import { Color } from '../../../build/three.module.js'; import { Pass } from './Pass.js'; class RenderPass extends Pass { constructor( scene, camera, overrideMaterial, clearColor, clearAlpha ) { super(); this.scene = scene; this.camera = camera; this.overrideMaterial = overrideMaterial; this.clearColor = clearColor; this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0; this.clear = true; this.clearDepth = false; this.needsSwap = false; this._oldClearColor = new Color(); } render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { const oldAutoClear = renderer.autoClear; renderer.autoClear = false; let oldClearAlpha, oldOverrideMaterial; if ( this.overrideMaterial !== undefined ) { oldOverrideMaterial = this.scene.overrideMaterial; this.scene.overrideMaterial = this.overrideMaterial; } if ( this.clearColor ) { renderer.getClearColor( this._oldClearColor ); oldClearAlpha = renderer.getClearAlpha(); renderer.setClearColor( this.clearColor, this.clearAlpha ); } if ( this.clearDepth ) { renderer.clearDepth(); } renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); renderer.render( this.scene, this.camera ); if ( this.clearColor ) { renderer.setClearColor( this._oldClearColor, oldClearAlpha ); } if ( this.overrideMaterial !== undefined ) { this.scene.overrideMaterial = oldOverrideMaterial; } renderer.autoClear = oldAutoClear; } } export { RenderPass };