| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943 | import {	BufferAttribute,	BufferGeometry,	Float32BufferAttribute,	InterleavedBuffer,	InterleavedBufferAttribute,	TriangleFanDrawMode,	TriangleStripDrawMode,	TrianglesDrawMode,	Vector3} from '../../../build/three.module.js';function computeTangents( geometry ) {	geometry.computeTangents();	console.warn( 'THREE.BufferGeometryUtils: .computeTangents() has been removed. Use BufferGeometry.computeTangents() instead.' );}/**	 * @param  {Array<BufferGeometry>} geometries	 * @param  {Boolean} useGroups	 * @return {BufferGeometry}	 */function mergeBufferGeometries( geometries, useGroups = false ) {	const isIndexed = geometries[ 0 ].index !== null;	const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );	const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );	const attributes = {};	const morphAttributes = {};	const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;	const mergedGeometry = new BufferGeometry();	let offset = 0;	for ( let i = 0; i < geometries.length; ++ i ) {		const geometry = geometries[ i ];		let attributesCount = 0;		// ensure that all geometries are indexed, or none		if ( isIndexed !== ( geometry.index !== null ) ) {			console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );			return null;		}		// gather attributes, exit early if they're different		for ( const name in geometry.attributes ) {			if ( ! attributesUsed.has( name ) ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );				return null;			}			if ( attributes[ name ] === undefined ) attributes[ name ] = [];			attributes[ name ].push( geometry.attributes[ name ] );			attributesCount ++;		}		// ensure geometries have the same number of attributes		if ( attributesCount !== attributesUsed.size ) {			console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );			return null;		}		// gather morph attributes, exit early if they're different		if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {			console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );			return null;		}		for ( const name in geometry.morphAttributes ) {			if ( ! morphAttributesUsed.has( name ) ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '.  .morphAttributes must be consistent throughout all geometries.' );				return null;			}			if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];			morphAttributes[ name ].push( geometry.morphAttributes[ name ] );		}		// gather .userData		mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];		mergedGeometry.userData.mergedUserData.push( geometry.userData );		if ( useGroups ) {			let count;			if ( isIndexed ) {				count = geometry.index.count;			} else if ( geometry.attributes.position !== undefined ) {				count = geometry.attributes.position.count;			} else {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );				return null;			}			mergedGeometry.addGroup( offset, count, i );			offset += count;		}	}	// merge indices	if ( isIndexed ) {		let indexOffset = 0;		const mergedIndex = [];		for ( let i = 0; i < geometries.length; ++ i ) {			const index = geometries[ i ].index;			for ( let j = 0; j < index.count; ++ j ) {				mergedIndex.push( index.getX( j ) + indexOffset );			}			indexOffset += geometries[ i ].attributes.position.count;		}		mergedGeometry.setIndex( mergedIndex );	}	// merge attributes	for ( const name in attributes ) {		const mergedAttribute = mergeBufferAttributes( attributes[ name ] );		if ( ! mergedAttribute ) {			console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );			return null;		}		mergedGeometry.setAttribute( name, mergedAttribute );	}	// merge morph attributes	for ( const name in morphAttributes ) {		const numMorphTargets = morphAttributes[ name ][ 0 ].length;		if ( numMorphTargets === 0 ) break;		mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};		mergedGeometry.morphAttributes[ name ] = [];		for ( let i = 0; i < numMorphTargets; ++ i ) {			const morphAttributesToMerge = [];			for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {				morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );			}			const mergedMorphAttribute = mergeBufferAttributes( morphAttributesToMerge );			if ( ! mergedMorphAttribute ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );				return null;			}			mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );		}	}	return mergedGeometry;}/** * @param {Array<BufferAttribute>} attributes * @return {BufferAttribute} */function mergeBufferAttributes( attributes ) {	let TypedArray;	let itemSize;	let normalized;	let arrayLength = 0;	for ( let i = 0; i < attributes.length; ++ i ) {		const attribute = attributes[ i ];		if ( attribute.isInterleavedBufferAttribute ) {			console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );			return null;		}		if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;		if ( TypedArray !== attribute.array.constructor ) {			console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );			return null;		}		if ( itemSize === undefined ) itemSize = attribute.itemSize;		if ( itemSize !