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- import {
- Box3,
- BufferAttribute,
- BufferGeometry,
- Color,
- EventDispatcher,
- Float32BufferAttribute,
- Matrix3,
- Matrix4,
- MathUtils,
- Object3D,
- Sphere,
- Vector2,
- Vector3
- } from '../../../build/three.module.js';
- const _m1 = new Matrix4();
- const _obj = new Object3D();
- const _offset = new Vector3();
- class Geometry extends EventDispatcher {
- constructor() {
- super();
- this.uuid = MathUtils.generateUUID();
- this.name = '';
- this.type = 'Geometry';
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.elementsNeedUpdate = false;
- this.verticesNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.lineDistancesNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- applyMatrix4( matrix ) {
- const normalMatrix = new Matrix3().getNormalMatrix( matrix );
- for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
- const vertex = this.vertices[ i ];
- vertex.applyMatrix4( matrix );
- }
- for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
- const face = this.faces[ i ];
- face.normal.applyMatrix3( normalMatrix ).normalize();
- for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
- }
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- this.verticesNeedUpdate = true;
- this.normalsNeedUpdate = true;
- return this;
- }
- rotateX( angle ) {
- // rotate geometry around world x-axis
- _m1.makeRotationX( angle );
- this.applyMatrix4( _m1 );
- return this;
- }
- rotateY( angle ) {
- // rotate geometry around world y-axis
- _m1.makeRotationY( angle );
- this.applyMatrix4( _m1 );
- return this;
- }
- rotateZ( angle ) {
- // rotate geometry around world z-axis
- _m1.makeRotationZ( angle );
- this.applyMatrix4( _m1 );
- return this;
- }
- translate( x, y, z ) {
- // translate geometry
- _m1.makeTranslation( x, y, z );
- this.applyMatrix4( _m1 );
- return this;
- }
- scale( x, y, z ) {
- // scale geometry
- _m1.makeScale( x, y, z );
- this.applyMatrix4( _m1 );
- return this;
- }
- lookAt( vector ) {
- _obj.lookAt( vector );
- _obj.updateMatrix();
- this.applyMatrix4( _obj.matrix );
- return this;
- }
- fromBufferGeometry( geometry ) {
- const scope = this;
- const index = geometry.index !== null ? geometry.index : undefined;
- const attributes = geometry.attributes;
- if ( attributes.position === undefined ) {
- console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
- return this;
- }
- const position = attributes.position;
- const normal = attributes.normal;
- const color = attributes.color;
- const uv = attributes.uv;
- const uv2 = attributes.uv2;
- if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
- for ( let i = 0; i < position.count; i ++ ) {
- scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );
- if ( color !== undefined ) {
- scope.colors.push( new Color().fromBufferAttribute( color, i ) );
- }
- }
- function addFace( a, b, c, materialIndex ) {
- const vertexColors = ( color === undefined ) ? [] : [
- scope.colors[ a ].clone(),
- scope.colors[ b ].clone(),
- scope.colors[ c ].clone()
- ];
- const vertexNormals = ( normal === undefined ) ? [] : [
- new Vector3().fromBufferAttribute( normal, a ),
- new Vector3().fromBufferAttribute( normal, b ),
- new Vector3().fromBufferAttribute( normal, c )
- ];
- const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
- scope.faces.push( face );
- if ( uv !== undefined ) {
- scope.faceVertexUvs[ 0 ].push( [
- new Vector2().fromBufferAttribute( uv, a ),
- new Vector2().fromBufferAttribute( uv, b ),
- new Vector2().fromBufferAttribute( uv, c )
- ] );
- }
- if ( uv2 !== undefined ) {
- scope.faceVertexUvs[ 1 ].push( [
- new Vector2().fromBufferAttribute( uv2, a ),
- new Vector2().fromBufferAttribute( uv2, b ),
- new Vector2().fromBufferAttribute( uv2, c )
- ] );
- }
- }
- const groups = geometry.groups;
- if ( groups.length > 0 ) {
- for ( let i = 0; i < groups.length; i ++ ) {
- const group = groups[ i ];
- const start = group.start;
- const count = group.count;
- for ( let j = start, jl = start + count; j < jl; j += 3 ) {
- if ( index !== undefined ) {
- addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );
- } else {
- addFace( j, j + 1, j + 2, group.materialIndex );
- }
- }
- }
- } else {
- if ( index !== undefined ) {
- for ( let i = 0; i < index.count; i += 3 ) {
- addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );
- }
- } else {
