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| import {	BufferGeometryLoader,	FileLoader,	Loader,	Object3D,	MeshStandardMaterial,	Mesh,	Color,	Points,	PointsMaterial,	Line,	LineBasicMaterial,	Matrix4,	DirectionalLight,	PointLight,	SpotLight,	RectAreaLight,	Vector3,	Sprite,	SpriteMaterial,	CanvasTexture,	LinearFilter,	ClampToEdgeWrapping,	TextureLoader} from '../../../build/three.module.js';const _taskCache = new WeakMap();class Rhino3dmLoader extends Loader {	constructor( manager ) {		super( manager );		this.libraryPath = '';		this.libraryPending = null;		this.libraryBinary = null;		this.libraryConfig = {};		this.url = '';		this.workerLimit = 4;		this.workerPool = [];		this.workerNextTaskID = 1;		this.workerSourceURL = '';		this.workerConfig = {};		this.materials = [];		this.warnings = [];	}	setLibraryPath( path ) {		this.libraryPath = path;		return this;	}	setWorkerLimit( workerLimit ) {		this.workerLimit = workerLimit;		return this;	}	load( url, onLoad, onProgress, onError ) {		const loader = new FileLoader( this.manager );		loader.setPath( this.path );		loader.setResponseType( 'arraybuffer' );		loader.setRequestHeader( this.requestHeader );		this.url = url;		loader.load( url, ( buffer ) => {			// Check for an existing task using this buffer. A transferred buffer cannot be transferred			// again from this thread.			if ( _taskCache.has( buffer ) ) {				const cachedTask = _taskCache.get( buffer );				return cachedTask.promise.then( onLoad ).catch( onError );			}			this.decodeObjects( buffer, url )				.then( result => {					result.userData.warnings = this.warnings;					onLoad( result );				 } )				.catch( e => onError( e ) );		}, onProgress, onError );	}	debug() {		console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );	}	decodeObjects( buffer, url ) {		let worker;		let taskID;		const taskCost = buffer.byteLength;		const objectPending = this._getWorker( taskCost )			.then( ( _worker ) => {				worker = _worker;				taskID = this.workerNextTaskID ++;				return new Promise( ( resolve, reject ) => {					worker._callbacks[ taskID ] = { resolve, reject };					worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );					// this.debug();				} );			} )			.then( ( message ) => this._createGeometry( message.data ) )			.catch( e => {				throw e;			} );		// Remove task from the task list.		// Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)		objectPending			.catch( () => true )			.then( () => {				if ( worker && taskID ) {					this._releaseTask( worker, taskID );					//this.debug();				}			} );		// Cache the task result.		_taskCache.set( buffer, {			url: url,			promise: objectPending		} );		return objectPending;	}	parse( data, onLoad, onError ) {		this.decodeObjects( data, '' )			.then( result => {				result.userData.warnings = this.warnings;				onLoad( result );			} )			.catch( e => onError( e ) );	}	_compareMaterials( material ) {		const mat = {};		mat.name = material.name;		mat.color = {};		mat.color.r = material.color.r;		mat.color.g = material.color.g;		mat.color.b = material.color.b;		mat.type = material.type;		for ( let i = 0; i < this.materials.length; i ++ ) {			const m = this.materials[ i ];			const _mat = {};			_mat.name = m.name;			_mat.color = {};			_mat.color.r = m.color.r;			_mat.color.g = m.color.g;			_mat.color.b = m.color.b;			_mat.type = m.type;			if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) {				return m;			}		}		this.materials.push( material );		return material;	}	_createMaterial( material ) {		if ( material === undefined ) {			return new MeshStandardMaterial( {				color: new Color( 1, 1, 1 ),				metalness: 0.8,				name: 'default',				side: 2			} );		}		const _diffuseColor = material.diffuseColor;		const diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 );		if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) {			diffusecolor.r = 1;			diffusecolor.g = 1;			diffusecolor.b = 1;		}		// console.log( material );		const mat = new MeshStandardMaterial( {			color: diffusecolor,			name: material.name,			side: 2,			transparent: material.transparency > 0 ? true : false,			opacity: 1.0 - material.transparency		} );		const textureLoader = new TextureLoader();		for ( let i = 0; i < material.textures.length; i ++ ) {			const texture = material.textures[ i ];			if ( texture.image !