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| import {	Box3,	BufferAttribute,	BufferGeometry,	Color,	EventDispatcher,	Float32BufferAttribute,	Matrix3,	Matrix4,	MathUtils,	Object3D,	Sphere,	Vector2,	Vector3} from '../../../build/three.module.js';const _m1 = new Matrix4();const _obj = new Object3D();const _offset = new Vector3();class Geometry extends EventDispatcher {	constructor() {		super();		this.uuid = MathUtils.generateUUID();		this.name = '';		this.type = 'Geometry';		this.vertices = [];		this.colors = [];		this.faces = [];		this.faceVertexUvs = [[]];		this.morphTargets = [];		this.morphNormals = [];		this.skinWeights = [];		this.skinIndices = [];		this.lineDistances = [];		this.boundingBox = null;		this.boundingSphere = null;		// update flags		this.elementsNeedUpdate = false;		this.verticesNeedUpdate = false;		this.uvsNeedUpdate = false;		this.normalsNeedUpdate = false;		this.colorsNeedUpdate = false;		this.lineDistancesNeedUpdate = false;		this.groupsNeedUpdate = false;	}	applyMatrix4( matrix ) {		const normalMatrix = new Matrix3().getNormalMatrix( matrix );		for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {			const vertex = this.vertices[ i ];			vertex.applyMatrix4( matrix );		}		for ( let i = 0, il = this.faces.length; i < il; i ++ ) {			const face = this.faces[ i ];			face.normal.applyMatrix3( normalMatrix ).normalize();			for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {				face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();			}		}		if ( this.boundingBox !== null ) {			this.computeBoundingBox();		}		if ( this.boundingSphere !== null ) {			this.computeBoundingSphere();		}		this.verticesNeedUpdate = true;		this.normalsNeedUpdate = true;		return this;	}	rotateX( angle ) {		// rotate geometry around world x-axis		_m1.makeRotationX( angle );		this.applyMatrix4( _m1 );		return this;	}	rotateY( angle ) {		// rotate geometry around world y-axis		_m1.makeRotationY( angle );		this.applyMatrix4( _m1 );		return this;	}	rotateZ( angle ) {		// rotate geometry around world z-axis		_m1.makeRotationZ( angle );		this.applyMatrix4( _m1 );		return this;	}	translate( x, y, z ) {		// translate geometry		_m1.makeTranslation( x, y, z );		this.applyMatrix4( _m1 );		return this;	}	scale( x, y, z ) {		// scale geometry		_m1.makeScale( x, y, z );		this.applyMatrix4( _m1 );		return this;	}	lookAt( vector ) {		_obj.lookAt( vector );		_obj.updateMatrix();		this.applyMatrix4( _obj.matrix );		return this;	}	fromBufferGeometry( geometry ) {		const scope = this;		const index = geometry.index !== null ? geometry.index : undefined;		const attributes = geometry.attributes;		if ( attributes.position === undefined ) {			console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );			return this;		}		const position = attributes.position;		const normal = attributes.normal;		const color = attributes.color;		const uv = attributes.uv;		const uv2 = attributes.uv2;		if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];		for ( let i = 0; i < position.count; i ++ ) {			scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );			if ( color !== undefined ) {				scope.colors.push( new Color().fromBufferAttribute( color, i ) );			}		}		function addFace( a, b, c, materialIndex ) {			const vertexColors = ( color === undefined ) ? [] : [				scope.colors[ a ].clone(),				scope.colors[ b ].clone(),				scope.colors[ c ].clone()			];			const vertexNormals = ( normal === undefined ) ? [] : [				new Vector3().fromBufferAttribute( normal, a ),				new Vector3().fromBufferAttribute( normal, b ),				new Vector3().fromBufferAttribute( normal, c )			];			const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );			scope.faces.push( face );			if ( uv !== undefined ) {				scope.faceVertexUvs[ 0 ].push( [					new Vector2().fromBufferAttribute( uv, a ),					new Vector2().fromBufferAttribute( uv, b ),					new Vector2().fromBufferAttribute( uv, c )				] );			}			if ( uv2 !== undefined ) {				scope.faceVertexUvs[ 1 ].push( [					new Vector2().fromBufferAttribute( uv2, a ),					new Vector2().fromBufferAttribute( uv2, b ),					new Vector2().fromBufferAttribute( uv2, c )				] );			}		}		const groups = geometry.groups;		if ( groups.length > 0 ) {			for ( let i = 0; i < groups.length; i ++ ) {				const group = groups[ i ];				const start = group.start;				const count = group.count;				for ( let j = start, jl = start + count; j < jl; j += 3 ) {					if ( index !