- for ( let i = 0; i < position.count; i += 3 ) {
- addFace( i, i + 1, i + 2 );
- }
- }
- }
- this.computeFaceNormals();
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- return this;
- }
- center() {
- this.computeBoundingBox();
- this.boundingBox.getCenter( _offset ).negate();
- this.translate( _offset.x, _offset.y, _offset.z );
- return this;
- }
- normalize() {
- this.computeBoundingSphere();
- const center = this.boundingSphere.center;
- const radius = this.boundingSphere.radius;
- const s = radius === 0 ? 1 : 1.0 / radius;
- const matrix = new Matrix4();
- matrix.set(
- s, 0, 0, - s * center.x,
- 0, s, 0, - s * center.y,
- 0, 0, s, - s * center.z,
- 0, 0, 0, 1
- );
- this.applyMatrix4( matrix );
- return this;
- }
- computeFaceNormals() {
- const cb = new Vector3(), ab = new Vector3();
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const face = this.faces[ f ];
- const vA = this.vertices[ face.a ];
- const vB = this.vertices[ face.b ];
- const vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- cb.normalize();
- face.normal.copy( cb );
- }
- }
- computeVertexNormals( areaWeighted = true ) {
- const vertices = new Array( this.vertices.length );
- for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ] = new Vector3();
- }
- if ( areaWeighted ) {
- // vertex normals weighted by triangle areas
- // http://www.iquilezles.org/www/articles/normals/normals.htm
- const cb = new Vector3(), ab = new Vector3();
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const face = this.faces[ f ];
- const vA = this.vertices[ face.a ];
- const vB = this.vertices[ face.b ];
- const vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- vertices[ face.a ].add( cb );
- vertices[ face.b ].add( cb );
- vertices[ face.c ].add( cb );
- }
- } else {
- this.computeFaceNormals();
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const face = this.faces[ f ];
- vertices[ face.a ].add( face.normal );
- vertices[ face.b ].add( face.normal );
- vertices[ face.c ].add( face.normal );
- }
- }
- for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].normalize();
- }
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const face = this.faces[ f ];
- const vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( vertices[ face.a ] );
- vertexNormals[ 1 ].copy( vertices[ face.b ] );
- vertexNormals[ 2 ].copy( vertices[ face.c ] );
- } else {
- vertexNormals[ 0 ] = vertices[ face.a ].clone();
- vertexNormals[ 1 ] = vertices[ face.b ].clone();
- vertexNormals[ 2 ] = vertices[ face.c ].clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- }
- computeFlatVertexNormals() {
- this.computeFaceNormals();
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const face = this.faces[ f ];
- const vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( face.normal );
- vertexNormals[ 1 ].copy( face.normal );
- vertexNormals[ 2 ].copy( face.normal );
- } else {
- vertexNormals[ 0 ] = face.normal.clone();
- vertexNormals[ 1 ] = face.normal.clone();
- vertexNormals[ 2 ] = face.normal.clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- }
- computeMorphNormals() {
- // save original normals
- // - create temp variables on first access
- // otherwise just copy (for faster repeated calls)
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const face = this.faces[ f ];
- if ( ! face.__originalFaceNormal ) {
- face.__originalFaceNormal = face.normal.clone();
- } else {
- face.__originalFaceNormal.copy( face.normal );
- }
- if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
- for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
- if ( ! face.__originalVertexNormals[ i ] ) {
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
- } else {
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
- }
- }
- }
- // use temp geometry to compute face and vertex normals for each morph
- const tmpGeo = new Geometry();
- tmpGeo.faces = this.faces;
- for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {
- // create on first access
- if ( ! this.morphNormals[ i ] ) {
- this.morphNormals[ i ] = {};
- this.morphNormals[ i ].faceNormals = [];
- this.morphNormals[ i ].vertexNormals = [];
- const dstNormalsFace = this.morphNormals[ i ].faceNormals;
- const dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const faceNormal = new Vector3();
- const vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
- dstNormalsFace.push( faceNormal );
