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- import {oimo} from './OimoPhysics.js';
- // dynamics
- export const World = oimo.dynamics.World;
- export const RigidBodyType = oimo.dynamics.rigidbody.RigidBodyType;
- export const RigidBodyConfig = oimo.dynamics.rigidbody.RigidBodyConfig;
- export const ShapeConfig = oimo.dynamics.rigidbody.ShapeConfig;
- export const RigidBody = oimo.dynamics.rigidbody.RigidBody;
- export const Shape = oimo.dynamics.rigidbody.Shape;
- export const SphericalJoint = oimo.dynamics.constraint.joint.SphericalJoint;
- export const RevoluteJointConfig = oimo.dynamics.constraint.joint.RevoluteJointConfig;
- export const UniversalJointConfig = oimo.dynamics.constraint.joint.UniversalJointConfig;
- export const CylindricalJoint = oimo.dynamics.constraint.joint.CylindricalJoint;
- export const PrismaticJoint = oimo.dynamics.constraint.joint.PrismaticJoint;
- export const PrismaticJointConfig = oimo.dynamics.constraint.joint.PrismaticJointConfig;
- export const RevoluteJoint = oimo.dynamics.constraint.joint.RevoluteJoint;
- export const RagdollJoint = oimo.dynamics.constraint.joint.RagdollJoint;
- export const CylindricalJointConfig = oimo.dynamics.constraint.joint.CylindricalJointConfig;
- export const SphericalJointConfig = oimo.dynamics.constraint.joint.SphericalJointConfig;
- export const RagdollJointConfig = oimo.dynamics.constraint.joint.RagdollJointConfig;
- export const SpringDamper = oimo.dynamics.constraint.joint.SpringDamper;
- export const TranslationalLimitMotor = oimo.dynamics.constraint.joint.TranslationalLimitMotor;
- export const RotationalLimitMotor = oimo.dynamics.constraint.joint.RotationalLimitMotor;
- export const UniversalJoint = oimo.dynamics.constraint.joint.UniversalJoint;
- // common
- export const Vec3 = oimo.common.Vec3;
- export const Quat = oimo.common.Quat;
- export const Mat3 = oimo.common.Mat3;
- export const MathUtil = oimo.common.MathUtil;
- export const Transform = oimo.common.Transform;
- // collision
- export const OCapsuleGeometry = oimo.collision.geometry.CapsuleGeometry;
- export const OConvexHullGeometry = oimo.collision.geometry.ConvexHullGeometry;
- export const OBoxGeometry = oimo.collision.geometry.BoxGeometry;
- export const OSphereGeometry = oimo.collision.geometry.SphereGeometry;
- export const OCylinderGeometry = oimo.collision.geometry.CylinderGeometry;
- export const OConeGeometry = oimo.collision.geometry.ConeGeometry;
- export const OGeometry = oimo.collision.geometry.Geometry;
- // callback
- export const RayCastClosest = oimo.dynamics.callback.RayCastClosest;
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