| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044 | ( function () {	var CameraControls = function ( object, domElement ) {		if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' );		if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );		this.object = object;		this.domElement = domElement; // Set to false to disable this control		this.enabled = true; // "target" sets the location of focus, where the object orbits around		this.target = new THREE.Vector3(); // Set to true to enable trackball behavior		this.trackball = false; // How far you can dolly in and out ( PerspectiveCamera only )		this.minDistance = 0;		this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )		this.minZoom = 0;		this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.		// Range is 0 to Math.PI radians.		this.minPolarAngle = 0; // radians		this.maxPolarAngle = Math.PI; // radians		// How far you can orbit horizontally, upper and lower limits.		// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].		this.minAzimuthAngle = - Infinity; // radians		this.maxAzimuthAngle = Infinity; // radians		// Set to true to enable damping (inertia)		// If damping is enabled, you must call controls.update() in your animation loop		this.enableDamping = false;		this.dampingFactor = 0.05; // This option enables dollying in and out; property named as "zoom" for backwards compatibility		// Set to false to disable zooming		this.enableZoom = true;		this.zoomSpeed = 1.0; // Set to false to disable rotating		this.enableRotate = true;		this.rotateSpeed = 1.0; // Set to false to disable panning		this.enablePan = true;		this.panSpeed = 1.0;		this.screenSpacePanning = false; // if true, pan in screen-space		this.keyPanSpeed = 7.0; // pixels moved per arrow key push		// Set to true to automatically rotate around the target		// If auto-rotate is enabled, you must call controls.update() in your animation loop		// auto-rotate is not supported for trackball behavior		this.autoRotate = false;		this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60		// Set to false to disable use of the keys		this.enableKeys = true; // The four arrow keys		this.keys = {			LEFT: 37,			UP: 38,			RIGHT: 39,			BOTTOM: 40		}; // Mouse buttons		this.mouseButtons = {			LEFT: THREE.MOUSE.ROTATE,			MIDDLE: THREE.MOUSE.DOLLY,			RIGHT: THREE.MOUSE.PAN		}; // Touch fingers		this.touches = {			ONE: THREE.TOUCH.ROTATE,			TWO: THREE.TOUCH.DOLLY_PAN		}; // for reset		this.target0 = this.target.clone();		this.position0 = this.object.position.clone();		this.quaternion0 = this.object.quaternion.clone();		this.zoom0 = this.object.zoom; //		// public methods		//		this.getPolarAngle = function () {			return spherical.phi;		};		this.getAzimuthalAngle = function () {			return spherical.theta;		};		this.saveState = function () {			scope.target0.copy( scope.target );			scope.position0.copy( scope.object.position );			scope.quaternion0.copy( scope.object.quaternion );			scope.zoom0 = scope.object.zoom;		};		this.reset = function () {			scope.target.copy( scope.target0 );			scope.object.position.copy( scope.position0 );			scope.object.quaternion.copy( scope.quaternion0 );			scope.object.zoom = scope.zoom0;			scope.object.updateProjectionMatrix();			scope.dispatchEvent( changeEvent );			scope.update();			state = STATE.NONE;		}; // this method is exposed, but perhaps it would be better if we can make it private...		this.update = function () {			var offset = new THREE.Vector3(); // so camera.up is the orbit axis			var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );			var quatInverse = quat.clone().invert();			var lastPosition = new THREE.Vector3();			var lastQuaternion = new THREE.Quaternion();			var q = new THREE.Quaternion();			var vec = new THREE.Vector3();			return function update() {				var position = scope.object.position;				offset.copy( position ).sub( scope.target );				if ( scope.trackball ) {					// rotate around screen-space y-axis					if ( sphericalDelta.theta ) {						vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion );						var factor = scope.enableDamping ? scope.dampingFactor : 1;						q.setFromAxisAngle( vec, sphericalDelta.theta * factor );						scope.object.quaternion.premultiply( q );						offset.applyQuaternion( q );					} // rotate around screen-space x-axis					if ( sphericalDelta.phi ) {						vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion );						var factor = scope.enableDamping ? scope.dampingFactor : 1;						q.setFromAxisAngle( vec, sphericalDelta.phi * factor );						scope.object.quaternion.premultiply( q );						offset.applyQuaternion( q );					}					offset.multiplyScalar( scale );					offset.clampLength( scope.minDistance, scope.maxDistance );				} else {					// rotate offset to "y-axis-is-up" space					offset.applyQuaternion( quat );					if ( scope.autoRotate && state === STATE.NONE ) {						rotateLeft( getAutoRotationAngle() );					}					spherical.setFromVector3( offset );					if ( scope.enableDamping ) {						spherical.theta += sphericalDelta.theta * scope.dampingFactor;						spherical.phi += sphericalDelta.phi * scope.dampingFactor;					} else {						spherical.theta += sphericalDelta.theta;						spherical.phi += sphericalDelta.phi;					} // restrict theta to be between desired limits					spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); // restrict phi to be between desired limits					spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );					spherical.makeSafe();					spherical.radius *= scale; // restrict radius to be between desired limits					spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );					offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space					offset.applyQuaternion( quatInverse );				} // move target to panned location				if ( scope.enableDamping === true ) {					scope.target.addScaledVector( panOffset, scope.dampingFactor );				} else {					scope.target.add( panOffset );				}				position.copy( scope.target ).add( offset );				if ( scope.trackball === false ) {					scope.object.lookAt( scope.target );				}				if ( scope.enableDamping === true ) {					sphericalDelta.theta *= 1 - scope.dampingFactor;					sphericalDelta.phi *= 1 - scope.dampingFactor;					panOffset.multiplyScalar( 1 - scope.dampingFactor );				} else {					sphericalDelta.set( 0, 0, 0 );					panOffset.set( 0, 0, 0 );				}				scale = 1; // update condition is:				// min(camera displacement, camera rotation in radians)^2 > EPS				// using small-angle approximation cos(x/2) = 1 - x^2 / 8				if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {					scope.dispatchEvent( changeEvent );					lastPosition.copy( scope.object.position );					lastQuaternion.copy( scope.object.quaternion );					zoomChanged = false;					return true;				}				return false;			};		}();		this.dispose = function () {			scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );			scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );			scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );			scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );			scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );			scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );			document.removeEventListener( 'mousemove', onMouseMove, false );			document.removeEventListener( 'mouseup', onMouseUp, false );			scope.domElement.removeEventListener( 'keydown', onKeyDown, false ); //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?		}; //		// internals		//		var scope = this;		var changeEvent = {			type: 'change'		};		var startEvent = {			type: 'start'		};		var endEvent = {			type: 'end'		};		var STATE = {			NONE: - 1,			ROTATE: 0,			DOLLY: 1,			PAN: 2,			TOUCH_ROTATE: 3,			TOUCH_PAN: 4,			TOUCH_DOLLY_PAN: 5,			TOUCH_DOLLY_ROTATE: 6		};		var state = STATE.NONE;		var EPS = 0.000001; // current position in spherical coordinates		var spherical = new THREE.Spherical();		var sphericalDelta = new THREE.Spherical();		var scale = 1;		var panOffset = new THREE.Vector3();		var zoomChanged = false;		var rotateStart = new THREE.Vector2();		var rotateEnd = new THREE.Vector2();		var rotateDelta = new THREE.Vector2();		var panStart = new THREE.Vector2();		var panEnd = new THREE.Vector2();		var panDelta = new THREE.Vector2();		var dollyStart = new THREE.Vector2();		var dollyEnd = new THREE.Vector2();		var dollyDelta = new THREE.Vector2();		function getAutoRotationAngle() {			return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;		}		function getZoomScale() {			return Math.pow( 0.95, scope.zoomSpeed );		}		function rotateLeft( angle ) {			sphericalDelta.theta -= angle;		}		function rotateUp( angle ) {			sphericalDelta.phi -= angle;		}		var panLeft = function () {			var v = new THREE.Vector3();			return function panLeft( distance, objectMatrix ) {				v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix				v.multiplyScalar( - distance );				panOffset.add( v );			};		}();		var panUp = function () {			var v = new THREE.Vector3();			return function panUp( distance, objectMatrix ) {				if ( scope.screenSpacePanning === true ) {					v.setFromMatrixColumn( objectMatrix, 1 );				} else {					v.setFromMatrixColumn( objectMatrix, 0 );					v.crossVectors( scope.object.up, v );				}				v.multiplyScalar( distance );				panOffset.add( v );			};		}(); // deltaX and deltaY are in pixels; right and down are positive		var pan = function () {			var offset = new THREE.Vector3();			return function pan( deltaX, deltaY ) {				var element = scope.domElement;				if ( scope.object.isPerspectiveCamera ) {					// perspective					var position = scope.object.position;					offset.copy( position ).sub( scope.target );					