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							- import { GPUIndexFormat, GPUTextureFormat, GPUStoreOp } from './constants.js';
 
- import WebGPUObjects from './WebGPUObjects.js';
 
- import WebGPUAttributes from './WebGPUAttributes.js';
 
- import WebGPUGeometries from './WebGPUGeometries.js';
 
- import WebGPUInfo from './WebGPUInfo.js';
 
- import WebGPUProperties from './WebGPUProperties.js';
 
- import WebGPURenderPipelines from './WebGPURenderPipelines.js';
 
- import WebGPUComputePipelines from './WebGPUComputePipelines.js';
 
- import WebGPUBindings from './WebGPUBindings.js';
 
- import WebGPURenderLists from './WebGPURenderLists.js';
 
- import WebGPUTextures from './WebGPUTextures.js';
 
- import WebGPUBackground from './WebGPUBackground.js';
 
- import WebGPUNodes from './nodes/WebGPUNodes.js';
 
- import { Frustum, Matrix4, Vector3, Color, LinearEncoding } from 'three';
 
- console.info( 'THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276.' );
 
- Matrix4.prototype.makePerspective = function ( left, right, top, bottom, near, far ) {
 
- 	const te = this.elements;
 
- 	const x = 2 * near / ( right - left );
 
- 	const y = 2 * near / ( top - bottom );
 
- 	const a = ( right + left ) / ( right - left );
 
- 	const b = ( top + bottom ) / ( top - bottom );
 
- 	const c = - far / ( far - near );
 
- 	const d = - far * near / ( far - near );
 
- 	te[ 0 ] = x;	te[ 4 ] = 0;	te[ 8 ] = a;	te[ 12 ] = 0;
 
- 	te[ 1 ] = 0;	te[ 5 ] = y;	te[ 9 ] = b;	te[ 13 ] = 0;
 
- 	te[ 2 ] = 0;	te[ 6 ] = 0;	te[ 10 ] = c;	te[ 14 ] = d;
 
- 	te[ 3 ] = 0;	te[ 7 ] = 0;	te[ 11 ] = - 1;	te[ 15 ] = 0;
 
- 	return this;
 
- };
 
- Matrix4.prototype.makeOrthographic = function ( left, right, top, bottom, near, far ) {
 
- 	const te = this.elements;
 
- 	const w = 1.0 / ( right - left );
 
- 	const h = 1.0 / ( top - bottom );
 
- 	const p = 1.0 / ( far - near );
 
- 	const x = ( right + left ) * w;
 
- 	const y = ( top + bottom ) * h;
 
- 	const z = near * p;
 
- 	te[ 0 ] = 2 * w;	te[ 4 ] = 0;	te[ 8 ] = 0;	te[ 12 ] = - x;
 
- 	te[ 1 ] = 0;	te[ 5 ] = 2 * h;	te[ 9 ] = 0;	te[ 13 ] = - y;
 
- 	te[ 2 ] = 0;	te[ 6 ] = 0;	te[ 10 ] = - 1 * p;	te[ 14 ] = - z;
 
- 	te[ 3 ] = 0;	te[ 7 ] = 0;	te[ 11 ] = 0;	te[ 15 ] = 1;
 
- 	return this;
 
- };
 
- const _frustum = new Frustum();
 
- const _projScreenMatrix = new Matrix4();
 
- const _vector3 = new Vector3();
 
- class WebGPURenderer {
 
- 	constructor( parameters = {} ) {
 
- 		// public
 
- 		this.domElement = ( parameters.canvas !== undefined ) ? parameters.canvas : this._createCanvasElement();
 
- 		this.autoClear = true;
 
- 		this.autoClearColor = true;
 
- 		this.autoClearDepth = true;
 
- 		this.autoClearStencil = true;
 
- 		this.outputEncoding = LinearEncoding;
 
- 		this.sortObjects = true;
 
- 		// internals
 
- 		this._parameters = Object.assign( {}, parameters );
 
- 		this._pixelRatio = 1;
 
- 		this._width = this.domElement.width;
 
- 		this._height = this.domElement.height;
 
- 		this._viewport = null;
 
- 		this._scissor = null;
 
- 		this._adapter = null;
 
- 		this._device = null;
 
- 		this._context = null;
 
- 		this._swapChain = null;
 
- 		this._colorBuffer = null;
 
- 		this._depthBuffer = null;
 
- 		this._info = null;
 
- 		this._properties = null;
 
- 		this._attributes = null;
 
