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| // Generated by Haxe 4.2.0var oimo = oimo || {};if(!oimo.collision) oimo.collision = {};if(!oimo.collision.broadphase) oimo.collision.broadphase = {};oimo.collision.broadphase.BroadPhase = class oimo_collision_broadphase_BroadPhase {	constructor(type) {		this._type = type;		this._numProxies = 0;		this._proxyList = null;		this._proxyListLast = null;		this._proxyPairList = null;		this._incremental = false;		this._testCount = 0;		this._proxyPairPool = null;		this._idCount = 0;		this._convexSweep = new oimo.collision.broadphase._BroadPhase.ConvexSweepGeometry();		this._aabb = new oimo.collision.broadphase._BroadPhase.AabbGeometry();		this.identity = new oimo.common.Transform();		this.zero = new oimo.common.Vec3();		this.rayCastHit = new oimo.collision.geometry.RayCastHit();	}	createProxy(userData,aabb) {		return null;	}	destroyProxy(proxy) {	}	moveProxy(proxy,aabb,displacement) {	}	isOverlapping(proxy1,proxy2) {		if(proxy1._aabbMinX < proxy2._aabbMaxX && proxy1._aabbMaxX > proxy2._aabbMinX && proxy1._aabbMinY < proxy2._aabbMaxY && proxy1._aabbMaxY > proxy2._aabbMinY && proxy1._aabbMinZ < proxy2._aabbMaxZ) {			return proxy1._aabbMaxZ > proxy2._aabbMinZ;		} else {			return false;		}	}	collectPairs() {	}	getProxyPairList() {		return this._proxyPairList;	}	isIncremental() {		return this._incremental;	}	getTestCount() {		return this._testCount;	}	rayCast(begin,end,callback) {	}	convexCast(convex,begin,translation,callback) {	}	aabbTest(aabb,callback) {	}}if(!oimo.collision.geometry) oimo.collision.geometry = {};oimo.collision.geometry.Geometry = class oimo_collision_geometry_Geometry {	constructor(type) {		this._type = type;		this._volume = 0;	}	_updateMass() {	}	_computeAabb(aabb,tf) {	}	_rayCastLocal(beginX,beginY,beginZ,endX,endY,endZ,hit) {		return false;	}	getType() {		return this._type;	}	getVolume() {		return this._volume;	}	rayCast(begin,end,transform,hit) {		let beginLocalX;		let beginLocalY;		let beginLocalZ;		let endLocalX;		let endLocalY;		let endLocalZ;		beginLocalX = begin.x;		beginLocalY = begin.y;		beginLocalZ = begin.z;		endLocalX = end.x;		endLocalY = end.y;		endLocalZ = end.z;		beginLocalX -= transform._positionX;		beginLocalY -= transform._positionY;		beginLocalZ -= transform._positionZ;		endLocalX -= transform._positionX;		endLocalY -= transform._positionY;		endLocalZ -= transform._positionZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = transform._rotation00 * beginLocalX + transform._rotation10 * beginLocalY + transform._rotation20 * beginLocalZ;		__tmp__Y = transform._rotation01 * beginLocalX + transform._rotation11 * beginLocalY + transform._rotation21 * beginLocalZ;		__tmp__Z = transform._rotation02 * beginLocalX + transform._rotation12 * beginLocalY + transform._rotation22 * beginLocalZ;		beginLocalX = __tmp__X;		beginLocalY = __tmp__Y;		beginLocalZ = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = transform._rotation00 * endLocalX + transform._rotation10 * endLocalY + transform._rotation20 * endLocalZ;		__tmp__Y1 = transform._rotation01 * endLocalX + transform._rotation11 * endLocalY + transform._rotation21 * endLocalZ;		__tmp__Z1 = transform._rotation02 * endLocalX + transform._rotation12 * endLocalY + transform._rotation22 * endLocalZ;		endLocalX = __tmp__X1;		endLocalY = __tmp__Y1;		endLocalZ = __tmp__Z1;		if(this._rayCastLocal(beginLocalX,beginLocalY,beginLocalZ,endLocalX,endLocalY,endLocalZ,hit)) {			let localPosX;			let localPosY;			let localPosZ;			let localNormalX;			let localNormalY;			let localNormalZ;			let v = hit.position;			localPosX = v.x;			localPosY = v.y;			localPosZ = v.z;			let v1 = hit.normal;			localNormalX = v1.x;			localNormalY = v1.y;			localNormalZ = v1.z;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = transform._rotation00 * localPosX + transform._rotation01 * localPosY + transform._rotation02 * localPosZ;			__tmp__Y = transform._rotation10 * localPosX + transform._rotation11 * localPosY + transform._rotation12 * localPosZ;			__tmp__Z = transform._rotation20 * localPosX + transform._rotation21 * localPosY + transform._rotation22 * localPosZ;			localPosX = __tmp__X;			localPosY = __tmp__Y;			localPosZ = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = transform._rotation00 * localNormalX + transform._rotation01 * localNormalY + transform._rotation02 * localNormalZ;			__tmp__Y1 = transform._rotation10 * localNormalX + transform._rotation11 * localNormalY + transform._rotation12 * localNormalZ;			__tmp__Z1 = transform._rotation20 * localNormalX + transform._rotation21 * localNormalY + transform._rotation22 * localNormalZ;			localNormalX = __tmp__X1;			localNormalY = __tmp__Y1;			localNormalZ = __tmp__Z1;			localPosX += transform._positionX;			localPosY += transform._positionY;			localPosZ += transform._positionZ;			let v2 = hit.position;			v2.x = localPosX;			v2.y = localPosY;			v2.z = localPosZ;			let v3 = hit.normal;			v3.x = localNormalX;			v3.y = localNormalY;			v3.z = localNormalZ;			return true;		}		return false;	}}oimo.collision.geometry.ConvexGeometry = class oimo_collision_geometry_ConvexGeometry extends oimo.collision.geometry.Geometry {	constructor(type) {		super(type);		this._gjkMargin = oimo.common.Setting.defaultGJKMargin;		this._useGjkRayCast = false;	}	getGjkMergin() {		return this._gjkMargin;	}	setGjkMergin(gjkMergin) {		if(gjkMergin < 0) {			gjkMergin = 0;		}		this._gjkMargin = gjkMergin;	}	computeLocalSupportingVertex(dir,out) {	}	rayCast(begin,end,transform,hit) {		if(this._useGjkRayCast) {			return oimo.collision.narrowphase.detector.gjkepa.GjkEpa.instance.rayCast(this,transform,begin,end,hit);		} else {			return super.rayCast(begin,end,transform,hit);		}	}}if(!oimo.collision.broadphase._BroadPhase) oimo.collision.broadphase._BroadPhase = {};oimo.collision.broadphase._BroadPhase.ConvexSweepGeometry = class oimo_collision_broadphase__$BroadPhase_ConvexSweepGeometry extends oimo.collision.geometry.ConvexGeometry {	constructor() {		super(-1);	}	init(c,transform,translation) {		this.c = c;		let trX;		let trY;		let trZ;		trX = translation.x;		trY = translation.y;		trZ = translation.z;		let localTrX;		let localTrY;		let localTrZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = transform._rotation00 * trX + transform._rotation10 * trY + transform._rotation20 * trZ;		__tmp__Y = transform._rotation01 * trX + transform._rotation11 * trY + transform._rotation21 * trZ;		__tmp__Z = transform._rotation02 * trX + transform._rotation12 * trY + transform._rotation22 * trZ;		localTrX = __tmp__X;		localTrY = __tmp__Y;		localTrZ = __tmp__Z;		this.localTranslation = new oimo.common.Vec3();		let v = this.localTranslation;		v.x = localTrX;		v.y = localTrY;		v.z = localTrZ;		this._gjkMargin = c._gjkMargin;	}	computeLocalSupportingVertex(dir,out) {		this.c.computeLocalSupportingVertex(dir,out);		let v = this.localTranslation;		if(dir.x * v.x + dir.y * v.y + dir.z * v.z > 0) {			let v = this.localTranslation;			out.x += v.x;			out.y += v.y;			out.z += v.z;		}	}}oimo.collision.broadphase._BroadPhase.AabbGeometry = class oimo_collision_broadphase__$BroadPhase_AabbGeometry extends oimo.collision.geometry.ConvexGeometry {	constructor() {		super(-1);		this.min = new oimo.common.Vec3();		this.max = new oimo.common.Vec3();	}	computeLocalSupportingVertex(dir,out) {		out.x = dir.x > 0 ? this.max.x : this.min.x;		out.y = dir.y > 0 ? this.max.y : this.min.y;		out.z = dir.z > 0 ? this.max.z : this.min.z;	}}oimo.collision.broadphase.BroadPhaseProxyCallback = class oimo_collision_broadphase_BroadPhaseProxyCallback {	constructor() {	}	process(proxy) {	}}oimo.collision.broadphase.BroadPhaseType = class oimo_collision_broadphase_BroadPhaseType {}oimo.collision.broadphase.Proxy = class oimo_collision_broadphase_Proxy {	constructor(userData,id) {		this.userData = userData;		this._id = id;		this._prev = null;		this._next = null;		this._aabbMinX = 0;		this._aabbMinY = 0;		this._aabbMinZ = 0;		this._aabbMaxX = 0;		this._aabbMaxY = 0;		this._aabbMaxZ = 0;	}	getId() {		return this._id;	}	getFatAabb() {		let aabb = new oimo.collision.geometry.Aabb();		aabb._minX = this._aabbMinX;		aabb._minY = this._aabbMinY;		aabb._minZ = this._aabbMinZ;		aabb._maxX = this._aabbMaxX;		aabb._maxY = this._aabbMaxY;		aabb._maxZ = this._aabbMaxZ;		return aabb;	}	getFatAabbTo(aabb) {		aabb._minX = this._aabbMinX;		aabb._minY = this._aabbMinY;		aabb._minZ = this._aabbMinZ;		aabb._maxX = this._aabbMaxX;		aabb._maxY = this._aabbMaxY;		aabb._maxZ = this._aabbMaxZ;	}}oimo.collision.broadphase.ProxyPair = class oimo_collision_broadphase_ProxyPair {	constructor() {		this._p1 = null;		this._p2 = null;	}	getProxy1() {		return this._p1;	}	getProxy2() {		return this._p2;	}	getNext() {		return this._next;	}}if(!oimo.collision.broadphase.bruteforce) oimo.collision.broadphase.bruteforce = {};oimo.collision.broadphase.bruteforce.BruteForceBroadPhase = class oimo_collision_broadphase_bruteforce_BruteForceBroadPhase extends oimo.collision.broadphase.BroadPhase {	constructor() {		super(1);		this._incremental = false;	}	createProxy(userData,aabb) {		let proxy = new oimo.collision.broadphase.Proxy(userData,this._idCount++);		this._numProxies++;		if(this._proxyList == null) {			this._proxyList = proxy;			this._proxyListLast = proxy;		} else {			this._proxyListLast._next = proxy;			proxy._prev = this._proxyListLast;			this._proxyListLast = proxy;		}		proxy._aabbMinX = aabb._minX;		proxy._aabbMinY = aabb._minY;		proxy._aabbMinZ = aabb._minZ;		proxy._aabbMaxX = aabb._maxX;		proxy._aabbMaxY = aabb._maxY;		proxy._aabbMaxZ = aabb._maxZ;		return proxy;	}	destroyProxy(proxy) {		this._numProxies--;		let prev = proxy._prev;		let next = proxy._next;		if(prev != null) {			prev._next = next;		}		if(next != null) {			next._prev = prev;		}		if(proxy == this._proxyList) {			this._proxyList = this._proxyList._next;		}		if(proxy == this._proxyListLast) {			this._proxyListLast = this._proxyListLast._prev;		}		proxy._next = null;		proxy._prev = null;		proxy.userData = null;	}	moveProxy(proxy,aabb,dislacement) {		proxy._aabbMinX = aabb._minX;		proxy._aabbMinY = aabb._minY;		proxy._aabbMinZ = aabb._minZ;		proxy._aabbMaxX = aabb._maxX;		proxy._aabbMaxY = aabb._maxY;		proxy._aabbMaxZ = aabb._maxZ;	}	collectPairs() {		let p = this._proxyPairList;		if(p != null) {			while(true) {				p._p1 = null;				p._p2 = null;				p = p._next;				if(!(p != null)) {					break;				}			}			this._proxyPairList._next = this._proxyPairPool;			this._proxyPairPool = this._proxyPairList;			this._proxyPairList = null;		}		this._testCount = 0;		let p1 = this._proxyList;		while(p1 != null) {			let n = p1._next;			let p2 = p1._next;			while(p2 != null) {				let n = p2._next;				this._testCount++;				if(p1._aabbMinX < p2._aabbMaxX && p1._aabbMaxX > p2._aabbMinX && p1._aabbMinY < p2._aabbMaxY && p1._aabbMaxY > p2._aabbMinY && p1._aabbMinZ < p2._aabbMaxZ && p1._aabbMaxZ > p2._aabbMinZ) {					let first = this._proxyPairPool;					if(first != null) {						this._proxyPairPool = first._next;						first._next = null;					} else {						first = new oimo.collision.broadphase.ProxyPair();					}					let pp = first;					if(this._proxyPairList == null) {						this._proxyPairList = pp;					} else {						pp._next = this._proxyPairList;						this._proxyPairList = pp;					}					pp._p1 = p1;					pp._p2 = p2;				}				p2 = n;			}			p1 = n;		}	}	rayCast(begin,end,callback) {		let p1X;		let p1Y;		let p1Z;		let p2X;		let p2Y;		let p2Z;		p1X = begin.x;		p1Y = begin.y;		p1Z = begin.z;		p2X = end.x;		p2Y = end.y;		p2Z = end.z;		let p = this._proxyList;		while(p != null) {			let n = p._next;			let x1 = p1X;			let y1 = p1Y;			let z1 = p1Z;			let x2 = p2X;			let y2 = p2Y;			let z2 = p2Z;			let pminx = p._aabbMinX;			let pminy = p._aabbMinY;			let pminz = p._aabbMinZ;			let pmaxx = p._aabbMaxX;			let pmaxy = p._aabbMaxY;			let pmaxz = p._aabbMaxZ;			let tmp;			if(pminx > (x1 > x2 ? x1 : x2) || pmaxx < (x1 < x2 ? x1 : x2) || pminy > (y1 > y2 ? y1 : y2) || pmaxy < (y1 < y2 ? y1 : y2) || pminz > (z1 > z2 ? z1 : z2) || pmaxz < (z1 < z2 ? z1 : z2)) {				tmp = false;			} else {				let dx = x2 - x1;				let dy = y2 - y1;				let dz = z2 - z1;				let adx = dx < 0 ? -dx : dx;				let ady = dy < 0 ? -dy : dy;				let adz = dz < 0 ? -dz : dz;				let pextx = (pmaxx - pminx) * 0.5;				let pexty = (pmaxy - pminy) * 0.5;				let pextz = (pmaxz - pminz) * 0.5;				let cpx = x1 - (pmaxx + pminx) * 0.5;				let cpy = y1 - (pmaxy + pminy) * 0.5;				let cpz = z1 - (pmaxz + pminz) * 0.5;				let tmp1;				let tmp2;				let x = cpy * dz - cpz * dy;				if(!((x < 0 ? -x : x) - (pexty * adz + pextz * ady) > 0)) {					let x = cpz * dx - cpx * dz;					tmp2 = (x < 0 ? -x : x) - (pextz * adx + pextx * adz) > 0;				} else {					tmp2 = true;				}				if(!tmp2) {					let x = cpx * dy - cpy * dx;					tmp1 = (x < 0 ? -x : x) - (pextx * ady + pexty * adx) > 0;				} else {					tmp1 = true;				}				tmp = tmp1 ? false : true;			}			if(tmp) {				callback.process(p);			}			p = n;		}	}	convexCast(convex,begin,translation,callback) {		let p = this._proxyList;		while(p != null) {			let n = p._next;			let v = this._aabb.min;			v.x = p._aabbMinX;			v.y = p._aabbMinY;			v.z = p._aabbMinZ;			let v1 = this._aabb.max;			v1.x = p._aabbMaxX;			v1.y = p._aabbMaxY;			v1.z = p._aabbMaxZ;			this._convexSweep.init(convex,begin,translation);			let gjkEpa = oimo.collision.narrowphase.detector.gjkepa.GjkEpa.instance;			if(gjkEpa.computeClosestPointsImpl(this._convexSweep,this._aabb,begin,this.identity,null,false) == 0 && gjkEpa.distance <= 0) {				callback.process(p);			}			p = n;		}	}	aabbTest(aabb,callback) {		let p = this._proxyList;		while(p != null) {			let n = p._next;			if(aabb._minX < p._aabbMaxX && aabb._maxX > p._aabbMinX && aabb._minY < p._aabbMaxY && aabb._maxY > p._aabbMinY && aabb._minZ < p._aabbMaxZ && aabb._maxZ > p._aabbMinZ) {				callback.process(p);			}			p = n;		}	}}if(!oimo.collision.broadphase.bvh) oimo.collision.broadphase.bvh = {};oimo.collision.broadphase.bvh.BvhBroadPhase = class oimo_collision_broadphase_bvh_BvhBroadPhase extends oimo.collision.broadphase.BroadPhase {	constructor() {		super(2);		this._incremental = true;		this._tree = new oimo.collision.broadphase.bvh.BvhTree();		this.movedProxies = new Array(1024);		this.numMovedProxies = 0;	}	collide(n1,n2) {		this._testCount++;		let l1 = n1._height == 0;		let l2 = n2._height == 0;		if(n1 == n2) {			if(l1) {				return;			}			this.collide(n1._children[0],n2);			this.collide(n1._children[1],n2);			return;		}		if(!(n1._aabbMinX < n2._aabbMaxX && n1._aabbMaxX > n2._aabbMinX && n1._aabbMinY < n2._aabbMaxY && n1._aabbMaxY > n2._aabbMinY && n1._aabbMinZ < n2._aabbMaxZ && n1._aabbMaxZ > n2._aabbMinZ)) {			return;		}		if(l1 && l2) {			let first = this._proxyPairPool;			if(first != null) {				this._proxyPairPool = first._next;				first._next = null;			} else {				first = new oimo.collision.broadphase.ProxyPair();			}			let pp = first;			if(this._proxyPairList == null) {				this._proxyPairList = pp;			} else {				pp._next = this._proxyPairList;				this._proxyPairList = pp;			}			pp._p1 = n1._proxy;			pp._p2 = n2._proxy;			return;		}		if(l2 || n1._height > n2._height) {			this.collide(n1._children[0],n2);			this.collide(n1._children[1],n2);		} else {			this.collide(n2._children[0],n1);			this.collide(n2._children[1],n1);		}	}	rayCastRecursive(node,_p1X,_p1Y,_p1Z,_p2X,_p2Y,_p2Z,callback) {		let x1 = _p1X;		let y1 = _p1Y;		let z1 = _p1Z;		let x2 = _p2X;		let y2 = _p2Y;		let z2 = _p2Z;		let pminx = node._aabbMinX;		let pminy = node._aabbMinY;		let pminz = node._aabbMinZ;		let pmaxx = node._aabbMaxX;		let pmaxy = node._aabbMaxY;		let pmaxz = node._aabbMaxZ;		let tmp;		if(pminx > (x1 > x2 ? x1 : x2) || pmaxx < (x1 < x2 ? x1 : x2) || pminy > (y1 > y2 ? y1 : y2) || pmaxy < (y1 < y2 ? y1 : y2) || pminz > (z1 > z2 ? z1 : z2) || pmaxz < (z1 < z2 ? z1 : z2)) {			tmp = false;		} else {			let dx = x2 - x1;			let dy = y2 - y1;			let dz = z2 - z1;			let adx = dx < 0 ? -dx : dx;			let ady = dy < 0 ? -dy : dy;			let adz = dz < 0 ? -dz : dz;			let pextx = (pmaxx - pminx) * 0.5;			let pexty = (pmaxy - pminy) * 0.5;			let pextz = (pmaxz - pminz) * 0.5;			let cpx = x1 - (pmaxx + pminx) * 0.5;			let cpy = y1 - (pmaxy + pminy) * 0.5;			let cpz = z1 - (pmaxz + pminz) * 0.5;			let tmp1;			let tmp2;			let x = cpy * dz - cpz * dy;			if(!((x < 0 ? -x : x) - (pexty * adz + pextz * ady) > 0)) {				let x = cpz * dx - cpx * dz;				tmp2 = (x < 0 ? -x : x) - (pextz * adx + pextx * adz) > 0;			} else {				tmp2 = true;			}			if(!tmp2) {				let x = cpx * dy - cpy * dx;				tmp1 = (x < 0 ? -x : x) - (pextx * ady + pexty * adx) > 0;			} else {				tmp1 = true;			}			tmp = tmp1 ? false : true;		}		if(!tmp) {			return;		}		if(node._height == 0) {			callback.process(node._proxy);			return;		}		this.rayCastRecursive(node._children[0],_p1X,_p1Y,_p1Z,_p2X,_p2Y,_p2Z,callback);		this.rayCastRecursive(node._children[1],_p1X,_p1Y,_p1Z,_p2X,_p2Y,_p2Z,callback);	}	convexCastRecursive(node,convex,begin,translation,callback) {		let v = this._aabb.min;		v.x = node._aabbMinX;		v.y = node._aabbMinY;		v.z = node._aabbMinZ;		let v1 = this._aabb.max;		v1.x = node._aabbMaxX;		v1.y = node._aabbMaxY;		v1.z = node._aabbMaxZ;		this._convexSweep.init(convex,begin,translation);		let gjkEpa = oimo.collision.narrowphase.detector.gjkepa.GjkEpa.instance;		if(!(gjkEpa.computeClosestPointsImpl(this._convexSweep,this._aabb,begin,this.identity,null,false) == 0 && gjkEpa.distance <= 0)) {			return;		}		if(node._height == 0) {			callback.process(node._proxy);			return;		}		this.convexCastRecursive(node._children[0],convex,begin,translation,callback);		this.convexCastRecursive(node._children[1],convex,begin,translation,callback);	}	aabbTestRecursive(node,aabb,callback) {		if(!(node._aabbMinX < aabb._maxX && node._aabbMaxX > aabb._minX && node._aabbMinY < aabb._maxY && node._aabbMaxY > aabb._minY && node._aabbMinZ < aabb._maxZ && node._aabbMaxZ > aabb._minZ)) {			return;		}		if(node._height == 0) {			callback.process(node._proxy);			return;		}		this.aabbTestRecursive(node._children[0],aabb,callback);		this.aabbTestRecursive(node._children[1],aabb,callback);	}	createProxy(userData,aabb) {		let p = new oimo.collision.broadphase.bvh.BvhProxy(userData,this._idCount++);		this._numProxies++;		if(this._proxyList == null) {			this._proxyList = p;			this._proxyListLast = p;		} else {			this._proxyListLast._next = p;			p._prev = this._proxyListLast;			this._proxyListLast = p;		}		p._aabbMinX = aabb._minX;		p._aabbMinY = aabb._minY;		p._aabbMinZ = aabb._minZ;		p._aabbMaxX = aabb._maxX;		p._aabbMaxY = aabb._maxY;		p._aabbMaxZ = aabb._maxZ;		let padding = oimo.common.Setting.bvhProxyPadding;		p._aabbMinX -= padding;		p._aabbMinY -= padding;		p._aabbMinZ -= padding;		p._aabbMaxX += padding;		p._aabbMaxY += padding;		p._aabbMaxZ += padding;		let _this = this._tree;		let first = _this._nodePool;		if(first != null) {			_this._nodePool = first._next;			first._next = null;		} else {			first = new oimo.collision.broadphase.bvh.BvhNode();		}		let leaf = first;		leaf._proxy = p;		p._leaf = leaf;		leaf._aabbMinX = p._aabbMinX;		leaf._aabbMinY = p._aabbMinY;		leaf._aabbMinZ = p._aabbMinZ;		leaf._aabbMaxX = p._aabbMaxX;		leaf._aabbMaxY = p._aabbMaxY;		leaf._aabbMaxZ = p._aabbMaxZ;		_this._numLeaves++;		if(_this.leafList == null) {			_this.leafList = leaf;			_this.leafListLast = leaf;		} else {			_this.leafListLast._nextLeaf = leaf;			leaf._prevLeaf = _this.leafListLast;			_this.leafListLast = leaf;		}		if(_this._root == null) {			_this._root = leaf;		} else {			let sibling = _this._root;			while(sibling._height > 0) {				let nextStep = _this._strategy._decideInsertion(sibling,leaf);				if(nextStep == -1) {					break;				} else {					sibling = sibling._children[nextStep];				}			}			let parent = sibling._parent;			let first = _this._nodePool;			if(first != null) {				_this._nodePool = first._next;				first._next = null;			} else {				first = new oimo.collision.broadphase.bvh.BvhNode();			}			let node = first;			if(parent == null) {				_this._root = node;			} else {				let index = sibling._childIndex;				parent._children[index] = node;				node._parent = parent;				node._childIndex = index;			}			let index = sibling._childIndex;			node._children[index] = sibling;			sibling._parent = node;			sibling._childIndex = index;			let index1 = sibling._childIndex ^ 1;			node._children[index1] = leaf;			leaf._parent = node;			leaf._childIndex = index1;			while(node != null) {				if(_this._strategy._balancingEnabled) {					if(node._height >= 2) {						let p = node._parent;						let l = node._children[0];						let r = node._children[1];						let balance = l._height - r._height;						let nodeIndex = node._childIndex;						if(balance > 1) {							let ll = l._children[0];							let lr = l._children[1];							if(ll._height > lr._height) {								l._children[1] = node;								node._parent = l;								node._childIndex = 1;								node._children[0] = lr;								lr._parent = node;								lr._childIndex = 0;								let c1 = l._children[0];								let c2 = l._children[1];								l._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;								l._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;								l._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;								l._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;								l._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;								l._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;								let h1 = l._children[0]._height;								let h2 = l._children[1]._height;								l._height = (h1 > h2 ? h1 : h2) + 1;								let c11 = node._children[0];								let c21 = node._children[1];								node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;								node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;								node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;								node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;								node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;								node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;								let h11 = node._children[0]._height;								let h21 = node._children[1]._height;								node._height = (h11 > h21 ? h11 : h21) + 1;							} else {								l._children[0] = node;								node._parent = l;								node._childIndex = 0;								node._children[0] = ll;								ll._parent = node;								ll._childIndex = 0;								let c1 = l._children[0];								let c2 = l._children[1];								l._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;								l._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;								l._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;								l._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;								l._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;								l._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;								let h1 = l._children[0]._height;								let h2 = l._children[1]._height;								l._height = (h1 > h2 ? h1 : h2) + 1;								let c11 = node._children[0];								let c21 = node._children[1];								node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;								node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;								node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;								node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;								node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;								node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;								let h11 = node._children[0]._height;								let h21 = node._children[1]._height;								node._height = (h11 > h21 ? h11 : h21) + 1;							}							if(p != null) {								p._children[nodeIndex] = l;								l._parent = p;								l._childIndex = nodeIndex;							} else {								_this._root = l;								l._parent = null;							}							node = l;						} else if(balance < -1) {							let rl = r._children[0];							let rr = r._children[1];							if(rl._height > rr._height) {								r._children[1] = node;								node._parent = r;								node._childIndex = 1;								node._children[1] = rr;								rr._parent = node;								rr._childIndex = 1;								let c1 = r._children[0];								let c2 = r._children[1];								r._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;								r._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;								r._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;								r._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;								r._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;								r._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;								let h1 = r._children[0]._height;								let h2 = r._children[1]._height;								r._height = (h1 > h2 ? h1 : h2) + 1;								let c11 = node._children[0];								let c21 = node._children[1];								node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;								node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;								node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;								node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;								node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;								node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;								let h11 = node._children[0]._height;								let h21 = node._children[1]._height;								node._height = (h11 > h21 ? h11 : h21) + 1;							} else {								r._children[0] = node;								node._parent = r;								node._childIndex = 0;								node._children[1] = rl;								rl._parent = node;								rl._childIndex = 1;								let c1 = r._children[0];								let c2 = r._children[1];								r._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;								r._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;								r._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;								r._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;								r._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;								r._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;								let h1 = r._children[0]._height;								let h2 = r._children[1]._height;								r._height = (h1 > h2 ? h1 : h2) + 1;								let c11 = node._children[0];								let c21 = node._children[1];								node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;								node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;								node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;								node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;								node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;								node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;								let h11 = node._children[0]._height;								let h21 = node._children[1]._height;								node._height = (h11 > h21 ? h11 : h21) + 1;							}							if(p != null) {								p._children[nodeIndex] = r;								r._parent = p;								r._childIndex = nodeIndex;							} else {								_this._root = r;								r._parent = null;							}							node = r;						}					}				}				let h1 = node._children[0]._height;				let h2 = node._children[1]._height;				node._height = (h1 > h2 ? h1 : h2) + 1;				let c1 = node._children[0];				let c2 = node._children[1];				node._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;				node._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;				node._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;				node._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;				node._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;				node._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;				node = node._parent;			}		}		if(!p._moved) {			p._moved = true;			if(this.movedProxies.length == this.numMovedProxies) {				let newArray = new Array(this.numMovedProxies << 1);				let _g = 0;				let _g1 = this.numMovedProxies;				while(_g < _g1) {					let i = _g++;					newArray[i] = this.movedProxies[i];					this.movedProxies[i] = null;				}				this.movedProxies = newArray;			}			this.movedProxies[this.numMovedProxies++] = p;		}		return p;	}	destroyProxy(proxy) {		this._numProxies--;		let prev = proxy._prev;		let next = proxy._next;		if(prev != null) {			prev._next = next;		}		if(next != null) {			next._prev = prev;		}		if(proxy == this._proxyList) {			this._proxyList = this._proxyList._next;		}		if(proxy == this._proxyListLast) {			this._proxyListLast = this._proxyListLast._prev;		}		proxy._next = null;		proxy._prev = null;		let bvhProxy = proxy;		let _this = this._tree;		let leaf = bvhProxy._leaf;		_this._numLeaves--;		let prev1 = leaf._prevLeaf;		let next1 = leaf._nextLeaf;		if(prev1 != null) {			prev1._nextLeaf = next1;		}		if(next1 != null) {			next1._prevLeaf = prev1;		}		if(leaf == _this.leafList) {			_this.leafList = _this.leafList._nextLeaf;		}		if(leaf == _this.leafListLast) {			_this.leafListLast = _this.leafListLast._prevLeaf;		}		leaf._nextLeaf = null;		leaf._prevLeaf = null;		if(_this._root == leaf) {			_this._root = null;		} else {			let parent = leaf._parent;			let sibling = parent._children[leaf._childIndex ^ 1];			let grandParent = parent._parent;			if(grandParent == null) {				sibling._parent = null;				sibling._childIndex = 0;				_this._root = sibling;				parent._next = null;				parent._childIndex = 0;				parent._children[0] = null;				parent._children[1] = null;				parent._childIndex = 0;				parent._parent = null;				parent._height = 0;				parent._proxy = null;				parent._next = _this._nodePool;				_this._nodePool = parent;			} else {				sibling._parent = grandParent;				let index = parent._childIndex;				grandParent._children[index] = sibling;				sibling._parent = grandParent;				sibling._childIndex = index;				parent._next = null;				parent._childIndex = 0;				parent._children[0] = null;				parent._children[1] = null;				parent._childIndex = 0;				parent._parent = null;				parent._height = 0;				parent._proxy = null;				parent._next = _this._nodePool;				_this._nodePool = parent;				let node = grandParent;				while(node != null) {					if(_this._strategy._balancingEnabled) {						if(node._height >= 2) {							let p = node._parent;							let l = node._children[0];							let r = node._children[1];							let balance = l._height - r._height;							let nodeIndex = node._childIndex;							if(balance > 1) {								let ll = l._children[0];								let lr = l._children[1];								if(ll._height > lr._height) {									l._children[1] = node;									node._parent = l;									node._childIndex = 1;									node._children[0] = lr;									lr._parent = node;									lr._childIndex = 0;									let c1 = l._children[0];									let c2 = l._children[1];									l._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;									l._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;									l._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;									l._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;									l._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;									l._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;									let h1 = l._children[0]._height;									let h2 = l._children[1]._height;									l._height = (h1 > h2 ? h1 : h2) + 1;									let c11 = node._children[0];									let c21 = node._children[1];									node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;									node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;									node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;									node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;									node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;									node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;									let h11 = node._children[0]._height;									let h21 = node._children[1]._height;									node._height = (h11 > h21 ? h11 : h21) + 1;								} else {									l._children[0] = node;									node._parent = l;									node._childIndex = 0;									node._children[0] = ll;									ll._parent = node;									ll._childIndex = 0;									let c1 = l._children[0];									let c2 = l._children[1];									l._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;									l._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;									l._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;									l._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;									l._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;									l._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;									let h1 = l._children[0]._height;									let h2 = l._children[1]._height;									l._height = (h1 > h2 ? h1 : h2) + 1;									let c11 = node._children[0];									let c21 = node._children[1];									node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;									node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;									node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;									node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;									node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;									node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;									let h11 = node._children[0]._height;									let h21 = node._children[1]._height;									node._height = (h11 > h21 ? h11 : h21) + 1;								}								if(p != null) {									p._children[nodeIndex] = l;									l._parent = p;									l._childIndex = nodeIndex;								} else {									_this._root = l;									l._parent = null;								}								node = l;							} else if(balance < -1) {								let rl = r._children[0];								let rr = r._children[1];								if(rl._height > rr._height) {									r._children[1] = node;									node._parent = r;									node._childIndex = 1;									node._children[1] = rr;									rr._parent = node;									rr._childIndex = 1;									let c1 = r._children[0];									let c2 = r._children[1];									r._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;									r._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;									r._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;									r._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;									r._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;									r._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;									let h1 = r._children[0]._height;									let h2 = r._children[1]._height;									r._height = (h1 > h2 ? h1 : h2) + 1;									let c11 = node._children[0];									let c21 = node._children[1];									node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;									node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;									node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;									node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;									node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;									node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;									let h11 = node._children[0]._height;									let h21 = node._children[1]._height;									node._height = (h11 > h21 ? h11 : h21) + 1;								} else {									r._children[0] = node;									node._parent = r;									node._childIndex = 0;									node._children[1] = rl;									rl._parent = node;									rl._childIndex = 1;									let c1 = r._children[0];									let c2 = r._children[1];									r._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;									r._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;									r._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;									r._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;									r._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;									r._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;									let h1 = r._children[0]._height;									let h2 = r._children[1]._height;									r._height = (h1 > h2 ? h1 : h2) + 1;									let c11 = node._children[0];									let c21 = node._children[1];									node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;									node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;									node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;									node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;									node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;									node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;									let h11 = node._children[0]._height;									let h21 = node._children[1]._height;									node._height = (h11 > h21 ? h11 : h21) + 1;								}								if(p != null) {									p._children[nodeIndex] = r;									r._parent = p;									r._childIndex = nodeIndex;								} else {									_this._root = r;									r._parent = null;								}								node = r;							}						}					}					let h1 = node._children[0]._height;					let h2 = node._children[1]._height;					node._height = (h1 > h2 ? h1 : h2) + 1;					let c1 = node._children[0];					let c2 = node._children[1];					node._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;					node._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;					node._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;					node._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;					node._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;					node._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;					node = node._parent;				}			}		}		bvhProxy._leaf = null;		leaf._next = null;		leaf._childIndex = 0;		leaf._children[0] = null;		leaf._children[1] = null;		leaf._childIndex = 0;		leaf._parent = null;		leaf._height = 0;		leaf._proxy = null;		leaf._next = _this._nodePool;		_this._nodePool = leaf;		bvhProxy.userData = null;		bvhProxy._next = null;		bvhProxy._prev = null;		if(bvhProxy._moved) {			bvhProxy._moved = false;		}	}	moveProxy(proxy,aabb,displacement) {		let p = proxy;		if(p._aabbMinX <= aabb._minX && p._aabbMaxX >= aabb._maxX && p._aabbMinY <= aabb._minY && p._aabbMaxY >= aabb._maxY && p._aabbMinZ <= aabb._minZ && p._aabbMaxZ >= aabb._maxZ) {			return;		}		p._aabbMinX = aabb._minX;		p._aabbMinY = aabb._minY;		p._aabbMinZ = aabb._minZ;		p._aabbMaxX = aabb._maxX;		p._aabbMaxY = aabb._maxY;		p._aabbMaxZ = aabb._maxZ;		let padding = oimo.common.Setting.bvhProxyPadding;		p._aabbMinX -= padding;		p._aabbMinY -= padding;		p._aabbMinZ -= padding;		p._aabbMaxX += padding;		p._aabbMaxY += padding;		p._aabbMaxZ += padding;		if(displacement != null) {			let dX;			let dY;			let dZ;			let zeroX;			let zeroY;			let zeroZ;			let addToMinX;			let addToMinY;			let addToMinZ;			let addToMaxX;			let addToMaxY;			let addToMaxZ;			zeroX = 0;			zeroY = 0;			zeroZ = 0;			dX = displacement.x;			dY = displacement.y;			dZ = displacement.z;			addToMinX = zeroX < dX ? zeroX : dX;			addToMinY = zeroY < dY ? zeroY : dY;			addToMinZ = zeroZ < dZ ? zeroZ : dZ;			addToMaxX = zeroX > dX ? zeroX : dX;			addToMaxY = zeroY > dY ? zeroY : dY;			addToMaxZ = zeroZ > dZ ? zeroZ : dZ;			p._aabbMinX += addToMinX;			p._aabbMinY += addToMinY;			p._aabbMinZ += addToMinZ;			p._aabbMaxX += addToMaxX;			p._aabbMaxY += addToMaxY;			p._aabbMaxZ += addToMaxZ;		}		if(!p._moved) {			p._moved = true;			if(this.movedProxies.length == this.numMovedProxies) {				let newArray = new Array(this.numMovedProxies << 1);				let _g = 0;				let _g1 = this.numMovedProxies;				while(_g < _g1) {					let i = _g++;					newArray[i] = this.movedProxies[i];					this.movedProxies[i] = null;				}				this.movedProxies = newArray;			}			this.movedProxies[this.numMovedProxies++] = p;		}	}	collectPairs() {		let p = this._proxyPairList;		if(p != null) {			while(true) {				p._p1 = null;				p._p2 = null;				p = p._next;				if(!(p != null)) {					break;				}			}			this._proxyPairList._next = this._proxyPairPool;			this._proxyPairPool = this._proxyPairList;			this._proxyPairList = null;		}		this._testCount = 0;		if(this._numProxies < 2) {			return;		}		let incrementalCollision = this.numMovedProxies / this._numProxies < oimo.common.Setting.bvhIncrementalCollisionThreshold;		let _g = 0;		let _g1 = this.numMovedProxies;		while(_g < _g1) {			let i = _g++;			let p = this.movedProxies[i];			if(p._moved) {				let _this = this._tree;				let leaf = p._leaf;				_this._numLeaves--;				let prev = leaf._prevLeaf;				let next = leaf._nextLeaf;				if(prev != null) {					prev._nextLeaf = next;				}				if(next != null) {					next._prevLeaf = prev;				}				if(leaf == _this.leafList) {					_this.leafList = _this.leafList._nextLeaf;				}				if(leaf == _this.leafListLast) {					_this.leafListLast = _this.leafListLast._prevLeaf;				}				leaf._nextLeaf = null;				leaf._prevLeaf = null;				if(_this._root == leaf) {					_this._root = null;				} else {					let parent = leaf._parent;					let sibling = parent._children[leaf._childIndex ^ 1];					let grandParent = parent._parent;					if(grandParent == null) {						sibling._parent = null;						sibling._childIndex = 0;						_this._root = sibling;						parent._next = null;						parent._childIndex = 0;						parent._children[0] = null;						parent._children[1] = null;						parent._childIndex = 0;						parent._parent = null;						parent._height = 0;						parent._proxy = null;						parent._next = _this._nodePool;						_this._nodePool = parent;					} else {						sibling._parent = grandParent;						let index = parent._childIndex;						grandParent._children[index] = sibling;						sibling._parent = grandParent;						sibling._childIndex = index;						parent._next = null;						parent._childIndex = 0;						parent._children[0] = null;						parent._children[1] = null;						parent._childIndex = 0;						parent._parent = null;						parent._height = 0;						parent._proxy = null;						parent._next = _this._nodePool;						_this._nodePool = parent;						let node = grandParent;						while(node != null) {							if(_this._strategy._balancingEnabled) {								if(node._height >= 2) {									let p = node._parent;									let l = node._children[0];									let r = node._children[1];									let balance = l._height - r._height;									let nodeIndex = node._childIndex;									if(balance > 1) {										let ll = l._children[0];										let lr = l._children[1];										if(ll._height > lr._height) {											l._children[1] = node;											node._parent = l;											node._childIndex = 1;											node._children[0] = lr;											lr._parent = node;											lr._childIndex = 0;											let c1 = l._children[0];											let c2 = l._children[1];											l._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;											l._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;											l._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;											l._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;											l._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;											l._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;											let h1 = l._children[0]._height;											let h2 = l._children[1]._height;											l._height = (h1 > h2 ? h1 : h2) + 1;											let c11 = node._children[0];											let c21 = node._children[1];											node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;											node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;											node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;											node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;											node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;											node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;											let h11 = node._children[0]._height;											let h21 = node._children[1]._height;											node._height = (h11 > h21 ? h11 : h21) + 1;										} else {											l._children[0] = node;											node._parent = l;											node._childIndex = 0;											node._children[0] = ll;											ll._parent = node;											ll._childIndex = 0;											let c1 = l._children[0];											let c2 = l._children[1];											l._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;											l._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;											l._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;											l._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;											l._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;											l._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;											let h1 = l._children[0]._height;											let h2 = l._children[1]._height;											l._height = (h1 > h2 ? h1 : h2) + 1;											let c11 = node._children[0];											let c21 = node._children[1];											node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;											node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;											node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;											node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;											node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;											node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;											let h11 = node._children[0]._height;											let h21 = node._children[1]._height;											node._height = (h11 > h21 ? h11 : h21) + 1;										}										if(p != null) {											p._children[nodeIndex] = l;											l._parent = p;											l._childIndex = nodeIndex;										} else {											_this._root = l;											l._parent = null;										}										node = l;									} else if(balance < -1) {										let rl = r._children[0];										let rr = r._children[1];										if(rl._height > rr._height) {											r._children[1] = node;											node._parent = r;											node._childIndex = 1;											node._children[1] = rr;											rr._parent = node;											rr._childIndex = 1;											let c1 = r._children[0];											let c2 = r._children[1];											r._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;											r._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;											r._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;											r._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;											r._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;											r._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;											let h1 = r._children[0]._height;											let h2 = r._children[1]._height;											r._height = (h1 > h2 ? h1 : h2) + 1;											let c11 = node._children[0];											let c21 = node._children[1];											node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;											node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;											node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;											node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;											node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;											node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;											let h11 = node._children[0]._height;											let h21 = node._children[1]._height;											node._height = (h11 > h21 ? h11 : h21) + 1;										} else {											r._children[0] = node;											node._parent = r;											node._childIndex = 0;											node._children[1] = rl;											rl._parent = node;											rl._childIndex = 1;											let c1 = r._children[0];											let c2 = r._children[1];											r._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;											r._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;											r._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;											r._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;											r._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;											r._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;											let h1 = r._children[0]._height;											let h2 = r._children[1]._height;											r._height = (h1 > h2 ? h1 : h2) + 1;											let c11 = node._children[0];											let c21 = node._children[1];											node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;											node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;											node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;											node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;											node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;											node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;											let h11 = node._children[0]._height;											let h21 = node._children[1]._height;											node._height = (h11 > h21 ? h11 : h21) + 1;										}										if(p != null) {											p._children[nodeIndex] = r;											r._parent = p;											r._childIndex = nodeIndex;										} else {											_this._root = r;											r._parent = null;										}										node = r;									}								}							}							let h1 = node._children[0]._height;							let h2 = node._children[1]._height;							node._height = (h1 > h2 ? h1 : h2) + 1;							let c1 = node._children[0];							let c2 = node._children[1];							node._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;							node._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;							node._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;							node._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;							node._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;							node._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;							node = node._parent;						}					}				}				p._leaf = null;				leaf._next = null;				leaf._childIndex = 0;				leaf._children[0] = null;				leaf._children[1] = null;				leaf._childIndex = 0;				leaf._parent = null;				leaf._height = 0;				leaf._proxy = null;				leaf._next = _this._nodePool;				_this._nodePool = leaf;				let _this1 = this._tree;				let first = _this1._nodePool;				if(first != null) {					_this1._nodePool = first._next;					first._next = null;				} else {					first = new oimo.collision.broadphase.bvh.BvhNode();				}				let leaf1 = first;				leaf1._proxy = p;				p._leaf = leaf1;				leaf1._aabbMinX = p._aabbMinX;				leaf1._aabbMinY = p._aabbMinY;				leaf1._aabbMinZ = p._aabbMinZ;				leaf1._aabbMaxX = p._aabbMaxX;				leaf1._aabbMaxY = p._aabbMaxY;				leaf1._aabbMaxZ = p._aabbMaxZ;				_this1._numLeaves++;				if(_this1.leafList == null) {					_this1.leafList = leaf1;					_this1.leafListLast = leaf1;				} else {					_this1.leafListLast._nextLeaf = leaf1;					leaf1._prevLeaf = _this1.leafListLast;					_this1.leafListLast = leaf1;				}				if(_this1._root == null) {					_this1._root = leaf1;				} else {					let sibling = _this1._root;					while(sibling._height > 0) {						let nextStep = _this1._strategy._decideInsertion(sibling,leaf1);						if(nextStep == -1) {							break;						} else {							sibling = sibling._children[nextStep];						}					}					let parent = sibling._parent;					let first = _this1._nodePool;					if(first != null) {						_this1._nodePool = first._next;						first._next = null;					} else {						first = new oimo.collision.broadphase.bvh.BvhNode();					}					let node = first;					if(parent == null) {						_this1._root = node;					} else {						let index = sibling._childIndex;						parent._children[index] = node;						node._parent = parent;						node._childIndex = index;					}					let index = sibling._childIndex;					node._children[index] = sibling;					sibling._parent = node;					sibling._childIndex = index;					let index1 = sibling._childIndex ^ 1;					node._children[index1] = leaf1;					leaf1._parent = node;					leaf1._childIndex = index1;					while(node != null) {						if(_this1._strategy._balancingEnabled) {							if(node._height >= 2) {								let p = node._parent;								let l = node._children[0];								let r = node._children[1];								let balance = l._height - r._height;								let nodeIndex = node._childIndex;								if(balance > 1) {									let ll = l._children[0];									let lr = l._children[1];									if(ll._height > lr._height) {										l._children[1] = node;										node._parent = l;										node._childIndex = 1;										node._children[0] = lr;										lr._parent = node;										lr._childIndex = 0;										let c1 = l._children[0];										let c2 = l._children[1];										l._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;										l._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;										l._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;										l._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;										l._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;										l._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;										let h1 = l._children[0]._height;										let h2 = l._children[1]._height;										l._height = (h1 > h2 ? h1 : h2) + 1;										let c11 = node._children[0];										let c21 = node._children[1];										node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;										node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;										node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;										node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;										node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;										node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;										let h11 = node._children[0]._height;										let h21 = node._children[1]._height;										node._height = (h11 > h21 ? h11 : h21) + 1;									} else {										l._children[0] = node;										node._parent = l;										node._childIndex = 0;										node._children[0] = ll;										ll._parent = node;										ll._childIndex = 0;										let c1 = l._children[0];										let c2 = l._children[1];										l._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;										l._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;										l._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;										l._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;										l._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;										l._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;										let h1 = l._children[0]._height;										let h2 = l._children[1]._height;										l._height = (h1 > h2 ? h1 : h2) + 1;										let c11 = node._children[0];										let c21 = node._children[1];										node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;										node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;										node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;										node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;										node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;										node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;										let h11 = node._children[0]._height;										let h21 = node._children[1]._height;										node._height = (h11 > h21 ? h11 : h21) + 1;									}									if(p != null) {										p._children[nodeIndex] = l;										l._parent = p;										l._childIndex = nodeIndex;									} else {										_this1._root = l;										l._parent = null;									}									node = l;								} else if(balance < -1) {									let rl = r._children[0];									let rr = r._children[1];									if(rl._height > rr._height) {										r._children[1] = node;										node._parent = r;										node._childIndex = 1;										node._children[1] = rr;										rr._parent = node;										rr._childIndex = 1;										let c1 = r._children[0];										let c2 = r._children[1];										r._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;										r._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;										r._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;										r._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;										r._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;										r._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;										let h1 = r._children[0]._height;										let h2 = r._children[1]._height;										r._height = (h1 > h2 ? h1 : h2) + 1;										let c11 = node._children[0];										let c21 = node._children[1];										node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;										node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;										node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;										node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;										node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;										node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;										let h11 = node._children[0]._height;										let h21 = node._children[1]._height;										node._height = (h11 > h21 ? h11 : h21) + 1;									} else {										r._children[0] = node;										node._parent = r;										node._childIndex = 0;										node._children[1] = rl;										rl._parent = node;										rl._childIndex = 1;										let c1 = r._children[0];										let c2 = r._children[1];										r._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;										r._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;										r._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;										r._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;										r._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;										r._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;										let h1 = r._children[0]._height;										let h2 = r._children[1]._height;										r._height = (h1 > h2 ? h1 : h2) + 1;										let c11 = node._children[0];										let c21 = node._children[1];										node._aabbMinX = c11._aabbMinX < c21._aabbMinX ? c11._aabbMinX : c21._aabbMinX;										node._aabbMinY = c11._aabbMinY < c21._aabbMinY ? c11._aabbMinY : c21._aabbMinY;										node._aabbMinZ = c11._aabbMinZ < c21._aabbMinZ ? c11._aabbMinZ : c21._aabbMinZ;										node._aabbMaxX = c11._aabbMaxX > c21._aabbMaxX ? c11._aabbMaxX : c21._aabbMaxX;										node._aabbMaxY = c11._aabbMaxY > c21._aabbMaxY ? c11._aabbMaxY : c21._aabbMaxY;										node._aabbMaxZ = c11._aabbMaxZ > c21._aabbMaxZ ? c11._aabbMaxZ : c21._aabbMaxZ;										let h11 = node._children[0]._height;										let h21 = node._children[1]._height;										node._height = (h11 > h21 ? h11 : h21) + 1;									}									if(p != null) {										p._children[nodeIndex] = r;										r._parent = p;										r._childIndex = nodeIndex;									} else {										_this1._root = r;										r._parent = null;									}									node = r;								}							}						}						let h1 = node._children[0]._height;						let h2 = node._children[1]._height;						node._height = (h1 > h2 ? h1 : h2) + 1;						let c1 = node._children[0];						let c2 = node._children[1];						node._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;						node._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;						node._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;						node._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;						node._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;						node._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;						node = node._parent;					}				}				if(incrementalCollision) {					this.collide(this._tree._root,p._leaf);				}				p._moved = false;			}			this.movedProxies[i] = null;		}		if(!incrementalCollision) {			this.collide(this._tree._root,this._tree._root);		}		this.numMovedProxies = 0;	}	rayCast(begin,end,callback) {		if(this._tree._root == null) {			return;		}		let p1X;		let p1Y;		let p1Z;		let p2X;		let p2Y;		let p2Z;		p1X = begin.x;		p1Y = begin.y;		p1Z = begin.z;		p2X = end.x;		p2Y = end.y;		p2Z = end.z;		this.rayCastRecursive(this._tree._root,p1X,p1Y,p1Z,p2X,p2Y,p2Z,callback);	}	convexCast(convex,begin,translation,callback) {		if(this._tree._root == null) {			return;		}		this.convexCastRecursive(this._tree._root,convex,begin,translation,callback);	}	aabbTest(aabb,callback) {		if(this._tree._root == null) {			return;		}		this.aabbTestRecursive(this._tree._root,aabb,callback);	}	getTreeBalance() {		return this._tree._getBalance();	}}oimo.collision.broadphase.bvh.BvhInsertionStrategy = class oimo_collision_broadphase_bvh_BvhInsertionStrategy {}oimo.collision.broadphase.bvh.BvhNode = class oimo_collision_broadphase_bvh_BvhNode {	constructor() {		this._next = null;		this._prevLeaf = null;		this._nextLeaf = null;		this._children = new Array(2);		this._childIndex = 0;		this._parent = null;		this._height = 0;		this._proxy = null;		this._aabbMinX = 0;		this._aabbMinY = 0;		this._aabbMinZ = 0;		this._aabbMaxX = 0;		this._aabbMaxY = 0;		this._aabbMaxZ = 0;	}}oimo.collision.broadphase.bvh.BvhProxy = class oimo_collision_broadphase_bvh_BvhProxy extends oimo.collision.broadphase.Proxy {	constructor(userData,id) {		super(userData,id);		this._leaf = null;		this._moved = false;	}}oimo.collision.broadphase.bvh.BvhStrategy = class oimo_collision_broadphase_bvh_BvhStrategy {	constructor() {		this._insertionStrategy = 0;		this._balancingEnabled = false;	}	_decideInsertion(currentNode,leaf) {		switch(this._insertionStrategy) {		case 0:			let centerX;			let centerY;			let centerZ;			centerX = leaf._aabbMinX + leaf._aabbMaxX;			centerY = leaf._aabbMinY + leaf._aabbMaxY;			centerZ = leaf._aabbMinZ + leaf._aabbMaxZ;			let c1 = currentNode._children[0];			let c2 = currentNode._children[1];			let diff1X;			let diff1Y;			let diff1Z;			let diff2X;			let diff2Y;			let diff2Z;			diff1X = c1._aabbMinX + c1._aabbMaxX;			diff1Y = c1._aabbMinY + c1._aabbMaxY;			diff1Z = c1._aabbMinZ + c1._aabbMaxZ;			diff2X = c2._aabbMinX + c2._aabbMaxX;			diff2Y = c2._aabbMinY + c2._aabbMaxY;			diff2Z = c2._aabbMinZ + c2._aabbMaxZ;			diff1X -= centerX;			diff1Y -= centerY;			diff1Z -= centerZ;			diff2X -= centerX;			diff2Y -= centerY;			diff2Z -= centerZ;			if(diff1X * diff1X + diff1Y * diff1Y + diff1Z * diff1Z < diff2X * diff2X + diff2Y * diff2Y + diff2Z * diff2Z) {				return 0;			} else {				return 1;			}			break;		case 1:			let c11 = currentNode._children[0];			let c21 = currentNode._children[1];			let ey = currentNode._aabbMaxY - currentNode._aabbMinY;			let ez = currentNode._aabbMaxZ - currentNode._aabbMinZ;			let combinedMinX;			let combinedMinY;			let combinedMinZ;			let combinedMaxX;			let combinedMaxY;			let combinedMaxZ;			combinedMinX = currentNode._aabbMinX < leaf._aabbMinX ? currentNode._aabbMinX : leaf._aabbMinX;			combinedMinY = currentNode._aabbMinY < leaf._aabbMinY ? currentNode._aabbMinY : leaf._aabbMinY;			combinedMinZ = currentNode._aabbMinZ < leaf._aabbMinZ ? currentNode._aabbMinZ : leaf._aabbMinZ;			combinedMaxX = currentNode._aabbMaxX > leaf._aabbMaxX ? currentNode._aabbMaxX : leaf._aabbMaxX;			combinedMaxY = currentNode._aabbMaxY > leaf._aabbMaxY ? currentNode._aabbMaxY : leaf._aabbMaxY;			combinedMaxZ = currentNode._aabbMaxZ > leaf._aabbMaxZ ? currentNode._aabbMaxZ : leaf._aabbMaxZ;			let ey1 = combinedMaxY - combinedMinY;			let ez1 = combinedMaxZ - combinedMinZ;			let newArea = ((combinedMaxX - combinedMinX) * (ey1 + ez1) + ey1 * ez1) * 2;			let creatingCost = newArea * 2;			let incrementalCost = (newArea - ((currentNode._aabbMaxX - currentNode._aabbMinX) * (ey + ez) + ey * ez) * 2) * 2;			let descendingCost1;			combinedMinX = c11._aabbMinX < leaf._aabbMinX ? c11._aabbMinX : leaf._aabbMinX;			combinedMinY = c11._aabbMinY < leaf._aabbMinY ? c11._aabbMinY : leaf._aabbMinY;			combinedMinZ = c11._aabbMinZ < leaf._aabbMinZ ? c11._aabbMinZ : leaf._aabbMinZ;			combinedMaxX = c11._aabbMaxX > leaf._aabbMaxX ? c11._aabbMaxX : leaf._aabbMaxX;			combinedMaxY = c11._aabbMaxY > leaf._aabbMaxY ? c11._aabbMaxY : leaf._aabbMaxY;			combinedMaxZ = c11._aabbMaxZ > leaf._aabbMaxZ ? c11._aabbMaxZ : leaf._aabbMaxZ;			if(c11._height == 0) {				let ey = combinedMaxY - combinedMinY;				let ez = combinedMaxZ - combinedMinZ;				descendingCost1 = incrementalCost + ((combinedMaxX - combinedMinX) * (ey + ez) + ey * ez) * 2;			} else {				let ey = combinedMaxY - combinedMinY;				let ez = combinedMaxZ - combinedMinZ;				let ey1 = c11._aabbMaxY - c11._aabbMinY;				let ez1 = c11._aabbMaxZ - c11._aabbMinZ;				descendingCost1 = incrementalCost + (((combinedMaxX - combinedMinX) * (ey + ez) + ey * ez) * 2 - ((c11._aabbMaxX - c11._aabbMinX) * (ey1 + ez1) + ey1 * ez1) * 2);			}			let descendingCost2;			combinedMinX = c21._aabbMinX < leaf._aabbMinX ? c21._aabbMinX : leaf._aabbMinX;			combinedMinY = c21._aabbMinY < leaf._aabbMinY ? c21._aabbMinY : leaf._aabbMinY;			combinedMinZ = c21._aabbMinZ < leaf._aabbMinZ ? c21._aabbMinZ : leaf._aabbMinZ;			combinedMaxX = c21._aabbMaxX > leaf._aabbMaxX ? c21._aabbMaxX : leaf._aabbMaxX;			combinedMaxY = c21._aabbMaxY > leaf._aabbMaxY ? c21._aabbMaxY : leaf._aabbMaxY;			combinedMaxZ = c21._aabbMaxZ > leaf._aabbMaxZ ? c21._aabbMaxZ : leaf._aabbMaxZ;			if(c21._height == 0) {				let ey = combinedMaxY - combinedMinY;				let ez = combinedMaxZ - combinedMinZ;				descendingCost2 = incrementalCost + ((combinedMaxX - combinedMinX) * (ey + ez) + ey * ez) * 2;			} else {				let ey = combinedMaxY - combinedMinY;				let ez = combinedMaxZ - combinedMinZ;				let ey1 = c21._aabbMaxY - c21._aabbMinY;				let ez1 = c21._aabbMaxZ - c21._aabbMinZ;				descendingCost2 = incrementalCost + (((combinedMaxX - combinedMinX) * (ey + ez) + ey * ez) * 2 - ((c21._aabbMaxX - c21._aabbMinX) * (ey1 + ez1) + ey1 * ez1) * 2);			}			if(creatingCost < descendingCost1) {				if(creatingCost < descendingCost2) {					return -1;				} else {					return 1;				}			} else if(descendingCost1 < descendingCost2) {				return 0;			} else {				return 1;			}			break;		default:			console.log("src/oimo/collision/broadphase/bvh/BvhStrategy.hx:37:","invalid BVH insertion strategy: " + this._insertionStrategy);			return -1;		}	}	_splitLeaves(leaves,from,until) {		let invN = 1.0 / (until - from);		let centerMeanX;		let centerMeanY;		let centerMeanZ;		centerMeanX = 0;		centerMeanY = 0;		centerMeanZ = 0;		let _g = from;		while(_g < until) {			let leaf = leaves[_g++];			leaf._tmpX = leaf._aabbMaxX + leaf._aabbMinX;			leaf._tmpY = leaf._aabbMaxY + leaf._aabbMinY;			leaf._tmpZ = leaf._aabbMaxZ + leaf._aabbMinZ;			centerMeanX += leaf._tmpX;			centerMeanY += leaf._tmpY;			centerMeanZ += leaf._tmpZ;		}		centerMeanX *= invN;		centerMeanY *= invN;		centerMeanZ *= invN;		let varianceX;		let varianceY;		let varianceZ;		varianceX = 0;		varianceY = 0;		varianceZ = 0;		let _g1 = from;		while(_g1 < until) {			let leaf = leaves[_g1++];			let diffX;			let diffY;			let diffZ;			diffX = leaf._tmpX - centerMeanX;			diffY = leaf._tmpY - centerMeanY;			diffZ = leaf._tmpZ - centerMeanZ;			diffX *= diffX;			diffY *= diffY;			diffZ *= diffZ;			varianceX += diffX;			varianceY += diffY;			varianceZ += diffZ;		}		let varX = varianceX;		let varY = varianceY;		let varZ = varianceZ;		let l = from;		let r = until - 1;		if(varX > varY) {			if(varX > varZ) {				let mean = centerMeanX;				while(true) {					while(!