var targetDistance = offset.length(); // half of the fov is center to top of screen					targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed					panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );					panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );				} else if ( scope.object.isOrthographicCamera ) {					// orthographic					panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );					panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );				} else {					// camera neither orthographic nor perspective					console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' );					scope.enablePan = false;				}			};		}();		function dollyIn( dollyScale ) {			if ( scope.object.isPerspectiveCamera ) {				scale /= dollyScale;			} else if ( scope.object.isOrthographicCamera ) {				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );				scope.object.updateProjectionMatrix();				zoomChanged = true;			} else {				console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );				scope.enableZoom = false;			}		}		function dollyOut( dollyScale ) {			if ( scope.object.isPerspectiveCamera ) {				scale *= dollyScale;			} else if ( scope.object.isOrthographicCamera ) {				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );				scope.object.updateProjectionMatrix();				zoomChanged = true;			} else {				console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );				scope.enableZoom = false;			}		} //		// event callbacks - update the object state		//		function handleMouseDownRotate( event ) {			rotateStart.set( event.clientX, event.clientY );		}		function handleMouseDownDolly( event ) {			dollyStart.set( event.clientX, event.clientY );		}		function handleMouseDownPan( event ) {			panStart.set( event.clientX, event.clientY );		}		function handleMouseMoveRotate( event ) {			rotateEnd.set( event.clientX, event.clientY );			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );			var element = scope.domElement;			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );			rotateStart.copy( rotateEnd );			scope.update();		}		function handleMouseMoveDolly( event ) {			dollyEnd.set( event.clientX, event.clientY );			dollyDelta.subVectors( dollyEnd, dollyStart );			if ( dollyDelta.y > 0 ) {				dollyIn( getZoomScale() );			} else if ( dollyDelta.y < 0 ) {				dollyOut( getZoomScale() );			}			dollyStart.copy( dollyEnd );			scope.update();		}		function handleMouseMovePan( event ) {			panEnd.set( event.clientX, event.clientY );			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );			pan( panDelta.x, panDelta.y );			panStart.copy( panEnd );			scope.update();		}		function handleMouseUp() { // no-op		}		function handleMouseWheel( event ) {			if ( event.deltaY < 0 ) {				dollyOut( getZoomScale() );			} else if ( event.deltaY > 0 ) {				dollyIn( getZoomScale() );			}			scope.update();		}		function handleKeyDown( event ) {			var needsUpdate = false;			switch ( event.keyCode ) {				case scope.keys.UP:					pan( 0, scope.keyPanSpeed );					needsUpdate = true;					break;				case scope.keys.BOTTOM:					pan( 0, - scope.keyPanSpeed );					needsUpdate = true;					break;				case scope.keys.LEFT:					pan( scope.keyPanSpeed, 0 );					needsUpdate = true;					break;				case scope.keys.RIGHT:					pan( - scope.keyPanSpeed, 0 );					needsUpdate = true;					break;			}			if ( needsUpdate ) {				// prevent the browser from scrolling on cursor keys				event.preventDefault();				scope.update();			}		}		function handleTouchStartRotate( event ) {			if ( event.touches.length == 1 ) {				rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );			} else {				var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );				var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );				rotateStart.set( x, y );			}		}		function handleTouchStartPan( event ) {			if ( event.touches.length == 1 ) {				panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );			} else {				var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );				var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );				panStart.set( x, y );			}		}		function handleTouchStartDolly( event ) {			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;			var distance = Math.sqrt( dx * dx + dy * dy );			dollyStart.set( 0, distance );		}		function handleTouchStartDollyPan( event ) {			if ( scope.enableZoom ) handleTouchStartDolly( event );			if ( scope.enablePan ) handleTouchStartPan( event );		}		function handleTouchStartDollyRotate( event ) {			if ( scope.enableZoom ) handleTouchStartDolly( event );			if ( scope.enableRotate ) handleTouchStartRotate( event );		}		function handleTouchMoveRotate( event ) {			if ( event.touches.length == 1 ) {				rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );			} else {				var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );				var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );				rotateEnd.set( x, y );			}			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );			var element = scope.domElement;			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );			rotateStart.copy( rotateEnd );		}		function handleTouchMovePan( event ) {			if ( event.touches.length == 1 ) {				panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );			} else {				var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );				var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );				panEnd.set( x, y );			}			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );			pan( panDelta.x, panDelta.y );			panStart.copy( panEnd );		}		function handleTouchMoveDolly( event ) {			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;			var distance = Math.sqrt( dx * dx + dy * dy );			dollyEnd.set( 0, distance );			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );			dollyIn( dollyDelta.y );			dollyStart.copy( dollyEnd );		}		function handleTouchMoveDollyPan( event ) {			if ( scope.enableZoom ) handleTouchMoveDolly( event );			if ( scope.enablePan ) handleTouchMovePan( event );		}		function handleTouchMoveDollyRotate( event ) {			if ( scope.enableZoom ) handleTouchMoveDolly( event );			if ( scope.enableRotate ) handleTouchMoveRotate( event );		}		function handleTouchEnd() { // no-op		} //		// event handlers - FSM: listen for events and reset state		//		function onMouseDown( event ) {			if ( scope.enabled === false ) return; // Prevent the browser from scrolling.			event.preventDefault(); // Manually set the focus since calling preventDefault above			// prevents the browser from setting it automatically.			scope.domElement.focus ? scope.domElement.focus() : window.focus();			var mouseAction;			switch ( event.button ) {				case 0:					mouseAction = scope.mouseButtons.LEFT;					break;				case 1:					mouseAction = scope.mouseButtons.MIDDLE;					break;				case 2:					mouseAction = scope.mouseButtons.RIGHT;					break;				default:					mouseAction = - 1;			}			switch ( mouseAction ) {				case THREE.MOUSE.DOLLY:					if ( scope.enableZoom === false ) return;					handleMouseDownDolly( event );					state = STATE.DOLLY;					break;				case THREE.MOUSE.ROTATE:					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {						if ( scope.enablePan === false ) return;						handleMouseDownPan( event );						state = STATE.PAN;					} else {						if ( scope.enableRotate === false ) return;						handleMouseDownRotate( event );						state = STATE.ROTATE;					}					break;				case THREE.MOUSE.PAN:					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {						if ( scope.enableRotate === false ) return;						handleMouseDownRotate( event );						state = STATE.ROTATE;					} else {						if ( scope.enablePan === false ) return;						handleMouseDownPan( event );						state = STATE.PAN;					}					break;				default:					state = STATE.NONE;			}			if ( state !== STATE.NONE ) {				document.addEventListener( 'mousemove', onMouseMove, false );				document.addEventListener( 'mouseup', onMouseUp, false );				scope.dispatchEvent( startEvent );			}		}		function onMouseMove( event ) {			if ( scope.enabled === false ) return;			event.preventDefault();			switch ( state ) {				case STATE.ROTATE:					if ( scope.enableRotate === false ) return;					handleMouseMoveRotate( event );					break;				case STATE.DOLLY:					if ( scope.enableZoom === false ) return;					handleMouseMoveDolly( event );					break;				case STATE.PAN:					if ( scope.enablePan === false ) return;					handleMouseMovePan( event );					break;			}		}		function onMouseUp( event ) {			if ( scope.enabled === false ) return;			handleMouseUp( event );			document.removeEventListener( 'mousemove', onMouseMove, false );			document.removeEventListener( 'mouseup', onMouseUp, false );			scope.dispatchEvent( endEvent );			state = STATE.NONE;		}		function onMouseWheel( event ) {			if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;			event.preventDefault();			event.stopPropagation();			scope.dispatchEvent( startEvent );			handleMouseWheel( event );			scope.dispatchEvent( endEvent );		}		function onKeyDown( event ) {			if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;			handleKeyDown( event );		}		function onTouchStart( event ) {			if ( scope.enabled === false ) return;			event.preventDefault();			switch ( event.touches.length ) {				case 1:					switch ( scope.touches.ONE ) {						case THREE.TOUCH.ROTATE:							if ( scope.enableRotate === false ) return;							handleTouchStartRotate( event );							state = STATE.TOUCH_ROTATE;							break;						case THREE.TOUCH.PAN:							if ( scope.enablePan === false ) return;							handleTouchStartPan( event );							state = STATE.TOUCH_PAN;							break;						default:							state = STATE.NONE;					}					break;				case 2:					switch ( scope.touches.TWO ) {						case THREE.TOUCH.DOLLY_PAN:							if ( scope.enableZoom === false && scope.enablePan === false ) return;							handleTouchStartDollyPan( event );							state = STATE.TOUCH_DOLLY_PAN;							break;						case THREE.TOUCH.DOLLY_ROTATE:							if ( scope.enableZoom === false && scope.enableRotate === false ) return;							handleTouchStartDollyRotate( event );							state = STATE.TOUCH_DOLLY_ROTATE;							break;						default:							state = STATE.NONE;					}					break;				default:					state = STATE.NONE;			}			if ( state !