Geometry.js 36 KB

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  1. import {
  2. Box3,
  3. BufferAttribute,
  4. BufferGeometry,
  5. Color,
  6. EventDispatcher,
  7. Float32BufferAttribute,
  8. Matrix3,
  9. Matrix4,
  10. MathUtils,
  11. Object3D,
  12. Sphere,
  13. Vector2,
  14. Vector3
  15. } from '../../../build/three.module.js';
  16. const _m1 = new Matrix4();
  17. const _obj = new Object3D();
  18. const _offset = new Vector3();
  19. class Geometry extends EventDispatcher {
  20. constructor() {
  21. super();
  22. this.uuid = MathUtils.generateUUID();
  23. this.name = '';
  24. this.type = 'Geometry';
  25. this.vertices = [];
  26. this.colors = [];
  27. this.faces = [];
  28. this.faceVertexUvs = [[]];
  29. this.morphTargets = [];
  30. this.morphNormals = [];
  31. this.skinWeights = [];
  32. this.skinIndices = [];
  33. this.lineDistances = [];
  34. this.boundingBox = null;
  35. this.boundingSphere = null;
  36. // update flags
  37. this.elementsNeedUpdate = false;
  38. this.verticesNeedUpdate = false;
  39. this.uvsNeedUpdate = false;
  40. this.normalsNeedUpdate = false;
  41. this.colorsNeedUpdate = false;
  42. this.lineDistancesNeedUpdate = false;
  43. this.groupsNeedUpdate = false;
  44. }
  45. applyMatrix4( matrix ) {
  46. const normalMatrix = new Matrix3().getNormalMatrix( matrix );
  47. for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
  48. const vertex = this.vertices[ i ];
  49. vertex.applyMatrix4( matrix );
  50. }
  51. for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
  52. const face = this.faces[ i ];
  53. face.normal.applyMatrix3( normalMatrix ).normalize();
  54. for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
  55. face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
  56. }
  57. }
  58. if ( this.boundingBox !== null ) {
  59. this.computeBoundingBox();
  60. }
  61. if ( this.boundingSphere !== null ) {
  62. this.computeBoundingSphere();
  63. }
  64. this.verticesNeedUpdate = true;
  65. this.normalsNeedUpdate = true;
  66. return this;
  67. }
  68. rotateX( angle ) {
  69. // rotate geometry around world x-axis
  70. _m1.makeRotationX( angle );
  71. this.applyMatrix4( _m1 );
  72. return this;
  73. }
  74. rotateY( angle ) {
  75. // rotate geometry around world y-axis
  76. _m1.makeRotationY( angle );
  77. this.applyMatrix4( _m1 );
  78. return this;
  79. }
  80. rotateZ( angle ) {
  81. // rotate geometry around world z-axis
  82. _m1.makeRotationZ( angle );
  83. this.applyMatrix4( _m1 );
  84. return this;
  85. }
  86. translate( x, y, z ) {
  87. // translate geometry
  88. _m1.makeTranslation( x, y, z );
  89. this.applyMatrix4( _m1 );
  90. return this;
  91. }
  92. scale( x, y, z ) {
  93. // scale geometry
  94. _m1.makeScale( x, y, z );
  95. this.applyMatrix4( _m1 );
  96. return this;
  97. }
  98. lookAt( vector ) {
  99. _obj.lookAt( vector );
  100. _obj.updateMatrix();
  101. this.applyMatrix4( _obj.matrix );
  102. return this;
  103. }
  104. fromBufferGeometry( geometry ) {
  105. const scope = this;
  106. const index = geometry.index !== null ? geometry.index : undefined;
  107. const attributes = geometry.attributes;
  108. if ( attributes.position === undefined ) {
  109. console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
  110. return this;
  111. }
  112. const position = attributes.position;
  113. const normal = attributes.normal;
  114. const color = attributes.color;
  115. const uv = attributes.uv;
  116. const uv2 = attributes.uv2;
  117. if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
  118. for ( let i = 0; i < position.count; i ++ ) {
  119. scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );
  120. if ( color !== undefined ) {
  121. scope.colors.push( new Color().fromBufferAttribute( color, i ) );
  122. }
  123. }
  124. function addFace( a, b, c, materialIndex ) {
  125. const vertexColors = ( color === undefined ) ? [] : [
  126. scope.colors[ a ].clone(),
  127. scope.colors[ b ].clone(),
  128. scope.colors[ c ].clone()
  129. ];
  130. const vertexNormals = ( normal === undefined ) ? [] : [
  131. new Vector3().fromBufferAttribute( normal, a ),
  132. new Vector3().fromBufferAttribute( normal, b ),
  133. new Vector3().fromBufferAttribute( normal, c )
  134. ];
  135. const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
  136. scope.faces.push( face );
  137. if ( uv !== undefined ) {
  138. scope.faceVertexUvs[ 0 ].push( [
  139. new Vector2().fromBufferAttribute( uv, a ),
  140. new Vector2().fromBufferAttribute( uv, b ),
  141. new Vector2().fromBufferAttribute( uv, c )
  142. ] );
  143. }
  144. if ( uv2 !== undefined ) {
  145. scope.faceVertexUvs[ 1 ].push( [
  146. new Vector2().fromBufferAttribute( uv2, a ),
  147. new Vector2().fromBufferAttribute( uv2, b ),
  148. new Vector2().fromBufferAttribute( uv2, c )
  149. ] );
  150. }
  151. }
  152. const groups = geometry.groups;
  153. if ( groups.length > 0 ) {
  154. for ( let i = 0; i < groups.length; i ++ ) {
  155. const group = groups[ i ];
  156. const start = group.start;
  157. const count = group.count;
  158. for ( let j = start, jl = start + count; j < jl; j += 3 ) {
