| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503 | ( function () {	class USDZExporter {		async parse( scene ) {			const files = {};			const modelFileName = 'model.usda'; // model file should be first in USDZ archive so we init it here			files[ modelFileName ] = null;			let output = buildHeader();			const materials = {};			const textures = {};			scene.traverseVisible( object => {				if ( object.isMesh ) {					if ( object.material.isMeshStandardMaterial ) {						const geometry = object.geometry;						const material = object.material;						const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usd';						if ( ! ( geometryFileName in files ) ) {							const meshObject = buildMeshObject( geometry );							files[ geometryFileName ] = buildUSDFileAsString( meshObject );						}						if ( ! ( material.uuid in materials ) ) {							materials[ material.uuid ] = material;						}						output += buildXform( object, geometry, material );					} else {						console.warn( 'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', object );					}				}			} );			output += buildMaterials( materials, textures );			files[ modelFileName ] = fflate.strToU8( output );			output = null;			for ( const id in textures ) {				const texture = textures[ id ];				const color = id.split( '_' )[ 1 ];				const isRGBA = texture.format === 1023;				const canvas = imageToCanvas( texture.image, color );				const blob = await new Promise( resolve => canvas.toBlob( resolve, isRGBA ? 'image/png' : 'image/jpeg', 1 ) );				files[ `textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}` ] = new Uint8Array( await blob.arrayBuffer() );			} // 64 byte alignment			// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109			let offset = 0;			for ( const filename in files ) {				const file = files[ filename ];				const headerSize = 34 + filename.length;				offset += headerSize;				const offsetMod64 = offset & 63;				if ( offsetMod64 !== 4 ) {					const padLength = 64 - offsetMod64;					const padding = new Uint8Array( padLength );					files[ filename ] = [ file, {						extra: {							12345: padding						}					} ];				}				offset = file.length;			}			return fflate.zipSync( files, {				level: 0			} );		}	}	function imageToCanvas( image, color ) {		if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) {			const scale = 1024 / Math.max( image.width, image.height );			const canvas = document.createElement( 'canvas' );			canvas.width = image.width * Math.min( 1, scale );			canvas.height = image.height * Math.min( 1, scale );			const context = canvas.getContext( '2d' );			context.drawImage( image, 0, 0, canvas.width, canvas.height );			if ( color !== undefined ) {				const hex = parseInt( color, 16 );				const r = ( hex >> 16 & 255 ) / 255;				const g = ( hex >> 8 & 255 ) / 255;				const b = ( hex & 255 ) / 255;				const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );				const data = imagedata.data;				for ( let i = 0; i < data.length; i += 4 ) {					data[ i + 0 ] = data[ i + 0 ] * r;					data[ i + 1 ] = data[ i + 1 ] * g;					data[ i + 2 ] = data[ i + 2 ] * b;				}				context.putImageData( imagedata, 0, 0 );			}			return canvas;		}	} //	const PRECISION = 7;	function buildHeader() {		return `#usda 1.0(    customLayerData = {        string creator = "Three.js USDZExporter"    }    metersPerUnit = 1    upAxis = "Y")`;	}	function buildUSDFileAsString( dataToInsert ) {		let output = buildHeader();		output += dataToInsert;		return fflate.strToU8( output );	} // Xform	function buildXform( object, geometry, material ) {		const name = 'Object_' + object.id;		const transform = buildMatrix( object.matrixWorld );		if ( object.matrixWorld.determinant() < 0 ) {			console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object );		}		return `def Xform "${name}" (    prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry>){    matrix4d xformOp:transform = ${transform}    uniform token[] xformOpOrder = ["xformOp:transform"]    rel material:binding = </Materials/Material_${material.id}>}`;	}	function buildMatrix( matrix ) {		const array = matrix.elements;		return `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow( array, 4 )}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;	}	function buildMatrixRow( array, offset ) {		return `(${array[ offset + 0 ]}, ${array[ offset + 1 ]}, ${array[ offset + 2 ]}, ${array[ offset + 3 ]})`;	} // Mesh	function buildMeshObject( geometry ) {		const mesh = buildMesh( geometry );		return `def "Geometry"{  ${mesh}}`;	}	function buildMesh( geometry ) {		const name = 'Geometry';		const attributes = geometry.attributes;		const count = attributes.position.count;		return `    def Mesh "${name}"    {        int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]        int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]        normal3f[] normals = [${buildVector3Array( attributes.normal, count )}] (            interpolation = "vertex"        )        point3f[] points = [${buildVector3Array( attributes.position, count )}]        float2[] primvars:st = [${buildVector2Array( attributes.uv, count )}] (            interpolation = "vertex"        )        uniform token subdivisionScheme = "none"    }`;	}	function buildMeshVertexCount( geometry ) {		const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count;		return Array( count / 3 ).fill( 3 ).join( ', ' );	}	function buildMeshVertexIndices( geometry ) {		const index = geometry.index;		const array = [];		if ( index !