- dstNormalsVertex.push( vertexNormals );
- }
- }
- const morphNormals = this.morphNormals[ i ];
- // set vertices to morph target
- tmpGeo.vertices = this.morphTargets[ i ].vertices;
- // compute morph normals
- tmpGeo.computeFaceNormals();
- tmpGeo.computeVertexNormals();
- // store morph normals
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const face = this.faces[ f ];
- const faceNormal = morphNormals.faceNormals[ f ];
- const vertexNormals = morphNormals.vertexNormals[ f ];
- faceNormal.copy( face.normal );
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
- }
- }
- // restore original normals
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
- const face = this.faces[ f ];
- face.normal = face.__originalFaceNormal;
- face.vertexNormals = face.__originalVertexNormals;
- }
- }
- computeBoundingBox() {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- this.boundingBox.setFromPoints( this.vertices );
- }
- computeBoundingSphere() {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- this.boundingSphere.setFromPoints( this.vertices );
- }
- merge( geometry, matrix, materialIndexOffset = 0 ) {
- if ( ! ( geometry && geometry.isGeometry ) ) {
- console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
- return;
- }
- let normalMatrix;
- const vertexOffset = this.vertices.length,
- vertices1 = this.vertices,
- vertices2 = geometry.vertices,
- faces1 = this.faces,
- faces2 = geometry.faces,
- colors1 = this.colors,
- colors2 = geometry.colors;
- if ( matrix !== undefined ) {
- normalMatrix = new Matrix3().getNormalMatrix( matrix );
- }
- // vertices
- for ( let i = 0, il = vertices2.length; i < il; i ++ ) {
- const vertex = vertices2[ i ];
- const vertexCopy = vertex.clone();
- if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
- vertices1.push( vertexCopy );
- }
- // colors
- for ( let i = 0, il = colors2.length; i < il; i ++ ) {
- colors1.push( colors2[ i ].clone() );
- }
- // faces
- for ( let i = 0, il = faces2.length; i < il; i ++ ) {
- const face = faces2[ i ];
- let normal, color;
- const faceVertexNormals = face.vertexNormals,
- faceVertexColors = face.vertexColors;
- const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
- faceCopy.normal.copy( face.normal );
- if ( normalMatrix !== undefined ) {
- faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
- }
- for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
- normal = faceVertexNormals[ j ].clone();
- if ( normalMatrix !== undefined ) {
- normal.applyMatrix3( normalMatrix ).normalize();
- }
- faceCopy.vertexNormals.push( normal );
- }
- faceCopy.color.copy( face.color );
- for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
- color = faceVertexColors[ j ];
- faceCopy.vertexColors.push( color.clone() );
- }
- faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
- faces1.push( faceCopy );
- }
- // uvs
- for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
- const faceVertexUvs2 = geometry.faceVertexUvs[ i ];
- if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];
- for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {
- const uvs2 = faceVertexUvs2[ j ], uvsCopy = [];
- for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {
- uvsCopy.push( uvs2[ k ].clone() );
- }
- this.faceVertexUvs[ i ].push( uvsCopy );
- }
- }
- }
- mergeMesh( mesh ) {
- if ( ! ( mesh && mesh.isMesh ) ) {
- console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
- return;
- }
- if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
- this.merge( mesh.geometry, mesh.matrix );
- }
- /*
- * Checks for duplicate vertices with hashmap.
- * Duplicated vertices are removed
- * and faces' vertices are updated.
- */
- mergeVertices( precisionPoints = 4 ) {
- const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
- const unique = [], changes = [];
- const precision = Math.pow( 10, precisionPoints );
- for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
- const v = this.vertices[ i ];
- const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
- if ( verticesMap[ key ] === undefined ) {
- verticesMap[ key ] = i;
- unique.push( this.vertices[ i ] );
- changes[ i ] = unique.length - 1;
- } else {
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
- changes[ i ] = changes[ verticesMap[ key ] ];
- }
- }
- // if faces are completely degenerate after merging vertices, we
- // have to remove them from the geometry.