  159. if ( index !== undefined ) {
  160. addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );
  161. } else {
  162. addFace( j, j + 1, j + 2, group.materialIndex );
  163. }
  164. }
  165. }
  166. } else {
  167. if ( index !== undefined ) {
  168. for ( let i = 0; i < index.count; i += 3 ) {
  169. addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );
  170. }
  171. } else {
  172. for ( let i = 0; i < position.count; i += 3 ) {
  173. addFace( i, i + 1, i + 2 );
  174. }
  175. }
  176. }
  177. this.computeFaceNormals();
  178. if ( geometry.boundingBox !== null ) {
  179. this.boundingBox = geometry.boundingBox.clone();
  180. }
  181. if ( geometry.boundingSphere !== null ) {
  182. this.boundingSphere = geometry.boundingSphere.clone();
  183. }
  184. return this;
  185. }
  186. center() {
  187. this.computeBoundingBox();
  188. this.boundingBox.getCenter( _offset ).negate();
  189. this.translate( _offset.x, _offset.y, _offset.z );
  190. return this;
  191. }
  192. normalize() {
  193. this.computeBoundingSphere();
  194. const center = this.boundingSphere.center;
  195. const radius = this.boundingSphere.radius;
  196. const s = radius === 0 ? 1 : 1.0 / radius;
  197. const matrix = new Matrix4();
  198. matrix.set(
  199. s, 0, 0, - s * center.x,
  200. 0, s, 0, - s * center.y,
  201. 0, 0, s, - s * center.z,
  202. 0, 0, 0, 1
  203. );
  204. this.applyMatrix4( matrix );
  205. return this;
  206. }
  207. computeFaceNormals() {
  208. const cb = new Vector3(), ab = new Vector3();
  209. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  210. const face = this.faces[ f ];
  211. const vA = this.vertices[ face.a ];
  212. const vB = this.vertices[ face.b ];
  213. const vC = this.vertices[ face.c ];
  214. cb.subVectors( vC, vB );
  215. ab.subVectors( vA, vB );
  216. cb.cross( ab );
  217. cb.normalize();
  218. face.normal.copy( cb );
  219. }
  220. }
  221. computeVertexNormals( areaWeighted = true ) {
  222. const vertices = new Array( this.vertices.length );
  223. for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
  224. vertices[ v ] = new Vector3();
  225. }
  226. if ( areaWeighted ) {
  227. // vertex normals weighted by triangle areas
  228. // http://www.iquilezles.org/www/articles/normals/normals.htm
  229. const cb = new Vector3(), ab = new Vector3();
  230. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  231. const face = this.faces[ f ];
  232. const vA = this.vertices[ face.a ];
  233. const vB = this.vertices[ face.b ];
  234. const vC = this.vertices[ face.c ];
  235. cb.subVectors( vC, vB );
  236. ab.subVectors( vA, vB );
  237. cb.cross( ab );
  238. vertices[ face.a ].add( cb );
  239. vertices[ face.b ].add( cb );
  240. vertices[ face.c ].add( cb );
  241. }
  242. } else {
  243. this.computeFaceNormals();
  244. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  245. const face = this.faces[ f ];
  246. vertices[ face.a ].add( face.normal );
  247. vertices[ face.b ].add( face.normal );
  248. vertices[ face.c ].add( face.normal );
  249. }
  250. }
  251. for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
  252. vertices[ v ].normalize();
  253. }
  254. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  255. const face = this.faces[ f ];
  256. const vertexNormals = face.vertexNormals;
  257. if ( vertexNormals.length === 3 ) {
  258. vertexNormals[ 0 ].copy( vertices[ face.a ] );
  259. vertexNormals[ 1 ].copy( vertices[ face.b ] );
  260. vertexNormals[ 2 ].copy( vertices[ face.c ] );
  261. } else {
  262. vertexNormals[ 0 ] = vertices[ face.a ].clone();
  263. vertexNormals[ 1 ] = vertices[ face.b ].clone();
  264. vertexNormals[ 2 ] = vertices[ face.c ].clone();
  265. }
  266. }
  267. if ( this.faces.length > 0 ) {
  268. this.normalsNeedUpdate = true;
  269. }
  270. }
  271. computeFlatVertexNormals() {
  272. this.computeFaceNormals();
  273. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  274. const face = this.faces[ f ];
  275. const vertexNormals = face.vertexNormals;
  276. if ( vertexNormals.length === 3 ) {
  277. vertexNormals[ 0 ].copy( face.normal );
  278. vertexNormals[ 1 ].copy( face.normal );
  279. vertexNormals[ 2 ].copy( face.normal );
  280. } else {
  281. vertexNormals[ 0 ] = face.normal.clone();
  282. vertexNormals[ 1 ] = face.normal.clone();
  283. vertexNormals[ 2 ] = face.normal.clone();
  284. }
  285. }
  286. if ( this.faces.length > 0 ) {
  287. this.normalsNeedUpdate = true;
  288. }
  289. }
  290. computeMorphNormals() {
  291. // save original normals
  292. // - create temp variables on first access
  293. // otherwise just copy (for faster repeated calls)
  294. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  295. const face = this.faces[ f ];
  296. if ( ! face.__originalFaceNormal ) {
  297. face.__originalFaceNormal = face.normal.clone();
  298. } else {
  299. face.__originalFaceNormal.copy( face.normal );
  300. }
  301. if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
  302. for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
  303. if ( ! face.__originalVertexNormals[ i ] ) {
  304. face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