== null ) {				const map = textureLoader.load( texture.image );				switch ( texture.type ) {					case 'Diffuse':						mat.map = map;						break;					case 'Bump':						mat.bumpMap = map;						break;					case 'Transparency':						mat.alphaMap = map;						mat.transparent = true;						break;					case 'Emap':						mat.envMap = map;						break;				}				map.wrapS = texture.wrapU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;				map.wrapT = texture.wrapV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;				map.repeat.set( texture.repeat[ 0 ], texture.repeat[ 1 ] );			}		}		return mat;	}	_createGeometry( data ) {		// console.log(data);		const object = new Object3D();		const instanceDefinitionObjects = [];		const instanceDefinitions = [];		const instanceReferences = [];		object.userData[ 'layers' ] = data.layers;		object.userData[ 'groups' ] = data.groups;		object.userData[ 'settings' ] = data.settings;		object.userData[ 'objectType' ] = 'File3dm';		object.userData[ 'materials' ] = null;		object.name = this.url;		let objects = data.objects;		const materials = data.materials;		for ( let i = 0; i < objects.length; i ++ ) {			const obj = objects[ i ];			const attributes = obj.attributes;			switch ( obj.objectType ) {				case 'InstanceDefinition':					instanceDefinitions.push( obj );					break;				case 'InstanceReference':					instanceReferences.push( obj );					break;				default:					let _object;					if ( attributes.materialIndex >= 0 ) {						const rMaterial = materials[ attributes.materialIndex ];						let material = this._createMaterial( rMaterial );						material = this._compareMaterials( material );						_object = this._createObject( obj, material );					} else {						const material = this._createMaterial();						_object = this._createObject( obj, material );					}					if ( _object === undefined ) {						continue;					}					const layer = data.layers[ attributes.layerIndex ];					_object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;					if ( attributes.isInstanceDefinitionObject ) {						instanceDefinitionObjects.push( _object );					} else {						object.add( _object );					}					break;			}		}		for ( let i = 0; i < instanceDefinitions.length; i ++ ) {			const iDef = instanceDefinitions[ i ];			objects = [];			for ( let j = 0; j < iDef.attributes.objectIds.length; j ++ ) {				const objId = iDef.attributes.objectIds[ j ];				for ( let p = 0; p < instanceDefinitionObjects.length; p ++ ) {					const idoId = instanceDefinitionObjects[ p ].userData.attributes.id;					if ( objId === idoId ) {						objects.push( instanceDefinitionObjects[ p ] );					}				}			}			// Currently clones geometry and does not take advantage of instancing			for ( let j = 0; j < instanceReferences.length; j ++ ) {				const iRef = instanceReferences[ j ];				if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {					const iRefObject = new Object3D();					const xf = iRef.geometry.xform.array;					const matrix = new Matrix4();          			matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] );					iRefObject.applyMatrix4( matrix );					for ( let p = 0; p < objects.length; p ++ ) {						iRefObject.add( objects[ p ].clone( true ) );					}					object.add( iRefObject );				}			}		}		object.userData[ 'materials' ] = this.materials;		return object;	}	_createObject( obj, mat ) {		const loader = new BufferGeometryLoader();		const attributes = obj.attributes;		let geometry, material, _color, color;		switch ( obj.objectType ) {			case 'Point':			case 'PointSet':				geometry = loader.parse( obj.geometry );				if ( geometry.attributes.hasOwnProperty( 'color' ) ) {					material = new PointsMaterial( { vertexColors: true, sizeAttenuation: false, size: 2 } );				} else {					_color = attributes.drawColor;					color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );					material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );				}				material = this._compareMaterials( material );				const points = new Points( geometry, material );				points.userData[ 'attributes' ] = attributes;				