| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | /** * RGB Shift Shader * Shifts red and blue channels from center in opposite directions * Ported from http://kriss.cx/tom/2009/05/rgb-shift/ * by Tom Butterworth / http://kriss.cx/tom/ * * amount: shift distance (1 is width of input) * angle: shift angle in radians */const RGBShiftShader = {	uniforms: {		'tDiffuse': { value: null },		'amount': { value: 0.005 },		'angle': { value: 0.0 }	},	vertexShader: /* glsl */`		varying vec2 vUv;		void main() {			vUv = uv;			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,	fragmentShader: /* glsl */`		uniform sampler2D tDiffuse;		uniform float amount;		uniform float angle;		varying vec2 vUv;		void main() {			vec2 offset = amount * vec2( cos(angle), sin(angle));			vec4 cr = texture2D(tDiffuse, vUv + offset);			vec4 cga = texture2D(tDiffuse, vUv);			vec4 cb = texture2D(tDiffuse, vUv - offset);			gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);		}`};export { RGBShiftShader };
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