  305. } else {
  306. face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
  307. }
  308. }
  309. }
  310. // use temp geometry to compute face and vertex normals for each morph
  311. const tmpGeo = new Geometry();
  312. tmpGeo.faces = this.faces;
  313. for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {
  314. // create on first access
  315. if ( ! this.morphNormals[ i ] ) {
  316. this.morphNormals[ i ] = {};
  317. this.morphNormals[ i ].faceNormals = [];
  318. this.morphNormals[ i ].vertexNormals = [];
  319. const dstNormalsFace = this.morphNormals[ i ].faceNormals;
  320. const dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
  321. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  322. const faceNormal = new Vector3();
  323. const vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
  324. dstNormalsFace.push( faceNormal );
  325. dstNormalsVertex.push( vertexNormals );
  326. }
  327. }
  328. const morphNormals = this.morphNormals[ i ];
  329. // set vertices to morph target
  330. tmpGeo.vertices = this.morphTargets[ i ].vertices;
  331. // compute morph normals
  332. tmpGeo.computeFaceNormals();
  333. tmpGeo.computeVertexNormals();
  334. // store morph normals
  335. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  336. const face = this.faces[ f ];
  337. const faceNormal = morphNormals.faceNormals[ f ];
  338. const vertexNormals = morphNormals.vertexNormals[ f ];
  339. faceNormal.copy( face.normal );
  340. vertexNormals.a.copy( face.vertexNormals[ 0 ] );
  341. vertexNormals.b.copy( face.vertexNormals[ 1 ] );
  342. vertexNormals.c.copy( face.vertexNormals[ 2 ] );
  343. }
  344. }
  345. // restore original normals
  346. for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
  347. const face = this.faces[ f ];
  348. face.normal = face.__originalFaceNormal;
  349. face.vertexNormals = face.__originalVertexNormals;
  350. }
  351. }
  352. computeBoundingBox() {
  353. if ( this.boundingBox === null ) {
  354. this.boundingBox = new Box3();
  355. }
  356. this.boundingBox.setFromPoints( this.vertices );
  357. }
  358. computeBoundingSphere() {
  359. if ( this.boundingSphere === null ) {
  360. this.boundingSphere = new Sphere();
  361. }
  362. this.boundingSphere.setFromPoints( this.vertices );
  363. }
  364. merge( geometry, matrix, materialIndexOffset = 0 ) {
  365. if ( ! ( geometry && geometry.isGeometry ) ) {
  366. console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
  367. return;
  368. }
  369. let normalMatrix;
  370. const vertexOffset = this.vertices.length,
  371. vertices1 = this.vertices,
  372. vertices2 = geometry.vertices,
  373. faces1 = this.faces,
  374. faces2 = geometry.faces,
  375. colors1 = this.colors,
  376. colors2 = geometry.colors;
  377. if ( matrix !== undefined ) {
  378. normalMatrix = new Matrix3().getNormalMatrix( matrix );
  379. }
  380. // vertices
  381. for ( let i = 0, il = vertices2.length; i < il; i ++ ) {
  382. const vertex = vertices2[ i ];
  383. const vertexCopy = vertex.clone();
  384. if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
  385. vertices1.push( vertexCopy );
  386. }
  387. // colors
  388. for ( let i = 0, il = colors2.length; i < il; i ++ ) {
  389. colors1.push( colors2[ i ].clone() );
  390. }
  391. // faces
  392. for ( let i = 0, il = faces2.length; i < il; i ++ ) {
  393. const face = faces2[ i ];
  394. let normal, color;
  395. const faceVertexNormals = face.vertexNormals,
  396. faceVertexColors = face.vertexColors;
  397. const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
  398. faceCopy.normal.copy( face.normal );
  399. if ( normalMatrix !== undefined ) {
  400. faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
  401. }
  402. for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
  403. normal = faceVertexNormals[ j ].clone();
  404. if ( normalMatrix !== undefined ) {
  405. normal.applyMatrix3( normalMatrix ).normalize();
  406. }
  407. faceCopy.vertexNormals.push( normal );
  408. }
  409. faceCopy.color.copy( face.color );
  410. for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
  411. color = faceVertexColors[ j ];
  412. faceCopy.vertexColors.push( color.clone() );
  413. }
  414. faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
  415. faces1.push( faceCopy );
  416. }
  417. // uvs
  418. for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
  419. const faceVertexUvs2 = geometry.faceVertexUvs[ i ];
  420. if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];
  421. for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {
  422. const uvs2 = faceVertexUvs2[ j ], uvsCopy = [];
  423. for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {
  424. uvsCopy.push( uvs2[ k ].clone() );
  425. }
  426. this.faceVertexUvs[ i ].push( uvsCopy );
  427. }
  428. }
  429. }
  430. mergeMesh( mesh ) {
  431. if ( ! ( mesh && mesh.isMesh ) ) {
  432. console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
  433. return;
  434. }
  435. if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
  436. this.merge( mesh.geometry, mesh.matrix );
  437. }
  438. /*
  439. * Checks for duplicate vertices with hashmap.