(leaves[l]._tmpX <= mean)) ++l;					while(!(leaves[r]._tmpX >= mean)) --r;					if(l >= r) {						break;					}					let tmp = leaves[l];					leaves[l] = leaves[r];					leaves[r] = tmp;					++l;					--r;				}			} else {				let mean = centerMeanZ;				while(true) {					while(!(leaves[l]._tmpZ <= mean)) ++l;					while(!(leaves[r]._tmpZ >= mean)) --r;					if(l >= r) {						break;					}					let tmp = leaves[l];					leaves[l] = leaves[r];					leaves[r] = tmp;					++l;					--r;				}			}		} else if(varY > varZ) {			let mean = centerMeanY;			while(true) {				while(!(leaves[l]._tmpY <= mean)) ++l;				while(!(leaves[r]._tmpY >= mean)) --r;				if(l >= r) {					break;				}				let tmp = leaves[l];				leaves[l] = leaves[r];				leaves[r] = tmp;				++l;				--r;			}		} else {			let mean = centerMeanZ;			while(true) {				while(!(leaves[l]._tmpZ <= mean)) ++l;				while(!(leaves[r]._tmpZ >= mean)) --r;				if(l >= r) {					break;				}				let tmp = leaves[l];				leaves[l] = leaves[r];				leaves[r] = tmp;				++l;				--r;			}		}		return l;	}}oimo.collision.broadphase.bvh.BvhTree = class oimo_collision_broadphase_bvh_BvhTree {	constructor() {		this._root = null;		this._numLeaves = 0;		this._strategy = new oimo.collision.broadphase.bvh.BvhStrategy();		this._nodePool = null;		this.leafList = null;		this.leafListLast = null;		this.tmp = new Array(1024);	}	_print(root,indent) {		if(indent == null) {			indent = "";		}		if(root == null) {			return;		}		if(root._height == 0) {			console.log("src/oimo/collision/broadphase/bvh/BvhTree.hx:39:",indent + root._proxy._id);		} else {			this._print(root._children[0],indent + "  ");			let tmp;			let sizeX;			let sizeY;			let sizeZ;			sizeX = root._aabbMaxX - root._aabbMinX;			sizeY = root._aabbMaxY - root._aabbMinY;			sizeZ = root._aabbMaxZ - root._aabbMinZ;			let y = sizeY;			let z = sizeZ;			if(sizeX * (y + z) + y * z > 0) {				let sizeX;				let sizeY;				let sizeZ;				sizeX = root._aabbMaxX - root._aabbMinX;				sizeY = root._aabbMaxY - root._aabbMinY;				sizeZ = root._aabbMaxZ - root._aabbMinZ;				let y = sizeY;				let z = sizeZ;				tmp = ((sizeX * (y + z) + y * z) * 1000 + 0.5 | 0) / 1000;			} else {				let sizeX;				let sizeY;				let sizeZ;				sizeX = root._aabbMaxX - root._aabbMinX;				sizeY = root._aabbMaxY - root._aabbMinY;				sizeZ = root._aabbMaxZ - root._aabbMinZ;				let y = sizeY;				let z = sizeZ;				tmp = ((sizeX * (y + z) + y * z) * 1000 - 0.5 | 0) / 1000;			}			console.log("src/oimo/collision/broadphase/bvh/BvhTree.hx:42:",indent + "#" + root._height + ", " + tmp);			this._print(root._children[1],indent + "  ");		}	}	_getBalance() {		return this.getBalanceRecursive(this._root);	}	deleteRecursive(root) {		if(root._height == 0) {			let prev = root._prevLeaf;			let next = root._nextLeaf;			if(prev != null) {				prev._nextLeaf = next;			}			if(next != null) {				next._prevLeaf = prev;			}			if(root == this.leafList) {				this.leafList = this.leafList._nextLeaf;			}			if(root == this.leafListLast) {				this.leafListLast = this.leafListLast._prevLeaf;			}			root._nextLeaf = null;			root._prevLeaf = null;			root._proxy._leaf = null;			root._next = null;			root._childIndex = 0;			root._children[0] = null;			root._children[1] = null;			root._childIndex = 0;			root._parent = null;			root._height = 0;			root._proxy = null;			root._next = this._nodePool;			this._nodePool = root;			return;		}		this.deleteRecursive(root._children[0]);		this.deleteRecursive(root._children[1]);		root._next = null;		root._childIndex = 0;		root._children[0] = null;		root._children[1] = null;		root._childIndex = 0;		root._parent = null;		root._height = 0;		root._proxy = null;		root._next = this._nodePool;		this._nodePool = root;	}	decomposeRecursive(root) {		if(root._height == 0) {			root._childIndex = 0;			root._parent = null;			return;		}		this.decomposeRecursive(root._children[0]);		this.decomposeRecursive(root._children[1]);		root._next = null;		root._childIndex = 0;		root._children[0] = null;		root._children[1] = null;		root._childIndex = 0;		root._parent = null;		root._height = 0;		root._proxy = null;		root._next = this._nodePool;		this._nodePool = root;	}	buildTopDownRecursive(leaves,from,until) {		if(until - from == 1) {			let leaf = leaves[from];			let proxy = leaf._proxy;			leaf._aabbMinX = proxy._aabbMinX;			leaf._aabbMinY = proxy._aabbMinY;			leaf._aabbMinZ = proxy._aabbMinZ;			leaf._aabbMaxX = proxy._aabbMaxX;			leaf._aabbMaxY = proxy._aabbMaxY;			leaf._aabbMaxZ = proxy._aabbMaxZ;			return leaf;		}		let splitAt = this._strategy._splitLeaves(leaves,from,until);		let child1 = this.buildTopDownRecursive(leaves,from,splitAt);		let child2 = this.buildTopDownRecursive(leaves,splitAt,until);		let first = this._nodePool;		if(first != null) {			this._nodePool = first._next;			first._next = null;		} else {			first = new oimo.collision.broadphase.bvh.BvhNode();		}		let parent = first;		parent._children[0] = child1;		child1._parent = parent;		child1._childIndex = 0;		parent._children[1] = child2;		child2._parent = parent;		child2._childIndex = 1;		let c1 = parent._children[0];		let c2 = parent._children[1];		parent._aabbMinX = c1._aabbMinX < c2._aabbMinX ? c1._aabbMinX : c2._aabbMinX;		parent._aabbMinY = c1._aabbMinY < c2._aabbMinY ? c1._aabbMinY : c2._aabbMinY;		parent._aabbMinZ = c1._aabbMinZ < c2._aabbMinZ ? c1._aabbMinZ : c2._aabbMinZ;		parent._aabbMaxX = c1._aabbMaxX > c2._aabbMaxX ? c1._aabbMaxX : c2._aabbMaxX;		parent._aabbMaxY = c1._aabbMaxY > c2._aabbMaxY ? c1._aabbMaxY : c2._aabbMaxY;		parent._aabbMaxZ = c1._aabbMaxZ > c2._aabbMaxZ ? c1._aabbMaxZ : c2._aabbMaxZ;		let h1 = parent._children[0]._height;		let h2 = parent._children[1]._height;		parent._height = (h1 > h2 ? h1 : h2) + 1;		return parent;	}	getBalanceRecursive(root) {		if(root == null || root._height == 0) {			return 0;		}		let balance = root._children[0]._height - root._children[1]._height;		if(balance < 0) {			balance = -balance;		}		return balance + this.getBalanceRecursive(root._children[0]) + this.getBalanceRecursive(root._children[1]);	}}oimo.collision.geometry.Aabb = class oimo_collision_geometry_Aabb {	constructor() {		this._minX = 0;		this._minY = 0;		this._minZ = 0;		this._maxX = 0;		this._maxY = 0;		this._maxZ = 0;	}	init(min,max) {		this._minX = min.x;		this._minY = min.y;		this._minZ = min.z;		this._maxX = max.x;		this._maxY = max.y;		this._maxZ = max.z;		return this;	}	getMin() {		let min = new oimo.common.Vec3();		min.x = this._minX;		min.y = this._minY;		min.z = this._minZ;		return min;	}	getMinTo(min) {		min.x = this._minX;		min.y = this._minY;		min.z = this._minZ;	}	setMin(min) {		this._minX = min.x;		this._minY = min.y;		this._minZ = min.z;		return this;	}	getMax() {		let max = new oimo.common.Vec3();		max.x = this._maxX;		max.y = this._maxY;		max.z = this._maxZ;		return max;	}	getMaxTo(max) {		max.x = this._maxX;		max.y = this._maxY;		max.z = this._maxZ;	}	setMax(max) {		this._maxX = max.x;		this._maxY = max.y;		this._maxZ = max.z;		return this;	}	getCenter() {		let v = new oimo.common.Vec3();		let cX;		let cY;		let cZ;		cX = this._minX + this._maxX;		cY = this._minY + this._maxY;		cZ = this._minZ + this._maxZ;		cX *= 0.5;		cY *= 0.5;		cZ *= 0.5;		v.x = cX;		v.y = cY;		v.z = cZ;		return v;	}	getCenterTo(center) {		let cX;		let cY;		let cZ;		cX = this._minX + this._maxX;		cY = this._minY + this._maxY;		cZ = this._minZ + this._maxZ;		cX *= 0.5;		cY *= 0.5;		cZ *= 0.5;		center.x = cX;		center.y = cY;		center.z = cZ;	}	getExtents() {		let v = new oimo.common.Vec3();		let cX;		let cY;		let cZ;		cX = this._maxX - this._minX;		cY = this._maxY - this._minY;		cZ = this._maxZ - this._minZ;		cX *= 0.5;		cY *= 0.5;		cZ *= 0.5;		v.x = cX;		v.y = cY;		v.z = cZ;		return v;	}	getExtentsTo(halfExtents) {		let cX;		let cY;		let cZ;		cX = this._maxX - this._minX;		cY = this._maxY - this._minY;		cZ = this._maxZ - this._minZ;		cX *= 0.5;		cY *= 0.5;		cZ *= 0.5;		halfExtents.x = cX;		halfExtents.y = cY;		halfExtents.z = cZ;	}	combine(other) {		this._minX = this._minX < other._minX ? this._minX : other._minX;		this._minY = this._minY < other._minY ? this._minY : other._minY;		this._minZ = this._minZ < other._minZ ? this._minZ : other._minZ;		this._maxX = this._maxX > other._maxX ? this._maxX : other._maxX;		this._maxY = this._maxY > other._maxY ? this._maxY : other._maxY;		this._maxZ = this._maxZ > other._maxZ ? this._maxZ : other._maxZ;		return this;	}	combined(other) {		let aabb = new oimo.collision.geometry.Aabb();		aabb._minX = this._minX < other._minX ? this._minX : other._minX;		aabb._minY = this._minY < other._minY ? this._minY : other._minY;		aabb._minZ = this._minZ < other._minZ ? this._minZ : other._minZ;		aabb._maxX = this._maxX > other._maxX ? this._maxX : other._maxX;		aabb._maxY = this._maxY > other._maxY ? this._maxY : other._maxY;		aabb._maxZ = this._maxZ > other._maxZ ? this._maxZ : other._maxZ;		return aabb;	}	overlap(other) {		if(this._minX < other._maxX && this._maxX > other._minX && this._minY < other._maxY && this._maxY > other._minY && this._minZ < other._maxZ) {			return this._maxZ > other._minZ;		} else {			return false;		}	}	getIntersection(other) {		let aabb = new oimo.collision.geometry.Aabb();		aabb._minX = this._minX > other._minX ? this._minX : other._minX;		aabb._minY = this._minY > other._minY ? this._minY : other._minY;		aabb._minZ = this._minZ > other._minZ ? this._minZ : other._minZ;		aabb._maxX = this._maxX < other._maxX ? this._maxX : other._maxX;		aabb._maxY = this._maxY < other._maxY ? this._maxY : other._maxY;		aabb._maxZ = this._maxZ < other._maxZ ? this._maxZ : other._maxZ;		return aabb;	}	getIntersectionTo(other,intersection) {		intersection._minX = this._minX > other._minX ? this._minX : other._minX;		intersection._minY = this._minY > other._minY ? this._minY : other._minY;		intersection._minZ = this._minZ > other._minZ ? this._minZ : other._minZ;		intersection._maxX = this._maxX < other._maxX ? this._maxX : other._maxX;		intersection._maxY = this._maxY < other._maxY ? this._maxY : other._maxY;		intersection._maxZ = this._maxZ < other._maxZ ? this._maxZ : other._maxZ;	}	copyFrom(aabb) {		this._minX = aabb._minX;		this._minY = aabb._minY;		this._minZ = aabb._minZ;		this._maxX = aabb._maxX;		this._maxY = aabb._maxY;		this._maxZ = aabb._maxZ;		return this;	}	clone() {		let aabb = new oimo.collision.geometry.Aabb();		aabb._minX = this._minX;		aabb._minY = this._minY;		aabb._minZ = this._minZ;		aabb._maxX = this._maxX;		aabb._maxY = this._maxY;		aabb._maxZ = this._maxZ;		return aabb;	}}oimo.collision.geometry.BoxGeometry = class oimo_collision_geometry_BoxGeometry extends oimo.collision.geometry.ConvexGeometry {	constructor(halfExtents) {		super(1);		this._halfExtentsX = halfExtents.x;		this._halfExtentsY = halfExtents.y;		this._halfExtentsZ = halfExtents.z;		this._halfAxisXX = halfExtents.x;		this._halfAxisXY = 0;		this._halfAxisXZ = 0;		this._halfAxisYX = 0;		this._halfAxisYY = halfExtents.y;		this._halfAxisYZ = 0;		this._halfAxisZX = 0;		this._halfAxisZY = 0;		this._halfAxisZZ = halfExtents.z;		this._updateMass();		let minHalfExtents = halfExtents.x < halfExtents.y ? halfExtents.z < halfExtents.x ? halfExtents.z : halfExtents.x : halfExtents.z < halfExtents.y ? halfExtents.z : halfExtents.y;		if(this._gjkMargin > minHalfExtents * 0.2) {			this._gjkMargin = minHalfExtents * 0.2;		}	}	getHalfExtents() {		let v = new oimo.common.Vec3();		v.x = this._halfExtentsX;		v.y = this._halfExtentsY;		v.z = this._halfExtentsZ;		return v;	}	getHalfExtentsTo(halfExtents) {		halfExtents.x = this._halfExtentsX;		halfExtents.y = this._halfExtentsY;		halfExtents.z = this._halfExtentsZ;	}	_updateMass() {		this._volume = 8 * (this._halfExtentsX * this._halfExtentsY * this._halfExtentsZ);		let sqX;		let sqY;		let sqZ;		sqX = this._halfExtentsX * this._halfExtentsX;		sqY = this._halfExtentsY * this._halfExtentsY;		sqZ = this._halfExtentsZ * this._halfExtentsZ;		this._inertiaCoeff00 = 0.33333333333333331 * (sqY + sqZ);		this._inertiaCoeff01 = 0;		this._inertiaCoeff02 = 0;		this._inertiaCoeff10 = 0;		this._inertiaCoeff11 = 0.33333333333333331 * (sqZ + sqX);		this._inertiaCoeff12 = 0;		this._inertiaCoeff20 = 0;		this._inertiaCoeff21 = 0;		this._inertiaCoeff22 = 0.33333333333333331 * (sqX + sqY);	}	_computeAabb(aabb,tf) {		let tfxX;		let tfxY;		let tfxZ;		let tfyX;		let tfyY;		let tfyZ;		let tfzX;		let tfzY;		let tfzZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = tf._rotation00 * this._halfAxisXX + tf._rotation01 * this._halfAxisXY + tf._rotation02 * this._halfAxisXZ;		__tmp__Y = tf._rotation10 * this._halfAxisXX + tf._rotation11 * this._halfAxisXY + tf._rotation12 * this._halfAxisXZ;		__tmp__Z = tf._rotation20 * this._halfAxisXX + tf._rotation21 * this._halfAxisXY + tf._rotation22 * this._halfAxisXZ;		tfxX = __tmp__X;		tfxY = __tmp__Y;		tfxZ = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = tf._rotation00 * this._halfAxisYX + tf._rotation01 * this._halfAxisYY + tf._rotation02 * this._halfAxisYZ;		__tmp__Y1 = tf._rotation10 * this._halfAxisYX + tf._rotation11 * this._halfAxisYY + tf._rotation12 * this._halfAxisYZ;		__tmp__Z1 = tf._rotation20 * this._halfAxisYX + tf._rotation21 * this._halfAxisYY + tf._rotation22 * this._halfAxisYZ;		tfyX = __tmp__X1;		tfyY = __tmp__Y1;		tfyZ = __tmp__Z1;		let __tmp__X2;		let __tmp__Y2;		let __tmp__Z2;		__tmp__X2 = tf._rotation00 * this._halfAxisZX + tf._rotation01 * this._halfAxisZY + tf._rotation02 * this._halfAxisZZ;		__tmp__Y2 = tf._rotation10 * this._halfAxisZX + tf._rotation11 * this._halfAxisZY + tf._rotation12 * this._halfAxisZZ;		__tmp__Z2 = tf._rotation20 * this._halfAxisZX + tf._rotation21 * this._halfAxisZY + tf._rotation22 * this._halfAxisZZ;		tfzX = __tmp__X2;		tfzY = __tmp__Y2;		tfzZ = __tmp__Z2;		if(tfxX < 0) {			tfxX = -tfxX;		}		if(tfxY < 0) {			tfxY = -tfxY;		}		if(tfxZ < 0) {			tfxZ = -tfxZ;		}		if(tfyX < 0) {			tfyX = -tfyX;		}		if(tfyY < 0) {			tfyY = -tfyY;		}		if(tfyZ < 0) {			tfyZ = -tfyZ;		}		if(tfzX < 0) {			tfzX = -tfzX;		}		if(tfzY < 0) {			tfzY = -tfzY;		}		if(tfzZ < 0) {			tfzZ = -tfzZ;		}		let tfsX;		let tfsY;		let tfsZ;		tfsX = tfxX + tfyX;		tfsY = tfxY + tfyY;		tfsZ = tfxZ + tfyZ;		tfsX += tfzX;		tfsY += tfzY;		tfsZ += tfzZ;		aabb._minX = tf._positionX - tfsX;		aabb._minY = tf._positionY - tfsY;		aabb._minZ = tf._positionZ - tfsZ;		aabb._maxX = tf._positionX + tfsX;		aabb._maxY = tf._positionY + tfsY;		aabb._maxZ = tf._positionZ + tfsZ;	}	computeLocalSupportingVertex(dir,out) {		let gjkMarginsX;		let gjkMarginsY;		let gjkMarginsZ;		let coreExtentsX;		let coreExtentsY;		let coreExtentsZ;		gjkMarginsX = this._gjkMargin;		gjkMarginsY = this._gjkMargin;		gjkMarginsZ = this._gjkMargin;		if(!(gjkMarginsX < this._halfExtentsX)) {			gjkMarginsX = this._halfExtentsX;		}		if(!(gjkMarginsY < this._halfExtentsY)) {			gjkMarginsY = this._halfExtentsY;		}		if(!(gjkMarginsZ < this._halfExtentsZ)) {			gjkMarginsZ = this._halfExtentsZ;		}		coreExtentsX = this._halfExtentsX - gjkMarginsX;		coreExtentsY = this._halfExtentsY - gjkMarginsY;		coreExtentsZ = this._halfExtentsZ - gjkMarginsZ;		out.x = dir.x > 0 ? coreExtentsX : -coreExtentsX;		out.y = dir.y > 0 ? coreExtentsY : -coreExtentsY;		out.z = dir.z > 0 ? coreExtentsZ : -coreExtentsZ;	}	_rayCastLocal(beginX,beginY,beginZ,endX,endY,endZ,hit) {		let halfW = this._halfExtentsX;		let halfH = this._halfExtentsY;		let halfD = this._halfExtentsZ;		let dx = endX - beginX;		let dy = endY - beginY;		let dz = endZ - beginZ;		let tminx = 0;		let tminy = 0;		let tminz = 0;		let tmaxx = 1;		let tmaxy = 1;		let tmaxz = 1;		if(dx > -1e-6 && dx < 1e-6) {			if(beginX <= -halfW || beginX >= halfW) {				return false;			}		} else {			let invDx = 1 / dx;			let t1 = (-halfW - beginX) * invDx;			let t2 = (halfW - beginX) * invDx;			if(t1 > t2) {				let tmp = t1;				t1 = t2;				t2 = tmp;			}			if(t1 > 0) {				tminx = t1;			}			if(t2 < 1) {				tmaxx = t2;			}		}		if(dy > -1e-6 && dy < 1e-6) {			if(beginY <= -halfH || beginY >= halfH) {				return false;			}		} else {			let invDy = 1 / dy;			let t1 = (-halfH - beginY) * invDy;			let t2 = (halfH - beginY) * invDy;			if(t1 > t2) {				let tmp = t1;				t1 = t2;				t2 = tmp;			}			if(t1 > 0) {				tminy = t1;			}			if(t2 < 1) {				tmaxy = t2;			}		}		if(dz > -1e-6 && dz < 1e-6) {			if(beginZ <= -halfD || beginZ >= halfD) {				return false;			}		} else {			let invDz = 1 / dz;			let t1 = (-halfD - beginZ) * invDz;			let t2 = (halfD - beginZ) * invDz;			if(t1 > t2) {				let tmp = t1;				t1 = t2;				t2 = tmp;			}			if(t1 > 0) {				tminz = t1;			}			if(t2 < 1) {				tmaxz = t2;			}		}		if(tminx >= 1 || tminy >= 1 || tminz >= 1 || tmaxx <= 0 || tmaxy <= 0 || tmaxz <= 0) {			return false;		}		let min = tminx;		let max = tmaxx;		let hitDirection = 0;		if(tminy > min) {			min = tminy;			hitDirection = 1;		}		if(tminz > min) {			min = tminz;			hitDirection = 2;		}		if(tmaxy < max) {			max = tmaxy;		}		if(tmaxz < max) {			max = tmaxz;		}		if(min > max) {			return false;		}		if(min == 0) {			return false;		}		switch(hitDirection) {		case 0:			hit.normal.init(dx > 0 ? -1 : 1,0,0);			break;		case 1:			hit.normal.init(0,dy > 0 ? -1 : 1,0);			break;		case 2:			hit.normal.init(0,0,dz > 0 ? -1 : 1);			break;		}		hit.position.init(beginX + min * dx,beginY + min * dy,beginZ + min * dz);		hit.fraction = min;		return true;	}}oimo.collision.geometry.CapsuleGeometry = class oimo_collision_geometry_CapsuleGeometry extends oimo.collision.geometry.ConvexGeometry {	constructor(radius,halfHeight) {		super(4);		this._radius = radius;		this._halfHeight = halfHeight;		this._gjkMargin = this._radius;		this._updateMass();	}	getRadius() {		return this._radius;	}	getHalfHeight() {		return this._halfHeight;	}	_updateMass() {		let r2 = this._radius * this._radius;		let hh2 = this._halfHeight * this._halfHeight;		let cylinderVolume = 6.28318530717958 * r2 * this._halfHeight;		let sphereVolume = 3.14159265358979 * r2 * this._radius * 4 / 3;		this._volume = cylinderVolume + sphereVolume;		let invVolume = this._volume == 0 ? 0 : 1 / this._volume;		let inertiaXZ = invVolume * (cylinderVolume * (r2 * 0.25 + hh2 / 3) + sphereVolume * (r2 * 0.4 + this._halfHeight * this._radius * 0.75 + hh2));		this._inertiaCoeff00 = inertiaXZ;		this._inertiaCoeff01 = 0;		this._inertiaCoeff02 = 0;		this._inertiaCoeff10 = 0;		this._inertiaCoeff11 = invVolume * (cylinderVolume * r2 * 0.5 + sphereVolume * r2 * 0.4);		this._inertiaCoeff12 = 0;		this._inertiaCoeff20 = 0;		this._inertiaCoeff21 = 0;		this._inertiaCoeff22 = inertiaXZ;	}	_computeAabb(aabb,tf) {		let radVecX;		let radVecY;		let radVecZ;		radVecX = this._radius;		radVecY = this._radius;		radVecZ = this._radius;		let axisX;		let axisY;		let axisZ;		axisX = tf._rotation01;		axisY = tf._rotation11;		axisZ = tf._rotation21;		if(axisX < 0) {			axisX = -axisX;		}		if(axisY < 0) {			axisY = -axisY;		}		if(axisZ < 0) {			axisZ = -axisZ;		}		axisX *= this._halfHeight;		axisY *= this._halfHeight;		axisZ *= this._halfHeight;		radVecX += axisX;		radVecY += axisY;		radVecZ += axisZ;		aabb._minX = tf._positionX - radVecX;		aabb._minY = tf._positionY - radVecY;		aabb._minZ = tf._positionZ - radVecZ;		aabb._maxX = tf._positionX + radVecX;		aabb._maxY = tf._positionY + radVecY;		aabb._maxZ = tf._positionZ + radVecZ;	}	computeLocalSupportingVertex(dir,out) {		if(dir.y > 0) {			out.init(0,this._halfHeight,0);		} else {			out.init(0,-this._halfHeight,0);		}	}	_rayCastLocal(beginX,beginY,beginZ,endX,endY,endZ,hit) {		let halfH = this._halfHeight;		let dx = endX - beginX;		let dz = endZ - beginZ;		let tminxz = 0;		let tmaxxz;		let a = dx * dx + dz * dz;		let b = beginX * dx + beginZ * dz;		let c = beginX * beginX + beginZ * beginZ - this._radius * this._radius;		let D = b * b - a * c;		if(D < 0) {			return false;		}		if(a > 0) {			let sqrtD = Math.sqrt(D);			tminxz = (-b - sqrtD) / a;			tmaxxz = (-b + sqrtD) / a;			if(tminxz >= 1 || tmaxxz <= 0) {				return false;			}		} else {			if(c >= 0) {				return false;			}			tminxz = 0;		}		let crossY = beginY + (endY - beginY) * tminxz;		let min;		if(crossY > -halfH && crossY < halfH) {			if(tminxz > 0) {				min = tminxz;				let _this = hit.normal.init(beginX + dx * min,0,beginZ + dz * min);				let invLen = Math.sqrt(_this.x * _this.x + _this.y * _this.y + _this.z * _this.z);				if(invLen > 0) {					invLen = 1 / invLen;				}				_this.x *= invLen;				_this.y *= invLen;				_this.z *= invLen;				hit.position.init(beginX + min * dx,crossY,beginZ + min * dz);				hit.fraction = min;				return true;			}			return false;		}		let spherePosX;		let spherePosY;		let spherePosZ;		let sphereToBeginX;		let sphereToBeginY;		let sphereToBeginZ;		spherePosX = 0;		spherePosY = crossY < 0 ? -halfH : halfH;		spherePosZ = 0;		sphereToBeginX = beginX - spherePosX;		sphereToBeginY = beginY - spherePosY;		sphereToBeginZ = beginZ - spherePosZ;		let dX;		let dY;		let dZ;		dX = endX - beginX;		dY = endY - beginY;		dZ = endZ - beginZ;		a = dX * dX + dY * dY + dZ * dZ;		b = sphereToBeginX * dX + sphereToBeginY * dY + sphereToBeginZ * dZ;		c = sphereToBeginX * sphereToBeginX + sphereToBeginY * sphereToBeginY + sphereToBeginZ * sphereToBeginZ - this._radius * this._radius;		D = b * b - a * c;		if(D < 0) {			return false;		}		let t = (-b - Math.sqrt(D)) / a;		if(t < 0 || t > 1) {			return false;		}		let hitPosX;		let hitPosY;		let hitPosZ;		let hitNormalX;		let hitNormalY;		let hitNormalZ;		hitPosX = sphereToBeginX + dX * t;		hitPosY = sphereToBeginY + dY * t;		hitPosZ = sphereToBeginZ + dZ * t;		let l = hitPosX * hitPosX + hitPosY * hitPosY + hitPosZ * hitPosZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		hitNormalX = hitPosX * l;		hitNormalY = hitPosY * l;		hitNormalZ = hitPosZ * l;		hitPosX += spherePosX;		hitPosY += spherePosY;		hitPosZ += spherePosZ;		let v = hit.position;		v.x = hitPosX;		v.y = hitPosY;		v.z = hitPosZ;		let v1 = hit.normal;		v1.x = hitNormalX;		v1.y = hitNormalY;		v1.z = hitNormalZ;		hit.fraction = t;		return true;	}}oimo.collision.geometry.ConeGeometry = class oimo_collision_geometry_ConeGeometry extends oimo.collision.geometry.ConvexGeometry {	constructor(radius,halfHeight) {		super(3);		this._radius = radius;		this._halfHeight = halfHeight;		this.sinTheta = radius / Math.sqrt(radius * radius + 4 * halfHeight * halfHeight);		this.cosTheta = 2 * halfHeight / Math.sqrt(radius * radius + 4 * halfHeight * halfHeight);		this._updateMass();	}	getRadius() {		return this._radius;	}	getHalfHeight() {		return this._halfHeight;	}	_updateMass() {		let r2 = this._radius * this._radius;		let h2 = this._halfHeight * this._halfHeight * 4;		this._volume = 3.14159265358979 * r2 * this._halfHeight * 2 / 3;		this._inertiaCoeff00 = 0.05 * (3 * r2 + 2 * h2);		this._inertiaCoeff01 = 0;		this._inertiaCoeff02 = 0;		this._inertiaCoeff10 = 0;		this._inertiaCoeff11 = 0.3 * r2;		this._inertiaCoeff12 = 0;		this._inertiaCoeff20 = 0;		this._inertiaCoeff21 = 0;		this._inertiaCoeff22 = 0.05 * (3 * r2 + 2 * h2);	}	_computeAabb(aabb,tf) {		let axisX;		let axisY;		let axisZ;		let axis2X;		let axis2Y;		let axis2Z;		let ehX;		let ehY;		let ehZ;		let erX;		let erY;		let erZ;		axisX = tf._rotation01;		axisY = tf._rotation11;		axisZ = tf._rotation21;		axis2X = axisX * axisX;		axis2Y = axisY * axisY;		axis2Z = axisZ * axisZ;		erX = Math.sqrt(1 - axis2X);		erY = Math.sqrt(1 - axis2Y);		erZ = Math.sqrt(1 - axis2Z);		erX *= this._radius;		erY *= this._radius;		erZ *= this._radius;		ehX = axisX * this._halfHeight;		ehY = axisY * this._halfHeight;		ehZ = axisZ * this._halfHeight;		let rminX;		let rminY;		let rminZ;		let rmaxX;		let rmaxY;		let rmaxZ;		rminX = -ehX;		rminY = -ehY;		rminZ = -ehZ;		rminX -= erX;		rminY -= erY;		rminZ -= erZ;		rmaxX = -ehX;		rmaxY = -ehY;		rmaxZ = -ehZ;		rmaxX += erX;		rmaxY += erY;		rmaxZ += erZ;		let maxX;		let maxY;		let maxZ;		let minX;		let minY;		let minZ;		maxX = rminX > rmaxX ? rminX : rmaxX;		maxY = rminY > rmaxY ? rminY : rmaxY;		maxZ = rminZ > rmaxZ ? rminZ : rmaxZ;		if(!(maxX > ehX)) {			maxX = ehX;		}		if(!(maxY > ehY)) {			maxY = ehY;		}		if(!(maxZ > ehZ)) {			maxZ = ehZ;		}		minX = rminX < rmaxX ? rminX : rmaxX;		minY = rminY < rmaxY ? rminY : rmaxY;		minZ = rminZ < rmaxZ ? rminZ : rmaxZ;		if(!(minX < ehX)) {			minX = ehX;		}		if(!(minY < ehY)) {			minY = ehY;		}		if(!(minZ < ehZ)) {			minZ = ehZ;		}		aabb._minX = tf._positionX + minX;		aabb._minY = tf._positionY + minY;		aabb._minZ = tf._positionZ + minZ;		aabb._maxX = tf._positionX + maxX;		aabb._maxY = tf._positionY + maxY;		aabb._maxZ = tf._positionZ + maxZ;	}	computeLocalSupportingVertex(dir,out) {		let dx = dir.x;		let dy = dir.y;		let dz = dir.z;		if(dy > 0 && dy * dy > this.sinTheta * this.sinTheta * (dx * dx + dy * dy + dz * dz)) {			out.init(0,this._halfHeight - this._gjkMargin / this.sinTheta,0);			if(out.y < 0) {				out.y = 0;			}			return;		}		let rx = dir.x;		let rz = dir.z;		let len = rx * rx + rz * rz;		let height = 2 * this._halfHeight;		let coreRadius = (height - this._gjkMargin) / height * this._radius - this._gjkMargin / this.cosTheta;		if(coreRadius < 0) {			coreRadius = 0;		}		let invLen = len > 0 ? coreRadius / Math.sqrt(len) : 0;		let coreHalfHeight = this._halfHeight - this._gjkMargin;		if(coreHalfHeight < 0) {			coreHalfHeight = 0;		}		out.x = rx * invLen;		out.y = -coreHalfHeight;		out.z = rz * invLen;	}	_rayCastLocal(beginX,beginY,beginZ,endX,endY,endZ,hit) {		let p1y;		let halfH = this._halfHeight;		let dx = endX - beginX;		let dy = endY - beginY;		let dz = endZ - beginZ;		let tminy = 0;		let tmaxy = 1;		if(dy > -1e-6 && dy < 1e-6) {			if(beginY <= -halfH || beginY >= halfH) {				return false;			}		} else {			let invDy = 1 / dy;			let t1 = (-halfH - beginY) * invDy;			let t2 = (halfH - beginY) * invDy;			if(t1 > t2) {				let tmp = t1;				t1 = t2;				t2 = tmp;			}			if(t1 > 0) {				tminy = t1;			}			if(t2 < 1) {				tmaxy = t2;			}		}		if(tminy >= 1 || tmaxy <= 0) {			return false;		}		let tminxz = 0;		let tmaxxz = 0;		p1y = beginY - halfH;		let cos2 = this.cosTheta * this.cosTheta;		let a = cos2 * (dx * dx + dy * dy + dz * dz) - dy * dy;		let b = cos2 * (beginX * dx + p1y * dy + beginZ * dz) - p1y * dy;		let c = cos2 * (beginX * beginX + p1y * p1y + beginZ * beginZ) - p1y * p1y;		let D = b * b - a * c;		if(a != 0) {			if(D < 0) {				return false;			}			let sqrtD = Math.sqrt(D);			if(a < 0) {				if(dy > 0) {					tminxz = 0;					tmaxxz = (-b + sqrtD) / a;					if(tmaxxz <= 0) {						return false;					}				} else {					tminxz = (-b - sqrtD) / a;					tmaxxz = 1;					if(tminxz >= 1) {						return false;					}				}			} else {				tminxz = (-b - sqrtD) / a;				tmaxxz = (-b + sqrtD) / a;				if(tminxz >= 1 || tmaxxz <= 0) {					return false;				}			}		} else {			let t = -c / (2 * b);			if(b > 0) {				tminxz = 0;				tmaxxz = t;				if(t <= 0) {					return false;				}			} else {				tminxz = t;				tmaxxz = 1;				if(t >= 1) {					return false;				}			}		}		p1y += halfH;		let min;		if(tmaxxz <= tminy || tmaxy <= tminxz) {			return false;		}		if(tminxz < tminy) {			min = tminy;			if(min == 0) {				return false;			}			hit.normal.init(0,dy > 0 ? -1 : 1,0);		} else {			min = tminxz;			if(min == 0) {				return false;			}			let _this = hit.normal.init(beginX + dx * min,0,beginZ + dz * min);			let invLen = Math.sqrt(_this.x * _this.x + _this.y * _this.y + _this.z * _this.z);			if(invLen > 0) {				invLen = 1 / invLen;			}			_this.x *= invLen;			_this.y *= invLen;			_this.z *= invLen;			let s = this.cosTheta;			_this.x *= s;			_this.y *= s;			_this.z *= s;			hit.normal.y += this.sinTheta;		}		hit.position.init(beginX + min * dx,p1y + min * dy,beginZ + min * dz);		hit.fraction = min;		return true;	}}oimo.collision.geometry.ConvexHullGeometry = class oimo_collision_geometry_ConvexHullGeometry extends oimo.collision.geometry.ConvexGeometry {	constructor(vertices) {		super(5);		this._numVertices = vertices.length;		this._vertices = new Array(this._numVertices);		this._tmpVertices = new Array(this._numVertices);		let _g = 0;		let _g1 = this._numVertices;		while(_g < _g1) {			let i = _g++;			this._vertices[i] = vertices[i];			this._tmpVertices[i] = new oimo.common.Vec3();		}		this._useGjkRayCast = true;		this._updateMass();	}	getVertices() {		return this._vertices;	}	_updateMass() {		this._volume = 1;		this._inertiaCoeff00 = 1;		this._inertiaCoeff01 = 0;		this._inertiaCoeff02 = 0;		this._inertiaCoeff10 = 0;		this._inertiaCoeff11 = 1;		this._inertiaCoeff12 = 0;		this._inertiaCoeff20 = 0;		this._inertiaCoeff21 = 0;		this._inertiaCoeff22 = 1;		let minx = this._vertices[0].x;		let miny = this._vertices[0].y;		let minz = this._vertices[0].z;		let maxx = this._vertices[0].x;		let maxy = this._vertices[0].y;		let maxz = this._vertices[0].z;		let _g = 1;		let _g1 = this._numVertices;		while(_g < _g1) {			let i = _g++;			let vx = this._vertices[i].x;			let vy = this._vertices[i].y;			let vz = this._vertices[i].z;			if(vx < minx) {				minx = vx;			} else if(vx > maxx) {				maxx = vx;			}			if(vy < miny) {				miny = vy;			} else if(vy > maxy) {				maxy = vy;			}			if(vz < minz) {				minz = vz;			} else if(vz > maxz) {				maxz = vz;			}		}		let sizex = maxx - minx;		let sizey = maxy - miny;		let sizez = maxz - minz;		this._volume = sizex * sizey * sizez;		let diffCog = ((minx + maxx) * (minx + maxx) + (miny + maxy) * (miny + maxy) + (minz + maxz) * (minz + maxz)) * 0.25;		sizex = sizex * sizex * 0.25;		sizey = sizey * sizey * 0.25;		sizez = sizez * sizez * 0.25;		this._inertiaCoeff00 = 0.33333333333333331 * (sizey + sizez) + diffCog;		this._inertiaCoeff01 = 0;		this._inertiaCoeff02 = 0;		this._inertiaCoeff10 = 0;		this._inertiaCoeff11 = 0.33333333333333331 * (sizez + sizex) + diffCog;		this._inertiaCoeff12 = 0;		this._inertiaCoeff20 = 0;		this._inertiaCoeff21 = 0;		this._inertiaCoeff22 = 0.33333333333333331 * (sizex + sizey) + diffCog;	}	_computeAabb(aabb,tf) {		let minX;		let minY;		let minZ;		let maxX;		let maxY;		let maxZ;		let marginX;		let marginY;		let marginZ;		marginX = this._gjkMargin;		marginY = this._gjkMargin;		marginZ = this._gjkMargin;		let localVX;		let localVY;		let localVZ;		let v = this._vertices[0];		localVX = v.x;		localVY = v.y;		localVZ = v.z;		let worldVX;		let worldVY;		let worldVZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = tf._rotation00 * localVX + tf._rotation01 * localVY + tf._rotation02 * localVZ;		__tmp__Y = tf._rotation10 * localVX + tf._rotation11 * localVY + tf._rotation12 * localVZ;		__tmp__Z = tf._rotation20 * localVX + tf._rotation21 * localVY + tf._rotation22 * localVZ;		worldVX = __tmp__X;		worldVY = __tmp__Y;		worldVZ = __tmp__Z;		worldVX += tf._positionX;		worldVY += tf._positionY;		worldVZ += tf._positionZ;		minX = worldVX;		minY = worldVY;		minZ = worldVZ;		maxX = worldVX;		maxY = worldVY;		maxZ = worldVZ;		let _g = 1;		let _g1 = this._numVertices;		while(_g < _g1) {			let v = this._vertices[_g++];			localVX = v.x;			localVY = v.y;			localVZ = v.z;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf._rotation00 * localVX + tf._rotation01 * localVY + tf._rotation02 * localVZ;			__tmp__Y = tf._rotation10 * localVX + tf._rotation11 * localVY + tf._rotation12 * localVZ;			__tmp__Z = tf._rotation20 * localVX + tf._rotation21 * localVY + tf._rotation22 * localVZ;			worldVX = __tmp__X;			worldVY = __tmp__Y;			worldVZ = __tmp__Z;			worldVX += tf._positionX;			worldVY += tf._positionY;			worldVZ += tf._positionZ;			if(!(minX < worldVX)) {				minX = worldVX;			}			if(!(minY < worldVY)) {				minY = worldVY;			}			if(!(minZ < worldVZ)) {				minZ = worldVZ;			}			if(!(maxX > worldVX)) {				maxX = worldVX;			}			if(!(maxY > worldVY)) {				maxY = worldVY;			}			if(!(maxZ > worldVZ)) {				maxZ = worldVZ;			}		}		aabb._minX = minX - marginX;		aabb._minY = minY - marginY;		aabb._minZ = minZ - marginZ;		aabb._maxX = maxX + marginX;		aabb._maxY = maxY + marginY;		aabb._maxZ = maxZ + marginZ;	}	computeLocalSupportingVertex(dir,out) {		let _this = this._vertices[0];		let maxDot = _this.x * dir.x + _this.y * dir.y + _this.z * dir.z;		let maxIndex = 0;		let _g = 1;		let _g1 = this._numVertices;		while(_g < _g1) {			let i = _g++;			let _this = this._vertices[i];			let dot = _this.x * dir.x + _this.y * dir.y + _this.z * dir.z;			if(dot > maxDot) {				maxDot = dot;				maxIndex = i;			}		}		let v = this._vertices[maxIndex];		out.x = v.x;		out.y = v.y;		out.z = v.z;	}}oimo.collision.geometry.CylinderGeometry = class oimo_collision_geometry_CylinderGeometry extends oimo.collision.geometry.ConvexGeometry {	constructor(radius,halfHeight) {		super(2);		this._radius = radius;		this._halfHeight = halfHeight;		this._updateMass();	}	getRadius() {		return this._radius;	}	getHalfHeight() {		return this._halfHeight;	}	_updateMass() {		let r2 = this._radius * this._radius;		let h2 = this._halfHeight * this._halfHeight * 4;		this._volume = 3.14159265358979 * r2 * this._halfHeight * 2;		this._inertiaCoeff00 = 0.083333333333333329 * (3 * r2 + h2);		this._inertiaCoeff01 = 0;		this._inertiaCoeff02 = 0;		this._inertiaCoeff10 = 0;		this._inertiaCoeff11 = 0.5 * r2;		this._inertiaCoeff12 = 0;		this._inertiaCoeff20 = 0;		this._inertiaCoeff21 = 0;		this._inertiaCoeff22 = 0.083333333333333329 * (3 * r2 + h2);	}	_computeAabb(aabb,tf) {		let axisX;		let axisY;		let axisZ;		let axis2X;		let axis2Y;		let axis2Z;		let ehX;		let ehY;		let ehZ;		let erX;		let erY;		let erZ;		axisX = tf._rotation01;		axisY = tf._rotation11;		axisZ = tf._rotation21;		if(axisX < 0) {			axisX = -axisX;		}		if(axisY < 0) {			axisY = -axisY;		}		if(axisZ < 0) {			axisZ = -axisZ;		}		axis2X = axisX * axisX;		axis2Y = axisY * axisY;		axis2Z = axisZ * axisZ;		erX = Math.sqrt(1 - axis2X);		erY = Math.sqrt(1 - axis2Y);		erZ = Math.sqrt(1 - axis2Z);		erX *= this._radius;		erY *= this._radius;		erZ *= this._radius;		ehX = axisX * this._halfHeight;		ehY = axisY * this._halfHeight;		ehZ = axisZ * this._halfHeight;		let maxX;		let maxY;		let maxZ;		maxX = erX + ehX;		maxY = erY + ehY;		maxZ = erZ + ehZ;		aabb._minX = tf._positionX - maxX;		aabb._minY = tf._positionY - maxY;		aabb._minZ = tf._positionZ - maxZ;		aabb._maxX = tf._positionX + maxX;		aabb._maxY = tf._positionY + maxY;		aabb._maxZ = tf._positionZ + maxZ;	}	computeLocalSupportingVertex(dir,out) {		let rx = dir.x;		let rz = dir.z;		let len = rx * rx + rz * rz;		let coreRadius = this._radius - this._gjkMargin;		if(coreRadius < 0) {			coreRadius = 0;		}		let invLen = len > 0 ? coreRadius / Math.sqrt(len) : 0;		let coreHeight = this._halfHeight - this._gjkMargin;		if(coreHeight < 0) {			coreHeight = 0;		}		out.x = rx * invLen;		out.y = dir.y > 0 ? coreHeight : -coreHeight;		out.z = rz * invLen;	}	_rayCastLocal(beginX,beginY,beginZ,endX,endY,endZ,hit) {		let halfH = this._halfHeight;		let dx = endX - beginX;		let dy = endY - beginY;		let dz = endZ - beginZ;		let tminy = 0;		let tmaxy = 1;		if(dy > -1e-6 && dy < 1e-6) {			if(beginY <= -halfH || beginY >= halfH) {				return false;			}		} else {			let invDy = 1 / dy;			let t1 = (-halfH - beginY) * invDy;			let t2 = (halfH - beginY) * invDy;			if(t1 > t2) {				let tmp = t1;				t1 = t2;				t2 = tmp;			}			if(t1 > 0) {				tminy = t1;			}			if(t2 < 1) {				tmaxy = t2;			}		}		if(tminy >= 1 || tmaxy <= 0) {			return false;		}		let tminxz = 0;		let tmaxxz;		let a = dx * dx + dz * dz;		let b = beginX * dx + beginZ * dz;		let c = beginX * beginX + beginZ * beginZ - this._radius * this._radius;		let D = b * b - a * c;		if(D < 0) {			return false;		}		if(a > 0) {			let sqrtD = Math.sqrt(D);			tminxz = (-b - sqrtD) / a;			tmaxxz = (-b + sqrtD) / a;			if(tminxz >= 1 || tmaxxz <= 0) {				return false;			}		} else {			if(c >= 0) {				return false;			}			tminxz = 0;			tmaxxz = 1;		}		let min;		if(tmaxxz <= tminy || tmaxy <= tminxz) {			return false;		}		if(tminxz < tminy) {			min = tminy;			if(min == 0) {				return false;			}			hit.normal.init(0,dy > 0 ? -1 : 1,0);		} else {			min = tminxz;			if(min == 0) {				return false;			}			let _this = hit.normal.init(beginX + dx * min,0,beginZ + dz * min);			let invLen = Math.sqrt(_this.x * _this.x + _this.y * _this.y + _this.z * _this.z);			if(invLen > 0) {				invLen = 1 / invLen;			}			_this.x *= invLen;			_this.y *= invLen;			_this.z *= invLen;		}		hit.position.init(beginX + min * dx,beginY + min * dy,beginZ + min * dz);		hit.fraction = min;		return true;	}}oimo.collision.geometry.GeometryType = class oimo_collision_geometry_GeometryType {}oimo.collision.geometry.RayCastHit = class oimo_collision_geometry_RayCastHit {	constructor() {		this.position = new oimo.common.Vec3();		this.normal = new oimo.common.Vec3();		this.fraction = 0;	}}oimo.collision.geometry.SphereGeometry = class oimo_collision_geometry_SphereGeometry extends oimo.collision.geometry.ConvexGeometry {	constructor(radius) {		super(0);		this._radius = radius;		this._gjkMargin = this._radius;		this._updateMass();	}	getRadius() {		return this._radius;	}	_updateMass() {		this._volume = 4.1887902047863861 * this._radius * this._radius * this._radius;		this._inertiaCoeff00 = 0.4 * this._radius * this._radius;		this._inertiaCoeff01 = 0;		this._inertiaCoeff02 = 0;		this._inertiaCoeff10 = 0;		this._inertiaCoeff11 = 0.4 * this._radius * this._radius;		this._inertiaCoeff12 = 0;		this._inertiaCoeff20 = 0;		this._inertiaCoeff21 = 0;		this._inertiaCoeff22 = 0.4 * this._radius * this._radius;	}	_computeAabb(aabb,tf) {		let radVecX;		let radVecY;		let radVecZ;		radVecX = this._radius;		radVecY = this._radius;		radVecZ = this._radius;		aabb._minX = tf._positionX - radVecX;		aabb._minY = tf._positionY - radVecY;		aabb._minZ = tf._positionZ - radVecZ;		aabb._maxX = tf._positionX + radVecX;		aabb._maxY = tf._positionY + radVecY;		aabb._maxZ = tf._positionZ + radVecZ;	}	computeLocalSupportingVertex(dir,out) {		out.zero();	}	_rayCastLocal(beginX,beginY,beginZ,endX,endY,endZ,hit) {		let dX;		let dY;		let dZ;		dX = endX - beginX;		dY = endY - beginY;		dZ = endZ - beginZ;		let a = dX * dX + dY * dY + dZ * dZ;		let b = beginX * dX + beginY * dY + beginZ * dZ;		let D = b * b - a * (beginX * beginX + beginY * beginY + beginZ * beginZ - this._radius * this._radius);		if(D < 0) {			return false;		}		let t = (-b - Math.sqrt(D)) / a;		if(t < 0 || t > 1) {			return false;		}		let hitPosX;		let hitPosY;		let hitPosZ;		let hitNormalX;		let hitNormalY;		let hitNormalZ;		hitPosX = beginX + dX * t;		hitPosY = beginY + dY * t;		hitPosZ = beginZ + dZ * t;		let l = hitPosX * hitPosX + hitPosY * hitPosY + hitPosZ * hitPosZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		hitNormalX = hitPosX * l;		hitNormalY = hitPosY * l;		hitNormalZ = hitPosZ * l;		let v = hit.position;		v.x = hitPosX;		v.y = hitPosY;		v.z = hitPosZ;		let v1 = hit.normal;		v1.x = hitNormalX;		v1.y = hitNormalY;		v1.z = hitNormalZ;		hit.fraction = t;		return true;	}}if(!oimo.collision.narrowphase) oimo.collision.narrowphase = {};oimo.collision.narrowphase.CollisionMatrix = class oimo_collision_narrowphase_CollisionMatrix {	constructor() {		this.detectors = new Array(8);		this.detectors[0] = new Array(8);		this.detectors[1] = new Array(8);		this.detectors[2] = new Array(8);		this.detectors[3] = new Array(8);		this.detectors[4] = new Array(8);		this.detectors[5] = new Array(8);		let gjkEpaDetector = new oimo.collision.narrowphase.detector.GjkEpaDetector();		this.detectors[0][0] = new oimo.collision.narrowphase.detector.SphereSphereDetector();		this.detectors[0][1] = new oimo.collision.narrowphase.detector.SphereBoxDetector(false);		this.detectors[0][2] = gjkEpaDetector;		this.detectors[0][3] = gjkEpaDetector;		this.detectors[0][4] = new oimo.collision.narrowphase.detector.SphereCapsuleDetector(false);		this.detectors[0][5] = gjkEpaDetector;		this.detectors[1][0] = new oimo.collision.narrowphase.detector.SphereBoxDetector(true);		this.detectors[1][1] = new oimo.collision.narrowphase.detector.BoxBoxDetector();		this.detectors[1][2] = gjkEpaDetector;		this.detectors[1][3] = gjkEpaDetector;		this.detectors[1][4] = gjkEpaDetector;		this.detectors[1][5] = gjkEpaDetector;		this.detectors[2][0] = gjkEpaDetector;		this.detectors[2][1] = gjkEpaDetector;		this.detectors[2][2] = gjkEpaDetector;		this.detectors[2][3] = gjkEpaDetector;		this.detectors[2][4] = gjkEpaDetector;		this.detectors[2][5] = gjkEpaDetector;		this.detectors[3][0] = gjkEpaDetector;		this.detectors[3][1] = gjkEpaDetector;		this.detectors[3][2] = gjkEpaDetector;		this.detectors[3][3] = gjkEpaDetector;		this.detectors[3][4] = gjkEpaDetector;		this.detectors[3][5] = gjkEpaDetector;		this.detectors[4][0] = new oimo.collision.narrowphase.detector.SphereCapsuleDetector(true);		this.detectors[4][1] = gjkEpaDetector;		this.detectors[4][2] = gjkEpaDetector;		this.detectors[4][3] = gjkEpaDetector;		this.detectors[4][4] = new oimo.collision.narrowphase.detector.CapsuleCapsuleDetector();		this.detectors[4][5] = gjkEpaDetector;		this.detectors[5][0] = gjkEpaDetector;		this.detectors[5][1] = gjkEpaDetector;		this.detectors[5][2] = gjkEpaDetector;		this.detectors[5][3] = gjkEpaDetector;		this.detectors[5][4] = gjkEpaDetector;		this.detectors[5][5] = gjkEpaDetector;	}	getDetector(geomType1,geomType2) {		return this.detectors[geomType1][geomType2];	}}oimo.collision.narrowphase.DetectorResult = class oimo_collision_narrowphase_DetectorResult {	constructor() {		this.numPoints = 0;		this.normal = new oimo.common.Vec3();		this.points = new Array(oimo.common.Setting.maxManifoldPoints);		this.incremental = false;		let _g = 0;		let _g1 = oimo.common.Setting.maxManifoldPoints;		while(_g < _g1) this.points[_g++] = new oimo.collision.narrowphase.DetectorResultPoint();	}	getMaxDepth() {		let max = 0;		let _g = 0;		let _g1 = this.numPoints;		while(_g < _g1) {			let i = _g++;			if(this.points[i].depth > max) {				max = this.points[i].depth;			}		}		return max;	}	clear() {		this.numPoints = 0;		let _g = 0;		let _g1 = this.points;		while(_g < _g1.length) {			let p = _g1[_g];			++_g;			p.position1.zero();			p.position2.zero();			p.depth = 0;			p.id = 0;		}		this.normal.zero();	}}oimo.collision.narrowphase.DetectorResultPoint = class oimo_collision_narrowphase_DetectorResultPoint {	constructor() {		this.position1 = new oimo.common.Vec3();		this.position2 = new oimo.common.Vec3();		this.depth = 0;		this.id = 0;	}}if(!oimo.collision.narrowphase.detector) oimo.collision.narrowphase.detector = {};oimo.collision.narrowphase.detector.Detector = class oimo_collision_narrowphase_detector_Detector {	constructor(swapped) {		this.swapped = swapped;	}	setNormal(result,nX,nY,nZ) {		let v = result.normal;		v.x = nX;		v.y = nY;		v.z = nZ;		if(this.swapped) {			let _this = result.normal;			_this.x = -_this.x;			_this.y = -_this.y;			_this.z = -_this.z;		}	}	addPoint(result,pos1X,pos1Y,pos1Z,pos2X,pos2Y,pos2Z,depth,id) {		let p = result.points[result.numPoints++];		p.depth = depth;		p.id = id;		if(this.swapped) {			let v = p.position1;			v.x = pos2X;			v.y = pos2Y;			v.z = pos2Z;			let v1 = p.position2;			v1.x = pos1X;			v1.y = pos1Y;			v1.z = pos1Z;		} else {			let v = p.position1;			v.x = pos1X;			v.y = pos1Y;			v.z = pos1Z;			let v1 = p.position2;			v1.x = pos2X;			v1.y = pos2Y;			v1.z = pos2Z;		}	}	detectImpl(result,geom1,geom2,tf1,tf2,cachedData) {	}	detect(result,geom1,geom2,transform1,transform2,cachedData) {		result.numPoints = 0;		let _g = 0;		let _g1 = result.points;		while(_g < _g1.length) {			let p = _g1[_g];			++_g;			p.position1.zero();			p.position2.zero();			p.depth = 0;			p.id = 0;		}		result.normal.zero();		if(this.swapped) {			this.detectImpl(result,geom2,geom1,transform2,transform1,cachedData);		} else {			this.detectImpl(result,geom1,geom2,transform1,transform2,cachedData);		}	}}oimo.collision.narrowphase.detector.BoxBoxDetector = class oimo_collision_narrowphase_detector_BoxBoxDetector extends oimo.collision.narrowphase.detector.Detector {	constructor() {		super(false);		this.clipper = new oimo.collision.narrowphase.detector._BoxBoxDetector.FaceClipper();	}	detectImpl(result,geom1,geom2,tf1,tf2,cachedData) {		let b1 = geom1;		let b2 = geom2;		result.incremental = false;		let c1X;		let c1Y;		let c1Z;		let c2X;		let c2Y;		let c2Z;		let c12X;		let c12Y;		let c12Z;		c1X = tf1._positionX;		c1Y = tf1._positionY;		c1Z = tf1._positionZ;		c2X = tf2._positionX;		c2Y = tf2._positionY;		c2Z = tf2._positionZ;		c12X = c2X - c1X;		c12Y = c2Y - c1Y;		c12Z = c2Z - c1Z;		let x1X;		let x1Y;		let x1Z;		let y1X;		let y1Y;		let y1Z;		let z1X;		let z1Y;		let z1Z;		let x2X;		let x2Y;		let x2Z;		let y2X;		let y2Y;		let y2Z;		let z2X;		let z2Y;		let z2Z;		x1X = tf1._rotation00;		x1Y = tf1._rotation10;		x1Z = tf1._rotation20;		y1X = tf1._rotation01;		y1Y = tf1._rotation11;		y1Z = tf1._rotation21;		z1X = tf1._rotation02;		z1Y = tf1._rotation12;		z1Z = tf1._rotation22;		x2X = tf2._rotation00;		x2Y = tf2._rotation10;		x2Z = tf2._rotation20;		y2X = tf2._rotation01;		y2Y = tf2._rotation11;		y2Z = tf2._rotation21;		z2X = tf2._rotation02;		z2Y = tf2._rotation12;		z2Z = tf2._rotation22;		let w1 = b1._halfExtentsX;		let h1 = b1._halfExtentsY;		let d1 = b1._halfExtentsZ;		let w2 = b2._halfExtentsX;		let h2 = b2._halfExtentsY;		let d2 = b2._halfExtentsZ;		let sx1X;		let sx1Y;		let sx1Z;		let sy1X;		let sy1Y;		let sy1Z;		let sz1X;		let sz1Y;		let sz1Z;		let sx2X;		let sx2Y;		let sx2Z;		let sy2X;		let sy2Y;		let sy2Z;		let sz2X;		let sz2Y;		let sz2Z;		sx1X = x1X * w1;		sx1Y = x1Y * w1;		sx1Z = x1Z * w1;		sy1X = y1X * h1;		sy1Y = y1Y * h1;		sy1Z = y1Z * h1;		sz1X = z1X * d1;		sz1Y = z1Y * d1;		sz1Z = z1Z * d1;		sx2X = x2X * w2;		sx2Y = x2Y * w2;		sx2Z = x2Z * w2;		sy2X = y2X * h2;		sy2Y = y2Y * h2;		sy2Z = y2Z * h2;		sz2X = z2X * d2;		sz2Y = z2Y * d2;		sz2Z = z2Z * d2;		let mDepth = 1e65536;		let mId = -1;		let mSign = 0;		let mAxisX;		let mAxisY;		let mAxisZ;		mAxisX = 0;		mAxisY = 0;		mAxisZ = 0;		let proj1 = w1;		let dx = x1X * sx2X + x1Y * sx2Y + x1Z * sx2Z;		let dy = x1X * sy2X + x1Y * sy2Y + x1Z * sy2Z;		let dz = x1X * sz2X + x1Y * sz2Y + x1Z * sz2Z;		if(dx < 0) {			dx = -dx;		}		if(dy < 0) {			dy = -dy;		}		if(dz < 0) {			dz = -dz;		}		let proj2 = dx + dy + dz;		let projC12 = x1X * c12X + x1Y * c12Y + x1Z * c12Z;		let sum = proj1 + proj2;		let neg = projC12 < 0;		let abs = neg ? -projC12 : projC12;		if(abs < sum) {			let depth = sum - abs;			if(depth < 1e65536) {				mDepth = depth;				mId = 0;				mAxisX = x1X;				mAxisY = x1Y;				mAxisZ = x1Z;				mSign = neg ? -1 : 1;			}		} else {			return;		}		proj1 = h1;		let dx1 = y1X * sx2X + y1Y * sx2Y + y1Z * sx2Z;		let dy1 = y1X * sy2X + y1Y * sy2Y + y1Z * sy2Z;		let dz1 = y1X * sz2X + y1Y * sz2Y + y1Z * sz2Z;		if(dx1 < 0) {			dx1 = -dx1;		}		if(dy1 < 0) {			dy1 = -dy1;		}		if(dz1 < 0) {			dz1 = -dz1;		}		proj2 = dx1 + dy1 + dz1;		projC12 = y1X * c12X + y1Y * c12Y + y1Z * c12Z;		let sum1 = proj1 + proj2;		let neg1 = projC12 < 0;		let abs1 = neg1 ? -projC12 : projC12;		if(abs1 < sum1) {			let depth = sum1 - abs1;			if(depth < mDepth) {				mDepth = depth;				mId = 1;				mAxisX = y1X;				mAxisY = y1Y;				mAxisZ = y1Z;				mSign = neg1 ? -1 : 1;			}		} else {			return;		}		proj1 = d1;		let dx2 = z1X * sx2X + z1Y * sx2Y + z1Z * sx2Z;		let dy2 = z1X * sy2X + z1Y * sy2Y + z1Z * sy2Z;		let dz2 = z1X * sz2X + z1Y * sz2Y + z1Z * sz2Z;		if(dx2 < 0) {			dx2 = -dx2;		}		if(dy2 < 0) {			dy2 = -dy2;		}		if(dz2 < 0) {			dz2 = -dz2;		}		proj2 = dx2 + dy2 + dz2;		projC12 = z1X * c12X + z1Y * c12Y + z1Z * c12Z;		let sum2 = proj1 + proj2;		let neg2 = projC12 < 0;		let abs2 = neg2 ? -projC12 : projC12;		if(abs2 < sum2) {			let depth = sum2 - abs2;			if(depth < mDepth) {				mDepth = depth;				mId = 2;				mAxisX = z1X;				mAxisY = z1Y;				mAxisZ = z1Z;				mSign = neg2 ? -1 : 1;			}		} else {			return;		}		if(mDepth > oimo.common.Setting.linearSlop) {			mDepth -= oimo.common.Setting.linearSlop;		} else {			mDepth = 0;		}		let dx3 = x2X * sx1X + x2Y * sx1Y + x2Z * sx1Z;		let dy3 = x2X * sy1X + x2Y * sy1Y + x2Z * sy1Z;		let dz3 = x2X * sz1X + x2Y * sz1Y + x2Z * sz1Z;		if(dx3 < 0) {			dx3 = -dx3;		}		if(dy3 < 0) {			dy3 = -dy3;		}		if(dz3 < 0) {			dz3 = -dz3;		}		proj1 = dx3 + dy3 + dz3;		proj2 = w2;		projC12 = x2X * c12X + x2Y * c12Y + x2Z * c12Z;		let sum3 = proj1 + proj2;		let neg3 = projC12 < 0;		let abs3 = neg3 ? -projC12 : projC12;		if(abs3 < sum3) {			let depth = sum3 - abs3;			if(depth < mDepth) {				mDepth = depth;				mId = 3;				mAxisX = x2X;				mAxisY = x2Y;				mAxisZ = x2Z;				mSign = neg3 ? -1 : 1;			}		} else {			return;		}		let dx4 = y2X * sx1X + y2Y * sx1Y + y2Z * sx1Z;		let dy4 = y2X * sy1X + y2Y * sy1Y + y2Z * sy1Z;		let dz4 = y2X * sz1X + y2Y * sz1Y + y2Z * sz1Z;		if(dx4 < 0) {			dx4 = -dx4;		}		if(dy4 < 0) {			dy4 = -dy4;		}		if(dz4 < 0) {			dz4 = -dz4;		}		proj1 = dx4 + dy4 + dz4;		proj2 = h2;		projC12 = y2X * c12X + y2Y * c12Y + y2Z * c12Z;		let sum4 = proj1 + proj2;		let neg4 = projC12 < 0;		let abs4 = neg4 ? -projC12 : projC12;		if(abs4 < sum4) {			let depth = sum4 - abs4;			if(depth < mDepth) {				mDepth = depth;				mId = 4;				mAxisX = y2X;				mAxisY = y2Y;				mAxisZ = y2Z;				mSign = neg4 ? -1 : 1;			}		} else {			return;		}		let dx5 = z2X * sx1X + z2Y * sx1Y + z2Z * sx1Z;		let dy5 = z2X * sy1X + z2Y * sy1Y + z2Z * sy1Z;		let dz5 = z2X * sz1X + z2Y * sz1Y + z2Z * sz1Z;		if(dx5 < 0) {			dx5 = -dx5;		}		if(dy5 < 0) {			dy5 = -dy5;		}		if(dz5 < 0) {			dz5 = -dz5;		}		proj1 = dx5 + dy5 + dz5;		proj2 = d2;		projC12 = z2X * c12X + z2Y * c12Y + z2Z * c12Z;		let sum5 = proj1 + proj2;		let neg5 = projC12 < 0;		let abs5 = neg5 ? -projC12 : projC12;		if(abs5 < sum5) {			let depth = sum5 - abs5;			if(depth < mDepth) {				mDepth = depth;				mId = 5;				mAxisX = z2X;				mAxisY = z2Y;				mAxisZ = z2Z;				mSign = neg5 ? -1 : 1;			}		} else {			return;		}		if(mDepth > oimo.common.Setting.linearSlop) {			mDepth -= oimo.common.Setting.linearSlop;		} else {			mDepth = 0;		}		let edgeAxisX;		let edgeAxisY;		let edgeAxisZ;		edgeAxisX = x1Y * x2Z - x1Z * x2Y;		edgeAxisY = x1Z * x2X - x1X * x2Z;		edgeAxisZ = x1X * x2Y - x1Y * x2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sy1X + edgeAxisY * sy1Y + edgeAxisZ * sy1Z;			let dy = edgeAxisX * sz1X + edgeAxisY * sz1Y + edgeAxisZ * sz1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sy2X + edgeAxisY * sy2Y + edgeAxisZ * sy2Z;			let dy1 = edgeAxisX * sz2X + edgeAxisY * sz2Y + edgeAxisZ * sz2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 6;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		edgeAxisX = x1Y * y2Z - x1Z * y2Y;		edgeAxisY = x1Z * y2X - x1X * y2Z;		edgeAxisZ = x1X * y2Y - x1Y * y2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sy1X + edgeAxisY * sy1Y + edgeAxisZ * sy1Z;			let dy = edgeAxisX * sz1X + edgeAxisY * sz1Y + edgeAxisZ * sz1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sx2X + edgeAxisY * sx2Y + edgeAxisZ * sx2Z;			let dy1 = edgeAxisX * sz2X + edgeAxisY * sz2Y + edgeAxisZ * sz2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 7;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		edgeAxisX = x1Y * z2Z - x1Z * z2Y;		edgeAxisY = x1Z * z2X - x1X * z2Z;		edgeAxisZ = x1X * z2Y - x1Y * z2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sy1X + edgeAxisY * sy1Y + edgeAxisZ * sy1Z;			let dy = edgeAxisX * sz1X + edgeAxisY * sz1Y + edgeAxisZ * sz1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sx2X + edgeAxisY * sx2Y + edgeAxisZ * sx2Z;			let dy1 = edgeAxisX * sy2X + edgeAxisY * sy2Y + edgeAxisZ * sy2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 8;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		edgeAxisX = y1Y * x2Z - y1Z * x2Y;		edgeAxisY = y1Z * x2X - y1X * x2Z;		edgeAxisZ = y1X * x2Y - y1Y * x2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sx1X + edgeAxisY * sx1Y + edgeAxisZ * sx1Z;			let dy = edgeAxisX * sz1X + edgeAxisY * sz1Y + edgeAxisZ * sz1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sy2X + edgeAxisY * sy2Y + edgeAxisZ * sy2Z;			let dy1 = edgeAxisX * sz2X + edgeAxisY * sz2Y + edgeAxisZ * sz2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 9;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		edgeAxisX = y1Y * y2Z - y1Z * y2Y;		edgeAxisY = y1Z * y2X - y1X * y2Z;		edgeAxisZ = y1X * y2Y - y1Y * y2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sx1X + edgeAxisY * sx1Y + edgeAxisZ * sx1Z;			let dy = edgeAxisX * sz1X + edgeAxisY * sz1Y + edgeAxisZ * sz1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sx2X + edgeAxisY * sx2Y + edgeAxisZ * sx2Z;			let dy1 = edgeAxisX * sz2X + edgeAxisY * sz2Y + edgeAxisZ * sz2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 10;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		edgeAxisX = y1Y * z2Z - y1Z * z2Y;		edgeAxisY = y1Z * z2X - y1X * z2Z;		edgeAxisZ = y1X * z2Y - y1Y * z2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sx1X + edgeAxisY * sx1Y + edgeAxisZ * sx1Z;			let dy = edgeAxisX * sz1X + edgeAxisY * sz1Y + edgeAxisZ * sz1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sx2X + edgeAxisY * sx2Y + edgeAxisZ * sx2Z;			let dy1 = edgeAxisX * sy2X + edgeAxisY * sy2Y + edgeAxisZ * sy2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 11;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		edgeAxisX = z1Y * x2Z - z1Z * x2Y;		edgeAxisY = z1Z * x2X - z1X * x2Z;		edgeAxisZ = z1X * x2Y - z1Y * x2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sx1X + edgeAxisY * sx1Y + edgeAxisZ * sx1Z;			let dy = edgeAxisX * sy1X + edgeAxisY * sy1Y + edgeAxisZ * sy1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sy2X + edgeAxisY * sy2Y + edgeAxisZ * sy2Z;			let dy1 = edgeAxisX * sz2X + edgeAxisY * sz2Y + edgeAxisZ * sz2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 12;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		edgeAxisX = z1Y * y2Z - z1Z * y2Y;		edgeAxisY = z1Z * y2X - z1X * y2Z;		edgeAxisZ = z1X * y2Y - z1Y * y2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sx1X + edgeAxisY * sx1Y + edgeAxisZ * sx1Z;			let dy = edgeAxisX * sy1X + edgeAxisY * sy1Y + edgeAxisZ * sy1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sx2X + edgeAxisY * sx2Y + edgeAxisZ * sx2Z;			let dy1 = edgeAxisX * sz2X + edgeAxisY * sz2Y + edgeAxisZ * sz2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 13;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		edgeAxisX = z1Y * z2Z - z1Z * z2Y;		edgeAxisY = z1Z * z2X - z1X * z2Z;		edgeAxisZ = z1X * z2Y - z1Y * z2X;		if(!