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- import {
- BufferAttribute,
- BufferGeometry,
- Vector3
- } from '../../../build/three.module.js';
- import * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js';
- const _A = new Vector3();
- const _B = new Vector3();
- const _C = new Vector3();
- class EdgeSplitModifier {
- modify( geometry, cutOffAngle, tryKeepNormals = true ) {
- function computeNormals() {
- normals = new Float32Array( indexes.length * 3 );
- for ( let i = 0; i < indexes.length; i += 3 ) {
- let index = indexes[ i ];
- _A.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- index = indexes[ i + 1 ];
- _B.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- index = indexes[ i + 2 ];
- _C.set(
- positions[ 3 * index ],
- positions[ 3 * index + 1 ],
- positions[ 3 * index + 2 ] );
- _C.sub( _B );
- _A.sub( _B );
- const normal = _C.cross( _A ).normalize();
- for ( let j = 0; j < 3; j ++ ) {
- normals[ 3 * ( i + j ) ] = normal.x;
- normals[ 3 * ( i + j ) + 1 ] = normal.y;
- normals[ 3 * ( i + j ) + 2 ] = normal.z;
- }
- }
- }
- function mapPositionsToIndexes() {
- pointToIndexMap = Array( positions.length / 3 );
- for ( let i = 0; i < indexes.length; i ++ ) {
- const index = indexes[ i ];
- if ( pointToIndexMap[ index ] == null ) {
- pointToIndexMap[ index ] = [];
- }
- pointToIndexMap[ index ].push( i );
- }
- }
- function edgeSplitToGroups( indexes, cutOff, firstIndex ) {
- _A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();
- const result = {
- splitGroup: [],
- currentGroup: [ firstIndex ]
- };
- for ( const j of indexes ) {
- if ( j !== firstIndex ) {
- _B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();
- if ( _B.dot( _A ) < cutOff ) {
- result.splitGroup.push( j );
- } else {
- result.currentGroup.push( j );
- }
- }
- }
- return result;
- }
- function edgeSplit( indexes, cutOff, original = null ) {
- if ( indexes.length === 0 ) return;
- const groupResults = [];
- for ( const index of indexes ) {
- groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );
- }
- let result = groupResults[ 0 ];
- for ( const groupResult of groupResults ) {
- if ( groupResult.currentGroup.length > result.currentGroup.length ) {
- result = groupResult;
- }
- }
- if ( original != null ) {
- splitIndexes.push( {
- original: original,
- indexes: result.currentGroup
- } );
- }
- if ( result.splitGroup.length ) {
- edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );
- }
- }
- if ( geometry.isGeometry === true ) {
- console.error( 'THREE.EdgeSplitModifier no longer supports THREE.Geometry. Use BufferGeometry instead.' );
- return;
- }
- let hadNormals = false;
- let oldNormals = null;
- if ( geometry.attributes.normal ) {
- hadNormals = true;
- geometry = geometry.clone();
- if ( tryKeepNormals === true && geometry.index !== null ) {
- oldNormals = geometry.attributes.normal.array;
- }
- geometry.deleteAttribute( 'normal' );
- }
- if ( geometry.index == null ) {
- if ( BufferGeometryUtils === undefined ) {
- throw 'THREE.EdgeSplitModifier relies on BufferGeometryUtils';
- }
- geometry = BufferGeometryUtils.mergeVertices( geometry );
- }
- const indexes = geometry.index.array;
- const positions = geometry.getAttribute( 'position' ).array;
- let normals;
- let pointToIndexMap;
- computeNormals();
- mapPositionsToIndexes();
- const splitIndexes = [];
- for ( const vertexIndexes of pointToIndexMap ) {
- edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );
- }
- const newAttributes = {};
- for ( const name of Object.keys( geometry.attributes ) ) {
- const oldAttribute = geometry.attributes[ name ];
- const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );
- newArray.set( oldAttribute.array );
- newAttributes[ name ] = new BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );
- }
- const newIndexes = new Uint32Array( indexes.length );
- newIndexes.set( indexes );
- for ( let i = 0; i < splitIndexes.length; i ++ ) {
- const split = splitIndexes[ i ];
- const index = indexes[ split.original ];
- for ( const attribute of Object.values( newAttributes ) ) {
- for ( let j = 0; j < attribute.itemSize; j ++ ) {
- attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] =
- attribute.array[ index * attribute.itemSize + j ];
- }
- }
- for ( const j of split.indexes ) {
- newIndexes[ j ] = indexes.length + i;
- }
- }
- geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( newIndexes, 1 ) );
- for ( const name of Object.keys( newAttributes ) ) {
- geometry.setAttribute( name, newAttributes[ name ] );
- }
- if ( hadNormals ) {
- geometry.computeVertexNormals();
- if ( oldNormals !== null ) {
- const changedNormals = new Array( oldNormals.length / 3 ).fill( false );
- for ( const splitData of splitIndexes )
- changedNormals[ splitData.original ] = true;
- for ( let i = 0; i < changedNormals.length; i ++ ) {
- if ( changedNormals[ i ] === false ) {
- for ( let j = 0; j < 3; j ++ )
- geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];
- }
- }
- }
- }
- return geometry;
- }
- }
- export { EdgeSplitModifier };
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