points.userData[ 'objectType' ] = obj.objectType;				if ( attributes.name ) {					points.name = attributes.name;				}				return points;			case 'Mesh':			case 'Extrusion':			case 'SubD':			case 'Brep':				if ( obj.geometry === null ) return;				geometry = loader.parse( obj.geometry );				if ( geometry.attributes.hasOwnProperty( 'color' ) ) {					mat.vertexColors = true;				}				if ( mat === null ) {					mat = this._createMaterial();					mat = this._compareMaterials( mat );				}				const mesh = new Mesh( geometry, mat );				mesh.castShadow = attributes.castsShadows;				mesh.receiveShadow = attributes.receivesShadows;				mesh.userData[ 'attributes' ] = attributes;				mesh.userData[ 'objectType' ] = obj.objectType;				if ( attributes.name ) {					mesh.name = attributes.name;				}				return mesh;			case 'Curve':				geometry = loader.parse( obj.geometry );				_color = attributes.drawColor;				color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );				material = new LineBasicMaterial( { color: color } );				material = this._compareMaterials( material );				const lines = new Line( geometry, material );				lines.userData[ 'attributes' ] = attributes;				lines.userData[ 'objectType' ] = obj.objectType;				if ( attributes.name ) {					lines.name = attributes.name;				}				return lines;			case 'TextDot':				geometry = obj.geometry;				const ctx = document.createElement( 'canvas' ).getContext( '2d' );				const font = `${geometry.fontHeight}px ${geometry.fontFace}`;				ctx.font = font;				const width = ctx.measureText( geometry.text ).width + 10;				const height = geometry.fontHeight + 10;				const r = window.devicePixelRatio;				ctx.canvas.width = width * r;				ctx.canvas.height = height * r;				ctx.canvas.style.width = width + 'px';				ctx.canvas.style.height = height + 'px';				ctx.setTransform( r, 0, 0, r, 0, 0 );				ctx.font = font;				ctx.textBaseline = 'middle';				ctx.textAlign = 'center';				color = attributes.drawColor;				ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;				ctx.fillRect( 0, 0, width, height );				ctx.fillStyle = 'white';				ctx.fillText( geometry.text, width / 2, height / 2 );				const texture = new CanvasTexture( ctx.canvas );				texture.minFilter = LinearFilter;				texture.wrapS = ClampToEdgeWrapping;				texture.wrapT = ClampToEdgeWrapping;				material = new SpriteMaterial( { map: texture, depthTest: false } );				const sprite = new Sprite( material );				sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );				sprite.scale.set( width / 10, height / 10, 1.0 );				sprite.userData[ 'attributes' ] = attributes;				sprite.userData[ 'objectType' ] = obj.objectType;				if ( attributes.name ) {					sprite.name = attributes.name;				}				return sprite;			case 'Light':				geometry = obj.geometry;				let light;				switch ( geometry.lightStyle.name ) {					case 'LightStyle_WorldPoint':						light = new PointLight();						light.castShadow = attributes.castsShadows;						light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );						light.shadow.normalBias = 0.1;						break;					case 'LightStyle_WorldSpot':						light = new SpotLight();						light.castShadow = attributes.castsShadows;						light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );						light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );						light.angle = geometry.spotAngleRadians;						light.shadow.normalBias = 0.1;						break;					case 'LightStyle_WorldRectangular':						light = new RectAreaLight();						const width = Math.abs( geometry.width[ 2 ] );						const height = Math.abs( geometry.length[ 0 ] );						light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );						light.height = height;						light.width = width;						light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) );						break;					case 'LightStyle_WorldDirectional':						light = new DirectionalLight();						light.castShadow = attributes.castsShadows;						light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );						light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );						light.shadow.normalBias = 0.1;						break;					case 'LightStyle_WorldLinear':						// not conversion exists, warning has already been printed to the console						break;					default:						break;				}				if ( light ) {					light.intensity = geometry.intensity;					_color = geometry.diffuse;					color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );					light.color = color;					light.userData[ 'attributes' ] = attributes;					light.userData[ 'objectType' ] = obj.objectType;				}				return light;		}	}	_initLibrary() {		if ( ! this.libraryPending ) {			// Load rhino3dm wrapper.			