- 		this._geometries = null;
 
- 		this._nodes = null;
 
- 		this._bindings = null;
 
- 		this._objects = null;
 
- 		this._renderPipelines = null;
 
- 		this._computePipelines = null;
 
- 		this._renderLists = null;
 
- 		this._textures = null;
 
- 		this._background = null;
 
- 		this._renderPassDescriptor = null;
 
- 		this._currentRenderList = null;
 
- 		this._opaqueSort = null;
 
- 		this._transparentSort = null;
 
- 		this._clearAlpha = 1;
 
- 		this._clearColor = new Color( 0x000000 );
 
- 		this._clearDepth = 1;
 
- 		this._clearStencil = 0;
 
- 		this._renderTarget = null;
 
- 		// some parameters require default values other than "undefined"
 
- 		this._parameters.antialias = ( parameters.antialias === true );
 
- 		if ( this._parameters.antialias === true ) {
 
- 			this._parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
 
- 		} else {
 
- 			this._parameters.sampleCount = 1;
 
- 		}
 
- 		this._parameters.requiredFeatures = ( parameters.requiredFeatures === undefined ) ? [] : parameters.requiredFeatures;
 
- 		this._parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
 
- 	}
 
- 	async init() {
 
- 		const parameters = this._parameters;
 
- 		const adapterOptions = {
 
- 			powerPreference: parameters.powerPreference
 
- 		};
 
- 		const adapter = await navigator.gpu.requestAdapter( adapterOptions );
 
- 		if ( adapter === null ) {
 
- 			throw new Error( 'WebGPURenderer: Unable to create WebGPU adapter.' );
 
- 		}
 
- 		const deviceDescriptor = {
 
- 			requiredFeatures: parameters.requiredFeatures,
 
- 			requiredLimits: parameters.requiredLimits
 
- 		};
 
- 		const device = await adapter.requestDevice( deviceDescriptor );
 
- 		const context = ( parameters.context !== undefined ) ? parameters.context : this.domElement.getContext( 'webgpu' );
 
- 		const swapChain = context.configure( {
 
- 			device: device,
 
- 			format: GPUTextureFormat.BGRA8Unorm // this is the only valid swap chain format right now (r121)
 
- 		} );
 
- 		this._adapter = adapter;
 
- 		this._device = device;
 
- 		this._context = context;
 
- 		this._swapChain = swapChain;
 
- 		this._info = new WebGPUInfo();
 
- 		this._properties = new WebGPUProperties();
 
- 		this._attributes = new WebGPUAttributes( device );
 
- 		this._geometries = new WebGPUGeometries( this._attributes, this._info );
 
- 		this._textures = new WebGPUTextures( device, this._properties, this._info );
 
- 		this._objects = new WebGPUObjects( this._geometries, this._info );
 
- 		this._nodes = new WebGPUNodes( this );
 
- 		this._renderPipelines = new WebGPURenderPipelines( this, this._properties, device, parameters.sampleCount, this._nodes );
 
- 		this._computePipelines = new WebGPUComputePipelines( device );
 
- 		this._bindings = new WebGPUBindings( device, this._info, this._properties, this._textures, this._renderPipelines, this._computePipelines, this._attributes, this._nodes );
 
- 		this._renderLists = new WebGPURenderLists();
 
- 		this._background = new WebGPUBackground( this );
 
- 		//
 
- 		this._renderPassDescriptor = {
 
- 			colorAttachments: [ {
 
- 				view: null
 
- 			} ],
 
- 			 depthStencilAttachment: {
 
- 				view: null,
 
- 				depthStoreOp: GPUStoreOp.Store,
 
- 				stencilStoreOp: GPUStoreOp.Store
 
- 			}
 
- 		};
 
- 		this._setupColorBuffer();
 
- 		this._setupDepthBuffer();
 
- 	}
 
- 	render( scene, camera ) {
 
- 		// @TODO: move this to animation loop
 
- 		this._nodes.updateFrame();
 
- 		//
 
- 		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
 
- 		if ( camera.parent === null ) camera.updateMatrixWorld();
 
- 		if ( this._info.autoReset === true ) this._info.reset();
 
- 		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
 
- 		_frustum.setFromProjectionMatrix( _projScreenMatrix );
 
- 		this._currentRenderList = this._renderLists.get( scene, camera );
 
- 		this._currentRenderList.init();
 
- 		this._projectObject( scene, camera, 0 );
 
- 		this._currentRenderList.finish();
 
- 		if ( this.sortObjects === true ) {
 
- 			this._currentRenderList.sort( this._opaqueSort, this._transparentSort );
 
- 		}
 
- 		// prepare render pass descriptor
 
- 		const colorAttachment = this._renderPassDescriptor.colorAttachments[ 0 ];
 
- 		const depthStencilAttachment = this._renderPassDescriptor.depthStencilAttachment;
 
- 		const renderTarget = this._renderTarget;
 
- 		if ( renderTarget !== null ) {
 
- 			// @TODO: Support RenderTarget with antialiasing.
 