== STATE.NONE ) {				scope.dispatchEvent( startEvent );			}		}		function onTouchMove( event ) {			if ( scope.enabled === false ) return;			event.preventDefault();			event.stopPropagation();			switch ( state ) {				case STATE.TOUCH_ROTATE:					if ( scope.enableRotate === false ) return;					handleTouchMoveRotate( event );					scope.update();					break;				case STATE.TOUCH_PAN:					if ( scope.enablePan === false ) return;					handleTouchMovePan( event );					scope.update();					break;				case STATE.TOUCH_DOLLY_PAN:					if ( scope.enableZoom === false && scope.enablePan === false ) return;					handleTouchMoveDollyPan( event );					scope.update();					break;				case STATE.TOUCH_DOLLY_ROTATE:					if ( scope.enableZoom === false && scope.enableRotate === false ) return;					handleTouchMoveDollyRotate( event );					scope.update();					break;				default:					state = STATE.NONE;			}		}		function onTouchEnd( event ) {			if ( scope.enabled === false ) return;			handleTouchEnd( event );			scope.dispatchEvent( endEvent );			state = STATE.NONE;		}		function onContextMenu( event ) {			if ( scope.enabled === false ) return;			event.preventDefault();		} //		scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );		scope.domElement.addEventListener( 'mousedown', onMouseDown, false );		scope.domElement.addEventListener( 'wheel', onMouseWheel, false );		scope.domElement.addEventListener( 'touchstart', onTouchStart, false );		scope.domElement.addEventListener( 'touchend', onTouchEnd, false );		scope.domElement.addEventListener( 'touchmove', onTouchMove, false );		scope.domElement.addEventListener( 'keydown', onKeyDown, false ); // make sure element can receive keys.		if ( scope.domElement.tabIndex === - 1 ) {			scope.domElement.tabIndex = 0;		} // force an update at start		this.object.lookAt( scope.target );		this.update();		this.saveState();	};	CameraControls.prototype = Object.create( THREE.EventDispatcher.prototype );	CameraControls.prototype.constructor = CameraControls; // OrbitControls maintains the "up" direction, camera.up (+Y by default).	//	//    Orbit - left mouse / touch: one-finger move	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish	//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move	var OrbitControls = function ( object, domElement ) {		CameraControls.call( this, object, domElement );		this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;		this.mouseButtons.RIGHT = THREE.MOUSE.PAN;		this.touches.ONE = THREE.TOUCH.ROTATE;		this.touches.TWO = THREE.TOUCH.DOLLY_PAN;	};	OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );	OrbitControls.prototype.constructor = OrbitControls; // MapControls maintains the "up" direction, camera.up (+Y by default)	//	//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish	//    Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move	var MapControls = function ( object, domElement ) {		CameraControls.call( this, object, domElement );		this.mouseButtons.LEFT = THREE.MOUSE.PAN;		this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;		this.touches.ONE = THREE.TOUCH.PAN;		this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;	};	MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );	MapControls.prototype.constructor = MapControls; // TrackballControls allows the camera to rotate over the polls and does not maintain camera.up	//	//    Orbit - left mouse / touch: one-finger move	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish	//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move	var TrackballControls = function ( object, domElement ) {		CameraControls.call( this, object, domElement );		this.trackball = true;		this.screenSpacePanning = true;		this.autoRotate = false;		this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;		this.mouseButtons.RIGHT = THREE.MOUSE.PAN;		this.touches.ONE = THREE.TOUCH.ROTATE;		this.touches.TWO = THREE.TOUCH.DOLLY_PAN;	};	TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );	TrackballControls.prototype.constructor = TrackballControls;	THREE.CameraControls = CameraControls;	THREE.MapControls = MapControls;	THREE.OrbitControls = OrbitControls;	THREE.TrackballControls = TrackballControls;} )();
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