const jsLoader = new FileLoader( this.manager );			jsLoader.setPath( this.libraryPath );			const jsContent = new Promise( ( resolve, reject ) => {				jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );			} );			// Load rhino3dm WASM binary.			const binaryLoader = new FileLoader( this.manager );			binaryLoader.setPath( this.libraryPath );			binaryLoader.setResponseType( 'arraybuffer' );			const binaryContent = new Promise( ( resolve, reject ) => {				binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );			} );			this.libraryPending = Promise.all( [ jsContent, binaryContent ] )				.then( ( [ jsContent, binaryContent ] ) => {					//this.libraryBinary = binaryContent;					this.libraryConfig.wasmBinary = binaryContent;					const fn = Rhino3dmWorker.toString();					const body = [						'/* rhino3dm.js */',						jsContent,						'/* worker */',						fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )					].join( '\n' );					this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );				} );		}		return this.libraryPending;	}	_getWorker( taskCost ) {		return this._initLibrary().then( () => {			if ( this.workerPool.length < this.workerLimit ) {				const worker = new Worker( this.workerSourceURL );				worker._callbacks = {};				worker._taskCosts = {};				worker._taskLoad = 0;				worker.postMessage( {					type: 'init',					libraryConfig: this.libraryConfig				} );				worker.onmessage = e => {					const message = e.data;					switch ( message.type ) {						case 'warning':							this.warnings.push( message.data );							console.warn( message.data );							break;						case 'decode':							worker._callbacks[ message.id ].resolve( message );							break;						case 'error':							worker._callbacks[ message.id ].reject( message );							break;						default:							console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );					}				};				this.workerPool.push( worker );			} else {				this.workerPool.sort( function ( a, b ) {					return a._taskLoad > b._taskLoad ? - 1 : 1;				} );			}			const worker = this.workerPool[ this.workerPool.length - 1 ];			worker._taskLoad += taskCost;			return worker;		} );	}	_releaseTask( worker, taskID ) {		worker._taskLoad -= worker._taskCosts[ taskID ];		delete worker._callbacks[ taskID ];		delete worker._taskCosts[ taskID ];	}	dispose() {		for ( let i = 0; i < this.workerPool.length; ++ i ) {			this.workerPool[ i ].terminate();		}		this.workerPool.length = 0;		return this;	}}/* WEB WORKER */function Rhino3dmWorker() {	let libraryPending;	let libraryConfig;	let rhino;	let taskID;	onmessage = function ( e ) {		const message = e.data;		switch ( message.type ) {			case 'init':				// console.log(message)				libraryConfig = message.libraryConfig;				const wasmBinary = libraryConfig.wasmBinary;				let RhinoModule;				libraryPending = new Promise( function ( resolve ) {					/* Like Basis Loader */					RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };					rhino3dm( RhinoModule ); // eslint-disable-line no-undef				 } ).then( () => {					rhino = RhinoModule;				 } );				break;			case 'decode':				taskID = message.id;				const buffer = message.buffer;				libraryPending.then( () => {					try {						const data = decodeObjects( rhino, buffer );						self.postMessage( { type: 'decode', id: message.id, data } );					} catch ( error ) {						self.postMessage( { type: 'error', id: message.id, error } );					}				} );				break;		}	};	function decodeObjects( rhino, buffer ) {		const arr = new Uint8Array( buffer );		const doc = rhino.File3dm.fromByteArray( arr );		const objects = [];		const materials = [];		const layers = [];		const views = [];		const namedViews = [];		const groups = [];		const strings = [];		//Handle objects		const objs = doc.objects();		const cnt = objs.count;		for ( let i = 0; i < cnt; i ++ ) {			const _object = objs.get( i );			const object = extractObjectData( _object, doc );			_object.delete();			if ( object ) {				objects.push( object );			}		}		// Handle instance definitions		// console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );		for ( let i = 0; i < doc.instanceDefinitions().count(); i ++ ) {			const idef = doc.instanceDefinitions().get( i );			const idefAttributes = extractProperties( idef );			idefAttributes.objectIds = idef.getObjectIds();			objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );		}		// Handle materials		const textureTypes = [			// rhino.TextureType.Bitmap,			rhino.TextureType.Diffuse,			rhino.TextureType.Bump,			rhino.TextureType.Transparency,			rhino.TextureType.Opacity,			rhino.TextureType.Emap		];		const pbrTextureTypes = [			rhino.TextureType.PBR_BaseColor,			rhino.TextureType.PBR_Subsurface,			rhino.TextureType.PBR_SubsurfaceScattering,			rhino.TextureType.PBR_SubsurfaceScatteringRadius,			rhino.TextureType.PBR_Metallic,			rhino.TextureType.PBR_Specular,			rhino.TextureType.PBR_SpecularTint,			rhino.TextureType.PBR_Roughness,			rhino.TextureType.PBR_Anisotropic,			rhino.TextureType.PBR_Anisotropic_Rotation,			rhino.TextureType.PBR_Sheen,			rhino.TextureType.PBR_SheenTint,			rhino.TextureType.PBR_Clearcoat,			rhino.TextureType.PBR_ClearcoatBump,			rhino.TextureType.PBR_ClearcoatRoughness,			rhino.TextureType.PBR_OpacityIor,			rhino.TextureType.PBR_OpacityRoughness,			rhino.TextureType.PBR_Emission,			rhino.TextureType.PBR_AmbientOcclusion,			rhino.TextureType.PBR_Displacement		];		for ( let i = 0; i < doc.materials().count(); i ++ ) {			const _material = doc.materials().get( i );			const _pbrMaterial = _material.physicallyBased();			let material = extractProperties( _material );			const textures = [];			for ( let j = 0; j < textureTypes.length; j ++ ) {				const _texture = _material.getTexture( textureTypes[ j ] );				if ( _texture ) {					let textureType = textureTypes[ j ].constructor.name;					textureType = textureType.substring( 12, textureType.length );					const texture = { type: textureType };					const image = doc.getEmbeddedFileAsBase64( _texture.fileName );					texture.wrapU = _texture.wrapU;					texture.wrapV = _texture.wrapV;					texture.wrapW = _texture.wrapW;					const uvw = _texture.uvwTransform.toFloatArray( true );					texture.repeat = [ uvw[ 0 ], uvw[ 5 ] ];					if ( image ) {						texture.image = 'data:image/png;base64,' + image;					} else {						self.postMessage( { type: 'warning', id: taskID, data: {							message: `THREE.3DMLoader: Image for ${textureType} texture not embedded in file.`,							type: 'missing resource'						}						} );						texture.image = null;					}					textures.push( texture );					_texture.delete();				}			}			material.textures = textures;			if ( _pbrMaterial.supported ) {				for ( let j = 0; j < pbrTextureTypes.length; j ++ ) {					const _texture = _material.getTexture( pbrTextureTypes[ j ] );					if ( _texture ) {						const image = doc.getEmbeddedFileAsBase64( _texture.fileName );						let textureType = pbrTextureTypes[ j ].constructor.name;						textureType = textureType.substring( 12, textureType.length );						const texture = { type: textureType, image: 'data:image/png;base64,' + image };						textures.push( texture );						_texture.delete();					}				}				const pbMaterialProperties = extractProperties( _material.physicallyBased() );				material = Object.assign( pbMaterialProperties, material );			}			materials.push( material );			_material.delete();			_pbrMaterial.delete();		}		// Handle layers		for ( let i = 0; i < doc.layers().count(); i ++ ) {			const _layer = doc.layers().get( i );			const layer = extractProperties( _layer );			layers.push( layer );			_layer.delete();		}		// Handle views		for ( let i = 0; i < doc.views().count(); i ++ ) {			const _view = doc.views().get( i );			const view = extractProperties( _view );			views.push( view );			_view.delete();		}		// Handle named views		for ( let i = 0; i < doc.namedViews().count(); i ++ ) {			const _namedView = doc.namedViews().get( i );			const namedView = extractProperties( _namedView );			namedViews.push( namedView );			_namedView.delete();		}		// Handle groups		for ( let i = 0; i < doc.groups().count(); i ++ ) {			const _group = doc.groups().get( i );			const group = extractProperties( _group );			groups.push( group );			_group.delete();		}		// Handle settings		const settings = extractProperties( doc.settings() );		//TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.		