| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 | import {	BufferAttribute,	BufferGeometry,	Color,	DynamicDrawUsage,	Matrix4,	Mesh,	MeshStandardMaterial,	Vector3} from '../../../build/three.module.js';function TubePainter() {	const BUFFER_SIZE = 1000000 * 3;	const positions = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );	positions.usage = DynamicDrawUsage;	const normals = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );	normals.usage = DynamicDrawUsage;	const colors = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );	colors.usage = DynamicDrawUsage;	const geometry = new BufferGeometry();	geometry.setAttribute( 'position', positions );	geometry.setAttribute( 'normal', normals );	geometry.setAttribute( 'color', colors );	geometry.drawRange.count = 0;	const material = new MeshStandardMaterial( {		vertexColors: true	} );	const mesh = new Mesh( geometry, material );	mesh.frustumCulled = false;	//	function getPoints( size ) {		const PI2 = Math.PI * 2;		const sides = 10;		const array = [];		const radius = 0.01 * size;		for ( let i = 0; i < sides; i ++ ) {			const angle = ( i / sides ) * PI2;			array.push( new Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );		}		return array;	}	//	const vector1 = new Vector3();	const vector2 = new Vector3();	const vector3 = new Vector3();	const vector4 = new Vector3();	const color = new Color( 0xffffff );	let size = 1;	function stroke( position1, position2, matrix1, matrix2 ) {		if ( position1.distanceToSquared( position2 ) === 0 ) return;		let count = geometry.drawRange.count;		const points = getPoints( size );		for ( let i = 0, il = points.length; i < il; i ++ ) {			const vertex1 = points[ i ];			const vertex2 = points[ ( i + 1 ) % il ];			// positions			vector1.copy( vertex1 ).applyMatrix4( matrix2 ).add( position2 );			vector2.copy( vertex2 ).applyMatrix4( matrix2 ).add( position2 );			vector3.copy( vertex2 ).applyMatrix4( matrix1 ).add( position1 );			vector4.copy( vertex1 ).applyMatrix4( matrix1 ).add( position1 );			vector1.toArray( positions.array, ( count + 0 ) * 3 );			vector2.toArray( positions.array, ( count + 1 ) * 3 );			vector4.toArray( positions.array, ( count + 2 ) * 3 );			vector2.toArray( positions.array, ( count + 3 ) * 3 );			vector3.toArray( positions.array, ( count + 4 ) * 3 );			vector4.toArray( positions.array, ( count + 5 ) * 3 );			// normals			vector1.copy( vertex1 ).applyMatrix4( matrix2 ).normalize();			vector2.copy( vertex2 ).applyMatrix4( matrix2 ).normalize();			vector3.copy( vertex2 ).applyMatrix4( matrix1 ).normalize();			vector4.copy( vertex1 ).applyMatrix4( matrix1 ).normalize();			vector1.toArray( normals.array, ( count + 0 ) * 3 );			vector2.toArray( normals.array, ( count + 1 ) * 3 );			vector4.toArray( normals.array, ( count + 2 ) * 3 );			vector2.toArray( normals.array, ( count + 3 ) * 3 );			vector3.toArray( normals.array, ( count + 4 ) * 3 );			vector4.toArray( normals.array, ( count + 5 ) * 3 );			// colors			color.toArray( colors.array, ( count + 0 ) * 3 );			color.toArray( colors.array, ( count + 1 ) * 3 );			color.toArray( colors.array, ( count + 2 ) * 3 );			color.toArray( colors.array, ( count + 3 ) * 3 );			color.toArray( colors.array, ( count + 4 ) * 3 );			color.toArray( colors.array, ( count + 5 ) * 3 );			count += 6;		}		geometry.drawRange.count = count;	}	//	const up = new Vector3( 0, 1, 0 );	const point1 = new Vector3();	const point2 = new Vector3();	const matrix1 = new Matrix4();	const matrix2 = new Matrix4();	function moveTo( position ) {		point1.copy( position );		matrix1.lookAt( point2, point1, up );		point2.copy( position );		matrix2.copy( matrix1 );	}	function lineTo( position ) {		point1.copy( position );		matrix1.lookAt( point2, point1, up );		stroke( point1, point2, matrix1, matrix2 );		point2.copy( point1 );		matrix2.copy( matrix1 );	}	function setSize( value ) {		size = value;	}	//	let count = 0;	function update() {		const start = count;		const end = geometry.drawRange.count;		if ( start === end ) return;		positions.updateRange.offset = start * 3;		positions.updateRange.count = ( end - start ) * 3;		positions.needsUpdate = true;		normals.updateRange.offset = start * 3;		normals.updateRange.count = ( end - start ) * 3;		normals.needsUpdate = true;		colors.updateRange.offset = start * 3;		colors.updateRange.count = ( end - start ) * 3;		colors.needsUpdate = true;		count = geometry.drawRange.count;	}	return {		mesh: mesh,		moveTo: moveTo,		lineTo: lineTo,		setSize: setSize,		update: update	};}export { TubePainter };
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