== undefined ) {						addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );					} else {						addFace( j, j + 1, j + 2, group.materialIndex );					}				}			}		} else {			if ( index !== undefined ) {				for ( let i = 0; i < index.count; i += 3 ) {					addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );				}			} else {				for ( let i = 0; i < position.count; i += 3 ) {					addFace( i, i + 1, i + 2 );				}			}		}		this.computeFaceNormals();		if ( geometry.boundingBox !== null ) {			this.boundingBox = geometry.boundingBox.clone();		}		if ( geometry.boundingSphere !== null ) {			this.boundingSphere = geometry.boundingSphere.clone();		}		return this;	}	center() {		this.computeBoundingBox();		this.boundingBox.getCenter( _offset ).negate();		this.translate( _offset.x, _offset.y, _offset.z );		return this;	}	normalize() {		this.computeBoundingSphere();		const center = this.boundingSphere.center;		const radius = this.boundingSphere.radius;		const s = radius === 0 ? 1 : 1.0 / radius;		const matrix = new Matrix4();		matrix.set(			s, 0, 0, - s * center.x,			0, s, 0, - s * center.y,			0, 0, s, - s * center.z,			0, 0, 0, 1		);		this.applyMatrix4( matrix );		return this;	}	computeFaceNormals() {		const cb = new Vector3(), ab = new Vector3();		for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {			const face = this.faces[ f ];			const vA = this.vertices[ face.a ];			const vB = this.vertices[ face.b ];			const vC = this.vertices[ face.c ];			cb.subVectors( vC, vB );			ab.subVectors( vA, vB );			cb.cross( ab );			cb.normalize();			face.normal.copy( cb );		}	}	computeVertexNormals( areaWeighted = true ) {		const vertices = new Array( this.vertices.length );		for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {			vertices[ v ] = new Vector3();		}		if ( areaWeighted ) {			// vertex normals weighted by triangle areas			// http://www.iquilezles.org/www/articles/normals/normals.htm			const cb = new Vector3(), ab = new Vector3();			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {				const face = this.faces[ f ];				const vA = this.vertices[ face.a ];				const vB = this.vertices[ face.b ];				const vC = this.vertices[ face.c ];				cb.subVectors( vC, vB );				ab.subVectors( vA, vB );				cb.cross( ab );				vertices[ face.a ].add( cb );				vertices[ face.b ].add( cb );				vertices[ face.c ].add( cb );			}		} else {			this.computeFaceNormals();			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {				const face = this.faces[ f ];				vertices[ face.a ].add( face.normal );				vertices[ face.b ].add( face.normal );				vertices[ face.c ].add( face.normal );			}		}		for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {			vertices[ v ].normalize();		}		for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {			const face = this.faces[ f ];			const vertexNormals = face.vertexNormals;			if ( vertexNormals.length === 3 ) {				vertexNormals[ 0 ].copy( vertices[ face.a ] );				vertexNormals[ 1 ].copy( vertices[ face.b ] );				vertexNormals[ 2 ].copy( vertices[ face.c ] );			} else {				vertexNormals[ 0 ] = vertices[ face.a ].clone();				vertexNormals[ 1 ] = vertices[ face.b ].clone();				vertexNormals[ 2 ] = vertices[ face.c ].clone();			}		}		if ( this.faces.length > 0 ) {			this.normalsNeedUpdate = true;		}	}	computeFlatVertexNormals() {		this.computeFaceNormals();		for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {			const face = this.faces[ f ];			const vertexNormals = face.vertexNormals;			if ( vertexNormals.length === 3 ) {				vertexNormals[ 0 ].copy( face.normal );				vertexNormals[ 1 ].copy( face.normal );				vertexNormals[ 2 ].copy( face.normal );			} else {				vertexNormals[ 0 ] = face.normal.clone();				vertexNormals[ 1 ] = face.normal.clone();				vertexNormals[ 2 ] = face.normal.clone();			}		}		if ( this.faces.length > 0 ) {			this.normalsNeedUpdate = true;		}	}	computeMorphNormals() {		// save original normals		// - create temp variables on first access		//   otherwise just copy (for faster repeated calls)		for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {			const face = this.faces[ f ];			if ( ! face.