(edgeAxisX == 0 && edgeAxisY == 0 && edgeAxisZ == 0)) {			let l = edgeAxisX * edgeAxisX + edgeAxisY * edgeAxisY + edgeAxisZ * edgeAxisZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			edgeAxisX *= l;			edgeAxisY *= l;			edgeAxisZ *= l;			let dx = edgeAxisX * sx1X + edgeAxisY * sx1Y + edgeAxisZ * sx1Z;			let dy = edgeAxisX * sy1X + edgeAxisY * sy1Y + edgeAxisZ * sy1Z;			if(dx < 0) {				dx = -dx;			}			if(dy < 0) {				dy = -dy;			}			proj1 = dx + dy;			let dx1 = edgeAxisX * sx2X + edgeAxisY * sx2Y + edgeAxisZ * sx2Z;			let dy1 = edgeAxisX * sy2X + edgeAxisY * sy2Y + edgeAxisZ * sy2Z;			if(dx1 < 0) {				dx1 = -dx1;			}			if(dy1 < 0) {				dy1 = -dy1;			}			proj2 = dx1 + dy1;			projC12 = edgeAxisX * c12X + edgeAxisY * c12Y + edgeAxisZ * c12Z;			let sum = proj1 + proj2;			let neg = projC12 < 0;			let abs = neg ? -projC12 : projC12;			if(abs < sum) {				let depth = sum - abs;				if(depth < mDepth) {					mDepth = depth;					mId = 14;					mAxisX = edgeAxisX;					mAxisY = edgeAxisY;					mAxisZ = edgeAxisZ;					mSign = neg ? -1 : 1;				}			} else {				return;			}		}		if(mId >= 6) {			mAxisX *= mSign;			mAxisY *= mSign;			mAxisZ *= mSign;			let id1 = (mId - 6) / 3 | 0;			let id2 = mId - 6 - id1 * 3;			let p1X;			let p1Y;			let p1Z;			let p2X;			let p2Y;			let p2Z;			let d1X;			let d1Y;			let d1Z;			let d2X;			let d2Y;			let d2Z;			switch(id1) {			case 0:				d1X = x1X;				d1Y = x1Y;				d1Z = x1Z;				let signY = sz1X * mAxisX + sz1Y * mAxisY + sz1Z * mAxisZ > 0;				if(sy1X * mAxisX + sy1Y * mAxisY + sy1Z * mAxisZ > 0) {					if(signY) {						p1X = sy1X + sz1X;						p1Y = sy1Y + sz1Y;						p1Z = sy1Z + sz1Z;					} else {						p1X = sy1X - sz1X;						p1Y = sy1Y - sz1Y;						p1Z = sy1Z - sz1Z;					}				} else if(signY) {					p1X = sz1X - sy1X;					p1Y = sz1Y - sy1Y;					p1Z = sz1Z - sy1Z;				} else {					p1X = sy1X + sz1X;					p1Y = sy1Y + sz1Y;					p1Z = sy1Z + sz1Z;					p1X = -p1X;					p1Y = -p1Y;					p1Z = -p1Z;				}				break;			case 1:				d1X = y1X;				d1Y = y1Y;				d1Z = y1Z;				let signY1 = sz1X * mAxisX + sz1Y * mAxisY + sz1Z * mAxisZ > 0;				if(sx1X * mAxisX + sx1Y * mAxisY + sx1Z * mAxisZ > 0) {					if(signY1) {						p1X = sx1X + sz1X;						p1Y = sx1Y + sz1Y;						p1Z = sx1Z + sz1Z;					} else {						p1X = sx1X - sz1X;						p1Y = sx1Y - sz1Y;						p1Z = sx1Z - sz1Z;					}				} else if(signY1) {					p1X = sz1X - sx1X;					p1Y = sz1Y - sx1Y;					p1Z = sz1Z - sx1Z;				} else {					p1X = sx1X + sz1X;					p1Y = sx1Y + sz1Y;					p1Z = sx1Z + sz1Z;					p1X = -p1X;					p1Y = -p1Y;					p1Z = -p1Z;				}				break;			default:				d1X = z1X;				d1Y = z1Y;				d1Z = z1Z;				let signY2 = sy1X * mAxisX + sy1Y * mAxisY + sy1Z * mAxisZ > 0;				if(sx1X * mAxisX + sx1Y * mAxisY + sx1Z * mAxisZ > 0) {					if(signY2) {						p1X = sx1X + sy1X;						p1Y = sx1Y + sy1Y;						p1Z = sx1Z + sy1Z;					} else {						p1X = sx1X - sy1X;						p1Y = sx1Y - sy1Y;						p1Z = sx1Z - sy1Z;					}				} else if(signY2) {					p1X = sy1X - sx1X;					p1Y = sy1Y - sx1Y;					p1Z = sy1Z - sx1Z;				} else {					p1X = sx1X + sy1X;					p1Y = sx1Y + sy1Y;					p1Z = sx1Z + sy1Z;					p1X = -p1X;					p1Y = -p1Y;					p1Z = -p1Z;				}			}			p1X = c1X + p1X;			p1Y = c1Y + p1Y;			p1Z = c1Z + p1Z;			switch(id2) {			case 0:				d2X = x2X;				d2Y = x2Y;				d2Z = x2Z;				let signY3 = sz2X * mAxisX + sz2Y * mAxisY + sz2Z * mAxisZ > 0;				if(sy2X * mAxisX + sy2Y * mAxisY + sy2Z * mAxisZ > 0) {					if(signY3) {						p2X = sy2X + sz2X;						p2Y = sy2Y + sz2Y;						p2Z = sy2Z + sz2Z;					} else {						p2X = sy2X - sz2X;						p2Y = sy2Y - sz2Y;						p2Z = sy2Z - sz2Z;					}				} else if(signY3) {					p2X = sz2X - sy2X;					p2Y = sz2Y - sy2Y;					p2Z = sz2Z - sy2Z;				} else {					p2X = sy2X + sz2X;					p2Y = sy2Y + sz2Y;					p2Z = sy2Z + sz2Z;					p2X = -p2X;					p2Y = -p2Y;					p2Z = -p2Z;				}				break;			case 1:				d2X = y2X;				d2Y = y2Y;				d2Z = y2Z;				let signY4 = sz2X * mAxisX + sz2Y * mAxisY + sz2Z * mAxisZ > 0;				if(sx2X * mAxisX + sx2Y * mAxisY + sx2Z * mAxisZ > 0) {					if(signY4) {						p2X = sx2X + sz2X;						p2Y = sx2Y + sz2Y;						p2Z = sx2Z + sz2Z;					} else {						p2X = sx2X - sz2X;						p2Y = sx2Y - sz2Y;						p2Z = sx2Z - sz2Z;					}				} else if(signY4) {					p2X = sz2X - sx2X;					p2Y = sz2Y - sx2Y;					p2Z = sz2Z - sx2Z;				} else {					p2X = sx2X + sz2X;					p2Y = sx2Y + sz2Y;					p2Z = sx2Z + sz2Z;					p2X = -p2X;					p2Y = -p2Y;					p2Z = -p2Z;				}				break;			default:				d2X = z2X;				d2Y = z2Y;				d2Z = z2Z;				let signY5 = sy2X * mAxisX + sy2Y * mAxisY + sy2Z * mAxisZ > 0;				if(sx2X * mAxisX + sx2Y * mAxisY + sx2Z * mAxisZ > 0) {					if(signY5) {						p2X = sx2X + sy2X;						p2Y = sx2Y + sy2Y;						p2Z = sx2Z + sy2Z;					} else {						p2X = sx2X - sy2X;						p2Y = sx2Y - sy2Y;						p2Z = sx2Z - sy2Z;					}				} else if(signY5) {					p2X = sy2X - sx2X;					p2Y = sy2Y - sx2Y;					p2Z = sy2Z - sx2Z;				} else {					p2X = sx2X + sy2X;					p2Y = sx2Y + sy2Y;					p2Z = sx2Z + sy2Z;					p2X = -p2X;					p2Y = -p2Y;					p2Z = -p2Z;				}			}			p2X = c2X - p2X;			p2Y = c2Y - p2Y;			p2Z = c2Z - p2Z;			let rX;			let rY;			let rZ;			rX = p1X - p2X;			rY = p1Y - p2Y;			rZ = p1Z - p2Z;			let dot12 = d1X * d2X + d1Y * d2Y + d1Z * d2Z;			let dot1r = d1X * rX + d1Y * rY + d1Z * rZ;			let dot2r = d2X * rX + d2Y * rY + d2Z * rZ;			let invDet = 1 / (1 - dot12 * dot12);			let t1 = (dot12 * dot2r - dot1r) * invDet;			let t2 = (dot2r - dot12 * dot1r) * invDet;			let cp1X;			let cp1Y;			let cp1Z;			let cp2X;			let cp2Y;			let cp2Z;			cp1X = p1X + d1X * t1;			cp1Y = p1Y + d1Y * t1;			cp1Z = p1Z + d1Z * t1;			cp2X = p2X + d2X * t2;			cp2Y = p2Y + d2Y * t2;			cp2Z = p2Z + d2Z * t2;			let normalX;			let normalY;			let normalZ;			normalX = -mAxisX;			normalY = -mAxisY;			normalZ = -mAxisZ;			this.setNormal(result,normalX,normalY,normalZ);			this.addPoint(result,cp1X,cp1Y,cp1Z,cp2X,cp2Y,cp2Z,mDepth,4);			return;		}		let tmpX;		let tmpY;		let tmpZ;		let swapped;		if(mId >= 3) {			mSign = -mSign;			c12X = -c12X;			c12Y = -c12Y;			c12Z = -c12Z;			w1 = w2;			h1 = h2;			d1 = d2;			c1X = c2X;			c1Y = c2Y;			c1Z = c2Z;			tmpX = x1X;			tmpY = x1Y;			tmpZ = x1Z;			x1X = x2X;			x1Y = x2Y;			x1Z = x2Z;			x2X = tmpX;			x2Y = tmpY;			x2Z = tmpZ;			tmpX = y1X;			tmpY = y1Y;			tmpZ = y1Z;			y1X = y2X;			y1Y = y2Y;			y1Z = y2Z;			y2X = tmpX;			y2Y = tmpY;			y2Z = tmpZ;			tmpX = z1X;			tmpY = z1Y;			tmpZ = z1Z;			z1X = z2X;			z1Y = z2Y;			z1Z = z2Z;			z2X = tmpX;			z2Y = tmpY;			z2Z = tmpZ;			tmpX = sx1X;			tmpY = sx1Y;			tmpZ = sx1Z;			sx1X = sx2X;			sx1Y = sx2Y;			sx1Z = sx2Z;			sx2X = tmpX;			sx2Y = tmpY;			sx2Z = tmpZ;			tmpX = sy1X;			tmpY = sy1Y;			tmpZ = sy1Z;			sy1X = sy2X;			sy1Y = sy2Y;			sy1Z = sy2Z;			sy2X = tmpX;			sy2Y = tmpY;			sy2Z = tmpZ;			tmpX = sz1X;			tmpY = sz1Y;			tmpZ = sz1Z;			sz1X = sz2X;			sz1Y = sz2Y;			sz1Z = sz2Z;			sz2X = tmpX;			sz2Y = tmpY;			sz2Z = tmpZ;			mId -= 3;			swapped = true;		} else {			swapped = false;		}		let refCenterX;		let refCenterY;		let refCenterZ;		let refNormalX;		let refNormalY;		let refNormalZ;		let refXX;		let refXY;		let refXZ;		let refYX;		let refYY;		let refYZ;		let refW;		let refH;		switch(mId) {		case 0:			refCenterX = sx1X;			refCenterY = sx1Y;			refCenterZ = sx1Z;			refNormalX = x1X;			refNormalY = x1Y;			refNormalZ = x1Z;			refXX = y1X;			refXY = y1Y;			refXZ = y1Z;			refYX = z1X;			refYY = z1Y;			refYZ = z1Z;			refW = h1;			refH = d1;			break;		case 1:			refCenterX = sy1X;			refCenterY = sy1Y;			refCenterZ = sy1Z;			refNormalX = y1X;			refNormalY = y1Y;			refNormalZ = y1Z;			refXX = z1X;			refXY = z1Y;			refXZ = z1Z;			refYX = x1X;			refYY = x1Y;			refYZ = x1Z;			refW = d1;			refH = w1;			break;		default:			refCenterX = sz1X;			refCenterY = sz1Y;			refCenterZ = sz1Z;			refNormalX = z1X;			refNormalY = z1Y;			refNormalZ = z1Z;			refXX = x1X;			refXY = x1Y;			refXZ = x1Z;			refYX = y1X;			refYY = y1Y;			refYZ = y1Z;			refW = w1;			refH = h1;		}		if(mSign < 0) {			refCenterX = -refCenterX;			refCenterY = -refCenterY;			refCenterZ = -refCenterZ;			refNormalX = -refNormalX;			refNormalY = -refNormalY;			refNormalZ = -refNormalZ;			tmpX = refXX;			tmpY = refXY;			tmpZ = refXZ;			refXX = refYX;			refXY = refYY;			refXZ = refYZ;			refYX = tmpX;			refYY = tmpY;			refYZ = tmpZ;			let tmp = refW;			refW = refH;			refH = tmp;		}		refCenterX += c1X;		refCenterY += c1Y;		refCenterZ += c1Z;		let minIncDot = 1;		let incId = 0;		let incDot = refNormalX * x2X + refNormalY * x2Y + refNormalZ * x2Z;		if(incDot < minIncDot) {			minIncDot = incDot;			incId = 0;		}		if(-incDot < minIncDot) {			minIncDot = -incDot;			incId = 1;		}		incDot = refNormalX * y2X + refNormalY * y2Y + refNormalZ * y2Z;		if(incDot < minIncDot) {			minIncDot = incDot;			incId = 2;		}		if(-incDot < minIncDot) {			minIncDot = -incDot;			incId = 3;		}		incDot = refNormalX * z2X + refNormalY * z2Y + refNormalZ * z2Z;		if(incDot < minIncDot) {			minIncDot = incDot;			incId = 4;		}		if(-incDot < minIncDot) {			incId = 5;		}		let incV1X;		let incV1Y;		let incV1Z;		let incV2X;		let incV2Y;		let incV2Z;		let incV3X;		let incV3Y;		let incV3Z;		let incV4X;		let incV4Y;		let incV4Z;		switch(incId) {		case 0:			incV1X = sx2X + sy2X;			incV1Y = sx2Y + sy2Y;			incV1Z = sx2Z + sy2Z;			incV1X += sz2X;			incV1Y += sz2Y;			incV1Z += sz2Z;			incV2X = sx2X - sy2X;			incV2Y = sx2Y - sy2Y;			incV2Z = sx2Z - sy2Z;			incV2X += sz2X;			incV2Y += sz2Y;			incV2Z += sz2Z;			incV3X = sx2X - sy2X;			incV3Y = sx2Y - sy2Y;			incV3Z = sx2Z - sy2Z;			incV3X -= sz2X;			incV3Y -= sz2Y;			incV3Z -= sz2Z;			incV4X = sx2X + sy2X;			incV4Y = sx2Y + sy2Y;			incV4Z = sx2Z + sy2Z;			incV4X -= sz2X;			incV4Y -= sz2Y;			incV4Z -= sz2Z;			break;		case 1:			incV1X = sy2X - sx2X;			incV1Y = sy2Y - sx2Y;			incV1Z = sy2Z - sx2Z;			incV1X += sz2X;			incV1Y += sz2Y;			incV1Z += sz2Z;			incV2X = sy2X - sx2X;			incV2Y = sy2Y - sx2Y;			incV2Z = sy2Z - sx2Z;			incV2X -= sz2X;			incV2Y -= sz2Y;			incV2Z -= sz2Z;			incV3X = sx2X + sy2X;			incV3Y = sx2Y + sy2Y;			incV3Z = sx2Z + sy2Z;			incV3X = -incV3X;			incV3Y = -incV3Y;			incV3Z = -incV3Z;			incV3X -= sz2X;			incV3Y -= sz2Y;			incV3Z -= sz2Z;			incV4X = sx2X + sy2X;			incV4Y = sx2Y + sy2Y;			incV4Z = sx2Z + sy2Z;			incV4X = -incV4X;			incV4Y = -incV4Y;			incV4Z = -incV4Z;			incV4X += sz2X;			incV4Y += sz2Y;			incV4Z += sz2Z;			break;		case 2:			incV1X = sx2X + sy2X;			incV1Y = sx2Y + sy2Y;			incV1Z = sx2Z + sy2Z;			incV1X += sz2X;			incV1Y += sz2Y;			incV1Z += sz2Z;			incV2X = sx2X + sy2X;			incV2Y = sx2Y + sy2Y;			incV2Z = sx2Z + sy2Z;			incV2X -= sz2X;			incV2Y -= sz2Y;			incV2Z -= sz2Z;			incV3X = sy2X - sx2X;			incV3Y = sy2Y - sx2Y;			incV3Z = sy2Z - sx2Z;			incV3X -= sz2X;			incV3Y -= sz2Y;			incV3Z -= sz2Z;			incV4X = sy2X - sx2X;			incV4Y = sy2Y - sx2Y;			incV4Z = sy2Z - sx2Z;			incV4X += sz2X;			incV4Y += sz2Y;			incV4Z += sz2Z;			break;		case 3:			incV1X = sx2X - sy2X;			incV1Y = sx2Y - sy2Y;			incV1Z = sx2Z - sy2Z;			incV1X += sz2X;			incV1Y += sz2Y;			incV1Z += sz2Z;			incV2X = sx2X + sy2X;			incV2Y = sx2Y + sy2Y;			incV2Z = sx2Z + sy2Z;			incV2X = -incV2X;			incV2Y = -incV2Y;			incV2Z = -incV2Z;			incV2X += sz2X;			incV2Y += sz2Y;			incV2Z += sz2Z;			incV3X = sx2X + sy2X;			incV3Y = sx2Y + sy2Y;			incV3Z = sx2Z + sy2Z;			incV3X = -incV3X;			incV3Y = -incV3Y;			incV3Z = -incV3Z;			incV3X -= sz2X;			incV3Y -= sz2Y;			incV3Z -= sz2Z;			incV4X = sx2X - sy2X;			incV4Y = sx2Y - sy2Y;			incV4Z = sx2Z - sy2Z;			incV4X -= sz2X;			incV4Y -= sz2Y;			incV4Z -= sz2Z;			break;		case 4:			incV1X = sx2X + sy2X;			incV1Y = sx2Y + sy2Y;			incV1Z = sx2Z + sy2Z;			incV1X += sz2X;			incV1Y += sz2Y;			incV1Z += sz2Z;			incV2X = sy2X - sx2X;			incV2Y = sy2Y - sx2Y;			incV2Z = sy2Z - sx2Z;			incV2X += sz2X;			incV2Y += sz2Y;			incV2Z += sz2Z;			incV3X = sx2X + sy2X;			incV3Y = sx2Y + sy2Y;			incV3Z = sx2Z + sy2Z;			incV3X = -incV3X;			incV3Y = -incV3Y;			incV3Z = -incV3Z;			incV3X += sz2X;			incV3Y += sz2Y;			incV3Z += sz2Z;			incV4X = sx2X - sy2X;			incV4Y = sx2Y - sy2Y;			incV4Z = sx2Z - sy2Z;			incV4X += sz2X;			incV4Y += sz2Y;			incV4Z += sz2Z;			break;		default:			incV1X = sx2X + sy2X;			incV1Y = sx2Y + sy2Y;			incV1Z = sx2Z + sy2Z;			incV1X -= sz2X;			incV1Y -= sz2Y;			incV1Z -= sz2Z;			incV2X = sx2X - sy2X;			incV2Y = sx2Y - sy2Y;			incV2Z = sx2Z - sy2Z;			incV2X -= sz2X;			incV2Y -= sz2Y;			incV2Z -= sz2Z;			incV3X = sx2X + sy2X;			incV3Y = sx2Y + sy2Y;			incV3Z = sx2Z + sy2Z;			incV3X = -incV3X;			incV3Y = -incV3Y;			incV3Z = -incV3Z;			incV3X -= sz2X;			incV3Y -= sz2Y;			incV3Z -= sz2Z;			incV4X = sy2X - sx2X;			incV4Y = sy2Y - sx2Y;			incV4Z = sy2Z - sx2Z;			incV4X -= sz2X;			incV4Y -= sz2Y;			incV4Z -= sz2Z;		}		incV1X += c12X;		incV1Y += c12Y;		incV1Z += c12Z;		incV2X += c12X;		incV2Y += c12Y;		incV2Z += c12Z;		incV3X += c12X;		incV3Y += c12Y;		incV3Z += c12Z;		incV4X += c12X;		incV4Y += c12Y;		incV4Z += c12Z;		let _this = this.clipper;		_this.w = refW;		_this.h = refH;		_this.numVertices = 0;		_this.numTmpVertices = 0;		let _this1 = this.clipper;		let _this2 = _this1.vertices[_this1.numVertices++];		_this2.x = incV1X * refXX + incV1Y * refXY + incV1Z * refXZ;		_this2.y = incV1X * refYX + incV1Y * refYY + incV1Z * refYZ;		_this2.wx = incV1X;		_this2.wy = incV1Y;		_this2.wz = incV1Z;		let _this3 = this.clipper;		let _this4 = _this3.vertices[_this3.numVertices++];		_this4.x = incV2X * refXX + incV2Y * refXY + incV2Z * refXZ;		_this4.y = incV2X * refYX + incV2Y * refYY + incV2Z * refYZ;		_this4.wx = incV2X;		_this4.wy = incV2Y;		_this4.wz = incV2Z;		let _this5 = this.clipper;		let _this6 = _this5.vertices[_this5.numVertices++];		_this6.x = incV3X * refXX + incV3Y * refXY + incV3Z * refXZ;		_this6.y = incV3X * refYX + incV3Y * refYY + incV3Z * refYZ;		_this6.wx = incV3X;		_this6.wy = incV3Y;		_this6.wz = incV3Z;		let _this7 = this.clipper;		let _this8 = _this7.vertices[_this7.numVertices++];		_this8.x = incV4X * refXX + incV4Y * refXY + incV4Z * refXZ;		_this8.y = incV4X * refYX + incV4Y * refYY + incV4Z * refYZ;		_this8.wx = incV4X;		_this8.wy = incV4Y;		_this8.wz = incV4Z;		this.clipper.clip();		this.clipper.reduce();		let normalX;		let normalY;		let normalZ;		if(swapped) {			normalX = refNormalX;			normalY = refNormalY;			normalZ = refNormalZ;		} else {			normalX = -refNormalX;			normalY = -refNormalY;			normalZ = -refNormalZ;		}		this.setNormal(result,normalX,normalY,normalZ);		let _g = 0;		let _g1 = this.clipper.numVertices;		while(_g < _g1) {			let i = _g++;			let v = this.clipper.vertices[i];			let clippedVertexX;			let clippedVertexY;			let clippedVertexZ;			clippedVertexX = v.wx;			clippedVertexY = v.wy;			clippedVertexZ = v.wz;			clippedVertexX += c1X;			clippedVertexY += c1Y;			clippedVertexZ += c1Z;			let clippedVertexToRefCenterX;			let clippedVertexToRefCenterY;			let clippedVertexToRefCenterZ;			clippedVertexToRefCenterX = refCenterX - clippedVertexX;			clippedVertexToRefCenterY = refCenterY - clippedVertexY;			clippedVertexToRefCenterZ = refCenterZ - clippedVertexZ;			let depth = clippedVertexToRefCenterX * refNormalX + clippedVertexToRefCenterY * refNormalY + clippedVertexToRefCenterZ * refNormalZ;			let clippedVertexOnRefFaceX;			let clippedVertexOnRefFaceY;			let clippedVertexOnRefFaceZ;			clippedVertexOnRefFaceX = clippedVertexX + refNormalX * depth;			clippedVertexOnRefFaceY = clippedVertexY + refNormalY * depth;			clippedVertexOnRefFaceZ = clippedVertexZ + refNormalZ * depth;			if(depth > -oimo.common.Setting.contactPersistenceThreshold) {				if(swapped) {					this.addPoint(result,clippedVertexX,clippedVertexY,clippedVertexZ,clippedVertexOnRefFaceX,clippedVertexOnRefFaceY,clippedVertexOnRefFaceZ,depth,i);				} else {					this.addPoint(result,clippedVertexOnRefFaceX,clippedVertexOnRefFaceY,clippedVertexOnRefFaceZ,clippedVertexX,clippedVertexY,clippedVertexZ,depth,i);				}			}		}	}}if(!oimo.collision.narrowphase.detector._BoxBoxDetector) oimo.collision.narrowphase.detector._BoxBoxDetector = {};oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex = class oimo_collision_narrowphase_detector__$BoxBoxDetector_IncidentVertex {	constructor() {		this.x = 0;		this.y = 0;		this.wx = 0;		this.wy = 0;		this.wz = 0;	}}oimo.collision.narrowphase.detector._BoxBoxDetector.FaceClipper = class oimo_collision_narrowphase_detector__$BoxBoxDetector_FaceClipper {	constructor() {		this.w = 0;		this.h = 0;		this.numVertices = 0;		this.numTmpVertices = 0;		this.vertices = new Array(8);		this.tmpVertices = new Array(8);		this.vertices[0] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.tmpVertices[0] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.vertices[1] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.tmpVertices[1] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.vertices[2] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.tmpVertices[2] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.vertices[3] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.tmpVertices[3] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.vertices[4] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.tmpVertices[4] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.vertices[5] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.tmpVertices[5] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.vertices[6] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.tmpVertices[6] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.vertices[7] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();		this.tmpVertices[7] = new oimo.collision.narrowphase.detector._BoxBoxDetector.IncidentVertex();	}	clip() {		let _g = 0;		let _g1 = this.numVertices;		while(_g < _g1) {			let i = _g++;			let v1 = this.vertices[i];			let v2 = this.vertices[(i + 1) % this.numVertices];			let s1 = this.w + v1.x;			let s2 = this.w + v2.x;			if(s1 > 0 && s2 > 0) {				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x;				_this.y = v1.y;				_this.wx = v1.wx;				_this.wy = v1.wy;				_this.wz = v1.wz;			} else if(s1 > 0 && s2 <= 0) {				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x;				_this.y = v1.y;				_this.wx = v1.wx;				_this.wy = v1.wy;				_this.wz = v1.wz;				let t = s1 / (s1 - s2);				let _this1 = this.tmpVertices[this.numTmpVertices++];				_this1.x = v1.x + (v2.x - v1.x) * t;				_this1.y = v1.y + (v2.y - v1.y) * t;				_this1.wx = v1.wx + (v2.wx - v1.wx) * t;				_this1.wy = v1.wy + (v2.wy - v1.wy) * t;				_this1.wz = v1.wz + (v2.wz - v1.wz) * t;			} else if(s1 <= 0 && s2 > 0) {				let t = s1 / (s1 - s2);				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x + (v2.x - v1.x) * t;				_this.y = v1.y + (v2.y - v1.y) * t;				_this.wx = v1.wx + (v2.wx - v1.wx) * t;				_this.wy = v1.wy + (v2.wy - v1.wy) * t;				_this.wz = v1.wz + (v2.wz - v1.wz) * t;			}		}		let tmp = this.vertices;		this.vertices = this.tmpVertices;		this.tmpVertices = tmp;		this.numVertices = this.numTmpVertices;		this.numTmpVertices = 0;		let _g2 = 0;		let _g3 = this.numVertices;		while(_g2 < _g3) {			let i = _g2++;			let v1 = this.vertices[i];			let v2 = this.vertices[(i + 1) % this.numVertices];			let s1 = this.w - v1.x;			let s2 = this.w - v2.x;			if(s1 > 0 && s2 > 0) {				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x;				_this.y = v1.y;				_this.wx = v1.wx;				_this.wy = v1.wy;				_this.wz = v1.wz;			} else if(s1 > 0 && s2 <= 0) {				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x;				_this.y = v1.y;				_this.wx = v1.wx;				_this.wy = v1.wy;				_this.wz = v1.wz;				let t = s1 / (s1 - s2);				let _this1 = this.tmpVertices[this.numTmpVertices++];				_this1.x = v1.x + (v2.x - v1.x) * t;				_this1.y = v1.y + (v2.y - v1.y) * t;				_this1.wx = v1.wx + (v2.wx - v1.wx) * t;				_this1.wy = v1.wy + (v2.wy - v1.wy) * t;				_this1.wz = v1.wz + (v2.wz - v1.wz) * t;			} else if(s1 <= 0 && s2 > 0) {				let t = s1 / (s1 - s2);				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x + (v2.x - v1.x) * t;				_this.y = v1.y + (v2.y - v1.y) * t;				_this.wx = v1.wx + (v2.wx - v1.wx) * t;				_this.wy = v1.wy + (v2.wy - v1.wy) * t;				_this.wz = v1.wz + (v2.wz - v1.wz) * t;			}		}		let tmp1 = this.vertices;		this.vertices = this.tmpVertices;		this.tmpVertices = tmp1;		this.numVertices = this.numTmpVertices;		this.numTmpVertices = 0;		let _g4 = 0;		let _g5 = this.numVertices;		while(_g4 < _g5) {			let i = _g4++;			let v1 = this.vertices[i];			let v2 = this.vertices[(i + 1) % this.numVertices];			let s1 = this.h + v1.y;			let s2 = this.h + v2.y;			if(s1 > 0 && s2 > 0) {				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x;				_this.y = v1.y;				_this.wx = v1.wx;				_this.wy = v1.wy;				_this.wz = v1.wz;			} else if(s1 > 0 && s2 <= 0) {				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x;				_this.y = v1.y;				_this.wx = v1.wx;				_this.wy = v1.wy;				_this.wz = v1.wz;				let t = s1 / (s1 - s2);				let _this1 = this.tmpVertices[this.numTmpVertices++];				_this1.x = v1.x + (v2.x - v1.x) * t;				_this1.y = v1.y + (v2.y - v1.y) * t;				_this1.wx = v1.wx + (v2.wx - v1.wx) * t;				_this1.wy = v1.wy + (v2.wy - v1.wy) * t;				_this1.wz = v1.wz + (v2.wz - v1.wz) * t;			} else if(s1 <= 0 && s2 > 0) {				let t = s1 / (s1 - s2);				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x + (v2.x - v1.x) * t;				_this.y = v1.y + (v2.y - v1.y) * t;				_this.wx = v1.wx + (v2.wx - v1.wx) * t;				_this.wy = v1.wy + (v2.wy - v1.wy) * t;				_this.wz = v1.wz + (v2.wz - v1.wz) * t;			}		}		let tmp2 = this.vertices;		this.vertices = this.tmpVertices;		this.tmpVertices = tmp2;		this.numVertices = this.numTmpVertices;		this.numTmpVertices = 0;		let _g6 = 0;		let _g7 = this.numVertices;		while(_g6 < _g7) {			let i = _g6++;			let v1 = this.vertices[i];			let v2 = this.vertices[(i + 1) % this.numVertices];			let s1 = this.h - v1.y;			let s2 = this.h - v2.y;			if(s1 > 0 && s2 > 0) {				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x;				_this.y = v1.y;				_this.wx = v1.wx;				_this.wy = v1.wy;				_this.wz = v1.wz;			} else if(s1 > 0 && s2 <= 0) {				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x;				_this.y = v1.y;				_this.wx = v1.wx;				_this.wy = v1.wy;				_this.wz = v1.wz;				let t = s1 / (s1 - s2);				let _this1 = this.tmpVertices[this.numTmpVertices++];				_this1.x = v1.x + (v2.x - v1.x) * t;				_this1.y = v1.y + (v2.y - v1.y) * t;				_this1.wx = v1.wx + (v2.wx - v1.wx) * t;				_this1.wy = v1.wy + (v2.wy - v1.wy) * t;				_this1.wz = v1.wz + (v2.wz - v1.wz) * t;			} else if(s1 <= 0 && s2 > 0) {				let t = s1 / (s1 - s2);				let _this = this.tmpVertices[this.numTmpVertices++];				_this.x = v1.x + (v2.x - v1.x) * t;				_this.y = v1.y + (v2.y - v1.y) * t;				_this.wx = v1.wx + (v2.wx - v1.wx) * t;				_this.wy = v1.wy + (v2.wy - v1.wy) * t;				_this.wz = v1.wz + (v2.wz - v1.wz) * t;			}		}		let tmp3 = this.vertices;		this.vertices = this.tmpVertices;		this.tmpVertices = tmp3;		this.numVertices = this.numTmpVertices;		this.numTmpVertices = 0;	}	reduce() {		if(this.numVertices < 4) {			return;		}		let max1 = -1e65536;		let min1 = 1e65536;		let max2 = -1e65536;		let min2 = 1e65536;		let max1V = null;		let min1V = null;		let max2V = null;		let min2V = null;		let e1x = 1;		let e1y = 1;		let e2x = -1;		let e2y = 1;		let _g = 0;		let _g1 = this.numVertices;		while(_g < _g1) {			let v = this.vertices[_g++];			let dot1 = v.x * e1x + v.y * e1y;			let dot2 = v.x * e2x + v.y * e2y;			if(dot1 > max1) {				max1 = dot1;				max1V = v;			}			if(dot1 < min1) {				min1 = dot1;				min1V = v;			}			if(dot2 > max2) {				max2 = dot2;				max2V = v;			}			if(dot2 < min2) {				min2 = dot2;				min2V = v;			}		}		let _this = this.tmpVertices[this.numTmpVertices++];		_this.x = max1V.x;		_this.y = max1V.y;		_this.wx = max1V.wx;		_this.wy = max1V.wy;		_this.wz = max1V.wz;		let _this1 = this.tmpVertices[this.numTmpVertices++];		_this1.x = max2V.x;		_this1.y = max2V.y;		_this1.wx = max2V.wx;		_this1.wy = max2V.wy;		_this1.wz = max2V.wz;		let _this2 = this.tmpVertices[this.numTmpVertices++];		_this2.x = min1V.x;		_this2.y = min1V.y;		_this2.wx = min1V.wx;		_this2.wy = min1V.wy;		_this2.wz = min1V.wz;		let _this3 = this.tmpVertices[this.numTmpVertices++];		_this3.x = min2V.x;		_this3.y = min2V.y;		_this3.wx = min2V.wx;		_this3.wy = min2V.wy;		_this3.wz = min2V.wz;		let tmp = this.vertices;		this.vertices = this.tmpVertices;		this.tmpVertices = tmp;		this.numVertices = this.numTmpVertices;		this.numTmpVertices = 0;	}}oimo.collision.narrowphase.detector.BoxBoxDetectorMacro = class oimo_collision_narrowphase_detector_BoxBoxDetectorMacro {}oimo.collision.narrowphase.detector.CachedDetectorData = class oimo_collision_narrowphase_detector_CachedDetectorData {	constructor() {	}	_clear() {		if(this._gjkCache != null) {			this._gjkCache.clear();		}	}}oimo.collision.narrowphase.detector.CapsuleCapsuleDetector = class oimo_collision_narrowphase_detector_CapsuleCapsuleDetector extends oimo.collision.narrowphase.detector.Detector {	constructor() {		super(false);	}	detectImpl(result,geom1,geom2,tf1,tf2,cachedData) {		let c1 = geom1;		let c2 = geom2;		result.incremental = false;		let axis1X;		let axis1Y;		let axis1Z;		let axis2X;		let axis2Y;		let axis2Z;		axis1X = tf1._rotation01;		axis1Y = tf1._rotation11;		axis1Z = tf1._rotation21;		axis2X = tf2._rotation01;		axis2Y = tf2._rotation11;		axis2Z = tf2._rotation21;		let hh1 = c1._halfHeight;		let hh2 = c2._halfHeight;		let r1 = c1._radius;		let r2 = c2._radius;		let p1X;		let p1Y;		let p1Z;		let q1X;		let q1Y;		let q1Z;		let p2X;		let p2Y;		let p2Z;		let q2X;		let q2Y;		let q2Z;		p1X = tf1._positionX + axis1X * -hh1;		p1Y = tf1._positionY + axis1Y * -hh1;		p1Z = tf1._positionZ + axis1Z * -hh1;		q1X = tf1._positionX + axis1X * hh1;		q1Y = tf1._positionY + axis1Y * hh1;		q1Z = tf1._positionZ + axis1Z * hh1;		p2X = tf2._positionX + axis2X * -hh2;		p2Y = tf2._positionY + axis2Y * -hh2;		p2Z = tf2._positionZ + axis2Z * -hh2;		q2X = tf2._positionX + axis2X * hh2;		q2Y = tf2._positionY + axis2Y * hh2;		q2Z = tf2._positionZ + axis2Z * hh2;		let p12X;		let p12Y;		let p12Z;		p12X = p1X - p2X;		p12Y = p1Y - p2Y;		p12Z = p1Z - p2Z;		let d1X;		let d1Y;		let d1Z;		let d2X;		let d2Y;		let d2Z;		d1X = q1X - p1X;		d1Y = q1Y - p1Y;		d1Z = q1Z - p1Z;		d2X = q2X - p2X;		d2Y = q2Y - p2Y;		d2Z = q2Z - p2Z;		let p21d1 = -(p12X * d1X + p12Y * d1Y + p12Z * d1Z);		let p12d2 = p12X * d2X + p12Y * d2Y + p12Z * d2Z;		let d11 = hh1 * hh1 * 4;		let d12 = d1X * d2X + d1Y * d2Y + d1Z * d2Z;		let d22 = hh2 * hh2 * 4;		let t1;		let t2;		if(d11 == 0 && d22 == 0) {			t1 = 0;			t2 = 0;		} else if(d11 == 0) {			t1 = 0;			if(p12d2 < 0) {				t2 = 0;			} else if(p12d2 > d22) {				t2 = 1;			} else {				t2 = p12d2 / d22;			}		} else if(d22 == 0) {			t2 = 0;			if(p21d1 < 0) {				t1 = 0;			} else if(p21d1 > d11) {				t1 = 1;			} else {				t1 = p21d1 / d11;			}		} else {			let det = d11 * d22 - d12 * d12;			if(det == 0) {				t1 = 0;			} else {				t1 = d12 * p12d2 + d22 * p21d1;				if(t1 < 0) {					t1 = 0;				} else if(t1 > det) {					t1 = 1;				} else {					t1 /= det;				}			}			t2 = t1 * d12 + p12d2;			if(t2 < 0) {				t2 = 0;				if(p21d1 < 0) {					t1 = 0;				} else if(p21d1 > d11) {					t1 = 1;				} else {					t1 = p21d1 / d11;				}			} else if(t2 > d22) {				t2 = 1;				t1 = d12 + p21d1;				if(t1 < 0) {					t1 = 0;				} else if(t1 > d11) {					t1 = 1;				} else {					t1 /= d11;				}			} else {				t2 /= d22;			}		}		let cp1X;		let cp1Y;		let cp1Z;		let cp2X;		let cp2Y;		let cp2Z;		cp1X = p1X + d1X * t1;		cp1Y = p1Y + d1Y * t1;		cp1Z = p1Z + d1Z * t1;		cp2X = p2X + d2X * t2;		cp2Y = p2Y + d2Y * t2;		cp2Z = p2Z + d2Z * t2;		let dX;		let dY;		let dZ;		dX = cp1X - cp2X;		dY = cp1Y - cp2Y;		dZ = cp1Z - cp2Z;		let len2 = dX * dX + dY * dY + dZ * dZ;		if(len2 >= (r1 + r2) * (r1 + r2)) {			return;		}		let len = Math.sqrt(len2);		let nX;		let nY;		let nZ;		if(len > 0) {			nX = dX * (1 / len);			nY = dY * (1 / len);			nZ = dZ * (1 / len);		} else {			nX = 1;			nY = 0;			nZ = 0;		}		this.setNormal(result,nX,nY,nZ);		let pos1X;		let pos1Y;		let pos1Z;		let pos2X;		let pos2Y;		let pos2Z;		pos1X = cp1X + nX * -r1;		pos1Y = cp1Y + nY * -r1;		pos1Z = cp1Z + nZ * -r1;		pos2X = cp2X + nX * r2;		pos2Y = cp2Y + nY * r2;		pos2Z = cp2Z + nZ * r2;		this.addPoint(result,pos1X,pos1Y,pos1Z,pos2X,pos2Y,pos2Z,r1 + r2 - len,0);	}}oimo.collision.narrowphase.detector.GjkEpaDetector = class oimo_collision_narrowphase_detector_GjkEpaDetector extends oimo.collision.narrowphase.detector.Detector {	constructor() {		super(false);	}	detectImpl(result,geom1,geom2,tf1,tf2,cachedData) {		let gjkEpa = oimo.collision.narrowphase.detector.gjkepa.GjkEpa.instance;		let g1 = geom1;		let g2 = geom2;		let status = gjkEpa.computeClosestPointsImpl(g1,g2,tf1,tf2,oimo.common.Setting.enableGJKCaching ? cachedData : null,true);		result.incremental = true;		if(status != oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.SUCCEEDED) {			console.log("src/oimo/collision/narrowphase/detector/GjkEpaDetector.hx:28:","GJK/EPA failed: status=" + status);			return;		}		if(gjkEpa.distance > g1._gjkMargin + g2._gjkMargin) {			return;		}		let pos1X;		let pos1Y;		let pos1Z;		let pos2X;		let pos2Y;		let pos2Z;		let v = gjkEpa.closestPoint1;		pos1X = v.x;		pos1Y = v.y;		pos1Z = v.z;		let v1 = gjkEpa.closestPoint2;		pos2X = v1.x;		pos2Y = v1.y;		pos2Z = v1.z;		let normalX;		let normalY;		let normalZ;		normalX = pos1X - pos2X;		normalY = pos1Y - pos2Y;		normalZ = pos1Z - pos2Z;		if(normalX * normalX + normalY * normalY + normalZ * normalZ == 0) {			return;		}		if(gjkEpa.distance < 0) {			normalX = -normalX;			normalY = -normalY;			normalZ = -normalZ;		}		let l = normalX * normalX + normalY * normalY + normalZ * normalZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		normalX *= l;		normalY *= l;		normalZ *= l;		this.setNormal(result,normalX,normalY,normalZ);		pos1X += normalX * -g1._gjkMargin;		pos1Y += normalY * -g1._gjkMargin;		pos1Z += normalZ * -g1._gjkMargin;		pos2X += normalX * g2._gjkMargin;		pos2Y += normalY * g2._gjkMargin;		pos2Z += normalZ * g2._gjkMargin;		this.addPoint(result,pos1X,pos1Y,pos1Z,pos2X,pos2Y,pos2Z,g1._gjkMargin + g2._gjkMargin - gjkEpa.distance,0);	}}oimo.collision.narrowphase.detector.SphereBoxDetector = class oimo_collision_narrowphase_detector_SphereBoxDetector extends oimo.collision.narrowphase.detector.Detector {	constructor(swapped) {		super(swapped);	}	detectImpl(result,geom1,geom2,tf1,tf2,cachedData) {		let b = geom2;		result.incremental = false;		let halfExtX;		let halfExtY;		let halfExtZ;		let negHalfExtX;		let negHalfExtY;		let negHalfExtZ;		halfExtX = b._halfExtentsX;		halfExtY = b._halfExtentsY;		halfExtZ = b._halfExtentsZ;		negHalfExtX = -halfExtX;		negHalfExtY = -halfExtY;		negHalfExtZ = -halfExtZ;		let r = geom1._radius;		let boxToSphereX;		let boxToSphereY;		let boxToSphereZ;		boxToSphereX = tf1._positionX - tf2._positionX;		boxToSphereY = tf1._positionY - tf2._positionY;		boxToSphereZ = tf1._positionZ - tf2._positionZ;		let boxToSphereInBoxX;		let boxToSphereInBoxY;		let boxToSphereInBoxZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = tf2._rotation00 * boxToSphereX + tf2._rotation10 * boxToSphereY + tf2._rotation20 * boxToSphereZ;		__tmp__Y = tf2._rotation01 * boxToSphereX + tf2._rotation11 * boxToSphereY + tf2._rotation21 * boxToSphereZ;		__tmp__Z = tf2._rotation02 * boxToSphereX + tf2._rotation12 * boxToSphereY + tf2._rotation22 * boxToSphereZ;		boxToSphereInBoxX = __tmp__X;		boxToSphereInBoxY = __tmp__Y;		boxToSphereInBoxZ = __tmp__Z;		if(negHalfExtX < boxToSphereInBoxX && halfExtX > boxToSphereInBoxX && negHalfExtY < boxToSphereInBoxY && halfExtY > boxToSphereInBoxY && negHalfExtZ < boxToSphereInBoxZ && halfExtZ > boxToSphereInBoxZ) {			let sphereToBoxSurfaceX;			let sphereToBoxSurfaceY;			let sphereToBoxSurfaceZ;			sphereToBoxSurfaceX = boxToSphereInBoxX < 0 ? -boxToSphereInBoxX : boxToSphereInBoxX;			sphereToBoxSurfaceY = boxToSphereInBoxY < 0 ? -boxToSphereInBoxY : boxToSphereInBoxY;			sphereToBoxSurfaceZ = boxToSphereInBoxZ < 0 ? -boxToSphereInBoxZ : boxToSphereInBoxZ;			sphereToBoxSurfaceX = halfExtX - sphereToBoxSurfaceX;			sphereToBoxSurfaceY = halfExtY - sphereToBoxSurfaceY;			sphereToBoxSurfaceZ = halfExtZ - sphereToBoxSurfaceZ;			let normalInBoxX;			let normalInBoxY;			let normalInBoxZ;			let distX = sphereToBoxSurfaceX;			let distY = sphereToBoxSurfaceY;			let distZ = sphereToBoxSurfaceZ;			let depth;			let projectionMaskX;			let projectionMaskY;			let projectionMaskZ;			if(distX < distY) {				if(distX < distZ) {					if(boxToSphereInBoxX > 0) {						normalInBoxX = 1;						normalInBoxY = 0;						normalInBoxZ = 0;					} else {						normalInBoxX = -1;						normalInBoxY = 0;						normalInBoxZ = 0;					}					projectionMaskX = 0;					projectionMaskY = 1;					projectionMaskZ = 1;					depth = distX;				} else {					if(boxToSphereInBoxZ > 0) {						normalInBoxX = 0;						normalInBoxY = 0;						normalInBoxZ = 1;					} else {						normalInBoxX = 0;						normalInBoxY = 0;						normalInBoxZ = -1;					}					projectionMaskX = 1;					projectionMaskY = 1;					projectionMaskZ = 0;					depth = distZ;				}			} else if(distY < distZ) {				if(boxToSphereInBoxY > 0) {					normalInBoxX = 0;					normalInBoxY = 1;					normalInBoxZ = 0;				} else {					normalInBoxX = 0;					normalInBoxY = -1;					normalInBoxZ = 0;				}				projectionMaskX = 1;				projectionMaskY = 0;				projectionMaskZ = 1;				depth = distY;			} else {				if(boxToSphereInBoxZ > 0) {					normalInBoxX = 0;					normalInBoxY = 0;					normalInBoxZ = 1;				} else {					normalInBoxX = 0;					normalInBoxY = 0;					normalInBoxZ = -1;				}				projectionMaskX = 1;				projectionMaskY = 1;				projectionMaskZ = 0;				depth = distZ;			}			let baseX;			let baseY;			let baseZ;			baseX = projectionMaskX * boxToSphereInBoxX;			baseY = projectionMaskY * boxToSphereInBoxY;			baseZ = projectionMaskZ * boxToSphereInBoxZ;			let boxToClosestPointInBoxX;			let boxToClosestPointInBoxY;			let boxToClosestPointInBoxZ;			boxToClosestPointInBoxX = normalInBoxX * halfExtX;			boxToClosestPointInBoxY = normalInBoxY * halfExtY;			boxToClosestPointInBoxZ = normalInBoxZ * halfExtZ;			boxToClosestPointInBoxX += baseX;			boxToClosestPointInBoxY += baseY;			boxToClosestPointInBoxZ += baseZ;			let boxToClosestPointX;			let boxToClosestPointY;			let boxToClosestPointZ;			let normalX;			let normalY;			let normalZ;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf2._rotation00 * boxToClosestPointInBoxX + tf2._rotation01 * boxToClosestPointInBoxY + tf2._rotation02 * boxToClosestPointInBoxZ;			__tmp__Y = tf2._rotation10 * boxToClosestPointInBoxX + tf2._rotation11 * boxToClosestPointInBoxY + tf2._rotation12 * boxToClosestPointInBoxZ;			__tmp__Z = tf2._rotation20 * boxToClosestPointInBoxX + tf2._rotation21 * boxToClosestPointInBoxY + tf2._rotation22 * boxToClosestPointInBoxZ;			boxToClosestPointX = __tmp__X;			boxToClosestPointY = __tmp__Y;			boxToClosestPointZ = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * normalInBoxX + tf2._rotation01 * normalInBoxY + tf2._rotation02 * normalInBoxZ;			__tmp__Y1 = tf2._rotation10 * normalInBoxX + tf2._rotation11 * normalInBoxY + tf2._rotation12 * normalInBoxZ;			__tmp__Z1 = tf2._rotation20 * normalInBoxX + tf2._rotation21 * normalInBoxY + tf2._rotation22 * normalInBoxZ;			normalX = __tmp__X1;			normalY = __tmp__Y1;			normalZ = __tmp__Z1;			this.setNormal(result,normalX,normalY,normalZ);			let pos1X;			let pos1Y;			let pos1Z;			let pos2X;			let pos2Y;			let pos2Z;			pos1X = tf1._positionX + normalX * -r;			pos1Y = tf1._positionY + normalY * -r;			pos1Z = tf1._positionZ + normalZ * -r;			pos2X = tf2._positionX + boxToClosestPointX;			pos2Y = tf2._positionY + boxToClosestPointY;			pos2Z = tf2._positionZ + boxToClosestPointZ;			this.addPoint(result,pos1X,pos1Y,pos1Z,pos2X,pos2Y,pos2Z,depth,0);			return;		}		let boxToClosestPointInBoxX;		let boxToClosestPointInBoxY;		let boxToClosestPointInBoxZ;		halfExtX -= 1e-9;		halfExtY -= 1e-9;		halfExtZ -= 1e-9;		negHalfExtX += 1e-9;		negHalfExtY += 1e-9;		negHalfExtZ += 1e-9;		boxToClosestPointInBoxX = boxToSphereInBoxX < halfExtX ? boxToSphereInBoxX : halfExtX;		boxToClosestPointInBoxY = boxToSphereInBoxY < halfExtY ? boxToSphereInBoxY : halfExtY;		boxToClosestPointInBoxZ = boxToSphereInBoxZ < halfExtZ ? boxToSphereInBoxZ : halfExtZ;		if(!(boxToClosestPointInBoxX > negHalfExtX)) {			boxToClosestPointInBoxX = negHalfExtX;		}		if(!(boxToClosestPointInBoxY > negHalfExtY)) {			boxToClosestPointInBoxY = negHalfExtY;		}		if(!(boxToClosestPointInBoxZ > negHalfExtZ)) {			boxToClosestPointInBoxZ = negHalfExtZ;		}		let closestPointToSphereInBoxX;		let closestPointToSphereInBoxY;		let closestPointToSphereInBoxZ;		closestPointToSphereInBoxX = boxToSphereInBoxX - boxToClosestPointInBoxX;		closestPointToSphereInBoxY = boxToSphereInBoxY - boxToClosestPointInBoxY;		closestPointToSphereInBoxZ = boxToSphereInBoxZ - boxToClosestPointInBoxZ;		let dist = closestPointToSphereInBoxX * closestPointToSphereInBoxX + closestPointToSphereInBoxY * closestPointToSphereInBoxY + closestPointToSphereInBoxZ * closestPointToSphereInBoxZ;		if(dist >= r * r) {			return;		}		dist = Math.sqrt(dist);		let boxToClosestPointX;		let boxToClosestPointY;		let boxToClosestPointZ;		let closestPointToSphereX;		let closestPointToSphereY;		let closestPointToSphereZ;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = tf2._rotation00 * boxToClosestPointInBoxX + tf2._rotation01 * boxToClosestPointInBoxY + tf2._rotation02 * boxToClosestPointInBoxZ;		__tmp__Y1 = tf2._rotation10 * boxToClosestPointInBoxX + tf2._rotation11 * boxToClosestPointInBoxY + tf2._rotation12 * boxToClosestPointInBoxZ;		__tmp__Z1 = tf2._rotation20 * boxToClosestPointInBoxX + tf2._rotation21 * boxToClosestPointInBoxY + tf2._rotation22 * boxToClosestPointInBoxZ;		boxToClosestPointX = __tmp__X1;		boxToClosestPointY = __tmp__Y1;		boxToClosestPointZ = __tmp__Z1;		let __tmp__X2;		let __tmp__Y2;		let __tmp__Z2;		__tmp__X2 = tf2._rotation00 * closestPointToSphereInBoxX + tf2._rotation01 * closestPointToSphereInBoxY + tf2._rotation02 * closestPointToSphereInBoxZ;		__tmp__Y2 = tf2._rotation10 * closestPointToSphereInBoxX + tf2._rotation11 * closestPointToSphereInBoxY + tf2._rotation12 * closestPointToSphereInBoxZ;		__tmp__Z2 = tf2._rotation20 * closestPointToSphereInBoxX + tf2._rotation21 * closestPointToSphereInBoxY + tf2._rotation22 * closestPointToSphereInBoxZ;		closestPointToSphereX = __tmp__X2;		closestPointToSphereY = __tmp__Y2;		closestPointToSphereZ = __tmp__Z2;		let normalX;		let normalY;		let normalZ;		let l = closestPointToSphereX * closestPointToSphereX + closestPointToSphereY * closestPointToSphereY + closestPointToSphereZ * closestPointToSphereZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		normalX = closestPointToSphereX * l;		normalY = closestPointToSphereY * l;		normalZ = closestPointToSphereZ * l;		this.setNormal(result,normalX,normalY,normalZ);		let pos1X;		let pos1Y;		let pos1Z;		let pos2X;		let pos2Y;		let pos2Z;		pos1X = tf1._positionX + normalX * -r;		pos1Y = tf1._positionY + normalY * -r;		pos1Z = tf1._positionZ + normalZ * -r;		pos2X = tf2._positionX + boxToClosestPointX;		pos2Y = tf2._positionY + boxToClosestPointY;		pos2Z = tf2._positionZ + boxToClosestPointZ;		this.addPoint(result,pos1X,pos1Y,pos1Z,pos2X,pos2Y,pos2Z,r - dist,0);	}}oimo.collision.narrowphase.detector.SphereCapsuleDetector = class oimo_collision_narrowphase_detector_SphereCapsuleDetector extends oimo.collision.narrowphase.detector.Detector {	constructor(swapped) {		super(swapped);	}	detectImpl(result,geom1,geom2,tf1,tf2,cachedData) {		let c2 = geom2;		result.incremental = false;		let hh2 = c2._halfHeight;		let r1 = geom1._radius;		let r2 = c2._radius;		let axis2X;		let axis2Y;		let axis2Z;		axis2X = tf2._rotation01;		axis2Y = tf2._rotation11;		axis2Z = tf2._rotation21;		let cp1X;		let cp1Y;		let cp1Z;		cp1X = tf1._positionX;		cp1Y = tf1._positionY;		cp1Z = tf1._positionZ;		let p2X;		let p2Y;		let p2Z;		let q2X;		let q2Y;		let q2Z;		p2X = tf2._positionX + axis2X * -hh2;		p2Y = tf2._positionY + axis2Y * -hh2;		p2Z = tf2._positionZ + axis2Z * -hh2;		q2X = tf2._positionX + axis2X * hh2;		q2Y = tf2._positionY + axis2Y * hh2;		q2Z = tf2._positionZ + axis2Z * hh2;		let p12X;		let p12Y;		let p12Z;		p12X = cp1X - p2X;		p12Y = cp1Y - p2Y;		p12Z = cp1Z - p2Z;		let d2X;		let d2Y;		let d2Z;		d2X = q2X - p2X;		d2Y = q2Y - p2Y;		d2Z = q2Z - p2Z;		let d22 = hh2 * hh2 * 4;		let t = p12X * d2X + p12Y * d2Y + p12Z * d2Z;		if(t < 0) {			t = 0;		} else if(t > d22) {			t = 1;		} else {			t /= d22;		}		let cp2X;		let cp2Y;		let cp2Z;		cp2X = p2X + d2X * t;		cp2Y = p2Y + d2Y * t;		cp2Z = p2Z + d2Z * t;		let dX;		let dY;		let dZ;		dX = cp1X - cp2X;		dY = cp1Y - cp2Y;		dZ = cp1Z - cp2Z;		let len2 = dX * dX + dY * dY + dZ * dZ;		if(len2 >= (r1 + r2) * (r1 + r2)) {			return;		}		let len = Math.sqrt(len2);		let nX;		let nY;		let nZ;		if(len > 0) {			nX = dX * (1 / len);			nY = dY * (1 / len);			nZ = dZ * (1 / len);		} else {			nX = 1;			nY = 0;			nZ = 0;		}		this.setNormal(result,nX,nY,nZ);		let pos1X;		let pos1Y;		let pos1Z;		let pos2X;		let pos2Y;		let pos2Z;		pos1X = cp1X + nX * -r1;		pos1Y = cp1Y + nY * -r1;		pos1Z = cp1Z + nZ * -r1;		pos2X = cp2X + nX * r2;		pos2Y = cp2Y + nY * r2;		pos2Z = cp2Z + nZ * r2;		this.addPoint(result,pos1X,pos1Y,pos1Z,pos2X,pos2Y,pos2Z,r1 + r2 - len,0);	}}oimo.collision.narrowphase.detector.SphereSphereDetector = class oimo_collision_narrowphase_detector_SphereSphereDetector extends oimo.collision.narrowphase.detector.Detector {	constructor() {		super(false);	}	detectImpl(result,geom1,geom2,tf1,tf2,cachedData) {		result.incremental = false;		let dX;		let dY;		let dZ;		dX = tf1._positionX - tf2._positionX;		dY = tf1._positionY - tf2._positionY;		dZ = tf1._positionZ - tf2._positionZ;		let r1 = geom1._radius;		let r2 = geom2._radius;		let len2 = dX * dX + dY * dY + dZ * dZ;		if(len2 >= (r1 + r2) * (r1 + r2)) {			return;		}		let len = Math.sqrt(len2);		let nX;		let nY;		let nZ;		if(len > 0) {			nX = dX * (1 / len);			nY = dY * (1 / len);			nZ = dZ * (1 / len);		} else {			nX = 1;			nY = 0;			nZ = 0;		}		this.setNormal(result,nX,nY,nZ);		let pos1X;		let pos1Y;		let pos1Z;		let pos2X;		let pos2Y;		let pos2Z;		pos1X = tf1._positionX + nX * -r1;		pos1Y = tf1._positionY + nY * -r1;		pos1Z = tf1._positionZ + nZ * -r1;		pos2X = tf2._positionX + nX * r2;		pos2Y = tf2._positionY + nY * r2;		pos2Z = tf2._positionZ + nZ * r2;		this.addPoint(result,pos1X,pos1Y,pos1Z,pos2X,pos2Y,pos2Z,r1 + r2 - len,0);	}}if(!oimo.collision.narrowphase.detector.gjkepa) oimo.collision.narrowphase.detector.gjkepa = {};oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedron = class oimo_collision_narrowphase_detector_gjkepa_EpaPolyhedron {	constructor() {		this._vertices = new Array(oimo.common.Setting.maxEPAVertices);		this._center = new oimo.common.Vec3();		this._numVertices = 0;		this._triangleList = null;		this._triangleListLast = null;		this._numTriangles = 0;		this._trianglePool = null;		this._vertexPool = null;	}	dumpHoleEdge(first) {	}	validate() {		let t = this._triangleList;		while(t != null) {			t._vertices[0]._tmpEdgeLoopOuterTriangle = null;			t._vertices[0]._tmpEdgeLoopNext = null;			if(t._adjacentPairIndex[0] == -1) {				this._status = 2;				return false;			}			if(t._adjacentTriangles[0] == null) {				this._status = 3;				return false;			}			t._vertices[1]._tmpEdgeLoopOuterTriangle = null;			t._vertices[1]._tmpEdgeLoopNext = null;			if(t._adjacentPairIndex[1] == -1) {				this._status = 2;				return false;			}			if(t._adjacentTriangles[1] == null) {				this._status = 3;				return false;			}			t._vertices[2]._tmpEdgeLoopOuterTriangle = null;			t._vertices[2]._tmpEdgeLoopNext = null;			if(t._adjacentPairIndex[2] == -1) {				this._status = 2;				return false;			}			if(t._adjacentTriangles[2] == null) {				this._status = 3;				return false;			}			t = t._next;		}		return true;	}	findEdgeLoop(id,base,from) {		if(base._tmpDfsId == id) {			return;		}		base._tmpDfsId = id;		let _this = base.tmp;		_this.x = from.x;		_this.y = from.y;		_this.z = from.z;		let v = base._vertices[0].v;		_this.x -= v.x;		_this.y -= v.y;		_this.z -= v.z;		let _this1 = base.tmp;		let v1 = base._normal;		base._tmpDfsVisible = _this1.x * v1.x + _this1.y * v1.y + _this1.z * v1.z > 0;		if(!base._tmpDfsVisible) {			this._status = 6;			return;		}		let _g = 0;		while(_g < 3) {			let i = _g++;			let t = base._adjacentTriangles[i];			if(t == null) {				continue;			}			let _this = t.tmp;			_this.x = from.x;			_this.y = from.y;			_this.z = from.z;			let v = t._vertices[0].v;			_this.x -= v.x;			_this.y -= v.y;			_this.z -= v.z;			let _this1 = t.tmp;			let v1 = t._normal;			t._tmpDfsVisible = _this1.x * v1.x + _this1.y * v1.y + _this1.z * v1.z > 0;			if(t._tmpDfsVisible) {				this.findEdgeLoop(id,t,from);			} else {				let v1 = base._vertices[i];				v1._tmpEdgeLoopNext = base._vertices[base._nextIndex[i]];				v1._tmpEdgeLoopOuterTriangle = t;			}		}		let triangle = base._adjacentTriangles[0];		if(triangle != null) {			let pairIndex = base._adjacentPairIndex[0];			triangle._adjacentTriangles[pairIndex] = null;			triangle._adjacentPairIndex[pairIndex] = -1;			base._adjacentTriangles[0] = null;			base._adjacentPairIndex[0] = -1;		}		let triangle1 = base._adjacentTriangles[1];		if(triangle1 != null) {			let pairIndex = base._adjacentPairIndex[1];			triangle1._adjacentTriangles[pairIndex] = null;			triangle1._adjacentPairIndex[pairIndex] = -1;			base._adjacentTriangles[1] = null;			base._adjacentPairIndex[1] = -1;		}		let triangle2 = base._adjacentTriangles[2];		if(triangle2 != null) {			let pairIndex = base._adjacentPairIndex[2];			triangle2._adjacentTriangles[pairIndex] = null;			triangle2._adjacentPairIndex[pairIndex] = -1;			base._adjacentTriangles[2] = null;			base._adjacentPairIndex[2] = -1;		}		this._numTriangles--;		let prev = base._prev;		let next = base._next;		if(prev != null) {			prev._next = next;		}		if(next != null) {			next._prev = prev;		}		if(base == this._triangleList) {			this._triangleList = this._triangleList._next;		}		if(base == this._triangleListLast) {			this._triangleListLast = this._triangleListLast._prev;		}		base._next = null;		base._prev = null;		base.removeReferences();		base._next = this._trianglePool;		this._trianglePool = base;	}	_init(v1,v2,v3,v4) {		this._status = 0;		this._numVertices = 4;		this._vertices[0] = v1;		this._vertices[1] = v2;		this._vertices[2] = v3;		this._vertices[3] = v4;		let _this = this._center;		let v = v1.v;		_this.x = v.x;		_this.y = v.y;		_this.z = v.z;		let v5 = v2.v;		_this.x += v5.x;		_this.y += v5.y;		_this.z += v5.z;		let v6 = v3.v;		_this.x += v6.x;		_this.y += v6.y;		_this.z += v6.z;		let v7 = v4.v;		_this.x += v7.x;		_this.y += v7.y;		_this.z += v7.z;		_this.x *= 0.25;		_this.y *= 0.25;		_this.z *= 0.25;		let first = this._trianglePool;		if(first != null) {			this._trianglePool = first._next;			first._next = null;		} else {			first = new oimo.collision.narrowphase.detector.gjkepa.EpaTriangle();		}		let t1 = first;		let first1 = this._trianglePool;		if(first1 != null) {			this._trianglePool = first1._next;			first1._next = null;		} else {			first1 = new oimo.collision.narrowphase.detector.gjkepa.EpaTriangle();		}		let t2 = first1;		let first2 = this._trianglePool;		if(first2 != null) {			this._trianglePool = first2._next;			first2._next = null;		} else {			first2 = new oimo.collision.narrowphase.detector.gjkepa.EpaTriangle();		}		let t3 = first2;		let first3 = this._trianglePool;		if(first3 != null) {			this._trianglePool = first3._next;			first3._next = null;		} else {			first3 = new oimo.collision.narrowphase.detector.gjkepa.EpaTriangle();		}		let t4 = first3;		if(!t1.init(v1,v2,v3,this._center,true)) {			this._status = 1;		}		if(!t2.init(v1,v2,v4,this._center,true)) {			this._status = 1;		}		if(!t3.init(v1,v3,v4,this._center,true)) {			this._status = 1;		}		if(!t4.init(v2,v3,v4,this._center,true)) {			this._status = 1;		}		if(!t1.setAdjacentTriangle(t2)) {			this._status = 1;		}		if(!t1.setAdjacentTriangle(t3)) {			this._status = 1;		}		if(!t1.setAdjacentTriangle(t4)) {			this._status = 1;		}		if(!t2.setAdjacentTriangle(t3)) {			this._status = 1;		}		if(!t2.setAdjacentTriangle(t4)) {			this._status = 1;		}		if(!t3.setAdjacentTriangle(t4)) {			this._status = 1;		}		this._numTriangles++;		if(this._triangleList == null) {			this._triangleList = t1;			this._triangleListLast = t1;		} else {			this._triangleListLast._next = t1;			t1._prev = this._triangleListLast;			this._triangleListLast = t1;		}		this._numTriangles++;		if(this._triangleList == null) {			this._triangleList = t2;			this._triangleListLast = t2;		} else {			this._triangleListLast._next = t2;			t2._prev = this._triangleListLast;			this._triangleListLast = t2;		}		this._numTriangles++;		if(this._triangleList == null) {			this._triangleList = t3;			this._triangleListLast = t3;		} else {			this._triangleListLast._next = t3;			t3._prev = this._triangleListLast;			this._triangleListLast = t3;		}		this._numTriangles++;		if(this._triangleList == null) {			this._triangleList = t4;			this._triangleListLast = t4;		} else {			this._triangleListLast._next = t4;			t4._prev = this._triangleListLast;			this._triangleListLast = t4;		}		return this._status == 0;	}	_addVertex(vertex,base) {		this._vertices[this._numVertices++] = vertex;		let v1 = base._vertices[0];		this.findEdgeLoop(this._numVertices,base,vertex.v);		if(this._status != 0) {			return false;		}		let v = v1;		let prevT = null;		let firstT = null;		while(true) {			if(v._tmpEdgeLoopNext == null) {				this._dumpAsObjModel();				this._status = 4;				return false;			}			if(v._tmpEdgeLoopOuterTriangle == null) {				this._status = 5;				return false;			}			let first = this._trianglePool;			if(first != null) {				this._trianglePool = first._next;				first._next = null;			} else {				first = new oimo.collision.narrowphase.detector.gjkepa.EpaTriangle();			}			let t = first;			if(firstT == null) {				firstT = t;			}			if(!t.init(v,v._tmpEdgeLoopNext,vertex,this._center,false)) {				this._status = 1;			}			if(this._status != 0) {				return false;			}			this._numTriangles++;			if(this._triangleList == null) {				this._triangleList = t;				this._triangleListLast = t;			} else {				this._triangleListLast._next = t;				t._prev = this._triangleListLast;				this._triangleListLast = t;			}			if(!t.setAdjacentTriangle(v._tmpEdgeLoopOuterTriangle)) {				this._status = 1;			}			if(prevT != null) {				if(!t.setAdjacentTriangle(prevT)) {					this._status = 1;				}			}			prevT = t;			v = v._tmpEdgeLoopNext;			if(!(v != v1)) {				break;			}		}		if(!prevT.setAdjacentTriangle(firstT)) {			this._status = 1;		}		if(this._status == 0) {			return this.validate();		} else {			return false;		}	}	_dumpAsObjModel() {	}}oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedronState = class oimo_collision_narrowphase_detector_gjkepa_EpaPolyhedronState {}oimo.collision.narrowphase.detector.gjkepa.EpaTriangle = class oimo_collision_narrowphase_detector_gjkepa_EpaTriangle {	constructor() {		this.id = ++oimo.collision.narrowphase.detector.gjkepa.EpaTriangle.count;		this._next = null;		this._prev = null;		this._normal = new oimo.common.Vec3();		this._distanceSq = 0;		this._tmpDfsId = 0;		this._tmpDfsVisible = false;		this._vertices = new Array(3);		this._adjacentTriangles = new Array(3);		this._adjacentPairIndex = new Array(3);		this.tmp = new oimo.common.Vec3();		this._nextIndex = new Array(3);		this._nextIndex[0] = 1;		this._nextIndex[1] = 2;		this._nextIndex[2] = 0;	}	init(vertex1,vertex2,vertex3,center,autoCheck) {		if(autoCheck == null) {			autoCheck = false;		}		let v1X;		let v1Y;		let v1Z;		let v2X;		let v2Y;		let v2Z;		let v3X;		let v3Y;		let v3Z;		let vcX;		let vcY;		let vcZ;		let v = vertex1.v;		v1X = v.x;		v1Y = v.y;		v1Z = v.z;		let v1 = vertex2.v;		v2X = v1.x;		v2Y = v1.y;		v2Z = v1.z;		let v2 = vertex3.v;		v3X = v2.x;		v3Y = v2.y;		v3Z = v2.z;		vcX = center.x;		vcY = center.y;		vcZ = center.z;		let v12X;		let v12Y;		let v12Z;		let v13X;		let v13Y;		let v13Z;		let vc1X;		let vc1Y;		let vc1Z;		v12X = v2X - v1X;		v12Y = v2Y - v1Y;		v12Z = v2Z - v1Z;		v13X = v3X - v1X;		v13Y = v3Y - v1Y;		v13Z = v3Z - v1Z;		vc1X = v1X - vcX;		vc1Y = v1Y - vcY;		vc1Z = v1Z - vcZ;		let inorX;		let inorY;		let inorZ;		inorX = v12Y * v13Z - v12Z * v13Y;		inorY = v12Z * v13X - v12X * v13Z;		inorZ = v12X * v13Y - v12Y * v13X;		let inverted = false;		if(vc1X * inorX + vc1Y * inorY + vc1Z * inorZ < 0) {			if(autoCheck) {				let tmp = vertex2;				vertex2 = vertex3;				vertex3 = tmp;				inorX *= -1;				inorY *= -1;				inorZ *= -1;			} else {				inverted = true;			}		}		this._vertices[0] = vertex1;		this._vertices[1] = vertex2;		this._vertices[2] = vertex3;		let v3 = this._normal;		v3.x = inorX;		v3.y = inorY;		v3.z = inorZ;		let vec1 = vertex1.v;		let vec2 = vertex2.v;		let vec3 = vertex3.v;		let out = this.tmp;		let v1X1;		let v1Y1;		let v1Z1;		let v2X1;		let v2Y1;		let v2Z1;		let v3X1;		let v3Y1;		let v3Z1;		let v12X1;		let v12Y1;		let v12Z1;		let v23X;		let v23Y;		let v23Z;		let v31X;		let v31Y;		let v31Z;		v1X1 = vec1.x;		v1Y1 = vec1.y;		v1Z1 = vec1.z;		v2X1 = vec2.x;		v2Y1 = vec2.y;		v2Z1 = vec2.z;		v3X1 = vec3.x;		v3Y1 = vec3.y;		v3Z1 = vec3.z;		v12X1 = v2X1 - v1X1;		v12Y1 = v2Y1 - v1Y1;		v12Z1 = v2Z1 - v1Z1;		v23X = v3X1 - v2X1;		v23Y = v3Y1 - v2Y1;		v23Z = v3Z1 - v2Z1;		v31X = v1X1 - v3X1;		v31Y = v1Y1 - v3Y1;		v31Z = v1Z1 - v3Z1;		let nX;		let nY;		let nZ;		nX = v12Y1 * v23Z - v12Z1 * v23Y;		nY = v12Z1 * v23X - v12X1 * v23Z;		nZ = v12X1 * v23Y - v12Y1 * v23X;		let n12X;		let n12Y;		let n12Z;		let n23X;		let n23Y;		let n23Z;		let n31X;		let n31Y;		let n31Z;		n12X = v12Y1 * nZ - v12Z1 * nY;		n12Y = v12Z1 * nX - v12X1 * nZ;		n12Z = v12X1 * nY - v12Y1 * nX;		n23X = v23Y * nZ - v23Z * nY;		n23Y = v23Z * nX - v23X * nZ;		n23Z = v23X * nY - v23Y * nX;		n31X = v31Y * nZ - v31Z * nY;		n31Y = v31Z * nX - v31X * nZ;		n31Z = v31X * nY - v31Y * nX;		let mind = -1;		let minvX;		let minvY;		let minvZ;		minvX = 0;		minvY = 0;		minvZ = 0;		if(v1X1 * n12X + v1Y1 * n12Y + v1Z1 * n12Z < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			v1X = vec1.x;			v1Y = vec1.y;			v1Z = vec1.z;			v2X = vec2.x;			v2Y = vec2.y;			v2Z = vec2.z;			let v12X;			let v12Y;			let v12Z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;			t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);			if(t < 0) {				out.x = v1X;				out.y = v1Y;				out.z = v1Z;			} else if(t > 1) {				out.x = v2X;				out.y = v2Y;				out.z = v2Z;			} else {				let pX;				let pY;				let pZ;				pX = v1X + v12X * t;				pY = v1Y + v12Y * t;				pZ = v1Z + v12Z * t;				out.x = pX;				out.y = pY;				out.z = pZ;			}			mind = out.x * out.x + out.y * out.y + out.z * out.z;			minvX = out.x;			minvY = out.y;			minvZ = out.z;		}		if(v2X1 * n23X + v2Y1 * n23Y + v2Z1 * n23Z < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			v1X = vec2.x;			v1Y = vec2.y;			v1Z = vec2.z;			v2X = vec3.x;			v2Y = vec3.y;			v2Z = vec3.z;			let v12X;			let v12Y;			let v12Z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;			t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);			if(t < 0) {				out.x = v1X;				out.y = v1Y;				out.z = v1Z;			} else if(t > 1) {				out.x = v2X;				out.y = v2Y;				out.z = v2Z;			} else {				let pX;				let pY;				let pZ;				pX = v1X + v12X * t;				pY = v1Y + v12Y * t;				pZ = v1Z + v12Z * t;				out.x = pX;				out.y = pY;				out.z = pZ;			}			let d = out.x * out.x + out.y * out.y + out.z * out.z;			if(mind < 0 || d < mind) {				mind = d;				minvX = out.x;				minvY = out.y;				minvZ = out.z;			}		}		if(v3X1 * n31X + v3Y1 * n31Y + v3Z1 * n31Z < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			v1X = vec1.x;			v1Y = vec1.y;			v1Z = vec1.z;			v2X = vec3.x;			v2Y = vec3.y;			v2Z = vec3.z;			let v12X;			let v12Y;			let v12Z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;			t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);			if(t < 0) {				out.x = v1X;				out.y = v1Y;				out.z = v1Z;			} else if(t > 1) {				out.x = v2X;				out.y = v2Y;				out.z = v2Z;			} else {				let pX;				let pY;				let pZ;				pX = v1X + v12X * t;				pY = v1Y + v12Y * t;				pZ = v1Z + v12Z * t;				out.x = pX;				out.y = pY;				out.z = pZ;			}			let d = out.x * out.x + out.y * out.y + out.z * out.z;			if(mind < 0 || d < mind) {				mind = d;				minvX = out.x;				minvY = out.y;				minvZ = out.z;			}		}		if(mind > 0) {			out.x = minvX;			out.y = minvY;			out.z = minvZ;		} else {			let l = nX * nX + nY * nY + nZ * nZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			nX *= l;			nY *= l;			nZ *= l;			let l2 = nX * nX + nY * nY + nZ * nZ;			l2 = (v1X1 * nX + v1Y1 * nY + v1Z1 * nZ) / l2;			minvX = nX * l2;			minvY = nY * l2;			minvZ = nZ * l2;			out.x = minvX;			out.y = minvY;			out.z = minvZ;		}		let _this = this.tmp;		this._distanceSq = _this.x * _this.x + _this.y * _this.y + _this.z * _this.z;		this._adjacentTriangles[0] = null;		this._adjacentTriangles[1] = null;		this._adjacentTriangles[2] = null;		this._adjacentPairIndex[0] = -1;		this._adjacentPairIndex[1] = -1;		this._adjacentPairIndex[2] = -1;		return !inverted;	}	setAdjacentTriangle(triangle) {		let count = 0;		if(this._vertices[0] == triangle._vertices[this._nextIndex[0]] && this._vertices[this._nextIndex[0]] == triangle._vertices[0]) {			this._adjacentTriangles[0] = triangle;			this._adjacentPairIndex[0] = 0;			triangle._adjacentTriangles[0] = this;			triangle._adjacentPairIndex[0] = 0;			count = 1;		}		if(this._vertices[0] == triangle._vertices[this._nextIndex[1]] && this._vertices[this._nextIndex[0]] == triangle._vertices[1]) {			this._adjacentTriangles[0] = triangle;			this._adjacentPairIndex[0] = 1;			triangle._adjacentTriangles[1] = this;			triangle._adjacentPairIndex[1] = 0;			++count;		}		if(this._vertices[0] == triangle._vertices[this._nextIndex[2]] && this._vertices[this._nextIndex[0]] == triangle._vertices[2]) {			this._adjacentTriangles[0] = triangle;			this._adjacentPairIndex[0] = 2;			triangle._adjacentTriangles[2] = this;			triangle._adjacentPairIndex[2] = 0;			++count;		}		if(this._vertices[1] == triangle._vertices[this._nextIndex[0]] && this._vertices[this._nextIndex[1]] == triangle._vertices[0]) {			this._adjacentTriangles[1] = triangle;			this._adjacentPairIndex[1] = 0;			triangle._adjacentTriangles[0] = this;			triangle._adjacentPairIndex[0] = 1;			++count;		}		if(this._vertices[1] == triangle._vertices[this._nextIndex[1]] && this._vertices[this._nextIndex[1]] == triangle._vertices[1]) {			this._adjacentTriangles[1] = triangle;			this._adjacentPairIndex[1] = 1;			triangle._adjacentTriangles[1] = this;			triangle._adjacentPairIndex[1] = 1;			++count;		}		if(this._vertices[1] == triangle._vertices[this._nextIndex[2]] && this._vertices[this._nextIndex[1]] == triangle._vertices[2]) {			this._adjacentTriangles[1] = triangle;			this._adjacentPairIndex[1] = 2;			triangle._adjacentTriangles[2] = this;			triangle._adjacentPairIndex[2] = 1;			++count;		}		if(this._vertices[2] == triangle._vertices[this._nextIndex[0]] && this._vertices[this._nextIndex[2]] == triangle._vertices[0]) {			this._adjacentTriangles[2] = triangle;			this._adjacentPairIndex[2] = 0;			triangle._adjacentTriangles[0] = this;			triangle._adjacentPairIndex[0] = 2;			++count;		}		if(this._vertices[2] == triangle._vertices[this._nextIndex[1]] && this._vertices[this._nextIndex[2]] == triangle._vertices[1]) {			this._adjacentTriangles[2] = triangle;			this._adjacentPairIndex[2] = 1;			triangle._adjacentTriangles[1] = this;			triangle._adjacentPairIndex[1] = 2;			++count;		}		if(this._vertices[2] == triangle._vertices[this._nextIndex[2]] && this._vertices[this._nextIndex[2]] == triangle._vertices[2]) {			this._adjacentTriangles[2] = triangle;			this._adjacentPairIndex[2] = 2;			triangle._adjacentTriangles[2] = this;			triangle._adjacentPairIndex[2] = 2;			++count;		}		if(count != 1) {			return false;		}		return true;	}	removeAdjacentTriangles() {		let triangle = this._adjacentTriangles[0];		if(triangle != null) {			let pairIndex = this._adjacentPairIndex[0];			triangle._adjacentTriangles[pairIndex] = null;			triangle._adjacentPairIndex[pairIndex] = -1;			this._adjacentTriangles[0] = null;			this._adjacentPairIndex[0] = -1;		}		let triangle1 = this._adjacentTriangles[1];		if(triangle1 != null) {			let pairIndex = this._adjacentPairIndex[1];			triangle1._adjacentTriangles[pairIndex] = null;			triangle1._adjacentPairIndex[pairIndex] = -1;			this._adjacentTriangles[1] = null;			this._adjacentPairIndex[1] = -1;		}		let triangle2 = this._adjacentTriangles[2];		if(triangle2 != null) {			let pairIndex = this._adjacentPairIndex[2];			triangle2._adjacentTriangles[pairIndex] = null;			triangle2._adjacentPairIndex[pairIndex] = -1;			this._adjacentTriangles[2] = null;			this._adjacentPairIndex[2] = -1;		}	}	removeReferences() {		this._next = null;		this._prev = null;		this._tmpDfsId = 0;		this._tmpDfsVisible = false;		this._distanceSq = 0;		this._vertices[0] = null;		this._vertices[1] = null;		this._vertices[2] = null;		this._adjacentTriangles[0] = null;		this._adjacentTriangles[1] = null;		this._adjacentTriangles[2] = null;		this._adjacentPairIndex[0] = 0;		this._adjacentPairIndex[1] = 0;		this._adjacentPairIndex[2] = 0;	}	dump() {	}}oimo.collision.narrowphase.detector.gjkepa.EpaVertex = class oimo_collision_narrowphase_detector_gjkepa_EpaVertex {	constructor() {		this.randId = Math.random() * 100000 | 0;		this.v = new oimo.common.Vec3();		this.w1 = new oimo.common.Vec3();		this.w2 = new oimo.common.Vec3();	}	init(v,w1,w2) {		let _this = this.v;		_this.x = v.x;		_this.y = v.y;		_this.z = v.z;		let _this1 = this.w1;		_this1.x = w1.x;		_this1.y = w1.y;		_this1.z = w1.z;		let _this2 = this.w2;		_this2.x = w2.x;		_this2.y = w2.y;		_this2.z = w2.z;		this._next = null;		this._tmpEdgeLoopNext = null;		this._tmpEdgeLoopOuterTriangle = null;		return this;	}	removeReferences() {		this._next = null;		this._tmpEdgeLoopNext = null;		this._tmpEdgeLoopOuterTriangle = null;	}}oimo.collision.narrowphase.detector.gjkepa.GjkCache = class oimo_collision_narrowphase_detector_gjkepa_GjkCache {	constructor() {		this.prevClosestDir = new oimo.common.Vec3();	}	clear() {		this.prevClosestDir.zero();	}}if(!oimo.common) oimo.common = {};oimo.common.Vec3 = class oimo_common_Vec3 {	constructor(x,y,z) {		if(z == null) {			z = 0;		}		if(y == null) {			y = 0;		}		if(x == null) {			x = 0;		}		this.x = x;		this.y = y;		this.z = z;		oimo.common.Vec3.numCreations++;	}	init(x,y,z) {		this.x = x;		this.y = y;		this.z = z;		return this;	}	zero() {		this.x = 0;		this.y = 0;		this.z = 0;		return this;	}	add(v) {		return new oimo.common.Vec3(this.x + v.x,this.y + v.y,this.z + v.z);	}	add3(vx,vy,vz) {		return new oimo.common.Vec3(this.x + vx,this.y + vy,this.z + vz);	}	addScaled(v,s) {		return new oimo.common.Vec3(this.x + v.x * s,this.y + v.y * s,this.z + v.z * s);	}	sub(v) {		return new oimo.common.Vec3(this.x - v.x,this.y - v.y,this.z - v.z);	}	sub3(vx,vy,vz) {		return new oimo.common.Vec3(this.x - vx,this.y - vy,this.z - vz);	}	scale(s) {		return new oimo.common.Vec3(this.x * s,this.y * s,this.z * s);	}	scale3(sx,sy,sz) {		return new oimo.common.Vec3(this.x * sx,this.y * sy,this.z * sz);	}	dot(v) {		return this.x * v.x + this.y * v.y + this.z * v.z;	}	cross(v) {		return new oimo.common.Vec3(this.y * v.z - this.z * v.y,this.z * v.x - this.x * v.z,this.x * v.y - this.y * v.x);	}	addEq(v) {		this.x += v.x;		this.y += v.y;		this.z += v.z;		return this;	}	add3Eq(vx,vy,vz) {		this.x += vx;		this.y += vy;		this.z += vz;		return this;	}	addScaledEq(v,s) {		this.x += v.x * s;		this.y += v.y * s;		this.z += v.z * s;		return this;	}	subEq(v) {		this.x -= v.x;		this.y -= v.y;		this.z -= v.z;		return this;	}	sub3Eq(vx,vy,vz) {		this.x -= vx;		this.y -= vy;		this.z -= vz;		return this;	}	scaleEq(s) {		this.x *= s;		this.y *= s;		this.z *= s;		return this;	}	scale3Eq(sx,sy,sz) {		this.x *= sx;		this.y *= sy;		this.z *= sz;		return this;	}	crossEq(v) {		let y = this.z * v.x - this.x * v.z;		let z = this.x * v.y - this.y * v.x;		this.x = this.y * v.z - this.z * v.y;		this.y = y;		this.z = z;		return this;	}	mulMat3(m) {		return new oimo.common.Vec3(this.x * m.e00 + this.y * m.e01 + this.z * m.e02,this.x * m.e10 + this.y * m.e11 + this.z * m.e12,this.x * m.e20 + this.y * m.e21 + this.z * m.e22);	}	mulMat4(m) {		return new oimo.common.Vec3(this.x * m.e00 + this.y * m.e01 + this.z * m.e02 + m.e03,this.x * m.e10 + this.y * m.e11 + this.z * m.e12 + m.e13,this.x * m.e20 + this.y * m.e21 + this.z * m.e22 + m.e23);	}	mulTransform(tf) {		let vX;		let vY;		let vZ;		vX = this.x;		vY = this.y;		vZ = this.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = tf._rotation00 * vX + tf._rotation01 * vY + tf._rotation02 * vZ;		__tmp__Y = tf._rotation10 * vX + tf._rotation11 * vY + tf._rotation12 * vZ;		__tmp__Z = tf._rotation20 * vX + tf._rotation21 * vY + tf._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		vX += tf._positionX;		vY += tf._positionY;		vZ += tf._positionZ;		let res = new oimo.common.Vec3();		res.x = vX;		res.y = vY;		res.z = vZ;		return res;	}	mulMat3Eq(m) {		let y = this.x * m.e10 + this.y * m.e11 + this.z * m.e12;		let z = this.x * m.e20 + this.y * m.e21 + this.z * m.e22;		this.x = this.x * m.e00 + this.y * m.e01 + this.z * m.e02;		this.y = y;		this.z = z;		return this;	}	mulMat4Eq(m) {		let y = this.x * m.e10 + this.y * m.e11 + this.z * m.e12 + m.e13;		let z = this.x * m.e20 + this.y * m.e21 + this.z * m.e22 + m.e23;		this.x = this.x * m.e00 + this.y * m.e01 + this.z * m.e02 + m.e03;		this.y = y;		this.z = z;		return this;	}	mulTransformEq(tf) {		let vX;		let vY;		let vZ;		vX = this.x;		vY = this.y;		vZ = this.