- const faceIndicesToRemove = [];
- for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
- const face = this.faces[ i ];
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
- const indices = [ face.a, face.b, face.c ];
- // if any duplicate vertices are found in a Face3
- // we have to remove the face as nothing can be saved
- for ( let n = 0; n < 3; n ++ ) {
- if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
- faceIndicesToRemove.push( i );
- break;
- }
- }
- }
- for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
- const idx = faceIndicesToRemove[ i ];
- this.faces.splice( idx, 1 );
- for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
- this.faceVertexUvs[ j ].splice( idx, 1 );
- }
- }
- // Use unique set of vertices
- const diff = this.vertices.length - unique.length;
- this.vertices = unique;
- return diff;
- }
- setFromPoints( points ) {
- this.vertices = [];
- for ( let i = 0, l = points.length; i < l; i ++ ) {
- const point = points[ i ];
- this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
- }
- return this;
- }
- sortFacesByMaterialIndex() {
- const faces = this.faces;
- const length = faces.length;
- // tag faces
- for ( let i = 0; i < length; i ++ ) {
- faces[ i ]._id = i;
- }
- // sort faces
- function materialIndexSort( a, b ) {
- return a.materialIndex - b.materialIndex;
- }
- faces.sort( materialIndexSort );
- // sort uvs
- const uvs1 = this.faceVertexUvs[ 0 ];
- const uvs2 = this.faceVertexUvs[ 1 ];
- let newUvs1, newUvs2;
- if ( uvs1 && uvs1.length === length ) newUvs1 = [];
- if ( uvs2 && uvs2.length === length ) newUvs2 = [];
- for ( let i = 0; i < length; i ++ ) {
- const id = faces[ i ]._id;
- if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
- if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
- }
- if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
- if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
- }
- toJSON() {
- const data = {
- metadata: {
- version: 4.5,
- type: 'Geometry',
- generator: 'Geometry.toJSON'
- }
- };
- // standard Geometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( this.parameters !== undefined ) {
- const parameters = this.parameters;
- for ( const key in parameters ) {
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
- }
- return data;
- }
- const vertices = [];
- for ( let i = 0; i < this.vertices.length; i ++ ) {
- const vertex = this.vertices[ i ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- const faces = [];
- const normals = [];
- const normalsHash = {};
- const colors = [];
- const colorsHash = {};
- const uvs = [];
- const uvsHash = {};
- for ( let i = 0; i < this.faces.length; i ++ ) {
- const face = this.faces[ i ];
- const hasMaterial = true;
- const hasFaceUv = false; // deprecated
- const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
- const hasFaceNormal = face.normal.length() > 0;
- const hasFaceVertexNormal = face.vertexNormals.length > 0;
- const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
- const hasFaceVertexColor = face.vertexColors.length > 0;
- let faceType = 0;
- faceType = setBit( faceType, 0, 0 ); // isQuad
- faceType = setBit( faceType, 1, hasMaterial );
- faceType = setBit( faceType, 2, hasFaceUv );
- faceType = setBit( faceType, 3, hasFaceVertexUv );
- faceType = setBit( faceType, 4, hasFaceNormal );
- faceType = setBit( faceType, 5, hasFaceVertexNormal );
- faceType = setBit( faceType, 6, hasFaceColor );
- faceType = setBit( faceType, 7, hasFaceVertexColor );
- faces.push( faceType );
- faces.push( face.a, face.b, face.c );
- faces.push( face.materialIndex );
- if ( hasFaceVertexUv ) {
- const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
- faces.push(
- getUvIndex( faceVertexUvs[ 0 ] ),
- getUvIndex( faceVertexUvs[ 1 ] ),
- getUvIndex( faceVertexUvs[ 2 ] )
- );
- }
- if ( hasFaceNormal ) {
- faces.push( getNormalIndex( face.normal ) );
- }
- if ( hasFaceVertexNormal ) {
- const vertexNormals = face.vertexNormals;
- faces.push(
- getNormalIndex( vertexNormals[ 0 ] ),
- getNormalIndex( vertexNormals[ 1 ] ),
- getNormalIndex( vertexNormals[ 2 ] )
- );
- }
- if ( hasFaceColor ) {
- faces.push( getColorIndex( face.color ) );
- }
- if ( hasFaceVertexColor ) {
- const vertexColors = face.vertexColors;
- faces.push(
- getColorIndex( vertexColors[ 0 ] ),
- getColorIndex( vertexColors[ 1 ] ),
- getColorIndex( vertexColors[ 2 ] )
- );
- }
- }
- function setBit( value, position, enabled ) {
- return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
- }
- function getNormalIndex( normal ) {