// Handle dimstyles		// console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );		// Handle bitmaps		// console.log( `Bitmap Count: ${doc.bitmaps().count()}` );		// Handle strings		// console.log( `Document Strings Count: ${doc.strings().count()}` );		// Note: doc.strings().documentUserTextCount() counts any doc.strings defined in a section		//console.log( `Document User Text Count: ${doc.strings().documentUserTextCount()}` );		const strings_count = doc.strings().count();		for ( let i = 0; i < strings_count; i ++ ) {			strings.push( doc.strings().get( i ) );		}		doc.delete();		return { objects, materials, layers, views, namedViews, groups, strings, settings };	}	function extractObjectData( object, doc ) {		const _geometry = object.geometry();		const _attributes = object.attributes();		let objectType = _geometry.objectType;		let geometry, attributes, position, data, mesh;		// skip instance definition objects		//if( _attributes.isInstanceDefinitionObject ) { continue; }		// TODO: handle other geometry types		switch ( objectType ) {			case rhino.ObjectType.Curve:				const pts = curveToPoints( _geometry, 100 );				position = {};				attributes = {};				data = {};				position.itemSize = 3;				position.type = 'Float32Array';				position.array = [];				for ( let j = 0; j < pts.length; j ++ ) {					position.array.push( pts[ j ][ 0 ] );					position.array.push( pts[ j ][ 1 ] );					position.array.push( pts[ j ][ 2 ] );				}				attributes.position = position;				data.attributes = attributes;				geometry = { data };				break;			case rhino.ObjectType.Point:				const pt = _geometry.location;				position = {};				const color = {};				attributes = {};				data = {};				position.itemSize = 3;				position.type = 'Float32Array';				position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];				const _color = _attributes.drawColor( doc );				color.itemSize = 3;				color.type = 'Float32Array';				color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];				attributes.position = position;				attributes.color = color;				data.attributes = attributes;				geometry = { data };				break;			case rhino.ObjectType.PointSet:			case rhino.ObjectType.Mesh:				geometry = _geometry.toThreejsJSON();				break;			case rhino.ObjectType.Brep:				const faces = _geometry.faces();				mesh = new rhino.Mesh();				for ( let faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {					const face = faces.get( faceIndex );					const _mesh = face.getMesh( rhino.MeshType.Any );					if ( _mesh ) {						mesh.append( _mesh );						_mesh.delete();					}					face.delete();				}				if ( mesh.faces().count > 0 ) {					mesh.compact();					geometry = mesh.toThreejsJSON();					faces.delete();				}				mesh.delete();				break;			case rhino.ObjectType.Extrusion:				mesh = _geometry.getMesh( rhino.MeshType.Any );				if ( mesh ) {					geometry = mesh.toThreejsJSON();					mesh.delete();				}				break;			case rhino.ObjectType.TextDot:				geometry = extractProperties( _geometry );				break;			case rhino.ObjectType.Light:				geometry = extractProperties( _geometry );				if ( geometry.lightStyle.name === 'LightStyle_WorldLinear' ) {					self.postMessage( { type: 'warning', id: taskID, data: {						message: `THREE.3DMLoader: No conversion exists for ${objectType.constructor.name} ${geometry.lightStyle.name}`,						type: 'no conversion',						guid: _attributes.id					}					} );				}				break;			case rhino.ObjectType.InstanceReference:				geometry = extractProperties( _geometry );				geometry.xform = extractProperties( _geometry.xform );				geometry.xform.array = _geometry.xform.toFloatArray( true );				break;			case rhino.ObjectType.SubD:				// TODO: precalculate resulting