| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911 | import {	BufferGeometry,	FileLoader,	Float32BufferAttribute,	Group,	LineBasicMaterial,	LineSegments,	Loader,	Material,	Mesh,	MeshPhongMaterial,	Points,	PointsMaterial,	Vector3} from '../../../build/three.module.js';// o object_name | g group_nameconst _object_pattern = /^[og]\s*(.+)?/;// mtllib file_referenceconst _material_library_pattern = /^mtllib /;// usemtl material_nameconst _material_use_pattern = /^usemtl /;// usemap map_nameconst _map_use_pattern = /^usemap /;const _vA = new Vector3();const _vB = new Vector3();const _vC = new Vector3();const _ab = new Vector3();const _cb = new Vector3();function ParserState() {	const state = {		objects: [],		object: {},		vertices: [],		normals: [],		colors: [],		uvs: [],		materials: {},		materialLibraries: [],		startObject: function ( name, fromDeclaration ) {			// If the current object (initial from reset) is not from a g/o declaration in the parsed			// file. We need to use it for the first parsed g/o to keep things in sync.			if ( this.object && this.object.fromDeclaration === false ) {				this.object.name = name;				this.object.fromDeclaration = ( fromDeclaration !== false );				return;			}			const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );			if ( this.object && typeof this.object._finalize === 'function' ) {				this.object._finalize( true );			}			this.object = {				name: name || '',				fromDeclaration: ( fromDeclaration !== false ),				geometry: {					vertices: [],					normals: [],					colors: [],					uvs: [],					hasUVIndices: false				},				materials: [],				smooth: true,				startMaterial: function ( name, libraries ) {					const previous = this._finalize( false );					// New usemtl declaration overwrites an inherited material, except if faces were declared					// after the material, then it must be preserved for proper MultiMaterial continuation.					if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {						this.materials.splice( previous.index, 1 );					}					const material = {						index: this.materials.length,						name: name || '',						mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),						smooth: ( previous !== undefined ? previous.smooth : this.smooth ),						groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),						groupEnd: - 1,						groupCount: - 1,						inherited: false,						clone: function ( index ) {							const cloned = {								index: ( typeof index === 'number' ? index : this.index ),								name: this.name,								mtllib: this.mtllib,								smooth: this.smooth,								groupStart: 0,								groupEnd: - 1,								groupCount: - 1,								inherited: false							};							cloned.clone = this.clone.bind( cloned );							return cloned;						}					};					this.materials.push( material );					return material;				},				currentMaterial: function () {					if ( this.materials.length > 0 ) {						return this.materials[ this.materials.length - 1 ];					}					return undefined;				},				_finalize: function ( end ) {					const lastMultiMaterial = this.currentMaterial();					if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {						lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;						lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;						lastMultiMaterial.inherited = false;					}					// Ignore objects tail materials if no face declarations followed them before a new o/g started.					if ( end && this.materials.length > 1 ) {						for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {							if ( this.materials[ mi ].groupCount <= 0 ) {								this.materials.splice( mi, 1 );							}						}					}					// Guarantee at least one empty material, this makes the creation later more straight forward.					if ( end && this.materials.length === 0 ) {						this.materials.push( {							name: '',							smooth: this.smooth						} );					}					return lastMultiMaterial;				}			};			// Inherit previous objects material.			// Spec tells us that a declared material must be set to all objects until a new material is declared.			// If a usemtl declaration is encountered while this new object is being parsed, it will			// overwrite the inherited material. Exception being that there was already face declarations			// to the inherited material, then it will be preserved for proper MultiMaterial continuation.			