- 			const renderTargetProperties = this._properties.get( renderTarget );
 
- 			colorAttachment.view = renderTargetProperties.colorTextureGPU.createView();
 
- 			depthStencilAttachment.view = renderTargetProperties.depthTextureGPU.createView();
 
- 		} else {
 
- 			if ( this._parameters.antialias === true ) {
 
- 				colorAttachment.view = this._colorBuffer.createView();
 
- 				colorAttachment.resolveTarget = this._context.getCurrentTexture().createView();
 
- 			} else {
 
- 				colorAttachment.view = this._context.getCurrentTexture().createView();
 
- 				colorAttachment.resolveTarget = undefined;
 
- 			}
 
- 			depthStencilAttachment.view = this._depthBuffer.createView();
 
- 		}
 
- 		//
 
- 		this._background.update( scene );
 
- 		// start render pass
 
- 		const device = this._device;
 
- 		const cmdEncoder = device.createCommandEncoder( {} );
 
- 		const passEncoder = cmdEncoder.beginRenderPass( this._renderPassDescriptor );
 
- 		// global rasterization settings for all renderable objects
 
- 		const vp = this._viewport;
 
- 		if ( vp !== null ) {
 
- 			const width = Math.floor( vp.width * this._pixelRatio );
 
- 			const height = Math.floor( vp.height * this._pixelRatio );
 
- 			passEncoder.setViewport( vp.x, vp.y, width, height, vp.minDepth, vp.maxDepth );
 
- 		}
 
- 		const sc = this._scissor;
 
- 		if ( sc !== null ) {
 
- 			const width = Math.floor( sc.width * this._pixelRatio );
 
- 			const height = Math.floor( sc.height * this._pixelRatio );
 
- 			passEncoder.setScissorRect( sc.x, sc.y, width, height );
 
- 		}
 
- 		// process render lists
 
- 		const opaqueObjects = this._currentRenderList.opaque;
 
- 		const transparentObjects = this._currentRenderList.transparent;
 
- 		if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, passEncoder );
 
- 		if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, passEncoder );
 
- 		// finish render pass
 
- 		passEncoder.endPass();
 
- 		device.queue.submit( [ cmdEncoder.finish() ] );
 
- 	}
 
- 	getContext() {
 
- 		return this._context;
 
- 	}
 
- 	getPixelRatio() {
 
- 		return this._pixelRatio;
 
- 	}
 
- 	getDrawingBufferSize( target ) {
 
- 		return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
 
- 	}
 
- 	getSize( target ) {
 
- 		return target.set( this._width, this._height );
 
- 	}
 
- 	setPixelRatio( value = 1 ) {
 
- 		this._pixelRatio = value;
 
- 		this.setSize( this._width, this._height, false );
 
- 	}
 
- 	setDrawingBufferSize( width, height, pixelRatio ) {
 
- 		this._width = width;
 
- 		this._height = height;
 
- 		this._pixelRatio = pixelRatio;
 
- 		this.domElement.width = Math.floor( width * pixelRatio );
 
- 		this.domElement.height = Math.floor( height * pixelRatio );
 
- 		this._configureContext();
 
- 		this._setupColorBuffer();
 
- 		this._setupDepthBuffer();
 
- 	}
 
- 	setSize( width, height, updateStyle = true ) {
 
- 		this._width = width;
 
- 		this._height = height;
 
- 		this.domElement.width = Math.floor( width * this._pixelRatio );
 
- 		this.domElement.height = Math.floor( height * this._pixelRatio );
 
- 		if ( updateStyle === true ) {
 
- 			this.domElement.style.width = width + 'px';
 
- 			this.domElement.style.height = height + 'px';
 
- 		}
 
- 		this._configureContext();
 
- 		this._setupColorBuffer();
 
- 		this._setupDepthBuffer();
 
- 	}
 
- 	setOpaqueSort( method ) {
 
- 		this._opaqueSort = method;
 