== attribute.itemSize ) {			console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );			return null;		}		if ( normalized === undefined ) normalized = attribute.normalized;		if ( normalized !== attribute.normalized ) {			console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );			return null;		}		arrayLength += attribute.array.length;	}	const array = new TypedArray( arrayLength );	let offset = 0;	for ( let i = 0; i < attributes.length; ++ i ) {		array.set( attributes[ i ].array, offset );		offset += attributes[ i ].array.length;	}	return new BufferAttribute( array, itemSize, normalized );}/** * @param {Array<BufferAttribute>} attributes * @return {Array<InterleavedBufferAttribute>} */function interleaveAttributes( attributes ) {	// Interleaves the provided attributes into an InterleavedBuffer and returns	// a set of InterleavedBufferAttributes for each attribute	let TypedArray;	let arrayLength = 0;	let stride = 0;	// calculate the the length and type of the interleavedBuffer	for ( let i = 0, l = attributes.length; i < l; ++ i ) {		const attribute = attributes[ i ];		if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;		if ( TypedArray !== attribute.array.constructor ) {			console.error( 'AttributeBuffers of different types cannot be interleaved' );			return null;		}		arrayLength += attribute.array.length;		stride += attribute.itemSize;	}	// Create the set of buffer attributes	const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );	let offset = 0;	const res = [];	const getters = [ 'getX', 'getY', 'getZ', 'getW' ];	const setters = [ 'setX', 'setY', 'setZ', 'setW' ];	for ( let j = 0, l = attributes.length; j < l; j ++ ) {		const attribute = attributes[ j ];		const itemSize = attribute.itemSize;		const count = attribute.count;		const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );		res.push( iba );		offset += itemSize;		// Move the data for each attribute into the new interleavedBuffer		// at the appropriate offset		for ( let c = 0; c < count; c ++ ) {			for ( let k = 0; k < itemSize; k ++ ) {				iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );			}		}	}	return res;}/** * @param {Array<BufferGeometry>} geometry * @return {number} */function estimateBytesUsed( geometry ) {	// Return the estimated memory used by this geometry in bytes	// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account	// for InterleavedBufferAttributes.	let mem = 0;	for ( const name in geometry.attributes ) {		const attr = geometry.getAttribute( name );		mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;	}	const indices = geometry.getIndex();	mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;	return mem;}/** * @param {BufferGeometry} geometry * @param {number} tolerance * @return {BufferGeometry>} */function mergeVertices( geometry, tolerance = 1e-4 ) {	tolerance = Math.max( tolerance, Number.EPSILON );	// Generate an index buffer if the geometry doesn't have one, or optimize it	// if it's already available.	const hashToIndex = {};	const indices = geometry.getIndex();	const positions = geometry.getAttribute( 'position' );	const vertexCount = indices ? indices.count : positions.count;	// next value for triangle indices	let nextIndex = 0;	// attributes and new attribute arrays	const attributeNames = Object.keys( geometry.attributes );	const attrArrays = {};	const morphAttrsArrays = {};	const newIndices = [];	const getters = [ 'getX', 'getY', 'getZ', 'getW' ];	// initialize the arrays	for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {		const name = attributeNames[ i ];		attrArrays[ name ] = [];		const morphAttr = geometry.morphAttributes[ name ];		if ( morphAttr ) {			morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );		}	}	// convert the error tolerance to an amount of decimal places to truncate to	const decimalShift = Math.log10( 1 / tolerance );	const shiftMultiplier = Math.pow( 10, decimalShift );	for ( let i = 0; i < vertexCount; i ++ ) {		const index = indices ? indices.getX( i ) : i;		// Generate a hash for the vertex attributes at the current index 'i'		let hash = '';		for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {			const name = attributeNames[ j ];			const attribute = geometry.getAttribute( name );			const itemSize = attribute.itemSize;			for ( let k = 0; k < itemSize; k ++ ) {				// double tilde truncates the decimal value				hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;			}		}		// Add another reference to the vertex if it's already		// used by another index		if ( hash in hashToIndex ) {			newIndices.push( hashToIndex[ hash ] );		} else {			// copy data to the new index in the attribute arrays			for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {				const name = attributeNames[ j ];				const attribute = geometry.getAttribute( name );				const morphAttr = geometry.morphAttributes[ name ];				const itemSize = attribute.itemSize;				const newarray = attrArrays[ name ];				const newMorphArrays = morphAttrsArrays[ name ];				for ( let k = 0; k < itemSize; k ++ ) {					const getterFunc = getters[ k ];					newarray.push( attribute[ getterFunc ]( index ) );					if ( morphAttr ) {						for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {							newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );						}					}				}			}			hashToIndex[ hash ] = nextIndex;			newIndices.push( nextIndex );			nextIndex ++;		}	}	// Generate typed arrays from new attribute arrays and update	// the attributeBuffers	const result = geometry.clone();	for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {		const name = attributeNames[ i ];		const oldAttribute = geometry.getAttribute( name );		const buffer = new oldAttribute.array.constructor( attrArrays[ name ] );		const attribute = new BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );		result.setAttribute( name, attribute );		// Update the attribute arrays		if ( name in morphAttrsArrays ) {			for ( let j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {				const oldMorphAttribute = geometry.morphAttributes[ name ][ j ];				const buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );				const morphAttribute = new BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );				result.morphAttributes[ name ][ j ] = morphAttribute;			}		}	}	// indices	result.setIndex( newIndices );	return result;}/** * @param {BufferGeometry} geometry * @param {number} drawMode * @return {BufferGeometry>} */function toTrianglesDrawMode( geometry, drawMode ) {	if ( drawMode === TrianglesDrawMode ) {		console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );		return geometry;	}	if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {		let index = geometry.getIndex();		// generate index if not present		if ( index === null ) {			const indices = [];			const position = geometry.getAttribute( 'position' );			if ( position !== undefined ) {				for ( let i = 0; i < position.count; i ++ ) {					indices.push( i );				}				geometry.setIndex( indices );				index = geometry.getIndex();			} else {				console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );				return geometry;			}		}		//		const numberOfTriangles = index.count - 2;		const newIndices = [];		if ( drawMode === TriangleFanDrawMode ) {			// gl.TRIANGLE_FAN			for ( let i = 1; i <= numberOfTriangles; i ++ ) {				newIndices.push( index.getX( 0 ) );				newIndices.push( index.getX( i ) );				newIndices.push( index.getX( i + 1 ) );			}		} else {			// gl.TRIANGLE_STRIP			for ( let i = 0; i < numberOfTriangles; i ++ ) {				if ( i % 2 === 0 ) {					newIndices.push( index.getX( i ) );					newIndices.push( index.getX( i + 1 ) );					newIndices.push( index.getX( i + 2 ) );				} else {					newIndices.push( index.getX( i + 2 ) );					newIndices.push( index.getX( i + 1 ) );					newIndices.push( index.getX( i ) );				}			}		}		if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {			console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );		}		// build final geometry		const newGeometry = geometry.clone();		newGeometry.setIndex( newIndices );		newGeometry.clearGroups();		return newGeometry;	} else {		console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );		return geometry;	}}/** * Calculates the morphed attributes of a morphed/skinned BufferGeometry. * Helpful for Raytracing or Decals. * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points. * @return {Object} An Object with original position/normal attributes and morphed ones. */function computeMorphedAttributes( object ) {	if ( object.geometry.isBufferGeometry !== true ) {		console.error( 'THREE.BufferGeometryUtils: Geometry is not of type BufferGeometry.' );		return null;	}	const _vA = new Vector3();	const _vB = new Vector3();	const _vC = new Vector3();	const _tempA = new Vector3();	const _tempB = new Vector3();	const _tempC = new Vector3();	const _morphA = new Vector3();	const _morphB = new Vector3();	const _morphC = new Vector3();	function _calculateMorphedAttributeData(		object,		material,		attribute,		morphAttribute,		morphTargetsRelative,		a,		b,		c,		modifiedAttributeArray	) {		_vA.fromBufferAttribute( attribute, a );		_vB.fromBufferAttribute( attribute, b );		_vC.fromBufferAttribute( attribute, c );		const morphInfluences = object.morphTargetInfluences;		if ( material.morphTargets && morphAttribute && morphInfluences ) {			_morphA.set( 0, 0, 0 );			_morphB.set( 0, 0, 0 );			_morphC.set( 0, 0, 0 );			for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {				const influence = morphInfluences[ i ];				const morph = morphAttribute[ i ];				if ( influence === 0 ) continue;				_tempA.fromBufferAttribute( morph, a );				_tempB.fromBufferAttribute( morph, b );				_tempC.fromBufferAttribute( morph, c );				if ( morphTargetsRelative ) {					_morphA.addScaledVector( _tempA, influence );					_morphB.addScaledVector( _tempB, influence );					