__originalFaceNormal ) {				face.__originalFaceNormal = face.normal.clone();			} else {				face.__originalFaceNormal.copy( face.normal );			}			if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];			for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {				if ( ! face.__originalVertexNormals[ i ] ) {					face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();				} else {					face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );				}			}		}		// use temp geometry to compute face and vertex normals for each morph		const tmpGeo = new Geometry();		tmpGeo.faces = this.faces;		for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {			// create on first access			if ( ! this.morphNormals[ i ] ) {				this.morphNormals[ i ] = {};				this.morphNormals[ i ].faceNormals = [];				this.morphNormals[ i ].vertexNormals = [];				const dstNormalsFace = this.morphNormals[ i ].faceNormals;				const dstNormalsVertex = this.morphNormals[ i ].vertexNormals;				for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {					const faceNormal = new Vector3();					const vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };					dstNormalsFace.push( faceNormal );					dstNormalsVertex.push( vertexNormals );				}			}			const morphNormals = this.morphNormals[ i ];			// set vertices to morph target			tmpGeo.vertices = this.morphTargets[ i ].vertices;			// compute morph normals			tmpGeo.computeFaceNormals();			tmpGeo.computeVertexNormals();			// store morph normals			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {				const face = this.faces[ f ];				const faceNormal = morphNormals.faceNormals[ f ];				const vertexNormals = morphNormals.vertexNormals[ f ];				faceNormal.copy( face.normal );				vertexNormals.a.copy( face.vertexNormals[ 0 ] );				vertexNormals.b.copy( face.vertexNormals[ 1 ] );				vertexNormals.c.copy( face.vertexNormals[ 2 ] );			}		}		// restore original normals		for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {			const face = this.faces[ f ];			face.normal = face.__originalFaceNormal;			face.vertexNormals = face.__originalVertexNormals;		}	}	computeBoundingBox() {		if ( this.boundingBox === null ) {			this.boundingBox = new Box3();		}		this.boundingBox.setFromPoints( this.vertices );	}	computeBoundingSphere() {		if ( this.boundingSphere === null ) {			this.boundingSphere = new Sphere();		}		this.boundingSphere.setFromPoints( this.vertices );	}	merge( geometry, matrix, materialIndexOffset = 0 ) {		if ( ! ( geometry && geometry.isGeometry ) ) {			console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );			return;		}		let normalMatrix;		const vertexOffset = this.vertices.length,			vertices1 = this.vertices,			vertices2 = geometry.vertices,			faces1 = this.faces,			faces2 = geometry.faces,			colors1 = this.colors,			colors2 = geometry.colors;		if ( matrix !== undefined ) {			normalMatrix = new Matrix3().getNormalMatrix( matrix );		}		// vertices		for ( let i = 0, il = vertices2.length; i < il; i ++ ) {			const vertex = vertices2[ i ];			const vertexCopy = vertex.clone();			if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );			vertices1.push( vertexCopy );		}		// colors		for ( let i = 0, il = colors2.length; i < il; i ++ ) {			colors1.push( colors2[ i ].clone() );		}		// faces		for ( let i = 0, il = faces2.length; i < il; i ++ ) {			const face = faces2[ i ];			let normal, color;			const faceVertexNormals = face.vertexNormals,				faceVertexColors = face.vertexColors;			const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );			faceCopy.normal.copy( face.normal );			if ( normalMatrix !== undefined ) {				faceCopy.normal.applyMatrix3( normalMatrix ).normalize();			}			for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {				normal = faceVertexNormals[ j ].clone();				if ( normalMatrix !