== null ) {			for ( let i = 0; i < index.count; i ++ ) {				array.push( index.getX( i ) );			}		} else {			const length = geometry.attributes.position.count;			for ( let i = 0; i < length; i ++ ) {				array.push( i );			}		}		return array.join( ', ' );	}	function buildVector3Array( attribute, count ) {		if ( attribute === undefined ) {			console.warn( 'USDZExporter: Normals missing.' );			return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );		}		const array = [];		for ( let i = 0; i < attribute.count; i ++ ) {			const x = attribute.getX( i );			const y = attribute.getY( i );			const z = attribute.getZ( i );			array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )}, ${z.toPrecision( PRECISION )})` );		}		return array.join( ', ' );	}	function buildVector2Array( attribute, count ) {		if ( attribute === undefined ) {			console.warn( 'USDZExporter: UVs missing.' );			return Array( count ).fill( '(0, 0)' ).join( ', ' );		}		const array = [];		for ( let i = 0; i < attribute.count; i ++ ) {			const x = attribute.getX( i );			const y = attribute.getY( i );			array.push( `(${x.toPrecision( PRECISION )}, ${1 - y.toPrecision( PRECISION )})` );		}		return array.join( ', ' );	} // Materials	function buildMaterials( materials, textures ) {		const array = [];		for ( const uuid in materials ) {			const material = materials[ uuid ];			array.push( buildMaterial( material, textures ) );		}		return `def "Materials"{${array.join( '' )}}`;	}	function buildMaterial( material, textures ) {		// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html		const pad = '            ';		const inputs = [];		const samplers = [];		function buildTexture( texture, mapType, color ) {			const id = texture.id + ( color ? '_' + color.getHexString() : '' );			const isRGBA = texture.format === 1023;			textures[ id ] = texture;			return `        def Shader "Transform2d_${mapType}" (            sdrMetadata = {                string role = "math"            }        )        {            uniform token info:id = "UsdTransform2d"            float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result>            float2 inputs:scale = ${buildVector2( texture.repeat )}            float2 inputs:translation = ${buildVector2( texture.offset )}            float2 outputs:result        }        def Shader "Texture_${texture.id}_${mapType}"        {            uniform token info:id = "UsdUVTexture"            asset inputs:file = @textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}@            float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>            token inputs:wrapS = "repeat"            token inputs:wrapT = "repeat"            float outputs:r            float outputs:g            float outputs:b            float3 outputs:rgb        }`;		}		if ( material.map !== null ) {			inputs.push( `${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>` );			samplers.push( buildTexture( material.map, 'diffuse', material.color ) );		} else {			inputs.push( `${pad}color3f inputs:diffuseColor = ${buildColor( material.color )}` );		}		if ( material.emissiveMap !== null ) {			inputs.push( `${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>` );			samplers.push( buildTexture( material.emissiveMap, 'emissive' ) );		} else if ( material.emissive.getHex() > 0 ) {			inputs.push( `${pad}color3f inputs:emissiveColor = ${buildColor( material.emissive )}` );		}		if ( material.normalMap !== null ) {			inputs.push( `${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>` );			samplers.push( buildTexture( material.normalMap, 'normal' ) );		}		if ( material.aoMap !== null ) {			inputs.push( `${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>` );			samplers.push( buildTexture( material.aoMap, 'occlusion' ) );		}		if ( material.roughnessMap !== null && material.roughness === 1 ) {			inputs.push( `${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>` );			samplers.push( buildTexture( material.roughnessMap, 'roughness' ) );		} else {			inputs.push( `${pad}float inputs:roughness = ${material.roughness}` );		}		if ( material.metalnessMap !== null && material.metalness === 1 ) {			inputs.push( `${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>` );			samplers.push( buildTexture( material.metalnessMap, 'metallic' ) );		} else {			inputs.push( `${pad}float inputs:metallic = ${material.metalness}` );		}		if ( material.alphaMap !== null ) {			inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>` );			inputs.push( `${pad}float inputs:opacityThreshold = 0.0001` );			samplers.push( buildTexture( material.alphaMap, 'opacity' ) );		} else {			inputs.push( `${pad}float inputs:opacity = ${material.opacity}` );		}		if ( material.isMeshPhysicalMaterial ) {			inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` );			inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` );			inputs.push( `${pad}float inputs:ior = ${material.ior}` );		}		return `    def Material "Material_${material.id}"    {        def Shader "PreviewSurface"        {            uniform token info:id = "UsdPreviewSurface"${inputs.join( '\n' )}            int inputs:useSpecularWorkflow = 0            token outputs:surface        }        token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>        token inputs:frame:stPrimvarName = "st"        def Shader "uvReader_st"        {            uniform token info:id = "UsdPrimvarReader_float2"            token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName>            float2 inputs:fallback = (0.0, 0.0)            float2 outputs:result        }${samplers.join( '\n' )}    }`;	}	function buildColor( color ) {		return `(${color.r}, ${color.g}, ${color.b})`;	}	function buildVector2( vector ) {		return `(${vector.x}, ${vector.y})`;	}	THREE.USDZExporter = USDZExporter;} )();
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