| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | import {	LinearFilter,	MeshBasicMaterial,	NearestFilter,	RGBAFormat,	ShaderMaterial,	UniformsUtils,	WebGLRenderTarget} from '../../../build/three.module.js';import { Pass, FullScreenQuad } from './Pass.js';import { AfterimageShader } from '../shaders/AfterimageShader.js';class AfterimagePass extends Pass {	constructor( damp = 0.96 ) {		super();		if ( AfterimageShader === undefined ) console.error( 'THREE.AfterimagePass relies on AfterimageShader' );		this.shader = AfterimageShader;		this.uniforms = UniformsUtils.clone( this.shader.uniforms );		this.uniforms[ 'damp' ].value = damp;		this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {			minFilter: LinearFilter,			magFilter: NearestFilter,			format: RGBAFormat		} );		this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {			minFilter: LinearFilter,			magFilter: NearestFilter,			format: RGBAFormat		} );		this.shaderMaterial = new ShaderMaterial( {			uniforms: this.uniforms,			vertexShader: this.shader.vertexShader,			fragmentShader: this.shader.fragmentShader		} );		this.compFsQuad = new FullScreenQuad( this.shaderMaterial );		const material = new MeshBasicMaterial();		this.copyFsQuad = new FullScreenQuad( material );	}	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {		this.uniforms[ 'tOld' ].value = this.textureOld.texture;		this.uniforms[ 'tNew' ].value = readBuffer.texture;		renderer.setRenderTarget( this.textureComp );		this.compFsQuad.render( renderer );		this.copyFsQuad.material.map = this.textureComp.texture;		if ( this.renderToScreen ) {			renderer.setRenderTarget( null );			this.copyFsQuad.render( renderer );		} else {			renderer.setRenderTarget( writeBuffer );			if ( this.clear ) renderer.clear();			this.copyFsQuad.render( renderer );		}		// Swap buffers.		const temp = this.textureOld;		this.textureOld = this.textureComp;		this.textureComp = temp;		// Now textureOld contains the latest image, ready for the next frame.	}	setSize( width, height ) {		this.textureComp.setSize( width, height );		this.textureOld.setSize( width, height );	}}export { AfterimagePass };
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