| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533 | import {	BoxGeometry,	BufferGeometry,	CylinderGeometry,	DoubleSide,	Euler,	Float32BufferAttribute,	Line,	LineBasicMaterial,	Matrix4,	Mesh,	MeshBasicMaterial,	Object3D,	OctahedronGeometry,	PlaneGeometry,	Quaternion,	Raycaster,	SphereGeometry,	TorusGeometry,	Vector3} from '../../../build/three.module.js';const _raycaster = new Raycaster();const _tempVector = new Vector3();const _tempVector2 = new Vector3();const _tempQuaternion = new Quaternion();const _unit = {	X: new Vector3( 1, 0, 0 ),	Y: new Vector3( 0, 1, 0 ),	Z: new Vector3( 0, 0, 1 )};const _changeEvent = { type: 'change' };const _mouseDownEvent = { type: 'mouseDown' };const _mouseUpEvent = { type: 'mouseUp', mode: null };const _objectChangeEvent = { type: 'objectChange' };class TransformControls extends Object3D {	constructor( camera, domElement ) {		super();		if ( domElement === undefined ) {			console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );			domElement = document;		}		this.visible = false;		this.domElement = domElement;		this.domElement.style.touchAction = 'none'; // disable touch scroll		const _gizmo = new TransformControlsGizmo();		this._gizmo = _gizmo;		this.add( _gizmo );		const _plane = new TransformControlsPlane();		this._plane = _plane;		this.add( _plane );		const scope = this;		// Defined getter, setter and store for a property		function defineProperty( propName, defaultValue ) {			let propValue = defaultValue;			Object.defineProperty( scope, propName, {				get: function () {					return propValue !== undefined ? propValue : defaultValue;				},				set: function ( value ) {					if ( propValue !== value ) {						propValue = value;						_plane[ propName ] = value;						_gizmo[ propName ] = value;						scope.dispatchEvent( { type: propName + '-changed', value: value } );						scope.dispatchEvent( _changeEvent );					}				}			} );			scope[ propName ] = defaultValue;			_plane[ propName ] = defaultValue;			_gizmo[ propName ] = defaultValue;		}		// Define properties with getters/setter		// Setting the defined property will automatically trigger change event		// Defined properties are passed down to gizmo and plane		defineProperty( 'camera', camera );		defineProperty( 'object', undefined );		defineProperty( 'enabled', true );		defineProperty( 'axis', null );		defineProperty( 'mode', 'translate' );		defineProperty( 'translationSnap', null );		defineProperty( 'rotationSnap', null );		defineProperty( 'scaleSnap', null );		defineProperty( 'space', 'world' );		defineProperty( 'size', 1 );		defineProperty( 'dragging', false );		defineProperty( 'showX', true );		defineProperty( 'showY', true );		defineProperty( 'showZ', true );		// Reusable utility variables		const worldPosition = new Vector3();		const worldPositionStart = new Vector3();		const worldQuaternion = new Quaternion();		const worldQuaternionStart = new Quaternion();		const cameraPosition = new Vector3();		const cameraQuaternion = new Quaternion();		const pointStart = new Vector3();		const pointEnd = new Vector3();		const rotationAxis = new Vector3();		const rotationAngle = 0;		const eye = new Vector3();		// TODO: remove properties unused in plane and gizmo		defineProperty( 'worldPosition', worldPosition );		defineProperty( 'worldPositionStart', worldPositionStart );		defineProperty( 'worldQuaternion', worldQuaternion );		defineProperty( 'worldQuaternionStart', worldQuaternionStart );		defineProperty( 'cameraPosition', cameraPosition );		defineProperty( 'cameraQuaternion', cameraQuaternion );		defineProperty( 'pointStart', pointStart );		defineProperty( 'pointEnd', pointEnd );		defineProperty( 'rotationAxis', rotationAxis );		defineProperty( 'rotationAngle', rotationAngle );		defineProperty( 'eye', eye );		this._offset = new Vector3();		this._startNorm = new Vector3();		this._endNorm = new Vector3();		this._cameraScale = new Vector3();		this._parentPosition = new Vector3();		this._parentQuaternion = new Quaternion();		this._parentQuaternionInv = new Quaternion();		this._parentScale = new Vector3();		this._worldScaleStart = new Vector3();		this._worldQuaternionInv = new Quaternion();		this._worldScale = new Vector3();		this._positionStart = new Vector3();		this._quaternionStart = new Quaternion();		this._scaleStart = new Vector3();		this._getPointer = getPointer.bind( this );		this._onPointerDown = onPointerDown.bind( this );		this._onPointerHover = onPointerHover.bind( this );		this._onPointerMove = onPointerMove.bind( this );		this._onPointerUp = onPointerUp.bind( this );		this.domElement.addEventListener( 'pointerdown', this._onPointerDown );		this.domElement.addEventListener( 'pointermove', this._onPointerHover );		this.domElement.addEventListener( 'pointerup', this._onPointerUp );	}	// updateMatrixWorld  updates key transformation variables	updateMatrixWorld() {		if ( this.object !