| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 | import { TempNode } from '../core/TempNode.js';import { FunctionNode } from '../core/FunctionNode.js';import { FunctionCallNode } from '../core/FunctionCallNode.js';import { FloatNode } from '../inputs/FloatNode.js';import { UVNode } from '../accessors/UVNode.js';const NOISE_COMMON_SRC = `vec3 mod289( vec3 x ) {	return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0;}vec4 mod289( vec4 x ) {	return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0;}vec4 permute( vec4 x ) {	return mod289( ( ( x * 34.0 ) + 1.0 ) * x );}vec4 taylorInvSqrt( vec4 r ) {	return 1.79284291400159 - 0.85373472095314 * r;}vec2 fade( vec2 t ) {	return t * t * t * ( t * ( t * 6.0 - 15.0 ) + 10.0 );}vec3 fade( vec3 t ) {	return t * t * t * ( t * ( t * 6.0 - 15.0 ) + 10.0 );}`.trim();const NOISE2D_SRC = `float noise2d( vec2 P, float amplitude, float pivot ) {	vec4 Pi = floor(P.xyxy) + vec4(0.0, 0.0, 1.0, 1.0);	vec4 Pf = fract(P.xyxy) - vec4(0.0, 0.0, 1.0, 1.0);	Pi = mod289(Pi); // To avoid truncation effects in permutation	vec4 ix = Pi.xzxz;	vec4 iy = Pi.yyww;	vec4 fx = Pf.xzxz;	vec4 fy = Pf.yyww;	vec4 i = permute(permute(ix) + iy);	vec4 gx = fract(i * (1.0 / 41.0)) * 2.0 - 1.0 ;	vec4 gy = abs(gx) - 0.5 ;	vec4 tx = floor(gx + 0.5);	gx = gx - tx;	vec2 g00 = vec2(gx.x,gy.x);	vec2 g10 = vec2(gx.y,gy.y);	vec2 g01 = vec2(gx.z,gy.z);	vec2 g11 = vec2(gx.w,gy.w);	vec4 norm = taylorInvSqrt(vec4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));	g00 *= norm.x;	g01 *= norm.y;	g10 *= norm.z;	g11 *= norm.w;	float n00 = dot(g00, vec2(fx.x, fy.x));	float n10 = dot(g10, vec2(fx.y, fy.y));	float n01 = dot(g01, vec2(fx.z, fy.z));	float n11 = dot(g11, vec2(fx.w, fy.w));	vec2 fade_xy = fade(Pf.xy);	vec2 n_x = mix(vec2(n00, n01), vec2(n10, n11), fade_xy.x);	float n_xy = mix(n_x.x, n_x.y, fade_xy.y);	return 2.3 * n_xy * amplitude + pivot;}`.trim();class Noise2DNode extends TempNode {	constructor( uv = new UVNode(), amplitude = new FloatNode( 1.0 ), pivot = new FloatNode( 0.0 ) ) {		super( 'f' );		this.uv = uv;		this.amplitude = amplitude;		this.pivot = pivot;	}	generate( builder, output ) {		const noise2d = new FunctionCallNode( Noise2DNode.Nodes.noise2d, [ this.uv, this.amplitude, this.pivot ] );		return builder.format( noise2d.generate( builder, output ), this.getType( builder ), output );	}	copy( source ) {		super.copy( source );		this.uv = source.uv;		this.amplitude = source.amplitude;		this.pivot = source.pivot;	}	toJSON( meta ) {		let data = this.getJSONNode( meta );		if ( ! data ) {			data = this.createJSONNode( meta );			data.uv = this.uv.toJSON( meta ).uuid;			data.amplitude = this.amplitude.toJSON( meta ).uuid;			data.pivot = this.pivot.toJSON( meta ).uuid;		}		return data;	}}Noise2DNode.prototype.nodeType = 'Noise2D';Noise2DNode.Nodes = ( function () {	const noiseCommon = new FunctionNode( NOISE_COMMON_SRC );	const noise2d = new FunctionNode( NOISE2D_SRC );	noise2d.includes = [ noiseCommon ];	return { noiseCommon, noise2d };} )();export { Noise2DNode };
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