  440. * Duplicated vertices are removed
  441. * and faces' vertices are updated.
  442. */
  443. mergeVertices( precisionPoints = 4 ) {
  444. const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
  445. const unique = [], changes = [];
  446. const precision = Math.pow( 10, precisionPoints );
  447. for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
  448. const v = this.vertices[ i ];
  449. const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
  450. if ( verticesMap[ key ] === undefined ) {
  451. verticesMap[ key ] = i;
  452. unique.push( this.vertices[ i ] );
  453. changes[ i ] = unique.length - 1;
  454. } else {
  455. //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
  456. changes[ i ] = changes[ verticesMap[ key ] ];
  457. }
  458. }
  459. // if faces are completely degenerate after merging vertices, we
  460. // have to remove them from the geometry.
  461. const faceIndicesToRemove = [];
  462. for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
  463. const face = this.faces[ i ];
  464. face.a = changes[ face.a ];
  465. face.b = changes[ face.b ];
  466. face.c = changes[ face.c ];
  467. const indices = [ face.a, face.b, face.c ];
  468. // if any duplicate vertices are found in a Face3
  469. // we have to remove the face as nothing can be saved
  470. for ( let n = 0; n < 3; n ++ ) {
  471. if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
  472. faceIndicesToRemove.push( i );
  473. break;
  474. }
  475. }
  476. }
  477. for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
  478. const idx = faceIndicesToRemove[ i ];
  479. this.faces.splice( idx, 1 );
  480. for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
  481. this.faceVertexUvs[ j ].splice( idx, 1 );
  482. }
  483. }
  484. // Use unique set of vertices
  485. const diff = this.vertices.length - unique.length;
  486. this.vertices = unique;
  487. return diff;
  488. }
  489. setFromPoints( points ) {
  490. this.vertices = [];
  491. for ( let i = 0, l = points.length; i < l; i ++ ) {
  492. const point = points[ i ];
  493. this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
  494. }
  495. return this;
  496. }
  497. sortFacesByMaterialIndex() {
  498. const faces = this.faces;
  499. const length = faces.length;
  500. // tag faces
  501. for ( let i = 0; i < length; i ++ ) {
  502. faces[ i ]._id = i;
  503. }
  504. // sort faces
  505. function materialIndexSort( a, b ) {
  506. return a.materialIndex - b.materialIndex;
  507. }
  508. faces.sort( materialIndexSort );
  509. // sort uvs
  510. const uvs1 = this.faceVertexUvs[ 0 ];
  511. const uvs2 = this.faceVertexUvs[ 1 ];
  512. let newUvs1, newUvs2;
  513. if ( uvs1 && uvs1.length === length ) newUvs1 = [];
  514. if ( uvs2 && uvs2.length === length ) newUvs2 = [];
  515. for ( let i = 0; i < length; i ++ ) {
  516. const id = faces[ i ]._id;
  517. if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
  518. if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
  519. }
  520. if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
  521. if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
  522. }
  523. toJSON() {
  524. const data = {
  525. metadata: {
  526. version: 4.5,
  527. type: 'Geometry',
  528. generator: 'Geometry.toJSON'
  529. }
  530. };
  531. // standard Geometry serialization
  532. data.uuid = this.uuid;
  533. data.type = this.type;
  534. if ( this.name !== '' ) data.name = this.name;
  535. if ( this.parameters !== undefined ) {
  536. const parameters = this.parameters;
  537. for ( const key in parameters ) {
  538. if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
  539. }
  540. return data;
  541. }
  542. const vertices = [];
  543. for ( let i = 0; i < this.vertices.length; i ++ ) {
  544. const vertex = this.vertices[ i ];
  545. vertices.push( vertex.x, vertex.y, vertex.z );
  546. }
  547. const faces = [];
  548. const normals = [];
  549. const normalsHash = {};
  550. const colors = [];
  551. const colorsHash = {};
  552. const uvs = [];
  553. const uvsHash = {};
  554. for ( let i = 0; i < this.faces.length; i ++ ) {
  555. const face = this.faces[ i ];
  556. const hasMaterial = true;
  557. const hasFaceUv = false; // deprecated
  558. const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
  559. const hasFaceNormal = face.normal.length() > 0;
  560. const hasFaceVertexNormal = face.vertexNormals.length > 0;
  561. const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
  562. const hasFaceVertexColor = face.vertexColors.length > 0;
  563. let faceType = 0;
  564. faceType = setBit( faceType, 0, 0 ); // isQuad