- const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
- if ( normalsHash[ hash ] !== undefined ) {
- return normalsHash[ hash ];
- }
- normalsHash[ hash ] = normals.length / 3;
- normals.push( normal.x, normal.y, normal.z );
- return normalsHash[ hash ];
- }
- function getColorIndex( color ) {
- const hash = color.r.toString() + color.g.toString() + color.b.toString();
- if ( colorsHash[ hash ] !== undefined ) {
- return colorsHash[ hash ];
- }
- colorsHash[ hash ] = colors.length;
- colors.push( color.getHex() );
- return colorsHash[ hash ];
- }
- function getUvIndex( uv ) {
- const hash = uv.x.toString() + uv.y.toString();
- if ( uvsHash[ hash ] !== undefined ) {
- return uvsHash[ hash ];
- }
- uvsHash[ hash ] = uvs.length / 2;
- uvs.push( uv.x, uv.y );
- return uvsHash[ hash ];
- }
- data.data = {};
- data.data.vertices = vertices;
- data.data.normals = normals;
- if ( colors.length > 0 ) data.data.colors = colors;
- if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
- data.data.faces = faces;
- return data;
- }
- clone() {
- /*
- // Handle primitives
- const parameters = this.parameters;
- if ( parameters !== undefined ) {
- const values = [];
- for ( const key in parameters ) {
- values.push( parameters[ key ] );
- }
- const geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new Geometry().copy( this );
- }
- copy( source ) {
- // reset
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // name
- this.name = source.name;
- // vertices
- const vertices = source.vertices;
- for ( let i = 0, il = vertices.length; i < il; i ++ ) {
- this.vertices.push( vertices[ i ].clone() );
- }
- // colors
- const colors = source.colors;
- for ( let i = 0, il = colors.length; i < il; i ++ ) {
- this.colors.push( colors[ i ].clone() );
- }
- // faces
- const faces = source.faces;
- for ( let i = 0, il = faces.length; i < il; i ++ ) {
- this.faces.push( faces[ i ].clone() );
- }
- // face vertex uvs
- for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
- const faceVertexUvs = source.faceVertexUvs[ i ];
- if ( this.faceVertexUvs[ i ] === undefined ) {
- this.faceVertexUvs[ i ] = [];
- }
- for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
- const uvs = faceVertexUvs[ j ], uvsCopy = [];
- for ( let k = 0, kl = uvs.length; k < kl; k ++ ) {
- const uv = uvs[ k ];
- uvsCopy.push( uv.clone() );
- }
- this.faceVertexUvs[ i ].push( uvsCopy );
- }
- }
- // morph targets
- const morphTargets = source.morphTargets;
- for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
- const morphTarget = {};
- morphTarget.name = morphTargets[ i ].name;
- // vertices
- if ( morphTargets[ i ].vertices !== undefined ) {
- morphTarget.vertices = [];
- for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
- morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
- }
- }
- // normals
- if ( morphTargets[ i ].normals !== undefined ) {
- morphTarget.normals = [];
- for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
- morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
- }
- }
- this.morphTargets.push( morphTarget );
- }
- // morph normals
- const morphNormals = source.morphNormals;
- for ( let i = 0, il = morphNormals.length; i < il; i ++ ) {
- const morphNormal = {};
- // vertex normals
- if ( morphNormals[ i ].vertexNormals !== undefined ) {
- morphNormal.vertexNormals = [];
- for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
- const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
- const destVertexNormal = {};
- destVertexNormal.a = srcVertexNormal.a.clone();
- destVertexNormal.b = srcVertexNormal.b.clone();
- destVertexNormal.c = srcVertexNormal.c.clone();
- morphNormal.vertexNormals.push( destVertexNormal );
- }
- }
- // face normals
- if ( morphNormals[ i ].faceNormals !== undefined ) {
- morphNormal.faceNormals = [];
- for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
- morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
- }
- }
- this.morphNormals.push( morphNormal );
- }
- // skin weights
- const skinWeights = source.skinWeights;
- for ( let i = 0, il = skinWeights.length; i < il; i ++ ) {
- this.skinWeights.push( skinWeights[ i ].clone() );
- }
- // skin indices
- const skinIndices = source.skinIndices;
- for ( let i = 0, il = skinIndices.length; i < il; i ++ ) {
- this.skinIndices.push( skinIndices[ i ].clone() );
- }
- // line distances
- const lineDistances = source.lineDistances;
- for ( let i = 0, il = lineDistances.length; i < il; i ++ ) {
- this.lineDistances.push( lineDistances[ i ] );
- }
- // bounding box