== undefined ) {			this.object.updateMatrixWorld();			if ( this.object.parent === null ) {				console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );			} else {				this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );			}			this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );			this._parentQuaternionInv.copy( this._parentQuaternion ).invert();			this._worldQuaternionInv.copy( this.worldQuaternion ).invert();		}		this.camera.updateMatrixWorld();		this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );		this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();		super.updateMatrixWorld( this );	}	pointerHover( pointer ) {		if ( this.object === undefined || this.dragging === true ) return;		_raycaster.setFromCamera( pointer, this.camera );		const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );		if ( intersect ) {			this.axis = intersect.object.name;		} else {			this.axis = null;		}	}	pointerDown( pointer ) {		if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;		if ( this.axis !== null ) {			_raycaster.setFromCamera( pointer, this.camera );			const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );			if ( planeIntersect ) {				this.object.updateMatrixWorld();				this.object.parent.updateMatrixWorld();				this._positionStart.copy( this.object.position );				this._quaternionStart.copy( this.object.quaternion );				this._scaleStart.copy( this.object.scale );				this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );				this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );			}			this.dragging = true;			_mouseDownEvent.mode = this.mode;			this.dispatchEvent( _mouseDownEvent );		}	}	pointerMove( pointer ) {		const axis = this.axis;		const mode = this.mode;		const object = this.object;		let space = this.space;		if ( mode === 'scale' ) {			space = 'local';		} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {			space = 'world';		}		if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;		_raycaster.setFromCamera( pointer, this.camera );		const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );		if ( ! planeIntersect ) return;		this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );		if ( mode === 'translate' ) {			// Apply translate			this._offset.copy( this.pointEnd ).sub( this.pointStart );			if ( space === 'local' && axis !== 'XYZ' ) {				this._offset.applyQuaternion( this._worldQuaternionInv );			}			if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;			if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;			if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;			if ( space === 'local' && axis !== 'XYZ' ) {				this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );			} else {				this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );			}			object.position.copy( this._offset ).add( this._positionStart );			// Apply translation snap			if ( this.translationSnap ) {				if ( space === 'local' ) {					object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );					if ( axis.search( 'X' ) !== - 1 ) {						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;					}					if ( axis.search( 'Y' ) !== - 1 ) {						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;					}					if ( axis.search( 'Z' ) !== - 1 ) {						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;					}					object.position.applyQuaternion( this._quaternionStart );				}				if ( space === 'world' ) {					if ( object.parent ) {						object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );					}					if ( axis.search( 'X' ) !== - 1 ) {						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;					}					if ( axis.search( 'Y' ) !== - 1 ) {						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;					}					if ( axis.search( 'Z' ) !== - 1 ) {						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;					}					if ( object.parent ) {						object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );					}				}			}		} else if ( mode === 'scale' ) {			if ( axis.search( 'XYZ' ) !== - 1 ) {				let d = this.pointEnd.length() / this.pointStart.length();				if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;				_tempVector2.set( d, d, d );			} else {				_tempVector.copy( this.pointStart );				_tempVector2.copy( this.pointEnd );				_tempVector.applyQuaternion( this._worldQuaternionInv );				_tempVector2.applyQuaternion( this._worldQuaternionInv );				_tempVector2.divide( _tempVector );				if ( axis.search( 'X' ) === - 1 ) {					_tempVector2.x = 1;				}				if ( axis.search( 'Y' ) === - 1 ) {					_tempVector2.y = 1;				}				if ( axis.search( 'Z' ) === - 1 ) {					_tempVector2.z = 1;				}			}			// Apply scale			object.scale.copy( this._scaleStart ).multiply( _tempVector2 );			if ( this.scaleSnap ) {				if ( axis.search( 'X' ) !