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							- import FloatNode from '../inputs/FloatNode.js';
 
- import { NodeUpdateType } from '../core/constants.js';
 
- class TimerNode extends FloatNode {
 
- 	static LOCAL = 'local';	
 
- 	static GLOBAL = 'global';
 
- 	static DELTA = 'delta';
 
- 	constructor( scope = TimerNode.LOCAL ) {
 
- 		super();
 
- 		this.scope = scope;
 
- 		this.scale = 1;
 
- 		this.updateType = NodeUpdateType.Frame;
 
- 	}
 
- 	update( frame ) {
 
- 		const scope = this.scope;
 
- 		const scale = this.scale;
 
- 		if ( scope === TimerNode.LOCAL ) {
 
- 			this.value += frame.deltaTime * scale;
 
- 		} else if ( scope === TimerNode.DELTA ) {
 
- 			this.value = frame.deltaTime * scale;
 
- 		} else {
 
- 			// global
 
- 			this.value = frame.time * scale;
 
- 		}
 
- 	}
 
- }
 
- export default TimerNode;
 
 
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