- const boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- const boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // update flags
- this.elementsNeedUpdate = source.elementsNeedUpdate;
- this.verticesNeedUpdate = source.verticesNeedUpdate;
- this.uvsNeedUpdate = source.uvsNeedUpdate;
- this.normalsNeedUpdate = source.normalsNeedUpdate;
- this.colorsNeedUpdate = source.colorsNeedUpdate;
- this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
- this.groupsNeedUpdate = source.groupsNeedUpdate;
- return this;
- }
- toBufferGeometry() {
- const geometry = new DirectGeometry().fromGeometry( this );
- const buffergeometry = new BufferGeometry();
- const positions = new Float32Array( geometry.vertices.length * 3 );
- buffergeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
- if ( geometry.normals.length > 0 ) {
- const normals = new Float32Array( geometry.normals.length * 3 );
- buffergeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
- }
- if ( geometry.colors.length > 0 ) {
- const colors = new Float32Array( geometry.colors.length * 3 );
- buffergeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
- }
- if ( geometry.uvs.length > 0 ) {
- const uvs = new Float32Array( geometry.uvs.length * 2 );
- buffergeometry.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
- }
- if ( geometry.uvs2.length > 0 ) {
- const uvs2 = new Float32Array( geometry.uvs2.length * 2 );
- buffergeometry.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
- }
- // groups
- buffergeometry.groups = geometry.groups;
- // morphs
- for ( const name in geometry.morphTargets ) {
- const array = [];
- const morphTargets = geometry.morphTargets[ name ];
- for ( let i = 0, l = morphTargets.length; i < l; i ++ ) {
- const morphTarget = morphTargets[ i ];
- const attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
- attribute.name = morphTarget.name;
- array.push( attribute.copyVector3sArray( morphTarget.data ) );
- }
- buffergeometry.morphAttributes[ name ] = array;
- }
- // skinning
- if ( geometry.skinIndices.length > 0 ) {
- const skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
- buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
- }
- if ( geometry.skinWeights.length > 0 ) {
- const skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
- buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
- }
- //
- if ( geometry.boundingSphere !== null ) {
- buffergeometry.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- buffergeometry.boundingBox = geometry.boundingBox.clone();
- }
- return buffergeometry;
- }
- computeTangents() {
- console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
- }
- computeLineDistances() {
- console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
- }
- applyMatrix( matrix ) {
- console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );
- return this.applyMatrix4( matrix );
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- }
- static createBufferGeometryFromObject( object ) {
- let buffergeometry = new BufferGeometry();
- const geometry = object.geometry;
- if ( object.isPoints || object.isLine ) {
- const positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
- const colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
- buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
- buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
- if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
- const lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
- buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
- }
- if ( geometry.boundingSphere !== null ) {
- buffergeometry.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- buffergeometry.boundingBox = geometry.boundingBox.clone();
- }
- } else if ( object.isMesh ) {
- buffergeometry = geometry.toBufferGeometry();
- }
- return buffergeometry;
- }
- }
- Geometry.prototype.isGeometry = true;
- class DirectGeometry {
- constructor() {
- this.vertices = [];
- this.normals = [];
- this.colors = [];
- this.uvs = [];
- this.uvs2 = [];
- this.groups = [];
- this.morphTargets = {};
- this.skinWeights = [];
- this.skinIndices = [];
- // this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.verticesNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- computeGroups( geometry ) {
- const groups = [];
- let group, i;
- let materialIndex = undefined;
- const faces = geometry.faces;
- for ( i = 0; i < faces.length; i ++ ) {
- const face = faces[ i ];
- // materials
- if ( face.materialIndex !== materialIndex ) {
- materialIndex = face.materialIndex;
- if ( group !== undefined ) {