  565. faceType = setBit( faceType, 1, hasMaterial );
  566. faceType = setBit( faceType, 2, hasFaceUv );
  567. faceType = setBit( faceType, 3, hasFaceVertexUv );
  568. faceType = setBit( faceType, 4, hasFaceNormal );
  569. faceType = setBit( faceType, 5, hasFaceVertexNormal );
  570. faceType = setBit( faceType, 6, hasFaceColor );
  571. faceType = setBit( faceType, 7, hasFaceVertexColor );
  572. faces.push( faceType );
  573. faces.push( face.a, face.b, face.c );
  574. faces.push( face.materialIndex );
  575. if ( hasFaceVertexUv ) {
  576. const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
  577. faces.push(
  578. getUvIndex( faceVertexUvs[ 0 ] ),
  579. getUvIndex( faceVertexUvs[ 1 ] ),
  580. getUvIndex( faceVertexUvs[ 2 ] )
  581. );
  582. }
  583. if ( hasFaceNormal ) {
  584. faces.push( getNormalIndex( face.normal ) );
  585. }
  586. if ( hasFaceVertexNormal ) {
  587. const vertexNormals = face.vertexNormals;
  588. faces.push(
  589. getNormalIndex( vertexNormals[ 0 ] ),
  590. getNormalIndex( vertexNormals[ 1 ] ),
  591. getNormalIndex( vertexNormals[ 2 ] )
  592. );
  593. }
  594. if ( hasFaceColor ) {
  595. faces.push( getColorIndex( face.color ) );
  596. }
  597. if ( hasFaceVertexColor ) {
  598. const vertexColors = face.vertexColors;
  599. faces.push(
  600. getColorIndex( vertexColors[ 0 ] ),
  601. getColorIndex( vertexColors[ 1 ] ),
  602. getColorIndex( vertexColors[ 2 ] )
  603. );
  604. }
  605. }
  606. function setBit( value, position, enabled ) {
  607. return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
  608. }
  609. function getNormalIndex( normal ) {
  610. const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
  611. if ( normalsHash[ hash ] !== undefined ) {
  612. return normalsHash[ hash ];
  613. }
  614. normalsHash[ hash ] = normals.length / 3;
  615. normals.push( normal.x, normal.y, normal.z );
  616. return normalsHash[ hash ];
  617. }
  618. function getColorIndex( color ) {
  619. const hash = color.r.toString() + color.g.toString() + color.b.toString();
  620. if ( colorsHash[ hash ] !== undefined ) {
  621. return colorsHash[ hash ];
  622. }
  623. colorsHash[ hash ] = colors.length;
  624. colors.push( color.getHex() );
  625. return colorsHash[ hash ];
  626. }
  627. function getUvIndex( uv ) {
  628. const hash = uv.x.toString() + uv.y.toString();
  629. if ( uvsHash[ hash ] !== undefined ) {
  630. return uvsHash[ hash ];
  631. }
  632. uvsHash[ hash ] = uvs.length / 2;
  633. uvs.push( uv.x, uv.y );
  634. return uvsHash[ hash ];
  635. }
  636. data.data = {};
  637. data.data.vertices = vertices;
  638. data.data.normals = normals;
  639. if ( colors.length > 0 ) data.data.colors = colors;
  640. if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
  641. data.data.faces = faces;
  642. return data;
  643. }
  644. clone() {
  645. /*
  646. // Handle primitives
  647. const parameters = this.parameters;
  648. if ( parameters !== undefined ) {
  649. const values = [];
  650. for ( const key in parameters ) {
  651. values.push( parameters[ key ] );
  652. }
  653. const geometry = Object.create( this.constructor.prototype );
  654. this.constructor.apply( geometry, values );
  655. return geometry;
  656. }
  657. return new this.constructor().copy( this );
  658. */
  659. return new Geometry().copy( this );
  660. }
  661. copy( source ) {
  662. // reset
  663. this.vertices = [];
  664. this.colors = [];
  665. this.faces = [];
  666. this.faceVertexUvs = [[]];
  667. this.morphTargets = [];
  668. this.morphNormals = [];
  669. this.skinWeights = [];
  670. this.skinIndices = [];
  671. this.lineDistances = [];
  672. this.boundingBox = null;
  673. this.boundingSphere = null;
  674. // name
  675. this.name = source.name;
  676. // vertices
  677. const vertices = source.vertices;
  678. for ( let i = 0, il = vertices.length; i < il; i ++ ) {
  679. this.vertices.push( vertices[ i ].clone() );
  680. }
  681. // colors
  682. const colors = source.colors;
  683. for ( let i = 0, il = colors.length; i < il; i ++ ) {
  684. this.colors.push( colors[ i ].clone() );
  685. }
  686. // faces
  687. const faces = source.faces;
  688. for ( let i = 0, il = faces.length; i < il; i ++ ) {
  689. this.faces.push( faces[ i ].clone() );
  690. }
  691. // face vertex uvs
  692. for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
  693. const faceVertexUvs = source.faceVertexUvs[ i ];
  694. if ( this.faceVertexUvs[ i ] === undefined ) {
  695. this.faceVertexUvs[ i ] = [];
  696. }
  697. for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
  698. const uvs = faceVertexUvs[ j ], uvsCopy = [];