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = tf._rotation00 * vX + tf._rotation01 * vY + tf._rotation02 * vZ;		__tmp__Y = tf._rotation10 * vX + tf._rotation11 * vY + tf._rotation12 * vZ;		__tmp__Z = tf._rotation20 * vX + tf._rotation21 * vY + tf._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		vX += tf._positionX;		vY += tf._positionY;		vZ += tf._positionZ;		this.x = vX;		this.y = vY;		this.z = vZ;		return this;	}	length() {		return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);	}	lengthSq() {		return this.x * this.x + this.y * this.y + this.z * this.z;	}	normalized() {		let invLen = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);		if(invLen > 0) {			invLen = 1 / invLen;		}		return new oimo.common.Vec3(this.x * invLen,this.y * invLen,this.z * invLen);	}	normalize() {		let invLen = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);		if(invLen > 0) {			invLen = 1 / invLen;		}		this.x *= invLen;		this.y *= invLen;		this.z *= invLen;		return this;	}	negate() {		return new oimo.common.Vec3(-this.x,-this.y,-this.z);	}	negateEq() {		this.x = -this.x;		this.y = -this.y;		this.z = -this.z;		return this;	}	copyFrom(v) {		this.x = v.x;		this.y = v.y;		this.z = v.z;		return this;	}	clone() {		return new oimo.common.Vec3(this.x,this.y,this.z);	}	toString() {		return "Vec3[" + (this.x > 0 ? (this.x * 10000000 + 0.5 | 0) / 10000000 : (this.x * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.y > 0 ? (this.y * 10000000 + 0.5 | 0) / 10000000 : (this.y * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.z > 0 ? (this.z * 10000000 + 0.5 | 0) / 10000000 : (this.z * 10000000 - 0.5 | 0) / 10000000) + "]";	}}oimo.common.Transform = class oimo_common_Transform {	constructor() {		this._positionX = 0;		this._positionY = 0;		this._positionZ = 0;		this._rotation00 = 1;		this._rotation01 = 0;		this._rotation02 = 0;		this._rotation10 = 0;		this._rotation11 = 1;		this._rotation12 = 0;		this._rotation20 = 0;		this._rotation21 = 0;		this._rotation22 = 1;	}	identity() {		this._positionX = 0;		this._positionY = 0;		this._positionZ = 0;		this._rotation00 = 1;		this._rotation01 = 0;		this._rotation02 = 0;		this._rotation10 = 0;		this._rotation11 = 1;		this._rotation12 = 0;		this._rotation20 = 0;		this._rotation21 = 0;		this._rotation22 = 1;		return this;	}	getPosition() {		let position = new oimo.common.Vec3();		position.x = this._positionX;		position.y = this._positionY;		position.z = this._positionZ;		return position;	}	getPositionTo(position) {		position.x = this._positionX;		position.y = this._positionY;		position.z = this._positionZ;	}	setPosition(position) {		this._positionX = position.x;		this._positionY = position.y;		this._positionZ = position.z;		return this;	}	translate(translation) {		let diffX;		let diffY;		let diffZ;		diffX = translation.x;		diffY = translation.y;		diffZ = translation.z;		this._positionX += diffX;		this._positionY += diffY;		this._positionZ += diffZ;	}	getRotation() {		let rotation = new oimo.common.Mat3();		rotation.e00 = this._rotation00;		rotation.e01 = this._rotation01;		rotation.e02 = this._rotation02;		rotation.e10 = this._rotation10;		rotation.e11 = this._rotation11;		rotation.e12 = this._rotation12;		rotation.e20 = this._rotation20;		rotation.e21 = this._rotation21;		rotation.e22 = this._rotation22;		return rotation;	}	getRotationTo(out) {		out.e00 = this._rotation00;		out.e01 = this._rotation01;		out.e02 = this._rotation02;		out.e10 = this._rotation10;		out.e11 = this._rotation11;		out.e12 = this._rotation12;		out.e20 = this._rotation20;		out.e21 = this._rotation21;		out.e22 = this._rotation22;	}	setRotation(rotation) {		this._rotation00 = rotation.e00;		this._rotation01 = rotation.e01;		this._rotation02 = rotation.e02;		this._rotation10 = rotation.e10;		this._rotation11 = rotation.e11;		this._rotation12 = rotation.e12;		this._rotation20 = rotation.e20;		this._rotation21 = rotation.e21;		this._rotation22 = rotation.e22;		return this;	}	setRotationXyz(eulerAngles) {		let xyzX;		let xyzY;		let xyzZ;		xyzX = eulerAngles.x;		xyzY = eulerAngles.y;		xyzZ = eulerAngles.z;		let sx = Math.sin(xyzX);		let sy = Math.sin(xyzY);		let sz = Math.sin(xyzZ);		let cx = Math.cos(xyzX);		let cy = Math.cos(xyzY);		let cz = Math.cos(xyzZ);		this._rotation00 = cy * cz;		this._rotation01 = -cy * sz;		this._rotation02 = sy;		this._rotation10 = cx * sz + cz * sx * sy;		this._rotation11 = cx * cz - sx * sy * sz;		this._rotation12 = -cy * sx;		this._rotation20 = sx * sz - cx * cz * sy;		this._rotation21 = cz * sx + cx * sy * sz;		this._rotation22 = cx * cy;	}	rotate(rotation) {		let rot00;		let rot01;		let rot02;		let rot10;		let rot11;		let rot12;		let rot20;		let rot21;		let rot22;		rot00 = rotation.e00;		rot01 = rotation.e01;		rot02 = rotation.e02;		rot10 = rotation.e10;		rot11 = rotation.e11;		rot12 = rotation.e12;		rot20 = rotation.e20;		rot21 = rotation.e21;		rot22 = rotation.e22;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = rot00 * this._rotation00 + rot01 * this._rotation10 + rot02 * this._rotation20;		__tmp__01 = rot00 * this._rotation01 + rot01 * this._rotation11 + rot02 * this._rotation21;		__tmp__02 = rot00 * this._rotation02 + rot01 * this._rotation12 + rot02 * this._rotation22;		__tmp__10 = rot10 * this._rotation00 + rot11 * this._rotation10 + rot12 * this._rotation20;		__tmp__11 = rot10 * this._rotation01 + rot11 * this._rotation11 + rot12 * this._rotation21;		__tmp__12 = rot10 * this._rotation02 + rot11 * this._rotation12 + rot12 * this._rotation22;		__tmp__20 = rot20 * this._rotation00 + rot21 * this._rotation10 + rot22 * this._rotation20;		__tmp__21 = rot20 * this._rotation01 + rot21 * this._rotation11 + rot22 * this._rotation21;		__tmp__22 = rot20 * this._rotation02 + rot21 * this._rotation12 + rot22 * this._rotation22;		this._rotation00 = __tmp__00;		this._rotation01 = __tmp__01;		this._rotation02 = __tmp__02;		this._rotation10 = __tmp__10;		this._rotation11 = __tmp__11;		this._rotation12 = __tmp__12;		this._rotation20 = __tmp__20;		this._rotation21 = __tmp__21;		this._rotation22 = __tmp__22;	}	rotateXyz(eulerAngles) {		let xyzX;		let xyzY;		let xyzZ;		let rot00;		let rot01;		let rot02;		let rot10;		let rot11;		let rot12;		let rot20;		let rot21;		let rot22;		xyzX = eulerAngles.x;		xyzY = eulerAngles.y;		xyzZ = eulerAngles.z;		let sx = Math.sin(xyzX);		let sy = Math.sin(xyzY);		let sz = Math.sin(xyzZ);		let cx = Math.cos(xyzX);		let cy = Math.cos(xyzY);		let cz = Math.cos(xyzZ);		rot00 = cy * cz;		rot01 = -cy * sz;		rot02 = sy;		rot10 = cx * sz + cz * sx * sy;		rot11 = cx * cz - sx * sy * sz;		rot12 = -cy * sx;		rot20 = sx * sz - cx * cz * sy;		rot21 = cz * sx + cx * sy * sz;		rot22 = cx * cy;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = rot00 * this._rotation00 + rot01 * this._rotation10 + rot02 * this._rotation20;		__tmp__01 = rot00 * this._rotation01 + rot01 * this._rotation11 + rot02 * this._rotation21;		__tmp__02 = rot00 * this._rotation02 + rot01 * this._rotation12 + rot02 * this._rotation22;		__tmp__10 = rot10 * this._rotation00 + rot11 * this._rotation10 + rot12 * this._rotation20;		__tmp__11 = rot10 * this._rotation01 + rot11 * this._rotation11 + rot12 * this._rotation21;		__tmp__12 = rot10 * this._rotation02 + rot11 * this._rotation12 + rot12 * this._rotation22;		__tmp__20 = rot20 * this._rotation00 + rot21 * this._rotation10 + rot22 * this._rotation20;		__tmp__21 = rot20 * this._rotation01 + rot21 * this._rotation11 + rot22 * this._rotation21;		__tmp__22 = rot20 * this._rotation02 + rot21 * this._rotation12 + rot22 * this._rotation22;		this._rotation00 = __tmp__00;		this._rotation01 = __tmp__01;		this._rotation02 = __tmp__02;		this._rotation10 = __tmp__10;		this._rotation11 = __tmp__11;		this._rotation12 = __tmp__12;		this._rotation20 = __tmp__20;		this._rotation21 = __tmp__21;		this._rotation22 = __tmp__22;	}	getOrientation() {		let q = new oimo.common.Quat();		let iqX;		let iqY;		let iqZ;		let iqW;		let e00 = this._rotation00;		let e11 = this._rotation11;		let e22 = this._rotation22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			iqW = 0.5 * s;			s = 0.5 / s;			iqX = (this._rotation21 - this._rotation12) * s;			iqY = (this._rotation02 - this._rotation20) * s;			iqZ = (this._rotation10 - this._rotation01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				iqX = 0.5 * s;				s = 0.5 / s;				iqY = (this._rotation01 + this._rotation10) * s;				iqZ = (this._rotation02 + this._rotation20) * s;				iqW = (this._rotation21 - this._rotation12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				iqZ = 0.5 * s;				s = 0.5 / s;				iqX = (this._rotation02 + this._rotation20) * s;				iqY = (this._rotation12 + this._rotation21) * s;				iqW = (this._rotation10 - this._rotation01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			iqY = 0.5 * s;			s = 0.5 / s;			iqX = (this._rotation01 + this._rotation10) * s;			iqZ = (this._rotation12 + this._rotation21) * s;			iqW = (this._rotation02 - this._rotation20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			iqZ = 0.5 * s;			s = 0.5 / s;			iqX = (this._rotation02 + this._rotation20) * s;			iqY = (this._rotation12 + this._rotation21) * s;			iqW = (this._rotation10 - this._rotation01) * s;		}		q.x = iqX;		q.y = iqY;		q.z = iqZ;		q.w = iqW;		return q;	}	getOrientationTo(orientation) {		let iqX;		let iqY;		let iqZ;		let iqW;		let e00 = this._rotation00;		let e11 = this._rotation11;		let e22 = this._rotation22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			iqW = 0.5 * s;			s = 0.5 / s;			iqX = (this._rotation21 - this._rotation12) * s;			iqY = (this._rotation02 - this._rotation20) * s;			iqZ = (this._rotation10 - this._rotation01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				iqX = 0.5 * s;				s = 0.5 / s;				iqY = (this._rotation01 + this._rotation10) * s;				iqZ = (this._rotation02 + this._rotation20) * s;				iqW = (this._rotation21 - this._rotation12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				iqZ = 0.5 * s;				s = 0.5 / s;				iqX = (this._rotation02 + this._rotation20) * s;				iqY = (this._rotation12 + this._rotation21) * s;				iqW = (this._rotation10 - this._rotation01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			iqY = 0.5 * s;			s = 0.5 / s;			iqX = (this._rotation01 + this._rotation10) * s;			iqZ = (this._rotation12 + this._rotation21) * s;			iqW = (this._rotation02 - this._rotation20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			iqZ = 0.5 * s;			s = 0.5 / s;			iqX = (this._rotation02 + this._rotation20) * s;			iqY = (this._rotation12 + this._rotation21) * s;			iqW = (this._rotation10 - this._rotation01) * s;		}		orientation.x = iqX;		orientation.y = iqY;		orientation.z = iqZ;		orientation.w = iqW;	}	setOrientation(quaternion) {		let qX;		let qY;		let qZ;		let qW;		qX = quaternion.x;		qY = quaternion.y;		qZ = quaternion.z;		qW = quaternion.w;		let x = qX;		let y = qY;		let z = qZ;		let w = qW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		this._rotation00 = 1 - yy - zz;		this._rotation01 = xy - wz;		this._rotation02 = xz + wy;		this._rotation10 = xy + wz;		this._rotation11 = 1 - xx - zz;		this._rotation12 = yz - wx;		this._rotation20 = xz - wy;		this._rotation21 = yz + wx;		this._rotation22 = 1 - xx - yy;		return this;	}	clone() {		let tf = new oimo.common.Transform();		tf._positionX = this._positionX;		tf._positionY = this._positionY;		tf._positionZ = this._positionZ;		tf._rotation00 = this._rotation00;		tf._rotation01 = this._rotation01;		tf._rotation02 = this._rotation02;		tf._rotation10 = this._rotation10;		tf._rotation11 = this._rotation11;		tf._rotation12 = this._rotation12;		tf._rotation20 = this._rotation20;		tf._rotation21 = this._rotation21;		tf._rotation22 = this._rotation22;		return tf;	}	copyFrom(transform) {		this._positionX = transform._positionX;		this._positionY = transform._positionY;		this._positionZ = transform._positionZ;		this._rotation00 = transform._rotation00;		this._rotation01 = transform._rotation01;		this._rotation02 = transform._rotation02;		this._rotation10 = transform._rotation10;		this._rotation11 = transform._rotation11;		this._rotation12 = transform._rotation12;		this._rotation20 = transform._rotation20;		this._rotation21 = transform._rotation21;		this._rotation22 = transform._rotation22;		return this;	}}oimo.common.Setting = class oimo_common_Setting {}oimo.collision.narrowphase.detector.gjkepa.GjkEpa = class oimo_collision_narrowphase_detector_gjkepa_GjkEpa {	constructor() {		this.s = new Array(4);		this.w1 = new Array(4);		this.w2 = new Array(4);		this.baseDirs = new Array(3);		this.baseDirs[0] = new oimo.common.Vec3(1,0,0);		this.baseDirs[1] = new oimo.common.Vec3(0,1,0);		this.baseDirs[2] = new oimo.common.Vec3(0,0,1);		this.tl1 = new oimo.common.Vec3();		this.tl2 = new oimo.common.Vec3();		this.rayX = new oimo.common.Vec3();		this.rayR = new oimo.common.Vec3();		this.tempTransform = new oimo.common.Transform();		this.s[0] = new oimo.common.Vec3();		this.w1[0] = new oimo.common.Vec3();		this.w2[0] = new oimo.common.Vec3();		this.s[1] = new oimo.common.Vec3();		this.w1[1] = new oimo.common.Vec3();		this.w2[1] = new oimo.common.Vec3();		this.s[2] = new oimo.common.Vec3();		this.w1[2] = new oimo.common.Vec3();		this.w2[2] = new oimo.common.Vec3();		this.s[3] = new oimo.common.Vec3();		this.w1[3] = new oimo.common.Vec3();		this.w2[3] = new oimo.common.Vec3();		this.dir = new oimo.common.Vec3();		this.closest = new oimo.common.Vec3();		this.closestPoint1 = new oimo.common.Vec3();		this.closestPoint2 = new oimo.common.Vec3();		this.polyhedron = new oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedron();	}	computeClosestPointsImpl(c1,c2,tf1,tf2,cache,useEpa) {		this.c1 = c1;		this.c2 = c2;		this.tf1 = tf1;		this.tf2 = tf2;		let s = this.s;		let w1 = this.w1;		let w2 = this.w2;		let closest = this.closest;		let dir = this.dir;		if(cache != null) {			if(cache._gjkCache == null) {				cache._gjkCache = new oimo.collision.narrowphase.detector.gjkepa.GjkCache();			}			this.loadCache(cache._gjkCache);		} else {			dir.zero();		}		if(dir.x * dir.x + dir.y * dir.y + dir.z * dir.z == 0) {			let firstDirX;			let firstDirY;			let firstDirZ;			firstDirX = tf2._positionX - tf1._positionX;			firstDirY = tf2._positionY - tf1._positionY;			firstDirZ = tf2._positionZ - tf1._positionZ;			dir.x = firstDirX;			dir.y = firstDirY;			dir.z = firstDirZ;			if(dir.x * dir.x + dir.y * dir.y + dir.z * dir.z < 1e-6) {				dir.init(1,0,0);			}		}		this.simplexSize = 0;		this.computeWitnessPoint1(false);		this.computeWitnessPoint2(false);		let _this = this.s[this.simplexSize];		let v = this.w1[this.simplexSize];		_this.x = v.x;		_this.y = v.y;		_this.z = v.z;		let v1 = this.w2[this.simplexSize];		_this.x -= v1.x;		_this.y -= v1.y;		_this.z -= v1.z;		this.simplexSize = 1;		let count = 0;		while(count < 40) {			let v = 0;			switch(this.simplexSize) {			case 1:				let v1 = s[0];				closest.x = v1.x;				closest.y = v1.y;				closest.z = v1.z;				v = 1;				break;			case 2:				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				let v2 = s[0];				v1X = v2.x;				v1Y = v2.y;				v1Z = v2.z;				let v3 = s[1];				v2X = v3.x;				v2Y = v3.y;				v2Z = v3.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				if(t < 0) {					closest.x = v1X;					closest.y = v1Y;					closest.z = v1Z;					v = 1;				} else if(t > 1) {					closest.x = v2X;					closest.y = v2Y;					closest.z = v2Z;					v = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					closest.x = pX;					closest.y = pY;					closest.z = pZ;					v = 3;				}				break;			case 3:				let vec1 = s[0];				let vec2 = s[1];				let vec3 = s[2];				let v1X1;				let v1Y1;				let v1Z1;				let v2X1;				let v2Y1;				let v2Z1;				let v3X;				let v3Y;				let v3Z;				let v12X1;				let v12Y1;				let v12Z1;				let v23X;				let v23Y;				let v23Z;				let v31X;				let v31Y;				let v31Z;				v1X1 = vec1.x;				v1Y1 = vec1.y;				v1Z1 = vec1.z;				v2X1 = vec2.x;				v2Y1 = vec2.y;				v2Z1 = vec2.z;				v3X = vec3.x;				v3Y = vec3.y;				v3Z = vec3.z;				v12X1 = v2X1 - v1X1;				v12Y1 = v2Y1 - v1Y1;				v12Z1 = v2Z1 - v1Z1;				v23X = v3X - v2X1;				v23Y = v3Y - v2Y1;				v23Z = v3Z - v2Z1;				v31X = v1X1 - v3X;				v31Y = v1Y1 - v3Y;				v31Z = v1Z1 - v3Z;				let nX;				let nY;				let nZ;				nX = v12Y1 * v23Z - v12Z1 * v23Y;				nY = v12Z1 * v23X - v12X1 * v23Z;				nZ = v12X1 * v23Y - v12Y1 * v23X;				let n12X;				let n12Y;				let n12Z;				let n23X;				let n23Y;				let n23Z;				let n31X;				let n31Y;				let n31Z;				n12X = v12Y1 * nZ - v12Z1 * nY;				n12Y = v12Z1 * nX - v12X1 * nZ;				n12Z = v12X1 * nY - v12Y1 * nX;				n23X = v23Y * nZ - v23Z * nY;				n23Y = v23Z * nX - v23X * nZ;				n23Z = v23X * nY - v23Y * nX;				n31X = v31Y * nZ - v31Z * nY;				n31Y = v31Z * nX - v31X * nZ;				n31Z = v31X * nY - v31Y * nX;				let mind = -1;				let minvX;				let minvY;				let minvZ;				let mini = 0;				minvX = 0;				minvY = 0;				minvZ = 0;				if(v1X1 * n12X + v1Y1 * n12Y + v1Z1 * n12Z < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					v1X = vec1.x;					v1Y = vec1.y;					v1Z = vec1.z;					v2X = vec2.x;					v2Y = vec2.y;					v2Z = vec2.z;					let v12X;					let v12Y;					let v12Z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;					t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);					let b;					if(t < 0) {						closest.x = v1X;						closest.y = v1Y;						closest.z = v1Z;						b = 1;					} else if(t > 1) {						closest.x = v2X;						closest.y = v2Y;						closest.z = v2Z;						b = 2;					} else {						let pX;						let pY;						let pZ;						pX = v1X + v12X * t;						pY = v1Y + v12Y * t;						pZ = v1Z + v12Z * t;						closest.x = pX;						closest.y = pY;						closest.z = pZ;						b = 3;					}					mini = b;					mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					minvX = closest.x;					minvY = closest.y;					minvZ = closest.z;				}				if(v2X1 * n23X + v2Y1 * n23Y + v2Z1 * n23Z < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					v1X = vec2.x;					v1Y = vec2.y;					v1Z = vec2.z;					v2X = vec3.x;					v2Y = vec3.y;					v2Z = vec3.z;					let v12X;					let v12Y;					let v12Z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;					t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);					let b;					if(t < 0) {						closest.x = v1X;						closest.y = v1Y;						closest.z = v1Z;						b = 1;					} else if(t > 1) {						closest.x = v2X;						closest.y = v2Y;						closest.z = v2Z;						b = 2;					} else {						let pX;						let pY;						let pZ;						pX = v1X + v12X * t;						pY = v1Y + v12Y * t;						pZ = v1Z + v12Z * t;						closest.x = pX;						closest.y = pY;						closest.z = pZ;						b = 3;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind < 0 || d < mind) {						mini = b << 1;						mind = d;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}				}				if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					v1X = vec1.x;					v1Y = vec1.y;					v1Z = vec1.z;					v2X = vec3.x;					v2Y = vec3.y;					v2Z = vec3.z;					let v12X;					let v12Y;					let v12Z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;					t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);					let b;					if(t < 0) {						closest.x = v1X;						closest.y = v1Y;						closest.z = v1Z;						b = 1;					} else if(t > 1) {						closest.x = v2X;						closest.y = v2Y;						closest.z = v2Z;						b = 2;					} else {						let pX;						let pY;						let pZ;						pX = v1X + v12X * t;						pY = v1Y + v12Y * t;						pZ = v1Z + v12Z * t;						closest.x = pX;						closest.y = pY;						closest.z = pZ;						b = 3;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind < 0 || d < mind) {						mini = b & 1 | (b & 2) << 1;						mind = d;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}				}				if(mind > 0) {					closest.x = minvX;					closest.y = minvY;					closest.z = minvZ;					v = mini;				} else {					let l = nX * nX + nY * nY + nZ * nZ;					if(l > 0) {						l = 1 / Math.sqrt(l);					}					nX *= l;					nY *= l;					nZ *= l;					let l2 = nX * nX + nY * nY + nZ * nZ;					l2 = (v1X1 * nX + v1Y1 * nY + v1Z1 * nZ) / l2;					minvX = nX * l2;					minvY = nY * l2;					minvZ = nZ * l2;					closest.x = minvX;					closest.y = minvY;					closest.z = minvZ;					v = 7;				}				break;			case 4:				let vec11 = s[0];				let vec21 = s[1];				let vec31 = s[2];				let vec4 = s[3];				let v1X2;				let v1Y2;				let v1Z2;				let v2X2;				let v2Y2;				let v2Z2;				let v3X1;				let v3Y1;				let v3Z1;				let v4X;				let v4Y;				let v4Z;				let v12X2;				let v12Y2;				let v12Z2;				let v13X;				let v13Y;				let v13Z;				let v14X;				let v14Y;				let v14Z;				let v23X1;				let v23Y1;				let v23Z1;				let v24X;				let v24Y;				let v24Z;				v1X2 = vec11.x;				v1Y2 = vec11.y;				v1Z2 = vec11.z;				v2X2 = vec21.x;				v2Y2 = vec21.y;				v2Z2 = vec21.z;				v3X1 = vec31.x;				v3Y1 = vec31.y;				v3Z1 = vec31.z;				v4X = vec4.x;				v4Y = vec4.y;				v4Z = vec4.z;				v12X2 = v2X2 - v1X2;				v12Y2 = v2Y2 - v1Y2;				v12Z2 = v2Z2 - v1Z2;				v13X = v3X1 - v1X2;				v13Y = v3Y1 - v1Y2;				v13Z = v3Z1 - v1Z2;				v14X = v4X - v1X2;				v14Y = v4Y - v1Y2;				v14Z = v4Z - v1Z2;				v23X1 = v3X1 - v2X2;				v23Y1 = v3Y1 - v2Y2;				v23Z1 = v3Z1 - v2Z2;				v24X = v4X - v2X2;				v24Y = v4Y - v2Y2;				v24Z = v4Z - v2Z2;				let n123X;				let n123Y;				let n123Z;				let n134X;				let n134Y;				let n134Z;				let n142X;				let n142Y;				let n142Z;				let n243X;				let n243Y;				let n243Z;				n123X = v12Y2 * v13Z - v12Z2 * v13Y;				n123Y = v12Z2 * v13X - v12X2 * v13Z;				n123Z = v12X2 * v13Y - v12Y2 * v13X;				n134X = v13Y * v14Z - v13Z * v14Y;				n134Y = v13Z * v14X - v13X * v14Z;				n134Z = v13X * v14Y - v13Y * v14X;				n142X = v14Y * v12Z2 - v14Z * v12Y2;				n142Y = v14Z * v12X2 - v14X * v12Z2;				n142Z = v14X * v12Y2 - v14Y * v12X2;				n243X = v24Y * v23Z1 - v24Z * v23Y1;				n243Y = v24Z * v23X1 - v24X * v23Z1;				n243Z = v24X * v23Y1 - v24Y * v23X1;				let sign = v12X2 * n243X + v12Y2 * n243Y + v12Z2 * n243Z > 0 ? 1 : -1;				let mind1 = -1;				let minvX1;				let minvY1;				let minvZ1;				let mini1 = 0;				minvX1 = 0;				minvY1 = 0;				minvZ1 = 0;				if((v1X2 * n123X + v1Y2 * n123Y + v1Z2 * n123Z) * sign < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					let v3X;					let v3Y;					let v3Z;					let v12X;					let v12Y;					let v12Z;					let v23X;					let v23Y;					let v23Z;					let v31X;					let v31Y;					let v31Z;					v1X = vec11.x;					v1Y = vec11.y;					v1Z = vec11.z;					v2X = vec21.x;					v2Y = vec21.y;					v2Z = vec21.z;					v3X = vec31.x;					v3Y = vec31.y;					v3Z = vec31.z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					v23X = v3X - v2X;					v23Y = v3Y - v2Y;					v23Z = v3Z - v2Z;					v31X = v1X - v3X;					v31Y = v1Y - v3Y;					v31Z = v1Z - v3Z;					let nX;					let nY;					let nZ;					nX = v12Y * v23Z - v12Z * v23Y;					nY = v12Z * v23X - v12X * v23Z;					nZ = v12X * v23Y - v12Y * v23X;					let n12X;					let n12Y;					let n12Z;					let n23X;					let n23Y;					let n23Z;					let n31X;					let n31Y;					let n31Z;					n12X = v12Y * nZ - v12Z * nY;					n12Y = v12Z * nX - v12X * nZ;					n12Z = v12X * nY - v12Y * nX;					n23X = v23Y * nZ - v23Z * nY;					n23Y = v23Z * nX - v23X * nZ;					n23Z = v23X * nY - v23Y * nX;					n31X = v31Y * nZ - v31Z * nY;					n31Y = v31Z * nX - v31X * nZ;					n31Z = v31X * nY - v31Y * nX;					let mind = -1;					let minvX;					let minvY;					let minvZ;					let mini = 0;					minvX = 0;					minvY = 0;					minvZ = 0;					if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec21.x;						v2Y = vec21.y;						v2Z = vec21.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						mini = b;						mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}					if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec21.x;						v1Y = vec21.y;						v1Z = vec21.z;						v2X = vec31.x;						v2Y = vec31.y;						v2Z = vec31.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec31.x;						v2Y = vec31.y;						v2Z = vec31.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b & 1 | (b & 2) << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					let b;					if(mind > 0) {						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = mini;					} else {						let l = nX * nX + nY * nY + nZ * nZ;						if(l > 0) {							l = 1 / Math.sqrt(l);						}						nX *= l;						nY *= l;						nZ *= l;						let l2 = nX * nX + nY * nY + nZ * nZ;						l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;						minvX = nX * l2;						minvY = nY * l2;						minvZ = nZ * l2;						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = 7;					}					mini1 = b;					mind1 = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					minvX1 = closest.x;					minvY1 = closest.y;					minvZ1 = closest.z;				}				if((v1X2 * n134X + v1Y2 * n134Y + v1Z2 * n134Z) * sign < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					let v3X;					let v3Y;					let v3Z;					let v12X;					let v12Y;					let v12Z;					let v23X;					let v23Y;					let v23Z;					let v31X;					let v31Y;					let v31Z;					v1X = vec11.x;					v1Y = vec11.y;					v1Z = vec11.z;					v2X = vec31.x;					v2Y = vec31.y;					v2Z = vec31.z;					v3X = vec4.x;					v3Y = vec4.y;					v3Z = vec4.z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					v23X = v3X - v2X;					v23Y = v3Y - v2Y;					v23Z = v3Z - v2Z;					v31X = v1X - v3X;					v31Y = v1Y - v3Y;					v31Z = v1Z - v3Z;					let nX;					let nY;					let nZ;					nX = v12Y * v23Z - v12Z * v23Y;					nY = v12Z * v23X - v12X * v23Z;					nZ = v12X * v23Y - v12Y * v23X;					let n12X;					let n12Y;					let n12Z;					let n23X;					let n23Y;					let n23Z;					let n31X;					let n31Y;					let n31Z;					n12X = v12Y * nZ - v12Z * nY;					n12Y = v12Z * nX - v12X * nZ;					n12Z = v12X * nY - v12Y * nX;					n23X = v23Y * nZ - v23Z * nY;					n23Y = v23Z * nX - v23X * nZ;					n23Z = v23X * nY - v23Y * nX;					n31X = v31Y * nZ - v31Z * nY;					n31Y = v31Z * nX - v31X * nZ;					n31Z = v31X * nY - v31Y * nX;					let mind = -1;					let minvX;					let minvY;					let minvZ;					let mini = 0;					minvX = 0;					minvY = 0;					minvZ = 0;					if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec31.x;						v2Y = vec31.y;						v2Z = vec31.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						mini = b;						mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}					if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec31.x;						v1Y = vec31.y;						v1Z = vec31.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b & 1 | (b & 2) << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					let b;					if(mind > 0) {						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = mini;					} else {						let l = nX * nX + nY * nY + nZ * nZ;						if(l > 0) {							l = 1 / Math.sqrt(l);						}						nX *= l;						nY *= l;						nZ *= l;						let l2 = nX * nX + nY * nY + nZ * nZ;						l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;						minvX = nX * l2;						minvY = nY * l2;						minvZ = nZ * l2;						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = 7;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind1 < 0 || d < mind1) {						mini1 = b & 1 | (b & 6) << 1;						mind1 = d;						minvX1 = closest.x;						minvY1 = closest.y;						minvZ1 = closest.z;					}				}				if((v1X2 * n142X + v1Y2 * n142Y + v1Z2 * n142Z) * sign < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					let v3X;					let v3Y;					let v3Z;					let v12X;					let v12Y;					let v12Z;					let v23X;					let v23Y;					let v23Z;					let v31X;					let v31Y;					let v31Z;					v1X = vec11.x;					v1Y = vec11.y;					v1Z = vec11.z;					v2X = vec21.x;					v2Y = vec21.y;					v2Z = vec21.z;					v3X = vec4.x;					v3Y = vec4.y;					v3Z = vec4.z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					v23X = v3X - v2X;					v23Y = v3Y - v2Y;					v23Z = v3Z - v2Z;					v31X = v1X - v3X;					v31Y = v1Y - v3Y;					v31Z = v1Z - v3Z;					let nX;					let nY;					let nZ;					nX = v12Y * v23Z - v12Z * v23Y;					nY = v12Z * v23X - v12X * v23Z;					nZ = v12X * v23Y - v12Y * v23X;					let n12X;					let n12Y;					let n12Z;					let n23X;					let n23Y;					let n23Z;					let n31X;					let n31Y;					let n31Z;					n12X = v12Y * nZ - v12Z * nY;					n12Y = v12Z * nX - v12X * nZ;					n12Z = v12X * nY - v12Y * nX;					n23X = v23Y * nZ - v23Z * nY;					n23Y = v23Z * nX - v23X * nZ;					n23Z = v23X * nY - v23Y * nX;					n31X = v31Y * nZ - v31Z * nY;					n31Y = v31Z * nX - v31X * nZ;					n31Z = v31X * nY - v31Y * nX;					let mind = -1;					let minvX;					let minvY;					let minvZ;					let mini = 0;					minvX = 0;					minvY = 0;					minvZ = 0;					if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec21.x;						v2Y = vec21.y;						v2Z = vec21.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						mini = b;						mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}					if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec21.x;						v1Y = vec21.y;						v1Z = vec21.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b & 1 | (b & 2) << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					let b;					if(mind > 0) {						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = mini;					} else {						let l = nX * nX + nY * nY + nZ * nZ;						if(l > 0) {							l = 1 / Math.sqrt(l);						}						nX *= l;						nY *= l;						nZ *= l;						let l2 = nX * nX + nY * nY + nZ * nZ;						l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;						minvX = nX * l2;						minvY = nY * l2;						minvZ = nZ * l2;						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = 7;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind1 < 0 || d < mind1) {						mini1 = b & 3 | (b & 4) << 1;						mind1 = d;						minvX1 = closest.x;						minvY1 = closest.y;						minvZ1 = closest.z;					}				}				if((v2X2 * n243X + v2Y2 * n243Y + v2Z2 * n243Z) * sign < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					let v3X;					let v3Y;					let v3Z;					let v12X;					let v12Y;					let v12Z;					let v23X;					let v23Y;					let v23Z;					let v31X;					let v31Y;					let v31Z;					v1X = vec21.x;					v1Y = vec21.y;					v1Z = vec21.z;					v2X = vec31.x;					v2Y = vec31.y;					v2Z = vec31.z;					v3X = vec4.x;					v3Y = vec4.y;					v3Z = vec4.z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					v23X = v3X - v2X;					v23Y = v3Y - v2Y;					v23Z = v3Z - v2Z;					v31X = v1X - v3X;					v31Y = v1Y - v3Y;					v31Z = v1Z - v3Z;					let nX;					let nY;					let nZ;					nX = v12Y * v23Z - v12Z * v23Y;					nY = v12Z * v23X - v12X * v23Z;					nZ = v12X * v23Y - v12Y * v23X;					let n12X;					let n12Y;					let n12Z;					let n23X;					let n23Y;					let n23Z;					let n31X;					let n31Y;					let n31Z;					n12X = v12Y * nZ - v12Z * nY;					n12Y = v12Z * nX - v12X * nZ;					n12Z = v12X * nY - v12Y * nX;					n23X = v23Y * nZ - v23Z * nY;					n23Y = v23Z * nX - v23X * nZ;					n23Z = v23X * nY - v23Y * nX;					n31X = v31Y * nZ - v31Z * nY;					n31Y = v31Z * nX - v31X * nZ;					n31Z = v31X * nY - v31Y * nX;					let mind = -1;					let minvX;					let minvY;					let minvZ;					let mini = 0;					minvX = 0;					minvY = 0;					minvZ = 0;					if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec21.x;						v1Y = vec21.y;						v1Z = vec21.z;						v2X = vec31.x;						v2Y = vec31.y;						v2Z = vec31.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						mini = b;						mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}					if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec31.x;						v1Y = vec31.y;						v1Z = vec31.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec21.x;						v1Y = vec21.y;						v1Z = vec21.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b & 1 | (b & 2) << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					let b;					if(mind > 0) {						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = mini;					} else {						let l = nX * nX + nY * nY + nZ * nZ;						if(l > 0) {							l = 1 / Math.sqrt(l);						}						nX *= l;						nY *= l;						nZ *= l;						let l2 = nX * nX + nY * nY + nZ * nZ;						l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;						minvX = nX * l2;						minvY = nY * l2;						minvZ = nZ * l2;						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = 7;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind1 < 0 || d < mind1) {						mini1 = b << 1;						mind1 = d;						minvX1 = closest.x;						minvY1 = closest.y;						minvZ1 = closest.z;					}				}				if(mind1 > 0) {					closest.x = minvX1;					closest.y = minvY1;					closest.z = minvZ1;					v = mini1;				} else {					closest.zero();					v = 15;				}				break;			}			if(closest.x * closest.x + closest.y * closest.y + closest.z * closest.z < 1e-008) {				if(!useEpa) {					this.distance = 0;					return 0;				}				switch(this.simplexSize) {				case 1:					this.pointToTetrahedron();					break;				case 2:					this.lineToTetrahedron();					break;				case 3:					this.triangleToTetrahedron();					break;				}				if(this.simplexSize == 4) {					let epaState = this.computeDepth(c1,c2,tf1,tf2,s,w1,w2);					if(epaState != 0) {						this.distance = 0;						return epaState;					}					this.distance = -this.depth;					return 0;				}				this.distance = 0;				return 1;			}			this.shrinkSimplex(v);			dir.x = closest.x;			dir.y = closest.y;			dir.z = closest.z;			dir.x = -dir.x;			dir.y = -dir.y;			dir.z = -dir.z;			this.computeWitnessPoint1(false);			this.computeWitnessPoint2(false);			let _this = this.s[this.simplexSize];			let v4 = this.w1[this.simplexSize];			_this.x = v4.x;			_this.y = v4.y;			_this.z = v4.z;			let v5 = this.w2[this.simplexSize];			_this.x -= v5.x;			_this.y -= v5.y;			_this.z -= v5.z;			if(dir.x * dir.x + dir.y * dir.y + dir.z * dir.z < 1e-008) {				throw new Error("!?");			}			let _this1 = s[this.simplexSize];			if(_this1.x * dir.x + _this1.y * dir.y + _this1.z * dir.z - (closest.x * dir.x + closest.y * dir.y + closest.z * dir.z) < 1e-008) {				this.interpolateClosestPoints();				this.distance = Math.sqrt(closest.x * closest.x + closest.y * closest.y + closest.z * closest.z);				if(cache != null && cache._gjkCache != null) {					this.saveCache(cache._gjkCache);				}				return 0;			}			this.simplexSize++;			++count;		}		return 2;	}	convexCastImpl(c1,c2,tf1,tf2,tl1,tl2,hit) {		this.c1 = c1;		this.c2 = c2;		this.tf1 = tf1;		this.tf2 = tf2;		let s = this.s;		let closest = this.closest;		let dir = this.dir;		let firstDirX;		let firstDirY;		let firstDirZ;		firstDirX = tf2._positionX - tf1._positionX;		firstDirY = tf2._positionY - tf1._positionY;		firstDirZ = tf2._positionZ - tf1._positionZ;		dir.x = firstDirX;		dir.y = firstDirY;		dir.z = firstDirZ;		if(dir.x * dir.x + dir.y * dir.y + dir.z * dir.z < 1e-6) {			dir.init(1,0,0);		}		this.simplexSize = 0;		if(this.c1 != null) {			this.computeWitnessPoint1(true);		} else {			let v = this.w1[this.simplexSize];			v.x = this.tf1._positionX;			v.y = this.tf1._positionY;			v.z = this.tf1._positionZ;		}		this.computeWitnessPoint2(true);		let _this = this.s[this.simplexSize];		let v = this.w1[this.simplexSize];		_this.x = v.x;		_this.y = v.y;		_this.z = v.z;		let v1 = this.w2[this.simplexSize];		_this.x -= v1.x;		_this.y -= v1.y;		_this.z -= v1.z;		this.simplexSize = 1;		let count = 0;		let lambda = 0.0;		let rayX = this.rayX;		let rayR = this.rayR;		rayX.zero();		rayR.x = tl2.x;		rayR.y = tl2.y;		rayR.z = tl2.z;		rayR.x -= tl1.x;		rayR.y -= tl1.y;		rayR.z -= tl1.z;		while(count < 40) {			let v = 0;			switch(this.simplexSize) {			case 1:				let v1 = s[0];				closest.x = v1.x;				closest.y = v1.y;				closest.z = v1.z;				v = 1;				break;			case 2:				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				let v2 = s[0];				v1X = v2.x;				v1Y = v2.y;				v1Z = v2.z;				let v3 = s[1];				v2X = v3.x;				v2Y = v3.y;				v2Z = v3.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				if(t < 0) {					closest.x = v1X;					closest.y = v1Y;					closest.z = v1Z;					v = 1;				} else if(t > 1) {					closest.x = v2X;					closest.y = v2Y;					closest.z = v2Z;					v = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					closest.x = pX;					closest.y = pY;					closest.z = pZ;					v = 3;				}				break;			case 3:				let vec1 = s[0];				let vec2 = s[1];				let vec3 = s[2];				let v1X1;				let v1Y1;				let v1Z1;				let v2X1;				let v2Y1;				let v2Z1;				let v3X;				let v3Y;				let v3Z;				let v12X1;				let v12Y1;				let v12Z1;				let v23X;				let v23Y;				let v23Z;				let v31X;				let v31Y;				let v31Z;				v1X1 = vec1.x;				v1Y1 = vec1.y;				v1Z1 = vec1.z;				v2X1 = vec2.x;				v2Y1 = vec2.y;				v2Z1 = vec2.z;				v3X = vec3.x;				v3Y = vec3.y;				v3Z = vec3.z;				v12X1 = v2X1 - v1X1;				v12Y1 = v2Y1 - v1Y1;				v12Z1 = v2Z1 - v1Z1;				v23X = v3X - v2X1;				v23Y = v3Y - v2Y1;				v23Z = v3Z - v2Z1;				v31X = v1X1 - v3X;				v31Y = v1Y1 - v3Y;				v31Z = v1Z1 - v3Z;				let nX;				let nY;				let nZ;				nX = v12Y1 * v23Z - v12Z1 * v23Y;				nY = v12Z1 * v23X - v12X1 * v23Z;				nZ = v12X1 * v23Y - v12Y1 * v23X;				let n12X;				let n12Y;				let n12Z;				let n23X;				let n23Y;				let n23Z;				let n31X;				let n31Y;				let n31Z;				n12X = v12Y1 * nZ - v12Z1 * nY;				n12Y = v12Z1 * nX - v12X1 * nZ;				n12Z = v12X1 * nY - v12Y1 * nX;				n23X = v23Y * nZ - v23Z * nY;				n23Y = v23Z * nX - v23X * nZ;				n23Z = v23X * nY - v23Y * nX;				n31X = v31Y * nZ - v31Z * nY;				n31Y = v31Z * nX - v31X * nZ;				n31Z = v31X * nY - v31Y * nX;				let mind = -1;				let minvX;				let minvY;				let minvZ;				let mini = 0;				minvX = 0;				minvY = 0;				minvZ = 0;				if(v1X1 * n12X + v1Y1 * n12Y + v1Z1 * n12Z < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					v1X = vec1.x;					v1Y = vec1.y;					v1Z = vec1.z;					v2X = vec2.x;					v2Y = vec2.y;					v2Z = vec2.z;					let v12X;					let v12Y;					let v12Z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;					t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);					let b;					if(t < 0) {						closest.x = v1X;						closest.y = v1Y;						closest.z = v1Z;						b = 1;					} else if(t > 1) {						closest.x = v2X;						closest.y = v2Y;						closest.z = v2Z;						b = 2;					} else {						let pX;						let pY;						let pZ;						pX = v1X + v12X * t;						pY = v1Y + v12Y * t;						pZ = v1Z + v12Z * t;						closest.x = pX;						closest.y = pY;						closest.z = pZ;						b = 3;					}					mini = b;					mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					minvX = closest.x;					minvY = closest.y;					minvZ = closest.z;				}				if(v2X1 * n23X + v2Y1 * n23Y + v2Z1 * n23Z < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					v1X = vec2.x;					v1Y = vec2.y;					v1Z = vec2.z;					v2X = vec3.x;					v2Y = vec3.y;					v2Z = vec3.z;					let v12X;					let v12Y;					let v12Z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;					t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);					let b;					if(t < 0) {						closest.x = v1X;						closest.y = v1Y;						closest.z = v1Z;						b = 1;					} else if(t > 1) {						closest.x = v2X;						closest.y = v2Y;						closest.z = v2Z;						b = 2;					} else {						let pX;						let pY;						let pZ;						pX = v1X + v12X * t;						pY = v1Y + v12Y * t;						pZ = v1Z + v12Z * t;						closest.x = pX;						closest.y = pY;						closest.z = pZ;						b = 3;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind < 0 || d < mind) {						mini = b << 1;						mind = d;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}				}				if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					v1X = vec1.x;					v1Y = vec1.y;					v1Z = vec1.z;					v2X = vec3.x;					v2Y = vec3.y;					v2Z = vec3.z;					let v12X;					let v12Y;					let v12Z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;					t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);					let b;					if(t < 0) {						closest.x = v1X;						closest.y = v1Y;						closest.z = v1Z;						b = 1;					} else if(t > 1) {						closest.x = v2X;						closest.y = v2Y;						closest.z = v2Z;						b = 2;					} else {						let pX;						let pY;						let pZ;						pX = v1X + v12X * t;						pY = v1Y + v12Y * t;						pZ = v1Z + v12Z * t;						closest.x = pX;						closest.y = pY;						closest.z = pZ;						b = 3;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind < 0 || d < mind) {						mini = b & 1 | (b & 2) << 1;						mind = d;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}				}				if(mind > 0) {					closest.x = minvX;					closest.y = minvY;					closest.z = minvZ;					v = mini;				} else {					let l = nX * nX + nY * nY + nZ * nZ;					if(l > 0) {						l = 1 / Math.sqrt(l);					}					nX *= l;					nY *= l;					nZ *= l;					let l2 = nX * nX + nY * nY + nZ * nZ;					l2 = (v1X1 * nX + v1Y1 * nY + v1Z1 * nZ) / l2;					minvX = nX * l2;					minvY = nY * l2;					minvZ = nZ * l2;					closest.x = minvX;					closest.y = minvY;					closest.z = minvZ;					v = 7;				}				break;			case 4:				let vec11 = s[0];				let vec21 = s[1];				let vec31 = s[2];				let vec4 = s[3];				let v1X2;				let v1Y2;				let v1Z2;				let v2X2;				let v2Y2;				let v2Z2;				let v3X1;				let v3Y1;				let v3Z1;				let v4X;				let v4Y;				let v4Z;				let v12X2;				let v12Y2;				let v12Z2;				let v13X;				let v13Y;				let v13Z;				let v14X;				let v14Y;				let v14Z;				let v23X1;				let v23Y1;				let v23Z1;				let v24X;				let v24Y;				let v24Z;				v1X2 = vec11.x;				v1Y2 = vec11.y;				v1Z2 = vec11.z;				v2X2 = vec21.x;				v2Y2 = vec21.y;				v2Z2 = vec21.z;				v3X1 = vec31.x;				v3Y1 = vec31.y;				v3Z1 = vec31.z;				v4X = vec4.x;				v4Y = vec4.y;				v4Z = vec4.z;				v12X2 = v2X2 - v1X2;				v12Y2 = v2Y2 - v1Y2;				v12Z2 = v2Z2 - v1Z2;				v13X = v3X1 - v1X2;				v13Y = v3Y1 - v1Y2;				v13Z = v3Z1 - v1Z2;				v14X = v4X - v1X2;				v14Y = v4Y - v1Y2;				v14Z = v4Z - v1Z2;				v23X1 = v3X1 - v2X2;				v23Y1 = v3Y1 - v2Y2;				v23Z1 = v3Z1 - v2Z2;				v24X = v4X - v2X2;				v24Y = v4Y - v2Y2;				v24Z = v4Z - v2Z2;				let n123X;				let n123Y;				let n123Z;				let n134X;				let n134Y;				let n134Z;				let n142X;				let n142Y;				let n142Z;				let n243X;				let n243Y;				let n243Z;				n123X = v12Y2 * v13Z - v12Z2 * v13Y;				n123Y = v12Z2 * v13X - v12X2 * v13Z;				n123Z = v12X2 * v13Y - v12Y2 * v13X;				n134X = v13Y * v14Z - v13Z * v14Y;				n134Y = v13Z * v14X - v13X * v14Z;				n134Z = v13X * v14Y - v13Y * v14X;				n142X = v14Y * v12Z2 - v14Z * v12Y2;				n142Y = v14Z * v12X2 - v14X * v12Z2;				n142Z = v14X * v12Y2 - v14Y * v12X2;				n243X = v24Y * v23Z1 - v24Z * v23Y1;				n243Y = v24Z * v23X1 - v24X * v23Z1;				n243Z = v24X * v23Y1 - v24Y * v23X1;				let sign = v12X2 * n243X + v12Y2 * n243Y + v12Z2 * n243Z > 0 ? 1 : -1;				let mind1 = -1;				let minvX1;				let minvY1;				let minvZ1;				let mini1 = 0;				minvX1 = 0;				minvY1 = 0;				minvZ1 = 0;				if((v1X2 * n123X + v1Y2 * n123Y + v1Z2 * n123Z) * sign < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					let v3X;					let v3Y;					let v3Z;					let v12X;					let v12Y;					let v12Z;					let v23X;					let v23Y;					let v23Z;					let v31X;					let v31Y;					let v31Z;					v1X = vec11.x;					v1Y = vec11.y;					v1Z = vec11.z;					v2X = vec21.x;					v2Y = vec21.y;					v2Z = vec21.z;					v3X = vec31.x;					v3Y = vec31.y;					v3Z = vec31.z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					v23X = v3X - v2X;					v23Y = v3Y - v2Y;					v23Z = v3Z - v2Z;					v31X = v1X - v3X;					v31Y = v1Y - v3Y;					v31Z = v1Z - v3Z;					let nX;					let nY;					let nZ;					nX = v12Y * v23Z - v12Z * v23Y;					nY = v12Z * v23X - v12X * v23Z;					nZ = v12X * v23Y - v12Y * v23X;					let n12X;					let n12Y;					let n12Z;					let n23X;					let n23Y;					let n23Z;					let n31X;					let n31Y;					let n31Z;					n12X = v12Y * nZ - v12Z * nY;					n12Y = v12Z * nX - v12X * nZ;					n12Z = v12X * nY - v12Y * nX;					n23X = v23Y * nZ - v23Z * nY;					n23Y = v23Z * nX - v23X * nZ;					n23Z = v23X * nY - v23Y * nX;					n31X = v31Y * nZ - v31Z * nY;					n31Y = v31Z * nX - v31X * nZ;					n31Z = v31X * nY - v31Y * nX;					let mind = -1;					let minvX;					let minvY;					let minvZ;					let mini = 0;					minvX = 0;					minvY = 0;					minvZ = 0;					if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec21.x;						v2Y = vec21.y;						v2Z = vec21.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						mini = b;						mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}					if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec21.x;						v1Y = vec21.y;						v1Z = vec21.z;						v2X = vec31.x;						v2Y = vec31.y;						v2Z = vec31.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec31.x;						v2Y = vec31.y;						v2Z = vec31.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b & 1 | (b & 2) << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					let b;					if(mind > 0) {						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = mini;					} else {						let l = nX * nX + nY * nY + nZ * nZ;						if(l > 0) {							l = 1 / Math.sqrt(l);						}						nX *= l;						nY *= l;						nZ *= l;						let l2 = nX * nX + nY * nY + nZ * nZ;						l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;						minvX = nX * l2;						minvY = nY * l2;						minvZ = nZ * l2;						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = 7;					}					mini1 = b;					mind1 = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					minvX1 = closest.x;					minvY1 = closest.y;					minvZ1 = closest.z;				}				if((v1X2 * n134X + v1Y2 * n134Y + v1Z2 * n134Z) * sign < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					let v3X;					let v3Y;					let v3Z;					let v12X;					let v12Y;					let v12Z;					let v23X;					let v23Y;					let v23Z;					let v31X;					let v31Y;					let v31Z;					v1X = vec11.x;					v1Y = vec11.y;					v1Z = vec11.z;					v2X = vec31.x;					v2Y = vec31.y;					v2Z = vec31.z;					v3X = vec4.x;					v3Y = vec4.y;					v3Z = vec4.z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					v23X = v3X - v2X;					v23Y = v3Y - v2Y;					v23Z = v3Z - v2Z;					v31X = v1X - v3X;					v31Y = v1Y - v3Y;					v31Z = v1Z - v3Z;					let nX;					let nY;					let nZ;					nX = v12Y * v23Z - v12Z * v23Y;					nY = v12Z * v23X - v12X * v23Z;					nZ = v12X * v23Y - v12Y * v23X;					let n12X;					let n12Y;					let n12Z;					let n23X;					let n23Y;					let n23Z;					let n31X;					let n31Y;					let n31Z;					n12X = v12Y * nZ - v12Z * nY;					n12Y = v12Z * nX - v12X * nZ;					n12Z = v12X * nY - v12Y * nX;					n23X = v23Y * nZ - v23Z * nY;					n23Y = v23Z * nX - v23X * nZ;					n23Z = v23X * nY - v23Y * nX;					n31X = v31Y * nZ - v31Z * nY;					n31Y = v31Z * nX - v31X * nZ;					n31Z = v31X * nY - v31Y * nX;					let mind = -1;					let minvX;					let minvY;					let minvZ;					let mini = 0;					minvX = 0;					minvY = 0;					minvZ = 0;					if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec31.x;						v2Y = vec31.y;						v2Z = vec31.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						mini = b;						mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}					if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec31.x;						v1Y = vec31.y;						v1Z = vec31.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b & 1 | (b & 2) << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					let b;					if(mind > 0) {						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = mini;					} else {						let l = nX * nX + nY * nY + nZ * nZ;						if(l > 0) {							l = 1 / Math.sqrt(l);						}						nX *= l;						nY *= l;						nZ *= l;						let l2 = nX * nX + nY * nY + nZ * nZ;						l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;						minvX = nX * l2;						minvY = nY * l2;						minvZ = nZ * l2;						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = 7;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind1 < 0 || d < mind1) {						mini1 = b & 1 | (b & 6) << 1;						mind1 = d;						minvX1 = closest.x;						minvY1 = closest.y;						minvZ1 = closest.z;					}				}				if((v1X2 * n142X + v1Y2 * n142Y + v1Z2 * n142Z) * sign < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					let v3X;					let v3Y;					let v3Z;					let v12X;					let v12Y;					let v12Z;					let v23X;					let v23Y;					let v23Z;					let v31X;					let v31Y;					let v31Z;					v1X = vec11.x;					v1Y = vec11.y;					v1Z = vec11.z;					v2X = vec21.x;					v2Y = vec21.y;					v2Z = vec21.z;					v3X = vec4.x;					v3Y = vec4.y;					v3Z = vec4.z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					v23X = v3X - v2X;					v23Y = v3Y - v2Y;					v23Z = v3Z - v2Z;					v31X = v1X - v3X;					v31Y = v1Y - v3Y;					v31Z = v1Z - v3Z;					let nX;					let nY;					let nZ;					nX = v12Y * v23Z - v12Z * v23Y;					nY = v12Z * v23X - v12X * v23Z;					nZ = v12X * v23Y - v12Y * v23X;					let n12X;					let n12Y;					let n12Z;					let n23X;					let n23Y;					let n23Z;					let n31X;					let n31Y;					let n31Z;					n12X = v12Y * nZ - v12Z * nY;					n12Y = v12Z * nX - v12X * nZ;					n12Z = v12X * nY - v12Y * nX;					n23X = v23Y * nZ - v23Z * nY;					n23Y = v23Z * nX - v23X * nZ;					n23Z = v23X * nY - v23Y * nX;					n31X = v31Y * nZ - v31Z * nY;					n31Y = v31Z * nX - v31X * nZ;					n31Z = v31X * nY - v31Y * nX;					let mind = -1;					let minvX;					let minvY;					let minvZ;					let mini = 0;					minvX = 0;					minvY = 0;					minvZ = 0;					if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec21.x;						v2Y = vec21.y;						v2Z = vec21.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						mini = b;						mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}					if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec21.x;						v1Y = vec21.y;						v1Z = vec21.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec11.x;						v1Y = vec11.y;						v1Z = vec11.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b & 1 | (b & 2) << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					let b;					if(mind > 0) {						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = mini;					} else {						let l = nX * nX + nY * nY + nZ * nZ;						if(l > 0) {							l = 1 / Math.sqrt(l);						}						nX *= l;						nY *= l;						nZ *= l;						let l2 = nX * nX + nY * nY + nZ * nZ;						l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;						minvX = nX * l2;						minvY = nY * l2;						minvZ = nZ * l2;						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = 7;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind1 < 0 || d < mind1) {						mini1 = b & 3 | (b & 4) << 1;						mind1 = d;						minvX1 = closest.x;						minvY1 = closest.y;						minvZ1 = closest.z;					}				}				if((v2X2 * n243X + v2Y2 * n243Y + v2Z2 * n243Z) * sign < 0) {					let v1X;					let v1Y;					let v1Z;					let v2X;					let v2Y;					let v2Z;					let v3X;					let v3Y;					let v3Z;					let v12X;					let v12Y;					let v12Z;					let v23X;					let v23Y;					let v23Z;					let v31X;					let v31Y;					let v31Z;					v1X = vec21.x;					v1Y = vec21.y;					v1Z = vec21.z;					v2X = vec31.x;					v2Y = vec31.y;					v2Z = vec31.z;					v3X = vec4.x;					v3Y = vec4.y;					v3Z = vec4.z;					v12X = v2X - v1X;					v12Y = v2Y - v1Y;					v12Z = v2Z - v1Z;					v23X = v3X - v2X;					v23Y = v3Y - v2Y;					v23Z = v3Z - v2Z;					v31X = v1X - v3X;					v31Y = v1Y - v3Y;					v31Z = v1Z - v3Z;					let nX;					let nY;					let nZ;					nX = v12Y * v23Z - v12Z * v23Y;					nY = v12Z * v23X - v12X * v23Z;					nZ = v12X * v23Y - v12Y * v23X;					let n12X;					let n12Y;					let n12Z;					let n23X;					let n23Y;					let n23Z;					let n31X;					let n31Y;					let n31Z;					n12X = v12Y * nZ - v12Z * nY;					n12Y = v12Z * nX - v12X * nZ;					n12Z = v12X * nY - v12Y * nX;					n23X = v23Y * nZ - v23Z * nY;					n23Y = v23Z * nX - v23X * nZ;					n23Z = v23X * nY - v23Y * nX;					n31X = v31Y * nZ - v31Z * nY;					n31Y = v31Z * nX - v31X * nZ;					n31Z = v31X * nY - v31Y * nX;					let mind = -1;					let minvX;					let minvY;					let minvZ;					let mini = 0;					minvX = 0;					minvY = 0;					minvZ = 0;					if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec21.x;						v1Y = vec21.y;						v1Z = vec21.z;						v2X = vec31.x;						v2Y = vec31.y;						v2Z = vec31.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						mini = b;						mind = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						minvX = closest.x;						minvY = closest.y;						minvZ = closest.z;					}					if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec31.x;						v1Y = vec31.y;						v1Z = vec31.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {						let v1X;						let v1Y;						let v1Z;						let v2X;						let v2Y;						let v2Z;						v1X = vec21.x;						v1Y = vec21.y;						v1Z = vec21.z;						v2X = vec4.x;						v2Y = vec4.y;						v2Z = vec4.z;						let v12X;						let v12Y;						let v12Z;						v12X = v2X - v1X;						v12Y = v2Y - v1Y;						v12Z = v2Z - v1Z;						let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;						t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);						let b;						if(t < 0) {							closest.x = v1X;							closest.y = v1Y;							closest.z = v1Z;							b = 1;						} else if(t > 1) {							closest.x = v2X;							closest.y = v2Y;							closest.z = v2Z;							b = 2;						} else {							let pX;							let pY;							let pZ;							pX = v1X + v12X * t;							pY = v1Y + v12Y * t;							pZ = v1Z + v12Z * t;							closest.x = pX;							closest.y = pY;							closest.z = pZ;							b = 3;						}						let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;						if(mind < 0 || d < mind) {							mini = b & 1 | (b & 2) << 1;							mind = d;							minvX = closest.x;							minvY = closest.y;							minvZ = closest.z;						}					}					let b;					if(mind > 0) {						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = mini;					} else {						let l = nX * nX + nY * nY + nZ * nZ;						if(l > 0) {							l = 1 / Math.sqrt(l);						}						nX *= l;						nY *= l;						nZ *= l;						let l2 = nX * nX + nY * nY + nZ * nZ;						l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;						minvX = nX * l2;						minvY = nY * l2;						minvZ = nZ * l2;						closest.x = minvX;						closest.y = minvY;						closest.z = minvZ;						b = 7;					}					let d = closest.x * closest.x + closest.y * closest.y + closest.z * closest.z;					if(mind1 < 0 || d < mind1) {						mini1 = b << 1;						mind1 = d;						minvX1 = closest.x;						minvY1 = closest.y;						minvZ1 = closest.z;					}				}				if(mind1 > 0) {					closest.x = minvX1;					closest.y = minvY1;					closest.z = minvZ1;					v = mini1;				} else {					closest.zero();					v = 15;				}				break;			}			this.shrinkSimplex(v);			if(closest.x * closest.x + closest.y * closest.y + closest.z * closest.z < 1e-008) {				if(lambda == 0 || this.simplexSize == 4) {					hit.fraction = lambda;					return false;				}				this.interpolateClosestPoints();				hit.fraction = lambda;				let _this = hit.normal;				_this.x = dir.x;				_this.y = dir.y;				_this.z = dir.z;				let invLen = Math.sqrt(_this.x * _this.x + _this.y * _this.y + _this.z * _this.z);				if(invLen > 0) {					invLen = 1 / invLen;				}				_this.x *= invLen;				_this.y *= invLen;				_this.z *= invLen;				let _this1 = hit.position;				let v = this.closestPoint1;				_this1.x = v.x;				_this1.y = v.y;				_this1.z = v.z;				_this1.x += tl1.x * lambda;				_this1.y += tl1.y * lambda;				_this1.z += tl1.z * lambda;				return true;			}			dir.x = closest.x;			dir.y = closest.y;			dir.z = closest.z;			dir.x = -dir.x;			dir.y = -dir.y;			dir.z = -dir.z;			if(this.c1 != null) {				this.computeWitnessPoint1(true);			} else {				let v = this.w1[this.simplexSize];				v.x = this.tf1._positionX;				v.y = this.tf1._positionY;				v.z = this.tf1._positionZ;			}			this.computeWitnessPoint2(true);			let _this = this.s[this.simplexSize];			let v4 = this.w1[this.simplexSize];			_this.x = v4.x;			_this.y = v4.y;			_this.z = v4.z;			let v5 = this.w2[this.simplexSize];			_this.x -= v5.x;			_this.y -= v5.y;			_this.z -= v5.z;			let _this1 = s[this.simplexSize];			_this1.x -= rayX.x;			_this1.y -= rayX.y;			_this1.z -= rayX.z;			if(dir.x * dir.x + dir.y * dir.y + dir.z * dir.z < 1e-008) {				throw new Error("!?");			}			let p = s[this.simplexSize];			let pn = p.x * dir.x + p.y * dir.y + p.z * dir.z;			if(pn < 0) {				if(rayR.x * dir.x + rayR.y * dir.y + rayR.z * dir.z >= 0) {					return false;				}				let dLambda = pn / (rayR.x * dir.x + rayR.y * dir.y + rayR.z * dir.z);				lambda += dLambda;				if(lambda >= 1) {					return false;				}				rayX.x += rayR.x * dLambda;				rayX.y += rayR.y * dLambda;				rayX.z += rayR.z * dLambda;				let _g = 0;				let _g1 = this.simplexSize + 1;				while(_g < _g1) {					let _this = s[_g++];					let s1 = -dLambda;					_this.x += rayR.x * s1;					_this.y += rayR.y * s1;					_this.z += rayR.z * s1;				}			}			let duplicate = false;			let _g = 0;			let _g1 = this.simplexSize;			while(_g < _g1) {				let i = _g++;				let dx = s[i].x - s[this.simplexSize].x;				let dy = s[i].y - s[this.simplexSize].y;				let dz = s[i].z - s[this.simplexSize].z;				if(dx * dx + dy * dy + dz * dz < 1e-008) {					duplicate = true;					break;				}			}			if(!duplicate) {				this.simplexSize++;			}			++count;		}		return false;	}	interpolateClosestPoints() {		switch(this.simplexSize) {		case 1:			let _this = this.closestPoint1;			let v = this.w1[0];			_this.x = v.x;			_this.y = v.y;			_this.z = v.z;			let _this1 = this.closestPoint2;			let v1 = this.w2[0];			_this1.x = v1.x;			_this1.y = v1.y;			_this1.z = v1.z;			break;		case 2:			let cX;			let cY;			let cZ;			let v2 = this.closest;			cX = v2.x;			cY = v2.y;			cZ = v2.z;			let s0X;			let s0Y;			let s0Z;			let w10X;			let w10Y;			let w10Z;			let w20X;			let w20Y;			let w20Z;			let s1X;			let s1Y;			let s1Z;			let w11X;			let w11Y;			let w11Z;			let w21X;			let w21Y;			let w21Z;			let v3 = this.s[0];			s0X = v3.x;			s0Y = v3.y;			s0Z = v3.z;			let v4 = this.w1[0];			w10X = v4.x;			w10Y = v4.y;			w10Z = v4.z;			let v5 = this.w2[0];			w20X = v5.x;			w20Y = v5.y;			w20Z = v5.z;			let v6 = this.s[1];			s1X = v6.x;			s1Y = v6.y;			s1Z = v6.z;			let v7 = this.w1[1];			w11X = v7.x;			w11Y = v7.y;			w11Z = v7.z;			let v8 = this.w2[1];			w21X = v8.x;			w21Y = v8.y;			w21Z = v8.z;			let s01X;			let s01Y;			let s01Z;			s01X = s1X - s0X;			s01Y = s1Y - s0Y;			s01Z = s1Z - s0Z;			let invDet = s01X * s01X + s01Y * s01Y + s01Z * s01Z;			if(invDet != 0) {				invDet = 1 / invDet;			}			let s0cX;			let s0cY;			let s0cZ;			s0cX = cX - s0X;			s0cY = cY - s0Y;			s0cZ = cZ - s0Z;			let t = (s0cX * s01X + s0cY * s01Y + s0cZ * s01Z) * invDet;			let diffX;			let diffY;			let diffZ;			let cp1X;			let cp1Y;			let cp1Z;			let cp2X;			let cp2Y;			let cp2Z;			diffX = w11X - w10X;			diffY = w11Y - w10Y;			diffZ = w11Z - w10Z;			cp1X = w10X + diffX * t;			cp1Y = w10Y + diffY * t;			cp1Z = w10Z + diffZ * t;			diffX = w21X - w20X;			diffY = w21Y - w20Y;			diffZ = w21Z - w20Z;			cp2X = w20X + diffX * t;			cp2Y = w20Y + diffY * t;			cp2Z = w20Z + diffZ * t;			let v9 = this.closestPoint1;			v9.x = cp1X;			v9.y = cp1Y;			v9.z = cp1Z;			let v10 = this.closestPoint2;			v10.x = cp2X;			v10.y = cp2Y;			v10.z = cp2Z;			break;		case 3:			let cX1;			let cY1;			let cZ1;			let v11 = this.closest;			cX1 = v11.x;			cY1 = v11.y;			cZ1 = v11.z;			let s0X1;			let s0Y1;			let s0Z1;			let w10X1;			let w10Y1;			let w10Z1;			let w20X1;			let w20Y1;			let w20Z1;			let s1X1;			let s1Y1;			let s1Z1;			let w11X1;			let w11Y1;			let w11Z1;			let w21X1;			let w21Y1;			let w21Z1;			let s2X;			let s2Y;			let s2Z;			let w12X;			let w12Y;			let w12Z;			let w22X;			let w22Y;			let w22Z;			let v12 = this.s[0];			s0X1 = v12.x;			s0Y1 = v12.y;			s0Z1 = v12.z;			let v13 = this.w1[0];			w10X1 = v13.x;			w10Y1 = v13.y;			w10Z1 = v13.z;			let v14 = this.w2[0];			w20X1 = v14.x;			w20Y1 = v14.y;			w20Z1 = v14.z;			let v15 = this.s[1];			s1X1 = v15.x;			s1Y1 = v15.y;			s1Z1 = v15.z;			let v16 = this.w1[1];			w11X1 = v16.x;			w11Y1 = v16.y;			w11Z1 = v16.z;			let v17 = this.w2[1];			w21X1 = v17.x;			w21Y1 = v17.y;			w21Z1 = v17.z;			let v18 = this.s[2];			s2X = v18.x;			s2Y = v18.y;			s2Z = v18.z;			let v19 = this.w1[2];			w12X = v19.x;			w12Y = v19.y;			w12Z = v19.z;			let v20 = this.w2[2];			w22X = v20.x;			w22Y = v20.y;			w22Z = v20.z;			let s01X1;			let s01Y1;			let s01Z1;			let s02X;			let s02Y;			let s02Z;			let s0cX1;			let s0cY1;			let s0cZ1;			s01X1 = s1X1 - s0X1;			s01Y1 = s1Y1 - s0Y1;			s01Z1 = s1Z1 - s0Z1;			s02X = s2X - s0X1;			s02Y = s2Y - s0Y1;			s02Z = s2Z - s0Z1;			s0cX1 = cX1 - s0X1;			s0cY1 = cY1 - s0Y1;			s0cZ1 = cZ1 - s0Z1;			let d11 = s01X1 * s01X1 + s01Y1 * s01Y1 + s01Z1 * s01Z1;			let d12 = s01X1 * s02X + s01Y1 * s02Y + s01Z1 * s02Z;			let d22 = s02X * s02X + s02Y * s02Y + s02Z * s02Z;			let d1c = s01X1 * s0cX1 + s01Y1 * s0cY1 + s01Z1 * s0cZ1;			let d2c = s02X * s0cX1 + s02Y * s0cY1 + s02Z * s0cZ1;			let invDet1 = d11 * d22 - d12 * d12;			if(invDet1 != 0) {				invDet1 = 1 / invDet1;			}			let s = (d1c * d22 - d2c * d12) * invDet1;			let t1 = (-d1c * d12 + d2c * d11) * invDet1;			let diffX1;			let diffY1;			let diffZ1;			let cp1X1;			let cp1Y1;			let cp1Z1;			let cp2X1;			let cp2Y1;			let cp2Z1;			diffX1 = w11X1 - w10X1;			diffY1 = w11Y1 - w10Y1;			diffZ1 = w11Z1 - w10Z1;			cp1X1 = w10X1 + diffX1 * s;			cp1Y1 = w10Y1 + diffY1 * s;			cp1Z1 = w10Z1 + diffZ1 * s;			diffX1 = w12X - w10X1;			diffY1 = w12Y - w10Y1;			diffZ1 = w12Z - w10Z1;			cp1X1 += diffX1 * t1;			cp1Y1 += diffY1 * t1;			cp1Z1 += diffZ1 * t1;			diffX1 = w21X1 - w20X1;			diffY1 = w21Y1 - w20Y1;			diffZ1 = w21Z1 - w20Z1;			cp2X1 = w20X1 + diffX1 * s;			cp2Y1 = w20Y1 + diffY1 * s;			cp2Z1 = w20Z1 + diffZ1 * s;			diffX1 = w22X - w20X1;			diffY1 = w22Y - w20Y1;			diffZ1 = w22Z - w20Z1;			cp2X1 += diffX1 * t1;			cp2Y1 += diffY1 * t1;			cp2Z1 += diffZ1 * t1;			let v21 = this.closestPoint1;			v21.x = cp1X1;			v21.y = cp1Y1;			v21.z = cp1Z1;			let v22 = this.closestPoint2;			v22.x = cp2X1;			v22.y = cp2Y1;			v22.z = cp2Z1;			break;		default:			throw new Error("!?");		}	}	loadCache(gjkCache) {		let _this = this.dir;		let v = gjkCache.prevClosestDir;		_this.x = v.x;		_this.y = v.y;		_this.z = v.z;	}	saveCache(gjkCache) {		let _this = gjkCache.prevClosestDir;		let v = this.closest;		_this.x = v.x;		_this.y = v.y;		_this.z = v.z;		_this.x = -_this.x;		_this.y = -_this.y;		_this.z = -_this.z;	}	shrinkSimplex(vertexBits) {		this.simplexSize = vertexBits;		this.simplexSize = (this.simplexSize & 5) + (this.simplexSize >> 1 & 5);		this.simplexSize = (this.simplexSize & 3) + (this.simplexSize >> 2 & 3);		switch(vertexBits) {		case 2:			let _this = this.s[0];			let v = this.s[1];			_this.x = v.x;			_this.y = v.y;			_this.z = v.z;			let _this1 = this.w1[0];			let v1 = this.w1[1];			_this1.x = v1.x;			_this1.y = v1.y;			_this1.z = v1.z;			let _this2 = this.w2[0];			let v2 = this.w2[1];			_this2.x = v2.x;			_this2.y = v2.y;			_this2.z = v2.z;			break;		case 4:			let _this3 = this.s[0];			let v3 = this.s[2];			_this3.x = v3.x;			_this3.y = v3.y;			_this3.z = v3.z;			let _this4 = this.w1[0];			let v4 = this.w1[2];			_this4.x = v4.x;			_this4.y = v4.y;			_this4.z = v4.z;			let _this5 = this.w2[0];			let v5 = this.w2[2];			_this5.x = v5.x;			_this5.y = v5.y;			_this5.z = v5.z;			break;		case 5:			let _this6 = this.s[1];			let v6 = this.s[2];			_this6.x = v6.x;			_this6.y = v6.y;			_this6.z = v6.z;			let _this7 = this.w1[1];			let v7 = this.w1[2];			_this7.x = v7.x;			_this7.y = v7.y;			_this7.z = v7.z;			let _this8 = this.w2[1];			let v8 = this.w2[2];			_this8.x = v8.x;			_this8.y = v8.y;			_this8.z = v8.z;			break;		case 6:			let _this9 = this.s[0];			let v9 = this.s[2];			_this9.x = v9.x;			_this9.y = v9.y;			_this9.z = v9.z;			let _this10 = this.w1[0];			let v10 = this.w1[2];			_this10.x = v10.x;			_this10.y = v10.y;			_this10.z = v10.z;			let _this11 = this.w2[0];			let v11 = this.w2[2];			_this11.x = v11.x;			_this11.y = v11.y;			_this11.z = v11.z;			break;		case 8:			let _this12 = this.s[0];			let v12 = this.s[3];			_this12.x = v12.x;			_this12.y = v12.y;			_this12.z = v12.z;			let _this13 = this.w1[0];			let v13 = this.w1[3];			_this13.x = v13.x;			_this13.y = v13.y;			_this13.z = v13.z;			let _this14 = this.w2[0];			let v14 = this.w2[3];			_this14.x = v14.x;			_this14.y = v14.y;			_this14.z = v14.z;			break;		case 9:			let _this15 = this.s[1];			let v15 = this.s[3];			_this15.x = v15.x;			_this15.y = v15.y;			_this15.z = v15.z;			let _this16 = this.w1[1];			let v16 = this.w1[3];			_this16.x = v16.x;			_this16.y = v16.y;			_this16.z = v16.z;			let _this17 = this.w2[1];			let v17 = this.w2[3];			_this17.x = v17.x;			_this17.y = v17.y;			_this17.z = v17.z;			break;		case 10:			let _this18 = this.s[0];			let v18 = this.s[3];			_this18.x = v18.x;			_this18.y = v18.y;			_this18.z = v18.z;			let _this19 = this.w1[0];			let v19 = this.w1[3];			_this19.x = v19.x;			_this19.y = v19.y;			_this19.z = v19.z;			let _this20 = this.w2[0];			let v20 = this.w2[3];			_this20.x = v20.x;			_this20.y = v20.y;			_this20.z = v20.z;			break;		case 11:			let _this21 = this.s[2];			let v21 = this.s[3];			_this21.x = v21.x;			_this21.y = v21.y;			_this21.z = v21.z;			let _this22 = this.w1[2];			let v22 = this.w1[3];			_this22.x = v22.x;			_this22.y = v22.y;			_this22.z = v22.z;			let _this23 = this.w2[2];			let v23 = this.w2[3];			_this23.x = v23.x;			_this23.y = v23.y;			_this23.z = v23.z;			break;		case 12:			let _this24 = this.s[0];			let v24 = this.s[2];			_this24.x = v24.x;			_this24.y = v24.y;			_this24.z = v24.z;			let _this25 = this.w1[0];			let v25 = this.w1[2];			_this25.x = v25.x;			_this25.y = v25.y;			_this25.z = v25.z;			let _this26 = this.w2[0];			let v26 = this.w2[2];			_this26.x = v26.x;			_this26.y = v26.y;			_this26.z = v26.z;			let _this27 = this.s[1];			let v27 = this.s[3];			_this27.x = v27.x;			_this27.y = v27.y;			_this27.z = v27.z;			let _this28 = this.w1[1];			let v28 = this.w1[3];			_this28.x = v28.x;			_this28.y = v28.y;			_this28.z = v28.z;			let _this29 = this.w2[1];			let v29 = this.w2[3];			_this29.x = v29.x;			_this29.y = v29.y;			_this29.z = v29.z;			break;		case 13:			let _this30 = this.s[1];			let v30 = this.s[3];			_this30.x = v30.x;			_this30.y = v30.y;			_this30.z = v30.z;			let _this31 = this.w1[1];			let v31 = this.w1[3];			_this31.x = v31.x;			_this31.y = v31.y;			_this31.z = v31.z;			let _this32 = this.w2[1];			let v32 = this.w2[3];			_this32.x = v32.x;			_this32.y = v32.y;			_this32.z = v32.z;			break;		case 14:			let _this33 = this.s[0];			let v33 = this.s[3];			_this33.x = v33.x;			_this33.y = v33.y;			_this33.z = v33.z;			let _this34 = this.w1[0];			let v34 = this.w1[3];			_this34.x = v34.x;			_this34.y = v34.y;			_this34.z = v34.z;			let _this35 = this.w2[0];			let v35 = this.w2[3];			_this35.x = v35.x;			_this35.y = v35.y;			_this35.z = v35.z;			break;		}	}	computeWitnessPoint1(addMargin) {		let tmpX;		let tmpY;		let tmpZ;		let idirX;		let idirY;		let idirZ;		let v = this.dir;		idirX = v.x;		idirY = v.y;		idirZ = v.z;		let ldir1X;		let ldir1Y;		let ldir1Z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this.tf1._rotation00 * idirX + this.tf1._rotation10 * idirY + this.tf1._rotation20 * idirZ;		__tmp__Y = this.tf1._rotation01 * idirX + this.tf1._rotation11 * idirY + this.tf1._rotation21 * idirZ;		__tmp__Z = this.tf1._rotation02 * idirX + this.tf1._rotation12 * idirY + this.tf1._rotation22 * idirZ;		ldir1X = __tmp__X;		ldir1Y = __tmp__Y;		ldir1Z = __tmp__Z;		let iw1X;		let iw1Y;		let iw1Z;		let v1 = this.dir;		v1.x = ldir1X;		v1.y = ldir1Y;		v1.z = ldir1Z;		this.c1.computeLocalSupportingVertex(this.dir,this.w1[this.simplexSize]);		if(addMargin) {			let _this = this.dir;			let invLen = Math.sqrt(_this.x * _this.x + _this.y * _this.y + _this.z * _this.z);			if(invLen > 0) {				invLen = 1 / invLen;			}			_this.x *= invLen;			_this.y *= invLen;			_this.z *= invLen;			let _this1 = this.w1[this.simplexSize];			let v = this.dir;			let s = this.c1._gjkMargin;			_this1.x += v.x * s;			_this1.y += v.y * s;			_this1.z += v.z * s;		}		let v2 = this.w1[this.simplexSize];		tmpX = v2.x;		tmpY = v2.y;		tmpZ = v2.z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = this.tf1._rotation00 * tmpX + this.tf1._rotation01 * tmpY + this.tf1._rotation02 * tmpZ;		__tmp__Y1 = this.tf1._rotation10 * tmpX + this.tf1._rotation11 * tmpY + this.tf1._rotation12 * tmpZ;		__tmp__Z1 = this.tf1._rotation20 * tmpX + this.tf1._rotation21 * tmpY + this.tf1._rotation22 * tmpZ;		iw1X = __tmp__X1;		iw1Y = __tmp__Y1;		iw1Z = __tmp__Z1;		iw1X += this.tf1._positionX;		iw1Y += this.tf1._positionY;		iw1Z += this.tf1._positionZ;		let v3 = this.w1[this.simplexSize];		v3.x = iw1X;		v3.y = iw1Y;		v3.z = iw1Z;		let v4 = this.dir;		v4.x = idirX;		v4.y = idirY;		v4.z = idirZ;	}	computeWitnessPoint2(addMargin) {		let tmpX;		let tmpY;		let tmpZ;		let idirX;		let idirY;		let idirZ;		let v = this.dir;		idirX = v.x;		idirY = v.y;		idirZ = v.z;		let ldir2X;		let ldir2Y;		let ldir2Z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this.tf2._rotation00 * idirX + this.tf2._rotation10 * idirY + this.tf2._rotation20 * idirZ;		__tmp__Y = this.tf2._rotation01 * idirX + this.tf2._rotation11 * idirY + this.tf2._rotation21 * idirZ;		__tmp__Z = this.tf2._rotation02 * idirX + this.tf2._rotation12 * idirY + this.tf2._rotation22 * idirZ;		ldir2X = __tmp__X;		ldir2Y = __tmp__Y;		ldir2Z = __tmp__Z;		ldir2X = -ldir2X;		ldir2Y = -ldir2Y;		ldir2Z = -ldir2Z;		let iw2X;		let iw2Y;		let iw2Z;		let v1 = this.dir;		v1.x = ldir2X;		v1.y = ldir2Y;		v1.z = ldir2Z;		this.c2.computeLocalSupportingVertex(this.dir,this.w2[this.simplexSize]);		if(addMargin) {			let _this = this.dir;			let invLen = Math.sqrt(_this.x * _this.x + _this.y * _this.y + _this.z * _this.z);			if(invLen > 0) {				invLen = 1 / invLen;			}			_this.x *= invLen;			_this.y *= invLen;			_this.z *= invLen;			let _this1 = this.w2[this.simplexSize];			let v = this.dir;			let s = this.c2._gjkMargin;			_this1.x += v.x * s;			_this1.y += v.y * s;			_this1.z += v.z * s;		}		let v2 = this.w2[this.simplexSize];		tmpX = v2.x;		tmpY = v2.y;		tmpZ = v2.z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = this.tf2._rotation00 * tmpX + this.tf2._rotation01 * tmpY + this.tf2._rotation02 * tmpZ;		__tmp__Y1 = this.tf2._rotation10 * tmpX + this.tf2._rotation11 * tmpY + this.tf2._rotation12 * tmpZ;		__tmp__Z1 = this.tf2._rotation20 * tmpX + this.tf2._rotation21 * tmpY + this.tf2._rotation22 * tmpZ;		iw2X = __tmp__X1;		iw2Y = __tmp__Y1;		iw2Z = __tmp__Z1;		iw2X += this.tf2._positionX;		iw2Y += this.tf2._positionY;		iw2Z += this.tf2._positionZ;		let v3 = this.w2[this.simplexSize];		v3.x = iw2X;		v3.y = iw2Y;		v3.z = iw2Z;		let v4 = this.dir;		v4.x = idirX;		v4.y = idirY;		v4.z = idirZ;	}	pointToTetrahedron() {		let _g = 0;		while(_g < 3) {			let _this = this.dir;			let v = this.baseDirs[_g++];			_this.x = v.x;			_this.y = v.y;			_this.z = v.z;			this.computeWitnessPoint1(false);			this.computeWitnessPoint2(false);			let _this1 = this.s[this.simplexSize];			let v1 = this.w1[this.simplexSize];			_this1.x = v1.x;			_this1.y = v1.y;			_this1.z = v1.z;			let v2 = this.w2[this.simplexSize];			_this1.x -= v2.x;			_this1.y -= v2.y;			_this1.z -= v2.z;			this.simplexSize++;			this.lineToTetrahedron();			if(this.simplexSize == 4) {				break;			}			this.simplexSize--;			let _this2 = this.dir;			_this2.x = -_this2.x;			_this2.y = -_this2.y;			_this2.z = -_this2.z;			this.computeWitnessPoint1(false);			this.computeWitnessPoint2(false);			let _this3 = this.s[this.simplexSize];			let v3 = this.w1[this.simplexSize];			_this3.x = v3.x;			_this3.y = v3.y;			_this3.z = v3.z;			let v4 = this.w2[this.simplexSize];			_this3.x -= v4.x;			_this3.y -= v4.y;			_this3.z -= v4.z;			this.simplexSize++;			this.lineToTetrahedron();			if(this.simplexSize == 4) {				break;			}			this.simplexSize--;		}	}	lineToTetrahedron() {		let oldDirX;		let oldDirY;		let oldDirZ;		let v = this.dir;		oldDirX = v.x;		oldDirY = v.y;		oldDirZ = v.z;		let s0X;		let s0Y;		let s0Z;		let s1X;		let s1Y;		let s1Z;		let lineDirX;		let lineDirY;		let lineDirZ;		let v1 = this.s[0];		s0X = v1.x;		s0Y = v1.y;		s0Z = v1.z;		let v2 = this.s[1];		s1X = v2.x;		s1Y = v2.y;		s1Z = v2.z;		lineDirX = s0X - s1X;		lineDirY = s0Y - s1Y;		lineDirZ = s0Z - s1Z;		let _g = 0;		while(_g < 3) {			let baseDirX;			let baseDirY;			let baseDirZ;			let v = this.baseDirs[_g++];			baseDirX = v.x;			baseDirY = v.y;			baseDirZ = v.z;			let newDirX;			let newDirY;			let newDirZ;			newDirX = lineDirY * baseDirZ - lineDirZ * baseDirY;			newDirY = lineDirZ * baseDirX - lineDirX * baseDirZ;			newDirZ = lineDirX * baseDirY - lineDirY * baseDirX;			let v1 = this.dir;			v1.x = newDirX;			v1.y = newDirY;			v1.z = newDirZ;			this.computeWitnessPoint1(false);			this.computeWitnessPoint2(false);			let _this = this.s[this.simplexSize];			let v2 = this.w1[this.simplexSize];			_this.x = v2.x;			_this.y = v2.y;			_this.z = v2.z;			let v3 = this.w2[this.simplexSize];			_this.x -= v3.x;			_this.y -= v3.y;			_this.z -= v3.z;			this.simplexSize++;			this.triangleToTetrahedron();			if(this.simplexSize == 4) {				break;			}			this.simplexSize--;			let _this1 = this.dir;			_this1.x = -_this1.x;			_this1.y = -_this1.y;			_this1.z = -_this1.z;			this.computeWitnessPoint1(false);			this.computeWitnessPoint2(false);			let _this2 = this.s[this.simplexSize];			let v4 = this.w1[this.simplexSize];			_this2.x = v4.x;			_this2.y = v4.y;			_this2.z = v4.z;			let v5 = this.w2[this.simplexSize];			_this2.x -= v5.x;			_this2.y -= v5.y;			_this2.z -= v5.z;			this.simplexSize++;			this.triangleToTetrahedron();			if(this.simplexSize == 4) {				break;			}			this.simplexSize--;		}		let v3 = this.dir;		v3.x = oldDirX;		v3.y = oldDirY;		v3.z = oldDirZ;	}	triangleToTetrahedron() {		let oldDirX;		let oldDirY;		let oldDirZ;		let v = this.dir;		oldDirX = v.x;		oldDirY = v.y;		oldDirZ = v.z;		while(true) {			let s0X;			let s0Y;			let s0Z;			let s1X;			let s1Y;			let s1Z;			let s2X;			let s2Y;			let s2Z;			let s01X;			let s01Y;			let s01Z;			let s02X;			let s02Y;			let s02Z;			let v = this.s[0];			s0X = v.x;			s0Y = v.y;			s0Z = v.z;			let v1 = this.s[1];			s1X = v1.x;			s1Y = v1.y;			s1Z = v1.z;			let v2 = this.s[2];			s2X = v2.x;			s2Y = v2.y;			s2Z = v2.z;			s01X = s1X - s0X;			s01Y = s1Y - s0Y;			s01Z = s1Z - s0Z;			s02X = s2X - s0X;			s02Y = s2Y - s0Y;			s02Z = s2Z - s0Z;			let nX;			let nY;			let nZ;			nX = s01Y * s02Z - s01Z * s02Y;			nY = s01Z * s02X - s01X * s02Z;			nZ = s01X * s02Y - s01Y * s02X;			let v3 = this.dir;			v3.x = nX;			v3.y = nY;			v3.z = nZ;			this.computeWitnessPoint1(false);			this.computeWitnessPoint2(false);			let _this = this.s[this.simplexSize];			let v4 = this.w1[this.simplexSize];			_this.x = v4.x;			_this.y = v4.y;			_this.z = v4.z;			let v5 = this.w2[this.simplexSize];			_this.x -= v5.x;			_this.y -= v5.y;			_this.z -= v5.z;			this.simplexSize++;			if(this.isValidTetrahedron()) {				break;			}			this.simplexSize--;			let _this1 = this.dir;			_this1.x = -_this1.x;			_this1.y = -_this1.y;			_this1.z = -_this1.z;			this.computeWitnessPoint1(false);			this.computeWitnessPoint2(false);			let _this2 = this.s[this.simplexSize];			let v6 = this.w1[this.simplexSize];			_this2.x = v6.x;			_this2.y = v6.y;			_this2.z = v6.z;			let v7 = this.w2[this.simplexSize];			_this2.x -= v7.x;			_this2.y -= v7.y;			_this2.z -= v7.z;			this.simplexSize++;			if(this.isValidTetrahedron()) {				break;			}			this.simplexSize--;			break;		}		let v1 = this.dir;		v1.x = oldDirX;		v1.y = oldDirY;		v1.z = oldDirZ;	}	isValidTetrahedron() {		let e10 = this.s[2].x - this.s[0].x;		let e11 = this.s[2].y - this.s[0].y;		let e12 = this.s[2].z - this.s[0].z;		let e20 = this.s[3].x - this.s[0].x;		let e21 = this.s[3].y - this.s[0].y;		let e22 = this.s[3].z - this.s[0].z;		let det = (this.s[1].x - this.s[0].x) * (e11 * e22 - e12 * e21) - (this.s[1].y - this.s[0].y) * (e10 * e22 - e12 * e20) + (this.s[1].z - this.s[0].z) * (e10 * e21 - e11 * e20);		if(!