== - 1 ) {					object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;				}				if ( axis.search( 'Y' ) !== - 1 ) {					object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;				}				if ( axis.search( 'Z' ) !== - 1 ) {					object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;				}			}		} else if ( mode === 'rotate' ) {			this._offset.copy( this.pointEnd ).sub( this.pointStart );			const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );			if ( axis === 'E' ) {				this.rotationAxis.copy( this.eye );				this.rotationAngle = this.pointEnd.angleTo( this.pointStart );				this._startNorm.copy( this.pointStart ).normalize();				this._endNorm.copy( this.pointEnd ).normalize();				this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );			} else if ( axis === 'XYZE' ) {				this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();				this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;			} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {				this.rotationAxis.copy( _unit[ axis ] );				_tempVector.copy( _unit[ axis ] );				if ( space === 'local' ) {					_tempVector.applyQuaternion( this.worldQuaternion );				}				this.rotationAngle = this._offset.dot( _tempVector.cross( this.eye ).normalize() ) * ROTATION_SPEED;			}			// Apply rotation snap			if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;			// Apply rotate			if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {				object.quaternion.copy( this._quaternionStart );				object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();			} else {				this.rotationAxis.applyQuaternion( this._parentQuaternionInv );				object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );				object.quaternion.multiply( this._quaternionStart ).normalize();			}		}		this.dispatchEvent( _changeEvent );		this.dispatchEvent( _objectChangeEvent );	}	pointerUp( pointer ) {		if ( pointer.button !== 0 ) return;		if ( this.dragging && ( this.axis !== null ) ) {			_mouseUpEvent.mode = this.mode;			this.dispatchEvent( _mouseUpEvent );		}		this.dragging = false;		this.axis = null;	}	dispose() {		this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );		this.domElement.removeEventListener( 'pointermove', this._onPointerHover );		this.domElement.removeEventListener( 'pointermove', this._onPointerMove );		this.domElement.removeEventListener( 'pointerup', this._onPointerUp );		this.traverse( function ( child ) {			if ( child.geometry ) child.geometry.dispose();			if ( child.material ) child.material.dispose();		} );	}	// Set current object	attach( object ) {		this.object = object;		this.visible = true;		return this;	}	// Detatch from object	detach() {		this.object = undefined;		this.visible = false;		this.axis = null;		return this;	}	getRaycaster() {		return _raycaster;	}	// TODO: deprecate	getMode() {		return this.mode;	}	setMode( mode ) {		this.mode = mode;	}	setTranslationSnap( translationSnap ) {		this.translationSnap = translationSnap;	}	setRotationSnap( rotationSnap ) {		this.rotationSnap = rotationSnap;	}	setScaleSnap( scaleSnap ) {		this.scaleSnap = scaleSnap;	}	setSize( size ) {		this.size = size;	}	setSpace( space ) {		this.space = space;	}	update() {		console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' );	}}TransformControls.prototype.isTransformControls = true;// mouse / touch event handlersfunction getPointer( event ) {	if ( this.domElement.ownerDocument.pointerLockElement ) {		return {			x: 0,			y: 0,			button: event.button		};	} else {		const rect = this.domElement.getBoundingClientRect();		return {			x: ( event.clientX - rect.left ) / rect.width * 2 - 1,			y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,			button: event.button		};	}}function onPointerHover( event ) {	if ( ! this.enabled ) return;	switch ( event.pointerType ) {		case 'mouse':		case 'pen':			this.pointerHover( this._getPointer( event ) );			break;	}}function onPointerDown( event ) {	if ( ! this.enabled ) return;	this.domElement.setPointerCapture( event.pointerId );	this.domElement.addEventListener( 'pointermove', this._onPointerMove );	this.pointerHover( this._getPointer( event ) );	this.pointerDown( this._getPointer( event ) );}function onPointerMove( event ) {	if ( ! this.enabled ) return;	this.pointerMove( this._getPointer( event ) );}function onPointerUp( event ) {	if ( ! this.enabled ) return;	