  699. for ( let k = 0, kl = uvs.length; k < kl; k ++ ) {
  700. const uv = uvs[ k ];
  701. uvsCopy.push( uv.clone() );
  702. }
  703. this.faceVertexUvs[ i ].push( uvsCopy );
  704. }
  705. }
  706. // morph targets
  707. const morphTargets = source.morphTargets;
  708. for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
  709. const morphTarget = {};
  710. morphTarget.name = morphTargets[ i ].name;
  711. // vertices
  712. if ( morphTargets[ i ].vertices !== undefined ) {
  713. morphTarget.vertices = [];
  714. for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
  715. morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
  716. }
  717. }
  718. // normals
  719. if ( morphTargets[ i ].normals !== undefined ) {
  720. morphTarget.normals = [];
  721. for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
  722. morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
  723. }
  724. }
  725. this.morphTargets.push( morphTarget );
  726. }
  727. // morph normals
  728. const morphNormals = source.morphNormals;
  729. for ( let i = 0, il = morphNormals.length; i < il; i ++ ) {
  730. const morphNormal = {};
  731. // vertex normals
  732. if ( morphNormals[ i ].vertexNormals !== undefined ) {
  733. morphNormal.vertexNormals = [];
  734. for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
  735. const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
  736. const destVertexNormal = {};
  737. destVertexNormal.a = srcVertexNormal.a.clone();
  738. destVertexNormal.b = srcVertexNormal.b.clone();
  739. destVertexNormal.c = srcVertexNormal.c.clone();
  740. morphNormal.vertexNormals.push( destVertexNormal );
  741. }
  742. }
  743. // face normals
  744. if ( morphNormals[ i ].faceNormals !== undefined ) {
  745. morphNormal.faceNormals = [];
  746. for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
  747. morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
  748. }
  749. }
  750. this.morphNormals.push( morphNormal );
  751. }
  752. // skin weights
  753. const skinWeights = source.skinWeights;
  754. for ( let i = 0, il = skinWeights.length; i < il; i ++ ) {
  755. this.skinWeights.push( skinWeights[ i ].clone() );
  756. }
  757. // skin indices
  758. const skinIndices = source.skinIndices;
  759. for ( let i = 0, il = skinIndices.length; i < il; i ++ ) {
  760. this.skinIndices.push( skinIndices[ i ].clone() );
  761. }
  762. // line distances
  763. const lineDistances = source.lineDistances;
  764. for ( let i = 0, il = lineDistances.length; i < il; i ++ ) {
  765. this.lineDistances.push( lineDistances[ i ] );
  766. }
  767. // bounding box
  768. const boundingBox = source.boundingBox;
  769. if ( boundingBox !== null ) {
  770. this.boundingBox = boundingBox.clone();
  771. }
  772. // bounding sphere
  773. const boundingSphere = source.boundingSphere;
  774. if ( boundingSphere !== null ) {
  775. this.boundingSphere = boundingSphere.clone();
  776. }
  777. // update flags
  778. this.elementsNeedUpdate = source.elementsNeedUpdate;
  779. this.verticesNeedUpdate = source.verticesNeedUpdate;
  780. this.uvsNeedUpdate = source.uvsNeedUpdate;
  781. this.normalsNeedUpdate = source.normalsNeedUpdate;
  782. this.colorsNeedUpdate = source.colorsNeedUpdate;
  783. this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
  784. this.groupsNeedUpdate = source.groupsNeedUpdate;
  785. return this;
  786. }
  787. toBufferGeometry() {
  788. const geometry = new DirectGeometry().fromGeometry( this );
  789. const buffergeometry = new BufferGeometry();
  790. const positions = new Float32Array( geometry.vertices.length * 3 );
  791. buffergeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
  792. if ( geometry.normals.length > 0 ) {
  793. const normals = new Float32Array( geometry.normals.length * 3 );
  794. buffergeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
  795. }
  796. if ( geometry.colors.length > 0 ) {
  797. const colors = new Float32Array( geometry.colors.length * 3 );
  798. buffergeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
  799. }
  800. if ( geometry.uvs.length > 0 ) {
  801. const uvs = new Float32Array( geometry.uvs.length * 2 );
  802. buffergeometry.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
  803. }
  804. if ( geometry.uvs2.length > 0 ) {
  805. const uvs2 = new Float32Array( geometry.uvs2.length * 2 );
  806. buffergeometry.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
  807. }
  808. // groups
  809. buffergeometry.groups = geometry.groups;
  810. // morphs
  811. for ( const name in geometry.morphTargets ) {
  812. const array = [];
  813. const morphTargets = geometry.morphTargets[ name ];
