| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465 | ( function () {	const _v1 = new THREE.Vector3();	const _v2 = new THREE.Vector3();	const _plane = new THREE.Plane();	const _line1 = new THREE.Line3();	const _line2 = new THREE.Line3();	const _sphere = new THREE.Sphere();	const _capsule = new THREE.Capsule();	class Octree {		constructor( box ) {			this.triangles = [];			this.box = box;			this.subTrees = [];		}		addTriangle( triangle ) {			if ( ! this.bounds ) this.bounds = new THREE.Box3();			this.bounds.min.x = Math.min( this.bounds.min.x, triangle.a.x, triangle.b.x, triangle.c.x );			this.bounds.min.y = Math.min( this.bounds.min.y, triangle.a.y, triangle.b.y, triangle.c.y );			this.bounds.min.z = Math.min( this.bounds.min.z, triangle.a.z, triangle.b.z, triangle.c.z );			this.bounds.max.x = Math.max( this.bounds.max.x, triangle.a.x, triangle.b.x, triangle.c.x );			this.bounds.max.y = Math.max( this.bounds.max.y, triangle.a.y, triangle.b.y, triangle.c.y );			this.bounds.max.z = Math.max( this.bounds.max.z, triangle.a.z, triangle.b.z, triangle.c.z );			this.triangles.push( triangle );			return this;		}		calcBox() {			this.box = this.bounds.clone(); // offset small ammount to account for regular grid			this.box.min.x -= 0.01;			this.box.min.y -= 0.01;			this.box.min.z -= 0.01;			return this;		}		split( level ) {			if ( ! this.box ) return;			const subTrees = [];			const halfsize = _v2.copy( this.box.max ).sub( this.box.min ).multiplyScalar( 0.5 );			for ( let x = 0; x < 2; x ++ ) {				for ( let y = 0; y < 2; y ++ ) {					for ( let z = 0; z < 2; z ++ ) {						const box = new THREE.Box3();						const v = _v1.set( x, y, z );						box.min.copy( this.box.min ).add( v.multiply( halfsize ) );						box.max.copy( box.min ).add( halfsize );						subTrees.push( new Octree( box ) );					}				}			}			let triangle;			while ( triangle = this.triangles.pop() ) {				for ( let i = 0; i < subTrees.length; i ++ ) {					if ( subTrees[ i ].box.intersectsTriangle( triangle ) ) {						subTrees[ i ].triangles.push( triangle );					}				}			}			for ( let i = 0; i < subTrees.length; i ++ ) {				const len = subTrees[ i ].triangles.length;				if ( len > 8 && level < 16 ) {					subTrees[ i ].split( level + 1 );				}				if ( len !== 0 ) {					this.subTrees.push( subTrees[ i ] );				}			}			return this;		}		build() {			this.calcBox();			this.split( 0 );			return this;		}		getRayTriangles( ray, triangles ) {			for ( let i = 0; i < this.subTrees.length; i ++ ) {				const subTree = this.subTrees[ i ];				if ( ! ray.intersectsBox( subTree.box ) ) continue;				if ( subTree.triangles.length > 0 ) {					for ( let j = 0; j < subTree.triangles.length; j ++ ) {						if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );					}				} else {					subTree.getRayTriangles( ray, triangles );				}			}			return triangles;		}		triangleCapsuleIntersect( capsule, triangle ) {			triangle.getPlane( _plane );			const d1 = _plane.distanceToPoint( capsule.start ) - capsule.radius;			const d2 = _plane.distanceToPoint( capsule.end ) - capsule.radius;			if ( d1 > 0 && d2 > 0 || d1 < - capsule.radius && d2 < - capsule.radius ) {				return false;			}			const delta = Math.abs( d1 / ( Math.abs( d1 ) + Math.abs( d2 ) ) );			const intersectPoint = _v1.copy( capsule.start ).lerp( capsule.end, delta );			if ( triangle.containsPoint( intersectPoint ) ) {				return {					normal: _plane.normal.clone(),					point: intersectPoint.clone(),					depth: Math.abs( Math.min( d1, d2 ) )				};			}			const r2 = capsule.radius * capsule.radius;			const line1 = _line1.set( capsule.start, capsule.end );			const lines = [[ triangle.a, triangle.b ], [ triangle.b, triangle.c ], [ triangle.c, triangle.a ]];			for ( let i = 0; i < lines.length; i ++ ) {				const line2 = _line2.set( lines[ i ][ 0 ], lines[ i ][ 1 ] );				const [ point1, point2 ] = capsule.lineLineMinimumPoints( line1, line2 );				if ( point1.distanceToSquared( point2 ) < r2 ) {					return {						normal: point1.clone().sub( point2 ).normalize(),						point: point2.clone(),						depth: capsule.radius - point1.distanceTo( point2 )					};				}			}			return false;		}		triangleSphereIntersect( sphere, triangle ) {			triangle.getPlane( _plane );			if ( ! sphere.intersectsPlane( _plane ) ) return false;			const depth = Math.abs( _plane.distanceToSphere( sphere ) );			const r2 = sphere.radius * sphere.radius - depth * depth;			const plainPoint = _plane.projectPoint( sphere.center, _v1 );			if ( triangle.containsPoint( sphere.center ) ) {				return {					normal: _plane.normal.clone(),					point: plainPoint.clone(),					depth: Math.abs( _plane.distanceToSphere( sphere ) )				};			}			const lines = [[ triangle.a, triangle.b ], [ triangle.b, triangle.c ], [ triangle.c, triangle.a ]];			for ( let i = 0; i < lines.length; i ++ ) {				_line1.set( lines[ i ][ 0 ], lines[ i ][ 1 ] );				_line1.closestPointToPoint( plainPoint, true, _v2 );				const d = _v2.distanceToSquared( sphere.center );				if ( d < r2 ) {					return {						normal: sphere.center.clone().sub( _v2 ).normalize(),						point: _v2.clone(),						depth: sphere.radius - Math.sqrt( d )					};				}			}			return false;		}		getSphereTriangles( sphere, triangles ) {			for ( let i = 0; i < this.subTrees.length; i ++ ) {				const subTree = this.subTrees[ i ];				if ( ! sphere.intersectsBox( subTree.box ) ) continue;				if ( subTree.triangles.length > 0 ) {					for ( let j = 0; j < subTree.triangles.length; j ++ ) {						if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );					}				} else {					subTree.getSphereTriangles( sphere, triangles );				}			}		}		getCapsuleTriangles( capsule, triangles ) {			for ( let i = 0; i < this.subTrees.length; i ++ ) {				const subTree = this.subTrees[ i ];				if ( ! capsule.intersectsBox( subTree.box ) ) continue;				if ( subTree.triangles.length > 0 ) {					for ( let j = 0; j < subTree.triangles.length; j ++ ) {						if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );					}				} else {					subTree.getCapsuleTriangles( capsule, triangles );				}			}		}		sphereIntersect( sphere ) {			_sphere.copy( sphere );			const triangles = [];			let result,				hit = false;			this.getSphereTriangles( sphere, triangles );			for ( let i = 0; i < triangles.length; i ++ ) {				if ( result = this.triangleSphereIntersect( _sphere, triangles[ i ] ) ) {					hit = true;					_sphere.center.add( result.normal.multiplyScalar( result.depth ) );				}			}			if ( hit ) {				const collisionVector = _sphere.center.clone().sub( sphere.center );				const depth = collisionVector.length();				return {					normal: collisionVector.normalize(),					depth: depth				};			}			return false;		}		capsuleIntersect( capsule ) {			_capsule.copy( capsule );			const triangles = [];			let result,				hit = false;			this.getCapsuleTriangles( _capsule, triangles );			for ( let i = 0; i < triangles.length; i ++ ) {				if ( result = this.triangleCapsuleIntersect( _capsule, triangles[ i ] ) ) {					hit = true;					_capsule.translate( result.normal.multiplyScalar( result.depth ) );				}			}			if ( hit ) {				const collisionVector = _capsule.getCenter( new THREE.Vector3() ).sub( capsule.getCenter( _v1 ) );				const depth = collisionVector.length();				return {					normal: collisionVector.normalize(),					depth: depth				};			}			return false;		}		rayIntersect( ray ) {			if ( ray.direction.length() === 0 ) return;			const triangles = [];			let triangle,				position,				distance = 1e100;			this.getRayTriangles( ray, triangles );			for ( let i = 0; i < triangles.length; i ++ ) {				const result = ray.intersectTriangle( triangles[ i ].a, triangles[ i ].b, triangles[ i ].c, true, _v1 );				if ( result ) {					const newdistance = result.sub( ray.origin ).length();					if ( distance > newdistance ) {						position = result.clone().add( ray.origin );						distance = newdistance;						triangle = triangles[ i ];					}				}			}			return distance < 1e100 ? {				distance: distance,				triangle: triangle,				position: position			} : false;		}		fromGraphNode( group ) {			group.updateWorldMatrix( true, true );			group.traverse( obj => {				if ( obj.isMesh === true ) {					let geometry,						isTemp = false;					if ( obj.geometry.index !== null ) {						isTemp = true;						geometry = obj.geometry.toNonIndexed();					} else {						geometry = obj.geometry;					}					const positionAttribute = geometry.getAttribute( 'position' );					for ( let i = 0; i < positionAttribute.count; i += 3 ) {						const v1 = new THREE.Vector3().fromBufferAttribute( positionAttribute, i );						const v2 = new THREE.Vector3().fromBufferAttribute( positionAttribute, i + 1 );						const v3 = new THREE.Vector3().fromBufferAttribute( positionAttribute, i + 2 );						v1.applyMatrix4( obj.matrixWorld );						v2.applyMatrix4( obj.matrixWorld );						v3.applyMatrix4( obj.matrixWorld );						this.addTriangle( new THREE.Triangle( v1, v2, v3 ) );					}					if ( isTemp ) {						geometry.dispose();					}				}			} );			this.build();			return this;		}	}	THREE.Octree = Octree;} )();
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