_morphC.addScaledVector( _tempC, influence );				} else {					_morphA.addScaledVector( _tempA.sub( _vA ), influence );					_morphB.addScaledVector( _tempB.sub( _vB ), influence );					_morphC.addScaledVector( _tempC.sub( _vC ), influence );				}			}			_vA.add( _morphA );			_vB.add( _morphB );			_vC.add( _morphC );		}		if ( object.isSkinnedMesh ) {			object.boneTransform( a, _vA );			object.boneTransform( b, _vB );			object.boneTransform( c, _vC );		}		modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;		modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;		modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;		modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;		modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;		modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;		modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;		modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;		modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;	}	const geometry = object.geometry;	const material = object.material;	let a, b, c;	const index = geometry.index;	const positionAttribute = geometry.attributes.position;	const morphPosition = geometry.morphAttributes.position;	const morphTargetsRelative = geometry.morphTargetsRelative;	const normalAttribute = geometry.attributes.normal;	const morphNormal = geometry.morphAttributes.position;	const groups = geometry.groups;	const drawRange = geometry.drawRange;	let i, j, il, jl;	let group, groupMaterial;	let start, end;	const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );	const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );	if ( index !== null ) {		// indexed buffer geometry		if ( Array.isArray( material ) ) {			for ( i = 0, il = groups.length; i < il; i ++ ) {				group = groups[ i ];				groupMaterial = material[ group.materialIndex ];				start = Math.max( group.start, drawRange.start );				end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );				for ( j = start, jl = end; j < jl; j += 3 ) {					a = index.getX( j );					b = index.getX( j + 1 );					c = index.getX( j + 2 );					_calculateMorphedAttributeData(						object,						groupMaterial,						positionAttribute,						morphPosition,						morphTargetsRelative,						a, b, c,						modifiedPosition					);					_calculateMorphedAttributeData(						object,						groupMaterial,						normalAttribute,						morphNormal,						morphTargetsRelative,						a, b, c,						modifiedNormal					);				}			}		} else {			start = Math.max( 0, drawRange.start );			end = Math.min( index.count, ( drawRange.start + drawRange.count ) );			for ( i = start, il = end; i < il; i += 3 ) {				a = index.getX( i );				b = index.getX( i + 1 );				c = index.getX( i + 2 );				_calculateMorphedAttributeData(					object,					material,					positionAttribute,					morphPosition,					morphTargetsRelative,					a, b, c,					modifiedPosition				);				_calculateMorphedAttributeData(					object,					material,					normalAttribute,					morphNormal,					morphTargetsRelative,					a, b, c,					modifiedNormal				);			}		}	} else if ( positionAttribute !== undefined ) {		// non-indexed buffer geometry		if ( Array.isArray( material ) ) {			for ( i = 0, il = groups.length; i < il; i ++ ) {				group = groups[ i ];				groupMaterial = material[ group.materialIndex ];				start = Math.max( group.start, drawRange.start );				end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );				for ( j = start, jl = end; j < jl; j += 3 ) {					a = j;					b = j + 1;					c = j + 2;					_calculateMorphedAttributeData(						object,						groupMaterial,						positionAttribute,						morphPosition,						morphTargetsRelative,						a, b, c,						modifiedPosition					);					_calculateMorphedAttributeData(						object,						groupMaterial,						normalAttribute,						morphNormal,						morphTargetsRelative,						a, b, c,						modifiedNormal					);				}			}		} else {			start = Math.max( 0, drawRange.start );			end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );			for ( i = start, il = end; i < il; i += 3 ) {				a = i;				b = i + 1;				c = i + 2;				_calculateMorphedAttributeData(					object,					material,					positionAttribute,					morphPosition,					morphTargetsRelative,					a, b, c,					modifiedPosition				);				_calculateMorphedAttributeData(					object,					material,					normalAttribute,					morphNormal,					morphTargetsRelative,					a, b, c,					modifiedNormal				);			}		}	}	const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );	const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );	return {		positionAttribute: positionAttribute,		normalAttribute: normalAttribute,		morphedPositionAttribute: morphedPositionAttribute,		morphedNormalAttribute: morphedNormalAttribute	};}export {	computeTangents,	mergeBufferGeometries,	mergeBufferAttributes,	interleaveAttributes,	estimateBytesUsed,	mergeVertices,	toTrianglesDrawMode,	computeMorphedAttributes,};
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