| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | import {oimo} from './OimoPhysics.js';// dynamicsexport const World = oimo.dynamics.World;export const RigidBodyType = oimo.dynamics.rigidbody.RigidBodyType;export const RigidBodyConfig = oimo.dynamics.rigidbody.RigidBodyConfig;export const ShapeConfig = oimo.dynamics.rigidbody.ShapeConfig;export const RigidBody = oimo.dynamics.rigidbody.RigidBody;export const Shape = oimo.dynamics.rigidbody.Shape;export const SphericalJoint = oimo.dynamics.constraint.joint.SphericalJoint;export const RevoluteJointConfig = oimo.dynamics.constraint.joint.RevoluteJointConfig;export const UniversalJointConfig = oimo.dynamics.constraint.joint.UniversalJointConfig;export const CylindricalJoint = oimo.dynamics.constraint.joint.CylindricalJoint;export const PrismaticJoint = oimo.dynamics.constraint.joint.PrismaticJoint;export const PrismaticJointConfig = oimo.dynamics.constraint.joint.PrismaticJointConfig;export const RevoluteJoint = oimo.dynamics.constraint.joint.RevoluteJoint;export const RagdollJoint = oimo.dynamics.constraint.joint.RagdollJoint;export const CylindricalJointConfig = oimo.dynamics.constraint.joint.CylindricalJointConfig;export const SphericalJointConfig = oimo.dynamics.constraint.joint.SphericalJointConfig;export const RagdollJointConfig = oimo.dynamics.constraint.joint.RagdollJointConfig;export const SpringDamper = oimo.dynamics.constraint.joint.SpringDamper;export const TranslationalLimitMotor = oimo.dynamics.constraint.joint.TranslationalLimitMotor;export const RotationalLimitMotor = oimo.dynamics.constraint.joint.RotationalLimitMotor;export const UniversalJoint = oimo.dynamics.constraint.joint.UniversalJoint;// commonexport const Vec3 = oimo.common.Vec3;export const Quat = oimo.common.Quat;export const Mat3 = oimo.common.Mat3;export const MathUtil = oimo.common.MathUtil;export const Transform = oimo.common.Transform;// collisionexport const OCapsuleGeometry = oimo.collision.geometry.CapsuleGeometry;export const OConvexHullGeometry = oimo.collision.geometry.ConvexHullGeometry;export const OBoxGeometry = oimo.collision.geometry.BoxGeometry;export const OSphereGeometry = oimo.collision.geometry.SphereGeometry;export const OCylinderGeometry = oimo.collision.geometry.CylinderGeometry;export const OConeGeometry = oimo.collision.geometry.ConeGeometry;export const OGeometry = oimo.collision.geometry.Geometry;// callbackexport const RayCastClosest = oimo.dynamics.callback.RayCastClosest;
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