| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 | /** * Afterimage shader * I created this effect inspired by a demo on codepen: * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1& */const AfterimageShader = {	uniforms: {		'damp': { value: 0.96 },		'tOld': { value: null },		'tNew': { value: null }	},	vertexShader: /* glsl */`		varying vec2 vUv;		void main() {			vUv = uv;			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,	fragmentShader: /* glsl */`		uniform float damp;		uniform sampler2D tOld;		uniform sampler2D tNew;		varying vec2 vUv;		vec4 when_gt( vec4 x, float y ) {			return max( sign( x - y ), 0.0 );		}		void main() {			vec4 texelOld = texture2D( tOld, vUv );			vec4 texelNew = texture2D( tNew, vUv );			texelOld *= damp * when_gt( texelOld, 0.1 );			gl_FragColor = max(texelNew, texelOld);		}`};export { AfterimageShader };
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