| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 | import {	BackSide,	BoxGeometry,	Mesh,	PerspectiveCamera,	Scene,	ShaderLib,	ShaderMaterial,	UniformsUtils} from '../../../build/three.module.js';import { Pass } from './Pass.js';class CubeTexturePass extends Pass {	constructor( camera, envMap, opacity = 1 ) {		super();		this.camera = camera;		this.needsSwap = false;		this.cubeShader = ShaderLib[ 'cube' ];		this.cubeMesh = new Mesh(			new BoxGeometry( 10, 10, 10 ),			new ShaderMaterial( {				uniforms: UniformsUtils.clone( this.cubeShader.uniforms ),				vertexShader: this.cubeShader.vertexShader,				fragmentShader: this.cubeShader.fragmentShader,				depthTest: false,				depthWrite: false,				side: BackSide			} )		);		Object.defineProperty( this.cubeMesh.material, 'envMap', {			get: function () {				return this.uniforms.envMap.value;			}		} );		this.envMap = envMap;		this.opacity = opacity;		this.cubeScene = new Scene();		this.cubeCamera = new PerspectiveCamera();		this.cubeScene.add( this.cubeMesh );	}	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {		const oldAutoClear = renderer.autoClear;		renderer.autoClear = false;		this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );		this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );		this.cubeMesh.material.uniforms.envMap.value = this.envMap;		this.cubeMesh.material.uniforms.flipEnvMap.value = ( this.envMap.isCubeTexture && this.envMap.isRenderTargetTexture === false ) ? - 1 : 1;		this.cubeMesh.material.uniforms.opacity.value = this.opacity;		this.cubeMesh.material.transparent = ( this.opacity < 1.0 );		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );		if ( this.clear ) renderer.clear();		renderer.render( this.cubeScene, this.cubeCamera );		renderer.autoClear = oldAutoClear;	}}export { CubeTexturePass };
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