this.domElement.releasePointerCapture( event.pointerId );	this.domElement.removeEventListener( 'pointermove', this._onPointerMove );	this.pointerUp( this._getPointer( event ) );}function intersectObjectWithRay( object, raycaster, includeInvisible ) {	const allIntersections = raycaster.intersectObject( object, true );	for ( let i = 0; i < allIntersections.length; i ++ ) {		if ( allIntersections[ i ].object.visible || includeInvisible ) {			return allIntersections[ i ];		}	}	return false;}//// Reusable utility variablesconst _tempEuler = new Euler();const _alignVector = new Vector3( 0, 1, 0 );const _zeroVector = new Vector3( 0, 0, 0 );const _lookAtMatrix = new Matrix4();const _tempQuaternion2 = new Quaternion();const _identityQuaternion = new Quaternion();const _dirVector = new Vector3();const _tempMatrix = new Matrix4();const _unitX = new Vector3( 1, 0, 0 );const _unitY = new Vector3( 0, 1, 0 );const _unitZ = new Vector3( 0, 0, 1 );const _v1 = new Vector3();const _v2 = new Vector3();const _v3 = new Vector3();class TransformControlsGizmo extends Object3D {	constructor() {		super();		this.type = 'TransformControlsGizmo';		// shared materials		const gizmoMaterial = new MeshBasicMaterial( {			depthTest: false,			depthWrite: false,			fog: false,			toneMapped: false,			transparent: true		} );		const gizmoLineMaterial = new LineBasicMaterial( {			depthTest: false,			depthWrite: false,			fog: false,			toneMapped: false,			transparent: true		} );		// Make unique material for each axis/color		const matInvisible = gizmoMaterial.clone();		matInvisible.opacity = 0.15;		const matHelper = gizmoLineMaterial.clone();		matHelper.opacity = 0.5;		const matRed = gizmoMaterial.clone();		matRed.color.setHex( 0xff0000 );		const matGreen = gizmoMaterial.clone();		matGreen.color.setHex( 0x00ff00 );		const matBlue = gizmoMaterial.clone();		matBlue.color.setHex( 0x0000ff );		const matRedTransparent = gizmoMaterial.clone();		matRedTransparent.color.setHex( 0xff0000 );		matRedTransparent.opacity = 0.5;		const matGreenTransparent = gizmoMaterial.clone();		matGreenTransparent.color.setHex( 0x00ff00 );		matGreenTransparent.opacity = 0.5;		const matBlueTransparent = gizmoMaterial.clone();		matBlueTransparent.color.setHex( 0x0000ff );		matBlueTransparent.opacity = 0.5;		const matWhiteTransparent = gizmoMaterial.clone();		matWhiteTransparent.opacity = 0.25;		const matYellowTransparent = gizmoMaterial.clone();		matYellowTransparent.color.setHex( 0xffff00 );		matYellowTransparent.opacity = 0.25;		const matYellow = gizmoMaterial.clone();		matYellow.color.setHex( 0xffff00 );		const matGray = gizmoMaterial.clone();		matGray.color.setHex( 0x787878 );		// reusable geometry		const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );		arrowGeometry.translate( 0, 0.05, 0 );		const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );		scaleHandleGeometry.translate( 0, 0.04, 0 );		const lineGeometry = new BufferGeometry();		lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0,	1, 0, 0 ], 3 ) );		const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );		lineGeometry2.translate( 0, 0.25, 0 );		function CircleGeometry( radius, arc ) {			const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );			geometry.rotateY( Math.PI / 2 );			geometry.rotateX( Math.PI / 2 );			return geometry;		}		// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position		function TranslateHelperGeometry() {			const geometry = new BufferGeometry();			geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );			return geometry;		}		// Gizmo definitions - custom hierarchy definitions for setupGizmo() function		const gizmoTranslate = {			X: [				[ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],				[ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],				[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]			],			Y: [				[ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],				[ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],				[ new Mesh( lineGeometry2, matGreen ) ]			],			Z: [				[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],				[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],				[ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]			],			XYZ: [				[ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]			],			XY: [				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]			],			YZ: [				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]			],			XZ: [				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]			]		};		const pickerTranslate = {			X: [				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]			],			Y: [				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]			