vertices and faces and warn on excessive results				_geometry.subdivide( 3 );				mesh = rhino.Mesh.createFromSubDControlNet( _geometry );				if ( mesh ) {					geometry = mesh.toThreejsJSON();					mesh.delete();				}				break;				/*				case rhino.ObjectType.Annotation:				case rhino.ObjectType.Hatch:				case rhino.ObjectType.ClipPlane:				*/			default:				self.postMessage( { type: 'warning', id: taskID, data: {					message: `THREE.3DMLoader: Conversion not implemented for ${objectType.constructor.name}`,					type: 'not implemented',					guid: _attributes.id				}				} );				break;		}		if ( geometry ) {			attributes = extractProperties( _attributes );			attributes.geometry = extractProperties( _geometry );			if ( _attributes.groupCount > 0 ) {				attributes.groupIds = _attributes.getGroupList();			}			if ( _attributes.userStringCount > 0 ) {				attributes.userStrings = _attributes.getUserStrings();			}			if ( _geometry.userStringCount > 0 ) {				attributes.geometry.userStrings = _geometry.getUserStrings();			}			attributes.drawColor = _attributes.drawColor( doc );			objectType = objectType.constructor.name;			objectType = objectType.substring( 11, objectType.length );			return { geometry, attributes, objectType };		} else {			self.postMessage( { type: 'warning', id: taskID, data: {				message: `THREE.3DMLoader: ${objectType.constructor.name} has no associated mesh geometry.`,				type: 'missing mesh',				guid: _attributes.id			}			} );		}	}	function extractProperties( object ) {		const result = {};		for ( const property in object ) {			const value = object[ property ];			if ( typeof value !== 'function' ) {				if ( typeof value === 'object' && value !== null && value.hasOwnProperty( 'constructor' ) ) {					result[ property ] = { name: value.constructor.name, value: value.value };				} else {					result[ property ] = value;				}			} else {				// these are functions that could be called to extract more data.				//console.log( `${property}: ${object[ property ].constructor.name}` );			}		}		return result;	}	function curveToPoints( curve, pointLimit ) {		let pointCount = pointLimit;		let rc = [];		const ts = [];		if ( curve instanceof rhino.LineCurve ) {			return [ curve.pointAtStart, curve.pointAtEnd ];		}		if ( curve instanceof rhino.PolylineCurve ) {			pointCount = curve.pointCount;			for ( let i = 0; i < pointCount; i ++ ) {				rc.push( curve.point( i ) );			}			return rc;		}		if ( curve instanceof rhino.PolyCurve ) {			const segmentCount = curve.segmentCount;			for ( let i = 0; i < segmentCount; i ++ ) {				const segment = curve.segmentCurve( i );				const segmentArray = curveToPoints( segment, pointCount );				rc = rc.concat( segmentArray );				segment.delete();			}			return rc;		}		if ( curve instanceof rhino.ArcCurve ) {			pointCount = Math.floor( curve.angleDegrees / 5 );			pointCount = pointCount < 2 ? 2 : pointCount;			// alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399		}		if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {			const pLine = curve.tryGetPolyline();			for ( let i = 0; i < pLine.count; i ++ ) {				rc.push( pLine.get( i ) );			}			pLine.delete();			return rc;		}		const domain = curve.domain;		const divisions = pointCount - 1.0;		for ( let j = 0; j < pointCount; j ++ ) {			const t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );			if ( t === domain[ 0 ] || t === domain[ 1 ] ) {				ts.push( t );				continue;			}			const tan = curve.tangentAt( t );			const prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );			// Duplicated from THREE.Vector3			// How to pass imports to worker?			const tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];			const ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];			const denominator = Math.sqrt( tS * ptS );			let angle;			if ( denominator === 0 ) {				angle = Math.PI / 2;			} else {				const theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;				angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );			}			if ( angle < 0.1 ) continue;			ts.push( t );		}		rc = ts.map( t => curve.pointAt( t ) );		return rc;	}}export { Rhino3dmLoader };
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