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- import {
- Group,
- Mesh,
- LineSegments,
- BufferGeometry,
- LineBasicMaterial,
- Box3Helper,
- Box3,
- PlaneGeometry,
- MeshBasicMaterial,
- BufferAttribute,
- DoubleSide
- } from '../../../build/three.module.js';
- class CSMHelper extends Group {
- constructor( csm ) {
- super();
- this.csm = csm;
- this.displayFrustum = true;
- this.displayPlanes = true;
- this.displayShadowBounds = true;
- const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- const positions = new Float32Array( 24 );
- const frustumGeometry = new BufferGeometry();
- frustumGeometry.setIndex( new BufferAttribute( indices, 1 ) );
- frustumGeometry.setAttribute( 'position', new BufferAttribute( positions, 3, false ) );
- const frustumLines = new LineSegments( frustumGeometry, new LineBasicMaterial() );
- this.add( frustumLines );
- this.frustumLines = frustumLines;
- this.cascadeLines = [];
- this.cascadePlanes = [];
- this.shadowLines = [];
- }
- updateVisibility() {
- const displayFrustum = this.displayFrustum;
- const displayPlanes = this.displayPlanes;
- const displayShadowBounds = this.displayShadowBounds;
- const frustumLines = this.frustumLines;
- const cascadeLines = this.cascadeLines;
- const cascadePlanes = this.cascadePlanes;
- const shadowLines = this.shadowLines;
- for ( let i = 0, l = cascadeLines.length; i < l; i ++ ) {
- const cascadeLine = cascadeLines[ i ];
- const cascadePlane = cascadePlanes[ i ];
- const shadowLineGroup = shadowLines[ i ];
- cascadeLine.visible = displayFrustum;
- cascadePlane.visible = displayFrustum && displayPlanes;
- shadowLineGroup.visible = displayShadowBounds;
- }
- frustumLines.visible = displayFrustum;
- }
- update() {
- const csm = this.csm;
- const camera = csm.camera;
- const cascades = csm.cascades;
- const mainFrustum = csm.mainFrustum;
- const frustums = csm.frustums;
- const lights = csm.lights;
- const frustumLines = this.frustumLines;
- const frustumLinePositions = frustumLines.geometry.getAttribute( 'position' );
- const cascadeLines = this.cascadeLines;
- const cascadePlanes = this.cascadePlanes;
- const shadowLines = this.shadowLines;
- this.position.copy( camera.position );
- this.quaternion.copy( camera.quaternion );
- this.scale.copy( camera.scale );
- this.updateMatrixWorld( true );
- while ( cascadeLines.length > cascades ) {
- this.remove( cascadeLines.pop() );
- this.remove( cascadePlanes.pop() );
- this.remove( shadowLines.pop() );
- }
- while ( cascadeLines.length < cascades ) {
- const cascadeLine = new Box3Helper( new Box3(), 0xffffff );
- const planeMat = new MeshBasicMaterial( { transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide } );
- const cascadePlane = new Mesh( new PlaneGeometry(), planeMat );
- const shadowLineGroup = new Group();
- const shadowLine = new Box3Helper( new Box3(), 0xffff00 );
- shadowLineGroup.add( shadowLine );
- this.add( cascadeLine );
- this.add( cascadePlane );
- this.add( shadowLineGroup );
- cascadeLines.push( cascadeLine );
- cascadePlanes.push( cascadePlane );
- shadowLines.push( shadowLineGroup );
- }
- for ( let i = 0; i < cascades; i ++ ) {
- const frustum = frustums[ i ];
- const light = lights[ i ];
- const shadowCam = light.shadow.camera;
- const farVerts = frustum.vertices.far;
- const cascadeLine = cascadeLines[ i ];
- const cascadePlane = cascadePlanes[ i ];
- const shadowLineGroup = shadowLines[ i ];
- const shadowLine = shadowLineGroup.children[ 0 ];
- cascadeLine.box.min.copy( farVerts[ 2 ] );
- cascadeLine.box.max.copy( farVerts[ 0 ] );
- cascadeLine.box.max.z += 1e-4;
- cascadePlane.position.addVectors( farVerts[ 0 ], farVerts[ 2 ] );
- cascadePlane.position.multiplyScalar( 0.5 );
- cascadePlane.scale.subVectors( farVerts[ 0 ], farVerts[ 2 ] );
- cascadePlane.scale.z = 1e-4;
- this.remove( shadowLineGroup );
- shadowLineGroup.position.copy( shadowCam.position );
- shadowLineGroup.quaternion.copy( shadowCam.quaternion );
- shadowLineGroup.scale.copy( shadowCam.scale );
- shadowLineGroup.updateMatrixWorld( true );
- this.attach( shadowLineGroup );
- shadowLine.box.min.set( shadowCam.bottom, shadowCam.left, - shadowCam.far );
- shadowLine.box.max.set( shadowCam.top, shadowCam.right, - shadowCam.near );
- }
- const nearVerts = mainFrustum.vertices.near;
- const farVerts = mainFrustum.vertices.far;
- frustumLinePositions.setXYZ( 0, farVerts[ 0 ].x, farVerts[ 0 ].y, farVerts[ 0 ].z );
- frustumLinePositions.setXYZ( 1, farVerts[ 3 ].x, farVerts[ 3 ].y, farVerts[ 3 ].z );
- frustumLinePositions.setXYZ( 2, farVerts[ 2 ].x, farVerts[ 2 ].y, farVerts[ 2 ].z );
- frustumLinePositions.setXYZ( 3, farVerts[ 1 ].x, farVerts[ 1 ].y, farVerts[ 1 ].z );
- frustumLinePositions.setXYZ( 4, nearVerts[ 0 ].x, nearVerts[ 0 ].y, nearVerts[ 0 ].z );
- frustumLinePositions.setXYZ( 5, nearVerts[ 3 ].x, nearVerts[ 3 ].y, nearVerts[ 3 ].z );
- frustumLinePositions.setXYZ( 6, nearVerts[ 2 ].x, nearVerts[ 2 ].y, nearVerts[ 2 ].z );
- frustumLinePositions.setXYZ( 7, nearVerts[ 1 ].x, nearVerts[ 1 ].y, nearVerts[ 1 ].z );
- frustumLinePositions.needsUpdate = true;
- }
- }
- export { CSMHelper };
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