== undefined ) {					normal.applyMatrix3( normalMatrix ).normalize();				}				faceCopy.vertexNormals.push( normal );			}			faceCopy.color.copy( face.color );			for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {				color = faceVertexColors[ j ];				faceCopy.vertexColors.push( color.clone() );			}			faceCopy.materialIndex = face.materialIndex + materialIndexOffset;			faces1.push( faceCopy );		}		// uvs		for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {			const faceVertexUvs2 = geometry.faceVertexUvs[ i ];			if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];			for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {				const uvs2 = faceVertexUvs2[ j ], uvsCopy = [];				for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {					uvsCopy.push( uvs2[ k ].clone() );				}				this.faceVertexUvs[ i ].push( uvsCopy );			}		}	}	mergeMesh( mesh ) {		if ( ! ( mesh && mesh.isMesh ) ) {			console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );			return;		}		if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();		this.merge( mesh.geometry, mesh.matrix );	}	/*	 * Checks for duplicate vertices with hashmap.	 * Duplicated vertices are removed	 * and faces' vertices are updated.	 */	mergeVertices( precisionPoints = 4 ) {		const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)		const unique = [], changes = [];		const precision = Math.pow( 10, precisionPoints );		for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {			const v = this.vertices[ i ];			const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );			if ( verticesMap[ key ] === undefined ) {				verticesMap[ key ] = i;				unique.push( this.vertices[ i ] );				changes[ i ] = unique.length - 1;			} else {				//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);				changes[ i ] = changes[ verticesMap[ key ] ];			}		}		// if faces are completely degenerate after merging vertices, we		// have to remove them from the geometry.		const faceIndicesToRemove = [];		for ( let i = 0, il = this.faces.length; i < il; i ++ ) {			const face = this.faces[ i ];			face.a = changes[ face.a ];			face.b = changes[ face.b ];			face.c = changes[ face.c ];			const indices = [ face.a, face.b, face.c ];			// if any duplicate vertices are found in a Face3			// we have to remove the face as nothing can be saved			for ( let n = 0; n < 3; n ++ ) {				if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {					faceIndicesToRemove.push( i );					break;				}			}		}		for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {			const idx = faceIndicesToRemove[ i ];			this.faces.splice( idx, 1 );			for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {				this.faceVertexUvs[ j ].splice( idx, 1 );			}		}		// Use unique set of vertices		const diff = this.vertices.length - unique.length;		this.vertices = unique;		return diff;	}	setFromPoints( points ) {		this.vertices = [];		for ( let i = 0, l = points.length; i < l; i ++ ) {			const point = points[ i ];			this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );		}		return this;	}	sortFacesByMaterialIndex() {		const faces = this.faces;		const length = faces.length;		// tag faces		for ( let i = 0; i < length; i ++ ) {			faces[ i ]._id = i;		}		// sort faces		function materialIndexSort( a, b ) {			return a.materialIndex - b.materialIndex;		}		faces.sort( materialIndexSort );		// sort uvs		const uvs1 = this.faceVertexUvs[ 0 ];		const uvs2 = this.faceVertexUvs[ 1 ];		let newUvs1, newUvs2;		if ( uvs1 && uvs1.length === length ) newUvs1 = [];		if ( uvs2 && uvs2.length === length ) newUvs2 = [];		for ( let i = 0; i < length; i ++ ) {			const id = faces[ i ]._id;			if ( newUvs1 ) newUvs1.push( uvs1[ id ] );			if ( newUvs2 ) newUvs2.push( uvs2[ id ] );		}		if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;		if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;	}	toJSON() {		const data = {			metadata: {				version: 4.5,				type: 'Geometry',				generator: 'Geometry.toJSON'			}		};		// standard Geometry serialization		data.uuid = this.uuid;		data.type = this.type;		if ( this.name !== '' ) data.name = this.name;		if ( this.parameters !