| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 | import {	ShaderMaterial,	UniformsUtils} from '../../../build/three.module.js';import { Pass, FullScreenQuad } from './Pass.js';import { HalftoneShader } from '../shaders/HalftoneShader.js';/** * RGB Halftone pass for three.js effects composer. Requires HalftoneShader. */class HalftonePass extends Pass {	constructor( width, height, params ) {		super();	 	if ( HalftoneShader === undefined ) {	 		console.error( 'THREE.HalftonePass requires HalftoneShader' );	 	}	 	this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );	 	this.material = new ShaderMaterial( {	 		uniforms: this.uniforms,	 		fragmentShader: HalftoneShader.fragmentShader,	 		vertexShader: HalftoneShader.vertexShader	 	} );		// set params		this.uniforms.width.value = width;		this.uniforms.height.value = height;		for ( const key in params ) {			if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {				this.uniforms[ key ].value = params[ key ];			}		}		this.fsQuad = new FullScreenQuad( this.material );	}	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) { 		this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture; 		if ( this.renderToScreen ) { 			renderer.setRenderTarget( null ); 			this.fsQuad.render( renderer );		} else { 			renderer.setRenderTarget( writeBuffer ); 			if ( this.clear ) renderer.clear();			this.fsQuad.render( renderer );		} 	} 	setSize( width, height ) { 		this.uniforms.width.value = width; 		this.uniforms.height.value = height; 	}}export { HalftonePass };
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