(det > 1e-12)) {			return det < -1e-12;		} else {			return true;		}	}	computeDepth(convex1,convex2,tf1,tf2,initialPolyhedron,initialPolyhedron1,initialPolyhedron2) {		let _this = this.polyhedron;		while(_this._numTriangles > 0) {			let t = _this._triangleList;			_this._numTriangles--;			let prev = t._prev;			let next = t._next;			if(prev != null) {				prev._next = next;			}			if(next != null) {				next._prev = prev;			}			if(t == _this._triangleList) {				_this._triangleList = _this._triangleList._next;			}			if(t == _this._triangleListLast) {				_this._triangleListLast = _this._triangleListLast._prev;			}			t._next = null;			t._prev = null;			t.removeReferences();			t._next = _this._trianglePool;			_this._trianglePool = t;		}		while(_this._numVertices > 0) {			let v = _this._vertices[--_this._numVertices];			v.removeReferences();			v._next = _this._vertexPool;			_this._vertexPool = v;		}		let tmp = this.polyhedron;		let _this1 = this.polyhedron;		let first = _this1._vertexPool;		if(first != null) {			_this1._vertexPool = first._next;			first._next = null;		} else {			first = new oimo.collision.narrowphase.detector.gjkepa.EpaVertex();		}		let tmp1 = first.init(initialPolyhedron[0],initialPolyhedron1[0],initialPolyhedron2[0]);		let _this2 = this.polyhedron;		let first1 = _this2._vertexPool;		if(first1 != null) {			_this2._vertexPool = first1._next;			first1._next = null;		} else {			first1 = new oimo.collision.narrowphase.detector.gjkepa.EpaVertex();		}		let tmp2 = first1.init(initialPolyhedron[1],initialPolyhedron1[1],initialPolyhedron2[1]);		let _this3 = this.polyhedron;		let first2 = _this3._vertexPool;		if(first2 != null) {			_this3._vertexPool = first2._next;			first2._next = null;		} else {			first2 = new oimo.collision.narrowphase.detector.gjkepa.EpaVertex();		}		let tmp3 = first2.init(initialPolyhedron[2],initialPolyhedron1[2],initialPolyhedron2[2]);		let _this4 = this.polyhedron;		let first3 = _this4._vertexPool;		if(first3 != null) {			_this4._vertexPool = first3._next;			first3._next = null;		} else {			first3 = new oimo.collision.narrowphase.detector.gjkepa.EpaVertex();		}		if(!tmp._init(tmp1,tmp2,tmp3,first3.init(initialPolyhedron[3],initialPolyhedron1[3],initialPolyhedron2[3]))) {			return oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.EPA_FAILED_TO_INIT;		}		this.simplexSize = 0;		let supportingVertex = this.s[0];		let witness1 = this.w1[0];		let witness2 = this.w2[0];		let count = 0;		while(count < 40) {			let f = this.polyhedron._triangleList;			let mind = 1e65536;			let minf = null;			while(f != null) {				if(f._distanceSq < mind) {					mind = f._distanceSq;					minf = f;				}				f = f._next;			}			let face = minf;			let _this = this.dir;			let v = face._normal;			_this.x = v.x;			_this.y = v.y;			_this.z = v.z;			let invLen = Math.sqrt(_this.x * _this.x + _this.y * _this.y + _this.z * _this.z);			if(invLen > 0) {				invLen = 1 / invLen;			}			_this.x *= invLen;			_this.y *= invLen;			_this.z *= invLen;			this.computeWitnessPoint1(false);			this.computeWitnessPoint2(false);			let _this1 = this.s[this.simplexSize];			let v1 = this.w1[this.simplexSize];			_this1.x = v1.x;			_this1.y = v1.y;			_this1.z = v1.z;			let v2 = this.w2[this.simplexSize];			_this1.x -= v2.x;			_this1.y -= v2.y;			_this1.z -= v2.z;			let v0 = face._vertices[0];			let v11 = face._vertices[1];			let v21 = face._vertices[2];			let _this2 = v0.v;			let v3 = this.dir;			let v4 = this.dir;			if(supportingVertex.x * v4.x + supportingVertex.y * v4.y + supportingVertex.z * v4.z - (_this2.x * v3.x + _this2.y * v3.y + _this2.z * v3.z) < 1e-6 || count == 39) {				let _this = this.closest;				let v = this.dir;				_this.x = v.x;				_this.y = v.y;				_this.z = v.z;				let _this1 = this.dir;				let v1 = v0.v;				let _this2 = this.dir;				let s = (_this1.x * v1.x + _this1.y * v1.y + _this1.z * v1.z) / (_this2.x * _this2.x + _this2.y * _this2.y + _this2.z * _this2.z);				_this.x *= s;				_this.y *= s;				_this.z *= s;				let cX;				let cY;				let cZ;				let v2 = this.closest;				cX = v2.x;				cY = v2.y;				cZ = v2.z;				let s0X;				let s0Y;				let s0Z;				let w10X;				let w10Y;				let w10Z;				let w20X;				let w20Y;				let w20Z;				let s1X;				let s1Y;				let s1Z;				let w11X;				let w11Y;				let w11Z;				let w21X;				let w21Y;				let w21Z;				let s2X;				let s2Y;				let s2Z;				let w12X;				let w12Y;				let w12Z;				let w22X;				let w22Y;				let w22Z;				let v3 = v0.v;				s0X = v3.x;				s0Y = v3.y;				s0Z = v3.z;				let v4 = v0.w1;				w10X = v4.x;				w10Y = v4.y;				w10Z = v4.z;				let v5 = v0.w2;				w20X = v5.x;				w20Y = v5.y;				w20Z = v5.z;				let v6 = v11.v;				s1X = v6.x;				s1Y = v6.y;				s1Z = v6.z;				let v7 = v11.w1;				w11X = v7.x;				w11Y = v7.y;				w11Z = v7.z;				let v8 = v11.w2;				w21X = v8.x;				w21Y = v8.y;				w21Z = v8.z;				let v9 = v21.v;				s2X = v9.x;				s2Y = v9.y;				s2Z = v9.z;				let v10 = v21.w1;				w12X = v10.x;				w12Y = v10.y;				w12Z = v10.z;				let v12 = v21.w2;				w22X = v12.x;				w22Y = v12.y;				w22Z = v12.z;				let s01X;				let s01Y;				let s01Z;				let s02X;				let s02Y;				let s02Z;				let s0cX;				let s0cY;				let s0cZ;				s01X = s1X - s0X;				s01Y = s1Y - s0Y;				s01Z = s1Z - s0Z;				s02X = s2X - s0X;				s02Y = s2Y - s0Y;				s02Z = s2Z - s0Z;				s0cX = cX - s0X;				s0cY = cY - s0Y;				s0cZ = cZ - s0Z;				let d11 = s01X * s01X + s01Y * s01Y + s01Z * s01Z;				let d12 = s01X * s02X + s01Y * s02Y + s01Z * s02Z;				let d22 = s02X * s02X + s02Y * s02Y + s02Z * s02Z;				let d1c = s01X * s0cX + s01Y * s0cY + s01Z * s0cZ;				let d2c = s02X * s0cX + s02Y * s0cY + s02Z * s0cZ;				let invDet = d11 * d22 - d12 * d12;				if(invDet != 0) {					invDet = 1 / invDet;				}				let s1 = (d1c * d22 - d2c * d12) * invDet;				let t = (-d1c * d12 + d2c * d11) * invDet;				let diffX;				let diffY;				let diffZ;				let cp1X;				let cp1Y;				let cp1Z;				let cp2X;				let cp2Y;				let cp2Z;				diffX = w11X - w10X;				diffY = w11Y - w10Y;				diffZ = w11Z - w10Z;				cp1X = w10X + diffX * s1;				cp1Y = w10Y + diffY * s1;				cp1Z = w10Z + diffZ * s1;				diffX = w12X - w10X;				diffY = w12Y - w10Y;				diffZ = w12Z - w10Z;				cp1X += diffX * t;				cp1Y += diffY * t;				cp1Z += diffZ * t;				diffX = w21X - w20X;				diffY = w21Y - w20Y;				diffZ = w21Z - w20Z;				cp2X = w20X + diffX * s1;				cp2Y = w20Y + diffY * s1;				cp2Z = w20Z + diffZ * s1;				diffX = w22X - w20X;				diffY = w22Y - w20Y;				diffZ = w22Z - w20Z;				cp2X += diffX * t;				cp2Y += diffY * t;				cp2Z += diffZ * t;				let v13 = this.closestPoint1;				v13.x = cp1X;				v13.y = cp1Y;				v13.z = cp1Z;				let v14 = this.closestPoint2;				v14.x = cp2X;				v14.y = cp2Y;				v14.z = cp2Z;				let _this3 = this.closest;				this.depth = Math.sqrt(_this3.x * _this3.x + _this3.y * _this3.y + _this3.z * _this3.z);				return oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.SUCCEEDED;			}			let _this3 = this.polyhedron;			let first = _this3._vertexPool;			if(first != null) {				_this3._vertexPool = first._next;				first._next = null;			} else {				first = new oimo.collision.narrowphase.detector.gjkepa.EpaVertex();			}			let epaVertex = first.init(supportingVertex,witness1,witness2);			if(!this.polyhedron._addVertex(epaVertex,face)) {				return oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.EPA_FAILED_TO_ADD_VERTEX;			}			++count;		}		return oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.EPA_DID_NOT_CONVERGE;	}	computeClosestPoints(c1,c2,tf1,tf2,cache) {		return this.computeClosestPointsImpl(c1,c2,tf1,tf2,cache,true);	}	computeDistance(c1,c2,tf1,tf2,cache) {		return this.computeClosestPointsImpl(c1,c2,tf1,tf2,cache,false);	}	convexCast(c1,c2,tf1,tf2,tl1,tl2,hit) {		return this.convexCastImpl(c1,c2,tf1,tf2,tl1,tl2,hit);	}	rayCast(c,tf,begin,end,hit) {		let tf1 = this.tempTransform;		tf1._positionX = begin.x;		tf1._positionY = begin.y;		tf1._positionZ = begin.z;		let tl1 = this.tl1;		let tl2 = this.tl2;		tl1.x = end.x;		tl1.y = end.y;		tl1.z = end.z;		tl1.x -= begin.x;		tl1.y -= begin.y;		tl1.z -= begin.z;		tl2.zero();		return this.convexCastImpl(null,c,tf1,tf,tl1,tl2,hit);	}	static getInstance() {		return oimo.collision.narrowphase.detector.gjkepa.GjkEpa.instance;	}}oimo.collision.narrowphase.detector.gjkepa.GjkEpaLog = class oimo_collision_narrowphase_detector_gjkepa_GjkEpaLog {}oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState = class oimo_collision_narrowphase_detector_gjkepa_GjkEpaResultState {}oimo.collision.narrowphase.detector.gjkepa.SimplexUtil = class oimo_collision_narrowphase_detector_gjkepa_SimplexUtil {	static projectOrigin2(vec1,vec2,out) {		let v1X;		let v1Y;		let v1Z;		let v2X;		let v2Y;		let v2Z;		v1X = vec1.x;		v1Y = vec1.y;		v1Z = vec1.z;		v2X = vec2.x;		v2Y = vec2.y;		v2Z = vec2.z;		let v12X;		let v12Y;		let v12Z;		v12X = v2X - v1X;		v12Y = v2Y - v1Y;		v12Z = v2Z - v1Z;		let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;		t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);		if(t < 0) {			out.x = v1X;			out.y = v1Y;			out.z = v1Z;			return 1;		}		if(t > 1) {			out.x = v2X;			out.y = v2Y;			out.z = v2Z;			return 2;		}		let pX;		let pY;		let pZ;		pX = v1X + v12X * t;		pY = v1Y + v12Y * t;		pZ = v1Z + v12Z * t;		out.x = pX;		out.y = pY;		out.z = pZ;		return 3;	}	static projectOrigin3(vec1,vec2,vec3,out) {		let v1X;		let v1Y;		let v1Z;		let v2X;		let v2Y;		let v2Z;		let v3X;		let v3Y;		let v3Z;		let v12X;		let v12Y;		let v12Z;		let v23X;		let v23Y;		let v23Z;		let v31X;		let v31Y;		let v31Z;		v1X = vec1.x;		v1Y = vec1.y;		v1Z = vec1.z;		v2X = vec2.x;		v2Y = vec2.y;		v2Z = vec2.z;		v3X = vec3.x;		v3Y = vec3.y;		v3Z = vec3.z;		v12X = v2X - v1X;		v12Y = v2Y - v1Y;		v12Z = v2Z - v1Z;		v23X = v3X - v2X;		v23Y = v3Y - v2Y;		v23Z = v3Z - v2Z;		v31X = v1X - v3X;		v31Y = v1Y - v3Y;		v31Z = v1Z - v3Z;		let nX;		let nY;		let nZ;		nX = v12Y * v23Z - v12Z * v23Y;		nY = v12Z * v23X - v12X * v23Z;		nZ = v12X * v23Y - v12Y * v23X;		let n12X;		let n12Y;		let n12Z;		let n23X;		let n23Y;		let n23Z;		let n31X;		let n31Y;		let n31Z;		n12X = v12Y * nZ - v12Z * nY;		n12Y = v12Z * nX - v12X * nZ;		n12Z = v12X * nY - v12Y * nX;		n23X = v23Y * nZ - v23Z * nY;		n23Y = v23Z * nX - v23X * nZ;		n23Z = v23X * nY - v23Y * nX;		n31X = v31Y * nZ - v31Z * nY;		n31Y = v31Z * nX - v31X * nZ;		n31Z = v31X * nY - v31Y * nX;		let mind = -1;		let minvX;		let minvY;		let minvZ;		let mini = 0;		minvX = 0;		minvY = 0;		minvZ = 0;		if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			v1X = vec1.x;			v1Y = vec1.y;			v1Z = vec1.z;			v2X = vec2.x;			v2Y = vec2.y;			v2Z = vec2.z;			let v12X;			let v12Y;			let v12Z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;			t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);			let b;			if(t < 0) {				out.x = v1X;				out.y = v1Y;				out.z = v1Z;				b = 1;			} else if(t > 1) {				out.x = v2X;				out.y = v2Y;				out.z = v2Z;				b = 2;			} else {				let pX;				let pY;				let pZ;				pX = v1X + v12X * t;				pY = v1Y + v12Y * t;				pZ = v1Z + v12Z * t;				out.x = pX;				out.y = pY;				out.z = pZ;				b = 3;			}			mini = b;			mind = out.x * out.x + out.y * out.y + out.z * out.z;			minvX = out.x;			minvY = out.y;			minvZ = out.z;		}		if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			v1X = vec2.x;			v1Y = vec2.y;			v1Z = vec2.z;			v2X = vec3.x;			v2Y = vec3.y;			v2Z = vec3.z;			let v12X;			let v12Y;			let v12Z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;			t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);			let b;			if(t < 0) {				out.x = v1X;				out.y = v1Y;				out.z = v1Z;				b = 1;			} else if(t > 1) {				out.x = v2X;				out.y = v2Y;				out.z = v2Z;				b = 2;			} else {				let pX;				let pY;				let pZ;				pX = v1X + v12X * t;				pY = v1Y + v12Y * t;				pZ = v1Z + v12Z * t;				out.x = pX;				out.y = pY;				out.z = pZ;				b = 3;			}			let d = out.x * out.x + out.y * out.y + out.z * out.z;			if(mind < 0 || d < mind) {				mini = b << 1;				mind = d;				minvX = out.x;				minvY = out.y;				minvZ = out.z;			}		}		if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			v1X = vec1.x;			v1Y = vec1.y;			v1Z = vec1.z;			v2X = vec3.x;			v2Y = vec3.y;			v2Z = vec3.z;			let v12X;			let v12Y;			let v12Z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;			t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);			let b;			if(t < 0) {				out.x = v1X;				out.y = v1Y;				out.z = v1Z;				b = 1;			} else if(t > 1) {				out.x = v2X;				out.y = v2Y;				out.z = v2Z;				b = 2;			} else {				let pX;				let pY;				let pZ;				pX = v1X + v12X * t;				pY = v1Y + v12Y * t;				pZ = v1Z + v12Z * t;				out.x = pX;				out.y = pY;				out.z = pZ;				b = 3;			}			let d = out.x * out.x + out.y * out.y + out.z * out.z;			if(mind < 0 || d < mind) {				mini = b & 1 | (b & 2) << 1;				mind = d;				minvX = out.x;				minvY = out.y;				minvZ = out.z;			}		}		if(mind > 0) {			out.x = minvX;			out.y = minvY;			out.z = minvZ;			return mini;		}		let l = nX * nX + nY * nY + nZ * nZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		nX *= l;		nY *= l;		nZ *= l;		let l2 = nX * nX + nY * nY + nZ * nZ;		l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;		minvX = nX * l2;		minvY = nY * l2;		minvZ = nZ * l2;		out.x = minvX;		out.y = minvY;		out.z = minvZ;		return 7;	}	static projectOrigin4(vec1,vec2,vec3,vec4,out) {		let v1X;		let v1Y;		let v1Z;		let v2X;		let v2Y;		let v2Z;		let v3X;		let v3Y;		let v3Z;		let v4X;		let v4Y;		let v4Z;		let v12X;		let v12Y;		let v12Z;		let v13X;		let v13Y;		let v13Z;		let v14X;		let v14Y;		let v14Z;		let v23X;		let v23Y;		let v23Z;		let v24X;		let v24Y;		let v24Z;		v1X = vec1.x;		v1Y = vec1.y;		v1Z = vec1.z;		v2X = vec2.x;		v2Y = vec2.y;		v2Z = vec2.z;		v3X = vec3.x;		v3Y = vec3.y;		v3Z = vec3.z;		v4X = vec4.x;		v4Y = vec4.y;		v4Z = vec4.z;		v12X = v2X - v1X;		v12Y = v2Y - v1Y;		v12Z = v2Z - v1Z;		v13X = v3X - v1X;		v13Y = v3Y - v1Y;		v13Z = v3Z - v1Z;		v14X = v4X - v1X;		v14Y = v4Y - v1Y;		v14Z = v4Z - v1Z;		v23X = v3X - v2X;		v23Y = v3Y - v2Y;		v23Z = v3Z - v2Z;		v24X = v4X - v2X;		v24Y = v4Y - v2Y;		v24Z = v4Z - v2Z;		let n123X;		let n123Y;		let n123Z;		let n134X;		let n134Y;		let n134Z;		let n142X;		let n142Y;		let n142Z;		let n243X;		let n243Y;		let n243Z;		n123X = v12Y * v13Z - v12Z * v13Y;		n123Y = v12Z * v13X - v12X * v13Z;		n123Z = v12X * v13Y - v12Y * v13X;		n134X = v13Y * v14Z - v13Z * v14Y;		n134Y = v13Z * v14X - v13X * v14Z;		n134Z = v13X * v14Y - v13Y * v14X;		n142X = v14Y * v12Z - v14Z * v12Y;		n142Y = v14Z * v12X - v14X * v12Z;		n142Z = v14X * v12Y - v14Y * v12X;		n243X = v24Y * v23Z - v24Z * v23Y;		n243Y = v24Z * v23X - v24X * v23Z;		n243Z = v24X * v23Y - v24Y * v23X;		let sign = v12X * n243X + v12Y * n243Y + v12Z * n243Z > 0 ? 1 : -1;		let mind = -1;		let minvX;		let minvY;		let minvZ;		let mini = 0;		minvX = 0;		minvY = 0;		minvZ = 0;		if((v1X * n123X + v1Y * n123Y + v1Z * n123Z) * sign < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			let v3X;			let v3Y;			let v3Z;			let v12X;			let v12Y;			let v12Z;			let v23X;			let v23Y;			let v23Z;			let v31X;			let v31Y;			let v31Z;			v1X = vec1.x;			v1Y = vec1.y;			v1Z = vec1.z;			v2X = vec2.x;			v2Y = vec2.y;			v2Z = vec2.z;			v3X = vec3.x;			v3Y = vec3.y;			v3Z = vec3.z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			v23X = v3X - v2X;			v23Y = v3Y - v2Y;			v23Z = v3Z - v2Z;			v31X = v1X - v3X;			v31Y = v1Y - v3Y;			v31Z = v1Z - v3Z;			let nX;			let nY;			let nZ;			nX = v12Y * v23Z - v12Z * v23Y;			nY = v12Z * v23X - v12X * v23Z;			nZ = v12X * v23Y - v12Y * v23X;			let n12X;			let n12Y;			let n12Z;			let n23X;			let n23Y;			let n23Z;			let n31X;			let n31Y;			let n31Z;			n12X = v12Y * nZ - v12Z * nY;			n12Y = v12Z * nX - v12X * nZ;			n12Z = v12X * nY - v12Y * nX;			n23X = v23Y * nZ - v23Z * nY;			n23Y = v23Z * nX - v23X * nZ;			n23Z = v23X * nY - v23Y * nX;			n31X = v31Y * nZ - v31Z * nY;			n31Y = v31Z * nX - v31X * nZ;			n31Z = v31X * nY - v31Y * nX;			let mind1 = -1;			let minvX1;			let minvY1;			let minvZ1;			let mini1 = 0;			minvX1 = 0;			minvY1 = 0;			minvZ1 = 0;			if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec1.x;				v1Y = vec1.y;				v1Z = vec1.z;				v2X = vec2.x;				v2Y = vec2.y;				v2Z = vec2.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				mini1 = b;				mind1 = out.x * out.x + out.y * out.y + out.z * out.z;				minvX1 = out.x;				minvY1 = out.y;				minvZ1 = out.z;			}			if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec2.x;				v1Y = vec2.y;				v1Z = vec2.z;				v2X = vec3.x;				v2Y = vec3.y;				v2Z = vec3.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				let d = out.x * out.x + out.y * out.y + out.z * out.z;				if(mind1 < 0 || d < mind1) {					mini1 = b << 1;					mind1 = d;					minvX1 = out.x;					minvY1 = out.y;					minvZ1 = out.z;				}			}			if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec1.x;				v1Y = vec1.y;				v1Z = vec1.z;				v2X = vec3.x;				v2Y = vec3.y;				v2Z = vec3.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				let d = out.x * out.x + out.y * out.y + out.z * out.z;				if(mind1 < 0 || d < mind1) {					mini1 = b & 1 | (b & 2) << 1;					mind1 = d;					minvX1 = out.x;					minvY1 = out.y;					minvZ1 = out.z;				}			}			let b;			if(mind1 > 0) {				out.x = minvX1;				out.y = minvY1;				out.z = minvZ1;				b = mini1;			} else {				let l = nX * nX + nY * nY + nZ * nZ;				if(l > 0) {					l = 1 / Math.sqrt(l);				}				nX *= l;				nY *= l;				nZ *= l;				let l2 = nX * nX + nY * nY + nZ * nZ;				l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;				minvX1 = nX * l2;				minvY1 = nY * l2;				minvZ1 = nZ * l2;				out.x = minvX1;				out.y = minvY1;				out.z = minvZ1;				b = 7;			}			mini = b;			mind = out.x * out.x + out.y * out.y + out.z * out.z;			minvX = out.x;			minvY = out.y;			minvZ = out.z;		}		if((v1X * n134X + v1Y * n134Y + v1Z * n134Z) * sign < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			let v3X;			let v3Y;			let v3Z;			let v12X;			let v12Y;			let v12Z;			let v23X;			let v23Y;			let v23Z;			let v31X;			let v31Y;			let v31Z;			v1X = vec1.x;			v1Y = vec1.y;			v1Z = vec1.z;			v2X = vec3.x;			v2Y = vec3.y;			v2Z = vec3.z;			v3X = vec4.x;			v3Y = vec4.y;			v3Z = vec4.z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			v23X = v3X - v2X;			v23Y = v3Y - v2Y;			v23Z = v3Z - v2Z;			v31X = v1X - v3X;			v31Y = v1Y - v3Y;			v31Z = v1Z - v3Z;			let nX;			let nY;			let nZ;			nX = v12Y * v23Z - v12Z * v23Y;			nY = v12Z * v23X - v12X * v23Z;			nZ = v12X * v23Y - v12Y * v23X;			let n12X;			let n12Y;			let n12Z;			let n23X;			let n23Y;			let n23Z;			let n31X;			let n31Y;			let n31Z;			n12X = v12Y * nZ - v12Z * nY;			n12Y = v12Z * nX - v12X * nZ;			n12Z = v12X * nY - v12Y * nX;			n23X = v23Y * nZ - v23Z * nY;			n23Y = v23Z * nX - v23X * nZ;			n23Z = v23X * nY - v23Y * nX;			n31X = v31Y * nZ - v31Z * nY;			n31Y = v31Z * nX - v31X * nZ;			n31Z = v31X * nY - v31Y * nX;			let mind1 = -1;			let minvX1;			let minvY1;			let minvZ1;			let mini1 = 0;			minvX1 = 0;			minvY1 = 0;			minvZ1 = 0;			if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec1.x;				v1Y = vec1.y;				v1Z = vec1.z;				v2X = vec3.x;				v2Y = vec3.y;				v2Z = vec3.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				mini1 = b;				mind1 = out.x * out.x + out.y * out.y + out.z * out.z;				minvX1 = out.x;				minvY1 = out.y;				minvZ1 = out.z;			}			if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec3.x;				v1Y = vec3.y;				v1Z = vec3.z;				v2X = vec4.x;				v2Y = vec4.y;				v2Z = vec4.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				let d = out.x * out.x + out.y * out.y + out.z * out.z;				if(mind1 < 0 || d < mind1) {					mini1 = b << 1;					mind1 = d;					minvX1 = out.x;					minvY1 = out.y;					minvZ1 = out.z;				}			}			if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec1.x;				v1Y = vec1.y;				v1Z = vec1.z;				v2X = vec4.x;				v2Y = vec4.y;				v2Z = vec4.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				let d = out.x * out.x + out.y * out.y + out.z * out.z;				if(mind1 < 0 || d < mind1) {					mini1 = b & 1 | (b & 2) << 1;					mind1 = d;					minvX1 = out.x;					minvY1 = out.y;					minvZ1 = out.z;				}			}			let b;			if(mind1 > 0) {				out.x = minvX1;				out.y = minvY1;				out.z = minvZ1;				b = mini1;			} else {				let l = nX * nX + nY * nY + nZ * nZ;				if(l > 0) {					l = 1 / Math.sqrt(l);				}				nX *= l;				nY *= l;				nZ *= l;				let l2 = nX * nX + nY * nY + nZ * nZ;				l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;				minvX1 = nX * l2;				minvY1 = nY * l2;				minvZ1 = nZ * l2;				out.x = minvX1;				out.y = minvY1;				out.z = minvZ1;				b = 7;			}			let d = out.x * out.x + out.y * out.y + out.z * out.z;			if(mind < 0 || d < mind) {				mini = b & 1 | (b & 6) << 1;				mind = d;				minvX = out.x;				minvY = out.y;				minvZ = out.z;			}		}		if((v1X * n142X + v1Y * n142Y + v1Z * n142Z) * sign < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			let v3X;			let v3Y;			let v3Z;			let v12X;			let v12Y;			let v12Z;			let v23X;			let v23Y;			let v23Z;			let v31X;			let v31Y;			let v31Z;			v1X = vec1.x;			v1Y = vec1.y;			v1Z = vec1.z;			v2X = vec2.x;			v2Y = vec2.y;			v2Z = vec2.z;			v3X = vec4.x;			v3Y = vec4.y;			v3Z = vec4.z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			v23X = v3X - v2X;			v23Y = v3Y - v2Y;			v23Z = v3Z - v2Z;			v31X = v1X - v3X;			v31Y = v1Y - v3Y;			v31Z = v1Z - v3Z;			let nX;			let nY;			let nZ;			nX = v12Y * v23Z - v12Z * v23Y;			nY = v12Z * v23X - v12X * v23Z;			nZ = v12X * v23Y - v12Y * v23X;			let n12X;			let n12Y;			let n12Z;			let n23X;			let n23Y;			let n23Z;			let n31X;			let n31Y;			let n31Z;			n12X = v12Y * nZ - v12Z * nY;			n12Y = v12Z * nX - v12X * nZ;			n12Z = v12X * nY - v12Y * nX;			n23X = v23Y * nZ - v23Z * nY;			n23Y = v23Z * nX - v23X * nZ;			n23Z = v23X * nY - v23Y * nX;			n31X = v31Y * nZ - v31Z * nY;			n31Y = v31Z * nX - v31X * nZ;			n31Z = v31X * nY - v31Y * nX;			let mind1 = -1;			let minvX1;			let minvY1;			let minvZ1;			let mini1 = 0;			minvX1 = 0;			minvY1 = 0;			minvZ1 = 0;			if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec1.x;				v1Y = vec1.y;				v1Z = vec1.z;				v2X = vec2.x;				v2Y = vec2.y;				v2Z = vec2.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				mini1 = b;				mind1 = out.x * out.x + out.y * out.y + out.z * out.z;				minvX1 = out.x;				minvY1 = out.y;				minvZ1 = out.z;			}			if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec2.x;				v1Y = vec2.y;				v1Z = vec2.z;				v2X = vec4.x;				v2Y = vec4.y;				v2Z = vec4.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				let d = out.x * out.x + out.y * out.y + out.z * out.z;				if(mind1 < 0 || d < mind1) {					mini1 = b << 1;					mind1 = d;					minvX1 = out.x;					minvY1 = out.y;					minvZ1 = out.z;				}			}			if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec1.x;				v1Y = vec1.y;				v1Z = vec1.z;				v2X = vec4.x;				v2Y = vec4.y;				v2Z = vec4.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				let d = out.x * out.x + out.y * out.y + out.z * out.z;				if(mind1 < 0 || d < mind1) {					mini1 = b & 1 | (b & 2) << 1;					mind1 = d;					minvX1 = out.x;					minvY1 = out.y;					minvZ1 = out.z;				}			}			let b;			if(mind1 > 0) {				out.x = minvX1;				out.y = minvY1;				out.z = minvZ1;				b = mini1;			} else {				let l = nX * nX + nY * nY + nZ * nZ;				if(l > 0) {					l = 1 / Math.sqrt(l);				}				nX *= l;				nY *= l;				nZ *= l;				let l2 = nX * nX + nY * nY + nZ * nZ;				l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;				minvX1 = nX * l2;				minvY1 = nY * l2;				minvZ1 = nZ * l2;				out.x = minvX1;				out.y = minvY1;				out.z = minvZ1;				b = 7;			}			let d = out.x * out.x + out.y * out.y + out.z * out.z;			if(mind < 0 || d < mind) {				mini = b & 3 | (b & 4) << 1;				mind = d;				minvX = out.x;				minvY = out.y;				minvZ = out.z;			}		}		if((v2X * n243X + v2Y * n243Y + v2Z * n243Z) * sign < 0) {			let v1X;			let v1Y;			let v1Z;			let v2X;			let v2Y;			let v2Z;			let v3X;			let v3Y;			let v3Z;			let v12X;			let v12Y;			let v12Z;			let v23X;			let v23Y;			let v23Z;			let v31X;			let v31Y;			let v31Z;			v1X = vec2.x;			v1Y = vec2.y;			v1Z = vec2.z;			v2X = vec3.x;			v2Y = vec3.y;			v2Z = vec3.z;			v3X = vec4.x;			v3Y = vec4.y;			v3Z = vec4.z;			v12X = v2X - v1X;			v12Y = v2Y - v1Y;			v12Z = v2Z - v1Z;			v23X = v3X - v2X;			v23Y = v3Y - v2Y;			v23Z = v3Z - v2Z;			v31X = v1X - v3X;			v31Y = v1Y - v3Y;			v31Z = v1Z - v3Z;			let nX;			let nY;			let nZ;			nX = v12Y * v23Z - v12Z * v23Y;			nY = v12Z * v23X - v12X * v23Z;			nZ = v12X * v23Y - v12Y * v23X;			let n12X;			let n12Y;			let n12Z;			let n23X;			let n23Y;			let n23Z;			let n31X;			let n31Y;			let n31Z;			n12X = v12Y * nZ - v12Z * nY;			n12Y = v12Z * nX - v12X * nZ;			n12Z = v12X * nY - v12Y * nX;			n23X = v23Y * nZ - v23Z * nY;			n23Y = v23Z * nX - v23X * nZ;			n23Z = v23X * nY - v23Y * nX;			n31X = v31Y * nZ - v31Z * nY;			n31Y = v31Z * nX - v31X * nZ;			n31Z = v31X * nY - v31Y * nX;			let mind1 = -1;			let minvX1;			let minvY1;			let minvZ1;			let mini1 = 0;			minvX1 = 0;			minvY1 = 0;			minvZ1 = 0;			if(v1X * n12X + v1Y * n12Y + v1Z * n12Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec2.x;				v1Y = vec2.y;				v1Z = vec2.z;				v2X = vec3.x;				v2Y = vec3.y;				v2Z = vec3.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				mini1 = b;				mind1 = out.x * out.x + out.y * out.y + out.z * out.z;				minvX1 = out.x;				minvY1 = out.y;				minvZ1 = out.z;			}			if(v2X * n23X + v2Y * n23Y + v2Z * n23Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec3.x;				v1Y = vec3.y;				v1Z = vec3.z;				v2X = vec4.x;				v2Y = vec4.y;				v2Z = vec4.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				let d = out.x * out.x + out.y * out.y + out.z * out.z;				if(mind1 < 0 || d < mind1) {					mini1 = b << 1;					mind1 = d;					minvX1 = out.x;					minvY1 = out.y;					minvZ1 = out.z;				}			}			if(v3X * n31X + v3Y * n31Y + v3Z * n31Z < 0) {				let v1X;				let v1Y;				let v1Z;				let v2X;				let v2Y;				let v2Z;				v1X = vec2.x;				v1Y = vec2.y;				v1Z = vec2.z;				v2X = vec4.x;				v2Y = vec4.y;				v2Z = vec4.z;				let v12X;				let v12Y;				let v12Z;				v12X = v2X - v1X;				v12Y = v2Y - v1Y;				v12Z = v2Z - v1Z;				let t = v12X * v1X + v12Y * v1Y + v12Z * v1Z;				t = -t / (v12X * v12X + v12Y * v12Y + v12Z * v12Z);				let b;				if(t < 0) {					out.x = v1X;					out.y = v1Y;					out.z = v1Z;					b = 1;				} else if(t > 1) {					out.x = v2X;					out.y = v2Y;					out.z = v2Z;					b = 2;				} else {					let pX;					let pY;					let pZ;					pX = v1X + v12X * t;					pY = v1Y + v12Y * t;					pZ = v1Z + v12Z * t;					out.x = pX;					out.y = pY;					out.z = pZ;					b = 3;				}				let d = out.x * out.x + out.y * out.y + out.z * out.z;				if(mind1 < 0 || d < mind1) {					mini1 = b & 1 | (b & 2) << 1;					mind1 = d;					minvX1 = out.x;					minvY1 = out.y;					minvZ1 = out.z;				}			}			let b;			if(mind1 > 0) {				out.x = minvX1;				out.y = minvY1;				out.z = minvZ1;				b = mini1;			} else {				let l = nX * nX + nY * nY + nZ * nZ;				if(l > 0) {					l = 1 / Math.sqrt(l);				}				nX *= l;				nY *= l;				nZ *= l;				let l2 = nX * nX + nY * nY + nZ * nZ;				l2 = (v1X * nX + v1Y * nY + v1Z * nZ) / l2;				minvX1 = nX * l2;				minvY1 = nY * l2;				minvZ1 = nZ * l2;				out.x = minvX1;				out.y = minvY1;				out.z = minvZ1;				b = 7;			}			let d = out.x * out.x + out.y * out.y + out.z * out.z;			if(mind < 0 || d < mind) {				mini = b << 1;				mind = d;				minvX = out.x;				minvY = out.y;				minvZ = out.z;			}		}		if(mind > 0) {			out.x = minvX;			out.y = minvY;			out.z = minvZ;			return mini;		}		out.zero();		return 15;	}}oimo.common.Mat3 = class oimo_common_Mat3 {	constructor(e00,e01,e02,e10,e11,e12,e20,e21,e22) {		if(e22 == null) {			e22 = 1;		}		if(e21 == null) {			e21 = 0;		}		if(e20 == null) {			e20 = 0;		}		if(e12 == null) {			e12 = 0;		}		if(e11 == null) {			e11 = 1;		}		if(e10 == null) {			e10 = 0;		}		if(e02 == null) {			e02 = 0;		}		if(e01 == null) {			e01 = 0;		}		if(e00 == null) {			e00 = 1;		}		this.e00 = e00;		this.e01 = e01;		this.e02 = e02;		this.e10 = e10;		this.e11 = e11;		this.e12 = e12;		this.e20 = e20;		this.e21 = e21;		this.e22 = e22;		oimo.common.Mat3.numCreations++;	}	init(e00,e01,e02,e10,e11,e12,e20,e21,e22) {		this.e00 = e00;		this.e01 = e01;		this.e02 = e02;		this.e10 = e10;		this.e11 = e11;		this.e12 = e12;		this.e20 = e20;		this.e21 = e21;		this.e22 = e22;		return this;	}	identity() {		this.e00 = 1;		this.e01 = 0;		this.e02 = 0;		this.e10 = 0;		this.e11 = 1;		this.e12 = 0;		this.e20 = 0;		this.e21 = 0;		this.e22 = 1;		return this;	}	add(m) {		return new oimo.common.Mat3(this.e00 + m.e00,this.e01 + m.e01,this.e02 + m.e02,this.e10 + m.e10,this.e11 + m.e11,this.e12 + m.e12,this.e20 + m.e20,this.e21 + m.e21,this.e22 + m.e22);	}	sub(m) {		return new oimo.common.Mat3(this.e00 - m.e00,this.e01 - m.e01,this.e02 - m.e02,this.e10 - m.e10,this.e11 - m.e11,this.e12 - m.e12,this.e20 - m.e20,this.e21 - m.e21,this.e22 - m.e22);	}	scale(s) {		return new oimo.common.Mat3(this.e00 * s,this.e01 * s,this.e02 * s,this.e10 * s,this.e11 * s,this.e12 * s,this.e20 * s,this.e21 * s,this.e22 * s);	}	mul(m) {		return new oimo.common.Mat3(this.e00 * m.e00 + this.e01 * m.e10 + this.e02 * m.e20,this.e00 * m.e01 + this.e01 * m.e11 + this.e02 * m.e21,this.e00 * m.e02 + this.e01 * m.e12 + this.e02 * m.e22,this.e10 * m.e00 + this.e11 * m.e10 + this.e12 * m.e20,this.e10 * m.e01 + this.e11 * m.e11 + this.e12 * m.e21,this.e10 * m.e02 + this.e11 * m.e12 + this.e12 * m.e22,this.e20 * m.e00 + this.e21 * m.e10 + this.e22 * m.e20,this.e20 * m.e01 + this.e21 * m.e11 + this.e22 * m.e21,this.e20 * m.e02 + this.e21 * m.e12 + this.e22 * m.e22);	}	addEq(m) {		this.e00 += m.e00;		this.e01 += m.e01;		this.e02 += m.e02;		this.e10 += m.e10;		this.e11 += m.e11;		this.e12 += m.e12;		this.e20 += m.e20;		this.e21 += m.e21;		this.e22 += m.e22;		return this;	}	subEq(m) {		this.e00 -= m.e00;		this.e01 -= m.e01;		this.e02 -= m.e02;		this.e10 -= m.e10;		this.e11 -= m.e11;		this.e12 -= m.e12;		this.e20 -= m.e20;		this.e21 -= m.e21;		this.e22 -= m.e22;		return this;	}	scaleEq(s) {		this.e00 *= s;		this.e01 *= s;		this.e02 *= s;		this.e10 *= s;		this.e11 *= s;		this.e12 *= s;		this.e20 *= s;		this.e21 *= s;		this.e22 *= s;		return this;	}	mulEq(m) {		let e01 = this.e00 * m.e01 + this.e01 * m.e11 + this.e02 * m.e21;		let e02 = this.e00 * m.e02 + this.e01 * m.e12 + this.e02 * m.e22;		let e10 = this.e10 * m.e00 + this.e11 * m.e10 + this.e12 * m.e20;		let e11 = this.e10 * m.e01 + this.e11 * m.e11 + this.e12 * m.e21;		let e12 = this.e10 * m.e02 + this.e11 * m.e12 + this.e12 * m.e22;		let e20 = this.e20 * m.e00 + this.e21 * m.e10 + this.e22 * m.e20;		let e21 = this.e20 * m.e01 + this.e21 * m.e11 + this.e22 * m.e21;		let e22 = this.e20 * m.e02 + this.e21 * m.e12 + this.e22 * m.e22;		this.e00 = this.e00 * m.e00 + this.e01 * m.e10 + this.e02 * m.e20;		this.e01 = e01;		this.e02 = e02;		this.e10 = e10;		this.e11 = e11;		this.e12 = e12;		this.e20 = e20;		this.e21 = e21;		this.e22 = e22;		return this;	}	prependScale(sx,sy,sz) {		return new oimo.common.Mat3(this.e00 * sx,this.e01 * sx,this.e02 * sx,this.e10 * sy,this.e11 * sy,this.e12 * sy,this.e20 * sz,this.e21 * sz,this.e22 * sz);	}	appendScale(sx,sy,sz) {		return new oimo.common.Mat3(this.e00 * sx,this.e01 * sy,this.e02 * sz,this.e10 * sx,this.e11 * sy,this.e12 * sz,this.e20 * sx,this.e21 * sy,this.e22 * sz);	}	prependRotation(rad,axisX,axisY,axisZ) {		let s = Math.sin(rad);		let c = Math.cos(rad);		let c1 = 1 - c;		let r00 = axisX * axisX * c1 + c;		let r01 = axisX * axisY * c1 - axisZ * s;		let r02 = axisX * axisZ * c1 + axisY * s;		let r10 = axisY * axisX * c1 + axisZ * s;		let r11 = axisY * axisY * c1 + c;		let r12 = axisY * axisZ * c1 - axisX * s;		let r20 = axisZ * axisX * c1 - axisY * s;		let r21 = axisZ * axisY * c1 + axisX * s;		let r22 = axisZ * axisZ * c1 + c;		return new oimo.common.Mat3(r00 * this.e00 + r01 * this.e10 + r02 * this.e20,r00 * this.e01 + r01 * this.e11 + r02 * this.e21,r00 * this.e02 + r01 * this.e12 + r02 * this.e22,r10 * this.e00 + r11 * this.e10 + r12 * this.e20,r10 * this.e01 + r11 * this.e11 + r12 * this.e21,r10 * this.e02 + r11 * this.e12 + r12 * this.e22,r20 * this.e00 + r21 * this.e10 + r22 * this.e20,r20 * this.e01 + r21 * this.e11 + r22 * this.e21,r20 * this.e02 + r21 * this.e12 + r22 * this.e22);	}	appendRotation(rad,axisX,axisY,axisZ) {		let s = Math.sin(rad);		let c = Math.cos(rad);		let c1 = 1 - c;		let r00 = axisX * axisX * c1 + c;		let r01 = axisX * axisY * c1 - axisZ * s;		let r02 = axisX * axisZ * c1 + axisY * s;		let r10 = axisY * axisX * c1 + axisZ * s;		let r11 = axisY * axisY * c1 + c;		let r12 = axisY * axisZ * c1 - axisX * s;		let r20 = axisZ * axisX * c1 - axisY * s;		let r21 = axisZ * axisY * c1 + axisX * s;		let r22 = axisZ * axisZ * c1 + c;		return new oimo.common.Mat3(this.e00 * r00 + this.e01 * r10 + this.e02 * r20,this.e00 * r01 + this.e01 * r11 + this.e02 * r21,this.e00 * r02 + this.e01 * r12 + this.e02 * r22,this.e10 * r00 + this.e11 * r10 + this.e12 * r20,this.e10 * r01 + this.e11 * r11 + this.e12 * r21,this.e10 * r02 + this.e11 * r12 + this.e12 * r22,this.e20 * r00 + this.e21 * r10 + this.e22 * r20,this.e20 * r01 + this.e21 * r11 + this.e22 * r21,this.e20 * r02 + this.e21 * r12 + this.e22 * r22);	}	prependScaleEq(sx,sy,sz) {		this.e00 *= sx;		this.e01 *= sx;		this.e02 *= sx;		this.e10 *= sy;		this.e11 *= sy;		this.e12 *= sy;		this.e20 *= sz;		this.e21 *= sz;		this.e22 *= sz;		return this;	}	appendScaleEq(sx,sy,sz) {		this.e00 *= sx;		this.e01 *= sy;		this.e02 *= sz;		this.e10 *= sx;		this.e11 *= sy;		this.e12 *= sz;		this.e20 *= sx;		this.e21 *= sy;		this.e22 *= sz;		return this;	}	prependRotationEq(rad,axisX,axisY,axisZ) {		let s = Math.sin(rad);		let c = Math.cos(rad);		let c1 = 1 - c;		let r00 = axisX * axisX * c1 + c;		let r01 = axisX * axisY * c1 - axisZ * s;		let r02 = axisX * axisZ * c1 + axisY * s;		let r10 = axisY * axisX * c1 + axisZ * s;		let r11 = axisY * axisY * c1 + c;		let r12 = axisY * axisZ * c1 - axisX * s;		let r20 = axisZ * axisX * c1 - axisY * s;		let r21 = axisZ * axisY * c1 + axisX * s;		let r22 = axisZ * axisZ * c1 + c;		let e10 = r10 * this.e00 + r11 * this.e10 + r12 * this.e20;		let e11 = r10 * this.e01 + r11 * this.e11 + r12 * this.e21;		let e12 = r10 * this.e02 + r11 * this.e12 + r12 * this.e22;		let e20 = r20 * this.e00 + r21 * this.e10 + r22 * this.e20;		let e21 = r20 * this.e01 + r21 * this.e11 + r22 * this.e21;		let e22 = r20 * this.e02 + r21 * this.e12 + r22 * this.e22;		this.e00 = r00 * this.e00 + r01 * this.e10 + r02 * this.e20;		this.e01 = r00 * this.e01 + r01 * this.e11 + r02 * this.e21;		this.e02 = r00 * this.e02 + r01 * this.e12 + r02 * this.e22;		this.e10 = e10;		this.e11 = e11;		this.e12 = e12;		this.e20 = e20;		this.e21 = e21;		this.e22 = e22;		return this;	}	appendRotationEq(rad,axisX,axisY,axisZ) {		let s = Math.sin(rad);		let c = Math.cos(rad);		let c1 = 1 - c;		let r00 = axisX * axisX * c1 + c;		let r01 = axisX * axisY * c1 - axisZ * s;		let r02 = axisX * axisZ * c1 + axisY * s;		let r10 = axisY * axisX * c1 + axisZ * s;		let r11 = axisY * axisY * c1 + c;		let r12 = axisY * axisZ * c1 - axisX * s;		let r20 = axisZ * axisX * c1 - axisY * s;		let r21 = axisZ * axisY * c1 + axisX * s;		let r22 = axisZ * axisZ * c1 + c;		let e01 = this.e00 * r01 + this.e01 * r11 + this.e02 * r21;		let e02 = this.e00 * r02 + this.e01 * r12 + this.e02 * r22;		let e11 = this.e10 * r01 + this.e11 * r11 + this.e12 * r21;		let e12 = this.e10 * r02 + this.e11 * r12 + this.e12 * r22;		let e21 = this.e20 * r01 + this.e21 * r11 + this.e22 * r21;		let e22 = this.e20 * r02 + this.e21 * r12 + this.e22 * r22;		this.e00 = this.e00 * r00 + this.e01 * r10 + this.e02 * r20;		this.e01 = e01;		this.e02 = e02;		this.e10 = this.e10 * r00 + this.e11 * r10 + this.e12 * r20;		this.e11 = e11;		this.e12 = e12;		this.e20 = this.e20 * r00 + this.e21 * r10 + this.e22 * r20;		this.e21 = e21;		this.e22 = e22;		return this;	}	transpose() {		return new oimo.common.Mat3(this.e00,this.e10,this.e20,this.e01,this.e11,this.e21,this.e02,this.e12,this.e22);	}	transposeEq() {		let e10 = this.e01;		let e20 = this.e02;		let e21 = this.e12;		this.e01 = this.e10;		this.e02 = this.e20;		this.e10 = e10;		this.e12 = this.e21;		this.e20 = e20;		this.e21 = e21;		return this;	}	determinant() {		return this.e00 * (this.e11 * this.e22 - this.e12 * this.e21) - this.e01 * (this.e10 * this.e22 - this.e12 * this.e20) + this.e02 * (this.e10 * this.e21 - this.e11 * this.e20);	}	trace() {		return this.e00 + this.e11 + this.e22;	}	inverse() {		let d00 = this.e11 * this.e22 - this.e12 * this.e21;		let d01 = this.e10 * this.e22 - this.e12 * this.e20;		let d02 = this.e10 * this.e21 - this.e11 * this.e20;		let invDet = this.e00 * d00 - this.e01 * d01 + this.e02 * d02;		if(invDet != 0) {			invDet = 1 / invDet;		}		return new oimo.common.Mat3(d00 * invDet,-(this.e01 * this.e22 - this.e02 * this.e21) * invDet,(this.e01 * this.e12 - this.e02 * this.e11) * invDet,-d01 * invDet,(this.e00 * this.e22 - this.e02 * this.e20) * invDet,-(this.e00 * this.e12 - this.e02 * this.e10) * invDet,d02 * invDet,-(this.e00 * this.e21 - this.e01 * this.e20) * invDet,(this.e00 * this.e11 - this.e01 * this.e10) * invDet);	}	inverseEq() {		let d00 = this.e11 * this.e22 - this.e12 * this.e21;		let d01 = this.e10 * this.e22 - this.e12 * this.e20;		let d02 = this.e10 * this.e21 - this.e11 * this.e20;		let invDet = this.e00 * d00 - this.e01 * d01 + this.e02 * d02;		if(invDet != 0) {			invDet = 1 / invDet;		}		let t02 = (this.e01 * this.e12 - this.e02 * this.e11) * invDet;		let t11 = (this.e00 * this.e22 - this.e02 * this.e20) * invDet;		let t12 = -(this.e00 * this.e12 - this.e02 * this.e10) * invDet;		let t21 = -(this.e00 * this.e21 - this.e01 * this.e20) * invDet;		let t22 = (this.e00 * this.e11 - this.e01 * this.e10) * invDet;		this.e00 = d00 * invDet;		this.e01 = -(this.e01 * this.e22 - this.e02 * this.e21) * invDet;		this.e02 = t02;		this.e10 = -d01 * invDet;		this.e11 = t11;		this.e12 = t12;		this.e20 = d02 * invDet;		this.e21 = t21;		this.e22 = t22;		return this;	}	toArray(columnMajor) {		if(columnMajor == null) {			columnMajor = false;		}		if(columnMajor) {			return [this.e00,this.e10,this.e20,this.e01,this.e11,this.e21,this.e02,this.e12,this.e22];		} else {			return [this.e00,this.e01,this.e02,this.e10,this.e11,this.e12,this.e20,this.e21,this.e22];		}	}	copyFrom(m) {		this.e00 = m.e00;		this.e01 = m.e01;		this.e02 = m.e02;		this.e10 = m.e10;		this.e11 = m.e11;		this.e12 = m.e12;		this.e20 = m.e20;		this.e21 = m.e21;		this.e22 = m.e22;		return this;	}	clone() {		return new oimo.common.Mat3(this.e00,this.e01,this.e02,this.e10,this.e11,this.e12,this.e20,this.e21,this.e22);	}	fromQuat(q) {		let x = q.x;		let y = q.y;		let z = q.z;		let w = q.w;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		this.e00 = 1 - yy - zz;		this.e01 = xy - wz;		this.e02 = xz + wy;		this.e10 = xy + wz;		this.e11 = 1 - xx - zz;		this.e12 = yz - wx;		this.e20 = xz - wy;		this.e21 = yz + wx;		this.e22 = 1 - xx - yy;		return this;	}	toQuat() {		let _this = new oimo.common.Quat();		let e00 = this.e00;		let e11 = this.e11;		let e22 = this.e22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			_this.w = 0.5 * s;			s = 0.5 / s;			_this.x = (this.e21 - this.e12) * s;			_this.y = (this.e02 - this.e20) * s;			_this.z = (this.e10 - this.e01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				_this.x = 0.5 * s;				s = 0.5 / s;				_this.y = (this.e01 + this.e10) * s;				_this.z = (this.e02 + this.e20) * s;				_this.w = (this.e21 - this.e12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				_this.z = 0.5 * s;				s = 0.5 / s;				_this.x = (this.e02 + this.e20) * s;				_this.y = (this.e12 + this.e21) * s;				_this.w = (this.e10 - this.e01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			_this.y = 0.5 * s;			s = 0.5 / s;			_this.x = (this.e01 + this.e10) * s;			_this.z = (this.e12 + this.e21) * s;			_this.w = (this.e02 - this.e20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			_this.z = 0.5 * s;			s = 0.5 / s;			_this.x = (this.e02 + this.e20) * s;			_this.y = (this.e12 + this.e21) * s;			_this.w = (this.e10 - this.e01) * s;		}		return _this;	}	fromEulerXyz(eulerAngles) {		let sx = Math.sin(eulerAngles.x);		let sy = Math.sin(eulerAngles.y);		let sz = Math.sin(eulerAngles.z);		let cx = Math.cos(eulerAngles.x);		let cy = Math.cos(eulerAngles.y);		let cz = Math.cos(eulerAngles.z);		this.e00 = cy * cz;		this.e01 = -cy * sz;		this.e02 = sy;		this.e10 = cx * sz + cz * sx * sy;		this.e11 = cx * cz - sx * sy * sz;		this.e12 = -cy * sx;		this.e20 = sx * sz - cx * cz * sy;		this.e21 = cz * sx + cx * sy * sz;		this.e22 = cx * cy;		return this;	}	toEulerXyz() {		let sy = this.e02;		if(sy <= -1) {			let xSubZ = Math.atan2(this.e21,this.e11);			return new oimo.common.Vec3(xSubZ * 0.5,-1.570796326794895,-xSubZ * 0.5);		}		if(sy >= 1) {			let xAddZ = Math.atan2(this.e21,this.e11);			return new oimo.common.Vec3(xAddZ * 0.5,1.570796326794895,xAddZ * 0.5);		}		return new oimo.common.Vec3(Math.atan2(-this.e12,this.e22),Math.asin(sy),Math.atan2(-this.e01,this.e00));	}	getRow(index) {		if(index == 0) {			return new oimo.common.Vec3(this.e00,this.e01,this.e02);		} else if(index == 1) {			return new oimo.common.Vec3(this.e10,this.e11,this.e12);		} else if(index == 2) {			return new oimo.common.Vec3(this.e20,this.e21,this.e22);		} else {			return null;		}	}	getCol(index) {		if(index == 0) {			return new oimo.common.Vec3(this.e00,this.e10,this.e20);		} else if(index == 1) {			return new oimo.common.Vec3(this.e01,this.e11,this.e21);		} else if(index == 2) {			return new oimo.common.Vec3(this.e02,this.e12,this.e22);		} else {			return null;		}	}	getRowTo(index,dst) {		if(index == 0) {			dst.init(this.e00,this.e01,this.e02);		} else if(index == 1) {			dst.init(this.e10,this.e11,this.e12);		} else if(index == 2) {			dst.init(this.e20,this.e21,this.e22);		} else {			dst.zero();		}	}	getColTo(index,dst) {		if(index == 0) {			dst.init(this.e00,this.e10,this.e20);		} else if(index == 1) {			dst.init(this.e01,this.e11,this.e21);		} else if(index == 2) {			dst.init(this.e02,this.e12,this.e22);		} else {			dst.zero();		}	}	fromRows(row0,row1,row2) {		this.e00 = row0.x;		this.e01 = row0.y;		this.e02 = row0.z;		this.e10 = row1.x;		this.e11 = row1.y;		this.e12 = row1.z;		this.e20 = row2.x;		this.e21 = row2.y;		this.e22 = row2.z;		return this;	}	fromCols(col0,col1,col2) {		this.e00 = col0.x;		this.e01 = col1.x;		this.e02 = col2.x;		this.e10 = col0.y;		this.e11 = col1.y;		this.e12 = col2.y;		this.e20 = col0.z;		this.e21 = col1.z;		this.e22 = col2.z;		return this;	}	toString() {		return "Mat3[" + (this.e00 > 0 ? (this.e00 * 10000000 + 0.5 | 0) / 10000000 : (this.e00 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e01 > 0 ? (this.e01 * 10000000 + 0.5 | 0) / 10000000 : (this.e01 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e02 > 0 ? (this.e02 * 10000000 + 0.5 | 0) / 10000000 : (this.e02 * 10000000 - 0.5 | 0) / 10000000) + ",\n" + "     " + (this.e10 > 0 ? (this.e10 * 10000000 + 0.5 | 0) / 10000000 : (this.e10 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e11 > 0 ? (this.e11 * 10000000 + 0.5 | 0) / 10000000 : (this.e11 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e12 > 0 ? (this.e12 * 10000000 + 0.5 | 0) / 10000000 : (this.e12 * 10000000 - 0.5 | 0) / 10000000) + ",\n" + "     " + (this.e20 > 0 ? (this.e20 * 10000000 + 0.5 | 0) / 10000000 : (this.e20 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e21 > 0 ? (this.e21 * 10000000 + 0.5 | 0) / 10000000 : (this.e21 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e22 > 0 ? (this.e22 * 10000000 + 0.5 | 0) / 10000000 : (this.e22 * 10000000 - 0.5 | 0) / 10000000) + "]";	}}oimo.common.Mat4 = class oimo_common_Mat4 {	constructor(e00,e01,e02,e03,e10,e11,e12,e13,e20,e21,e22,e23,e30,e31,e32,e33) {		if(e33 == null) {			e33 = 1;		}		if(e32 == null) {			e32 = 0;		}		if(e31 == null) {			e31 = 0;		}		if(e30 == null) {			e30 = 0;		}		if(e23 == null) {			e23 = 0;		}		if(e22 == null) {			e22 = 1;		}		if(e21 == null) {			e21 = 0;		}		if(e20 == null) {			e20 = 0;		}		if(e13 == null) {			e13 = 0;		}		if(e12 == null) {			e12 = 0;		}		if(e11 == null) {			e11 = 1;		}		if(e10 == null) {			e10 = 0;		}		if(e03 == null) {			e03 = 0;		}		if(e02 == null) {			e02 = 0;		}		if(e01 == null) {			e01 = 0;		}		if(e00 == null) {			e00 = 1;		}		this.e00 = e00;		this.e01 = e01;		this.e02 = e02;		this.e03 = e03;		this.e10 = e10;		this.e11 = e11;		this.e12 = e12;		this.e13 = e13;		this.e20 = e20;		this.e21 = e21;		this.e22 = e22;		this.e23 = e23;		this.e30 = e30;		this.e31 = e31;		this.e32 = e32;		this.e33 = e33;		oimo.common.Mat4.numCreations++;	}	init(e00,e01,e02,e03,e10,e11,e12,e13,e20,e21,e22,e23,e30,e31,e32,e33) {		this.e00 = e00;		this.e01 = e01;		this.e02 = e02;		this.e03 = e03;		this.e10 = e10;		this.e11 = e11;		this.e12 = e12;		this.e13 = e13;		this.e20 = e20;		this.e21 = e21;		this.e22 = e22;		this.e23 = e23;		this.e30 = e30;		this.e31 = e31;		this.e32 = e32;		this.e33 = e33;		return this;	}	identity() {		this.e00 = 1;		this.e01 = 0;		this.e02 = 0;		this.e03 = 0;		this.e10 = 0;		this.e11 = 1;		this.e12 = 0;		this.e13 = 0;		this.e20 = 0;		this.e21 = 0;		this.e22 = 1;		this.e23 = 0;		this.e30 = 0;		this.e31 = 0;		this.e32 = 0;		this.e33 = 1;		return this;	}	add(m) {		return new oimo.common.Mat4(this.e00 + m.e00,this.e01 + m.e01,this.e02 + m.e02,this.e03 + m.e03,this.e10 + m.e10,this.e11 + m.e11,this.e12 + m.e12,this.e13 + m.e13,this.e20 + m.e20,this.e21 + m.e21,this.e22 + m.e22,this.e23 + m.e23,this.e30 + m.e30,this.e31 + m.e31,this.e32 + m.e32,this.e33 + m.e33);	}	sub(m) {		return new oimo.common.Mat4(this.e00 - m.e00,this.e01 - m.e01,this.e02 - m.e02,this.e03 - m.e03,this.e10 - m.e10,this.e11 - m.e11,this.e12 - m.e12,this.e13 - m.e13,this.e20 - m.e20,this.e21 - m.e21,this.e22 - m.e22,this.e23 - m.e23,this.e30 - m.e30,this.e31 - m.e31,this.e32 - m.e32,this.e33 - m.e33);	}	scale(s) {		return new oimo.common.Mat4(this.e00 * s,this.e01 * s,this.e02 * s,this.e03 * s,this.e10 * s,this.e11 * s,this.e12 * s,this.e13 * s,this.e20 * s,this.e21 * s,this.e22 * s,this.e23 * s,this.e30 * s,this.e31 * s,this.e32 * s,this.e33 * s);	}	mul(m) {		return new oimo.common.Mat4(this.e00 * m.e00 + this.e01 * m.e10 + this.e02 * m.e20 + this.e03 * m.e30,this.e00 * m.e01 + this.e01 * m.e11 + this.e02 * m.e21 + this.e03 * m.e31,this.e00 * m.e02 + this.e01 * m.e12 + this.e02 * m.e22 + this.e03 * m.e32,this.e00 * m.e03 + this.e01 * m.e13 + this.e02 * m.e23 + this.e03 * m.e33,this.e10 * m.e00 + this.e11 * m.e10 + this.e12 * m.e20 + this.e13 * m.e30,this.e10 * m.e01 + this.e11 * m.e11 + this.e12 * m.e21 + this.e13 * m.e31,this.e10 * m.e02 + this.e11 * m.e12 + this.e12 * m.e22 + this.e13 * m.e32,this.e10 * m.e03 + this.e11 * m.e13 + this.e12 * m.e23 + this.e13 * m.e33,this.e20 * m.e00 + this.e21 * m.e10 + this.e22 * m.e20 + this.e23 * m.e30,this.e20 * m.e01 + this.e21 * m.e11 + this.e22 * m.e21 + this.e23 * m.e31,this.e20 * m.e02 + this.e21 * m.e12 + this.e22 * m.e22 + this.e23 * m.e32,this.e20 * m.e03 + this.e21 * m.e13 + this.e22 * m.e23 + this.e23 * m.e33,this.e30 * m.e00 + this.e31 * m.e10 + this.e32 * m.e20 + this.e33 * m.e30,this.e30 * m.e01 + this.e31 * m.e11 + this.e32 * m.e21 + this.e33 * m.e31,this.e30 * m.e02 + this.e31 * m.e12 + this.e32 * m.e22 + this.e33 * m.e32,this.e30 * m.e03 + this.e31 * m.e13 + this.e32 * m.e23 + this.e33 * m.e33);	}	addEq(m) {		this.e00 += m.e00;		this.e01 += m.e01;		this.e02 += m.e02;		this.e03 += m.e03;		this.e10 += m.e10;		this.e11 += m.e11;		this.e12 += m.e12;		this.e13 += m.e13;		this.e20 += m.e20;		this.e21 += m.e21;		this.e22 += m.e22;		this.e23 += m.e23;		this.e30 += m.e30;		this.e31 += m.e31;		this.e32 += m.e32;		this.e33 += m.e33;		return this;	}	subEq(m) {		this.e00 -= m.e00;		this.e01 -= m.e01;		this.e02 -= m.e02;		this.e03 -= m.e03;		this.e10 -= m.e10;		this.e11 -= m.e11;		this.e12 -= m.e12;		this.e13 -= m.e13;		this.e20 -= m.e20;		this.e21 -= m.e21;		this.e22 -= m.e22;		this.e23 -= m.e23;		this.e30 -= m.e30;		this.e31 -= m.e31;		this.e32 -= m.e32;		this.e33 -= m.e33;		return this;	}	scaleEq(s) {		this.e00 *= s;		this.e01 *= s;		this.e02 *= s;		this.e03 *= s;		this.e10 *= s;		this.e11 *= s;		this.e12 *= s;		this.e13 *= s;		this.e20 *= s;		this.e21 *= s;		this.e22 *= s;		this.e23 *= s;		this.e30 *= s;		this.e31 *= s;		this.e32 *= s;		this.e33 *= s;		return this;	}	mulEq(m) {		let e01 = this.e00 * m.e01 + this.e01 * m.e11 + this.e02 * m.e21 + this.e03 * m.e31;		let e02 = this.e00 * m.e02 + this.e01 * m.e12 + this.e02 * m.e22 + this.e03 * m.e32;		let e03 = this.e00 * m.e03 + this.e01 * m.e13 + this.e02 * m.e23 + this.e03 * m.e33;		let e10 = this.e10 * m.e00 + this.e11 * m.e10 + this.e12 * m.e20 + this.e13 * m.e30;		let e11 = this.e10 * m.e01 + this.e11 * m.e11 + this.e12 * m.e21 + this.e13 * m.e31;		let e12 = this.e10 * m.e02 + this.e11 * m.e12 + this.e12 * m.e22 + this.e13 * m.e32;		let e13 = this.e10 * m.e03 + this.e11 * m.e13 + this.e12 * m.e23 + this.e13 * m.e33;		let e20 = this.e20 * m.e00 + this.e21 * m.e10 + this.e22 * m.e20 + this.e23 * m.e30;		let e21 = this.e20 * m.e01 + this.e21 * m.e11 + this.e22 * m.e21 + this.e23 * m.e31;		let e22 = this.e20 * m.e02 + this.e21 * m.e12 + this.e22 * m.e22 + this.e23 * m.e32;		let e23 = this.e20 * m.e03 + this.e21 * m.e13 + this.e22 * m.e23 + this.e23 * m.e33;		let e30 = this.e30 * m.e00 + this.e31 * m.e10 + this.e32 * m.e20 + this.e33 * m.e30;		let e31 = this.e30 * m.e01 + this.e31 * m.e11 + this.e32 * m.e21 + this.e33 * m.e31;		let e32 = this.e30 * m.e02 + this.e31 * m.e12 + this.e32 * m.e22 + this.e33 * m.e32;		let e33 = this.e30 * m.e03 + this.e31 * m.e13 + this.e32 * m.e23 + this.e33 * m.e33;		this.e00 = this.e00 * m.e00 + this.e01 * m.e10 + this.e02 * m.e20 + this.e03 * m.e30;		this.e01 = e01;		this.e02 = e02;		this.e03 = e03;		this.e10 = e10;		this.e11 = e11;		this.e12 = e12;		this.e13 = e13;		this.e20 = e20;		this.e21 = e21;		this.e22 = e22;		this.e23 = e23;		this.e30 = e30;		this.e31 = e31;		this.e32 = e32;		this.e33 = e33;		return this;	}	prependScale(sx,sy,sz) {		return new oimo.common.Mat4(this.e00 * sx,this.e01 * sx,this.e02 * sx,this.e03 * sx,this.e10 * sy,this.e11 * sy,this.e12 * sy,this.e13 * sy,this.e20 * sz,this.e21 * sz,this.e22 * sz,this.e23 * sz,this.e30,this.e31,this.e32,this.e33);	}	appendScale(sx,sy,sz) {		return new oimo.common.Mat4(this.e00 * sx,this.e01 * sy,this.e02 * sz,this.e03,this.e10 * sx,this.e11 * sy,this.e12 * sz,this.e13,this.e20 * sx,this.e21 * sy,this.e22 * sz,this.e23,this.e30 * sx,this.e31 * sy,this.e32 * sz,this.e33);	}	prependRotation(rad,axisX,axisY,axisZ) {		let s = Math.sin(rad);		let c = Math.cos(rad);		let c1 = 1 - c;		let r00 = axisX * axisX * c1 + c;		let r01 = axisX * axisY * c1 - axisZ * s;		let r02 = axisX * axisZ * c1 + axisY * s;		let r10 = axisY * axisX * c1 + axisZ * s;		let r11 = axisY * axisY * c1 + c;		let r12 = axisY * axisZ * c1 - axisX * s;		let r20 = axisZ * axisX * c1 - axisY * s;		let r21 = axisZ * axisY * c1 + axisX * s;		let r22 = axisZ * axisZ * c1 + c;		return new oimo.common.Mat4(r00 * this.e00 + r01 * this.e10 + r02 * this.e20,r00 * this.e01 + r01 * this.e11 + r02 * this.e21,r00 * this.e02 + r01 * this.e12 + r02 * this.e22,r00 * this.e03 + r01 * this.e13 + r02 * this.e23,r10 * this.e00 + r11 * this.e10 + r12 * this.e20,r10 * this.e01 + r11 * this.e11 + r12 * this.e21,r10 * this.e02 + r11 * this.e12 + r12 * this.e22,r10 * this.e03 + r11 * this.e13 + r12 * this.e23,r20 * this.e00 + r21 * this.e10 + r22 * this.e20,r20 * this.e01 + r21 * this.e11 + r22 * this.e21,r20 * this.e02 + r21 * this.e12 + r22 * this.e22,r20 * this.e03 + r21 * this.e13 + r22 * this.e23,this.e30,this.e31,this.e32,this.e33);	}	appendRotation(rad,axisX,axisY,axisZ) {		let s = Math.sin(rad);		let c = Math.cos(rad);		let c1 = 1 - c;		let r00 = axisX * axisX * c1 + c;		let r01 = axisX * axisY * c1 - axisZ * s;		let r02 = axisX * axisZ * c1 + axisY * s;		let r10 = axisY * axisX * c1 + axisZ * s;		let r11 = axisY * axisY * c1 + c;		let r12 = axisY * axisZ * c1 - axisX * s;		let r20 = axisZ * axisX * c1 - axisY * s;		let r21 = axisZ * axisY * c1 + axisX * s;		let r22 = axisZ * axisZ * c1 + c;		return new oimo.common.Mat4(this.e00 * r00 + this.e01 * r10 + this.e02 * r20,this.e00 * r01 + this.e01 * r11 + this.e02 * r21,this.e00 * r02 + this.e01 * r12 + this.e02 * r22,this.e03,this.e10 * r00 + this.e11 * r10 + this.e12 * r20,this.e10 * r01 + this.e11 * r11 + this.e12 * r21,this.e10 * r02 + this.e11 * r12 + this.e12 * r22,this.e13,this.e20 * r00 + this.e21 * r10 + this.e22 * r20,this.e20 * r01 + this.e21 * r11 + this.e22 * r21,this.e20 * r02 + this.e21 * r12 + this.e22 * r22,this.e23,this.e30 * r00 + this.e31 * r10 + this.e32 * r20,this.e30 * r01 + this.e31 * r11 + this.e32 * r21,this.e30 * r02 + this.e31 * r12 + this.e32 * r22,this.e33);	}	prependTranslation(tx,ty,tz) {		return new oimo.common.Mat4(this.e00 + tx * this.e30,this.e01 + tx * this.e31,this.e02 + tx * this.e32,this.e03 + tx * this.e33,this.e10 + ty * this.e30,this.e11 + ty * this.e31,this.e12 + ty * this.e32,this.e13 + ty * this.e33,this.e20 + tz * this.e30,this.e21 + tz * this.e31,this.e22 + tz * this.e32,this.e23 + tz * this.e33,this.e30,this.e31,this.e32,this.e33);	}	appendTranslation(tx,ty,tz) {		return new oimo.common.Mat4(this.e00,this.e01,this.e02,this.e00 * tx + this.e01 * ty + this.e02 * tz + this.e03,this.e10,this.e11,this.e12,this.e10 * tx + this.e11 * ty + this.e12 * tz + this.e13,this.e20,this.e21,this.e22,this.e20 * tx + this.e21 * ty + this.e22 * tz + this.e23,this.e30,this.e31,this.e32,this.e30 * tx + this.e31 * ty + this.e32 * tz + this.e33);	}	prependScaleEq(sx,sy,sz) {		this.e00 *= sx;		this.e01 *= sx;		this.e02 *= sx;		this.e03 *= sx;		this.e10 *= sy;		this.e11 *= sy;		this.e12 *= sy;		this.e13 *= sy;		this.e20 *= sz;		this.e21 *= sz;		this.e22 *= sz;		this.e23 *= sz;		return this;	}	appendScaleEq(sx,sy,sz) {		this.e00 *= sx;		this.e01 *= sy;		this.e02 *= sz;		this.e10 *= sx;		this.e11 *= sy;		this.e12 *= sz;		this.e20 *= sx;		this.e21 *= sy;		this.e22 *= sz;		this.e30 *= sx;		this.e31 *= sy;		this.e32 *= sz;		return this;	}	prependRotationEq(rad,axisX,axisY,axisZ) {		let s = Math.sin(rad);		let c = Math.cos(rad);		let c1 = 1 - c;		let r00 = axisX * axisX * c1 + c;		let r01 = axisX * axisY * c1 - axisZ * s;		let r02 = axisX * axisZ * c1 + axisY * s;		let r10 = axisY * axisX * c1 + axisZ * s;		let r11 = axisY * axisY * c1 + c;		let r12 = axisY * axisZ * c1 - axisX * s;		let r20 = axisZ * axisX * c1 - axisY * s;		let r21 = axisZ * axisY * c1 + axisX * s;		let r22 = axisZ * axisZ * c1 + c;		let e10 = r10 * this.e00 + r11 * this.e10 + r12 * this.e20;		let e11 = r10 * this.e01 + r11 * this.e11 + r12 * this.e21;		let e12 = r10 * this.e02 + r11 * this.e12 + r12 * this.e22;		let e13 = r10 * this.e03 + r11 * this.e13 + r12 * this.e23;		let e20 = r20 * this.e00 + r21 * this.e10 + r22 * this.e20;		let e21 = r20 * this.e01 + r21 * this.e11 + r22 * this.e21;		let e22 = r20 * this.e02 + r21 * this.e12 + r22 * this.e22;		let e23 = r20 * this.e03 + r21 * this.e13 + r22 * this.e23;		this.e00 = r00 * this.e00 + r01 * this.e10 + r02 * this.e20;		this.e01 = r00 * this.e01 + r01 * this.e11 + r02 * this.e21;		this.e02 = r00 * this.e02 + r01 * this.e12 + r02 * this.e22;		this.e03 = r00 * this.e03 + r01 * this.e13 + r02 * this.e23;		this.e10 = e10;		this.e11 = e11;		this.e12 = e12;		this.e13 = e13;		this.e20 = e20;		this.e21 = e21;		this.e22 = e22;		this.e23 = e23;		return this;	}	appendRotationEq(rad,axisX,axisY,axisZ) {		let s = Math.sin(rad);		let c = Math.cos(rad);		let c1 = 1 - c;		let r00 = axisX * axisX * c1 + c;		let r01 = axisX * axisY * c1 - axisZ * s;		let r02 = axisX * axisZ * c1 + axisY * s;		let r10 = axisY * axisX * c1 + axisZ * s;		let r11 = axisY * axisY * c1 + c;		let r12 = axisY * axisZ * c1 - axisX * s;		let r20 = axisZ * axisX * c1 - axisY * s;		let r21 = axisZ * axisY * c1 + axisX * s;		let r22 = axisZ * axisZ * c1 + c;		let e01 = this.e00 * r01 + this.e01 * r11 + this.e02 * r21;		let e02 = this.e00 * r02 + this.e01 * r12 + this.e02 * r22;		let e11 = this.e10 * r01 + this.e11 * r11 + this.e12 * r21;		let e12 = this.e10 * r02 + this.e11 * r12 + this.e12 * r22;		let e21 = this.e20 * r01 + this.e21 * r11 + this.e22 * r21;		let e22 = this.e20 * r02 + this.e21 * r12 + this.e22 * r22;		let e31 = this.e30 * r01 + this.e31 * r11 + this.e32 * r21;		let e32 = this.e30 * r02 + this.e31 * r12 + this.e32 * r22;		this.e00 = this.e00 * r00 + this.e01 * r10 + this.e02 * r20;		this.e01 = e01;		this.e02 = e02;		this.e10 = this.e10 * r00 + this.e11 * r10 + this.e12 * r20;		this.e11 = e11;		this.e12 = e12;		this.e20 = this.e20 * r00 + this.e21 * r10 + this.e22 * r20;		this.e21 = e21;		this.e22 = e22;		this.e30 = this.e30 * r00 + this.e31 * r10 + this.e32 * r20;		this.e31 = e31;		this.e32 = e32;		return this;	}	