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
- }
- group = {
- start: i * 3,
- materialIndex: materialIndex
- };
- }
- }
- if ( group !== undefined ) {
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
- }
- this.groups = groups;
- }
- fromGeometry( geometry ) {
- const faces = geometry.faces;
- const vertices = geometry.vertices;
- const faceVertexUvs = geometry.faceVertexUvs;
- const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
- const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
- // morphs
- const morphTargets = geometry.morphTargets;
- const morphTargetsLength = morphTargets.length;
- let morphTargetsPosition;
- if ( morphTargetsLength > 0 ) {
- morphTargetsPosition = [];
- for ( let i = 0; i < morphTargetsLength; i ++ ) {
- morphTargetsPosition[ i ] = {
- name: morphTargets[ i ].name,
- data: []
- };
- }
- this.morphTargets.position = morphTargetsPosition;
- }
- const morphNormals = geometry.morphNormals;
- const morphNormalsLength = morphNormals.length;
- let morphTargetsNormal;
- if ( morphNormalsLength > 0 ) {
- morphTargetsNormal = [];
- for ( let i = 0; i < morphNormalsLength; i ++ ) {
- morphTargetsNormal[ i ] = {
- name: morphNormals[ i ].name,
- data: []
- };
- }
- this.morphTargets.normal = morphTargetsNormal;
- }
- // skins
- const skinIndices = geometry.skinIndices;
- const skinWeights = geometry.skinWeights;
- const hasSkinIndices = skinIndices.length === vertices.length;
- const hasSkinWeights = skinWeights.length === vertices.length;
- //
- if ( vertices.length > 0 && faces.length === 0 ) {
- console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
- }
- for ( let i = 0; i < faces.length; i ++ ) {
- const face = faces[ i ];
- this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
- const vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
- } else {
- const normal = face.normal;
- this.normals.push( normal, normal, normal );
- }
- const vertexColors = face.vertexColors;
- if ( vertexColors.length === 3 ) {
- this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
- } else {
- const color = face.color;
- this.colors.push( color, color, color );
- }
- if ( hasFaceVertexUv === true ) {
- const vertexUvs = faceVertexUvs[ 0 ][ i ];
- if ( vertexUvs !== undefined ) {
- this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
- this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- if ( hasFaceVertexUv2 === true ) {
- const vertexUvs = faceVertexUvs[ 1 ][ i ];
- if ( vertexUvs !== undefined ) {
- this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
- this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- // morphs
- for ( let j = 0; j < morphTargetsLength; j ++ ) {
- const morphTarget = morphTargets[ j ].vertices;
- morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
- }
- for ( let j = 0; j < morphNormalsLength; j ++ ) {
- const morphNormal = morphNormals[ j ].vertexNormals[ i ];
- morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
- }
- // skins
- if ( hasSkinIndices ) {
- this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
- }
- if ( hasSkinWeights ) {
- this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
- }
- }
- this.computeGroups( geometry );
- this.verticesNeedUpdate = geometry.verticesNeedUpdate;
- this.normalsNeedUpdate = geometry.normalsNeedUpdate;
- this.colorsNeedUpdate = geometry.colorsNeedUpdate;
- this.uvsNeedUpdate = geometry.uvsNeedUpdate;
- this.groupsNeedUpdate = geometry.groupsNeedUpdate;
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- return this;
- }
- }
- class Face3 {
- constructor( a, b, c, normal, color, materialIndex = 0 ) {
- this.a = a;
- this.b = b;
- this.c = c;
- this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
- this.vertexNormals = Array.isArray( normal ) ? normal : [];
- this.color = ( color && color.isColor ) ? color : new Color();
- this.vertexColors = Array.isArray( color ) ? color : [];
- this.materialIndex = materialIndex;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( source ) {
- this.a = source.a;
- this.b = source.b;
- this.c = source.c;
- this.normal.copy( source.normal );
- this.color.copy( source.color );
- this.materialIndex = source.materialIndex;
- for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
- this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
- }
- for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {
- this.vertexColors[ i ] = source.vertexColors[ i ].clone();
- }
- return this;
- }
- }
- export { Face3, Geometry };
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