if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {				const declared = previousMaterial.clone( 0 );				declared.inherited = true;				this.object.materials.push( declared );			}			this.objects.push( this.object );		},		finalize: function () {			if ( this.object && typeof this.object._finalize === 'function' ) {				this.object._finalize( true );			}		},		parseVertexIndex: function ( value, len ) {			const index = parseInt( value, 10 );			return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;		},		parseNormalIndex: function ( value, len ) {			const index = parseInt( value, 10 );			return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;		},		parseUVIndex: function ( value, len ) {			const index = parseInt( value, 10 );			return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;		},		addVertex: function ( a, b, c ) {			const src = this.vertices;			const dst = this.object.geometry.vertices;			dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );			dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );			dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );		},		addVertexPoint: function ( a ) {			const src = this.vertices;			const dst = this.object.geometry.vertices;			dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );		},		addVertexLine: function ( a ) {			const src = this.vertices;			const dst = this.object.geometry.vertices;			dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );		},		addNormal: function ( a, b, c ) {			const src = this.normals;			const dst = this.object.geometry.normals;			dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );			dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );			dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );		},		addFaceNormal: function ( a, b, c ) {			const src = this.vertices;			const dst = this.object.geometry.normals;			_vA.fromArray( src, a );			_vB.fromArray( src, b );			_vC.fromArray( src, c );			_cb.subVectors( _vC, _vB );			_ab.subVectors( _vA, _vB );			_cb.cross( _ab );			_cb.normalize();			dst.push( _cb.x, _cb.y, _cb.z );			dst.push( _cb.x, _cb.y, _cb.z );			dst.push( _cb.x, _cb.y, _cb.z );		},		addColor: function ( a, b, c ) {			const src = this.colors;			const dst = this.object.geometry.colors;			if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );			if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );			if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );		},		addUV: function ( a, b, c ) {			const src = this.uvs;			const dst = this.object.geometry.uvs;			dst.push( src[ a + 0 ], src[ a + 1 ] );			dst.push( src[ b + 0 ], src[ b + 1 ] );			dst.push( src[ c + 0 ], src[ c + 1 ] );		},		addDefaultUV: function () {			const dst = this.object.geometry.uvs;			dst.push( 0, 0 );			dst.push( 0, 0 );			dst.push( 0, 0 );		},		addUVLine: function ( a ) {			const src = this.uvs;			const dst = this.object.geometry.uvs;			dst.push( src[ a + 0 ], src[ a + 1 ] );		},		addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {			const vLen = this.vertices.length;			let ia = this.parseVertexIndex( a, vLen );			let ib = this.parseVertexIndex( b, vLen );			let ic = this.parseVertexIndex( c, vLen );			this.addVertex( ia, ib, ic );			this.addColor( ia, ib, ic );			// normals			if ( na !== undefined && na !== '' ) {				const nLen = this.normals.length;				ia = this.parseNormalIndex( na, nLen );				ib = this.parseNormalIndex( nb, nLen );				ic = this.parseNormalIndex( nc, nLen );				this.addNormal( ia, ib, ic );			} else {				this.addFaceNormal( ia, ib, ic );			}			// uvs			if ( ua !== undefined && ua !== '' ) {				const uvLen = this.uvs.length;				ia = this.parseUVIndex( ua, uvLen );				ib = this.parseUVIndex( ub, uvLen );				ic = this.parseUVIndex( uc, uvLen );				this.addUV( ia, ib, ic );				this.object.geometry.hasUVIndices = true;			} else {				// add placeholder values (for inconsistent face definitions)				this.addDefaultUV();			}		},		addPointGeometry: function ( vertices ) {			this.object.geometry.type = 'Points';			const vLen = this.vertices.length;			for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {				const index = this.parseVertexIndex( vertices[ vi ], vLen );				this.addVertexPoint( index );				this.addColor( index );			}		},		addLineGeometry: function ( vertices, uvs ) {			this.object.geometry.type = 'Line';			const vLen = this.vertices.length;			const uvLen = this.uvs.length;			for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {				this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );			}			for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {				this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );			}		}	};	state.startObject( '', false );	return state;}//class OBJLoader extends Loader {	constructor( manager ) {		super( manager );		this.materials = null;	}	load( url, onLoad, onProgress, onError ) {		const scope = this;		const loader = new FileLoader( this.manager );		loader.setPath( this.path );		loader.setRequestHeader( this.requestHeader );		loader.setWithCredentials( this.withCredentials );		loader.load( url, function ( text ) {			try {				onLoad( scope.parse( text ) );			} catch ( e ) {				if ( onError ) {					onError( e );				} else {					console.error( e );				}				scope.manager.itemError( url );			}		}, onProgress, onError );	}	setMaterials( materials ) {		this.materials = materials;		return this;	}	parse( text ) {		const state = new ParserState();		if ( text.indexOf( '\r\n' ) !