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							- import {
 
- 	FrontSide,
 
- 	LessEqualDepth,
 
- 	NoColors,
 
- 	NormalBlending,
 
- 	ShaderMaterial
 
- } from '../../../../build/three.module.js';
 
- import { NodeBuilder } from '../core/NodeBuilder.js';
 
- import { ColorNode } from '../inputs/ColorNode.js';
 
- import { PositionNode } from '../accessors/PositionNode.js';
 
- import { RawNode } from './nodes/RawNode.js';
 
- class NodeMaterial extends ShaderMaterial {
 
- 	constructor( vertex, fragment ) {
 
- 		super();
 
- 		this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) );
 
- 		this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) );
 
- 		this.updaters = [];
 
- 		this.type = 'NodeMaterial';
 
- 	}
 
- 	get properties() {
 
- 		return this.fragment.properties;
 
- 	}
 
- 	get needsUpdate() {
 
- 		return this.needsCompile;
 
- 	}
 
- 	set needsUpdate( value ) {
 
- 		if ( value === true ) this.version ++;
 
- 		this.needsCompile = value;
 
- 	}
 
- 	onBeforeCompile( shader, renderer ) {
 
- 		this.build( { renderer: renderer } );
 
- 		shader.defines = this.defines;
 
- 		shader.uniforms = this.uniforms;
 
- 		shader.vertexShader = this.vertexShader;
 
- 		shader.fragmentShader = this.fragmentShader;
 
- 		shader.extensionDerivatives = ( this.extensions.derivatives === true );
 
- 		shader.extensionFragDepth = ( this.extensions.fragDepth === true );
 
- 		shader.extensionDrawBuffers = ( this.extensions.drawBuffers === true );
 
- 		shader.extensionShaderTextureLOD = ( this.extensions.shaderTextureLOD === true );
 
- 	}
 
- 	customProgramCacheKey() {
 
- 		const hash = this.getHash();
 
- 		return hash;
 
- 	}
 
- 	getHash() {
 
- 		let hash = '{';
 
- 		hash += '"vertex":' + this.vertex.getHash() + ',';
 
- 		hash += '"fragment":' + this.fragment.getHash();
 
- 		hash += '}';
 
- 		return hash;
 
- 	}
 
- 	updateFrame( frame ) {
 
- 		for ( let i = 0; i < this.updaters.length; ++ i ) {
 
- 			frame.updateNode( this.updaters[ i ] );
 
- 		}
 
- 	}
 
- 	build( params = {} ) {
 
- 		const builder = params.builder || new NodeBuilder();
 
- 		builder.setMaterial( this, params.renderer );
 
- 		builder.build( this.vertex, this.fragment );
 
- 		this.vertexShader = builder.getCode( 'vertex' );
 
- 		this.fragmentShader = builder.getCode( 'fragment' );
 
- 		this.defines = builder.defines;
 
- 		this.uniforms = builder.uniforms;
 
- 		this.extensions = builder.extensions;
 
- 		this.updaters = builder.updaters;
 
- 		this.fog = builder.requires.fog;
 
- 		this.lights = builder.requires.lights;
 
- 		this.transparent = builder.requires.transparent || this.blending > NormalBlending;
 
- 		return this;
 
- 	}
 
- 	copy( source ) {
 
- 		const uuid = this.uuid;
 
- 		for ( const name in source ) {
 
- 			this[ name ] = source[ name ];
 
- 		}
 
- 		this.uuid = uuid;
 
- 		if ( source.userData !== undefined ) {
 
- 			this.userData = JSON.parse( JSON.stringify( source.userData ) );
 
- 		}
 
- 		return this;
 
- 	}
 
- 	toJSON( meta ) {
 
- 		const isRootObject = ( meta === undefined || typeof meta === 'string' );
 
- 		if ( isRootObject ) {
 
- 			meta = {
 
- 				nodes: {}
 
- 			};
 
- 		}
 
- 		if ( meta && ! meta.materials ) meta.materials = {};
 
- 		if ( ! meta.materials[ this.uuid ] ) {
 
- 			const data = {};
 
- 			data.uuid = this.uuid;
 
- 			data.type = this.type;
 
- 			meta.materials[ data.uuid ] = data;
 
- 			if ( this.name !== '' ) data.name = this.name;
 
- 			if ( this.size !== undefined ) data.size = this.size;
 
- 			if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
 
- 			if ( this.blending !== NormalBlending ) data.blending = this.blending;
 
- 			if ( this.flatShading === true ) data.flatShading = this.flatShading;
 
- 			if ( this.side !== FrontSide ) data.side = this.side;
 
- 			if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
 
- 			if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc;
 
- 			if ( this.depthTest === false ) data.depthTest = this.depthTest;
 
- 			if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
 
- 			if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
 
- 			if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
 
- 			if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
 
- 			if ( this.scale !== undefined ) data.scale = this.scale;
 
- 			if ( this.dithering === true ) data.dithering = true;
 
- 			if ( this.wireframe === true ) data.wireframe = this.wireframe;
 
- 			if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
 
- 			if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
 
- 			if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
 
- 			if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
 
- 			if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
 
- 			if ( this.visible === false ) data.visible = false;
 
- 			if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
 
- 			data.fog = this.fog;
 
- 			data.lights = this.lights;
 
- 			data.vertex = this.vertex.toJSON( meta ).uuid;
 
- 			data.fragment = this.fragment.toJSON( meta ).uuid;
 
- 		}
 
- 		meta.material = this.uuid;
 
- 		return meta;
 
- 	}
 
- }
 
- NodeMaterial.prototype.isNodeMaterial = true;
 
- export { NodeMaterial };
 
 
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