],			Z: [				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]			],			XYZ: [				[ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]			],			XY: [				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]			],			YZ: [				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]			],			XZ: [				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]			]		};		const helperTranslate = {			START: [				[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]			],			END: [				[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]			],			DELTA: [				[ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]			],			X: [				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]			],			Y: [				[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]			],			Z: [				[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]			]		};		const gizmoRotate = {			XYZE: [				[ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]			],			X: [				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]			],			Y: [				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]			],			Z: [				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]			],			E: [				[ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]			]		};		const helperRotate = {			AXIS: [				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]			]		};		const pickerRotate = {			XYZE: [				[ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]			],			X: [				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],			],			Y: [				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],			],			Z: [				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],			],			E: [				[ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]			]		};		const gizmoScale = {			X: [				[ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],				[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],				[ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],			],			Y: [				[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],				[ new Mesh( lineGeometry2, matGreen ) ],				[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],			],			Z: [				[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],				[ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],				[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]			],			XY: [				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]			],			YZ: [				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]			],			XZ: [				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]			],			XYZ: [				[ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],			]		};		const pickerScale = {			X: [				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]			],			Y: [				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]			],			Z: [				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]			],			XY: [				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],			],			YZ: [				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],			],			XZ: [				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],			],			XYZ: [				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],			]		};		const helperScale = {			X: [				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]			],			Y: [				[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]			],			Z: [				[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]			]		};		// Creates an Object3D with gizmos described in custom hierarchy definition.		function setupGizmo( gizmoMap ) {			const gizmo = new Object3D();			for ( const name in gizmoMap ) {				for ( let i = gizmoMap[ name ].length; i --; ) {					const object = gizmoMap[ name ][ i ][ 0 ].clone();					const position = gizmoMap[ name ][ i ][ 1 ];					const rotation = gizmoMap[ name ][ i ][ 2 ];					const scale = gizmoMap[ name ][ i ][ 3 ];					const tag = gizmoMap[ name ][ i ][ 4 ];					// name and tag properties are essential for picking and updating logic.					object.name = name;					object.tag = tag;					if ( position ) {						object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );					}					if ( rotation ) {						object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );					}					if ( scale ) {						object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );					}					object.updateMatrix();					const tempGeometry = object.geometry.clone();					tempGeometry.applyMatrix4( object.matrix );					object.geometry = tempGeometry;					object.renderOrder = Infinity;					object.position.set( 0, 0, 0 );					object.rotation.set( 0, 0, 0 );					object.scale.set( 1, 1, 1 );					gizmo.add( object );				}			}			return gizmo;		}		// Gizmo creation		this.gizmo = {};		this.picker = {};		this.helper = {};		