| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208 | import {	Matrix4,	Object3D,	Vector3} from '../../../build/three.module.js';class CSS2DObject extends Object3D {	constructor( element = document.createElement( 'div' ) ) {		super();		this.element = element;		this.element.style.position = 'absolute';		this.element.style.userSelect = 'none';		this.element.setAttribute( 'draggable', false );		this.addEventListener( 'removed', function () {			this.traverse( function ( object ) {				if ( object.element instanceof Element && object.element.parentNode !== null ) {					object.element.parentNode.removeChild( object.element );				}			} );		} );	}	copy( source, recursive ) {		super.copy( source, recursive );		this.element = source.element.cloneNode( true );		return this;	}}CSS2DObject.prototype.isCSS2DObject = true;//const _vector = new Vector3();const _viewMatrix = new Matrix4();const _viewProjectionMatrix = new Matrix4();const _a = new Vector3();const _b = new Vector3();class CSS2DRenderer {	constructor( parameters = {} ) {		const _this = this;		let _width, _height;		let _widthHalf, _heightHalf;		const cache = {			objects: new WeakMap()		};		const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );		domElement.style.overflow = 'hidden';		this.domElement = domElement;		this.getSize = function () {			return {				width: _width,				height: _height			};		};		this.render = function ( scene, camera ) {			if ( scene.autoUpdate === true ) scene.updateMatrixWorld();			if ( camera.parent === null ) camera.updateMatrixWorld();			_viewMatrix.copy( camera.matrixWorldInverse );			_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );			renderObject( scene, scene, camera );			zOrder( scene );		};		this.setSize = function ( width, height ) {			_width = width;			_height = height;			_widthHalf = _width / 2;			_heightHalf = _height / 2;			domElement.style.width = width + 'px';			domElement.style.height = height + 'px';		};		function renderObject( object, scene, camera ) {			if ( object.isCSS2DObject ) {				object.onBeforeRender( _this, scene, camera );				_vector.setFromMatrixPosition( object.matrixWorld );				_vector.applyMatrix4( _viewProjectionMatrix );				const element = object.element;				if ( /apple/i.test( navigator.vendor ) ) {					// https://github.com/mrdoob/three.js/issues/21415					element.style.transform = 'translate(-50%,-50%) translate(' + Math.round( _vector.x * _widthHalf + _widthHalf ) + 'px,' + Math.round( - _vector.y * _heightHalf + _heightHalf ) + 'px)';				} else {					element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';				}				element.style.display = ( object.visible && _vector.z >= - 1 && _vector.z <= 1 ) ? '' : 'none';				const objectData = {					distanceToCameraSquared: getDistanceToSquared( camera, object )				};				cache.objects.set( object, objectData );				if ( element.parentNode !== domElement ) {					domElement.appendChild( element );				}				object.onAfterRender( _this, scene, camera );			}			for ( let i = 0, l = object.children.length; i < l; i ++ ) {				renderObject( object.children[ i ], scene, camera );			}		}		function getDistanceToSquared( object1, object2 ) {			_a.setFromMatrixPosition( object1.matrixWorld );			_b.setFromMatrixPosition( object2.matrixWorld );			return _a.distanceToSquared( _b );		}		function filterAndFlatten( scene ) {			const result = [];			scene.traverse( function ( object ) {				if ( object.isCSS2DObject ) result.push( object );			} );			return result;		}		function zOrder( scene ) {			const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {				const distanceA = cache.objects.get( a ).distanceToCameraSquared;				const distanceB = cache.objects.get( b ).distanceToCameraSquared;				return distanceA - distanceB;			} );			const zMax = sorted.length;			for ( let i = 0, l = sorted.length; i < l; i ++ ) {				sorted[ i ].element.style.zIndex = zMax - i;			}		}	}}export { CSS2DObject, CSS2DRenderer };
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