| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231 | import * as OIMO from '../libs/OimoPhysics/index.js';async function OimoPhysics() {	const frameRate = 60;	const world = new OIMO.World( 2, new OIMO.Vec3( 0, - 9.8, 0 ) );	//	function getShape( geometry ) {		const parameters = geometry.parameters;		// TODO change type to is*		if ( geometry.type === 'BoxGeometry' ) {			const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;			const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;			const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;			return new OIMO.OBoxGeometry( new OIMO.Vec3( sx, sy, sz ) );		} else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {			const radius = parameters.radius !== undefined ? parameters.radius : 1;			return new OIMO.OSphereGeometry( radius );		}		return null;	}	const meshes = [];	const meshMap = new WeakMap();	function addMesh( mesh, mass = 0 ) {		const shape = getShape( mesh.geometry );		if ( shape !== null ) {			if ( mesh.isInstancedMesh ) {				handleInstancedMesh( mesh, mass, shape );			} else if ( mesh.isMesh ) {				handleMesh( mesh, mass, shape );			}		}	}	function handleMesh( mesh, mass, shape ) {		const shapeConfig = new OIMO.ShapeConfig();		shapeConfig.geometry = shape;		const bodyConfig = new OIMO.RigidBodyConfig();		bodyConfig.type = mass === 0 ? OIMO.RigidBodyType.STATIC : OIMO.RigidBodyType.DYNAMIC;		bodyConfig.position = new OIMO.Vec3( mesh.position.x, mesh.position.y, mesh.position.z );		const body = new OIMO.RigidBody( bodyConfig );		body.addShape( new OIMO.Shape( shapeConfig ) );		world.addRigidBody( body );		if ( mass > 0 ) {			meshes.push( mesh );			meshMap.set( mesh, body );		}	}	function handleInstancedMesh( mesh, mass, shape ) {		const array = mesh.instanceMatrix.array;		const bodies = [];		for ( let i = 0; i < mesh.count; i ++ ) {			const index = i * 16;			const shapeConfig = new OIMO.ShapeConfig();			shapeConfig.geometry = shape;			const bodyConfig = new OIMO.RigidBodyConfig();			bodyConfig.type = mass === 0 ? OIMO.RigidBodyType.STATIC : OIMO.RigidBodyType.DYNAMIC;			bodyConfig.position = new OIMO.Vec3( array[ index + 12 ], array[ index + 13 ], array[ index + 14 ] );			const body = new OIMO.RigidBody( bodyConfig );			body.addShape( new OIMO.Shape( shapeConfig ) );			world.addRigidBody( body );			bodies.push( body );		}		if ( mass > 0 ) {			meshes.push( mesh );			meshMap.set( mesh, bodies );		}	}	//	function setMeshPosition( mesh, position, index = 0 ) {		if ( mesh.isInstancedMesh ) {			const bodies = meshMap.get( mesh );			const body = bodies[ index ];			body.setPosition( new OIMO.Vec3( position.x, position.y, position.z ) );		} else if ( mesh.isMesh ) {			const body = meshMap.get( mesh );			body.setPosition( new OIMO.Vec3( position.x, position.y, position.z ) );		}	}	//	let lastTime = 0;	function step() {		const time = performance.now();		if ( lastTime > 0 ) {			// console.time( 'world.step' );			world.step( 1 / frameRate );			// console.timeEnd( 'world.step' );		}		lastTime = time;		//		for ( let i = 0, l = meshes.length; i < l; i ++ ) {			const mesh = meshes[ i ];			if ( mesh.isInstancedMesh ) {				const array = mesh.instanceMatrix.array;				const bodies = meshMap.get( mesh );				for ( let j = 0; j < bodies.length; j ++ ) {					const body = bodies[ j ];					compose( body.getPosition(), body.getOrientation(), array, j * 16 );				}				mesh.instanceMatrix.needsUpdate = true;			} else if ( mesh.isMesh ) {				const body = meshMap.get( mesh );				mesh.position.copy( body.getPosition() );				mesh.quaternion.copy( body.getOrientation() );			}		}	}	// animate	setInterval( step, 1000 / frameRate );	return {		addMesh: addMesh,		setMeshPosition: setMeshPosition		// addCompoundMesh	};}function compose( position, quaternion, array, index ) {	const x = quaternion.x, y = quaternion.y, z = quaternion.z, w = quaternion.w;	const x2 = x + x, y2 = y + y, z2 = z + z;	const xx = x * x2, xy = x * y2, xz = x * z2;	const yy = y * y2, yz = y * z2, zz = z * z2;	const wx = w * x2, wy = w * y2, wz = w * z2;	array[ index + 0 ] = ( 1 - ( yy + zz ) );	array[ index + 1 ] = ( xy + wz );	array[ index + 2 ] = ( xz - wy );	array[ index + 3 ] = 0;	array[ index + 4 ] = ( xy - wz );	array[ index + 5 ] = ( 1 - ( xx + zz ) );	array[ index + 6 ] = ( yz + wx );	array[ index + 7 ] = 0;	array[ index + 8 ] = ( xz + wy );	array[ index + 9 ] = ( yz - wx );	array[ index + 10 ] = ( 1 - ( xx + yy ) );	array[ index + 11 ] = 0;	array[ index + 12 ] = position.x;	array[ index + 13 ] = position.y;	array[ index + 14 ] = position.z;	array[ index + 15 ] = 1;}export { OimoPhysics };
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