this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );		this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );		this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );		this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );		this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );		this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );		this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );		this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );		this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );		// Pickers should be hidden always		this.picker[ 'translate' ].visible = false;		this.picker[ 'rotate' ].visible = false;		this.picker[ 'scale' ].visible = false;	}	// updateMatrixWorld will update transformations and appearance of individual handles	updateMatrixWorld( force ) {		const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation		const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;		// Show only gizmos for current transform mode		this.gizmo[ 'translate' ].visible = this.mode === 'translate';		this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';		this.gizmo[ 'scale' ].visible = this.mode === 'scale';		this.helper[ 'translate' ].visible = this.mode === 'translate';		this.helper[ 'rotate' ].visible = this.mode === 'rotate';		this.helper[ 'scale' ].visible = this.mode === 'scale';		let handles = [];		handles = handles.concat( this.picker[ this.mode ].children );		handles = handles.concat( this.gizmo[ this.mode ].children );		handles = handles.concat( this.helper[ this.mode ].children );		for ( let i = 0; i < handles.length; i ++ ) {			const handle = handles[ i ];			// hide aligned to camera			handle.visible = true;			handle.rotation.set( 0, 0, 0 );			handle.position.copy( this.worldPosition );			let factor;			if ( this.camera.isOrthographicCamera ) {				factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;			} else {				factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );			}			handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );			// TODO: simplify helpers and consider decoupling from gizmo			if ( handle.tag === 'helper' ) {				handle.visible = false;				if ( handle.name === 'AXIS' ) {					handle.position.copy( this.worldPositionStart );					handle.visible = !! this.axis;					if ( this.axis === 'X' ) {						_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );						if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {							handle.visible = false;						}					}					if ( this.axis === 'Y' ) {						_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );						if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {							handle.visible = false;						}					}					if ( this.axis === 'Z' ) {						_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );						if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {							handle.visible = false;						}					}					if ( this.axis === 'XYZE' ) {						_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );						_alignVector.copy( this.rotationAxis );						handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );						handle.quaternion.multiply( _tempQuaternion );						handle.visible = this.dragging;					}					if ( this.axis === 'E' ) {						handle.visible = false;					}				} else if ( handle.name === 'START' ) {					handle.position.copy( this.worldPositionStart );					handle.visible = this.dragging;				} else if ( handle.name === 'END' ) {					handle.position.copy( this.worldPosition );					handle.visible = this.dragging;				} else if ( handle.name === 'DELTA' ) {					handle.position.copy( this.worldPositionStart );					handle.quaternion.copy( this.worldQuaternionStart );					_tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );					_tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );					handle.scale.copy( _tempVector );					handle.visible = this.dragging;				} else {					handle.quaternion.copy( quaternion );					if ( this.dragging ) {						handle.position.copy( this.worldPositionStart );					} else {						handle.position.copy( this.worldPosition );					}					if ( this.axis ) {						handle.visible = this.axis.search( handle.name ) !