== undefined ) {			const parameters = this.parameters;			for ( const key in parameters ) {				if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];			}			return data;		}		const vertices = [];		for ( let i = 0; i < this.vertices.length; i ++ ) {			const vertex = this.vertices[ i ];			vertices.push( vertex.x, vertex.y, vertex.z );		}		const faces = [];		const normals = [];		const normalsHash = {};		const colors = [];		const colorsHash = {};		const uvs = [];		const uvsHash = {};		for ( let i = 0; i < this.faces.length; i ++ ) {			const face = this.faces[ i ];			const hasMaterial = true;			const hasFaceUv = false; // deprecated			const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;			const hasFaceNormal = face.normal.length() > 0;			const hasFaceVertexNormal = face.vertexNormals.length > 0;			const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;			const hasFaceVertexColor = face.vertexColors.length > 0;			let faceType = 0;			faceType = setBit( faceType, 0, 0 ); // isQuad			faceType = setBit( faceType, 1, hasMaterial );			faceType = setBit( faceType, 2, hasFaceUv );			faceType = setBit( faceType, 3, hasFaceVertexUv );			faceType = setBit( faceType, 4, hasFaceNormal );			faceType = setBit( faceType, 5, hasFaceVertexNormal );			faceType = setBit( faceType, 6, hasFaceColor );			faceType = setBit( faceType, 7, hasFaceVertexColor );			faces.push( faceType );			faces.push( face.a, face.b, face.c );			faces.push( face.materialIndex );			if ( hasFaceVertexUv ) {				const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];				faces.push(					getUvIndex( faceVertexUvs[ 0 ] ),					getUvIndex( faceVertexUvs[ 1 ] ),					getUvIndex( faceVertexUvs[ 2 ] )				);			}			if ( hasFaceNormal ) {				faces.push( getNormalIndex( face.normal ) );			}			if ( hasFaceVertexNormal ) {				const vertexNormals = face.vertexNormals;				faces.push(					getNormalIndex( vertexNormals[ 0 ] ),					getNormalIndex( vertexNormals[ 1 ] ),					getNormalIndex( vertexNormals[ 2 ] )				);			}			if ( hasFaceColor ) {				faces.push( getColorIndex( face.color ) );			}			if ( hasFaceVertexColor ) {				const vertexColors = face.vertexColors;				faces.push(					getColorIndex( vertexColors[ 0 ] ),					getColorIndex( vertexColors[ 1 ] ),					getColorIndex( vertexColors[ 2 ] )				);			}		}		function setBit( value, position, enabled ) {			return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );		}		function getNormalIndex( normal ) {			const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();			if ( normalsHash[ hash ] !== undefined ) {				return normalsHash[ hash ];			}			normalsHash[ hash ] = normals.length / 3;			normals.push( normal.x, normal.y, normal.z );			return normalsHash[ hash ];		}		function getColorIndex( color ) {			const hash = color.r.toString() + color.g.toString() + color.b.toString();			if ( colorsHash[ hash ] !== undefined ) {				return colorsHash[ hash ];			}			colorsHash[ hash ] = colors.length;			colors.push( color.getHex() );			return colorsHash[ hash ];		}		function getUvIndex( uv ) {			const hash = uv.x.toString() + uv.y.toString();			if ( uvsHash[ hash ] !== undefined ) {				return uvsHash[ hash ];			}			uvsHash[ hash ] = uvs.length / 2;			uvs.push( uv.x, uv.y );			return uvsHash[ hash ];		}		data.data = {};		data.data.vertices = vertices;		data.data.normals = normals;		if ( colors.length > 0 ) data.data.colors = colors;		if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility		data.data.faces = faces;		return data;	}	clone() {		/*		 // Handle primitives		 const parameters = this.parameters;		 if ( parameters !== undefined ) {		 const values = [];		 for ( const key in parameters ) {		 values.push( parameters[ key ] );		 }		 const geometry = Object.create( this.constructor.prototype );		 this.constructor.apply( geometry, values );		 return geometry;		 }		 return new this.constructor().copy( this );		 */		return new Geometry().copy( this );	}	copy( source ) {		// reset		this.vertices = [];		this.colors = [];		this.faces = [];		this.faceVertexUvs = [[]];		this.morphTargets = [];		this.morphNormals = [];		this.skinWeights = [];		this.skinIndices = [];		this.lineDistances = [];		this.boundingBox = null;		this.boundingSphere = null;		// name		this.name = source.name;		// vertices		const vertices = source.vertices;		for ( let i = 0, il = vertices.length; i < il; i ++ ) {			this.vertices.push( vertices[ i ].clone() );		}		// colors		const colors = source.colors;		for ( let i = 0, il = colors.length; i < il; i ++ ) {			this.colors.push( colors[ i ].clone() );		}		// faces		const faces = source.faces;		for ( let i = 0, il = faces.length; i < il; i ++ ) {			this.faces.push( faces[ i ].clone() );		}		// face vertex uvs		for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {			const faceVertexUvs = source.faceVertexUvs[ i ];			if ( this.faceVertexUvs[ i ] === undefined ) {				this.faceVertexUvs[ i ] = [];			}			for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {				const uvs = faceVertexUvs[ j ], uvsCopy = [];				for ( let k = 0, kl = uvs.length; k < kl; k ++ ) {					const uv = uvs[ k ];					uvsCopy.push( uv.clone() );				}				this.faceVertexUvs[ i ].push( uvsCopy );			}		}		// morph targets		const morphTargets = source.morphTargets;		for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {			const morphTarget = {};			morphTarget.name = morphTargets[ i ].name;			// vertices			if ( morphTargets[ i ].vertices !== undefined ) {				morphTarget.vertices = [];				for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {					morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );				}			}			// normals			if ( morphTargets[ i ].normals !== undefined ) {				morphTarget.normals = [];				for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {					morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );				}			}			this.morphTargets.push( morphTarget );		}		// morph normals		const morphNormals = source.morphNormals;		for ( let i = 0, il = morphNormals.length; i < il; i ++ ) {			const morphNormal = {};			// vertex normals			if ( morphNormals[ i ].vertexNormals !== undefined ) {				morphNormal.vertexNormals = [];				for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {					const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];					const destVertexNormal = {};					destVertexNormal.a = srcVertexNormal.a.clone();					destVertexNormal.b = srcVertexNormal.b.clone();					destVertexNormal.c = srcVertexNormal.c.clone();					morphNormal.vertexNormals.push( destVertexNormal );				}			}			// face normals			if ( morphNormals[ i ].faceNormals !== undefined ) {				morphNormal.faceNormals = [];				for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {					morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );				}			}			this.morphNormals.push( morphNormal );		}		// skin weights		const skinWeights = source.skinWeights;		for ( let i = 0, il = skinWeights.length; i < il; i ++ ) {			this.skinWeights.push( skinWeights[ i ].clone() );		}		// skin indices		const skinIndices = source.skinIndices;		for ( let i = 0, il = skinIndices.length; i < il; i ++ ) {			this.skinIndices.push( skinIndices[ i ].clone() );		}		// line distances		const lineDistances = source.lineDistances;		for ( let i = 0, il = lineDistances.length; i < il; i ++ ) {			this.lineDistances.push( lineDistances[ i ] );		}		// bounding box		const boundingBox = source.boundingBox;		if ( boundingBox !== null ) {			this.boundingBox = boundingBox.clone();		}		// bounding sphere		const boundingSphere = source.boundingSphere;		if ( boundingSphere !== null ) {			this.boundingSphere = boundingSphere.clone();		}		// update flags		this.elementsNeedUpdate = source.elementsNeedUpdate;		this.verticesNeedUpdate = source.verticesNeedUpdate;		this.uvsNeedUpdate = source.uvsNeedUpdate;		this.normalsNeedUpdate = source.normalsNeedUpdate;		this.colorsNeedUpdate = source.colorsNeedUpdate;		this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;		this.groupsNeedUpdate = source.groupsNeedUpdate;		return this;	}	toBufferGeometry() {		const geometry = new DirectGeometry().fromGeometry( this );		const buffergeometry = new BufferGeometry();		const positions = new Float32Array( geometry.vertices.length * 3 );		buffergeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );		if ( geometry.normals.length > 0 ) {			const normals = new Float32Array( geometry.normals.length * 3 );			buffergeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );		}		if ( geometry.colors.length > 0 ) {			const colors = new Float32Array( geometry.colors.length * 3 );			buffergeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );		}		if ( geometry.uvs.length > 0 ) {			const uvs = new Float32Array( geometry.uvs.length * 2 );			buffergeometry.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );		}		if ( geometry.uvs2.length > 0 ) {			const uvs2 = new Float32Array( geometry.uvs2.length * 2 );			buffergeometry.