| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221 | import {	DirectionalLight,	Group,	LightProbe,	WebGLCubeRenderTarget} from '../../../build/three.module.js';class SessionLightProbe {	constructor( xrLight, renderer, lightProbe, environmentEstimation, estimationStartCallback ) {		this.xrLight = xrLight;		this.renderer = renderer;		this.lightProbe = lightProbe;		this.xrWebGLBinding = null;		this.estimationStartCallback = estimationStartCallback;		this.frameCallback = this.onXRFrame.bind( this );		const session = renderer.xr.getSession();		// If the XRWebGLBinding class is available then we can also query an		// estimated reflection cube map.		if ( environmentEstimation && 'XRWebGLBinding' in window ) {			// This is the simplest way I know of to initialize a WebGL cubemap in Three.			const cubeRenderTarget = new WebGLCubeRenderTarget( 16 );			xrLight.environment = cubeRenderTarget.texture;			const gl = renderer.getContext();			// Ensure that we have any extensions needed to use the preferred cube map format.			switch ( session.preferredReflectionFormat ) {				case 'srgba8':					gl.getExtension( 'EXT_sRGB' );					break;				case 'rgba16f':					gl.getExtension( 'OES_texture_half_float' );					break;			}			this.xrWebGLBinding = new XRWebGLBinding( session, gl );			this.lightProbe.addEventListener( 'reflectionchange', () => {				this.updateReflection();			} );		}		// Start monitoring the XR animation frame loop to look for lighting		// estimation changes.		session.requestAnimationFrame( this.frameCallback );	}	updateReflection() {		const textureProperties = this.renderer.properties.get( this.xrLight.environment );		if ( textureProperties ) {			const cubeMap = this.xrWebGLBinding.getReflectionCubeMap( this.lightProbe );			if ( cubeMap ) {				textureProperties.__webglTexture = cubeMap;			}		}	}	onXRFrame( time, xrFrame ) {		// If either this obejct or the XREstimatedLight has been destroyed, stop		// running the frame loop.		if ( ! this.xrLight ) {			return;		}		const session = xrFrame.session;		session.requestAnimationFrame( this.frameCallback );		const lightEstimate = xrFrame.getLightEstimate( this.lightProbe );		if ( lightEstimate ) {			// We can copy the estimate's spherical harmonics array directly into the light probe.			this.xrLight.lightProbe.sh.fromArray( lightEstimate.sphericalHarmonicsCoefficients );			this.xrLight.lightProbe.intensity = 1.0;			// For the directional light we have to normalize the color and set the scalar as the			// intensity, since WebXR can return color values that exceed 1.0.			const intensityScalar = Math.max( 1.0,				Math.max( lightEstimate.primaryLightIntensity.x,					Math.max( lightEstimate.primaryLightIntensity.y,						lightEstimate.primaryLightIntensity.z ) ) );			this.xrLight.directionalLight.color.setRGB(				lightEstimate.primaryLightIntensity.x / intensityScalar,				lightEstimate.primaryLightIntensity.y / intensityScalar,				lightEstimate.primaryLightIntensity.z / intensityScalar );			this.xrLight.directionalLight.intensity = intensityScalar;			this.xrLight.directionalLight.position.copy( lightEstimate.primaryLightDirection );			if ( this.estimationStartCallback ) {				this.estimationStartCallback();				this.estimationStartCallback = null;			}		}	}	dispose() {		this.xrLight = null;		this.renderer = null;		this.lightProbe = null;		this.xrWebGLBinding = null;	}}export class XREstimatedLight extends Group {	constructor( renderer, environmentEstimation = true ) {		super();		this.lightProbe = new LightProbe();		this.lightProbe.intensity = 0;		this.add( this.lightProbe );		this.directionalLight = new DirectionalLight();		this.directionalLight.intensity = 0;		this.add( this.directionalLight );		// Will be set to a cube map in the SessionLightProbe is environment estimation is		// available and requested.		this.environment = null;		let sessionLightProbe = null;		let estimationStarted = false;		renderer.xr.addEventListener( 'sessionstart', () => {			const session = renderer.xr.getSession();			if ( 'requestLightProbe' in session ) {				session.requestLightProbe( {					reflectionFormat: session.preferredReflectionFormat				} ).then( ( probe ) => {					sessionLightProbe = new SessionLightProbe( this, renderer, probe, environmentEstimation, () => {						estimationStarted = true;						// Fired to indicate that the estimated lighting values are now being updated.						this.dispatchEvent( { type: 'estimationstart' } );					} );				} );			}		} );		renderer.xr.addEventListener( 'sessionend', () => {			if ( sessionLightProbe ) {				sessionLightProbe.dispose();				sessionLightProbe = null;			}			if ( estimationStarted ) {				// Fired to indicate that the estimated lighting values are no longer being updated.				this.dispatchEvent( { type: 'estimationend' } );			}		} );		// Done inline to provide access to sessionLightProbe.		this.dispose = () => {			if ( sessionLightProbe ) {				sessionLightProbe.dispose();				sessionLightProbe = null;			}			this.remove( this.lightProbe );			this.lightProbe = null;			this.remove( this.directionalLight );			this.directionalLight = null;			this.environment = null;		};	}}
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