  814. for ( let i = 0, l = morphTargets.length; i < l; i ++ ) {
  815. const morphTarget = morphTargets[ i ];
  816. const attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
  817. attribute.name = morphTarget.name;
  818. array.push( attribute.copyVector3sArray( morphTarget.data ) );
  819. }
  820. buffergeometry.morphAttributes[ name ] = array;
  821. }
  822. // skinning
  823. if ( geometry.skinIndices.length > 0 ) {
  824. const skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
  825. buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
  826. }
  827. if ( geometry.skinWeights.length > 0 ) {
  828. const skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
  829. buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
  830. }
  831. //
  832. if ( geometry.boundingSphere !== null ) {
  833. buffergeometry.boundingSphere = geometry.boundingSphere.clone();
  834. }
  835. if ( geometry.boundingBox !== null ) {
  836. buffergeometry.boundingBox = geometry.boundingBox.clone();
  837. }
  838. return buffergeometry;
  839. }
  840. computeTangents() {
  841. console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
  842. }
  843. computeLineDistances() {
  844. console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
  845. }
  846. applyMatrix( matrix ) {
  847. console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );
  848. return this.applyMatrix4( matrix );
  849. }
  850. dispose() {
  851. this.dispatchEvent( { type: 'dispose' } );
  852. }
  853. static createBufferGeometryFromObject( object ) {
  854. let buffergeometry = new BufferGeometry();
  855. const geometry = object.geometry;
  856. if ( object.isPoints || object.isLine ) {
  857. const positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
  858. const colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
  859. buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
  860. buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
  861. if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
  862. const lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
  863. buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
  864. }
  865. if ( geometry.boundingSphere !== null ) {
  866. buffergeometry.boundingSphere = geometry.boundingSphere.clone();
  867. }
  868. if ( geometry.boundingBox !== null ) {
  869. buffergeometry.boundingBox = geometry.boundingBox.clone();
  870. }
  871. } else if ( object.isMesh ) {
  872. buffergeometry = geometry.toBufferGeometry();
  873. }
  874. return buffergeometry;
  875. }
  876. }
  877. Geometry.prototype.isGeometry = true;
  878. class DirectGeometry {
  879. constructor() {
  880. this.vertices = [];
  881. this.normals = [];
  882. this.colors = [];
  883. this.uvs = [];
  884. this.uvs2 = [];
  885. this.groups = [];
  886. this.morphTargets = {};
  887. this.skinWeights = [];
  888. this.skinIndices = [];
  889. // this.lineDistances = [];
  890. this.boundingBox = null;
  891. this.boundingSphere = null;
  892. // update flags
  893. this.verticesNeedUpdate = false;
  894. this.normalsNeedUpdate = false;
  895. this.colorsNeedUpdate = false;
  896. this.uvsNeedUpdate = false;
  897. this.groupsNeedUpdate = false;
  898. }
  899. computeGroups( geometry ) {
  900. const groups = [];
  901. let group, i;
  902. let materialIndex = undefined;
  903. const faces = geometry.faces;
  904. for ( i = 0; i < faces.length; i ++ ) {
  905. const face = faces[ i ];
  906. // materials
  907. if ( face.materialIndex !== materialIndex ) {
  908. materialIndex = face.materialIndex;
  909. if ( group !== undefined ) {
  910. group.count = ( i * 3 ) - group.start;
  911. groups.push( group );
  912. }
  913. group = {
  914. start: i * 3,
  915. materialIndex: materialIndex
  916. };
  917. }
  918. }
  919. if ( group !== undefined ) {
  920. group.count = ( i * 3 ) - group.start;
  921. groups.push( group );
  922. }
  923. this.groups = groups;
  924. }
  925. fromGeometry( geometry ) {
  926. const faces = geometry.faces;
  927. const vertices = geometry.vertices;
  928. const faceVertexUvs = geometry.faceVertexUvs;
  929. const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
  930. const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
  931. // morphs
  932. const morphTargets = geometry.morphTargets;
  933. const morphTargetsLength = morphTargets.length;
  934. let morphTargetsPosition;
  935. if ( morphTargetsLength > 0 ) {
  936. morphTargetsPosition = [];
  937. for ( let i = 0; i < morphTargetsLength; i ++ ) {
  938. morphTargetsPosition[ i ] = {
  939. name: morphTargets[ i ].name,
  940. data: []
  941. };
  942. }