- 	}
 
- 	setTransparentSort( method ) {
 
- 		this._transparentSort = method;
 
- 	}
 
- 	getScissor( target ) {
 
- 		const scissor = this._scissor;
 
- 		target.x = scissor.x;
 
- 		target.y = scissor.y;
 
- 		target.width = scissor.width;
 
- 		target.height = scissor.height;
 
- 		return target;
 
- 	}
 
- 	setScissor( x, y, width, height ) {
 
- 		if ( x === null ) {
 
- 			this._scissor = null;
 
- 		} else {
 
- 			this._scissor = {
 
- 				x: x,
 
- 				y: y,
 
- 				width: width,
 
- 				height: height
 
- 			};
 
- 		}
 
- 	}
 
- 	getViewport( target ) {
 
- 		const viewport = this._viewport;
 
- 		target.x = viewport.x;
 
- 		target.y = viewport.y;
 
- 		target.width = viewport.width;
 
- 		target.height = viewport.height;
 
- 		target.minDepth = viewport.minDepth;
 
- 		target.maxDepth = viewport.maxDepth;
 
- 		return target;
 
- 	}
 
- 	setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
 
- 		if ( x === null ) {
 
- 			this._viewport = null;
 
- 		} else {
 
- 			this._viewport = {
 
- 				x: x,
 
- 				y: y,
 
- 				width: width,
 
- 				height: height,
 
- 				minDepth: minDepth,
 
- 				maxDepth: maxDepth
 
- 			};
 
- 		}
 
- 	}
 
- 	getCurrentEncoding() {
 
- 		const renderTarget = this.getRenderTarget();
 
- 		return ( renderTarget !== null ) ? renderTarget.texture.encoding : this.outputEncoding;
 
- 	}
 
- 	getCurrentColorFormat() {
 
- 		let format;
 
- 		const renderTarget = this.getRenderTarget();
 
- 		if ( renderTarget !== null ) {
 
- 			const renderTargetProperties = this._properties.get( renderTarget );
 
- 			format = renderTargetProperties.colorTextureFormat;
 
- 		} else {
 
- 			format = GPUTextureFormat.BGRA8Unorm; // default swap chain format
 
- 		}
 
- 		return format;
 
- 	}
 
- 	getCurrentDepthStencilFormat() {
 
- 		let format;
 
- 		const renderTarget = this.getRenderTarget();
 
- 		if ( renderTarget !== null ) {
 
- 			const renderTargetProperties = this._properties.get( renderTarget );
 
- 			format = renderTargetProperties.depthTextureFormat;
 
- 		} else {
 
- 			format = GPUTextureFormat.Depth24PlusStencil8;
 
- 		}
 
- 		return format;
 
- 	}
 
- 	getClearColor( target ) {
 
- 		return target.copy( this._clearColor );
 
- 	}
 
- 	setClearColor( color, alpha = 1 ) {
 
- 		this._clearColor.set( color );
 
- 		this._clearAlpha = alpha;
 
- 	}
 
- 	getClearAlpha() {
 
- 		return this._clearAlpha;
 
- 	}
 
- 	setClearAlpha( alpha ) {
 
- 		this._clearAlpha = alpha;
 
- 	}
 
- 	getClearDepth() {
 
- 		return this._clearDepth;
 
- 	}
 
- 	setClearDepth( depth ) {
 
- 		this._clearDepth = depth;
 
- 	}
 
- 	getClearStencil() {
 
- 		return this._clearStencil;
 
- 	}
 
- 	setClearStencil( stencil ) {
 
- 		this._clearStencil = stencil;
 
- 	}
 
- 	clear() {
 
- 		this._background.clear();
 
- 	}
 
- 	dispose() {
 
- 		this._objects.dispose();
 
- 		this._properties.dispose();
 
- 		this._renderPipelines.dispose();
 
- 		this._computePipelines.dispose();
 
- 		this._nodes.dispose();
 
- 		this._bindings.dispose();
 
- 		this._info.dispose();
 
- 		this._renderLists.dispose();
 
- 		this._textures.dispose();
 
- 	}
 
- 	setRenderTarget( renderTarget ) {
 
- 		this._renderTarget = renderTarget;
 
- 		if ( renderTarget !== null ) {
 
- 			this._textures.initRenderTarget( renderTarget );
 
- 		}
 
- 	}
 
- 	compute( computeParams ) {
 
- 		const device = this._device;
 
- 		const cmdEncoder = device.createCommandEncoder( {} );
 
- 		const passEncoder = cmdEncoder.beginComputePass();
 
