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- ( function () {
- /**
- * NURBS surface object
- *
- * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
- **/
- class NURBSSurface {
- constructor( degree1, degree2, knots1, knots2
- /* arrays of reals */
- , controlPoints
- /* array^2 of Vector(2|3|4) */
- ) {
- this.degree1 = degree1;
- this.degree2 = degree2;
- this.knots1 = knots1;
- this.knots2 = knots2;
- this.controlPoints = [];
- const len1 = knots1.length - degree1 - 1;
- const len2 = knots2.length - degree2 - 1; // ensure THREE.Vector4 for control points
- for ( let i = 0; i < len1; ++ i ) {
- this.controlPoints[ i ] = [];
- for ( let j = 0; j < len2; ++ j ) {
- const point = controlPoints[ i ][ j ];
- this.controlPoints[ i ][ j ] = new THREE.Vector4( point.x, point.y, point.z, point.w );
- }
- }
- }
- getPoint( t1, t2, target ) {
- const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u
- const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u
- THREE.NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target );
- }
- }
- THREE.NURBSSurface = NURBSSurface;
- } )();
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