  943. this.morphTargets.position = morphTargetsPosition;
  944. }
  945. const morphNormals = geometry.morphNormals;
  946. const morphNormalsLength = morphNormals.length;
  947. let morphTargetsNormal;
  948. if ( morphNormalsLength > 0 ) {
  949. morphTargetsNormal = [];
  950. for ( let i = 0; i < morphNormalsLength; i ++ ) {
  951. morphTargetsNormal[ i ] = {
  952. name: morphNormals[ i ].name,
  953. data: []
  954. };
  955. }
  956. this.morphTargets.normal = morphTargetsNormal;
  957. }
  958. // skins
  959. const skinIndices = geometry.skinIndices;
  960. const skinWeights = geometry.skinWeights;
  961. const hasSkinIndices = skinIndices.length === vertices.length;
  962. const hasSkinWeights = skinWeights.length === vertices.length;
  963. //
  964. if ( vertices.length > 0 && faces.length === 0 ) {
  965. console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
  966. }
  967. for ( let i = 0; i < faces.length; i ++ ) {
  968. const face = faces[ i ];
  969. this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
  970. const vertexNormals = face.vertexNormals;
  971. if ( vertexNormals.length === 3 ) {
  972. this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
  973. } else {
  974. const normal = face.normal;
  975. this.normals.push( normal, normal, normal );
  976. }
  977. const vertexColors = face.vertexColors;
  978. if ( vertexColors.length === 3 ) {
  979. this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
  980. } else {
  981. const color = face.color;
  982. this.colors.push( color, color, color );
  983. }
  984. if ( hasFaceVertexUv === true ) {
  985. const vertexUvs = faceVertexUvs[ 0 ][ i ];
  986. if ( vertexUvs !== undefined ) {
  987. this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  988. } else {
  989. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
  990. this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
  991. }
  992. }
  993. if ( hasFaceVertexUv2 === true ) {
  994. const vertexUvs = faceVertexUvs[ 1 ][ i ];
  995. if ( vertexUvs !== undefined ) {
  996. this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  997. } else {
  998. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
  999. this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
  1000. }
  1001. }
  1002. // morphs
  1003. for ( let j = 0; j < morphTargetsLength; j ++ ) {
  1004. const morphTarget = morphTargets[ j ].vertices;
  1005. morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
  1006. }
  1007. for ( let j = 0; j < morphNormalsLength; j ++ ) {
  1008. const morphNormal = morphNormals[ j ].vertexNormals[ i ];
  1009. morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
  1010. }
  1011. // skins
  1012. if ( hasSkinIndices ) {
  1013. this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
  1014. }
  1015. if ( hasSkinWeights ) {
  1016. this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
  1017. }
  1018. }
  1019. this.computeGroups( geometry );
  1020. this.verticesNeedUpdate = geometry.verticesNeedUpdate;
  1021. this.normalsNeedUpdate = geometry.normalsNeedUpdate;
  1022. this.colorsNeedUpdate = geometry.colorsNeedUpdate;
  1023. this.uvsNeedUpdate = geometry.uvsNeedUpdate;
  1024. this.groupsNeedUpdate = geometry.groupsNeedUpdate;
  1025. if ( geometry.boundingSphere !== null ) {
  1026. this.boundingSphere = geometry.boundingSphere.clone();
  1027. }
  1028. if ( geometry.boundingBox !== null ) {
  1029. this.boundingBox = geometry.boundingBox.clone();
  1030. }
  1031. return this;
  1032. }
  1033. }
  1034. class Face3 {
  1035. constructor( a, b, c, normal, color, materialIndex = 0 ) {
  1036. this.a = a;
  1037. this.b = b;
  1038. this.c = c;
  1039. this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
  1040. this.vertexNormals = Array.isArray( normal ) ? normal : [];
  1041. this.color = ( color && color.isColor ) ? color : new Color();
  1042. this.vertexColors = Array.isArray( color ) ? color : [];
  1043. this.materialIndex = materialIndex;
  1044. }
  1045. clone() {
  1046. return new this.constructor().copy( this );
  1047. }
  1048. copy( source ) {
  1049. this.a = source.a;
  1050. this.b = source.b;
  1051. this.c = source.c;
  1052. this.normal.copy( source.normal );
  1053. this.color.copy( source.color );
  1054. this.materialIndex = source.materialIndex;
  1055. for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
  1056. this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
  1057. }
  1058. for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {
  1059. this.vertexColors[ i ] = source.vertexColors[ i ].clone();
  1060. }
  1061. return this;
  1062. }
  1063. }
  1064. export { Face3, Geometry };