| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286 | /** * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/ * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog * * 16 April 2012 - @blurspline */class AsciiEffect {	constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) {		// ' .,:;=|iI+hHOE#`$';		// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/		// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');		// Some ASCII settings		const bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details		const iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ];		const bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering!		const bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency		const bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos		const bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black		const strResolution = 'low';		let width, height;		const domElement = document.createElement( 'div' );		domElement.style.cursor = 'default';		const oAscii = document.createElement( 'table' );		domElement.appendChild( oAscii );		let iWidth, iHeight;		let oImg;		this.setSize = function ( w, h ) {			width = w;			height = h;			renderer.setSize( w, h );			initAsciiSize();		};		this.render = function ( scene, camera ) {			renderer.render( scene, camera );			asciifyImage( renderer, oAscii );		};		this.domElement = domElement;		// Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js		/*		* jsAscii 0.1		* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/		* MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]		*/		function initAsciiSize() {			iWidth = Math.round( width * fResolution );			iHeight = Math.round( height * fResolution );			oCanvas.width = iWidth;			oCanvas.height = iHeight;			// oCanvas.style.display = "none";			// oCanvas.style.width = iWidth;			// oCanvas.style.height = iHeight;			oImg = renderer.domElement;			if ( oImg.style.backgroundColor ) {				oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;				oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;			}			oAscii.cellSpacing = 0;			oAscii.cellPadding = 0;			const oStyle = oAscii.style;			oStyle.display = 'inline';			oStyle.width = Math.round( iWidth / fResolution * iScale ) + 'px';			oStyle.height = Math.round( iHeight / fResolution * iScale ) + 'px';			oStyle.whiteSpace = 'pre';			oStyle.margin = '0px';			oStyle.padding = '0px';			oStyle.letterSpacing = fLetterSpacing + 'px';			oStyle.fontFamily = strFont;			oStyle.fontSize = fFontSize + 'px';			oStyle.lineHeight = fLineHeight + 'px';			oStyle.textAlign = 'left';			oStyle.textDecoration = 'none';		}		const aDefaultCharList = ( ' .,:;i1tfLCG08@' ).split( '' );		const aDefaultColorCharList = ( ' CGO08@' ).split( '' );		const strFont = 'courier new, monospace';		const oCanvasImg = renderer.domElement;		const oCanvas = document.createElement( 'canvas' );		if ( ! oCanvas.getContext ) {			return;		}		const oCtx = oCanvas.getContext( '2d' );		if ( ! oCtx.getImageData ) {			return;		}		let aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList );		if ( charSet ) aCharList = charSet;		let fResolution = 0.5;		switch ( strResolution ) {			case 'low' : 	fResolution = 0.25; break;			case 'medium' : fResolution = 0.5; break;			case 'high' : 	fResolution = 1; break;		}		if ( bResolution ) fResolution = bResolution;		// Setup dom		const fFontSize = ( 2 / fResolution ) * iScale;		const fLineHeight = ( 2 / fResolution ) * iScale;		// adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.		let fLetterSpacing = 0;		if ( strResolution == 'low' ) {			switch ( iScale ) {				case 1 : fLetterSpacing = - 1; break;				case 2 :				case 3 : fLetterSpacing = - 2.1; break;				case 4 : fLetterSpacing = - 3.1; break;				case 5 : fLetterSpacing = - 4.15; break;			}		}		if ( strResolution == 'medium' ) {			switch ( iScale ) {				case 1 : fLetterSpacing = 0; break;				case 2 : fLetterSpacing = - 1; break;				case 3 : fLetterSpacing = - 1.04; break;				case 4 :				case 5 : fLetterSpacing = - 2.1; break;			}		}		if ( strResolution == 'high' ) {			switch ( iScale ) {				case 1 :				case 2 : fLetterSpacing = 0; break;				case 3 :				case 4 :				case 5 : fLetterSpacing = - 1; break;			}		}		// can't get a span or div to flow like an img element, but a table works?		// convert img element to ascii		function asciifyImage( canvasRenderer, oAscii ) {			oCtx.clearRect( 0, 0, iWidth, iHeight );			oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );			const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data;			// Coloring loop starts now			let strChars = '';			// console.time('rendering');			for ( let y = 0; y < iHeight; y += 2 ) {				for ( let x = 0; x < iWidth; x ++ ) {					const iOffset = ( y * iWidth + x ) * 4;					const iRed = oImgData[ iOffset ];					const iGreen = oImgData[ iOffset + 1 ];					const iBlue = oImgData[ iOffset + 2 ];					const iAlpha = oImgData[ iOffset + 3 ];					let iCharIdx;					let fBrightness;					fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255;					// fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;					if ( iAlpha == 0 ) {						// should calculate alpha instead, but quick hack :)						//fBrightness *= (iAlpha / 255);						fBrightness = 1;					}					iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) );					if ( bInvert ) {						iCharIdx = aCharList.length - iCharIdx - 1;					}					// good for debugging					//fBrightness = Math.floor(fBrightness * 10);					//strThisChar = fBrightness;					let strThisChar = aCharList[ iCharIdx ];					if ( strThisChar === undefined || strThisChar == ' ' )						strThisChar = ' ';					if ( bColor ) {						strChars += '<span style=\''							+ 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');'							+ ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' )							+ ( bAlpha ? 'opacity:' + ( iAlpha / 255 ) + ';' : '' )							+ '\'>' + strThisChar + '</span>';					} else {						strChars += strThisChar;					}				}				strChars += '<br/>';			}			oAscii.innerHTML = '<tr><td>' + strChars + '</td></tr>';			// console.timeEnd('rendering');			// return oAscii;		}	}}export { AsciiEffect };
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