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- ( function () {
- class StereoEffect {
- constructor( renderer ) {
- const _stereo = new THREE.StereoCamera();
- _stereo.aspect = 0.5;
- const size = new THREE.Vector2();
- this.setEyeSeparation = function ( eyeSep ) {
- _stereo.eyeSep = eyeSep;
- };
- this.setSize = function ( width, height ) {
- renderer.setSize( width, height );
- };
- this.render = function ( scene, camera ) {
- scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- _stereo.update( camera );
- renderer.getSize( size );
- if ( renderer.autoClear ) renderer.clear();
- renderer.setScissorTest( true );
- renderer.setScissor( 0, 0, size.width / 2, size.height );
- renderer.setViewport( 0, 0, size.width / 2, size.height );
- renderer.render( scene, _stereo.cameraL );
- renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
- renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
- renderer.render( scene, _stereo.cameraR );
- renderer.setScissorTest( false );
- };
- }
- }
- THREE.StereoEffect = StereoEffect;
- } )();
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