| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 | import {	Vector2} from '../../../build/three.module.js';/** * Convolution shader * ported from o3d sample to WebGL / GLSL * http://o3d.googlecode.com/svn/trunk/samples/convolution.html */const ConvolutionShader = {	defines: {		'KERNEL_SIZE_FLOAT': '25.0',		'KERNEL_SIZE_INT': '25'	},	uniforms: {		'tDiffuse': { value: null },		'uImageIncrement': { value: new Vector2( 0.001953125, 0.0 ) },		'cKernel': { value: [] }	},	vertexShader: /* glsl */`		uniform vec2 uImageIncrement;		varying vec2 vUv;		void main() {			vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,	fragmentShader: /* glsl */`		uniform float cKernel[ KERNEL_SIZE_INT ];		uniform sampler2D tDiffuse;		uniform vec2 uImageIncrement;		varying vec2 vUv;		void main() {			vec2 imageCoord = vUv;			vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );			for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {				sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];				imageCoord += uImageIncrement;			}			gl_FragColor = sum;		}`,	buildKernel: function ( sigma ) {		// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.		const kMaxKernelSize = 25;		let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;		if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;		const halfWidth = ( kernelSize - 1 ) * 0.5;		const values = new Array( kernelSize );		let sum = 0.0;		for ( let i = 0; i < kernelSize; ++ i ) {			values[ i ] = gauss( i - halfWidth, sigma );			sum += values[ i ];		}		// normalize the kernel		for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;		return values;	}};function gauss( x, sigma ) {	return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );}export { ConvolutionShader };
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