| 123456789101112131415161718192021222324252627282930313233343536373839404142 | /** * Full-screen textured quad shader */var CopyShader = {	uniforms: {		'tDiffuse': { value: null },		'opacity': { value: 1.0 }	},	vertexShader: /* glsl */`		varying vec2 vUv;		void main() {			vUv = uv;			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,	fragmentShader: /* glsl */`		uniform float opacity;		uniform sampler2D tDiffuse;		varying vec2 vUv;		void main() {			vec4 texel = texture2D( tDiffuse, vUv );			gl_FragColor = opacity * texel;		}`};export { CopyShader };
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