import Node from '../core/Node.js'; import TimerNode from './TimerNode.js'; import { abs, fract, round, sin, add, sub, mul, PI2 } from '../ShaderNode.js'; class OscNode extends Node { static SINE = 'sine'; static SQUARE = 'square'; static TRIANGLE = 'triangle'; static SAWTOOTH = 'sawtooth'; constructor( method = OscNode.SINE, timeNode = new TimerNode() ) { super(); this.method = method; this.timeNode = timeNode; } getNodeType( builder ) { return this.timeNode.getNodeType( builder ); } generate( builder ) { const method = this.method; const timeNode = this.timeNode; let outputNode = null; if ( method === OscNode.SINE ) { outputNode = add( mul( sin( mul( add( timeNode, .75 ), PI2 ) ), .5 ), .5 ); } else if ( method === OscNode.SQUARE ) { outputNode = round( fract( timeNode ) ); } else if ( method === OscNode.TRIANGLE ) { outputNode = abs( sub( 1, mul( fract( add( timeNode, .5 ) ), 2 ) ) ); } else if ( method === OscNode.SAWTOOTH ) { outputNode = fract( timeNode ); } return outputNode.build( builder ); } } export default OscNode;