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- import { ObjectNode, LabelElement } from '../../libs/flow.module.js';
- import { MeshStandardNodeMaterial, ColorNode, FloatNode } from '../../renderers/nodes/Nodes.js';
- import * as THREE from 'three';
- const NULL_COLOR = new ColorNode();
- const NULL_FLOAT = new FloatNode();
- export class StandardMaterialEditor extends ObjectNode {
- constructor() {
- const material = new MeshStandardNodeMaterial();
- super( 'Standard Material', 0, material );
- this.title.setStyle( 'blue' );
- this.setWidth( 300 );
- const color = new LabelElement( 'color' ).setInput( 3 );
- const opacity = new LabelElement( 'opacity' ).setInput( 1 );
- const metalness = new LabelElement( 'metalness' ).setInput( 1 );
- const roughness = new LabelElement( 'roughness' ).setInput( 1 );
- color.onConnect( () => this.update(), true );
- opacity.onConnect( () => this.update(), true );
- metalness.onConnect( () => this.update(), true );
- roughness.onConnect( () => this.update(), true );
- this.add( color )
- .add( opacity )
- .add( metalness )
- .add( roughness );
- this.color = color;
- this.opacity = opacity;
- this.metalness = metalness;
- this.roughness = roughness;
- this.material = material;
- this.update();
- }
- update() {
- const { material, color, opacity, roughness, metalness } = this;
- material.colorNode = color.linkedExtra || NULL_COLOR;
- material.opacityNode = opacity.linkedExtra || null;
- material.transparent = opacity.linkedExtra ? true : false;
- material.metalnessNode = metalness.linkedExtra || NULL_FLOAT;
- material.roughnessNode = roughness.linkedExtra || NULL_FLOAT;
- material.dispose();
- // TODO: Fix on NodeMaterial System
- material.customProgramCacheKey = () => {
- return THREE.MathUtils.generateUUID();
- };
- }
- }
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