- 		for ( const param of computeParams ) {
 
- 			// pipeline
 
- 			const pipeline = this._computePipelines.get( param );
 
- 			passEncoder.setPipeline( pipeline );
 
- 			// bind group
 
- 			const bindGroup = this._bindings.getForCompute( param ).group;
 
- 			this._bindings.update( param );
 
- 			passEncoder.setBindGroup( 0, bindGroup );
 
- 			passEncoder.dispatch( param.num );
 
- 		}
 
- 		passEncoder.endPass();
 
- 		device.queue.submit( [ cmdEncoder.finish() ] );
 
- 	}
 
- 	getRenderTarget() {
 
- 		return this._renderTarget;
 
- 	}
 
- 	_projectObject( object, camera, groupOrder ) {
 
- 		const currentRenderList = this._currentRenderList;
 
- 		if ( object.visible === false ) return;
 
- 		const visible = object.layers.test( camera.layers );
 
- 		if ( visible ) {
 
- 			if ( object.isGroup ) {
 
- 				groupOrder = object.renderOrder;
 
- 			} else if ( object.isLOD ) {
 
- 				if ( object.autoUpdate === true ) object.update( camera );
 
- 			} else if ( object.isLight ) {
 
- 				//currentRenderState.pushLight( object );
 
- 				if ( object.castShadow ) {
 
- 					//currentRenderState.pushShadow( object );
 
- 				}
 
- 			} else if ( object.isSprite ) {
 
- 				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
 
- 					if ( this.sortObjects === true ) {
 
- 						_vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
 
- 					}
 
- 					const geometry = object.geometry;
 
- 					const material = object.material;
 
- 					if ( material.visible ) {
 
- 						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
 
- 					}
 
- 				}
 
- 			} else if ( object.isLineLoop ) {
 
- 				console.error( 'THREE.WebGPURenderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
 
- 			} else if ( object.isMesh || object.isLine || object.isPoints ) {
 
- 				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
 
- 					if ( this.sortObjects === true ) {
 
- 						_vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
 
- 					}
 
- 					const geometry = object.geometry;
 
- 					const material = object.material;
 
- 					if ( Array.isArray( material ) ) {
 
- 						const groups = geometry.groups;
 
- 						for ( let i = 0, l = groups.length; i < l; i ++ ) {
 
- 							const group = groups[ i ];
 
- 							const groupMaterial = material[ group.materialIndex ];
 
- 							if ( groupMaterial && groupMaterial.visible ) {
 
- 								currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
 
- 							}
 
- 						}
 
- 					} else if ( material.visible ) {
 
- 						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		const children = object.children;
 
- 		for ( let i = 0, l = children.length; i < l; i ++ ) {
 
- 			this._projectObject( children[ i ], camera, groupOrder );
 
- 		}
 
- 	}
 
- 	_renderObjects( renderList, camera, passEncoder ) {
 
- 		// process renderable objects
 
- 		for ( let i = 0, il = renderList.length; i < il; i ++ ) {
 
- 			const renderItem = renderList[ i ];
 
- 			// @TODO: Add support for multiple materials per object. This will require to extract
 
- 			// the material from the renderItem object and pass it with its group data to _renderObject().
 
- 			const object = renderItem.object;
 
- 			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
 
- 			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
 
- 			this._objects.update( object );
 
- 			if ( camera.isArrayCamera ) {
 
- 				const cameras = camera.cameras;
 
- 				for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
 
- 					const camera2 = cameras[ j ];
 
- 					if ( object.layers.test( camera2.layers ) ) {
 
- 						const vp = camera2.viewport;
 
- 						const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
 
- 						const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
 
- 						passEncoder.setViewport( vp.x, vp.y, vp.width, vp.height, minDepth, maxDepth );
 
- 						this._nodes.update( object, camera2 );
 
- 						this._bindings.update( object );
 
- 						this._renderObject( object, passEncoder );
 
- 					}
 
- 				}
 
- 			} else {
 
- 				this._nodes.update( object, camera );
 
- 				this._bindings.update( object );
 
- 				this._renderObject( object, passEncoder );
 
- 			}
 
- 		}
 
- 	}
 
- 	_renderObject( object, passEncoder ) {
 
- 		const info = this._info;
 
- 		// pipeline
 
- 		const renderPipeline = this._renderPipelines.get( object );
 
- 		passEncoder.setPipeline( renderPipeline.pipeline );
 
- 		// bind group
 
- 		const bindGroup = this._bindings.get( object ).group;
 