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );		}		// groups		buffergeometry.groups = geometry.groups;		// morphs		for ( const name in geometry.morphTargets ) {			const array = [];			const morphTargets = geometry.morphTargets[ name ];			for ( let i = 0, l = morphTargets.length; i < l; i ++ ) {				const morphTarget = morphTargets[ i ];				const attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );				attribute.name = morphTarget.name;				array.push( attribute.copyVector3sArray( morphTarget.data ) );			}			buffergeometry.morphAttributes[ name ] = array;		}		// skinning		if ( geometry.skinIndices.length > 0 ) {			const skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );			buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );		}		if ( geometry.skinWeights.length > 0 ) {			const skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );			buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );		}		//		if ( geometry.boundingSphere !== null ) {			buffergeometry.boundingSphere = geometry.boundingSphere.clone();		}		if ( geometry.boundingBox !== null ) {			buffergeometry.boundingBox = geometry.boundingBox.clone();		}		return buffergeometry;	}	computeTangents() {		console.error( 'THREE.Geometry: .computeTangents() has been removed.' );	}	computeLineDistances() {		console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );	}	applyMatrix( matrix ) {		console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );		return this.applyMatrix4( matrix );	}	dispose() {		this.dispatchEvent( { type: 'dispose' } );	}	static createBufferGeometryFromObject( object ) {		let buffergeometry = new BufferGeometry();		const geometry = object.geometry;		if ( object.isPoints || object.isLine ) {			const positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );			const colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );			buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );			buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );			if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {				const lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );				buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );			}			if ( geometry.boundingSphere !== null ) {				buffergeometry.boundingSphere = geometry.boundingSphere.clone();			}			if ( geometry.boundingBox !== null ) {				buffergeometry.boundingBox = geometry.boundingBox.clone();			}		} else if ( object.isMesh ) {			buffergeometry = geometry.toBufferGeometry();		}		return buffergeometry;	}}Geometry.prototype.isGeometry = true;class DirectGeometry {	constructor() {		this.vertices = [];		this.normals = [];		this.colors = [];		this.uvs = [];		this.uvs2 = [];		this.groups = [];		this.morphTargets = {};		this.skinWeights = [];		this.skinIndices = [];		// this.lineDistances = [];		this.boundingBox = null;		this.boundingSphere = null;		// update flags		this.verticesNeedUpdate = false;		this.normalsNeedUpdate = false;		this.colorsNeedUpdate = false;		this.uvsNeedUpdate = false;		this.groupsNeedUpdate = false;	}	computeGroups( geometry ) {		const groups = [];		let group, i;		let materialIndex = undefined;		const faces = geometry.faces;		for ( i = 0; i < faces.length; i ++ ) {			const face = faces[ i ];			// materials			if ( face.materialIndex !== materialIndex ) {				materialIndex = face.materialIndex;				if ( group !== undefined ) {					group.count = ( i * 3 ) - group.start;					groups.push( group );				}				group = {					start: i * 3,					materialIndex: materialIndex				};			}		}		if ( group !