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							- import { WebGLRenderTarget } from 'three';
 
- class WebGPUTextureRenderer {
 
- 	constructor( renderer, options = {} ) {
 
- 		this.renderer = renderer;
 
- 		// @TODO: Consider to introduce WebGPURenderTarget or rename WebGLRenderTarget to just RenderTarget
 
- 		this.renderTarget = new WebGLRenderTarget( options );
 
- 	}
 
- 	getTexture() {
 
- 		return this.renderTarget.texture;
 
- 	}
 
- 	setSize( width, height ) {
 
- 		this.renderTarget.setSize( width, height );
 
- 	}
 
- 	render( scene, camera ) {
 
- 		const renderer = this.renderer;
 
- 		const renderTarget = this.renderTarget;
 
- 		renderer.setRenderTarget( renderTarget );
 
- 		renderer.render( scene, camera );
 
- 		renderer.setRenderTarget( null );
 
- 	}
 
- }
 
- export default WebGPUTextureRenderer;
 
 
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