| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | import {	BackSide,	BufferGeometry,	Float32BufferAttribute,	Line,	LineBasicMaterial,	Mesh,	MeshBasicMaterial} from '../../../build/three.module.js';/** *  This helper must be added as a child of the light */class RectAreaLightHelper extends Line {	constructor( light, color ) {		const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];		const geometry = new BufferGeometry();		geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );		geometry.computeBoundingSphere();		const material = new LineBasicMaterial( { fog: false } );		super( geometry, material );		this.light = light;		this.color = color; // optional hardwired color for the helper		this.type = 'RectAreaLightHelper';		//		const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];		const geometry2 = new BufferGeometry();		geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );		geometry2.computeBoundingSphere();		this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) );	}	updateMatrixWorld() {		this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );		if ( this.color !== undefined ) {			this.material.color.set( this.color );			this.children[ 0 ].material.color.set( this.color );		} else {			this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );			// prevent hue shift			const c = this.material.color;			const max = Math.max( c.r, c.g, c.b );			if ( max > 1 ) c.multiplyScalar( 1 / max );			this.children[ 0 ].material.color.copy( this.material.color );		}		// ignore world scale on light		this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld );		this.children[ 0 ].matrixWorld.copy( this.matrixWorld );	}	dispose() {		this.geometry.dispose();		this.material.dispose();		this.children[ 0 ].geometry.dispose();		this.children[ 0 ].material.dispose();	}}export { RectAreaLightHelper };
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