| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 | import {	BufferGeometry,	Float32BufferAttribute,	LineSegments,	LineBasicMaterial,	Matrix3,	Vector3} from '../../../build/three.module.js';const _v1 = new Vector3();const _v2 = new Vector3();const _normalMatrix = new Matrix3();class VertexNormalsHelper extends LineSegments {	constructor( object, size = 1, color = 0xff0000 ) {		let nNormals = 0;		const objGeometry = object.geometry;		if ( objGeometry && objGeometry.isGeometry ) {			console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.' );			return;		} else if ( objGeometry && objGeometry.isBufferGeometry ) {			nNormals = objGeometry.attributes.normal.count;		}		//		const geometry = new BufferGeometry();		const positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );		geometry.setAttribute( 'position', positions );		super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );		this.object = object;		this.size = size;		this.type = 'VertexNormalsHelper';		//		this.matrixAutoUpdate = false;		this.update();	}	update() {		this.object.updateMatrixWorld( true );		_normalMatrix.getNormalMatrix( this.object.matrixWorld );		const matrixWorld = this.object.matrixWorld;		const position = this.geometry.attributes.position;		//		const objGeometry = this.object.geometry;		if ( objGeometry && objGeometry.isGeometry ) {			console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.' );			return;		} else if ( objGeometry && objGeometry.isBufferGeometry ) {			const objPos = objGeometry.attributes.position;			const objNorm = objGeometry.attributes.normal;			let idx = 0;			// for simplicity, ignore index and drawcalls, and render every normal			for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {				_v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );				_v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );				_v2.applyMatrix3( _normalMatrix ).normalize().multiplyScalar( this.size ).add( _v1 );				position.setXYZ( idx, _v1.x, _v1.y, _v1.z );				idx = idx + 1;				position.setXYZ( idx, _v2.x, _v2.y, _v2.z );				idx = idx + 1;			}		}		position.needsUpdate = true;	}}export { VertexNormalsHelper };
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