== - 1;					}				}				// If updating helper, skip rest of the loop				continue;			}			// Align handles to current local or world rotation			handle.quaternion.copy( quaternion );			if ( this.mode === 'translate' || this.mode === 'scale' ) {				// Hide translate and scale axis facing the camera				const AXIS_HIDE_TRESHOLD = 0.99;				const PLANE_HIDE_TRESHOLD = 0.2;				if ( handle.name === 'X' ) {					if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {						handle.scale.set( 1e-10, 1e-10, 1e-10 );						handle.visible = false;					}				}				if ( handle.name === 'Y' ) {					if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {						handle.scale.set( 1e-10, 1e-10, 1e-10 );						handle.visible = false;					}				}				if ( handle.name === 'Z' ) {					if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {						handle.scale.set( 1e-10, 1e-10, 1e-10 );						handle.visible = false;					}				}				if ( handle.name === 'XY' ) {					if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {						handle.scale.set( 1e-10, 1e-10, 1e-10 );						handle.visible = false;					}				}				if ( handle.name === 'YZ' ) {					if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {						handle.scale.set( 1e-10, 1e-10, 1e-10 );						handle.visible = false;					}				}				if ( handle.name === 'XZ' ) {					if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {						handle.scale.set( 1e-10, 1e-10, 1e-10 );						handle.visible = false;					}				}			} else if ( this.mode === 'rotate' ) {				// Align handles to current local or world rotation				_tempQuaternion2.copy( quaternion );				_alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );				if ( handle.name.search( 'E' ) !== - 1 ) {					handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );				}				if ( handle.name === 'X' ) {					_tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );					handle.quaternion.copy( _tempQuaternion );				}				if ( handle.name === 'Y' ) {					_tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );					handle.quaternion.copy( _tempQuaternion );				}				if ( handle.name === 'Z' ) {					_tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );					handle.quaternion.copy( _tempQuaternion );				}			}			// Hide disabled axes			handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );			handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );			handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );			handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );			// highlight selected axis			handle.material._color = handle.material._color || handle.material.color.clone();			handle.material._opacity = handle.material._opacity || handle.material.opacity;			handle.material.color.copy( handle.material._color );			handle.material.opacity = handle.material._opacity;			if ( this.enabled && this.axis ) {				if ( handle.name === this.axis ) {					handle.material.color.setHex( 0xffff00 );					handle.material.opacity = 1.0;				} else if ( this.axis.split( '' ).some( function ( a ) {					return handle.name === a;				} ) ) {					handle.material.color.setHex( 0xffff00 );					handle.material.opacity = 1.0;				}			}		}		super.updateMatrixWorld( force );	}}TransformControlsGizmo.prototype.isTransformControlsGizmo = true;//class TransformControlsPlane extends Mesh {	constructor() {		super(			new PlaneGeometry( 100000, 100000, 2, 2 ),			new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )		);		this.type = 'TransformControlsPlane';	}	updateMatrixWorld( force ) {		let space = this.space;		this.position.copy( this.worldPosition );		if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation		_v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );		_v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );		_v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );		// Align the plane for current transform mode, axis and space.		_alignVector.copy( _v2 );		switch ( this.mode ) {			case 'translate':			case 'scale':				switch ( this.axis ) {					case 'X':						_alignVector.copy( this.eye ).cross( _v1 );						_dirVector.copy( _v1 ).cross( _alignVector );						break;					case 'Y':						_alignVector.copy( this.eye ).cross( _v2 );						_dirVector.copy( _v2 ).cross( _alignVector );						break;					case 'Z':						_alignVector.copy( this.eye ).cross( _v3 );						_dirVector.copy( _v3 ).cross( _alignVector );						break;					case 'XY':						_dirVector.copy( _v3 );						break;					case 'YZ':						_dirVector.copy( _v1 );						break;					case 'XZ':						_alignVector.copy( _v3 );						_dirVector.copy( _v2 );						break;					case 'XYZ':					case 'E':						_dirVector.set( 0, 0, 0 );						break;				}				break;			case 'rotate':			default:				// special case for rotate				_dirVector.set( 0, 0, 0 );		}		if ( _dirVector.length() === 0 ) {			// If in rotate mode, make the plane parallel to camera			this.quaternion.copy( this.cameraQuaternion );		} else {			_tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );			this.quaternion.setFromRotationMatrix( _tempMatrix );		}		super.updateMatrixWorld( force );	}}TransformControlsPlane.prototype.isTransformControlsPlane = true;export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
 |