== undefined ) {			group.count = ( i * 3 ) - group.start;			groups.push( group );		}		this.groups = groups;	}	fromGeometry( geometry ) {		const faces = geometry.faces;		const vertices = geometry.vertices;		const faceVertexUvs = geometry.faceVertexUvs;		const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;		const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;		// morphs		const morphTargets = geometry.morphTargets;		const morphTargetsLength = morphTargets.length;		let morphTargetsPosition;		if ( morphTargetsLength > 0 ) {			morphTargetsPosition = [];			for ( let i = 0; i < morphTargetsLength; i ++ ) {				morphTargetsPosition[ i ] = {					name: morphTargets[ i ].name,				 	data: []				};			}			this.morphTargets.position = morphTargetsPosition;		}		const morphNormals = geometry.morphNormals;		const morphNormalsLength = morphNormals.length;		let morphTargetsNormal;		if ( morphNormalsLength > 0 ) {			morphTargetsNormal = [];			for ( let i = 0; i < morphNormalsLength; i ++ ) {				morphTargetsNormal[ i ] = {					name: morphNormals[ i ].name,				 	data: []				};			}			this.morphTargets.normal = morphTargetsNormal;		}		// skins		const skinIndices = geometry.skinIndices;		const skinWeights = geometry.skinWeights;		const hasSkinIndices = skinIndices.length === vertices.length;		const hasSkinWeights = skinWeights.length === vertices.length;		//		if ( vertices.length > 0 && faces.length === 0 ) {			console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );		}		for ( let i = 0; i < faces.length; i ++ ) {			const face = faces[ i ];			this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );			const vertexNormals = face.vertexNormals;			if ( vertexNormals.length === 3 ) {				this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );			} else {				const normal = face.normal;				this.normals.push( normal, normal, normal );			}			const vertexColors = face.vertexColors;			if ( vertexColors.length === 3 ) {				this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );			} else {				const color = face.color;				this.colors.push( color, color, color );			}			if ( hasFaceVertexUv === true ) {				const vertexUvs = faceVertexUvs[ 0 ][ i ];				if ( vertexUvs !== undefined ) {					this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );				} else {					console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );					this.uvs.push( new Vector2(), new Vector2(), new Vector2() );				}			}			if ( hasFaceVertexUv2 === true ) {				const vertexUvs = faceVertexUvs[ 1 ][ i ];				if ( vertexUvs !== undefined ) {					this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );				} else {					console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );					this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );				}			}			// morphs			for ( let j = 0; j < morphTargetsLength; j ++ ) {				const morphTarget = morphTargets[ j ].vertices;				morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );			}			for ( let j = 0; j < morphNormalsLength; j ++ ) {				const morphNormal = morphNormals[ j ].vertexNormals[ i ];				morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );			}			// skins			if ( hasSkinIndices ) {				this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );			}			if ( hasSkinWeights ) {				this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );			}		}		this.computeGroups( geometry );		this.verticesNeedUpdate = geometry.verticesNeedUpdate;		this.normalsNeedUpdate = geometry.normalsNeedUpdate;		this.colorsNeedUpdate = geometry.colorsNeedUpdate;		this.uvsNeedUpdate = geometry.uvsNeedUpdate;		this.groupsNeedUpdate = geometry.groupsNeedUpdate;		if ( geometry.boundingSphere !== null ) {			this.boundingSphere = geometry.boundingSphere.clone();		}		if ( geometry.boundingBox !== null ) {			this.boundingBox = geometry.boundingBox.clone();		}		return this;	}}class Face3 {	constructor( a, b, c, normal, color, materialIndex = 0 ) {		this.a = a;		this.b = b;		this.c = c;		this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();		this.vertexNormals = Array.isArray( normal ) ? normal : [];		this.color = ( color && color.isColor ) ? color : new Color();		this.vertexColors = Array.isArray( color ) ? color : [];		this.materialIndex = materialIndex;	}	clone() {		return new this.constructor().copy( this );	}	copy( source ) {		this.a = source.a;		this.b = source.b;		this.c = source.c;		this.normal.copy( source.normal );		this.color.copy( source.color );		this.materialIndex = source.materialIndex;		for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {			this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();		}		for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {			this.vertexColors[ i ] = source.vertexColors[ i ].clone();		}		return this;	}}export { Face3, Geometry };
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