prependTranslationEq(tx,ty,tz) {		this.e00 += tx * this.e30;		this.e01 += tx * this.e31;		this.e02 += tx * this.e32;		this.e03 += tx * this.e33;		this.e10 += ty * this.e30;		this.e11 += ty * this.e31;		this.e12 += ty * this.e32;		this.e13 += ty * this.e33;		this.e20 += tz * this.e30;		this.e21 += tz * this.e31;		this.e22 += tz * this.e32;		this.e23 += tz * this.e33;		return this;	}	appendTranslationEq(tx,ty,tz) {		let e03 = this.e00 * tx + this.e01 * ty + this.e02 * tz + this.e03;		let e13 = this.e10 * tx + this.e11 * ty + this.e12 * tz + this.e13;		let e23 = this.e20 * tx + this.e21 * ty + this.e22 * tz + this.e23;		let e33 = this.e30 * tx + this.e31 * ty + this.e32 * tz + this.e33;		this.e03 = e03;		this.e13 = e13;		this.e23 = e23;		this.e33 = e33;		return this;	}	transpose() {		return new oimo.common.Mat4(this.e00,this.e10,this.e20,this.e30,this.e01,this.e11,this.e21,this.e31,this.e02,this.e12,this.e22,this.e32,this.e03,this.e13,this.e23,this.e33);	}	transposeEq() {		let e10 = this.e01;		let e20 = this.e02;		let e21 = this.e12;		let e30 = this.e03;		let e31 = this.e13;		let e32 = this.e23;		this.e01 = this.e10;		this.e02 = this.e20;		this.e03 = this.e30;		this.e10 = e10;		this.e12 = this.e21;		this.e13 = this.e31;		this.e20 = e20;		this.e21 = e21;		this.e23 = this.e32;		this.e30 = e30;		this.e31 = e31;		this.e32 = e32;		return this;	}	determinant() {		let d23_01 = this.e20 * this.e31 - this.e21 * this.e30;		let d23_02 = this.e20 * this.e32 - this.e22 * this.e30;		let d23_03 = this.e20 * this.e33 - this.e23 * this.e30;		let d23_12 = this.e21 * this.e32 - this.e22 * this.e31;		let d23_13 = this.e21 * this.e33 - this.e23 * this.e31;		let d23_23 = this.e22 * this.e33 - this.e23 * this.e32;		return this.e00 * (this.e11 * d23_23 - this.e12 * d23_13 + this.e13 * d23_12) - this.e01 * (this.e10 * d23_23 - this.e12 * d23_03 + this.e13 * d23_02) + this.e02 * (this.e10 * d23_13 - this.e11 * d23_03 + this.e13 * d23_01) - this.e03 * (this.e10 * d23_12 - this.e11 * d23_02 + this.e12 * d23_01);	}	trace() {		return this.e00 + this.e11 + this.e22 + this.e33;	}	inverse() {		let d01_01 = this.e00 * this.e11 - this.e01 * this.e10;		let d01_02 = this.e00 * this.e12 - this.e02 * this.e10;		let d01_03 = this.e00 * this.e13 - this.e03 * this.e10;		let d01_12 = this.e01 * this.e12 - this.e02 * this.e11;		let d01_13 = this.e01 * this.e13 - this.e03 * this.e11;		let d01_23 = this.e02 * this.e13 - this.e03 * this.e12;		let d23_01 = this.e20 * this.e31 - this.e21 * this.e30;		let d23_02 = this.e20 * this.e32 - this.e22 * this.e30;		let d23_03 = this.e20 * this.e33 - this.e23 * this.e30;		let d23_12 = this.e21 * this.e32 - this.e22 * this.e31;		let d23_13 = this.e21 * this.e33 - this.e23 * this.e31;		let d23_23 = this.e22 * this.e33 - this.e23 * this.e32;		let d00 = this.e11 * d23_23 - this.e12 * d23_13 + this.e13 * d23_12;		let d01 = this.e10 * d23_23 - this.e12 * d23_03 + this.e13 * d23_02;		let d02 = this.e10 * d23_13 - this.e11 * d23_03 + this.e13 * d23_01;		let d03 = this.e10 * d23_12 - this.e11 * d23_02 + this.e12 * d23_01;		let invDet = this.e00 * d00 - this.e01 * d01 + this.e02 * d02 - this.e03 * d03;		if(invDet != 0) {			invDet = 1 / invDet;		}		return new oimo.common.Mat4(d00 * invDet,-(this.e01 * d23_23 - this.e02 * d23_13 + this.e03 * d23_12) * invDet,(this.e31 * d01_23 - this.e32 * d01_13 + this.e33 * d01_12) * invDet,-(this.e21 * d01_23 - this.e22 * d01_13 + this.e23 * d01_12) * invDet,-d01 * invDet,(this.e00 * d23_23 - this.e02 * d23_03 + this.e03 * d23_02) * invDet,-(this.e30 * d01_23 - this.e32 * d01_03 + this.e33 * d01_02) * invDet,(this.e20 * d01_23 - this.e22 * d01_03 + this.e23 * d01_02) * invDet,d02 * invDet,-(this.e00 * d23_13 - this.e01 * d23_03 + this.e03 * d23_01) * invDet,(this.e30 * d01_13 - this.e31 * d01_03 + this.e33 * d01_01) * invDet,-(this.e20 * d01_13 - this.e21 * d01_03 + this.e23 * d01_01) * invDet,-d03 * invDet,(this.e00 * d23_12 - this.e01 * d23_02 + this.e02 * d23_01) * invDet,-(this.e30 * d01_12 - this.e31 * d01_02 + this.e32 * d01_01) * invDet,(this.e20 * d01_12 - this.e21 * d01_02 + this.e22 * d01_01) * invDet);	}	inverseEq() {		let d01_01 = this.e00 * this.e11 - this.e01 * this.e10;		let d01_02 = this.e00 * this.e12 - this.e02 * this.e10;		let d01_03 = this.e00 * this.e13 - this.e03 * this.e10;		let d01_12 = this.e01 * this.e12 - this.e02 * this.e11;		let d01_13 = this.e01 * this.e13 - this.e03 * this.e11;		let d01_23 = this.e02 * this.e13 - this.e03 * this.e12;		let d23_01 = this.e20 * this.e31 - this.e21 * this.e30;		let d23_02 = this.e20 * this.e32 - this.e22 * this.e30;		let d23_03 = this.e20 * this.e33 - this.e23 * this.e30;		let d23_12 = this.e21 * this.e32 - this.e22 * this.e31;		let d23_13 = this.e21 * this.e33 - this.e23 * this.e31;		let d23_23 = this.e22 * this.e33 - this.e23 * this.e32;		let d00 = this.e11 * d23_23 - this.e12 * d23_13 + this.e13 * d23_12;		let d01 = this.e10 * d23_23 - this.e12 * d23_03 + this.e13 * d23_02;		let d02 = this.e10 * d23_13 - this.e11 * d23_03 + this.e13 * d23_01;		let d03 = this.e10 * d23_12 - this.e11 * d23_02 + this.e12 * d23_01;		let invDet = this.e00 * d00 - this.e01 * d01 + this.e02 * d02 - this.e03 * d03;		if(invDet != 0) {			invDet = 1 / invDet;		}		let t11 = (this.e00 * d23_23 - this.e02 * d23_03 + this.e03 * d23_02) * invDet;		let t21 = -(this.e00 * d23_13 - this.e01 * d23_03 + this.e03 * d23_01) * invDet;		let t23 = -(this.e20 * d01_13 - this.e21 * d01_03 + this.e23 * d01_01) * invDet;		let t31 = (this.e00 * d23_12 - this.e01 * d23_02 + this.e02 * d23_01) * invDet;		let t32 = -(this.e30 * d01_12 - this.e31 * d01_02 + this.e32 * d01_01) * invDet;		let t33 = (this.e20 * d01_12 - this.e21 * d01_02 + this.e22 * d01_01) * invDet;		this.e00 = d00 * invDet;		this.e01 = -(this.e01 * d23_23 - this.e02 * d23_13 + this.e03 * d23_12) * invDet;		this.e02 = (this.e31 * d01_23 - this.e32 * d01_13 + this.e33 * d01_12) * invDet;		this.e03 = -(this.e21 * d01_23 - this.e22 * d01_13 + this.e23 * d01_12) * invDet;		this.e10 = -d01 * invDet;		this.e11 = t11;		this.e12 = -(this.e30 * d01_23 - this.e32 * d01_03 + this.e33 * d01_02) * invDet;		this.e13 = (this.e20 * d01_23 - this.e22 * d01_03 + this.e23 * d01_02) * invDet;		this.e20 = d02 * invDet;		this.e21 = t21;		this.e22 = (this.e30 * d01_13 - this.e31 * d01_03 + this.e33 * d01_01) * invDet;		this.e23 = t23;		this.e30 = -d03 * invDet;		this.e31 = t31;		this.e32 = t32;		this.e33 = t33;		return this;	}	lookAt(eyeX,eyeY,eyeZ,atX,atY,atZ,upX,upY,upZ) {		let zx = eyeX - atX;		let zy = eyeY - atY;		let zz = eyeZ - atZ;		let tmp = 1 / Math.sqrt(zx * zx + zy * zy + zz * zz);		zx *= tmp;		zy *= tmp;		zz *= tmp;		let xx = upY * zz - upZ * zy;		let xy = upZ * zx - upX * zz;		let xz = upX * zy - upY * zx;		tmp = 1 / Math.sqrt(xx * xx + xy * xy + xz * xz);		xx *= tmp;		xy *= tmp;		xz *= tmp;		let yx = zy * xz - zz * xy;		let yy = zz * xx - zx * xz;		let yz = zx * xy - zy * xx;		this.e00 = xx;		this.e01 = xy;		this.e02 = xz;		this.e03 = -(xx * eyeX + xy * eyeY + xz * eyeZ);		this.e10 = yx;		this.e11 = yy;		this.e12 = yz;		this.e13 = -(yx * eyeX + yy * eyeY + yz * eyeZ);		this.e20 = zx;		this.e21 = zy;		this.e22 = zz;		this.e23 = -(zx * eyeX + zy * eyeY + zz * eyeZ);		this.e30 = 0;		this.e31 = 0;		this.e32 = 0;		this.e33 = 1;		return this;	}	perspective(fovY,aspect,near,far) {		let h = 1 / Math.tan(fovY * 0.5);		let fnf = far / (near - far);		this.e00 = h / aspect;		this.e01 = 0;		this.e02 = 0;		this.e03 = 0;		this.e10 = 0;		this.e11 = h;		this.e12 = 0;		this.e13 = 0;		this.e20 = 0;		this.e21 = 0;		this.e22 = fnf;		this.e23 = near * fnf;		this.e30 = 0;		this.e31 = 0;		this.e32 = -1;		this.e33 = 0;		return this;	}	ortho(width,height,near,far) {		let nf = 1 / (near - far);		this.e00 = 2 / width;		this.e01 = 0;		this.e02 = 0;		this.e03 = 0;		this.e10 = 0;		this.e11 = 2 / height;		this.e12 = 0;		this.e13 = 0;		this.e20 = 0;		this.e21 = 0;		this.e22 = nf;		this.e23 = near * nf;		this.e30 = 0;		this.e31 = 0;		this.e32 = 0;		this.e33 = 1;		return this;	}	toArray(columnMajor) {		if(columnMajor == null) {			columnMajor = false;		}		if(columnMajor) {			return [this.e00,this.e10,this.e20,this.e30,this.e01,this.e11,this.e21,this.e31,this.e02,this.e12,this.e22,this.e32,this.e03,this.e13,this.e23,this.e33];		} else {			return [this.e00,this.e01,this.e02,this.e03,this.e10,this.e11,this.e12,this.e13,this.e20,this.e21,this.e22,this.e23,this.e30,this.e31,this.e32,this.e33];		}	}	copyFrom(m) {		this.e00 = m.e00;		this.e01 = m.e01;		this.e02 = m.e02;		this.e03 = m.e03;		this.e10 = m.e10;		this.e11 = m.e11;		this.e12 = m.e12;		this.e13 = m.e13;		this.e20 = m.e20;		this.e21 = m.e21;		this.e22 = m.e22;		this.e23 = m.e23;		this.e30 = m.e30;		this.e31 = m.e31;		this.e32 = m.e32;		this.e33 = m.e33;		return this;	}	fromMat3(m) {		this.e00 = m.e00;		this.e01 = m.e01;		this.e02 = m.e02;		this.e03 = 0;		this.e10 = m.e10;		this.e11 = m.e11;		this.e12 = m.e12;		this.e13 = 0;		this.e20 = m.e20;		this.e21 = m.e21;		this.e22 = m.e22;		this.e23 = 0;		this.e30 = 0;		this.e31 = 0;		this.e32 = 0;		this.e33 = 1;		return this;	}	fromTransform(transform) {		this.e00 = transform._rotation00;		this.e01 = transform._rotation01;		this.e02 = transform._rotation02;		this.e10 = transform._rotation10;		this.e11 = transform._rotation11;		this.e12 = transform._rotation12;		this.e20 = transform._rotation20;		this.e21 = transform._rotation21;		this.e22 = transform._rotation22;		this.e03 = transform._positionX;		this.e13 = transform._positionY;		this.e23 = transform._positionZ;		this.e30 = 0;		this.e31 = 0;		this.e32 = 0;		this.e33 = 1;		return this;	}	clone() {		return new oimo.common.Mat4(this.e00,this.e01,this.e02,this.e03,this.e10,this.e11,this.e12,this.e13,this.e20,this.e21,this.e22,this.e23,this.e30,this.e31,this.e32,this.e33);	}	toString() {		return "Mat4[" + (this.e00 > 0 ? (this.e00 * 10000000 + 0.5 | 0) / 10000000 : (this.e00 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e01 > 0 ? (this.e01 * 10000000 + 0.5 | 0) / 10000000 : (this.e01 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e02 > 0 ? (this.e02 * 10000000 + 0.5 | 0) / 10000000 : (this.e02 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e03 > 0 ? (this.e03 * 10000000 + 0.5 | 0) / 10000000 : (this.e03 * 10000000 - 0.5 | 0) / 10000000) + ",\n" + "    " + (this.e10 > 0 ? (this.e10 * 10000000 + 0.5 | 0) / 10000000 : (this.e10 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e11 > 0 ? (this.e11 * 10000000 + 0.5 | 0) / 10000000 : (this.e11 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e12 > 0 ? (this.e12 * 10000000 + 0.5 | 0) / 10000000 : (this.e12 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e13 > 0 ? (this.e13 * 10000000 + 0.5 | 0) / 10000000 : (this.e13 * 10000000 - 0.5 | 0) / 10000000) + ",\n" + "    " + (this.e20 > 0 ? (this.e20 * 10000000 + 0.5 | 0) / 10000000 : (this.e20 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e21 > 0 ? (this.e21 * 10000000 + 0.5 | 0) / 10000000 : (this.e21 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e22 > 0 ? (this.e22 * 10000000 + 0.5 | 0) / 10000000 : (this.e22 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e23 > 0 ? (this.e23 * 10000000 + 0.5 | 0) / 10000000 : (this.e23 * 10000000 - 0.5 | 0) / 10000000) + ",\n" + "    " + (this.e30 > 0 ? (this.e30 * 10000000 + 0.5 | 0) / 10000000 : (this.e30 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e31 > 0 ? (this.e31 * 10000000 + 0.5 | 0) / 10000000 : (this.e31 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e32 > 0 ? (this.e32 * 10000000 + 0.5 | 0) / 10000000 : (this.e32 * 10000000 - 0.5 | 0) / 10000000) + ", " + (this.e33 > 0 ? (this.e33 * 10000000 + 0.5 | 0) / 10000000 : (this.e33 * 10000000 - 0.5 | 0) / 10000000) + "]";	}}oimo.common.MathUtil = class oimo_common_MathUtil {	static abs(x) {		if(x > 0) {			return x;		} else {			return -x;		}	}	static sin(x) {		return Math.sin(x);	}	static cos(x) {		return Math.cos(x);	}	static tan(x) {		return Math.tan(x);	}	static asin(x) {		return Math.asin(x);	}	static acos(x) {		return Math.acos(x);	}	static atan(x) {		return Math.atan(x);	}	static safeAsin(x) {		if(x <= -1) {			return -1.570796326794895;		}		if(x >= 1) {			return 1.570796326794895;		}		return Math.asin(x);	}	static safeAcos(x) {		if(x <= -1) {			return 3.14159265358979;		}		if(x >= 1) {			return 0;		}		return Math.acos(x);	}	static atan2(y,x) {		return Math.atan2(y,x);	}	static sqrt(x) {		return Math.sqrt(x);	}	static clamp(x,min,max) {		if(x < min) {			return min;		} else if(x > max) {			return max;		} else {			return x;		}	}	static rand() {		return Math.random();	}	static randIn(min,max) {		return min + Math.random() * (max - min);	}	static randVec3In(min,max) {		return new oimo.common.Vec3(min + Math.random() * (max - min),min + Math.random() * (max - min),min + Math.random() * (max - min));	}	static randVec3() {		return new oimo.common.Vec3(-1 + Math.random() * 2,-1 + Math.random() * 2,-1 + Math.random() * 2);	}}oimo.common.Pool = class oimo_common_Pool {	constructor() {		this.stackVec3 = new Array(256);		this.sizeVec3 = 0;		this.stackMat3 = new Array(256);		this.sizeMat3 = 0;		this.stackMat4 = new Array(256);		this.sizeMat4 = 0;		this.stackQuat = new Array(256);		this.sizeQuat = 0;	}	vec3() {		if(this.sizeVec3 == 0) {			return new oimo.common.Vec3();		} else {			return this.stackVec3[--this.sizeVec3];		}	}	mat3() {		if(this.sizeMat3 == 0) {			return new oimo.common.Mat3();		} else {			return this.stackMat3[--this.sizeMat3];		}	}	mat4() {		if(this.sizeMat4 == 0) {			return new oimo.common.Mat4();		} else {			return this.stackMat4[--this.sizeMat4];		}	}	quat() {		if(this.sizeQuat == 0) {			return new oimo.common.Quat();		} else {			return this.stackQuat[--this.sizeQuat];		}	}	dispose(vec3,mat3,mat4,quat) {		if(vec3 != null) {			vec3.zero();			if(this.sizeVec3 == this.stackVec3.length) {				let newArray = new Array(this.sizeVec3 << 1);				let _g = 0;				let _g1 = this.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = this.stackVec3[i];					this.stackVec3[i] = null;				}				this.stackVec3 = newArray;			}			this.stackVec3[this.sizeVec3++] = vec3;		}		if(mat3 != null) {			mat3.e00 = 1;			mat3.e01 = 0;			mat3.e02 = 0;			mat3.e10 = 0;			mat3.e11 = 1;			mat3.e12 = 0;			mat3.e20 = 0;			mat3.e21 = 0;			mat3.e22 = 1;			if(this.sizeMat3 == this.stackMat3.length) {				let newArray = new Array(this.sizeMat3 << 1);				let _g = 0;				let _g1 = this.sizeMat3;				while(_g < _g1) {					let i = _g++;					newArray[i] = this.stackMat3[i];					this.stackMat3[i] = null;				}				this.stackMat3 = newArray;			}			this.stackMat3[this.sizeMat3++] = mat3;		}		if(mat4 != null) {			mat4.e00 = 1;			mat4.e01 = 0;			mat4.e02 = 0;			mat4.e03 = 0;			mat4.e10 = 0;			mat4.e11 = 1;			mat4.e12 = 0;			mat4.e13 = 0;			mat4.e20 = 0;			mat4.e21 = 0;			mat4.e22 = 1;			mat4.e23 = 0;			mat4.e30 = 0;			mat4.e31 = 0;			mat4.e32 = 0;			mat4.e33 = 1;			if(this.sizeMat4 == this.stackMat4.length) {				let newArray = new Array(this.sizeMat4 << 1);				let _g = 0;				let _g1 = this.sizeMat4;				while(_g < _g1) {					let i = _g++;					newArray[i] = this.stackMat4[i];					this.stackMat4[i] = null;				}				this.stackMat4 = newArray;			}			this.stackMat4[this.sizeMat4++] = mat4;		}		if(quat != null) {			quat.x = 0;			quat.y = 0;			quat.z = 0;			quat.w = 1;			if(this.sizeQuat == this.stackQuat.length) {				let newArray = new Array(this.sizeQuat << 1);				let _g = 0;				let _g1 = this.sizeQuat;				while(_g < _g1) {					let i = _g++;					newArray[i] = this.stackQuat[i];					this.stackQuat[i] = null;				}				this.stackQuat = newArray;			}			this.stackQuat[this.sizeQuat++] = quat;		}	}	disposeVec3(v) {		v.zero();		if(this.sizeVec3 == this.stackVec3.length) {			let newArray = new Array(this.sizeVec3 << 1);			let _g = 0;			let _g1 = this.sizeVec3;			while(_g < _g1) {				let i = _g++;				newArray[i] = this.stackVec3[i];				this.stackVec3[i] = null;			}			this.stackVec3 = newArray;		}		this.stackVec3[this.sizeVec3++] = v;	}	disposeMat3(m) {		m.e00 = 1;		m.e01 = 0;		m.e02 = 0;		m.e10 = 0;		m.e11 = 1;		m.e12 = 0;		m.e20 = 0;		m.e21 = 0;		m.e22 = 1;		if(this.sizeMat3 == this.stackMat3.length) {			let newArray = new Array(this.sizeMat3 << 1);			let _g = 0;			let _g1 = this.sizeMat3;			while(_g < _g1) {				let i = _g++;				newArray[i] = this.stackMat3[i];				this.stackMat3[i] = null;			}			this.stackMat3 = newArray;		}		this.stackMat3[this.sizeMat3++] = m;	}	disposeMat4(m) {		m.e00 = 1;		m.e01 = 0;		m.e02 = 0;		m.e03 = 0;		m.e10 = 0;		m.e11 = 1;		m.e12 = 0;		m.e13 = 0;		m.e20 = 0;		m.e21 = 0;		m.e22 = 1;		m.e23 = 0;		m.e30 = 0;		m.e31 = 0;		m.e32 = 0;		m.e33 = 1;		if(this.sizeMat4 == this.stackMat4.length) {			let newArray = new Array(this.sizeMat4 << 1);			let _g = 0;			let _g1 = this.sizeMat4;			while(_g < _g1) {				let i = _g++;				newArray[i] = this.stackMat4[i];				this.stackMat4[i] = null;			}			this.stackMat4 = newArray;		}		this.stackMat4[this.sizeMat4++] = m;	}	disposeQuat(q) {		q.x = 0;		q.y = 0;		q.z = 0;		q.w = 1;		if(this.sizeQuat == this.stackQuat.length) {			let newArray = new Array(this.sizeQuat << 1);			let _g = 0;			let _g1 = this.sizeQuat;			while(_g < _g1) {				let i = _g++;				newArray[i] = this.stackQuat[i];				this.stackQuat[i] = null;			}			this.stackQuat = newArray;		}		this.stackQuat[this.sizeQuat++] = q;	}}oimo.common.Quat = class oimo_common_Quat {	constructor(x,y,z,w) {		if(w == null) {			w = 1;		}		if(z == null) {			z = 0;		}		if(y == null) {			y = 0;		}		if(x == null) {			x = 0;		}		this.x = x;		this.y = y;		this.z = z;		this.w = w;		oimo.common.Quat.numCreations++;	}	identity() {		this.x = 0;		this.y = 0;		this.z = 0;		this.w = 1;		return this;	}	init(x,y,z,w) {		this.x = x;		this.y = y;		this.z = z;		this.w = w;		return this;	}	add(q) {		return new oimo.common.Quat(this.x + q.x,this.y + q.y,this.z + q.z,this.w + q.w);	}	sub(q) {		return new oimo.common.Quat(this.x - q.x,this.y - q.y,this.z - q.z,this.w - q.w);	}	scale(s) {		return new oimo.common.Quat(this.x * s,this.y * s,this.z * s,this.w * s);	}	addEq(q) {		this.x += q.x;		this.y += q.y;		this.z += q.z;		this.w += q.w;		return this;	}	subEq(q) {		this.x -= q.x;		this.y -= q.y;		this.z -= q.z;		this.w -= q.w;		return this;	}	scaleEq(s) {		this.x *= s;		this.y *= s;		this.z *= s;		this.w *= s;		return this;	}	length() {		return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);	}	lengthSq() {		return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;	}	dot(q) {		return this.x * q.x + this.y * q.y + this.z * q.z + this.w * q.w;	}	normalized() {		let invLen = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);		if(invLen > 0) {			invLen = 1 / invLen;		}		return new oimo.common.Quat(this.x * invLen,this.y * invLen,this.z * invLen,this.w * invLen);	}	normalize() {		let invLen = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);		if(invLen > 0) {			invLen = 1 / invLen;		}		this.x *= invLen;		this.y *= invLen;		this.z *= invLen;		this.w *= invLen;		return this;	}	setArc(v1,v2) {		let x1 = v1.x;		let y1 = v1.y;		let z1 = v1.z;		let x2 = v2.x;		let y2 = v2.y;		let z2 = v2.z;		let d = x1 * x2 + y1 * y2 + z1 * z2;		this.w = Math.sqrt((1 + d) * 0.5);		if(this.w == 0) {			x2 = x1 * x1;			y2 = y1 * y1;			z2 = z1 * z1;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					this.x = 0;					this.y = z1 * d;					this.z = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					this.z = 0;					this.x = y1 * d;					this.y = -x1 * d;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				this.y = 0;				this.z = x1 * d;				this.x = -z1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				this.z = 0;				this.x = y1 * d;				this.y = -x1 * d;			}			return this;		}		d = 0.5 / this.w;		this.x = (y1 * z2 - z1 * y2) * d;		this.y = (z1 * x2 - x1 * z2) * d;		this.z = (x1 * y2 - y1 * x2) * d;		return this;	}	slerp(q,t) {		let qx;		let qy;		let qz;		let qw;		let d = this.x * q.x + this.y * q.y + this.z * q.z + this.w * q.w;		if(d < 0) {			d = -d;			qx = -q.x;			qy = -q.y;			qz = -q.z;			qw = -q.w;		} else {			qx = q.x;			qy = q.y;			qz = q.z;			qw = q.w;		}		if(d > 0.999999) {			let _this = new oimo.common.Quat(this.x + (qx - this.x) * t,this.y + (qy - this.y) * t,this.z + (qz - this.z) * t,this.w + (qw - this.w) * t);			let invLen = Math.sqrt(_this.x * _this.x + _this.y * _this.y + _this.z * _this.z + _this.w * _this.w);			if(invLen > 0) {				invLen = 1 / invLen;			}			_this.x *= invLen;			_this.y *= invLen;			_this.z *= invLen;			_this.w *= invLen;			return _this;		}		let theta = t * Math.acos(d);		qx -= this.x * d;		qy -= this.y * d;		qz -= this.z * d;		qw -= this.w * d;		let invLen = 1 / Math.sqrt(qx * qx + qy * qy + qz * qz + qw * qw);		qx *= invLen;		qy *= invLen;		qz *= invLen;		qw *= invLen;		let sin = Math.sin(theta);		let cos = Math.cos(theta);		return new oimo.common.Quat(this.x * cos + qx * sin,this.y * cos + qy * sin,this.z * cos + qz * sin,this.w * cos + qw * sin);	}	copyFrom(q) {		this.x = q.x;		this.y = q.y;		this.z = q.z;		this.w = q.w;		return this;	}	clone() {		return new oimo.common.Quat(this.x,this.y,this.z,this.w);	}	fromMat3(m) {		let e00 = m.e00;		let e11 = m.e11;		let e22 = m.e22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			this.w = 0.5 * s;			s = 0.5 / s;			this.x = (m.e21 - m.e12) * s;			this.y = (m.e02 - m.e20) * s;			this.z = (m.e10 - m.e01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				this.x = 0.5 * s;				s = 0.5 / s;				this.y = (m.e01 + m.e10) * s;				this.z = (m.e02 + m.e20) * s;				this.w = (m.e21 - m.e12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				this.z = 0.5 * s;				s = 0.5 / s;				this.x = (m.e02 + m.e20) * s;				this.y = (m.e12 + m.e21) * s;				this.w = (m.e10 - m.e01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			this.y = 0.5 * s;			s = 0.5 / s;			this.x = (m.e01 + m.e10) * s;			this.z = (m.e12 + m.e21) * s;			this.w = (m.e02 - m.e20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			this.z = 0.5 * s;			s = 0.5 / s;			this.x = (m.e02 + m.e20) * s;			this.y = (m.e12 + m.e21) * s;			this.w = (m.e10 - m.e01) * s;		}		return this;	}	toMat3() {		let _this = new oimo.common.Mat3();		let x = this.x;		let y = this.y;		let z = this.z;		let w = this.w;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		_this.e00 = 1 - yy - zz;		_this.e01 = xy - wz;		_this.e02 = xz + wy;		_this.e10 = xy + wz;		_this.e11 = 1 - xx - zz;		_this.e12 = yz - wx;		_this.e20 = xz - wy;		_this.e21 = yz + wx;		_this.e22 = 1 - xx - yy;		return _this;	}	toString() {		return "Quat[" + (this.x > 0 ? (this.x * 10000000 + 0.5 | 0) / 10000000 : (this.x * 10000000 - 0.5 | 0) / 10000000) + " i,\n" + "    " + (this.y > 0 ? (this.y * 10000000 + 0.5 | 0) / 10000000 : (this.y * 10000000 - 0.5 | 0) / 10000000) + " j,\n" + "    " + (this.z > 0 ? (this.z * 10000000 + 0.5 | 0) / 10000000 : (this.z * 10000000 - 0.5 | 0) / 10000000) + " k,\n" + "    " + (this.w > 0 ? (this.w * 10000000 + 0.5 | 0) / 10000000 : (this.w * 10000000 - 0.5 | 0) / 10000000) + "]";	}}if(!oimo.dynamics) oimo.dynamics = {};oimo.dynamics.Contact = class oimo_dynamics_Contact {	constructor() {		this._next = null;		this._prev = null;		this._link1 = new oimo.dynamics.ContactLink();		this._link2 = new oimo.dynamics.ContactLink();		this._s1 = null;		this._s2 = null;		this._b1 = null;		this._b2 = null;		this._detector = null;		this._cachedDetectorData = new oimo.collision.narrowphase.detector.CachedDetectorData();		this._detectorResult = new oimo.collision.narrowphase.DetectorResult();		this._latest = false;		this._shouldBeSkipped = false;		this._manifold = new oimo.dynamics.constraint.contact.Manifold();		this._updater = new oimo.dynamics.constraint.contact.ManifoldUpdater(this._manifold);		this._contactConstraint = new oimo.dynamics.constraint.contact.ContactConstraint(this._manifold);		this._touching = false;	}	_updateManifold() {		if(this._detector == null) {			return;		}		let ptouching = this._touching;		let result = this._detectorResult;		this._detector.detect(result,this._s1._geom,this._s2._geom,this._s1._transform,this._s2._transform,this._cachedDetectorData);		this._touching = result.numPoints > 0;		if(this._touching) {			this._manifold._buildBasis(result.normal);			if(result.getMaxDepth() > oimo.common.Setting.contactUseAlternativePositionCorrectionAlgorithmDepthThreshold) {				this._contactConstraint._positionCorrectionAlgorithm = oimo.common.Setting.alternativeContactPositionCorrectionAlgorithm;			} else {				this._contactConstraint._positionCorrectionAlgorithm = oimo.common.Setting.defaultContactPositionCorrectionAlgorithm;			}			if(result.incremental) {				this._updater.incrementalUpdate(result,this._b1._transform,this._b2._transform);			} else {				this._updater.totalUpdate(result,this._b1._transform,this._b2._transform);			}		} else {			this._manifold._clear();		}		if(this._touching && !ptouching) {			let cc1 = this._s1._contactCallback;			let cc2 = this._s2._contactCallback;			if(cc1 == cc2) {				cc2 = null;			}			if(cc1 != null) {				cc1.beginContact(this);			}			if(cc2 != null) {				cc2.beginContact(this);			}		}		if(!this._touching && ptouching) {			let cc1 = this._s1._contactCallback;			let cc2 = this._s2._contactCallback;			if(cc1 == cc2) {				cc2 = null;			}			if(cc1 != null) {				cc1.endContact(this);			}			if(cc2 != null) {				cc2.endContact(this);			}		}		if(this._touching) {			let cc1 = this._s1._contactCallback;			let cc2 = this._s2._contactCallback;			if(cc1 == cc2) {				cc2 = null;			}			if(cc1 != null) {				cc1.preSolve(this);			}			if(cc2 != null) {				cc2.preSolve(this);			}		}	}	_postSolve() {		let cc1 = this._s1._contactCallback;		let cc2 = this._s2._contactCallback;		if(cc1 == cc2) {			cc2 = null;		}		if(cc1 != null) {			cc1.postSolve(this);		}		if(cc2 != null) {			cc2.postSolve(this);		}	}	getShape1() {		return this._s1;	}	getShape2() {		return this._s2;	}	isTouching() {		return this._touching;	}	getManifold() {		return this._manifold;	}	getContactConstraint() {		return this._contactConstraint;	}	getPrev() {		return this._prev;	}	getNext() {		return this._next;	}}oimo.dynamics.ContactLink = class oimo_dynamics_ContactLink {	constructor() {		this._prev = null;		this._next = null;		this._contact = null;		this._other = null;	}	getContact() {		return this._contact;	}	getOther() {		return this._other;	}	getPrev() {		return this._prev;	}	getNext() {		return this._next;	}}oimo.dynamics.ContactManager = class oimo_dynamics_ContactManager {	constructor(broadPhase) {		this._broadPhase = broadPhase;		this._collisionMatrix = new oimo.collision.narrowphase.CollisionMatrix();		this._numContacts = 0;	}	createContacts() {		let pp = this._broadPhase._proxyPairList;		while(pp != null) {			let n = pp._next;			while(true) {				let s1;				let s2;				if(pp._p1._id < pp._p2._id) {					s1 = pp._p1.userData;					s2 = pp._p2.userData;				} else {					s1 = pp._p2.userData;					s2 = pp._p1.userData;				}				if(!this.shouldCollide(s1,s2)) {					break;				}				let b1 = s1._rigidBody;				let b2 = s2._rigidBody;				let l;				if(b1._numContactLinks < b2._numContactLinks) {					l = b1._contactLinkList;				} else {					l = b2._contactLinkList;				}				let id1 = s1._id;				let id2 = s2._id;				let found = false;				while(l != null) {					let c = l._contact;					if(c._s1._id == id1 && c._s2._id == id2) {						c._latest = true;						found = true;						break;					}					l = l._next;				}				if(!found) {					let first = this._contactPool;					if(first != null) {						this._contactPool = first._next;						first._next = null;					} else {						first = new oimo.dynamics.Contact();					}					let c = first;					if(this._contactList == null) {						this._contactList = c;						this._contactListLast = c;					} else {						this._contactListLast._next = c;						c._prev = this._contactListLast;						this._contactListLast = c;					}					c._latest = true;					let detector = this._collisionMatrix.detectors[s1._geom._type][s2._geom._type];					c._s1 = s1;					c._s2 = s2;					c._b1 = s1._rigidBody;					c._b2 = s2._rigidBody;					c._touching = false;					if(c._b1._contactLinkList == null) {						c._b1._contactLinkList = c._link1;						c._b1._contactLinkListLast = c._link1;					} else {						c._b1._contactLinkListLast._next = c._link1;						c._link1._prev = c._b1._contactLinkListLast;						c._b1._contactLinkListLast = c._link1;					}					if(c._b2._contactLinkList == null) {						c._b2._contactLinkList = c._link2;						c._b2._contactLinkListLast = c._link2;					} else {						c._b2._contactLinkListLast._next = c._link2;						c._link2._prev = c._b2._contactLinkListLast;						c._b2._contactLinkListLast = c._link2;					}					c._b1._numContactLinks++;					c._b2._numContactLinks++;					c._link1._other = c._b2;					c._link2._other = c._b1;					c._link1._contact = c;					c._link2._contact = c;					c._detector = detector;					let _this = c._contactConstraint;					_this._s1 = s1;					_this._s2 = s2;					_this._b1 = _this._s1._rigidBody;					_this._b2 = _this._s2._rigidBody;					_this._tf1 = _this._b1._transform;					_this._tf2 = _this._b2._transform;					this._numContacts++;				}				break;			}			pp = n;		}	}	destroyOutdatedContacts() {		let incremental = this._broadPhase._incremental;		let c = this._contactList;		while(c != null) {			let n = c._next;			while(true) {				if(c._latest) {					c._latest = false;					c._shouldBeSkipped = false;					break;				}				if(!incremental) {					let prev = c._prev;					let next = c._next;					if(prev != null) {						prev._next = next;					}					if(next != null) {						next._prev = prev;					}					if(c == this._contactList) {						this._contactList = this._contactList._next;					}					if(c == this._contactListLast) {						this._contactListLast = this._contactListLast._prev;					}					c._next = null;					c._prev = null;					if(c._touching) {						let cc1 = c._s1._contactCallback;						let cc2 = c._s2._contactCallback;						if(cc1 == cc2) {							cc2 = null;						}						if(cc1 != null) {							cc1.endContact(c);						}						if(cc2 != null) {							cc2.endContact(c);						}					}					let prev1 = c._link1._prev;					let next1 = c._link1._next;					if(prev1 != null) {						prev1._next = next1;					}					if(next1 != null) {						next1._prev = prev1;					}					if(c._link1 == c._b1._contactLinkList) {						c._b1._contactLinkList = c._b1._contactLinkList._next;					}					if(c._link1 == c._b1._contactLinkListLast) {						c._b1._contactLinkListLast = c._b1._contactLinkListLast._prev;					}					c._link1._next = null;					c._link1._prev = null;					let prev2 = c._link2._prev;					let next2 = c._link2._next;					if(prev2 != null) {						prev2._next = next2;					}					if(next2 != null) {						next2._prev = prev2;					}					if(c._link2 == c._b2._contactLinkList) {						c._b2._contactLinkList = c._b2._contactLinkList._next;					}					if(c._link2 == c._b2._contactLinkListLast) {						c._b2._contactLinkListLast = c._b2._contactLinkListLast._prev;					}					c._link2._next = null;					c._link2._prev = null;					c._b1._numContactLinks--;					c._b2._numContactLinks--;					c._link1._other = null;					c._link2._other = null;					c._link1._contact = null;					c._link2._contact = null;					c._s1 = null;					c._s2 = null;					c._b1 = null;					c._b2 = null;					c._touching = false;					c._cachedDetectorData._clear();					c._manifold._clear();					c._detector = null;					let _this = c._contactConstraint;					_this._s1 = null;					_this._s2 = null;					_this._b1 = null;					_this._b2 = null;					_this._tf1 = null;					_this._tf2 = null;					c._next = this._contactPool;					this._contactPool = c;					this._numContacts--;					break;				}				let s1 = c._s1;				let s2 = c._s2;				let r1 = s1._rigidBody;				let r2 = s2._rigidBody;				if(!(!r1._sleeping && r1._type != 1) && !(!r2._sleeping && r2._type != 1)) {					c._shouldBeSkipped = true;					break;				}				let aabb1 = s1._aabb;				let aabb2 = s2._aabb;				let proxy1 = s1._proxy;				let proxy2 = s2._proxy;				if(!(proxy1._aabbMinX < proxy2._aabbMaxX && proxy1._aabbMaxX > proxy2._aabbMinX && proxy1._aabbMinY < proxy2._aabbMaxY && proxy1._aabbMaxY > proxy2._aabbMinY && proxy1._aabbMinZ < proxy2._aabbMaxZ && proxy1._aabbMaxZ > proxy2._aabbMinZ) || !this.shouldCollide(s1,s2)) {					let prev = c._prev;					let next = c._next;					if(prev != null) {						prev._next = next;					}					if(next != null) {						next._prev = prev;					}					if(c == this._contactList) {						this._contactList = this._contactList._next;					}					if(c == this._contactListLast) {						this._contactListLast = this._contactListLast._prev;					}					c._next = null;					c._prev = null;					if(c._touching) {						let cc1 = c._s1._contactCallback;						let cc2 = c._s2._contactCallback;						if(cc1 == cc2) {							cc2 = null;						}						if(cc1 != null) {							cc1.endContact(c);						}						if(cc2 != null) {							cc2.endContact(c);						}					}					let prev1 = c._link1._prev;					let next1 = c._link1._next;					if(prev1 != null) {						prev1._next = next1;					}					if(next1 != null) {						next1._prev = prev1;					}					if(c._link1 == c._b1._contactLinkList) {						c._b1._contactLinkList = c._b1._contactLinkList._next;					}					if(c._link1 == c._b1._contactLinkListLast) {						c._b1._contactLinkListLast = c._b1._contactLinkListLast._prev;					}					c._link1._next = null;					c._link1._prev = null;					let prev2 = c._link2._prev;					let next2 = c._link2._next;					if(prev2 != null) {						prev2._next = next2;					}					if(next2 != null) {						next2._prev = prev2;					}					if(c._link2 == c._b2._contactLinkList) {						c._b2._contactLinkList = c._b2._contactLinkList._next;					}					if(c._link2 == c._b2._contactLinkListLast) {						c._b2._contactLinkListLast = c._b2._contactLinkListLast._prev;					}					c._link2._next = null;					c._link2._prev = null;					c._b1._numContactLinks--;					c._b2._numContactLinks--;					c._link1._other = null;					c._link2._other = null;					c._link1._contact = null;					c._link2._contact = null;					c._s1 = null;					c._s2 = null;					c._b1 = null;					c._b2 = null;					c._touching = false;					c._cachedDetectorData._clear();					c._manifold._clear();					c._detector = null;					let _this = c._contactConstraint;					_this._s1 = null;					_this._s2 = null;					_this._b1 = null;					_this._b2 = null;					_this._tf1 = null;					_this._tf2 = null;					c._next = this._contactPool;					this._contactPool = c;					this._numContacts--;					break;				}				c._shouldBeSkipped = !(aabb1._minX < aabb2._maxX && aabb1._maxX > aabb2._minX && aabb1._minY < aabb2._maxY && aabb1._maxY > aabb2._minY && aabb1._minZ < aabb2._maxZ && aabb1._maxZ > aabb2._minZ);				break;			}			c = n;		}	}	shouldCollide(s1,s2) {		let r1 = s1._rigidBody;		let r2 = s2._rigidBody;		if(r1 == r2) {			return false;		}		if(r1._type != 0 && r2._type != 0) {			return false;		}		if((s1._collisionGroup & s2._collisionMask) == 0 || (s2._collisionGroup & s1._collisionMask) == 0) {			return false;		}		let jl;		let other;		if(r1._numJointLinks < r2._numJointLinks) {			jl = r1._jointLinkList;			other = r2;		} else {			jl = r2._jointLinkList;			other = r1;		}		while(jl != null) {			if(jl._other == other && !jl._joint._allowCollision) {				return false;			}			jl = jl._next;		}		return true;	}	_updateContacts() {		this._broadPhase.collectPairs();		this.createContacts();		this.destroyOutdatedContacts();	}	_postSolve() {		let c = this._contactList;		while(c != null) {			let n = c._next;			if(c._touching) {				c._postSolve();			}			c = n;		}	}	getNumContacts() {		return this._numContacts;	}	getContactList() {		return this._contactList;	}}oimo.dynamics.Island = class oimo_dynamics_Island {	constructor() {		this.rigidBodies = new Array(oimo.common.Setting.islandInitialRigidBodyArraySize);		this.solvers = new Array(oimo.common.Setting.islandInitialConstraintArraySize);		this.solversSi = new Array(oimo.common.Setting.islandInitialConstraintArraySize);		this.solversNgs = new Array(oimo.common.Setting.islandInitialConstraintArraySize);		this.numRigidBodies = 0;		this.numSolvers = 0;		this.numSolversSi = 0;		this.numSolversNgs = 0;	}	_clear() {		while(this.numRigidBodies > 0) this.rigidBodies[--this.numRigidBodies] = null;		while(this.numSolvers > 0) this.solvers[--this.numSolvers] = null;		while(this.numSolversSi > 0) this.solversSi[--this.numSolversSi] = null;		while(this.numSolversNgs > 0) this.solversNgs[--this.numSolversNgs] = null;	}	_addRigidBody(rigidBody) {		if(this.numRigidBodies == this.rigidBodies.length) {			let newArray = new Array(this.numRigidBodies << 1);			let _g = 0;			let _g1 = this.numRigidBodies;			while(_g < _g1) {				let i = _g++;				newArray[i] = this.rigidBodies[i];				this.rigidBodies[i] = null;			}			this.rigidBodies = newArray;		}		rigidBody._addedToIsland = true;		this.rigidBodies[this.numRigidBodies++] = rigidBody;	}	_addConstraintSolver(solver,positionCorrection) {		if(this.numSolvers == this.solvers.length) {			let newArray = new Array(this.numSolvers << 1);			let _g = 0;			let _g1 = this.numSolvers;			while(_g < _g1) {				let i = _g++;				newArray[i] = this.solvers[i];				this.solvers[i] = null;			}			this.solvers = newArray;		}		solver._addedToIsland = true;		this.solvers[this.numSolvers++] = solver;		if(positionCorrection == oimo.dynamics.constraint.PositionCorrectionAlgorithm.SPLIT_IMPULSE) {			if(this.numSolversSi == this.solversSi.length) {				let newArray = new Array(this.numSolversSi << 1);				let _g = 0;				let _g1 = this.numSolversSi;				while(_g < _g1) {					let i = _g++;					newArray[i] = this.solversSi[i];					this.solversSi[i] = null;				}				this.solversSi = newArray;			}			this.solversSi[this.numSolversSi++] = solver;		}		if(positionCorrection == oimo.dynamics.constraint.PositionCorrectionAlgorithm.NGS) {			if(this.numSolversNgs == this.solversNgs.length) {				let newArray = new Array(this.numSolversNgs << 1);				let _g = 0;				let _g1 = this.numSolversNgs;				while(_g < _g1) {					let i = _g++;					newArray[i] = this.solversNgs[i];					this.solversNgs[i] = null;				}				this.solversNgs = newArray;			}			this.solversNgs[this.numSolversNgs++] = solver;		}	}	_stepSingleRigidBody(timeStep,rb) {		let dt = timeStep.dt;		let dst = rb._ptransform;		let src = rb._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		rb._linearContactImpulseX = 0;		rb._linearContactImpulseY = 0;		rb._linearContactImpulseZ = 0;		rb._angularContactImpulseX = 0;		rb._angularContactImpulseY = 0;		rb._angularContactImpulseZ = 0;		if(rb._autoSleep && rb._velX * rb._velX + rb._velY * rb._velY + rb._velZ * rb._velZ < oimo.common.Setting.sleepingVelocityThreshold * oimo.common.Setting.sleepingVelocityThreshold && rb._angVelX * rb._angVelX + rb._angVelY * rb._angVelY + rb._angVelZ * rb._angVelZ < oimo.common.Setting.sleepingAngularVelocityThreshold * oimo.common.Setting.sleepingAngularVelocityThreshold) {			rb._sleepTime += dt;			if(rb._sleepTime > oimo.common.Setting.sleepingTimeThreshold) {				rb._sleeping = true;				rb._sleepTime = 0;			}		} else {			rb._sleepTime = 0;		}		if(!rb._sleeping) {			if(rb._type == 0) {				let x = dt * rb._linearDamping;				let x2 = x * x;				let linScale = 1 / (1 + x + x2 * (0.5 + x * 0.16666666666666666 + x2 * 0.041666666666666664));				let x1 = dt * rb._angularDamping;				let x21 = x1 * x1;				let angScale = 1 / (1 + x1 + x21 * (0.5 + x1 * 0.16666666666666666 + x21 * 0.041666666666666664));				let linAccX;				let linAccY;				let linAccZ;				let angAccX;				let angAccY;				let angAccZ;				linAccX = this.gravityX * rb._gravityScale;				linAccY = this.gravityY * rb._gravityScale;				linAccZ = this.gravityZ * rb._gravityScale;				linAccX += rb._forceX * rb._invMass;				linAccY += rb._forceY * rb._invMass;				linAccZ += rb._forceZ * rb._invMass;				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = rb._invInertia00 * rb._torqueX + rb._invInertia01 * rb._torqueY + rb._invInertia02 * rb._torqueZ;				__tmp__Y = rb._invInertia10 * rb._torqueX + rb._invInertia11 * rb._torqueY + rb._invInertia12 * rb._torqueZ;				__tmp__Z = rb._invInertia20 * rb._torqueX + rb._invInertia21 * rb._torqueY + rb._invInertia22 * rb._torqueZ;				angAccX = __tmp__X;				angAccY = __tmp__Y;				angAccZ = __tmp__Z;				rb._velX += linAccX * dt;				rb._velY += linAccY * dt;				rb._velZ += linAccZ * dt;				rb._velX *= linScale;				rb._velY *= linScale;				rb._velZ *= linScale;				rb._angVelX += angAccX * dt;				rb._angVelY += angAccY * dt;				rb._angVelZ += angAccZ * dt;				rb._angVelX *= angScale;				rb._angVelY *= angScale;				rb._angVelZ *= angScale;			}			rb._integrate(dt);			let s = rb._shapeList;			while(s != null) {				let n = s._next;				let tf1 = rb._ptransform;				let tf2 = rb._transform;				let dst = s._ptransform;				let src1 = s._localTransform;				let __tmp__00;				let __tmp__01;				let __tmp__02;				let __tmp__10;				let __tmp__11;				let __tmp__12;				let __tmp__20;				let __tmp__21;				let __tmp__22;				__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;				__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;				__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;				__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;				__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;				__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;				__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;				__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;				__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;				dst._rotation00 = __tmp__00;				dst._rotation01 = __tmp__01;				dst._rotation02 = __tmp__02;				dst._rotation10 = __tmp__10;				dst._rotation11 = __tmp__11;				dst._rotation12 = __tmp__12;				dst._rotation20 = __tmp__20;				dst._rotation21 = __tmp__21;				dst._rotation22 = __tmp__22;				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;				__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;				__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;				dst._positionX = __tmp__X;				dst._positionY = __tmp__Y;				dst._positionZ = __tmp__Z;				dst._positionX += tf1._positionX;				dst._positionY += tf1._positionY;				dst._positionZ += tf1._positionZ;				let dst1 = s._transform;				let src11 = s._localTransform;				let __tmp__001;				let __tmp__011;				let __tmp__021;				let __tmp__101;				let __tmp__111;				let __tmp__121;				let __tmp__201;				let __tmp__211;				let __tmp__221;				__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;				__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;				__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;				__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;				__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;				__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;				__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;				__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;				__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;				dst1._rotation00 = __tmp__001;				dst1._rotation01 = __tmp__011;				dst1._rotation02 = __tmp__021;				dst1._rotation10 = __tmp__101;				dst1._rotation11 = __tmp__111;				dst1._rotation12 = __tmp__121;				dst1._rotation20 = __tmp__201;				dst1._rotation21 = __tmp__211;				dst1._rotation22 = __tmp__221;				let __tmp__X1;				let __tmp__Y1;				let __tmp__Z1;				__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;				__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;				__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;				dst1._positionX = __tmp__X1;				dst1._positionY = __tmp__Y1;				dst1._positionZ = __tmp__Z1;				dst1._positionX += tf2._positionX;				dst1._positionY += tf2._positionY;				dst1._positionZ += tf2._positionZ;				let minX;				let minY;				let minZ;				let maxX;				let maxY;				let maxZ;				s._geom._computeAabb(s._aabb,s._ptransform);				minX = s._aabb._minX;				minY = s._aabb._minY;				minZ = s._aabb._minZ;				maxX = s._aabb._maxX;				maxY = s._aabb._maxY;				maxZ = s._aabb._maxZ;				s._geom._computeAabb(s._aabb,s._transform);				s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;				s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;				s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;				s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;				s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;				s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;				if(s._proxy != null) {					let dX;					let dY;					let dZ;					dX = s._transform._positionX - s._ptransform._positionX;					dY = s._transform._positionY - s._ptransform._positionY;					dZ = s._transform._positionZ - s._ptransform._positionZ;					let v = s.displacement;					v.x = dX;					v.y = dY;					v.z = dZ;					s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);				}				s = n;			}		}	}	_step(timeStep,numVelocityIterations,numPositionIterations) {		let dt = timeStep.dt;		let sleepIsland = true;		let _g = 0;		let _g1 = this.numRigidBodies;		while(_g < _g1) {			let rb = this.rigidBodies[_g++];			let dst = rb._ptransform;			let src = rb._transform;			dst._positionX = src._positionX;			dst._positionY = src._positionY;			dst._positionZ = src._positionZ;			dst._rotation00 = src._rotation00;			dst._rotation01 = src._rotation01;			dst._rotation02 = src._rotation02;			dst._rotation10 = src._rotation10;			dst._rotation11 = src._rotation11;			dst._rotation12 = src._rotation12;			dst._rotation20 = src._rotation20;			dst._rotation21 = src._rotation21;			dst._rotation22 = src._rotation22;			rb._linearContactImpulseX = 0;			rb._linearContactImpulseY = 0;			rb._linearContactImpulseZ = 0;			rb._angularContactImpulseX = 0;			rb._angularContactImpulseY = 0;			rb._angularContactImpulseZ = 0;			rb._sleeping = false;			if(rb._autoSleep && rb._velX * rb._velX + rb._velY * rb._velY + rb._velZ * rb._velZ < oimo.common.Setting.sleepingVelocityThreshold * oimo.common.Setting.sleepingVelocityThreshold && rb._angVelX * rb._angVelX + rb._angVelY * rb._angVelY + rb._angVelZ * rb._angVelZ < oimo.common.Setting.sleepingAngularVelocityThreshold * oimo.common.Setting.sleepingAngularVelocityThreshold) {				rb._sleepTime += dt;			} else {				rb._sleepTime = 0;			}			if(rb._sleepTime < oimo.common.Setting.sleepingTimeThreshold) {				sleepIsland = false;			}			if(rb._type == 0) {				let x = dt * rb._linearDamping;				let x2 = x * x;				let linScale = 1 / (1 + x + x2 * (0.5 + x * 0.16666666666666666 + x2 * 0.041666666666666664));				let x1 = dt * rb._angularDamping;				let x21 = x1 * x1;				let angScale = 1 / (1 + x1 + x21 * (0.5 + x1 * 0.16666666666666666 + x21 * 0.041666666666666664));				let linAccX;				let linAccY;				let linAccZ;				let angAccX;				let angAccY;				let angAccZ;				linAccX = this.gravityX * rb._gravityScale;				linAccY = this.gravityY * rb._gravityScale;				linAccZ = this.gravityZ * rb._gravityScale;				linAccX += rb._forceX * rb._invMass;				linAccY += rb._forceY * rb._invMass;				linAccZ += rb._forceZ * rb._invMass;				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = rb._invInertia00 * rb._torqueX + rb._invInertia01 * rb._torqueY + rb._invInertia02 * rb._torqueZ;				__tmp__Y = rb._invInertia10 * rb._torqueX + rb._invInertia11 * rb._torqueY + rb._invInertia12 * rb._torqueZ;				__tmp__Z = rb._invInertia20 * rb._torqueX + rb._invInertia21 * rb._torqueY + rb._invInertia22 * rb._torqueZ;				angAccX = __tmp__X;				angAccY = __tmp__Y;				angAccZ = __tmp__Z;				rb._velX += linAccX * dt;				rb._velY += linAccY * dt;				rb._velZ += linAccZ * dt;				rb._velX *= linScale;				rb._velY *= linScale;				rb._velZ *= linScale;				rb._angVelX += angAccX * dt;				rb._angVelY += angAccY * dt;				rb._angVelZ += angAccZ * dt;				rb._angVelX *= angScale;				rb._angVelY *= angScale;				rb._angVelZ *= angScale;			}		}		if(sleepIsland) {			let _g = 0;			let _g1 = this.numRigidBodies;			while(_g < _g1) {				let rb = this.rigidBodies[_g++];				rb._sleeping = true;				rb._sleepTime = 0;			}			return;		}		let _g2 = 0;		let _g3 = this.numSolvers;		while(_g2 < _g3) this.solvers[_g2++].preSolveVelocity(timeStep);		let _g4 = 0;		let _g5 = this.numSolvers;		while(_g4 < _g5) this.solvers[_g4++].warmStart(timeStep);		let _g6 = 0;		while(_g6 < numVelocityIterations) {			++_g6;			let _g = 0;			let _g1 = this.numSolvers;			while(_g < _g1) this.solvers[_g++].solveVelocity();		}		let _g7 = 0;		let _g8 = this.numSolvers;		while(_g7 < _g8) this.solvers[_g7++].postSolveVelocity(timeStep);		let _g9 = 0;		let _g10 = this.numRigidBodies;		while(_g9 < _g10) this.rigidBodies[_g9++]._integrate(dt);		let _g11 = 0;		let _g12 = this.numSolversSi;		while(_g11 < _g12) this.solversSi[_g11++].preSolvePosition(timeStep);		let _g13 = 0;		while(_g13 < numPositionIterations) {			++_g13;			let _g = 0;			let _g1 = this.numSolversSi;			while(_g < _g1) this.solversSi[_g++].solvePositionSplitImpulse();		}		let _g14 = 0;		let _g15 = this.numRigidBodies;		while(_g14 < _g15) this.rigidBodies[_g14++]._integratePseudoVelocity();		let _g16 = 0;		let _g17 = this.numSolversNgs;		while(_g16 < _g17) this.solversNgs[_g16++].preSolvePosition(timeStep);		let _g18 = 0;		while(_g18 < numPositionIterations) {			++_g18;			let _g = 0;			let _g1 = this.numSolversNgs;			while(_g < _g1) this.solversNgs[_g++].solvePositionNgs(timeStep);		}		let _g19 = 0;		let _g20 = this.numSolvers;		while(_g19 < _g20) this.solvers[_g19++].postSolve();		let _g21 = 0;		let _g22 = this.numRigidBodies;		while(_g21 < _g22) {			let rb = this.rigidBodies[_g21++];			let s = rb._shapeList;			while(s != null) {				let n = s._next;				let tf1 = rb._ptransform;				let tf2 = rb._transform;				let dst = s._ptransform;				let src1 = s._localTransform;				let __tmp__00;				let __tmp__01;				let __tmp__02;				let __tmp__10;				let __tmp__11;				let __tmp__12;				let __tmp__20;				let __tmp__21;				let __tmp__22;				__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;				__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;				__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;				__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;				__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;				__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;				__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;				__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;				__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;				dst._rotation00 = __tmp__00;				dst._rotation01 = __tmp__01;				dst._rotation02 = __tmp__02;				dst._rotation10 = __tmp__10;				dst._rotation11 = __tmp__11;				dst._rotation12 = __tmp__12;				dst._rotation20 = __tmp__20;				dst._rotation21 = __tmp__21;				dst._rotation22 = __tmp__22;				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;				__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;				__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;				dst._positionX = __tmp__X;				dst._positionY = __tmp__Y;				dst._positionZ = __tmp__Z;				dst._positionX += tf1._positionX;				dst._positionY += tf1._positionY;				dst._positionZ += tf1._positionZ;				let dst1 = s._transform;				let src11 = s._localTransform;				let __tmp__001;				let __tmp__011;				let __tmp__021;				let __tmp__101;				let __tmp__111;				let __tmp__121;				let __tmp__201;				let __tmp__211;				let __tmp__221;				__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;				__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;				__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;				__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;				__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;				__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;				__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;				__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;				__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;				dst1._rotation00 = __tmp__001;				dst1._rotation01 = __tmp__011;				dst1._rotation02 = __tmp__021;				dst1._rotation10 = __tmp__101;				dst1._rotation11 = __tmp__111;				dst1._rotation12 = __tmp__121;				dst1._rotation20 = __tmp__201;				dst1._rotation21 = __tmp__211;				dst1._rotation22 = __tmp__221;				let __tmp__X1;				let __tmp__Y1;				let __tmp__Z1;				__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;				__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;				__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;				dst1._positionX = __tmp__X1;				dst1._positionY = __tmp__Y1;				dst1._positionZ = __tmp__Z1;				dst1._positionX += tf2._positionX;				dst1._positionY += tf2._positionY;				dst1._positionZ += tf2._positionZ;				let minX;				let minY;				let minZ;				let maxX;				let maxY;				let maxZ;				s._geom._computeAabb(s._aabb,s._ptransform);				minX = s._aabb._minX;				minY = s._aabb._minY;				minZ = s._aabb._minZ;				maxX = s._aabb._maxX;				maxY = s._aabb._maxY;				maxZ = s._aabb._maxZ;				s._geom._computeAabb(s._aabb,s._transform);				s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;				s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;				s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;				s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;				s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;				s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;				if(s._proxy != null) {					let dX;					let dY;					let dZ;					dX = s._transform._positionX - s._ptransform._positionX;					dY = s._transform._positionY - s._ptransform._positionY;					dZ = s._transform._positionZ - s._ptransform._positionZ;					let v = s.displacement;					v.x = dX;					v.y = dY;					v.z = dZ;					s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);				}				s = n;			}		}	}}oimo.dynamics.TimeStep = class oimo_dynamics_TimeStep {	constructor() {		this.dt = 0;		this.invDt = 0;		this.dtRatio = 1;	}}oimo.dynamics.World = class oimo_dynamics_World {	constructor(broadPhaseType,gravity) {		if(broadPhaseType == null) {			broadPhaseType = 2;		}		switch(broadPhaseType) {		case 1:			this._broadPhase = new oimo.collision.broadphase.bruteforce.BruteForceBroadPhase();			break;		case 2:			this._broadPhase = new oimo.collision.broadphase.bvh.BvhBroadPhase();			break;		}		this._contactManager = new oimo.dynamics.ContactManager(this._broadPhase);		if(gravity == null) {			gravity = new oimo.common.Vec3(0,-9.80665,0);		}		this._gravity = new oimo.common.Vec3(gravity.x,gravity.y,gravity.z);		this._rigidBodyList = null;		this._rigidBodyListLast = null;		this._jointList = null;		this._jointListLast = null;		this._numRigidBodies = 0;		this._numShapes = 0;		this._numJoints = 0;		this._numIslands = 0;		this._numVelocityIterations = 10;		this._numPositionIterations = 5;		this._rayCastWrapper = new oimo.dynamics._World.RayCastWrapper();		this._convexCastWrapper = new oimo.dynamics._World.ConvexCastWrapper();		this._aabbTestWrapper = new oimo.dynamics._World.AabbTestWrapper();		this._island = new oimo.dynamics.Island();		this._solversInIslands = new Array(oimo.common.Setting.islandInitialConstraintArraySize);		this._rigidBodyStack = new Array(oimo.common.Setting.islandInitialRigidBodyArraySize);		this._timeStep = new oimo.dynamics.TimeStep();		this._pool = new oimo.common.Pool();		this._shapeIdCount = 0;	}	_updateContacts() {		let st = Date.now() / 1000;		this._contactManager._updateContacts();		oimo.dynamics.common.Performance.broadPhaseCollisionTime = (Date.now() / 1000 - st) * 1000;		let st1 = Date.now() / 1000;		let c = this._contactManager._contactList;		while(c != null) {			let n = c._next;			if(!c._shouldBeSkipped) {				c._updateManifold();			}			c = n;		}		oimo.dynamics.common.Performance.narrowPhaseCollisionTime = (Date.now() / 1000 - st1) * 1000;	}	_solveIslands() {		let st = Date.now() / 1000;		if(oimo.common.Setting.disableSleeping) {			let b = this._rigidBodyList;			while(b != null) {				b._sleeping = false;				b._sleepTime = 0;				b = b._next;			}		}		if(this._rigidBodyStack.length < this._numRigidBodies) {			let newStackSize = this._rigidBodyStack.length << 1;			while(newStackSize < this._numRigidBodies) newStackSize <<= 1;			this._rigidBodyStack = new Array(newStackSize);		}		this._numIslands = 0;		let _this = this._island;		let gravity = this._gravity;		_this.gravityX = gravity.x;		_this.gravityY = gravity.y;		_this.gravityZ = gravity.z;		let b = this._rigidBodyList;		this._numSolversInIslands = 0;		while(b != null) {			let n = b._next;			while(!(b._addedToIsland || b._sleeping || b._type == 1)) {				if(b._numContactLinks == 0 && b._numJointLinks == 0) {					this._island._stepSingleRigidBody(this._timeStep,b);					this._numIslands++;					break;				}				this.buildIsland(b);				this._island._step(this._timeStep,this._numVelocityIterations,this._numPositionIterations);				this._island._clear();				this._numIslands++;				break;			}			b = n;		}		this._contactManager._postSolve();		b = this._rigidBodyList;		while(b != null) {			b._addedToIsland = false;			b = b._next;		}		b = this._rigidBodyList;		while(b != null) {			b._forceX = 0;			b._forceY = 0;			b._forceZ = 0;			b._torqueX = 0;			b._torqueY = 0;			b._torqueZ = 0;			b = b._next;		}		while(this._numSolversInIslands > 0) {			this._solversInIslands[--this._numSolversInIslands]._addedToIsland = false;			this._solversInIslands[this._numSolversInIslands] = null;		}		oimo.dynamics.common.Performance.dynamicsTime = (Date.now() / 1000 - st) * 1000;	}	buildIsland(base) {		let stackCount = 1;		this._island._addRigidBody(base);		this._rigidBodyStack[0] = base;		while(stackCount > 0) {			let rb = this._rigidBodyStack[--stackCount];			this._rigidBodyStack[stackCount] = null;			if(rb._type == 1) {				continue;			}			let cl = rb._contactLinkList;			while(cl != null) {				let n = cl._next;				let cc = cl._contact._contactConstraint;				let ccs = cl._contact._contactConstraint._solver;				if(cc.isTouching() && !ccs._addedToIsland) {					if(this._solversInIslands.length == this._numSolversInIslands) {						let newArray = new Array(this._numSolversInIslands << 1);						let _g = 0;						let _g1 = this._numSolversInIslands;						while(_g < _g1) {							let i = _g++;							newArray[i] = this._solversInIslands[i];							this._solversInIslands[i] = null;						}						this._solversInIslands = newArray;					}					this._solversInIslands[this._numSolversInIslands++] = ccs;					this._island._addConstraintSolver(ccs,cc._positionCorrectionAlgorithm);					let other = cl._other;					if(!other._addedToIsland) {						this._island._addRigidBody(other);						this._rigidBodyStack[stackCount++] = other;					}				}				cl = n;			}			let jl = rb._jointLinkList;			while(jl != null) {				let n = jl._next;				let j = jl._joint;				let js1 = j._solver;				if(!js1._addedToIsland) {					if(this._solversInIslands.length == this._numSolversInIslands) {						let newArray = new Array(this._numSolversInIslands << 1);						let _g = 0;						let _g1 = this._numSolversInIslands;						while(_g < _g1) {							let i = _g++;							newArray[i] = this._solversInIslands[i];							this._solversInIslands[i] = null;						}						this._solversInIslands = newArray;					}					this._solversInIslands[this._numSolversInIslands++] = js1;					this._island._addConstraintSolver(js1,j._positionCorrectionAlgorithm);					let other = jl._other;					if(!other._addedToIsland) {						this._island._addRigidBody(other);						this._rigidBodyStack[stackCount++] = other;					}				}				jl = n;			}		}	}	_drawBvh(d,tree) {		if(d.drawBvh) {			this._drawBvhNode(d,tree._root,0,d.style.bvhNodeColor);		}	}	_drawBvhNode(d,node,level,color) {		if(node == null) {			return;		}		if(level >= d.drawBvhMinLevel && level <= d.drawBvhMaxLevel) {			let _this = this._pool;			let min = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];			let _this1 = this._pool;			let max = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];			let v = min;			v.x = node._aabbMinX;			v.y = node._aabbMinY;			v.z = node._aabbMinZ;			let v1 = max;			v1.x = node._aabbMaxX;			v1.y = node._aabbMaxY;			v1.z = node._aabbMaxZ;			d.aabb(min,max,color);			let _this2 = this._pool;			if(min != null) {				min.zero();				if(_this2.sizeVec3 == _this2.stackVec3.length) {					let newArray = new Array(_this2.sizeVec3 << 1);					let _g = 0;					let _g1 = _this2.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this2.stackVec3[i];						_this2.stackVec3[i] = null;					}					_this2.stackVec3 = newArray;				}				_this2.stackVec3[_this2.sizeVec3++] = min;			}			let _this3 = this._pool;			if(max != null) {				max.zero();				if(_this3.sizeVec3 == _this3.stackVec3.length) {					let newArray = new Array(_this3.sizeVec3 << 1);					let _g = 0;					let _g1 = _this3.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this3.stackVec3[i];						_this3.stackVec3[i] = null;					}					_this3.stackVec3 = newArray;				}				_this3.stackVec3[_this3.sizeVec3++] = max;			}		}		this._drawBvhNode(d,node._children[0],level + 1,color);		this._drawBvhNode(d,node._children[1],level + 1,color);	}	_drawRigidBodies(d) {		let style = d.style;		let r = this._rigidBodyList;		while(r != null) {			let n = r._next;			if(d.drawBases) {				let style = d.style;				d.basis(r._transform,style.basisLength,style.basisColorX,style.basisColorY,style.basisColorZ);			}			let shapeColor = null;			let isDynamic = r._type == 0;			if(!isDynamic) {				shapeColor = r._type == 2 ? style.kinematicShapeColor : style.staticShapeColor;			}			let s = r._shapeList;			while(s != null) {				let n = s._next;				if(isDynamic) {					if((s._id & 1) == 0) {						shapeColor = r._sleeping ? style.sleepingShapeColor1 : r._sleepTime > oimo.common.Setting.sleepingTimeThreshold ? style.sleepyShapeColor1 : style.shapeColor1;					} else {						shapeColor = r._sleeping ? style.sleepingShapeColor2 : r._sleepTime > oimo.common.Setting.sleepingTimeThreshold ? style.sleepyShapeColor2 : style.shapeColor2;					}				}				if(d.drawShapes) {					let geom = s._geom;					let tf = s._transform;					switch(geom._type) {					case 0:						d.sphere(tf,geom._radius,shapeColor);						break;					case 1:						let g = geom;						let _this = this._pool;						let hx = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];						let v = hx;						v.x = g._halfExtentsX;						v.y = g._halfExtentsY;						v.z = g._halfExtentsZ;						d.box(tf,hx,shapeColor);						let _this1 = this._pool;						if(hx != null) {							hx.zero();							if(_this1.sizeVec3 == _this1.stackVec3.length) {								let newArray = new Array(_this1.sizeVec3 << 1);								let _g = 0;								let _g1 = _this1.