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- ( function () {
- class ParallaxBarrierEffect {
- constructor( renderer ) {
- const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- const _scene = new THREE.Scene();
- const _stereo = new THREE.StereoCamera();
- const _params = {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- };
- const _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params );
- const _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );
- const _material = new THREE.ShaderMaterial( {
- uniforms: {
- 'mapLeft': {
- value: _renderTargetL.texture
- },
- 'mapRight': {
- value: _renderTargetR.texture
- }
- },
- vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
- fragmentShader: [ 'uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', ' vec2 uv = vUv;', ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', ' gl_FragColor = texture2D( mapLeft, uv );', ' } else {', ' gl_FragColor = texture2D( mapRight, uv );', ' }', '}' ].join( '\n' )
- } );
- const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material );
- _scene.add( mesh );
- this.setSize = function ( width, height ) {
- renderer.setSize( width, height );
- const pixelRatio = renderer.getPixelRatio();
- _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
- _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
- };
- this.render = function ( scene, camera ) {
- scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- _stereo.update( camera );
- renderer.setRenderTarget( _renderTargetL );
- renderer.clear();
- renderer.render( scene, _stereo.cameraL );
- renderer.setRenderTarget( _renderTargetR );
- renderer.clear();
- renderer.render( scene, _stereo.cameraR );
- renderer.setRenderTarget( null );
- renderer.render( _scene, _camera );
- };
- }
- }
- THREE.ParallaxBarrierEffect = ParallaxBarrierEffect;
- } )();
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