- 		passEncoder.setBindGroup( 0, bindGroup );
 
- 		// index
 
- 		const geometry = object.geometry;
 
- 		const index = geometry.index;
 
- 		const hasIndex = ( index !== null );
 
- 		if ( hasIndex === true ) {
 
- 			this._setupIndexBuffer( index, passEncoder );
 
- 		}
 
- 		// vertex buffers
 
- 		this._setupVertexBuffers( geometry.attributes, passEncoder, renderPipeline );
 
- 		// draw
 
- 		const drawRange = geometry.drawRange;
 
- 		const firstVertex = drawRange.start;
 
- 		const instanceCount = ( geometry.isInstancedBufferGeometry ) ? geometry.instanceCount : 1;
 
- 		if ( hasIndex === true ) {
 
- 			const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
 
- 			passEncoder.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
 
- 			info.update( object, indexCount, instanceCount );
 
- 		} else {
 
- 			const positionAttribute = geometry.attributes.position;
 
- 			const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
 
- 			passEncoder.draw( vertexCount, instanceCount, firstVertex, 0 );
 
- 			info.update( object, vertexCount, instanceCount );
 
- 		}
 
- 	}
 
- 	_setupIndexBuffer( index, encoder ) {
 
- 		const buffer = this._attributes.get( index ).buffer;
 
- 		const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
 
- 		encoder.setIndexBuffer( buffer, indexFormat );
 
- 	}
 
- 	_setupVertexBuffers( geometryAttributes, encoder, renderPipeline ) {
 
- 		const shaderAttributes = renderPipeline.shaderAttributes;
 
- 		for ( const shaderAttribute of shaderAttributes ) {
 
- 			const name = shaderAttribute.name;
 
- 			const slot = shaderAttribute.slot;
 
- 			const attribute = geometryAttributes[ name ];
 
- 			if ( attribute !== undefined ) {
 
- 				const buffer = this._attributes.get( attribute ).buffer;
 
- 				encoder.setVertexBuffer( slot, buffer );
 
- 			}
 
- 		}
 
- 	}
 
- 	_setupColorBuffer() {
 
- 		const device = this._device;
 
- 		if ( device ) {
 
- 			if ( this._colorBuffer ) this._colorBuffer.destroy();
 
- 			this._colorBuffer = this._device.createTexture( {
 
- 				size: {
 
- 					width: Math.floor( this._width * this._pixelRatio ),
 
- 					height: Math.floor( this._height * this._pixelRatio ),
 
- 					depthOrArrayLayers: 1
 
- 				},
 
- 				sampleCount: this._parameters.sampleCount,
 
- 				format: GPUTextureFormat.BGRA8Unorm,
 
- 				usage: GPUTextureUsage.RENDER_ATTACHMENT
 
- 			} );
 
- 		}
 
- 	}
 
- 	_setupDepthBuffer() {
 
- 		const device = this._device;
 
- 		if ( device ) {
 
- 			if ( this._depthBuffer ) this._depthBuffer.destroy();
 
- 			this._depthBuffer = this._device.createTexture( {
 
- 				size: {
 
- 					width: Math.floor( this._width * this._pixelRatio ),
 
- 					height: Math.floor( this._height * this._pixelRatio ),
 
- 					depthOrArrayLayers: 1
 
- 				},
 
- 				sampleCount: this._parameters.sampleCount,
 
- 				format: GPUTextureFormat.Depth24PlusStencil8,
 
- 				usage: GPUTextureUsage.RENDER_ATTACHMENT
 
- 			} );
 
- 		}
 
- 	}
 
- 	_configureContext() {
 
- 		const device = this._device;
 
- 		if ( device ) {
 
- 			this._context.configure( {
 
- 				device: device,
 
- 				format: GPUTextureFormat.BGRA8Unorm,
 
- 				usage: GPUTextureUsage.RENDER_ATTACHMENT,
 
- 				size: {
 
- 					width: Math.floor( this._width * this._pixelRatio ),
 
- 					height: Math.floor( this._height * this._pixelRatio ),
 
- 					depthOrArrayLayers: 1
 
- 				},
 
- 			} );
 
- 		}
 
- 	}
 
- 	_createCanvasElement() {
 
- 		const canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
 
- 		canvas.style.display = 'block';
 
- 		return canvas;
 
- 	}
 
- }
 
- WebGPURenderer.prototype.isWebGPURenderer = true;
 
- export default WebGPURenderer;
 
 
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