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this1.stackVec3[i];									_this1.stackVec3[i] = null;								}								_this1.stackVec3 = newArray;							}							_this1.stackVec3[_this1.sizeVec3++] = hx;						}						break;					case 2:						let g1 = geom;						d.cylinder(tf,g1._radius,g1._halfHeight,shapeColor);						break;					case 3:						let g2 = geom;						d.cone(tf,g2._radius,g2._halfHeight,shapeColor);						break;					case 4:						let g3 = geom;						d.capsule(tf,g3._radius,g3._halfHeight,shapeColor);						break;					case 5:						let g4 = geom;						let n = g4._numVertices;						let _this2 = this._pool;						let v1 = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];						let _this3 = this._pool;						let v2 = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];						let _this4 = this._pool;						let v3 = _this4.sizeVec3 == 0 ? new oimo.common.Vec3() : _this4.stackVec3[--_this4.sizeVec3];						let _this5 = this._pool;						let v12 = _this5.sizeVec3 == 0 ? new oimo.common.Vec3() : _this5.stackVec3[--_this5.sizeVec3];						let _this6 = this._pool;						let v13 = _this6.sizeVec3 == 0 ? new oimo.common.Vec3() : _this6.stackVec3[--_this6.sizeVec3];						let _this7 = this._pool;						let normal = _this7.sizeVec3 == 0 ? new oimo.common.Vec3() : _this7.stackVec3[--_this7.sizeVec3];						let _this8 = this._pool;						let m = _this8.sizeMat3 == 0 ? new oimo.common.Mat3() : _this8.stackMat3[--_this8.sizeMat3];						let _this9 = this._pool;						let o = _this9.sizeVec3 == 0 ? new oimo.common.Vec3() : _this9.stackVec3[--_this9.sizeVec3];						let m1 = m;						m1.e00 = tf._rotation00;						m1.e01 = tf._rotation01;						m1.e02 = tf._rotation02;						m1.e10 = tf._rotation10;						m1.e11 = tf._rotation11;						m1.e12 = tf._rotation12;						m1.e20 = tf._rotation20;						m1.e21 = tf._rotation21;						m1.e22 = tf._rotation22;						let v4 = o;						v4.x = tf._positionX;						v4.y = tf._positionY;						v4.z = tf._positionZ;						let _g = 0;						while(_g < n) {							let i = _g++;							let _this = g4._tmpVertices[i];							let v = g4._vertices[i];							_this.x = v.x;							_this.y = v.y;							_this.z = v.z;							let y = _this.x * m.e10 + _this.y * m.e11 + _this.z * m.e12;							let z = _this.x * m.e20 + _this.y * m.e21 + _this.z * m.e22;							_this.x = _this.x * m.e00 + _this.y * m.e01 + _this.z * m.e02;							_this.y = y;							_this.z = z;							_this.x += o.x;							_this.y += o.y;							_this.z += o.z;						}						if(n > 30) {							let _g = 0;							while(_g < n) {								let i = _g++;								let v = g4._tmpVertices[i];								v1.x = v.x;								v1.y = v.y;								v1.z = v.z;								let v3 = g4._tmpVertices[(i + 1) % n];								v2.x = v3.x;								v2.y = v3.y;								v2.z = v3.z;								d.line(v1,v2,shapeColor);							}						} else if(this._debugDraw.wireframe || n > 10) {							let _g = 0;							while(_g < n) {								let i = _g++;								let v = g4._tmpVertices[i];								v1.x = v.x;								v1.y = v.y;								v1.z = v.z;								let _g1 = 0;								while(_g1 < i) {									let v = g4._tmpVertices[_g1++];									v2.x = v.x;									v2.y = v.y;									v2.z = v.z;									d.line(v1,v2,shapeColor);								}							}						} else {							let _g = 0;							while(_g < n) {								let i = _g++;								let v = g4._tmpVertices[i];								v1.x = v.x;								v1.y = v.y;								v1.z = v.z;								let _g1 = 0;								while(_g1 < i) {									let j = _g1++;									let v = g4._tmpVertices[j];									v2.x = v.x;									v2.y = v.y;									v2.z = v.z;									let _g = 0;									while(_g < j) {										let v = g4._tmpVertices[_g++];										v3.x = v.x;										v3.y = v.y;										v3.z = v.z;										v12.x = v2.x;										v12.y = v2.y;										v12.z = v2.z;										let _this = v12;										_this.x -= v1.x;										_this.y -= v1.y;										_this.z -= v1.z;										v13.x = v3.x;										v13.y = v3.y;										v13.z = v3.z;										let _this1 = v13;										_this1.x -= v1.x;										_this1.y -= v1.y;										_this1.z -= v1.z;										normal.x = v12.x;										normal.y = v12.y;										normal.z = v12.z;										let _this2 = normal;										let y = _this2.z * v13.x - _this2.x * v13.z;										let z = _this2.x * v13.y - _this2.y * v13.x;										_this2.x = _this2.y * v13.z - _this2.z * v13.y;										_this2.y = y;										_this2.z = z;										let invLen = Math.sqrt(_this2.x * _this2.x + _this2.y * _this2.y + _this2.z * _this2.z);										if(invLen > 0) {											invLen = 1 / invLen;										}										_this2.x *= invLen;										_this2.y *= invLen;										_this2.z *= invLen;										d.triangle(v1,v2,v3,normal,normal,normal,shapeColor);										normal.x = -normal.x;										normal.y = -normal.y;										normal.z = -normal.z;										d.triangle(v1,v3,v2,normal,normal,normal,shapeColor);									}								}							}						}						let _this10 = this._pool;						if(v1 != null) {							v1.zero();							if(_this10.sizeVec3 == _this10.stackVec3.length) {								let newArray = new Array(_this10.sizeVec3 << 1);								let _g = 0;								let _g1 = _this10.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this10.stackVec3[i];									_this10.stackVec3[i] = null;								}								_this10.stackVec3 = newArray;							}							_this10.stackVec3[_this10.sizeVec3++] = v1;						}						let _this11 = this._pool;						if(v2 != null) {							v2.zero();							if(_this11.sizeVec3 == _this11.stackVec3.length) {								let newArray = new Array(_this11.sizeVec3 << 1);								let _g = 0;								let _g1 = _this11.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this11.stackVec3[i];									_this11.stackVec3[i] = null;								}								_this11.stackVec3 = newArray;							}							_this11.stackVec3[_this11.sizeVec3++] = v2;						}						let _this12 = this._pool;						if(v3 != null) {							v3.zero();							if(_this12.sizeVec3 == _this12.stackVec3.length) {								let newArray = new Array(_this12.sizeVec3 << 1);								let _g = 0;								let _g1 = _this12.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this12.stackVec3[i];									_this12.stackVec3[i] = null;								}								_this12.stackVec3 = newArray;							}							_this12.stackVec3[_this12.sizeVec3++] = v3;						}						let _this13 = this._pool;						if(v12 != null) {							v12.zero();							if(_this13.sizeVec3 == _this13.stackVec3.length) {								let newArray = new Array(_this13.sizeVec3 << 1);								let _g = 0;								let _g1 = _this13.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this13.stackVec3[i];									_this13.stackVec3[i] = null;								}								_this13.stackVec3 = newArray;							}							_this13.stackVec3[_this13.sizeVec3++] = v12;						}						let _this14 = this._pool;						if(v13 != null) {							v13.zero();							if(_this14.sizeVec3 == _this14.stackVec3.length) {								let newArray = new Array(_this14.sizeVec3 << 1);								let _g = 0;								let _g1 = _this14.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this14.stackVec3[i];									_this14.stackVec3[i] = null;								}								_this14.stackVec3 = newArray;							}							_this14.stackVec3[_this14.sizeVec3++] = v13;						}						let _this15 = this._pool;						if(normal != null) {							normal.zero();							if(_this15.sizeVec3 == _this15.stackVec3.length) {								let newArray = new Array(_this15.sizeVec3 << 1);								let _g = 0;								let _g1 = _this15.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this15.stackVec3[i];									_this15.stackVec3[i] = null;								}								_this15.stackVec3 = newArray;							}							_this15.stackVec3[_this15.sizeVec3++] = normal;						}						let _this16 = this._pool;						if(m != null) {							m.e00 = 1;							m.e01 = 0;							m.e02 = 0;							m.e10 = 0;							m.e11 = 1;							m.e12 = 0;							m.e20 = 0;							m.e21 = 0;							m.e22 = 1;							if(_this16.sizeMat3 == _this16.stackMat3.length) {								let newArray = new Array(_this16.sizeMat3 << 1);								let _g = 0;								let _g1 = _this16.sizeMat3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this16.stackMat3[i];									_this16.stackMat3[i] = null;								}								_this16.stackMat3 = newArray;							}							_this16.stackMat3[_this16.sizeMat3++] = m;						}						let _this17 = this._pool;						if(o != null) {							o.zero();							if(_this17.sizeVec3 == _this17.stackVec3.length) {								let newArray = new Array(_this17.sizeVec3 << 1);								let _g = 0;								let _g1 = _this17.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this17.stackVec3[i];									_this17.stackVec3[i] = null;								}								_this17.stackVec3 = newArray;							}							_this17.stackVec3[_this17.sizeVec3++] = o;						}						break;					}				}				if(d.drawAabbs) {					let aabb = s._aabb;					let color = style.aabbColor;					let _this = this._pool;					let min = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];					let _this1 = this._pool;					let max = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];					let v = min;					v.x = aabb._minX;					v.y = aabb._minY;					v.z = aabb._minZ;					let v1 = max;					v1.x = aabb._maxX;					v1.y = aabb._maxY;					v1.z = aabb._maxZ;					d.aabb(min,max,color);					let _this2 = this._pool;					if(min != null) {						min.zero();						if(_this2.sizeVec3 == _this2.stackVec3.length) {							let newArray = new Array(_this2.sizeVec3 << 1);							let _g = 0;							let _g1 = _this2.sizeVec3;							while(_g < _g1) {								let i = _g++;								newArray[i] = _this2.stackVec3[i];								_this2.stackVec3[i] = null;							}							_this2.stackVec3 = newArray;						}						_this2.stackVec3[_this2.sizeVec3++] = min;					}					let _this3 = this._pool;					if(max != null) {						max.zero();						if(_this3.sizeVec3 == _this3.stackVec3.length) {							let newArray = new Array(_this3.sizeVec3 << 1);							let _g = 0;							let _g1 = _this3.sizeVec3;							while(_g < _g1) {								let i = _g++;								newArray[i] = _this3.stackVec3[i];								_this3.stackVec3[i] = null;							}							_this3.stackVec3 = newArray;						}						_this3.stackVec3[_this3.sizeVec3++] = max;					}				}				s = n;			}			r = n;		}	}	_drawConstraints(d) {		let style = d.style;		if(d.drawPairs || d.drawContacts) {			let c = this._contactManager._contactList;			while(c != null) {				let n = c._next;				if(d.drawPairs) {					let color = style.pairColor;					let _this = this._pool;					let v1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];					let _this1 = this._pool;					let v2 = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];					let v = v1;					v.x = c._s1._transform._positionX;					v.y = c._s1._transform._positionY;					v.z = c._s1._transform._positionZ;					let v3 = v2;					v3.x = c._s2._transform._positionX;					v3.y = c._s2._transform._positionY;					v3.z = c._s2._transform._positionZ;					d.line(v1,v2,color);					let _this2 = this._pool;					if(v1 != null) {						v1.zero();						if(_this2.sizeVec3 == _this2.stackVec3.length) {							let newArray = new Array(_this2.sizeVec3 << 1);							let _g = 0;							let _g1 = _this2.sizeVec3;							while(_g < _g1) {								let i = _g++;								newArray[i] = _this2.stackVec3[i];								_this2.stackVec3[i] = null;							}							_this2.stackVec3 = newArray;						}						_this2.stackVec3[_this2.sizeVec3++] = v1;					}					let _this3 = this._pool;					if(v2 != null) {						v2.zero();						if(_this3.sizeVec3 == _this3.stackVec3.length) {							let newArray = new Array(_this3.sizeVec3 << 1);							let _g = 0;							let _g1 = _this3.sizeVec3;							while(_g < _g1) {								let i = _g++;								newArray[i] = _this3.stackVec3[i];								_this3.stackVec3[i] = null;							}							_this3.stackVec3 = newArray;						}						_this3.stackVec3[_this3.sizeVec3++] = v2;					}				}				if(d.drawContacts) {					let cc = c._contactConstraint;					let ps = c._contactConstraint._manifold._points;					let _g = 0;					let _g1 = c._contactConstraint._manifold._numPoints;					while(_g < _g1) {						let p = ps[_g++];						let style = d.style;						let _this = this._pool;						let pos1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];						let _this1 = this._pool;						let pos2 = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];						let _this2 = this._pool;						let normal = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];						let _this3 = this._pool;						let tangent = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];						let _this4 = this._pool;						let binormal = _this4.sizeVec3 == 0 ? new oimo.common.Vec3() : _this4.stackVec3[--_this4.sizeVec3];						let v = pos1;						v.x = p._pos1X;						v.y = p._pos1Y;						v.z = p._pos1Z;						let v1 = pos2;						v1.x = p._pos2X;						v1.y = p._pos2Y;						v1.z = p._pos2Z;						let v2 = normal;						v2.x = cc._manifold._normalX;						v2.y = cc._manifold._normalY;						v2.z = cc._manifold._normalZ;						let v3 = tangent;						v3.x = cc._manifold._tangentX;						v3.y = cc._manifold._tangentY;						v3.z = cc._manifold._tangentZ;						let v4 = binormal;						v4.x = cc._manifold._binormalX;						v4.y = cc._manifold._binormalY;						v4.z = cc._manifold._binormalZ;						if(p._disabled) {							d.point(pos1,style.disabledContactColor);							d.point(pos2,style.disabledContactColor);							d.line(pos1,pos2,style.disabledContactColor);						} else if(p._warmStarted) {							let color;							switch(p._id & 3) {							case 0:								color = style.contactColor;								break;							case 1:								color = style.contactColor2;								break;							case 2:								color = style.contactColor3;								break;							default:								color = style.contactColor4;							}							d.point(pos1,color);							d.point(pos2,color);							d.line(pos1,pos2,style.contactColor);						} else {							d.point(pos1,style.newContactColor);							d.point(pos2,style.newContactColor);							d.line(pos1,pos2,style.newContactColor);						}						pos2.x = pos1.x;						pos2.y = pos1.y;						pos2.z = pos1.z;						let _this5 = pos2;						let s = style.contactNormalLength;						_this5.x += normal.x * s;						_this5.y += normal.y * s;						_this5.z += normal.z * s;						d.line(pos1,pos2,style.contactNormalColor);						if(d.drawContactBases) {							pos2.x = pos1.x;							pos2.y = pos1.y;							pos2.z = pos1.z;							let _this = pos2;							let s = style.contactTangentLength;							_this.x += tangent.x * s;							_this.y += tangent.y * s;							_this.z += tangent.z * s;							d.line(pos1,pos2,style.contactTangentColor);							pos2.x = pos1.x;							pos2.y = pos1.y;							pos2.z = pos1.z;							let _this1 = pos2;							let s1 = style.contactBinormalLength;							_this1.x += binormal.x * s1;							_this1.y += binormal.y * s1;							_this1.z += binormal.z * s1;							d.line(pos1,pos2,style.contactBinormalColor);						}						let _this6 = this._pool;						if(pos1 != null) {							pos1.zero();							if(_this6.sizeVec3 == _this6.stackVec3.length) {								let newArray = new Array(_this6.sizeVec3 << 1);								let _g = 0;								let _g1 = _this6.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this6.stackVec3[i];									_this6.stackVec3[i] = null;								}								_this6.stackVec3 = newArray;							}							_this6.stackVec3[_this6.sizeVec3++] = pos1;						}						let _this7 = this._pool;						if(pos2 != null) {							pos2.zero();							if(_this7.sizeVec3 == _this7.stackVec3.length) {								let newArray = new Array(_this7.sizeVec3 << 1);								let _g = 0;								let _g1 = _this7.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this7.stackVec3[i];									_this7.stackVec3[i] = null;								}								_this7.stackVec3 = newArray;							}							_this7.stackVec3[_this7.sizeVec3++] = pos2;						}						let _this8 = this._pool;						if(normal != null) {							normal.zero();							if(_this8.sizeVec3 == _this8.stackVec3.length) {								let newArray = new Array(_this8.sizeVec3 << 1);								let _g = 0;								let _g1 = _this8.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this8.stackVec3[i];									_this8.stackVec3[i] = null;								}								_this8.stackVec3 = newArray;							}							_this8.stackVec3[_this8.sizeVec3++] = normal;						}						let _this9 = this._pool;						if(tangent != null) {							tangent.zero();							if(_this9.sizeVec3 == _this9.stackVec3.length) {								let newArray = new Array(_this9.sizeVec3 << 1);								let _g = 0;								let _g1 = _this9.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this9.stackVec3[i];									_this9.stackVec3[i] = null;								}								_this9.stackVec3 = newArray;							}							_this9.stackVec3[_this9.sizeVec3++] = tangent;						}						let _this10 = this._pool;						if(binormal != null) {							binormal.zero();							if(_this10.sizeVec3 == _this10.stackVec3.length) {								let newArray = new Array(_this10.sizeVec3 << 1);								let _g = 0;								let _g1 = _this10.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this10.stackVec3[i];									_this10.stackVec3[i] = null;								}								_this10.stackVec3 = newArray;							}							_this10.stackVec3[_this10.sizeVec3++] = binormal;						}					}				}				c = n;			}		}		if(d.drawJoints) {			let j = this._jointList;			while(j != null) {				let n = j._next;				let _this = this._pool;				let p1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];				let _this1 = this._pool;				let p2 = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];				let v = p1;				v.x = j._b1._transform._positionX;				v.y = j._b1._transform._positionY;				v.z = j._b1._transform._positionZ;				let v1 = p2;				v1.x = j._b2._transform._positionX;				v1.y = j._b2._transform._positionY;				v1.z = j._b2._transform._positionZ;				let _this2 = this._pool;				let anchor1 = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];				let _this3 = this._pool;				let anchor2 = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];				let _this4 = this._pool;				let basisX1 = _this4.sizeVec3 == 0 ? new oimo.common.Vec3() : _this4.stackVec3[--_this4.sizeVec3];				let _this5 = this._pool;				let basisY1 = _this5.sizeVec3 == 0 ? new oimo.common.Vec3() : _this5.stackVec3[--_this5.sizeVec3];				let _this6 = this._pool;				let basisZ1 = _this6.sizeVec3 == 0 ? new oimo.common.Vec3() : _this6.stackVec3[--_this6.sizeVec3];				let _this7 = this._pool;				let basisX2 = _this7.sizeVec3 == 0 ? new oimo.common.Vec3() : _this7.stackVec3[--_this7.sizeVec3];				let _this8 = this._pool;				let basisY2 = _this8.sizeVec3 == 0 ? new oimo.common.Vec3() : _this8.stackVec3[--_this8.sizeVec3];				let _this9 = this._pool;				let basisZ2 = _this9.sizeVec3 == 0 ? new oimo.common.Vec3() : _this9.stackVec3[--_this9.sizeVec3];				let v2 = anchor1;				v2.x = j._anchor1X;				v2.y = j._anchor1Y;				v2.z = j._anchor1Z;				let v3 = anchor2;				v3.x = j._anchor2X;				v3.y = j._anchor2Y;				v3.z = j._anchor2Z;				let v4 = basisX1;				v4.x = j._basisX1X;				v4.y = j._basisX1Y;				v4.z = j._basisX1Z;				let v5 = basisY1;				v5.x = j._basisY1X;				v5.y = j._basisY1Y;				v5.z = j._basisY1Z;				let v6 = basisZ1;				v6.x = j._basisZ1X;				v6.y = j._basisZ1Y;				v6.z = j._basisZ1Z;				let v7 = basisX2;				v7.x = j._basisX2X;				v7.y = j._basisX2Y;				v7.z = j._basisX2Z;				let v8 = basisY2;				v8.x = j._basisY2X;				v8.y = j._basisY2Y;				v8.z = j._basisY2Z;				let v9 = basisZ2;				v9.x = j._basisZ2X;				v9.y = j._basisZ2Y;				v9.z = j._basisZ2Z;				d.line(p1,anchor1,d.style.jointLineColor);				d.line(p2,anchor2,d.style.jointLineColor);				if(d.drawJointLimits) {					switch(j._type) {					case 0:						break;					case 1:						let lm = j._lm;						this._drawRotationalLimit(d,anchor1,basisY1,basisZ1,basisY2,d.style.jointRotationalConstraintRadius,lm.lowerLimit,lm.upperLimit,d.style.jointLineColor);						break;					case 2:						let j1 = j;						let color = d.style.jointLineColor;						let rlm = j1._rotLm;						let tlm = j1._translLm;						this._drawRotationalLimit(d,anchor2,basisY1,basisZ1,basisY2,d.style.jointRotationalConstraintRadius,rlm.lowerLimit,rlm.upperLimit,color);						this._drawTranslationalLimit(d,anchor1,basisX1,tlm.lowerLimit,tlm.upperLimit,color);						break;					case 3:						let lm1 = j._lm;						this._drawTranslationalLimit(d,anchor1,basisX1,lm1.lowerLimit,lm1.upperLimit,d.style.jointLineColor);						break;					case 4:						let j2 = j;						let radius = d.style.jointRotationalConstraintRadius;						let color1 = d.style.jointLineColor;						let lm11 = j2._lm1;						let lm2 = j2._lm2;						this._drawRotationalLimit(d,anchor1,basisY1,basisZ1,basisY1,radius,j2._angleX - lm11.upperLimit,j2._angleX - lm11.lowerLimit,color1);						this._drawRotationalLimit(d,anchor2,basisX2,basisY2,basisX2,radius,lm2.lowerLimit - j2._angleZ,lm2.upperLimit - j2._angleZ,color1);						break;					case 5:						let j3 = j;						let radius1 = d.style.jointRotationalConstraintRadius;						let color2 = d.style.jointLineColor;						let lm3 = j3._twistLm;						this._drawRotationalLimit(d,anchor2,basisY2,basisZ2,basisY2,radius1,lm3.lowerLimit - j3._twistAngle,lm3.upperLimit - j3._twistAngle,color2);						this._drawEllipseOnSphere(d,anchor1,basisX1,basisY1,basisZ1,j3._maxSwingAngle1,j3._maxSwingAngle2,radius1,color2);						let _this10 = this._pool;						let _this11 = _this10.sizeVec3 == 0 ? new oimo.common.Vec3() : _this10.stackVec3[--_this10.sizeVec3];						_this11.x = anchor2.x;						_this11.y = anchor2.y;						_this11.z = anchor2.z;						let _this12 = _this11;						_this12.x += basisX2.x * radius1;						_this12.y += basisX2.y * radius1;						_this12.z += basisX2.z * radius1;						d.line(anchor2,_this12,color2);						let _this13 = this._pool;						if(_this12 != null) {							_this12.zero();							if(_this13.sizeVec3 == _this13.stackVec3.length) {								let newArray = new Array(_this13.sizeVec3 << 1);								let _g = 0;								let _g1 = _this13.sizeVec3;								while(_g < _g1) {									let i = _g++;									newArray[i] = _this13.stackVec3[i];									_this13.stackVec3[i] = null;								}								_this13.stackVec3 = newArray;							}							_this13.stackVec3[_this13.sizeVec3++] = _this12;						}						break;					case 6:						let j4 = j;						let radius2 = d.style.jointRotationalConstraintRadius;						let color3 = d.style.jointLineColor;						let rxlm = j4._rotLms[0];						let rylm = j4._rotLms[1];						let rzlm = j4._rotLms[2];						this._drawTranslationalLimit3D(d,anchor1,basisX1,basisY1,basisZ1,j4._translLms[0],j4._translLms[1],j4._translLms[2],color3);						let _this14 = this._pool;						let rotYAxis = _this14.sizeVec3 == 0 ? new oimo.common.Vec3() : _this14.stackVec3[--_this14.sizeVec3];						let v10 = rotYAxis;						v10.x = j4._axisYX;						v10.y = j4._axisYY;						v10.z = j4._axisYZ;						let _this15 = this._pool;						let _this16 = _this15.sizeVec3 == 0 ? new oimo.common.Vec3() : _this15.stackVec3[--_this15.sizeVec3];						_this16.x = basisX1.x;						_this16.y = basisX1.y;						_this16.z = basisX1.z;						let rotYBasisX = _this16;						let _this17 = this._pool;						let _this18 = _this17.sizeVec3 == 0 ? new oimo.common.Vec3() : _this17.stackVec3[--_this17.sizeVec3];						_this18.x = basisX1.x;						_this18.y = basisX1.y;						_this18.z = basisX1.z;						let _this19 = _this18;						let y = _this19.z * rotYAxis.x - _this19.x * rotYAxis.z;						let z = _this19.x * rotYAxis.y - _this19.y * rotYAxis.x;						_this19.x = _this19.y * rotYAxis.z - _this19.z * rotYAxis.y;						_this19.y = y;						_this19.z = z;						this._drawRotationalLimit(d,anchor2,basisY1,basisZ1,basisY1,radius2,j4._angleX - rxlm.upperLimit,j4._angleX - rxlm.lowerLimit,color3);						this._drawRotationalLimit(d,anchor2,rotYBasisX,_this19,rotYBasisX,radius2,rylm.lowerLimit - j4._angleY,rylm.upperLimit - j4._angleY,color3);						this._drawRotationalLimit(d,anchor2,basisX2,basisY2,basisX2,radius2,rzlm.lowerLimit - j4._angleZ,rzlm.upperLimit - j4._angleZ,color3);						break;					}				}				d.line(anchor1,anchor2,d.style.jointErrorColor);				let _this20 = this._pool;				if(p1 != null) {					p1.zero();					if(_this20.sizeVec3 == _this20.stackVec3.length) {						let newArray = new Array(_this20.sizeVec3 << 1);						let _g = 0;						let _g1 = _this20.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this20.stackVec3[i];							_this20.stackVec3[i] = null;						}						_this20.stackVec3 = newArray;					}					_this20.stackVec3[_this20.sizeVec3++] = p1;				}				let _this21 = this._pool;				if(p2 != null) {					p2.zero();					if(_this21.sizeVec3 == _this21.stackVec3.length) {						let newArray = new Array(_this21.sizeVec3 << 1);						let _g = 0;						let _g1 = _this21.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this21.stackVec3[i];							_this21.stackVec3[i] = null;						}						_this21.stackVec3 = newArray;					}					_this21.stackVec3[_this21.sizeVec3++] = p2;				}				let _this22 = this._pool;				if(anchor1 != null) {					anchor1.zero();					if(_this22.sizeVec3 == _this22.stackVec3.length) {						let newArray = new Array(_this22.sizeVec3 << 1);						let _g = 0;						let _g1 = _this22.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this22.stackVec3[i];							_this22.stackVec3[i] = null;						}						_this22.stackVec3 = newArray;					}					_this22.stackVec3[_this22.sizeVec3++] = anchor1;				}				let _this23 = this._pool;				if(anchor2 != null) {					anchor2.zero();					if(_this23.sizeVec3 == _this23.stackVec3.length) {						let newArray = new Array(_this23.sizeVec3 << 1);						let _g = 0;						let _g1 = _this23.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this23.stackVec3[i];							_this23.stackVec3[i] = null;						}						_this23.stackVec3 = newArray;					}					_this23.stackVec3[_this23.sizeVec3++] = anchor2;				}				let _this24 = this._pool;				if(basisX1 != null) {					basisX1.zero();					if(_this24.sizeVec3 == _this24.stackVec3.length) {						let newArray = new Array(_this24.sizeVec3 << 1);						let _g = 0;						let _g1 = _this24.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this24.stackVec3[i];							_this24.stackVec3[i] = null;						}						_this24.stackVec3 = newArray;					}					_this24.stackVec3[_this24.sizeVec3++] = basisX1;				}				let _this25 = this._pool;				if(basisY1 != null) {					basisY1.zero();					if(_this25.sizeVec3 == _this25.stackVec3.length) {						let newArray = new Array(_this25.sizeVec3 << 1);						let _g = 0;						let _g1 = _this25.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this25.stackVec3[i];							_this25.stackVec3[i] = null;						}						_this25.stackVec3 = newArray;					}					_this25.stackVec3[_this25.sizeVec3++] = basisY1;				}				let _this26 = this._pool;				if(basisZ1 != null) {					basisZ1.zero();					if(_this26.sizeVec3 == _this26.stackVec3.length) {						let newArray = new Array(_this26.sizeVec3 << 1);						let _g = 0;						let _g1 = _this26.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this26.stackVec3[i];							_this26.stackVec3[i] = null;						}						_this26.stackVec3 = newArray;					}					_this26.stackVec3[_this26.sizeVec3++] = basisZ1;				}				let _this27 = this._pool;				if(basisX2 != null) {					basisX2.zero();					if(_this27.sizeVec3 == _this27.stackVec3.length) {						let newArray = new Array(_this27.sizeVec3 << 1);						let _g = 0;						let _g1 = _this27.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this27.stackVec3[i];							_this27.stackVec3[i] = null;						}						_this27.stackVec3 = newArray;					}					_this27.stackVec3[_this27.sizeVec3++] = basisX2;				}				let _this28 = this._pool;				if(basisY2 != null) {					basisY2.zero();					if(_this28.sizeVec3 == _this28.stackVec3.length) {						let newArray = new Array(_this28.sizeVec3 << 1);						let _g = 0;						let _g1 = _this28.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this28.stackVec3[i];							_this28.stackVec3[i] = null;						}						_this28.stackVec3 = newArray;					}					_this28.stackVec3[_this28.sizeVec3++] = basisY2;				}				let _this29 = this._pool;				if(basisZ2 != null) {					basisZ2.zero();					if(_this29.sizeVec3 == _this29.stackVec3.length) {						let newArray = new Array(_this29.sizeVec3 << 1);						let _g = 0;						let _g1 = _this29.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this29.stackVec3[i];							_this29.stackVec3[i] = null;						}						_this29.stackVec3 = newArray;					}					_this29.stackVec3[_this29.sizeVec3++] = basisZ2;				}				j = n;			}		}	}	_drawRotationalLimit(d,center,ex,ey,needle,radius,min,max,color) {		if(min != max) {			let _this = this._pool;			let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];			_this1.x = center.x;			_this1.y = center.y;			_this1.z = center.z;			let _this2 = _this1;			_this2.x += needle.x * radius;			_this2.y += needle.y * radius;			_this2.z += needle.z * radius;			d.line(center,_this2,color);			let _this3 = this._pool;			if(_this2 != null) {				_this2.zero();				if(_this3.sizeVec3 == _this3.stackVec3.length) {					let newArray = new Array(_this3.sizeVec3 << 1);					let _g = 0;					let _g1 = _this3.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this3.stackVec3[i];						_this3.stackVec3[i] = null;					}					_this3.stackVec3 = newArray;				}				_this3.stackVec3[_this3.sizeVec3++] = _this2;			}			if(min > max) {				d.ellipse(center,ex,ey,radius,radius,color);			} else {				d.arc(center,ex,ey,radius,radius,min,max,true,color);			}		}	}	_drawTranslationalLimit(d,center,ex,min,max,color) {		if(min < max) {			let _this = this._pool;			let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];			_this1.x = center.x;			_this1.y = center.y;			_this1.z = center.z;			let _this2 = _this1;			_this2.x += ex.x * min;			_this2.y += ex.y * min;			_this2.z += ex.z * min;			let _this3 = this._pool;			let _this4 = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];			_this4.x = center.x;			_this4.y = center.y;			_this4.z = center.z;			let _this5 = _this4;			_this5.x += ex.x * max;			_this5.y += ex.y * max;			_this5.z += ex.z * max;			d.line(_this2,_this5,color);			let _this6 = this._pool;			if(_this2 != null) {				_this2.zero();				if(_this6.sizeVec3 == _this6.stackVec3.length) {					let newArray = new Array(_this6.sizeVec3 << 1);					let _g = 0;					let _g1 = _this6.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this6.stackVec3[i];						_this6.stackVec3[i] = null;					}					_this6.stackVec3 = newArray;				}				_this6.stackVec3[_this6.sizeVec3++] = _this2;			}			let _this7 = this._pool;			if(_this5 != null) {				_this5.zero();				if(_this7.sizeVec3 == _this7.stackVec3.length) {					let newArray = new Array(_this7.sizeVec3 << 1);					let _g = 0;					let _g1 = _this7.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this7.stackVec3[i];						_this7.stackVec3[i] = null;					}					_this7.stackVec3 = newArray;				}				_this7.stackVec3[_this7.sizeVec3++] = _this5;			}		}	}	_drawTranslationalLimit3D(d,center,ex,ey,ez,xlm,ylm,zlm,color) {		let minx = xlm.lowerLimit;		let maxx = xlm.upperLimit;		let miny = ylm.lowerLimit;		let maxy = ylm.upperLimit;		let minz = zlm.lowerLimit;		let maxz = zlm.upperLimit;		let _this = this._pool;		if(_this.sizeVec3 == 0) {			new oimo.common.Vec3();		} else {			--_this.sizeVec3;		}		let _this1 = this._pool;		if(_this1.sizeVec3 == 0) {			new oimo.common.Vec3();		} else {			--_this1.sizeVec3;		}		let _this2 = this._pool;		let _this3 = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];		_this3.x = center.x;		_this3.y = center.y;		_this3.z = center.z;		let _this4 = _this3;		_this4.x += ex.x * minx;		_this4.y += ex.y * minx;		_this4.z += ex.z * minx;		_this4.x += ey.x * miny;		_this4.y += ey.y * miny;		_this4.z += ey.z * miny;		_this4.x += ez.x * minz;		_this4.y += ez.y * minz;		_this4.z += ez.z * minz;		let _this5 = this._pool;		let _this6 = _this5.sizeVec3 == 0 ? new oimo.common.Vec3() : _this5.stackVec3[--_this5.sizeVec3];		_this6.x = center.x;		_this6.y = center.y;		_this6.z = center.z;		let _this7 = _this6;		_this7.x += ex.x * minx;		_this7.y += ex.y * minx;		_this7.z += ex.z * minx;		_this7.x += ey.x * miny;		_this7.y += ey.y * miny;		_this7.z += ey.z * miny;		_this7.x += ez.x * maxz;		_this7.y += ez.y * maxz;		_this7.z += ez.z * maxz;		let _this8 = this._pool;		let _this9 = _this8.sizeVec3 == 0 ? new oimo.common.Vec3() : _this8.stackVec3[--_this8.sizeVec3];		_this9.x = center.x;		_this9.y = center.y;		_this9.z = center.z;		let _this10 = _this9;		_this10.x += ex.x * minx;		_this10.y += ex.y * minx;		_this10.z += ex.z * minx;		_this10.x += ey.x * maxy;		_this10.y += ey.y * maxy;		_this10.z += ey.z * maxy;		_this10.x += ez.x * minz;		_this10.y += ez.y * minz;		_this10.z += ez.z * minz;		let _this11 = this._pool;		let _this12 = _this11.sizeVec3 == 0 ? new oimo.common.Vec3() : _this11.stackVec3[--_this11.sizeVec3];		_this12.x = center.x;		_this12.y = center.y;		_this12.z = center.z;		let _this13 = _this12;		_this13.x += ex.x * minx;		_this13.y += ex.y * minx;		_this13.z += ex.z * minx;		_this13.x += ey.x * maxy;		_this13.y += ey.y * maxy;		_this13.z += ey.z * maxy;		_this13.x += ez.x * maxz;		_this13.y += ez.y * maxz;		_this13.z += ez.z * maxz;		let _this14 = this._pool;		let _this15 = _this14.sizeVec3 == 0 ? new oimo.common.Vec3() : _this14.stackVec3[--_this14.sizeVec3];		_this15.x = center.x;		_this15.y = center.y;		_this15.z = center.z;		let _this16 = _this15;		_this16.x += ex.x * maxx;		_this16.y += ex.y * maxx;		_this16.z += ex.z * maxx;		_this16.x += ey.x * miny;		_this16.y += ey.y * miny;		_this16.z += ey.z * miny;		_this16.x += ez.x * minz;		_this16.y += ez.y * minz;		_this16.z += ez.z * minz;		let _this17 = this._pool;		let _this18 = _this17.sizeVec3 == 0 ? new oimo.common.Vec3() : _this17.stackVec3[--_this17.sizeVec3];		_this18.x = center.x;		_this18.y = center.y;		_this18.z = center.z;		let _this19 = _this18;		_this19.x += ex.x * maxx;		_this19.y += ex.y * maxx;		_this19.z += ex.z * maxx;		_this19.x += ey.x * miny;		_this19.y += ey.y * miny;		_this19.z += ey.z * miny;		_this19.x += ez.x * maxz;		_this19.y += ez.y * maxz;		_this19.z += ez.z * maxz;		let _this20 = this._pool;		let _this21 = _this20.sizeVec3 == 0 ? new oimo.common.Vec3() : _this20.stackVec3[--_this20.sizeVec3];		_this21.x = center.x;		_this21.y = center.y;		_this21.z = center.z;		let _this22 = _this21;		_this22.x += ex.x * maxx;		_this22.y += ex.y * maxx;		_this22.z += ex.z * maxx;		_this22.x += ey.x * maxy;		_this22.y += ey.y * maxy;		_this22.z += ey.z * maxy;		_this22.x += ez.x * minz;		_this22.y += ez.y * minz;		_this22.z += ez.z * minz;		let _this23 = this._pool;		let _this24 = _this23.sizeVec3 == 0 ? new oimo.common.Vec3() : _this23.stackVec3[--_this23.sizeVec3];		_this24.x = center.x;		_this24.y = center.y;		_this24.z = center.z;		let _this25 = _this24;		_this25.x += ex.x * maxx;		_this25.y += ex.y * maxx;		_this25.z += ex.z * maxx;		_this25.x += ey.x * maxy;		_this25.y += ey.y * maxy;		_this25.z += ey.z * maxy;		_this25.x += ez.x * maxz;		_this25.y += ez.y * maxz;		_this25.z += ez.z * maxz;		d.line(_this4,_this16,color);		d.line(_this10,_this22,color);		d.line(_this7,_this19,color);		d.line(_this13,_this25,color);		d.line(_this4,_this10,color);		d.line(_this16,_this22,color);		d.line(_this7,_this13,color);		d.line(_this19,_this25,color);		d.line(_this4,_this7,color);		d.line(_this16,_this19,color);		d.line(_this10,_this13,color);		d.line(_this22,_this25,color);		let _this26 = this._pool;		if(_this4 != null) {			_this4.zero();			if(_this26.sizeVec3 == _this26.stackVec3.length) {				let newArray = new Array(_this26.sizeVec3 << 1);				let _g = 0;				let _g1 = _this26.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this26.stackVec3[i];					_this26.stackVec3[i] = null;				}				_this26.stackVec3 = newArray;			}			_this26.stackVec3[_this26.sizeVec3++] = _this4;		}		let _this27 = this._pool;		if(_this7 != null) {			_this7.zero();			if(_this27.sizeVec3 == _this27.stackVec3.length) {				let newArray = new Array(_this27.sizeVec3 << 1);				let _g = 0;				let _g1 = _this27.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this27.stackVec3[i];					_this27.stackVec3[i] = null;				}				_this27.stackVec3 = newArray;			}			_this27.stackVec3[_this27.sizeVec3++] = _this7;		}		let _this28 = this._pool;		if(_this10 != null) {			_this10.zero();			if(_this28.sizeVec3 == _this28.stackVec3.length) {				let newArray = new Array(_this28.sizeVec3 << 1);				let _g = 0;				let _g1 = _this28.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this28.stackVec3[i];					_this28.stackVec3[i] = null;				}				_this28.stackVec3 = newArray;			}			_this28.stackVec3[_this28.sizeVec3++] = _this10;		}		let _this29 = this._pool;		if(_this13 != null) {			_this13.zero();			if(_this29.sizeVec3 == _this29.stackVec3.length) {				let newArray = new Array(_this29.sizeVec3 << 1);				let _g = 0;				let _g1 = _this29.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this29.stackVec3[i];					_this29.stackVec3[i] = null;				}				_this29.stackVec3 = newArray;			}			_this29.stackVec3[_this29.sizeVec3++] = _this13;		}		let _this30 = this._pool;		if(_this16 != null) {			_this16.zero();			if(_this30.sizeVec3 == _this30.stackVec3.length) {				let newArray = new Array(_this30.sizeVec3 << 1);				let _g = 0;				let _g1 = _this30.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this30.stackVec3[i];					_this30.stackVec3[i] = null;				}				_this30.stackVec3 = newArray;			}			_this30.stackVec3[_this30.sizeVec3++] = _this16;		}		let _this31 = this._pool;		if(_this19 != null) {			_this19.zero();			if(_this31.sizeVec3 == _this31.stackVec3.length) {				let newArray = new Array(_this31.sizeVec3 << 1);				let _g = 0;				let _g1 = _this31.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this31.stackVec3[i];					_this31.stackVec3[i] = null;				}				_this31.stackVec3 = newArray;			}			_this31.stackVec3[_this31.sizeVec3++] = _this19;		}		let _this32 = this._pool;		if(_this22 != null) {			_this22.zero();			if(_this32.sizeVec3 == _this32.stackVec3.length) {				let newArray = new Array(_this32.sizeVec3 << 1);				let _g = 0;				let _g1 = _this32.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this32.stackVec3[i];					_this32.stackVec3[i] = null;				}				_this32.stackVec3 = newArray;			}			_this32.stackVec3[_this32.sizeVec3++] = _this22;		}		let _this33 = this._pool;		if(_this25 != null) {			_this25.zero();			if(_this33.sizeVec3 == _this33.stackVec3.length) {				let newArray = new Array(_this33.sizeVec3 << 1);				let _g = 0;				let _g1 = _this33.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this33.stackVec3[i];					_this33.stackVec3[i] = null;				}				_this33.stackVec3 = newArray;			}			_this33.stackVec3[_this33.sizeVec3++] = _this25;		}	}	_drawEllipseOnSphere(d,center,normal,x,y,radiansX,radiansY,radius,color) {		let theta = 0;		let _this = this._pool;		let rotVec = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];		let _this1 = this._pool;		let rotQ = _this1.sizeQuat == 0 ? new oimo.common.Quat() : _this1.stackQuat[--_this1.sizeQuat];		let _this2 = this._pool;		let rotM = _this2.sizeMat3 == 0 ? new oimo.common.Mat3() : _this2.stackMat3[--_this2.sizeMat3];		let _this3 = this._pool;		let prevV = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];		let _g = 0;		while(_g < 17) {			let i = _g++;			let rx = Math.cos(theta) * radiansX;			let ry = Math.sin(theta) * radiansY;			let halfRotAng = Math.sqrt(rx * rx + ry * ry);			let rotSin = Math.sin(halfRotAng * 0.5);			let rotCos = Math.cos(halfRotAng * 0.5);			let _this = rotVec.zero();			_this.x += x.x * rx;			_this.y += x.y * rx;			_this.z += x.z * rx;			_this.x += y.x * ry;			_this.y += y.y * ry;			_this.z += y.z * ry;			let s = 1 / halfRotAng * rotSin;			rotVec.x *= s;			rotVec.y *= s;			rotVec.z *= s;			rotQ.x = rotVec.x;			rotQ.y = rotVec.y;			rotQ.z = rotVec.z;			rotQ.w = rotCos;			let x1 = rotQ.x;			let y1 = rotQ.y;			let z = rotQ.z;			let w = rotQ.w;			let x2 = 2 * x1;			let y2 = 2 * y1;			let z2 = 2 * z;			let xx = x1 * x2;			let yy = y1 * y2;			let zz = z * z2;			let xy = x1 * y2;			let yz = y1 * z2;			let xz = x1 * z2;			let wx = w * x2;			let wy = w * y2;			let wz = w * z2;			rotM.e00 = 1 - yy - zz;			rotM.e01 = xy - wz;			rotM.e02 = xz + wy;			rotM.e10 = xy + wz;			rotM.e11 = 1 - xx - zz;			rotM.e12 = yz - wx;			rotM.e20 = xz - wy;			rotM.e21 = yz + wx;			rotM.e22 = 1 - xx - yy;			let _this1 = this._pool;			let _this2 = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];			_this2.x += normal.x * radius;			_this2.y += normal.y * radius;			_this2.z += normal.z * radius;			let v = _this2;			let y3 = v.x * rotM.e10 + v.y * rotM.e11 + v.z * rotM.e12;			let z1 = v.x * rotM.e20 + v.y * rotM.e21 + v.z * rotM.e22;			v.x = v.x * rotM.e00 + v.y * rotM.e01 + v.z * rotM.e02;			v.y = y3;			v.z = z1;			v.x += center.x;			v.y += center.y;			v.z += center.z;			if(i >= 1) {				d.line(prevV,v,color);			}			let _this3 = this._pool;			if(prevV != null) {				prevV.zero();				if(_this3.sizeVec3 == _this3.stackVec3.length) {					let newArray = new Array(_this3.sizeVec3 << 1);					let _g = 0;					let _g1 = _this3.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this3.stackVec3[i];						_this3.stackVec3[i] = null;					}					_this3.stackVec3 = newArray;				}				_this3.stackVec3[_this3.sizeVec3++] = prevV;			}			prevV = v;			theta += 0.39269908169872375;		}		let _this4 = this._pool;		if(rotVec != null) {			rotVec.zero();			if(_this4.sizeVec3 == _this4.stackVec3.length) {				let newArray = new Array(_this4.sizeVec3 << 1);				let _g = 0;				let _g1 = _this4.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this4.stackVec3[i];					_this4.stackVec3[i] = null;				}				_this4.stackVec3 = newArray;			}			_this4.stackVec3[_this4.sizeVec3++] = rotVec;		}		let _this5 = this._pool;		if(rotQ != null) {			rotQ.x = 0;			rotQ.y = 0;			rotQ.z = 0;			rotQ.w = 1;			if(_this5.sizeQuat == _this5.stackQuat.length) {				let newArray = new Array(_this5.sizeQuat << 1);				let _g = 0;				let _g1 = _this5.sizeQuat;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this5.stackQuat[i];					_this5.stackQuat[i] = null;				}				_this5.stackQuat = newArray;			}			_this5.stackQuat[_this5.sizeQuat++] = rotQ;		}		let _this6 = this._pool;		if(rotM != null) {			rotM.e00 = 1;			rotM.e01 = 0;			rotM.e02 = 0;			rotM.e10 = 0;			rotM.e11 = 1;			rotM.e12 = 0;			rotM.e20 = 0;			rotM.e21 = 0;			rotM.e22 = 1;			if(_this6.sizeMat3 == _this6.stackMat3.length) {				let newArray = new Array(_this6.sizeMat3 << 1);				let _g = 0;				let _g1 = _this6.sizeMat3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this6.stackMat3[i];					_this6.stackMat3[i] = null;				}				_this6.stackMat3 = newArray;			}			_this6.stackMat3[_this6.sizeMat3++] = rotM;		}		let _this7 = this._pool;		if(prevV != null) {			prevV.zero();			if(_this7.sizeVec3 == _this7.stackVec3.length) {				let newArray = new Array(_this7.sizeVec3 << 1);				let _g = 0;				let _g1 = _this7.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this7.stackVec3[i];					_this7.stackVec3[i] = null;				}				_this7.stackVec3 = newArray;			}			_this7.stackVec3[_this7.sizeVec3++] = prevV;		}	}	step(timeStep) {		if(this._timeStep.dt > 0) {			this._timeStep.dtRatio = timeStep / this._timeStep.dt;		}		this._timeStep.dt = timeStep;		this._timeStep.invDt = 1 / timeStep;		let st = Date.now() / 1000;		this._updateContacts();		this._solveIslands();		oimo.dynamics.common.Performance.totalTime = (Date.now() / 1000 - st) * 1000;	}	addRigidBody(rigidBody) {		if(rigidBody._world != null) {			throw new Error("A rigid body cannot belong to multiple worlds.");		}		if(this._rigidBodyList == null) {			this._rigidBodyList = rigidBody;			this._rigidBodyListLast = rigidBody;		} else {			this._rigidBodyListLast._next = rigidBody;			rigidBody._prev = this._rigidBodyListLast;			this._rigidBodyListLast = rigidBody;		}		rigidBody._world = this;		let s = rigidBody._shapeList;		while(s != null) {			let n = s._next;			s._proxy = this._broadPhase.createProxy(s,s._aabb);			s._id = this._shapeIdCount++;			this._numShapes++;			s = n;		}		this._numRigidBodies++;	}	removeRigidBody(rigidBody) {		if(rigidBody._world != this) {			throw new Error("The rigid body doesn't belong to the world.");		}		let prev = rigidBody._prev;		let next = rigidBody._next;		if(prev != null) {			prev._next = next;		}		if(next != null) {			next._prev = prev;		}		if(rigidBody == this._rigidBodyList) {			this._rigidBodyList = this._rigidBodyList._next;		}		if(rigidBody == this._rigidBodyListLast) {			this._rigidBodyListLast = this._rigidBodyListLast._prev;		}		rigidBody._next = null;		rigidBody._prev = null;		rigidBody._world = null;		let s = rigidBody._shapeList;		while(s != null) {			let n = s._next;			this._broadPhase.destroyProxy(s._proxy);			s._proxy = null;			s._id = -1;			let cl = s._rigidBody._contactLinkList;			while(cl != null) {				let n = cl._next;				let c = cl._contact;				if(c._s1 == s || c._s2 == s) {					let _this = cl._other;					_this._sleeping = false;					_this._sleepTime = 0;					let _this1 = this._contactManager;					let prev = c._prev;					let next = c._next;					if(prev != null) {						prev._next = next;					}					if(next != null) {						next._prev = prev;					}					if(c == _this1._contactList) {						_this1._contactList = _this1._contactList._next;					}					if(c == _this1._contactListLast) {						_this1._contactListLast = _this1._contactListLast._prev;					}					c._next = null;					c._prev = null;					if(c._touching) {						let cc1 = c._s1._contactCallback;						let cc2 = c._s2._contactCallback;						if(cc1 == cc2) {							cc2 = null;						}						if(cc1 != null) {							cc1.endContact(c);						}						if(cc2 != null) {							cc2.endContact(c);						}					}					let prev1 = c._link1._prev;					let next1 = c._link1._next;					if(prev1 != null) {						prev1._next = next1;					}					if(next1 != null) {						next1._prev = prev1;					}					if(c._link1 == c._b1._contactLinkList) {						c._b1._contactLinkList = c._b1._contactLinkList._next;					}					if(c._link1 == c._b1._contactLinkListLast) {						c._b1._contactLinkListLast = c._b1._contactLinkListLast._prev;					}					c._link1._next = null;					c._link1._prev = null;					let prev2 = c._link2._prev;					let next2 = c._link2._next;					if(prev2 != null) {						prev2._next = next2;					}					if(next2 != null) {						next2._prev = prev2;					}					if(c._link2 == c._b2._contactLinkList) {						c._b2._contactLinkList = c._b2._contactLinkList._next;					}					if(c._link2 == c._b2._contactLinkListLast) {						c._b2._contactLinkListLast = c._b2._contactLinkListLast._prev;					}					c._link2._next = null;					c._link2._prev = null;					c._b1._numContactLinks--;					c._b2._numContactLinks--;					c._link1._other = null;					c._link2._other = null;					c._link1._contact = null;					c._link2._contact = null;					c._s1 = null;					c._s2 = null;					c._b1 = null;					c._b2 = null;					c._touching = false;					c._cachedDetectorData._clear();					c._manifold._clear();					c._detector = null;					let _this2 = c._contactConstraint;					_this2._s1 = null;					_this2._s2 = null;					_this2._b1 = null;					_this2._b2 = null;					_this2._tf1 = null;					_this2._tf2 = null;					c._next = _this1._contactPool;					_this1._contactPool = c;					_this1._numContacts--;				}				cl = n;			}			this._numShapes--;			s = n;		}		this._numRigidBodies--;	}	addJoint(joint) {		if(joint._world != null) {			throw new Error("A joint cannot belong to multiple worlds.");		}		if(this._jointList == null) {			this._jointList = joint;			this._jointListLast = joint;		} else {			this._jointListLast._next = joint;			joint._prev = this._jointListLast;			this._jointListLast = joint;		}		joint._world = this;		joint._link1._other = joint._b2;		joint._link2._other = joint._b1;		if(joint._b1._jointLinkList == null) {			joint._b1._jointLinkList = joint._link1;			joint._b1._jointLinkListLast = joint._link1;		} else {			joint._b1._jointLinkListLast._next = joint._link1;			joint._link1._prev = joint._b1._jointLinkListLast;			joint._b1._jointLinkListLast = joint._link1;		}		if(joint._b2._jointLinkList == null) {			joint._b2._jointLinkList = joint._link2;			joint._b2._jointLinkListLast = joint._link2;		} else {			joint._b2._jointLinkListLast._next = joint._link2;			joint._link2._prev = joint._b2._jointLinkListLast;			joint._b2._jointLinkListLast = joint._link2;		}		joint._b1._numJointLinks++;		joint._b2._numJointLinks++;		let _this = joint._b1;		_this._sleeping = false;		_this._sleepTime = 0;		let _this1 = joint._b2;		_this1._sleeping = false;		_this1._sleepTime = 0;		joint._syncAnchors();		this._numJoints++;	}	removeJoint(joint) {		if(joint._world != this) {			throw new Error("The joint doesn't belong to the world.");		}		let prev = joint._prev;		let next = joint._next;		if(prev != null) {			prev._next = next;		}		if(next != null) {			next._prev = prev;		}		if(joint == this._jointList) {			this._jointList = this._jointList._next;		}		if(joint == this._jointListLast) {			this._jointListLast = this._jointListLast._prev;		}		joint._next = null;		joint._prev = null;		joint._world = null;		let prev1 = joint._link1._prev;		let next1 = joint._link1._next;		if(prev1 != null) {			prev1._next = next1;		}		if(next1 != null) {			next1._prev = prev1;		}		if(joint._link1 == joint._b1._jointLinkList) {			joint._b1._jointLinkList = joint._b1._jointLinkList._next;		}		if(joint._link1 == joint._b1._jointLinkListLast) {			joint._b1._jointLinkListLast = joint._b1._jointLinkListLast._prev;		}		joint._link1._next = null;		joint._link1._prev = null;		let prev2 = joint._link2._prev;		let next2 = joint._link2._next;		if(prev2 != null) {			prev2._next = next2;		}		if(next2 != null) {			next2._prev = prev2;		}		if(joint._link2 == joint._b2._jointLinkList) {			joint._b2._jointLinkList = joint._b2._jointLinkList._next;		}		if(joint._link2 == joint._b2._jointLinkListLast) {			joint._b2._jointLinkListLast = joint._b2._jointLinkListLast._prev;		}		joint._link2._next = null;		joint._link2._prev = null;		joint._link1._other = null;		joint._link2._other = null;		joint._b1._numJointLinks--;		joint._b2._numJointLinks--;		let _this = joint._b1;		_this._sleeping = false;		_this._sleepTime = 0;		let _this1 = joint._b2;		_this1._sleeping = false;		_this1._sleepTime = 0;		this._numJoints--;	}	setDebugDraw(debugDraw) {		this._debugDraw = debugDraw;	}	getDebugDraw() {		return this._debugDraw;	}	debugDraw() {		if(this._debugDraw != null) {			if(this._broadPhase._type == 2) {				this._drawBvh(this._debugDraw,this._broadPhase._tree);			}			this._drawRigidBodies(this._debugDraw);			this._drawConstraints(this._debugDraw);		}	}	rayCast(begin,end,callback) {		let _this = this._rayCastWrapper.begin;		_this.x = begin.x;		_this.y = begin.y;		_this.z = begin.z;		let _this1 = this._rayCastWrapper.end;		_this1.x = end.x;		_this1.y = end.y;		_this1.z = end.z;		this._rayCastWrapper.callback = callback;		this._broadPhase.rayCast(begin,end,this._rayCastWrapper);	}	convexCast(convex,begin,translation,callback) {		this._convexCastWrapper.convex = convex;		let _this = this._convexCastWrapper.begin;		_this._positionX = begin._positionX;		_this._positionY = begin._positionY;		_this._positionZ = begin._positionZ;		_this._rotation00 = begin._rotation00;		_this._rotation01 = begin._rotation01;		_this._rotation02 = begin._rotation02;		_this._rotation10 = begin._rotation10;		_this._rotation11 = begin._rotation11;		_this._rotation12 = begin._rotation12;		_this._rotation20 = begin._rotation20;		_this._rotation21 = begin._rotation21;		_this._rotation22 = begin._rotation22;		let _this1 = this._convexCastWrapper.translation;		_this1.x = translation.x;		_this1.y = translation.y;		_this1.z = translation.z;		this._convexCastWrapper.callback = callback;		this._broadPhase.convexCast(convex,begin,translation,this._convexCastWrapper);	}	aabbTest(aabb,callback) {		this._aabbTestWrapper._aabb.copyFrom(aabb);		this._aabbTestWrapper._callback = callback;		this._broadPhase.aabbTest(aabb,this._aabbTestWrapper);	}	getRigidBodyList() {		return this._rigidBodyList;	}	getJointList() {		return this._jointList;	}	getBroadPhase() {		return this._broadPhase;	}	getContactManager() {		return this._contactManager;	}	getNumRigidBodies() {		return this._numRigidBodies;	}	getNumJoints() {		return this._numJoints;	}	getNumShapes() {		return this._numShapes;	}	getNumIslands() {		return this._numIslands;	}	getNumVelocityIterations() {		return this._numVelocityIterations;	}	setNumVelocityIterations(numVelocityIterations) {		this._numVelocityIterations = numVelocityIterations;	}	getNumPositionIterations() {		return this._numPositionIterations;	}	setNumPositionIterations(numPositionIterations) {		this._numPositionIterations = numPositionIterations;	}	getGravity() {		return this._gravity;	}	setGravity(gravity) {		let _this = this._gravity;		_this.x = gravity.x;		_this.y = gravity.y;		_this.z = gravity.z;	}}if(!oimo.dynamics._World) oimo.dynamics._World = {};oimo.dynamics._World.RayCastWrapper = class oimo_dynamics__$World_RayCastWrapper extends oimo.collision.broadphase.BroadPhaseProxyCallback {	constructor() {		super();		this.rayCastHit = new oimo.collision.geometry.RayCastHit();		this.begin = new oimo.common.Vec3();		this.end = new oimo.common.Vec3();		this.callback = null;	}	process(proxy) {		let shape = proxy.userData;		if(shape._geom.rayCast(this.begin,this.end,shape._transform,this.rayCastHit)) {			this.callback.process(shape,this.rayCastHit);		}	}}oimo.dynamics._World.ConvexCastWrapper = class oimo_dynamics__$World_ConvexCastWrapper extends oimo.collision.broadphase.BroadPhaseProxyCallback {	constructor() {		super();		this.rayCastHit = new oimo.collision.geometry.RayCastHit();		this.begin = new oimo.common.Transform();		this.translation = new oimo.common.Vec3();		this.zero = new oimo.common.Vec3();		this.callback = null;		this.convex = null;	}	process(proxy) {		let shape = proxy.userData;		let type = shape._geom._type;		if(type < 0 || type > 5) {			return;		}		if(oimo.collision.narrowphase.detector.gjkepa.GjkEpa.instance.convexCast(this.convex,shape._geom,this.begin,shape._transform,this.translation,this.zero,this.rayCastHit)) {			this.callback.process(shape,this.rayCastHit);		}	}}oimo.dynamics._World.AabbTestWrapper = class oimo_dynamics__$World_AabbTestWrapper extends oimo.collision.broadphase.BroadPhaseProxyCallback {	constructor() {		super();		this._aabb = new oimo.collision.geometry.Aabb();		this._callback = null;	}	process(proxy) {		let shape = proxy.userData;		let shapeAabb = shape._aabb;		if(shapeAabb._minX < this._aabb._maxX && shapeAabb._maxX > this._aabb._minX && shapeAabb._minY < this._aabb._maxY && shapeAabb._maxY > this._aabb._minY && shapeAabb._minZ < this._aabb._maxZ && shapeAabb._maxZ > this._aabb._minZ) {			this._callback.process(shape);		}	}}if(!oimo.dynamics.callback) oimo.dynamics.callback = {};oimo.dynamics.callback.AabbTestCallback = class oimo_dynamics_callback_AabbTestCallback {	constructor() {	}	process(shape) {	}}oimo.dynamics.callback.ContactCallback = class oimo_dynamics_callback_ContactCallback {	constructor() {	}	beginContact(c) {	}	preSolve(c) {	}	postSolve(c) {	}	endContact(c) {	}}oimo.dynamics.callback.RayCastCallback = class oimo_dynamics_callback_RayCastCallback {	constructor() {	}	process(shape,hit) {	}}oimo.dynamics.callback.RayCastClosest = class oimo_dynamics_callback_RayCastClosest extends oimo.dynamics.callback.RayCastCallback {	constructor() {		super();		this.position = new oimo.common.Vec3();		this.normal = new oimo.common.Vec3();		this.shape = null;		this.fraction = 1;		this.position.zero();		this.normal.zero();		this.hit = false;	}	clear() {		this.shape = null;		this.fraction = 1;		this.position.zero();		this.normal.zero();		this.hit = false;	}	process(shape,hit) {		if(hit.fraction < this.fraction) {			this.shape = shape;			this.hit = true;			this.fraction = hit.fraction;			let _this = this.position;			let v = hit.position;			_this.x = v.x;			_this.y = v.y;			_this.z = v.z;			let _this1 = this.normal;			let v1 = hit.normal;			_this1.x = v1.x;			_this1.y = v1.y;			_this1.z = v1.z;		}	}}if(!oimo.dynamics.common) oimo.dynamics.common = {};oimo.dynamics.common.DebugDraw = class oimo_dynamics_common_DebugDraw {	constructor() {		this.p = new oimo.common.Pool();		this.wireframe = false;		this.drawShapes = true;		this.drawBvh = false;		this.drawBvhMinLevel = 0;		this.drawBvhMaxLevel = 65536;		this.drawAabbs = false;		this.drawBases = false;		this.drawPairs = false;		this.drawContacts = false;		this.drawJoints = true;		this.drawJointLimits = false;		this.sphereCoords = new Array(5);		this.tmpSphereVerts = new Array(5);		this.tmpSphereNorms = new Array(5);		let _g = 0;		while(_g < 5) {			let i = _g++;			let num = i == 0 || i == 4 ? 1 : 8;			this.sphereCoords[i] = new Array(num);			this.tmpSphereVerts[i] = new Array(num);			this.tmpSphereNorms[i] = new Array(num);			let _g1 = 0;			while(_g1 < 8) {				let j = _g1++;				let theta = i * 0.7853981633974475;				let phi = j * 0.7853981633974475;				this.sphereCoords[i][j] = new oimo.common.Vec3(Math.sin(theta) * Math.cos(phi),Math.cos(theta),-Math.sin(theta) * Math.sin(phi));				this.tmpSphereVerts[i][j] = new oimo.common.Vec3();				this.tmpSphereNorms[i][j] = new oimo.common.Vec3();			}		}		this.circleCoords = new Array(8);		this.circleCoordsShift = new Array(8);		this.tmpCircleVerts1 = new Array(8);		this.tmpCircleVerts2 = new Array(8);		this.tmpCircleNorms = new Array(8);		let _g1 = 0;		while(_g1 < 8) {			let i = _g1++;			this.circleCoords[i] = new oimo.common.Vec3(Math.cos(i * 0.7853981633974475),0,-Math.sin(i * 0.7853981633974475));			this.circleCoordsShift[i] = new oimo.common.Vec3(Math.cos((i + 0.5) * 0.7853981633974475),0,-Math.sin((i + 0.5) * 0.7853981633974475));			this.tmpCircleVerts1[i] = new oimo.common.Vec3();			this.tmpCircleVerts2[i] = new oimo.common.Vec3();			this.tmpCircleNorms[i] = new oimo.common.Vec3();		}		this.style = new oimo.dynamics.common.DebugDrawStyle();	}	aabb(min,max,color) {		let _this = this.p;		let v1 = (_this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3]).init(min.x,min.y,min.z);		let _this1 = this.p;		let v2 = (_this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3]).init(min.x,min.y,max.z);		let _this2 = this.p;		let v3 = (_this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3]).init(min.x,max.y,min.z);		let _this3 = this.p;		let v4 = (_this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3]).init(min.x,max.y,max.z);		let _this4 = this.p;		let v5 = (_this4.sizeVec3 == 0 ? new oimo.common.Vec3() : _this4.stackVec3[--_this4.sizeVec3]).init(max.x,min.y,min.z);		let _this5 = this.p;		let v6 = (_this5.sizeVec3 == 0 ? new oimo.common.Vec3() : _this5.stackVec3[--_this5.sizeVec3]).init(max.x,min.y,max.z);		let _this6 = this.p;		let v7 = (_this6.sizeVec3 == 0 ? new oimo.common.Vec3() : _this6.stackVec3[--_this6.sizeVec3]).init(max.x,max.y,min.z);		let _this7 = this.p;		let v8 = (_this7.sizeVec3 == 0 ? new oimo.common.Vec3() : _this7.stackVec3[--_this7.sizeVec3]).init(max.x,max.y,max.z);		this.line(v1,v2,color);		this.line(v3,v4,color);		this.line(v5,v6,color);		this.line(v7,v8,color);		this.line(v1,v3,color);		this.line(v2,v4,color);		this.line(v5,v7,color);		this.line(v6,v8,color);		this.line(v1,v5,color);		this.line(v2,v6,color);		this.line(v3,v7,color);		this.line(v4,v8,color);		let _this8 = this.p;		if(v1 != null) {			v1.zero();			if(_this8.sizeVec3 == _this8.stackVec3.length) {				let newArray = new Array(_this8.sizeVec3 << 1);				let _g = 0;				let _g1 = _this8.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this8.stackVec3[i];					_this8.stackVec3[i] = null;				}				_this8.stackVec3 = newArray;			}			_this8.stackVec3[_this8.sizeVec3++] = v1;		}		let _this9 = this.p;		if(v2 != null) {			v2.zero();			if(_this9.sizeVec3 == _this9.stackVec3.length) {				let newArray = new Array(_this9.sizeVec3 << 1);				let _g = 0;				let _g1 = _this9.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this9.stackVec3[i];					_this9.stackVec3[i] = null;				}				_this9.stackVec3 = newArray;			}			_this9.stackVec3[_this9.sizeVec3++] = v2;		}		let _this10 = this.p;		if(v3 != null) {			v3.zero();			if(_this10.sizeVec3 == _this10.stackVec3.length) {				let newArray = new Array(_this10.sizeVec3 << 1);				let _g = 0;				let _g1 = _this10.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this10.stackVec3[i];					_this10.stackVec3[i] = null;				}				_this10.stackVec3 = newArray;			}			_this10.stackVec3[_this10.sizeVec3++] = v3;		}		let _this11 = this.p;		if(v4 != null) {			v4.zero();			if(_this11.sizeVec3 == _this11.stackVec3.length) {				let newArray = new Array(_this11.sizeVec3 << 1);				let _g = 0;				let _g1 = _this11.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this11.stackVec3[i];					_this11.stackVec3[i] = null;				}				_this11.stackVec3 = newArray;			}			_this11.stackVec3[_this11.sizeVec3++] = v4;		}		let _this12 = this.p;		if(v5 != null) {			v5.zero();			if(_this12.sizeVec3 == _this12.stackVec3.length) {				let newArray = new Array(_this12.sizeVec3 << 1);				let _g = 0;				let _g1 = _this12.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this12.stackVec3[i];					_this12.stackVec3[i] = null;				}				_this12.stackVec3 = newArray;			}			_this12.stackVec3[_this12.sizeVec3++] = v5;		}		let _this13 = this.p;		if(v6 != null) {			v6.zero();			if(_this13.sizeVec3 == _this13.stackVec3.length) {				let newArray = new Array(_this13.sizeVec3 << 1);				let _g = 0;				let _g1 = _this13.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this13.stackVec3[i];					_this13.stackVec3[i] = null;				}				_this13.stackVec3 = newArray;			}			_this13.stackVec3[_this13.sizeVec3++] = v6;		}		let _this14 = this.p;		if(v7 != null) {			v7.zero();			if(_this14.sizeVec3 == _this14.stackVec3.length) {				let newArray = new Array(_this14.sizeVec3 << 1);				let _g = 0;				let _g1 = _this14.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this14.stackVec3[i];					_this14.stackVec3[i] = null;				}				_this14.stackVec3 = newArray;			}			_this14.stackVec3[_this14.sizeVec3++] = v7;		}		let _this15 = this.p;		if(v8 != null) {			v8.zero();			if(_this15.sizeVec3 == _this15.stackVec3.length) {				let newArray = new Array(_this15.sizeVec3 << 1);				let _g = 0;				let _g1 = _this15.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this15.stackVec3[i];					_this15.stackVec3[i] = null;				}				_this15.stackVec3 = newArray;			}			_this15.stackVec3[_this15.sizeVec3++] = v8;		}	}	basis(transform,length,colorX,colorY,colorZ) {		let _this = this.p;		let pos = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];		let _this1 = this.p;		let rot = _this1.sizeMat3 == 0 ? new oimo.common.Mat3() : _this1.stackMat3[--_this1.sizeMat3];		let _this2 = this.p;		let ex = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];		let _this3 = this.p;		let ey = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];		let _this4 = this.p;		let ez = _this4.sizeVec3 == 0 ? new oimo.common.Vec3() : _this4.stackVec3[--_this4.sizeVec3];		let v = pos;		v.x = transform._positionX;		v.y = transform._positionY;		v.z = transform._positionZ;		let m = rot;		m.e00 = transform._rotation00;		m.e01 = transform._rotation01;		m.e02 = transform._rotation02;		m.e10 = transform._rotation10;		m.e11 = transform._rotation11;		m.e12 = transform._rotation12;		m.e20 = transform._rotation20;		m.e21 = transform._rotation21;		m.e22 = transform._rotation22;		ex.init(rot.e00,rot.e10,rot.e20);		ey.init(rot.e01,rot.e11,rot.e21);		ez.init(rot.e02,rot.e12,rot.e22);		ex.x *= length;		ex.y *= length;		ex.z *= length;		let _this5 = ex;		_this5.x += pos.x;		_this5.y += pos.y;		_this5.z += pos.z;		ey.x *= length;		ey.y *= length;		ey.z *= length;		let _this6 = ey;		_this6.x += pos.x;		_this6.y += pos.y;		_this6.z += pos.z;		ez.x *= length;		ez.y *= length;		ez.z *= length;		let _this7 = ez;		_this7.x += pos.x;		_this7.y += pos.y;		_this7.z += pos.z;		this.line(pos,ex,colorX);		this.line(pos,ey,colorY);		this.line(pos,ez,colorZ);		let _this8 = this.p;		if(pos != null) {			pos.zero();			if(_this8.sizeVec3 == _this8.stackVec3.length) {				let newArray = new Array(_this8.sizeVec3 << 1);				let _g = 0;				let _g1 = _this8.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this8.stackVec3[i];					_this8.stackVec3[i] = null;				}				_this8.stackVec3 = newArray;			}			_this8.stackVec3[_this8.sizeVec3++] = pos;		}		let _this9 = this.p;		if(rot != null) {			rot.e00 = 1;			rot.e01 = 0;			rot.e02 = 0;			rot.e10 = 0;			rot.e11 = 1;			rot.e12 = 0;			rot.e20 = 0;			rot.e21 = 0;			rot.e22 = 1;			if(_this9.sizeMat3 == _this9.stackMat3.length) {				let newArray = new Array(_this9.sizeMat3 << 1);				let _g = 0;				let _g1 = _this9.sizeMat3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this9.stackMat3[i];					_this9.stackMat3[i] = null;				}				_this9.stackMat3 = newArray;			}			_this9.stackMat3[_this9.sizeMat3++] = rot;		}		let _this10 = this.p;		if(ex != null) {			ex.zero();			if(_this10.sizeVec3 == _this10.stackVec3.length) {				let newArray = new Array(_this10.sizeVec3 << 1);				let _g = 0;				let _g1 = _this10.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this10.stackVec3[i];					_this10.stackVec3[i] = null;				}				_this10.stackVec3 = newArray;			}			_this10.stackVec3[_this10.sizeVec3++] = ex;		}		let _this11 = this.p;		if(ey != null) {			ey.zero();			if(_this11.sizeVec3 == _this11.stackVec3.length) {				let newArray = new Array(_this11.sizeVec3 << 1);				let _g = 0;				let _g1 = _this11.