== - 1 ) {			// This is faster than String.split with regex that splits on both			text = text.replace( /\r\n/g, '\n' );		}		if ( text.indexOf( '\\\n' ) !== - 1 ) {			// join lines separated by a line continuation character (\)			text = text.replace( /\\\n/g, '' );		}		const lines = text.split( '\n' );		let line = '', lineFirstChar = '';		let lineLength = 0;		let result = [];		// Faster to just trim left side of the line. Use if available.		const trimLeft = ( typeof ''.trimLeft === 'function' );		for ( let i = 0, l = lines.length; i < l; i ++ ) {			line = lines[ i ];			line = trimLeft ? line.trimLeft() : line.trim();			lineLength = line.length;			if ( lineLength === 0 ) continue;			lineFirstChar = line.charAt( 0 );			// @todo invoke passed in handler if any			if ( lineFirstChar === '#' ) continue;			if ( lineFirstChar === 'v' ) {				const data = line.split( /\s+/ );				switch ( data[ 0 ] ) {					case 'v':						state.vertices.push(							parseFloat( data[ 1 ] ),							parseFloat( data[ 2 ] ),							parseFloat( data[ 3 ] )						);						if ( data.length >= 7 ) {							state.colors.push(								parseFloat( data[ 4 ] ),								parseFloat( data[ 5 ] ),								parseFloat( data[ 6 ] )							);						} else {							// if no colors are defined, add placeholders so color and vertex indices match							state.colors.push( undefined, undefined, undefined );						}						break;					case 'vn':						state.normals.push(							parseFloat( data[ 1 ] ),							parseFloat( data[ 2 ] ),							parseFloat( data[ 3 ] )						);						break;					case 'vt':						state.uvs.push(							parseFloat( data[ 1 ] ),							parseFloat( data[ 2 ] )						);						break;				}			} else if ( lineFirstChar === 'f' ) {				const lineData = line.substr( 1 ).trim();				const vertexData = lineData.split( /\s+/ );				const faceVertices = [];				// Parse the face vertex data into an easy to work with format				for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {					const vertex = vertexData[ j ];					if ( vertex.length > 0 ) {						const vertexParts = vertex.split( '/' );						faceVertices.push( vertexParts );					}				}				// Draw an edge between the first vertex and all subsequent vertices to form an n-gon				const v1 = faceVertices[ 0 ];				for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {					const v2 = faceVertices[ j ];					const v3 = faceVertices[ j + 1 ];					state.addFace(						v1[ 0 ], v2[ 0 ], v3[ 0 ],						v1[ 1 ], v2[ 1 ], v3[ 1 ],						v1[ 2 ], v2[ 2 ], v3[ 2 ]					);				}			} else if ( lineFirstChar === 'l' ) {				const lineParts = line.substring( 1 ).trim().split( ' ' );				let lineVertices = [];				const lineUVs = [];				if ( line.indexOf( '/' ) === - 1 ) {					lineVertices = lineParts;				} else {					for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {						const parts = lineParts[ li ].split( '/' );						if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );						if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );					}				}				state.addLineGeometry( lineVertices, lineUVs );			} else if ( lineFirstChar === 'p' ) {				const lineData = line.substr( 1 ).trim();				const pointData = lineData.split( ' ' );				state.addPointGeometry( pointData );			} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {				// o object_name				// or				// g group_name				// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869				// let name = result[ 0 ].substr( 1 ).trim();				const name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 );				state.startObject( name );			} else if ( _material_use_pattern.test( line ) ) {				// material				state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );			} else if ( _material_library_pattern.test( line ) ) {				// mtl file				state.materialLibraries.push( line.substring( 7 ).trim() );			} else if ( _map_use_pattern.test( line ) ) {				// the line is parsed but ignored since the loader assumes textures are defined MTL files				// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)				console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );			} else if ( lineFirstChar === 's' ) {				result = line.split( ' ' );				// smooth shading				// @todo Handle files that have varying smooth values for a set of faces inside one geometry,				// but does not define a usemtl for each face set.				// This should be detected and a dummy material created (later MultiMaterial and geometry groups).				// This requires some care to not create extra material on each smooth value for "normal" obj files.				// where explicit usemtl defines geometry groups.				// Example asset: examples/models/obj/cerberus/Cerberus.obj				/*					 * http://paulbourke.net/dataformats/obj/					 * or					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf					 *					 * From chapter "Grouping" Syntax explanation "s group_number":					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater					 * than 0."					 */				if ( result.length > 1 ) {					const value = result[ 1 ].trim().toLowerCase();					state.object.smooth = ( value !== '0' && value !== 'off' );				} else {					// ZBrush can produce "s" lines #11707					state.object.smooth = true;				}				const material = state.object.currentMaterial();				if ( material ) material.smooth = state.object.smooth;			} else {				// Handle null terminated files without exception				if ( line === '\0' ) continue;				console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );			}		}		state.finalize();		const container = new Group();		container.materialLibraries = [].concat( state.materialLibraries );		const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );		if ( hasPrimitives === true ) {			for ( let i = 0, l = state.objects.length; i < l; i ++ ) {				const object = state.objects[ i ];				const geometry = object.geometry;				const materials = object.materials;				const isLine = ( geometry.type === 'Line' );				const isPoints = ( geometry.type === 'Points' );				let hasVertexColors = false;				// Skip o/g line declarations that did not follow with any faces				if ( geometry.vertices.length === 0 ) continue;				const buffergeometry = new BufferGeometry();				buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );				if ( geometry.normals.length > 0 ) {					buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );				}				if ( geometry.colors.length > 0 ) {					hasVertexColors = true;					buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );				}				if ( geometry.hasUVIndices === true ) {					buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );				}				// Create materials				const createdMaterials = [];				for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {					const sourceMaterial = materials[ mi ];					const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;					let material = state.materials[ materialHash ];					if ( this.materials !== null ) {						material = this.materials.create( sourceMaterial.name );						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.						if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {							const materialLine = new LineBasicMaterial();							Material.prototype.copy.call( materialLine, material );							materialLine.color.copy( material.color );							material = materialLine;						} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {							const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );							Material.prototype.copy.call( materialPoints, material );							materialPoints.color.copy( material.color );							materialPoints.map = material.map;							material = materialPoints;						}					}					if ( material === undefined ) {						if ( isLine ) {							material = new LineBasicMaterial();						} else if ( isPoints ) {							material = new PointsMaterial( { size: 1, sizeAttenuation: false } );						} else {							material = new MeshPhongMaterial();						}						material.name = sourceMaterial.name;						material.flatShading = sourceMaterial.smooth ? false : true;						material.vertexColors = hasVertexColors;						state.materials[ materialHash ] = material;					}					createdMaterials.push( material );				}				// Create mesh				let mesh;				if ( createdMaterials.length > 1 ) {					for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {						const sourceMaterial = materials[ mi ];						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );					}					if ( isLine ) {						mesh = new LineSegments( buffergeometry, createdMaterials );					} else if ( isPoints ) {						mesh = new Points( buffergeometry, createdMaterials );					} else {						mesh = new Mesh( buffergeometry, createdMaterials );					}				} else {					if ( isLine ) {						mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );					} else if ( isPoints ) {						mesh = new Points( buffergeometry, createdMaterials[ 0 ] );					} else {						mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );					}				}				mesh.name = object.name;				container.add( mesh );			}		} else {			// if there is only the default parser state object with no geometry data, interpret data as point cloud			if ( state.vertices.length > 0 ) {				const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );				const buffergeometry = new BufferGeometry();				buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );				if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {					buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );					material.vertexColors = true;				}				const points = new Points( buffergeometry, material );				container.add( points );			}		}		return container;	}}export { OBJLoader };
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