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this11.stackVec3[i];					_this11.stackVec3[i] = null;				}				_this11.stackVec3 = newArray;			}			_this11.stackVec3[_this11.sizeVec3++] = ey;		}		let _this12 = this.p;		if(ez != null) {			ez.zero();			if(_this12.sizeVec3 == _this12.stackVec3.length) {				let newArray = new Array(_this12.sizeVec3 << 1);				let _g = 0;				let _g1 = _this12.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this12.stackVec3[i];					_this12.stackVec3[i] = null;				}				_this12.stackVec3 = newArray;			}			_this12.stackVec3[_this12.sizeVec3++] = ez;		}	}	ellipse(center,ex,ey,radiusX,radiusY,color) {		this.arc(center,ex,ey,radiusX,radiusY,0,6.28318530717958,false,color);	}	arc(center,ex,ey,radiusX,radiusY,startAngle,endAngle,drawSector,color) {		let _this = this.p;		let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];		_this1.x = ex.x;		_this1.y = ex.y;		_this1.z = ex.z;		let _this2 = _this1;		_this2.x *= radiusX;		_this2.y *= radiusX;		_this2.z *= radiusX;		let _this3 = this.p;		let _this4 = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];		_this4.x = ey.x;		_this4.y = ey.y;		_this4.z = ey.z;		let _this5 = _this4;		_this5.x *= radiusY;		_this5.y *= radiusY;		_this5.z *= radiusY;		let angDiff = endAngle - startAngle;		if(angDiff < 0) {			angDiff = -angDiff;		}		let n = angDiff / 0.52359877559829837 + 0.5 | 0;		if(n == 0) {			n = 1;		}		let theta = startAngle;		let dt = (endAngle - startAngle) / n;		let _this6 = this.p;		let _this7 = _this6.sizeVec3 == 0 ? new oimo.common.Vec3() : _this6.stackVec3[--_this6.sizeVec3];		_this7.x = center.x;		_this7.y = center.y;		_this7.z = center.z;		let _this8 = _this7;		let s = Math.cos(startAngle);		_this8.x += _this2.x * s;		_this8.y += _this2.y * s;		_this8.z += _this2.z * s;		let s1 = Math.sin(startAngle);		_this8.x += _this5.x * s1;		_this8.y += _this5.y * s1;		_this8.z += _this5.z * s1;		let prevV = _this8;		if(drawSector) {			this.line(center,_this8,color);		}		let _g = 0;		let _g1 = n;		while(_g < _g1) {			++_g;			theta += dt;			let _this = this.p;			let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];			_this1.x = center.x;			_this1.y = center.y;			_this1.z = center.z;			let _this3 = _this1;			let s = Math.cos(theta);			_this3.x += _this2.x * s;			_this3.y += _this2.y * s;			_this3.z += _this2.z * s;			let s1 = Math.sin(theta);			_this3.x += _this5.x * s1;			_this3.y += _this5.y * s1;			_this3.z += _this5.z * s1;			this.line(prevV,_this3,color);			let _this4 = this.p;			if(prevV != null) {				prevV.zero();				if(_this4.sizeVec3 == _this4.stackVec3.length) {					let newArray = new Array(_this4.sizeVec3 << 1);					let _g = 0;					let _g1 = _this4.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this4.stackVec3[i];						_this4.stackVec3[i] = null;					}					_this4.stackVec3 = newArray;				}				_this4.stackVec3[_this4.sizeVec3++] = prevV;			}			prevV = _this3;		}		if(drawSector) {			this.line(center,prevV,color);		}		let _this9 = this.p;		if(prevV != null) {			prevV.zero();			if(_this9.sizeVec3 == _this9.stackVec3.length) {				let newArray = new Array(_this9.sizeVec3 << 1);				let _g = 0;				let _g1 = _this9.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this9.stackVec3[i];					_this9.stackVec3[i] = null;				}				_this9.stackVec3 = newArray;			}			_this9.stackVec3[_this9.sizeVec3++] = prevV;		}		let _this10 = this.p;		if(_this2 != null) {			_this2.zero();			if(_this10.sizeVec3 == _this10.stackVec3.length) {				let newArray = new Array(_this10.sizeVec3 << 1);				let _g = 0;				let _g1 = _this10.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this10.stackVec3[i];					_this10.stackVec3[i] = null;				}				_this10.stackVec3 = newArray;			}			_this10.stackVec3[_this10.sizeVec3++] = _this2;		}		let _this11 = this.p;		if(_this5 != null) {			_this5.zero();			if(_this11.sizeVec3 == _this11.stackVec3.length) {				let newArray = new Array(_this11.sizeVec3 << 1);				let _g = 0;				let _g1 = _this11.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this11.stackVec3[i];					_this11.stackVec3[i] = null;				}				_this11.stackVec3 = newArray;			}			_this11.stackVec3[_this11.sizeVec3++] = _this5;		}	}	cone(tf,radius,halfHeight,color) {		let _this = this.p;		let ex = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];		let _this1 = this.p;		let ey = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];		let _this2 = this.p;		let ez = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];		let _this3 = this.p;		let o = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];		let _this4 = this.p;		let m = _this4.sizeMat3 == 0 ? new oimo.common.Mat3() : _this4.stackMat3[--_this4.sizeMat3];		let v = o;		v.x = tf._positionX;		v.y = tf._positionY;		v.z = tf._positionZ;		let m1 = m;		m1.e00 = tf._rotation00;		m1.e01 = tf._rotation01;		m1.e02 = tf._rotation02;		m1.e10 = tf._rotation10;		m1.e11 = tf._rotation11;		m1.e12 = tf._rotation12;		m1.e20 = tf._rotation20;		m1.e21 = tf._rotation21;		m1.e22 = tf._rotation22;		ex.init(m.e00,m.e10,m.e20);		ey.init(m.e01,m.e11,m.e21);		ez.init(m.e02,m.e12,m.e22);		let _this5 = this.p;		let _this6 = _this5.sizeVec3 == 0 ? new oimo.common.Vec3() : _this5.stackVec3[--_this5.sizeVec3];		_this6.x = o.x;		_this6.y = o.y;		_this6.z = o.z;		let _this7 = _this6;		_this7.x += ey.x * halfHeight;		_this7.y += ey.y * halfHeight;		_this7.z += ey.z * halfHeight;		let _this8 = this.p;		let _this9 = _this8.sizeVec3 == 0 ? new oimo.common.Vec3() : _this8.stackVec3[--_this8.sizeVec3];		_this9.x = o.x;		_this9.y = o.y;		_this9.z = o.z;		let _this10 = _this9;		let s = -halfHeight;		_this10.x += ey.x * s;		_this10.y += ey.y * s;		_this10.z += ey.z * s;		if(this.wireframe) {			let _this = this.p;			let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];			_this1.x = _this10.x;			_this1.y = _this10.y;			_this1.z = _this10.z;			let _this2 = _this1;			let s = -radius;			_this2.x += ex.x * s;			_this2.y += ex.y * s;			_this2.z += ex.z * s;			_this2.x += ez.x * 0;			_this2.y += ez.y * 0;			_this2.z += ez.z * 0;			let _this3 = this.p;			let _this4 = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];			_this4.x = _this10.x;			_this4.y = _this10.y;			_this4.z = _this10.z;			let _this5 = _this4;			_this5.x += ex.x * radius;			_this5.y += ex.y * radius;			_this5.z += ex.z * radius;			_this5.x += ez.x * 0;			_this5.y += ez.y * 0;			_this5.z += ez.z * 0;			let _this6 = this.p;			let _this8 = _this6.sizeVec3 == 0 ? new oimo.common.Vec3() : _this6.stackVec3[--_this6.sizeVec3];			_this8.x = _this10.x;			_this8.y = _this10.y;			_this8.z = _this10.z;			let _this9 = _this8;			_this9.x += ex.x * 0;			_this9.y += ex.y * 0;			_this9.z += ex.z * 0;			let s1 = -radius;			_this9.x += ez.x * s1;			_this9.y += ez.y * s1;			_this9.z += ez.z * s1;			let _this11 = this.p;			let _this12 = _this11.sizeVec3 == 0 ? new oimo.common.Vec3() : _this11.stackVec3[--_this11.sizeVec3];			_this12.x = _this10.x;			_this12.y = _this10.y;			_this12.z = _this10.z;			let _this13 = _this12;			_this13.x += ex.x * 0;			_this13.y += ex.y * 0;			_this13.z += ex.z * 0;			_this13.x += ez.x * radius;			_this13.y += ez.y * radius;			_this13.z += ez.z * radius;			this.ellipse(_this10,ex,ez,radius,radius,color);			this.line(_this7,_this2,color);			this.line(_this7,_this5,color);			this.line(_this7,_this9,color);			this.line(_this7,_this13,color);			let _this14 = this.p;			if(_this2 != null) {				_this2.zero();				if(_this14.sizeVec3 == _this14.stackVec3.length) {					let newArray = new Array(_this14.sizeVec3 << 1);					let _g = 0;					let _g1 = _this14.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this14.stackVec3[i];						_this14.stackVec3[i] = null;					}					_this14.stackVec3 = newArray;				}				_this14.stackVec3[_this14.sizeVec3++] = _this2;			}			let _this15 = this.p;			if(_this5 != null) {				_this5.zero();				if(_this15.sizeVec3 == _this15.stackVec3.length) {					let newArray = new Array(_this15.sizeVec3 << 1);					let _g = 0;					let _g1 = _this15.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this15.stackVec3[i];						_this15.stackVec3[i] = null;					}					_this15.stackVec3 = newArray;				}				_this15.stackVec3[_this15.sizeVec3++] = _this5;			}			let _this16 = this.p;			if(_this9 != null) {				_this9.zero();				if(_this16.sizeVec3 == _this16.stackVec3.length) {					let newArray = new Array(_this16.sizeVec3 << 1);					let _g = 0;					let _g1 = _this16.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this16.stackVec3[i];						_this16.stackVec3[i] = null;					}					_this16.stackVec3 = newArray;				}				_this16.stackVec3[_this16.sizeVec3++] = _this9;			}			let _this17 = this.p;			if(_this13 != null) {				_this13.zero();				if(_this17.sizeVec3 == _this17.stackVec3.length) {					let newArray = new Array(_this17.sizeVec3 << 1);					let _g = 0;					let _g1 = _this17.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this17.stackVec3[i];						_this17.stackVec3[i] = null;					}					_this17.stackVec3 = newArray;				}				_this17.stackVec3[_this17.sizeVec3++] = _this13;			}		} else {			let invDenom = 1 / Math.sqrt(radius * radius + 4 * halfHeight * halfHeight);			let cos = 2 * halfHeight * invDenom;			let sin = radius * invDenom;			let _g = 0;			while(_g < 8) {				let i = _g++;				let _this = this.tmpCircleNorms[i];				let v = this.circleCoords[i];				_this.x = v.x;				_this.y = v.y;				_this.z = v.z;				_this.x *= cos;				_this.y *= cos;				_this.z *= cos;				_this.y += sin;				let _this1 = this.tmpCircleNorms[i];				let y = _this1.x * m.e10 + _this1.y * m.e11 + _this1.z * m.e12;				let z = _this1.x * m.e20 + _this1.y * m.e21 + _this1.z * m.e22;				_this1.x = _this1.x * m.e00 + _this1.y * m.e01 + _this1.z * m.e02;				_this1.y = y;				_this1.z = z;				let _this2 = this.tmpCircleVerts1[i];				let v1 = this.circleCoordsShift[i];				_this2.x = v1.x;				_this2.y = v1.y;				_this2.z = v1.z;				_this2.x *= cos;				_this2.y *= cos;				_this2.z *= cos;				_this2.y += sin;				let _this3 = this.tmpCircleVerts1[i];				let y1 = _this3.x * m.e10 + _this3.y * m.e11 + _this3.z * m.e12;				let z1 = _this3.x * m.e20 + _this3.y * m.e21 + _this3.z * m.e22;				_this3.x = _this3.x * m.e00 + _this3.y * m.e01 + _this3.z * m.e02;				_this3.y = y1;				_this3.z = z1;				let _this4 = this.tmpCircleVerts2[i];				let v2 = this.circleCoords[i];				_this4.x = v2.x;				_this4.y = v2.y;				_this4.z = v2.z;				let y2 = _this4.x * m.e10 + _this4.y * m.e11 + _this4.z * m.e12;				let z2 = _this4.x * m.e20 + _this4.y * m.e21 + _this4.z * m.e22;				_this4.x = _this4.x * m.e00 + _this4.y * m.e01 + _this4.z * m.e02;				_this4.y = y2;				_this4.z = z2;				_this4.x *= radius;				_this4.y *= radius;				_this4.z *= radius;				_this4.x += o.x;				_this4.y += o.y;				_this4.z += o.z;				let _this5 = this.tmpCircleVerts2[i];				let s = -halfHeight;				_this5.x += ey.x * s;				_this5.y += ey.y * s;				_this5.z += ey.z * s;			}			let _g1 = 0;			while(_g1 < 8) {				let i = _g1++;				let v2 = this.tmpCircleVerts2[i];				let v3 = this.tmpCircleVerts2[(i + 1) % 8];				let n1 = this.tmpCircleVerts1[i];				this.triangle(_this7,v2,v3,n1,this.tmpCircleNorms[i],this.tmpCircleNorms[(i + 1) % 8],color);				v2 = this.tmpCircleVerts2[(i + 1) % 8];				v3 = this.tmpCircleVerts2[i];				let _this = this.p;				let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];				_this1.x = ey.x;				_this1.y = ey.y;				_this1.z = ey.z;				let _this2 = _this1;				_this2.x = -_this2.x;				_this2.y = -_this2.y;				_this2.z = -_this2.z;				this.triangle(_this10,v2,v3,_this2,_this2,_this2,color);				let _this3 = this.p;				if(_this2 != null) {					_this2.zero();					if(_this3.sizeVec3 == _this3.stackVec3.length) {						let newArray = new Array(_this3.sizeVec3 << 1);						let _g = 0;						let _g1 = _this3.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this3.stackVec3[i];							_this3.stackVec3[i] = null;						}						_this3.stackVec3 = newArray;					}					_this3.stackVec3[_this3.sizeVec3++] = _this2;				}			}		}		let _this11 = this.p;		if(_this7 != null) {			_this7.zero();			if(_this11.sizeVec3 == _this11.stackVec3.length) {				let newArray = new Array(_this11.sizeVec3 << 1);				let _g = 0;				let _g1 = _this11.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this11.stackVec3[i];					_this11.stackVec3[i] = null;				}				_this11.stackVec3 = newArray;			}			_this11.stackVec3[_this11.sizeVec3++] = _this7;		}		let _this12 = this.p;		if(_this10 != null) {			_this10.zero();			if(_this12.sizeVec3 == _this12.stackVec3.length) {				let newArray = new Array(_this12.sizeVec3 << 1);				let _g = 0;				let _g1 = _this12.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this12.stackVec3[i];					_this12.stackVec3[i] = null;				}				_this12.stackVec3 = newArray;			}			_this12.stackVec3[_this12.sizeVec3++] = _this10;		}		let _this13 = this.p;		if(o != null) {			o.zero();			if(_this13.sizeVec3 == _this13.stackVec3.length) {				let newArray = new Array(_this13.sizeVec3 << 1);				let _g = 0;				let _g1 = _this13.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this13.stackVec3[i];					_this13.stackVec3[i] = null;				}				_this13.stackVec3 = newArray;			}			_this13.stackVec3[_this13.sizeVec3++] = o;		}		let _this14 = this.p;		if(m != null) {			m.e00 = 1;			m.e01 = 0;			m.e02 = 0;			m.e10 = 0;			m.e11 = 1;			m.e12 = 0;			m.e20 = 0;			m.e21 = 0;			m.e22 = 1;			if(_this14.sizeMat3 == _this14.stackMat3.length) {				let newArray = new Array(_this14.sizeMat3 << 1);				let _g = 0;				let _g1 = _this14.sizeMat3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this14.stackMat3[i];					_this14.stackMat3[i] = null;				}				_this14.stackMat3 = newArray;			}			_this14.stackMat3[_this14.sizeMat3++] = m;		}		let _this15 = this.p;		if(ex != null) {			ex.zero();			if(_this15.sizeVec3 == _this15.stackVec3.length) {				let newArray = new Array(_this15.sizeVec3 << 1);				let _g = 0;				let _g1 = _this15.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this15.stackVec3[i];					_this15.stackVec3[i] = null;				}				_this15.stackVec3 = newArray;			}			_this15.stackVec3[_this15.sizeVec3++] = ex;		}		let _this16 = this.p;		if(ey != null) {			ey.zero();			if(_this16.sizeVec3 == _this16.stackVec3.length) {				let newArray = new Array(_this16.sizeVec3 << 1);				let _g = 0;				let _g1 = _this16.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this16.stackVec3[i];					_this16.stackVec3[i] = null;				}				_this16.stackVec3 = newArray;			}			_this16.stackVec3[_this16.sizeVec3++] = ey;		}		let _this17 = this.p;		if(ez != null) {			ez.zero();			if(_this17.sizeVec3 == _this17.stackVec3.length) {				let newArray = new Array(_this17.sizeVec3 << 1);				let _g = 0;				let _g1 = _this17.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this17.stackVec3[i];					_this17.stackVec3[i] = null;				}				_this17.stackVec3 = newArray;			}			_this17.stackVec3[_this17.sizeVec3++] = ez;		}	}	cylinder(tf,radius,halfHeight,color) {		let _this = this.p;		let ex = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];		let _this1 = this.p;		let ey = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];		let _this2 = this.p;		let ez = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];		let _this3 = this.p;		let o = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];		let _this4 = this.p;		let m = _this4.sizeMat3 == 0 ? new oimo.common.Mat3() : _this4.stackMat3[--_this4.sizeMat3];		let v = o;		v.x = tf._positionX;		v.y = tf._positionY;		v.z = tf._positionZ;		let m1 = m;		m1.e00 = tf._rotation00;		m1.e01 = tf._rotation01;		m1.e02 = tf._rotation02;		m1.e10 = tf._rotation10;		m1.e11 = tf._rotation11;		m1.e12 = tf._rotation12;		m1.e20 = tf._rotation20;		m1.e21 = tf._rotation21;		m1.e22 = tf._rotation22;		ex.init(m.e00,m.e10,m.e20);		ey.init(m.e01,m.e11,m.e21);		ez.init(m.e02,m.e12,m.e22);		let _this5 = this.p;		let _this6 = _this5.sizeVec3 == 0 ? new oimo.common.Vec3() : _this5.stackVec3[--_this5.sizeVec3];		_this6.x = o.x;		_this6.y = o.y;		_this6.z = o.z;		let _this7 = _this6;		_this7.x += ey.x * halfHeight;		_this7.y += ey.y * halfHeight;		_this7.z += ey.z * halfHeight;		let _this8 = this.p;		let _this9 = _this8.sizeVec3 == 0 ? new oimo.common.Vec3() : _this8.stackVec3[--_this8.sizeVec3];		_this9.x = o.x;		_this9.y = o.y;		_this9.z = o.z;		let _this10 = _this9;		let s = -halfHeight;		_this10.x += ey.x * s;		_this10.y += ey.y * s;		_this10.z += ey.z * s;		if(this.wireframe) {			let _this = this.p;			let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];			_this1.x = _this7.x;			_this1.y = _this7.y;			_this1.z = _this7.z;			let _this2 = _this1;			let s = -radius;			_this2.x += ex.x * s;			_this2.y += ex.y * s;			_this2.z += ex.z * s;			_this2.x += ez.x * 0;			_this2.y += ez.y * 0;			_this2.z += ez.z * 0;			let _this3 = this.p;			let _this4 = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];			_this4.x = _this7.x;			_this4.y = _this7.y;			_this4.z = _this7.z;			let _this5 = _this4;			_this5.x += ex.x * radius;			_this5.y += ex.y * radius;			_this5.z += ex.z * radius;			_this5.x += ez.x * 0;			_this5.y += ez.y * 0;			_this5.z += ez.z * 0;			let _this6 = this.p;			let _this8 = _this6.sizeVec3 == 0 ? new oimo.common.Vec3() : _this6.stackVec3[--_this6.sizeVec3];			_this8.x = _this7.x;			_this8.y = _this7.y;			_this8.z = _this7.z;			let _this9 = _this8;			_this9.x += ex.x * 0;			_this9.y += ex.y * 0;			_this9.z += ex.z * 0;			let s1 = -radius;			_this9.x += ez.x * s1;			_this9.y += ez.y * s1;			_this9.z += ez.z * s1;			let _this11 = this.p;			let _this12 = _this11.sizeVec3 == 0 ? new oimo.common.Vec3() : _this11.stackVec3[--_this11.sizeVec3];			_this12.x = _this7.x;			_this12.y = _this7.y;			_this12.z = _this7.z;			let _this13 = _this12;			_this13.x += ex.x * 0;			_this13.y += ex.y * 0;			_this13.z += ex.z * 0;			_this13.x += ez.x * radius;			_this13.y += ez.y * radius;			_this13.z += ez.z * radius;			let _this14 = this.p;			let _this15 = _this14.sizeVec3 == 0 ? new oimo.common.Vec3() : _this14.stackVec3[--_this14.sizeVec3];			_this15.x = _this10.x;			_this15.y = _this10.y;			_this15.z = _this10.z;			let _this16 = _this15;			let s2 = -radius;			_this16.x += ex.x * s2;			_this16.y += ex.y * s2;			_this16.z += ex.z * s2;			_this16.x += ez.x * 0;			_this16.y += ez.y * 0;			_this16.z += ez.z * 0;			let _this17 = this.p;			let _this18 = _this17.sizeVec3 == 0 ? new oimo.common.Vec3() : _this17.stackVec3[--_this17.sizeVec3];			_this18.x = _this10.x;			_this18.y = _this10.y;			_this18.z = _this10.z;			let _this19 = _this18;			_this19.x += ex.x * radius;			_this19.y += ex.y * radius;			_this19.z += ex.z * radius;			_this19.x += ez.x * 0;			_this19.y += ez.y * 0;			_this19.z += ez.z * 0;			let _this20 = this.p;			let _this21 = _this20.sizeVec3 == 0 ? new oimo.common.Vec3() : _this20.stackVec3[--_this20.sizeVec3];			_this21.x = _this10.x;			_this21.y = _this10.y;			_this21.z = _this10.z;			let _this22 = _this21;			_this22.x += ex.x * 0;			_this22.y += ex.y * 0;			_this22.z += ex.z * 0;			let s3 = -radius;			_this22.x += ez.x * s3;			_this22.y += ez.y * s3;			_this22.z += ez.z * s3;			let _this23 = this.p;			let _this24 = _this23.sizeVec3 == 0 ? new oimo.common.Vec3() : _this23.stackVec3[--_this23.sizeVec3];			_this24.x = _this10.x;			_this24.y = _this10.y;			_this24.z = _this10.z;			let _this25 = _this24;			_this25.x += ex.x * 0;			_this25.y += ex.y * 0;			_this25.z += ex.z * 0;			_this25.x += ez.x * radius;			_this25.y += ez.y * radius;			_this25.z += ez.z * radius;			this.ellipse(_this7,ex,ez,radius,radius,color);			this.ellipse(_this10,ex,ez,radius,radius,color);			this.line(_this2,_this16,color);			this.line(_this5,_this19,color);			this.line(_this9,_this22,color);			this.line(_this13,_this25,color);			let _this26 = this.p;			if(_this2 != null) {				_this2.zero();				if(_this26.sizeVec3 == _this26.stackVec3.length) {					let newArray = new Array(_this26.sizeVec3 << 1);					let _g = 0;					let _g1 = _this26.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this26.stackVec3[i];						_this26.stackVec3[i] = null;					}					_this26.stackVec3 = newArray;				}				_this26.stackVec3[_this26.sizeVec3++] = _this2;			}			let _this27 = this.p;			if(_this5 != null) {				_this5.zero();				if(_this27.sizeVec3 == _this27.stackVec3.length) {					let newArray = new Array(_this27.sizeVec3 << 1);					let _g = 0;					let _g1 = _this27.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this27.stackVec3[i];						_this27.stackVec3[i] = null;					}					_this27.stackVec3 = newArray;				}				_this27.stackVec3[_this27.sizeVec3++] = _this5;			}			let _this28 = this.p;			if(_this9 != null) {				_this9.zero();				if(_this28.sizeVec3 == _this28.stackVec3.length) {					let newArray = new Array(_this28.sizeVec3 << 1);					let _g = 0;					let _g1 = _this28.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this28.stackVec3[i];						_this28.stackVec3[i] = null;					}					_this28.stackVec3 = newArray;				}				_this28.stackVec3[_this28.sizeVec3++] = _this9;			}			let _this29 = this.p;			if(_this13 != null) {				_this13.zero();				if(_this29.sizeVec3 == _this29.stackVec3.length) {					let newArray = new Array(_this29.sizeVec3 << 1);					let _g = 0;					let _g1 = _this29.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this29.stackVec3[i];						_this29.stackVec3[i] = null;					}					_this29.stackVec3 = newArray;				}				_this29.stackVec3[_this29.sizeVec3++] = _this13;			}			let _this30 = this.p;			if(_this16 != null) {				_this16.zero();				if(_this30.sizeVec3 == _this30.stackVec3.length) {					let newArray = new Array(_this30.sizeVec3 << 1);					let _g = 0;					let _g1 = _this30.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this30.stackVec3[i];						_this30.stackVec3[i] = null;					}					_this30.stackVec3 = newArray;				}				_this30.stackVec3[_this30.sizeVec3++] = _this16;			}			let _this31 = this.p;			if(_this19 != null) {				_this19.zero();				if(_this31.sizeVec3 == _this31.stackVec3.length) {					let newArray = new Array(_this31.sizeVec3 << 1);					let _g = 0;					let _g1 = _this31.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this31.stackVec3[i];						_this31.stackVec3[i] = null;					}					_this31.stackVec3 = newArray;				}				_this31.stackVec3[_this31.sizeVec3++] = _this19;			}			let _this32 = this.p;			if(_this22 != null) {				_this22.zero();				if(_this32.sizeVec3 == _this32.stackVec3.length) {					let newArray = new Array(_this32.sizeVec3 << 1);					let _g = 0;					let _g1 = _this32.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this32.stackVec3[i];						_this32.stackVec3[i] = null;					}					_this32.stackVec3 = newArray;				}				_this32.stackVec3[_this32.sizeVec3++] = _this22;			}			let _this33 = this.p;			if(_this25 != null) {				_this25.zero();				if(_this33.sizeVec3 == _this33.stackVec3.length) {					let newArray = new Array(_this33.sizeVec3 << 1);					let _g = 0;					let _g1 = _this33.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this33.stackVec3[i];						_this33.stackVec3[i] = null;					}					_this33.stackVec3 = newArray;				}				_this33.stackVec3[_this33.sizeVec3++] = _this25;			}		} else {			let _g = 0;			while(_g < 8) {				let i = _g++;				let _this = this.tmpCircleNorms[i];				let v = this.circleCoords[i];				_this.x = v.x;				_this.y = v.y;				_this.z = v.z;				let y = _this.x * m.e10 + _this.y * m.e11 + _this.z * m.e12;				let z = _this.x * m.e20 + _this.y * m.e21 + _this.z * m.e22;				_this.x = _this.x * m.e00 + _this.y * m.e01 + _this.z * m.e02;				_this.y = y;				_this.z = z;				let _this1 = this.tmpCircleVerts1[i];				let v1 = this.tmpCircleNorms[i];				_this1.x = v1.x;				_this1.y = v1.y;				_this1.z = v1.z;				_this1.x *= radius;				_this1.y *= radius;				_this1.z *= radius;				_this1.x += o.x;				_this1.y += o.y;				_this1.z += o.z;				let _this2 = this.tmpCircleVerts2[i];				let v2 = this.tmpCircleVerts1[i];				_this2.x = v2.x;				_this2.y = v2.y;				_this2.z = v2.z;				let _this3 = this.tmpCircleVerts1[i];				_this3.x += ey.x * halfHeight;				_this3.y += ey.y * halfHeight;				_this3.z += ey.z * halfHeight;				let _this4 = this.tmpCircleVerts2[i];				let s = -halfHeight;				_this4.x += ey.x * s;				_this4.y += ey.y * s;				_this4.z += ey.z * s;			}			let _g1 = 0;			while(_g1 < 8) {				let i = _g1++;				let v1;				let v2 = this.tmpCircleVerts1[i];				let v3 = this.tmpCircleVerts1[(i + 1) % 8];				let n1 = ey;				this.triangle(_this7,v2,v3,n1,n1,n1,color);				v2 = this.tmpCircleVerts2[(i + 1) % 8];				v3 = this.tmpCircleVerts2[i];				let _this = this.p;				let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];				_this1.x = ey.x;				_this1.y = ey.y;				_this1.z = ey.z;				let _this2 = _this1;				_this2.x = -_this2.x;				_this2.y = -_this2.y;				_this2.z = -_this2.z;				this.triangle(_this10,v2,v3,_this2,_this2,_this2,color);				let _this3 = this.p;				if(_this2 != null) {					_this2.zero();					if(_this3.sizeVec3 == _this3.stackVec3.length) {						let newArray = new Array(_this3.sizeVec3 << 1);						let _g = 0;						let _g1 = _this3.sizeVec3;						while(_g < _g1) {							let i = _g++;							newArray[i] = _this3.stackVec3[i];							_this3.stackVec3[i] = null;						}						_this3.stackVec3 = newArray;					}					_this3.stackVec3[_this3.sizeVec3++] = _this2;				}				v1 = this.tmpCircleVerts1[i];				v2 = this.tmpCircleVerts2[i];				v3 = this.tmpCircleVerts2[(i + 1) % 8];				n1 = this.tmpCircleNorms[i];				let n2 = this.tmpCircleNorms[(i + 1) % 8];				this.rect(v1,v2,v3,this.tmpCircleVerts1[(i + 1) % 8],n1,n1,n2,n2,color);			}		}		let _this11 = this.p;		if(_this7 != null) {			_this7.zero();			if(_this11.sizeVec3 == _this11.stackVec3.length) {				let newArray = new Array(_this11.sizeVec3 << 1);				let _g = 0;				let _g1 = _this11.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this11.stackVec3[i];					_this11.stackVec3[i] = null;				}				_this11.stackVec3 = newArray;			}			_this11.stackVec3[_this11.sizeVec3++] = _this7;		}		let _this12 = this.p;		if(_this10 != null) {			_this10.zero();			if(_this12.sizeVec3 == _this12.stackVec3.length) {				let newArray = new Array(_this12.sizeVec3 << 1);				let _g = 0;				let _g1 = _this12.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this12.stackVec3[i];					_this12.stackVec3[i] = null;				}				_this12.stackVec3 = newArray;			}			_this12.stackVec3[_this12.sizeVec3++] = _this10;		}		let _this13 = this.p;		if(o != null) {			o.zero();			if(_this13.sizeVec3 == _this13.stackVec3.length) {				let newArray = new Array(_this13.sizeVec3 << 1);				let _g = 0;				let _g1 = _this13.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this13.stackVec3[i];					_this13.stackVec3[i] = null;				}				_this13.stackVec3 = newArray;			}			_this13.stackVec3[_this13.sizeVec3++] = o;		}		let _this14 = this.p;		if(m != null) {			m.e00 = 1;			m.e01 = 0;			m.e02 = 0;			m.e10 = 0;			m.e11 = 1;			m.e12 = 0;			m.e20 = 0;			m.e21 = 0;			m.e22 = 1;			if(_this14.sizeMat3 == _this14.stackMat3.length) {				let newArray = new Array(_this14.sizeMat3 << 1);				let _g = 0;				let _g1 = _this14.sizeMat3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this14.stackMat3[i];					_this14.stackMat3[i] = null;				}				_this14.stackMat3 = newArray;			}			_this14.stackMat3[_this14.sizeMat3++] = m;		}		let _this15 = this.p;		if(ex != null) {			ex.zero();			if(_this15.sizeVec3 == _this15.stackVec3.length) {				let newArray = new Array(_this15.sizeVec3 << 1);				let _g = 0;				let _g1 = _this15.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this15.stackVec3[i];					_this15.stackVec3[i] = null;				}				_this15.stackVec3 = newArray;			}			_this15.stackVec3[_this15.sizeVec3++] = ex;		}		let _this16 = this.p;		if(ey != null) {			ey.zero();			if(_this16.sizeVec3 == _this16.stackVec3.length) {				let newArray = new Array(_this16.sizeVec3 << 1);				let _g = 0;				let _g1 = _this16.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this16.stackVec3[i];					_this16.stackVec3[i] = null;				}				_this16.stackVec3 = newArray;			}			_this16.stackVec3[_this16.sizeVec3++] = ey;		}		let _this17 = this.p;		if(ez != null) {			ez.zero();			if(_this17.sizeVec3 == _this17.stackVec3.length) {				let newArray = new Array(_this17.sizeVec3 << 1);				let _g = 0;				let _g1 = _this17.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this17.stackVec3[i];					_this17.stackVec3[i] = null;				}				_this17.stackVec3 = newArray;			}			_this17.stackVec3[_this17.sizeVec3++] = ez;		}	}	capsule(tf,radius,halfHeight,color) {		let _this = this.p;		let ex = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];		let _this1 = this.p;		let ey = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];		let _this2 = this.p;		let ez = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];		let _this3 = this.p;		let o = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];		let _this4 = this.p;		let m = _this4.sizeMat3 == 0 ? new oimo.common.Mat3() : _this4.stackMat3[--_this4.sizeMat3];		let v = o;		v.x = tf._positionX;		v.y = tf._positionY;		v.z = tf._positionZ;		let m1 = m;		m1.e00 = tf._rotation00;		m1.e01 = tf._rotation01;		m1.e02 = tf._rotation02;		m1.e10 = tf._rotation10;		m1.e11 = tf._rotation11;		m1.e12 = tf._rotation12;		m1.e20 = tf._rotation20;		m1.e21 = tf._rotation21;		m1.e22 = tf._rotation22;		ex.init(m.e00,m.e10,m.e20);		ey.init(m.e01,m.e11,m.e21);		ez.init(m.e02,m.e12,m.e22);		let vs = this.tmpSphereVerts;		let ns = this.tmpSphereNorms;		let _g = 0;		while(_g < 5) {			let i2 = _g++;			let n = this.tmpSphereVerts[i2].length;			let _g1 = 0;			while(_g1 < n) {				let j2 = _g1++;				let _this = ns[i2][j2];				let v = this.sphereCoords[i2][j2];				_this.x = v.x;				_this.y = v.y;				_this.z = v.z;				let y = _this.x * m.e10 + _this.y * m.e11 + _this.z * m.e12;				let z = _this.x * m.e20 + _this.y * m.e21 + _this.z * m.e22;				_this.x = _this.x * m.e00 + _this.y * m.e01 + _this.z * m.e02;				_this.y = y;				_this.z = z;			}		}		let _g1 = 0;		while(_g1 < 4) {			let i = _g1++;			if(i == 0) {				let _g = 0;				while(_g < 3) {					let i2 = _g++;					let n = this.tmpSphereVerts[i2].length;					let _g1 = 0;					while(_g1 < n) {						let j2 = _g1++;						let _this = vs[i2][j2];						let v = ns[i2][j2];						_this.x = v.x;						_this.y = v.y;						_this.z = v.z;						_this.x *= radius;						_this.y *= radius;						_this.z *= radius;						_this.x += o.x;						_this.y += o.y;						_this.z += o.z;						_this.x += ey.x * halfHeight;						_this.y += ey.y * halfHeight;						_this.z += ey.z * halfHeight;					}				}			}			if(i == 2) {				let _g = 2;				while(_g < 5) {					let i2 = _g++;					let n = this.tmpSphereVerts[i2].length;					let _g1 = 0;					while(_g1 < n) {						let j2 = _g1++;						let _this = vs[i2][j2];						let v = ns[i2][j2];						_this.x = v.x;						_this.y = v.y;						_this.z = v.z;						_this.x *= radius;						_this.y *= radius;						_this.z *= radius;						_this.x += o.x;						_this.y += o.y;						_this.z += o.z;						let s = -halfHeight;						_this.x += ey.x * s;						_this.y += ey.y * s;						_this.z += ey.z * s;					}				}			}			let _g = 0;			while(_g < 8) {				let j = _g++;				let v1;				let v2;				let v3;				let v4;				let n1;				let n2;				let n3;				let n4;				if(i == 0) {					if(this.wireframe) {						v1 = vs[0][0];						v2 = vs[1][j];						this.line(v1,v2,color);					} else {						v1 = vs[0][0];						v2 = vs[1][j];						v3 = vs[1][(j + 1) % 8];						n1 = ns[0][0];						n2 = ns[1][j];						n3 = ns[1][(j + 1) % 8];						this.triangle(v1,v2,v3,n1,n2,n3,color);					}				} else if(i == 3) {					if(this.wireframe) {						v1 = vs[4][0];						v2 = vs[i][(j + 1) % 8];						v3 = vs[i][j];						this.line(v1,v2,color);						this.line(v2,v3,color);					} else {						v1 = vs[4][0];						v2 = vs[i][(j + 1) % 8];						v3 = vs[i][j];						n1 = ns[4][0];						n2 = ns[i][(j + 1) % 8];						n3 = ns[i][j];						this.triangle(v1,v2,v3,n1,n2,n3,color);					}				} else if(this.wireframe) {					v1 = vs[i][j];					v2 = vs[i][(j + 1) % 8];					v3 = vs[i + 1][j];					this.line(v1,v2,color);					this.line(v1,v3,color);				} else {					v1 = vs[i][j];					v2 = vs[i][(j + 1) % 8];					v3 = vs[i + 1][j];					v4 = vs[i + 1][(j + 1) % 8];					n1 = ns[i][j];					n2 = ns[i][(j + 1) % 8];					n3 = ns[i + 1][j];					n4 = ns[i + 1][(j + 1) % 8];					this.rect(v1,v3,v4,v2,n1,n3,n4,n2,color);				}			}		}		let _this5 = this.p;		let _this6 = _this5.sizeVec3 == 0 ? new oimo.common.Vec3() : _this5.stackVec3[--_this5.sizeVec3];		_this6.x = o.x;		_this6.y = o.y;		_this6.z = o.z;		let _this7 = _this6;		_this7.x += ey.x * halfHeight;		_this7.y += ey.y * halfHeight;		_this7.z += ey.z * halfHeight;		let _this8 = this.p;		let _this9 = _this8.sizeVec3 == 0 ? new oimo.common.Vec3() : _this8.stackVec3[--_this8.sizeVec3];		_this9.x = o.x;		_this9.y = o.y;		_this9.z = o.z;		let _this10 = _this9;		let s = -halfHeight;		_this10.x += ey.x * s;		_this10.y += ey.y * s;		_this10.z += ey.z * s;		if(this.wireframe) {			let _this = this.p;			let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];			_this1.x = _this7.x;			_this1.y = _this7.y;			_this1.z = _this7.z;			let _this2 = _this1;			let s = -radius;			_this2.x += ex.x * s;			_this2.y += ex.y * s;			_this2.z += ex.z * s;			_this2.x += ez.x * 0;			_this2.y += ez.y * 0;			_this2.z += ez.z * 0;			let _this3 = this.p;			let _this4 = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];			_this4.x = _this7.x;			_this4.y = _this7.y;			_this4.z = _this7.z;			let _this5 = _this4;			_this5.x += ex.x * radius;			_this5.y += ex.y * radius;			_this5.z += ex.z * radius;			_this5.x += ez.x * 0;			_this5.y += ez.y * 0;			_this5.z += ez.z * 0;			let _this6 = this.p;			let _this8 = _this6.sizeVec3 == 0 ? new oimo.common.Vec3() : _this6.stackVec3[--_this6.sizeVec3];			_this8.x = _this7.x;			_this8.y = _this7.y;			_this8.z = _this7.z;			let _this9 = _this8;			_this9.x += ex.x * 0;			_this9.y += ex.y * 0;			_this9.z += ex.z * 0;			let s1 = -radius;			_this9.x += ez.x * s1;			_this9.y += ez.y * s1;			_this9.z += ez.z * s1;			let _this11 = this.p;			let _this12 = _this11.sizeVec3 == 0 ? new oimo.common.Vec3() : _this11.stackVec3[--_this11.sizeVec3];			_this12.x = _this7.x;			_this12.y = _this7.y;			_this12.z = _this7.z;			let _this13 = _this12;			_this13.x += ex.x * 0;			_this13.y += ex.y * 0;			_this13.z += ex.z * 0;			_this13.x += ez.x * radius;			_this13.y += ez.y * radius;			_this13.z += ez.z * radius;			let _this14 = this.p;			let _this15 = _this14.sizeVec3 == 0 ? new oimo.common.Vec3() : _this14.stackVec3[--_this14.sizeVec3];			_this15.x = _this10.x;			_this15.y = _this10.y;			_this15.z = _this10.z;			let _this16 = _this15;			let s2 = -radius;			_this16.x += ex.x * s2;			_this16.y += ex.y * s2;			_this16.z += ex.z * s2;			_this16.x += ez.x * 0;			_this16.y += ez.y * 0;			_this16.z += ez.z * 0;			let _this17 = this.p;			let _this18 = _this17.sizeVec3 == 0 ? new oimo.common.Vec3() : _this17.stackVec3[--_this17.sizeVec3];			_this18.x = _this10.x;			_this18.y = _this10.y;			_this18.z = _this10.z;			let _this19 = _this18;			_this19.x += ex.x * radius;			_this19.y += ex.y * radius;			_this19.z += ex.z * radius;			_this19.x += ez.x * 0;			_this19.y += ez.y * 0;			_this19.z += ez.z * 0;			let _this20 = this.p;			let _this21 = _this20.sizeVec3 == 0 ? new oimo.common.Vec3() : _this20.stackVec3[--_this20.sizeVec3];			_this21.x = _this10.x;			_this21.y = _this10.y;			_this21.z = _this10.z;			let _this22 = _this21;			_this22.x += ex.x * 0;			_this22.y += ex.y * 0;			_this22.z += ex.z * 0;			let s3 = -radius;			_this22.x += ez.x * s3;			_this22.y += ez.y * s3;			_this22.z += ez.z * s3;			let _this23 = this.p;			let _this24 = _this23.sizeVec3 == 0 ? new oimo.common.Vec3() : _this23.stackVec3[--_this23.sizeVec3];			_this24.x = _this10.x;			_this24.y = _this10.y;			_this24.z = _this10.z;			let _this25 = _this24;			_this25.x += ex.x * 0;			_this25.y += ex.y * 0;			_this25.z += ex.z * 0;			_this25.x += ez.x * radius;			_this25.y += ez.y * radius;			_this25.z += ez.z * radius;			this.ellipse(_this7,ex,ez,radius,radius,color);			this.ellipse(_this10,ex,ez,radius,radius,color);			this.line(_this2,_this16,color);			this.line(_this5,_this19,color);			this.line(_this9,_this22,color);			this.line(_this13,_this25,color);			let _this26 = this.p;			if(_this2 != null) {				_this2.zero();				if(_this26.sizeVec3 == _this26.stackVec3.length) {					let newArray = new Array(_this26.sizeVec3 << 1);					let _g = 0;					let _g1 = _this26.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this26.stackVec3[i];						_this26.stackVec3[i] = null;					}					_this26.stackVec3 = newArray;				}				_this26.stackVec3[_this26.sizeVec3++] = _this2;			}			let _this27 = this.p;			if(_this5 != null) {				_this5.zero();				if(_this27.sizeVec3 == _this27.stackVec3.length) {					let newArray = new Array(_this27.sizeVec3 << 1);					let _g = 0;					let _g1 = _this27.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this27.stackVec3[i];						_this27.stackVec3[i] = null;					}					_this27.stackVec3 = newArray;				}				_this27.stackVec3[_this27.sizeVec3++] = _this5;			}			let _this28 = this.p;			if(_this9 != null) {				_this9.zero();				if(_this28.sizeVec3 == _this28.stackVec3.length) {					let newArray = new Array(_this28.sizeVec3 << 1);					let _g = 0;					let _g1 = _this28.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this28.stackVec3[i];						_this28.stackVec3[i] = null;					}					_this28.stackVec3 = newArray;				}				_this28.stackVec3[_this28.sizeVec3++] = _this9;			}			let _this29 = this.p;			if(_this13 != null) {				_this13.zero();				if(_this29.sizeVec3 == _this29.stackVec3.length) {					let newArray = new Array(_this29.sizeVec3 << 1);					let _g = 0;					let _g1 = _this29.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this29.stackVec3[i];						_this29.stackVec3[i] = null;					}					_this29.stackVec3 = newArray;				}				_this29.stackVec3[_this29.sizeVec3++] = _this13;			}			let _this30 = this.p;			if(_this16 != null) {				_this16.zero();				if(_this30.sizeVec3 == _this30.stackVec3.length) {					let newArray = new Array(_this30.sizeVec3 << 1);					let _g = 0;					let _g1 = _this30.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this30.stackVec3[i];						_this30.stackVec3[i] = null;					}					_this30.stackVec3 = newArray;				}				_this30.stackVec3[_this30.sizeVec3++] = _this16;			}			let _this31 = this.p;			if(_this19 != null) {				_this19.zero();				if(_this31.sizeVec3 == _this31.stackVec3.length) {					let newArray = new Array(_this31.sizeVec3 << 1);					let _g = 0;					let _g1 = _this31.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this31.stackVec3[i];						_this31.stackVec3[i] = null;					}					_this31.stackVec3 = newArray;				}				_this31.stackVec3[_this31.sizeVec3++] = _this19;			}			let _this32 = this.p;			if(_this22 != null) {				_this22.zero();				if(_this32.sizeVec3 == _this32.stackVec3.length) {					let newArray = new Array(_this32.sizeVec3 << 1);					let _g = 0;					let _g1 = _this32.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this32.stackVec3[i];						_this32.stackVec3[i] = null;					}					_this32.stackVec3 = newArray;				}				_this32.stackVec3[_this32.sizeVec3++] = _this22;			}			let _this33 = this.p;			if(_this25 != null) {				_this25.zero();				if(_this33.sizeVec3 == _this33.stackVec3.length) {					let newArray = new Array(_this33.sizeVec3 << 1);					let _g = 0;					let _g1 = _this33.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this33.stackVec3[i];						_this33.stackVec3[i] = null;					}					_this33.stackVec3 = newArray;				}				_this33.stackVec3[_this33.sizeVec3++] = _this25;			}		} else {			let _g = 0;			while(_g < 8) {				let i = _g++;				let _this = this.tmpCircleNorms[i];				let v = this.circleCoords[i];				_this.x = v.x;				_this.y = v.y;				_this.z = v.z;				let y = _this.x * m.e10 + _this.y * m.e11 + _this.z * m.e12;				let z = _this.x * m.e20 + _this.y * m.e21 + _this.z * m.e22;				_this.x = _this.x * m.e00 + _this.y * m.e01 + _this.z * m.e02;				_this.y = y;				_this.z = z;				let _this1 = this.tmpCircleVerts1[i];				let v1 = this.tmpCircleNorms[i];				_this1.x = v1.x;				_this1.y = v1.y;				_this1.z = v1.z;				_this1.x *= radius;				_this1.y *= radius;				_this1.z *= radius;				_this1.x += o.x;				_this1.y += o.y;				_this1.z += o.z;				let _this2 = this.tmpCircleVerts2[i];				let v2 = this.tmpCircleVerts1[i];				_this2.x = v2.x;				_this2.y = v2.y;				_this2.z = v2.z;				let _this3 = this.tmpCircleVerts1[i];				_this3.x += ey.x * halfHeight;				_this3.y += ey.y * halfHeight;				_this3.z += ey.z * halfHeight;				let _this4 = this.tmpCircleVerts2[i];				let s = -halfHeight;				_this4.x += ey.x * s;				_this4.y += ey.y * s;				_this4.z += ey.z * s;			}			let _g1 = 0;			while(_g1 < 8) {				let i = _g1++;				let n1 = this.tmpCircleNorms[i];				let n2 = this.tmpCircleNorms[(i + 1) % 8];				this.rect(this.tmpCircleVerts1[i],this.tmpCircleVerts2[i],this.tmpCircleVerts2[(i + 1) % 8],this.tmpCircleVerts1[(i + 1) % 8],n1,n1,n2,n2,color);			}		}		let _this11 = this.p;		if(_this7 != null) {			_this7.zero();			if(_this11.sizeVec3 == _this11.stackVec3.length) {				let newArray = new Array(_this11.sizeVec3 << 1);				let _g = 0;				let _g1 = _this11.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this11.stackVec3[i];					_this11.stackVec3[i] = null;				}				_this11.stackVec3 = newArray;			}			_this11.stackVec3[_this11.sizeVec3++] = _this7;		}		let _this12 = this.p;		if(_this10 != null) {			_this10.zero();			if(_this12.sizeVec3 == _this12.stackVec3.length) {				let newArray = new Array(_this12.sizeVec3 << 1);				let _g = 0;				let _g1 = _this12.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this12.stackVec3[i];					_this12.stackVec3[i] = null;				}				_this12.stackVec3 = newArray;			}			_this12.stackVec3[_this12.sizeVec3++] = _this10;		}		let _this13 = this.p;		if(o != null) {			o.zero();			if(_this13.sizeVec3 == _this13.stackVec3.length) {				let newArray = new Array(_this13.sizeVec3 << 1);				let _g = 0;				let _g1 = _this13.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this13.stackVec3[i];					_this13.stackVec3[i] = null;				}				_this13.stackVec3 = newArray;			}			_this13.stackVec3[_this13.sizeVec3++] = o;		}		let _this14 = this.p;		if(m != null) {			m.e00 = 1;			m.e01 = 0;			m.e02 = 0;			m.e10 = 0;			m.e11 = 1;			m.e12 = 0;			m.e20 = 0;			m.e21 = 0;			m.e22 = 1;			if(_this14.sizeMat3 == _this14.stackMat3.length) {				let newArray = new Array(_this14.sizeMat3 << 1);				let _g = 0;				let _g1 = _this14.sizeMat3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this14.stackMat3[i];					_this14.stackMat3[i] = null;				}				_this14.stackMat3 = newArray;			}			_this14.stackMat3[_this14.sizeMat3++] = m;		}		let _this15 = this.p;		if(ex != null) {			ex.zero();			if(_this15.sizeVec3 == _this15.stackVec3.length) {				let newArray = new Array(_this15.sizeVec3 << 1);				let _g = 0;				let _g1 = _this15.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this15.stackVec3[i];					_this15.stackVec3[i] = null;				}				_this15.stackVec3 = newArray;			}			_this15.stackVec3[_this15.sizeVec3++] = ex;		}		let _this16 = this.p;		if(ey != null) {			ey.zero();			if(_this16.sizeVec3 == _this16.stackVec3.length) {				let newArray = new Array(_this16.sizeVec3 << 1);				let _g = 0;				let _g1 = _this16.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this16.stackVec3[i];					_this16.stackVec3[i] = null;				}				_this16.stackVec3 = newArray;			}			_this16.stackVec3[_this16.sizeVec3++] = ey;		}		let _this17 = this.p;		if(ez != null) {			ez.zero();			if(_this17.sizeVec3 == _this17.stackVec3.length) {				let newArray = new Array(_this17.sizeVec3 << 1);				let _g = 0;				let _g1 = _this17.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this17.stackVec3[i];					_this17.stackVec3[i] = null;				}				_this17.stackVec3 = newArray;			}			_this17.stackVec3[_this17.sizeVec3++] = ez;		}	}	sphere(tf,radius,color) {		let _this = this.p;		let o = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];		let _this1 = this.p;		let m = _this1.sizeMat3 == 0 ? new oimo.common.Mat3() : _this1.stackMat3[--_this1.sizeMat3];		let v = o;		v.x = tf._positionX;		v.y = tf._positionY;		v.z = tf._positionZ;		let m1 = m;		m1.e00 = tf._rotation00;		m1.e01 = tf._rotation01;		m1.e02 = tf._rotation02;		m1.e10 = tf._rotation10;		m1.e11 = tf._rotation11;		m1.e12 = tf._rotation12;		m1.e20 = tf._rotation20;		m1.e21 = tf._rotation21;		m1.e22 = tf._rotation22;		let vs = this.tmpSphereVerts;		let ns = this.tmpSphereNorms;		let _g = 0;		while(_g < 5) {			let i = _g++;			let n = this.tmpSphereVerts[i].length;			let _g1 = 0;			while(_g1 < n) {				let j = _g1++;				let _this = ns[i][j];				let v = this.sphereCoords[i][j];				_this.x = v.x;				_this.y = v.y;				_this.z = v.z;				let y = _this.x * m.e10 + _this.y * m.e11 + _this.z * m.e12;				let z = _this.x * m.e20 + _this.y * m.e21 + _this.z * m.e22;				_this.x = _this.x * m.e00 + _this.y * m.e01 + _this.z * m.e02;				_this.y = y;				_this.z = z;				let _this1 = vs[i][j];				let v1 = ns[i][j];				_this1.x = v1.x;				_this1.y = v1.y;				_this1.z = v1.z;				_this1.x *= radius;				_this1.y *= radius;				_this1.z *= radius;				_this1.x += o.x;				_this1.y += o.y;				_this1.z += o.z;			}		}		let _g1 = 0;		while(_g1 < 4) {			let i = _g1++;			let _g = 0;			while(_g < 8) {				let j = _g++;				let v1;				let v2;				let v3;				let v4;				let n1;				let n2;				let n3;				let n4;				if(i == 0) {					if(this.wireframe) {						v1 = vs[0][0];						v2 = vs[1][j];						this.line(v1,v2,color);					} else {						v1 = vs[0][0];						v2 = vs[1][j];						v3 = vs[1][(j + 1) % 8];						n1 = ns[0][0];						n2 = ns[1][j];						n3 = ns[1][(j + 1) % 8];						this.triangle(v1,v2,v3,n1,n2,n3,color);					}				} else if(i == 3) {					if(this.wireframe) {						v1 = vs[4][0];						v2 = vs[i][(j + 1) % 8];						v3 = vs[i][j];						this.line(v1,v2,color);						this.line(v2,v3,color);					} else {						v1 = vs[4][0];						v2 = vs[i][(j + 1) % 8];						v3 = vs[i][j];						n1 = ns[4][0];						n2 = ns[i][(j + 1) % 8];						n3 = ns[i][j];						this.triangle(v1,v2,v3,n1,n2,n3,color);					}				} else if(this.wireframe) {					v1 = vs[i][j];					v2 = vs[i][(j + 1) % 8];					v3 = vs[i + 1][j];					this.line(v1,v2,color);					this.line(v1,v3,color);				} else {					v1 = vs[i][j];					v2 = vs[i][(j + 1) % 8];					v3 = vs[i + 1][j];					v4 = vs[i + 1][(j + 1) % 8];					n1 = ns[i][j];					n2 = ns[i][(j + 1) % 8];					n3 = ns[i + 1][j];					n4 = ns[i + 1][(j + 1) % 8];					this.rect(v1,v3,v4,v2,n1,n3,n4,n2,color);				}			}		}		let _this2 = this.p;		if(o != null) {			o.zero();			if(_this2.sizeVec3 == _this2.stackVec3.length) {				let newArray = new Array(_this2.sizeVec3 << 1);				let _g = 0;				let _g1 = _this2.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this2.stackVec3[i];					_this2.stackVec3[i] = null;				}				_this2.stackVec3 = newArray;			}			_this2.stackVec3[_this2.sizeVec3++] = o;		}		let _this3 = this.p;		if(m != null) {			m.e00 = 1;			m.e01 = 0;			m.e02 = 0;			m.e10 = 0;			m.e11 = 1;			m.e12 = 0;			m.e20 = 0;			m.e21 = 0;			m.e22 = 1;			if(_this3.sizeMat3 == _this3.stackMat3.length) {				let newArray = new Array(_this3.sizeMat3 << 1);				let _g = 0;				let _g1 = _this3.sizeMat3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this3.stackMat3[i];					_this3.stackMat3[i] = null;				}				_this3.stackMat3 = newArray;			}			_this3.stackMat3[_this3.sizeMat3++] = m;		}	}	box(tf,halfExtents,color) {		let _this = this.p;		let ex = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];		let _this1 = this.p;		let ey = _this1.sizeVec3 == 0 ? new oimo.common.Vec3() : _this1.stackVec3[--_this1.sizeVec3];		let _this2 = this.p;		let ez = _this2.sizeVec3 == 0 ? new oimo.common.Vec3() : _this2.stackVec3[--_this2.sizeVec3];		let _this3 = this.p;		let o = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];		let _this4 = this.p;		let m = _this4.sizeMat3 == 0 ? new oimo.common.Mat3() : _this4.stackMat3[--_this4.sizeMat3];		let v = o;		v.x = tf._positionX;		v.y = tf._positionY;		v.z = tf._positionZ;		let m1 = m;		m1.e00 = tf._rotation00;		m1.e01 = tf._rotation01;		m1.e02 = tf._rotation02;		m1.e10 = tf._rotation10;		m1.e11 = tf._rotation11;		m1.e12 = tf._rotation12;		m1.e20 = tf._rotation20;		m1.e21 = tf._rotation21;		m1.e22 = tf._rotation22;		ex.init(m.e00,m.e10,m.e20);		ey.init(m.e01,m.e11,m.e21);		ez.init(m.e02,m.e12,m.e22);		let hx = halfExtents.x;		let hy = halfExtents.y;		let hz = halfExtents.z;		let _this5 = this.p;		let _this6 = _this5.sizeVec3 == 0 ? new oimo.common.Vec3() : _this5.stackVec3[--_this5.sizeVec3];		_this6.x = o.x;		_this6.y = o.y;		_this6.z = o.z;		let _this7 = _this6;		let s = -hx;		_this7.x += ex.x * s;		_this7.y += ex.y * s;		_this7.z += ex.z * s;		let s1 = -hy;		_this7.x += ey.x * s1;		_this7.y += ey.y * s1;		_this7.z += ey.z * s1;		let s2 = -hz;		_this7.x += ez.x * s2;		_this7.y += ez.y * s2;		_this7.z += ez.z * s2;		let _this8 = this.p;		let _this9 = _this8.sizeVec3 == 0 ? new oimo.common.Vec3() : _this8.stackVec3[--_this8.sizeVec3];		_this9.x = o.x;		_this9.y = o.y;		_this9.z = o.z;		let _this10 = _this9;		let s3 = -hx;		_this10.x += ex.x * s3;		_this10.y += ex.y * s3;		_this10.z += ex.z * s3;		let s4 = -hy;		_this10.x += ey.x * s4;		_this10.y += ey.y * s4;		_this10.z += ey.z * s4;		_this10.x += ez.x * hz;		_this10.y += ez.y * hz;		_this10.z += ez.z * hz;		let _this11 = this.p;		let _this12 = _this11.sizeVec3 == 0 ? new oimo.common.Vec3() : _this11.stackVec3[--_this11.sizeVec3];		_this12.x = o.x;		_this12.y = o.y;		_this12.z = o.z;		let _this13 = _this12;		let s5 = -hx;		_this13.x += ex.x * s5;		_this13.y += ex.y * s5;		_this13.z += ex.z * s5;		_this13.x += ey.x * hy;		_this13.y += ey.y * hy;		_this13.z += ey.z * hy;		let s6 = -hz;		_this13.x += ez.x * s6;		_this13.y += ez.y * s6;		_this13.z += ez.z * s6;		let _this14 = this.p;		let _this15 = _this14.sizeVec3 == 0 ? new oimo.common.Vec3() : _this14.stackVec3[--_this14.sizeVec3];		_this15.x = o.x;		_this15.y = o.y;		_this15.z = o.z;		let _this16 = _this15;		let s7 = -hx;		_this16.x += ex.x * s7;		_this16.y += ex.y * s7;		_this16.z += ex.z * s7;		_this16.x += ey.x * hy;		_this16.y += ey.y * hy;		_this16.z += ey.z * hy;		_this16.x += ez.x * hz;		_this16.y += ez.y * hz;		_this16.z += ez.z * hz;		let _this17 = this.p;		let _this18 = _this17.sizeVec3 == 0 ? new oimo.common.Vec3() : _this17.stackVec3[--_this17.sizeVec3];		_this18.x = o.x;		_this18.y = o.y;		_this18.z = o.z;		let _this19 = _this18;		_this19.x += ex.x * hx;		_this19.y += ex.y * hx;		_this19.z += ex.z * hx;		let s8 = -hy;		_this19.x += ey.x * s8;		_this19.y += ey.y * s8;		_this19.z += ey.z * s8;		let s9 = -hz;		_this19.x += ez.x * s9;		_this19.y += ez.y * s9;		_this19.z += ez.z * s9;		let _this20 = this.p;		let _this21 = _this20.sizeVec3 == 0 ? new oimo.common.Vec3() : _this20.stackVec3[--_this20.sizeVec3];		_this21.x = o.x;		_this21.y = o.y;		_this21.z = o.z;		let _this22 = _this21;		_this22.x += ex.x * hx;		_this22.y += ex.y * hx;		_this22.z += ex.z * hx;		let s10 = -hy;		_this22.x += ey.x * s10;		_this22.y += ey.y * s10;		_this22.z += ey.z * s10;		_this22.x += ez.x * hz;		_this22.y += ez.y * hz;		_this22.z += ez.z * hz;		let _this23 = this.p;		let _this24 = _this23.sizeVec3 == 0 ? new oimo.common.Vec3() : _this23.stackVec3[--_this23.sizeVec3];		_this24.x = o.x;		_this24.y = o.y;		_this24.z = o.z;		let _this25 = _this24;		_this25.x += ex.x * hx;		_this25.y += ex.y * hx;		_this25.z += ex.z * hx;		_this25.x += ey.x * hy;		_this25.y += ey.y * hy;		_this25.z += ey.z * hy;		let s11 = -hz;		_this25.x += ez.x * s11;		_this25.y += ez.y * s11;		_this25.z += ez.z * s11;		let _this26 = this.p;		let _this27 = _this26.sizeVec3 == 0 ? new oimo.common.Vec3() : _this26.stackVec3[--_this26.sizeVec3];		_this27.x = o.x;		_this27.y = o.y;		_this27.z = o.z;		let _this28 = _this27;		_this28.x += ex.x * hx;		_this28.y += ex.y * hx;		_this28.z += ex.z * hx;		_this28.x += ey.x * hy;		_this28.y += ey.y * hy;		_this28.z += ey.z * hy;		_this28.x += ez.x * hz;		_this28.y += ez.y * hz;		_this28.z += ez.z * hz;		if(this.wireframe) {			this.line(_this7,_this10,color);			this.line(_this13,_this16,color);			this.line(_this19,_this22,color);			this.line(_this25,_this28,color);			this.line(_this7,_this13,color);			this.line(_this10,_this16,color);			this.line(_this19,_this25,color);			this.line(_this22,_this28,color);			this.line(_this7,_this19,color);			this.line(_this10,_this22,color);			this.line(_this13,_this25,color);			this.line(_this16,_this28,color);		} else {			let _this = this.p;			let _this1 = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];			_this1.x = ex.x;			_this1.y = ex.y;			_this1.z = ex.z;			let _this2 = _this1;			_this2.x = -_this2.x;			_this2.y = -_this2.y;			_this2.z = -_this2.z;			let _this3 = this.p;			let _this4 = _this3.sizeVec3 == 0 ? new oimo.common.Vec3() : _this3.stackVec3[--_this3.sizeVec3];			_this4.x = ey.x;			_this4.y = ey.y;			_this4.z = ey.z;			let _this5 = _this4;			_this5.x = -_this5.x;			_this5.y = -_this5.y;			_this5.z = -_this5.z;			let _this6 = this.p;			let _this8 = _this6.sizeVec3 == 0 ? new oimo.common.Vec3() : _this6.stackVec3[--_this6.sizeVec3];			_this8.x = ez.x;			_this8.y = ez.y;			_this8.z = ez.z;			let _this9 = _this8;			_this9.x = -_this9.x;			_this9.y = -_this9.y;			_this9.z = -_this9.z;			this.rect(_this7,_this10,_this16,_this13,_this2,_this2,_this2,_this2,color);			this.rect(_this19,_this25,_this28,_this22,ex,ex,ex,ex,color);			this.rect(_this7,_this19,_this22,_this10,_this5,_this5,_this5,_this5,color);			this.rect(_this13,_this16,_this28,_this25,ey,ey,ey,ey,color);			this.rect(_this7,_this13,_this25,_this19,_this9,_this9,_this9,_this9,color);			this.rect(_this10,_this22,_this28,_this16,ez,ez,ez,ez,color);			let _this11 = this.p;			if(_this2 != null) {				_this2.zero();				if(_this11.sizeVec3 == _this11.stackVec3.length) {					let newArray = new Array(_this11.sizeVec3 << 1);					let _g = 0;					let _g1 = _this11.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this11.stackVec3[i];						_this11.stackVec3[i] = null;					}					_this11.stackVec3 = newArray;				}				_this11.stackVec3[_this11.sizeVec3++] = _this2;			}			let _this12 = this.p;			if(_this5 != null) {				_this5.zero();				if(_this12.sizeVec3 == _this12.stackVec3.length) {					let newArray = new Array(_this12.sizeVec3 << 1);					let _g = 0;					let _g1 = _this12.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this12.stackVec3[i];						_this12.stackVec3[i] = null;					}					_this12.stackVec3 = newArray;				}				_this12.stackVec3[_this12.sizeVec3++] = _this5;			}			let _this14 = this.p;			if(_this9 != null) {				_this9.zero();				if(_this14.sizeVec3 == _this14.stackVec3.length) {					let newArray = new Array(_this14.sizeVec3 << 1);					let _g = 0;					let _g1 = _this14.sizeVec3;					while(_g < _g1) {						let i = _g++;						newArray[i] = _this14.stackVec3[i];						_this14.stackVec3[i] = null;					}					_this14.stackVec3 = newArray;				}				_this14.stackVec3[_this14.sizeVec3++] = _this9;			}		}		let _this29 = this.p;		if(_this7 != null) {			_this7.zero();			if(_this29.sizeVec3 == _this29.stackVec3.length) {				let newArray = new Array(_this29.sizeVec3 << 1);				let _g = 0;				let _g1 = _this29.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this29.stackVec3[i];					_this29.stackVec3[i] = null;				}				_this29.stackVec3 = newArray;			}			_this29.stackVec3[_this29.sizeVec3++] = _this7;		}		let _this30 = this.p;		if(_this10 != null) {			_this10.zero();			if(_this30.sizeVec3 == _this30.stackVec3.length) {				let newArray = new Array(_this30.sizeVec3 << 1);				let _g = 0;				let _g1 = _this30.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this30.stackVec3[i];					_this30.stackVec3[i] = null;				}				_this30.stackVec3 = newArray;			}			_this30.stackVec3[_this30.sizeVec3++] = _this10;		}		let _this31 = this.p;		if(_this13 != null) {			_this13.zero();			if(_this31.sizeVec3 == _this31.stackVec3.length) {				let newArray = new Array(_this31.sizeVec3 << 1);				let _g = 0;				let _g1 = _this31.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this31.stackVec3[i];					_this31.stackVec3[i] = null;				}				_this31.stackVec3 = newArray;			}			_this31.stackVec3[_this31.sizeVec3++] = _this13;		}		let _this32 = this.p;		if(_this16 != null) {			_this16.zero();			if(_this32.sizeVec3 == _this32.stackVec3.length) {				let newArray = new Array(_this32.sizeVec3 << 1);				let _g = 0;				let _g1 = _this32.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this32.stackVec3[i];					_this32.stackVec3[i] = null;				}				_this32.stackVec3 = newArray;			}			_this32.stackVec3[_this32.sizeVec3++] = _this16;		}		let _this33 = this.p;		if(_this19 != null) {			_this19.zero();			if(_this33.sizeVec3 == _this33.stackVec3.length) {				let newArray = new Array(_this33.sizeVec3 << 1);				let _g = 0;				let _g1 = _this33.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this33.stackVec3[i];					_this33.stackVec3[i] = null;				}				_this33.stackVec3 = newArray;			}			_this33.stackVec3[_this33.sizeVec3++] = _this19;		}		let _this34 = this.p;		if(_this22 != null) {			_this22.zero();			if(_this34.sizeVec3 == _this34.stackVec3.length) {				let newArray = new Array(_this34.sizeVec3 << 1);				let _g = 0;				let _g1 = _this34.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this34.stackVec3[i];					_this34.stackVec3[i] = null;				}				_this34.stackVec3 = newArray;			}			_this34.stackVec3[_this34.sizeVec3++] = _this22;		}		let _this35 = this.p;		if(_this25 != null) {			_this25.zero();			if(_this35.sizeVec3 == _this35.stackVec3.length) {				let newArray = new Array(_this35.sizeVec3 << 1);				let _g = 0;				let _g1 = _this35.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this35.stackVec3[i];					_this35.stackVec3[i] = null;				}				_this35.stackVec3 = newArray;			}			_this35.stackVec3[_this35.sizeVec3++] = _this25;		}		let _this36 = this.p;		if(_this28 != null) {			_this28.zero();			if(_this36.sizeVec3 == _this36.stackVec3.length) {				let newArray = new Array(_this36.sizeVec3 << 1);				let _g = 0;				let _g1 = _this36.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this36.stackVec3[i];					_this36.stackVec3[i] = null;				}				_this36.stackVec3 = newArray;			}			_this36.stackVec3[_this36.sizeVec3++] = _this28;		}		let _this37 = this.p;		if(o != null) {			o.zero();			if(_this37.sizeVec3 == _this37.stackVec3.length) {				let newArray = new Array(_this37.sizeVec3 << 1);				let _g = 0;				let _g1 = _this37.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this37.stackVec3[i];					_this37.stackVec3[i] = null;				}				_this37.stackVec3 = newArray;			}			_this37.stackVec3[_this37.sizeVec3++] = o;		}		let _this38 = this.p;		if(m != null) {			m.e00 = 1;			m.e01 = 0;			m.e02 = 0;			m.e10 = 0;			m.e11 = 1;			m.e12 = 0;			m.e20 = 0;			m.e21 = 0;			m.e22 = 1;			if(_this38.sizeMat3 == _this38.stackMat3.length) {				let newArray = new Array(_this38.sizeMat3 << 1);				let _g = 0;				let _g1 = _this38.sizeMat3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this38.stackMat3[i];					_this38.stackMat3[i] = null;				}				_this38.stackMat3 = newArray;			}			_this38.stackMat3[_this38.sizeMat3++] = m;		}		let _this39 = this.p;		if(ex != null) {			ex.zero();			if(_this39.sizeVec3 == _this39.stackVec3.length) {				let newArray = new Array(_this39.sizeVec3 << 1);				let _g = 0;				let _g1 = _this39.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this39.stackVec3[i];					_this39.stackVec3[i] = null;				}				_this39.stackVec3 = newArray;			}			_this39.stackVec3[_this39.sizeVec3++] = ex;		}		let _this40 = this.p;		if(ey != null) {			ey.zero();			if(_this40.sizeVec3 == _this40.stackVec3.length) {				let newArray = new Array(_this40.sizeVec3 << 1);				let _g = 0;				let _g1 = _this40.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this40.stackVec3[i];					_this40.stackVec3[i] = null;				}				_this40.stackVec3 = newArray;			}			_this40.stackVec3[_this40.sizeVec3++] = ey;		}		let _this41 = this.p;		if(ez != null) {			ez.zero();			if(_this41.sizeVec3 == _this41.stackVec3.length) {				let newArray = new Array(_this41.sizeVec3 << 1);				let _g = 0;				let _g1 = _this41.sizeVec3;				while(_g < _g1) {					let i = _g++;					newArray[i] = _this41.stackVec3[i];					_this41.stackVec3[i] = null;				}				_this41.stackVec3 = newArray;			}			_this41.stackVec3[_this41.sizeVec3++] = ez;		}	}	rect(v1,v2,v3,v4,n1,n2,n3,n4,color) {		this.triangle(v1,v2,v3,n1,n2,n3,color);		this.triangle(v1,v3,v4,n1,n3,n4,color);	}	point(v,color) {	}	triangle(v1,v2,v3,n1,n2,n3,color) {	}	line(v1,v2,color) {	}}oimo.dynamics.common.DebugDrawStyle = class oimo_dynamics_common_DebugDrawStyle {	constructor() {		this.basisColorZ = new oimo.common.Vec3(0.0,0.0,1.0);		this.basisColorY = new oimo.common.Vec3(0.0,1.0,0.0);		this.basisColorX = new oimo.common.Vec3(1.0,0.0,0.0);		this.basisLength = 0.5;		this.jointRotationalConstraintRadius = 0.3;		this.jointErrorColor = new oimo.common.Vec3(1.0,0.1,0.1);		this.jointLineColor = new oimo.common.Vec3(0.8,0.8,0.8);		this.contactBinormalLength = 0.5;		this.contactTangentLength = 0.5;		this.contactNormalLength = 0.5;		this.contactBinormalColor = new oimo.common.Vec3(0.2,0.2,1.0);		this.contactTangentColor = new oimo.common.Vec3(0.1,0.8,0.1);		this.contactNormalColor = new oimo.common.Vec3(1.0,0.1,0.1);		this.disabledContactColor = new oimo.common.Vec3(0.5,0.1,0.1);		this.newContactColor = new oimo.common.Vec3(1.0,1.0,0.1);		this.contactColor4 = new oimo.common.Vec3(0.8,0.1,1.0);		this.contactColor3 = new oimo.common.Vec3(0.1,0.8,0.6);		this.contactColor2 = new oimo.common.Vec3(1.0,0.6,0.1);		this.contactColor = new oimo.common.Vec3(1.0,0.1,0.1);		this.pairColor = new oimo.common.Vec3(1.0,1.0,0.1);		this.bvhNodeColor = new oimo.common.Vec3(0.4,0.4,0.4);		this.aabbColor = new oimo.common.Vec3(1.0,0.1,0.1);		this.kinematicShapeColor = new oimo.common.Vec3(1.0,0.5,0.1);		this.staticShapeColor = new oimo.common.Vec3(0.7,0.7,0.7);		this.sleepingShapeColor2 = new oimo.common.Vec3(0.2,0.8,0.5);		this.sleepingShapeColor1 = new oimo.common.Vec3(0.3,0.3,0.8);		this.sleepyShapeColor2 = new oimo.common.Vec3(0.6,0.8,0.3);		this.sleepyShapeColor1 = new oimo.common.Vec3(0.5,0.25,0.6);		this.shapeColor2 = new oimo.common.Vec3(1.0,0.8,0.1);		this.shapeColor1 = new oimo.common.Vec3(0.7,0.2,0.4);	}}oimo.dynamics.common.Performance = class oimo_dynamics_common_Performance {}if(!oimo.dynamics.constraint) oimo.dynamics.constraint = {};oimo.dynamics.constraint.ConstraintSolver = class oimo_dynamics_constraint_ConstraintSolver {	constructor() {		this._b1 = null;		this._b2 = null;		this._addedToIsland = false;	}	preSolveVelocity(timeStep) {	}	warmStart(timeStep) {	}	solveVelocity() {	}	postSolveVelocity(timeStep) {	}	preSolvePosition(timeStep) {	}	solvePositionSplitImpulse() {	}	solvePositionNgs(timeStep) {	}	postSolve() {	}}oimo.dynamics.constraint.PositionCorrectionAlgorithm = class oimo_dynamics_constraint_PositionCorrectionAlgorithm {}if(!oimo.dynamics.constraint.contact) oimo.dynamics.constraint.contact = {};oimo.dynamics.constraint.contact.ContactConstraint = class oimo_dynamics_constraint_contact_ContactConstraint {	constructor(manifold) {		this._solver = new oimo.dynamics.constraint.solver.pgs.PgsContactConstraintSolver(this);		this._manifold = manifold;	}	_getVelocitySolverInfo(timeStep,info) {		info.b1 = this._b1;		info.b2 = this._b2;		let normalX;		let normalY;		let normalZ;		let tangentX;		let tangentY;		let tangentZ;		let binormalX;		let binormalY;		let binormalZ;		normalX = this._manifold._normalX;		normalY = this._manifold._normalY;		normalZ = this._manifold._normalZ;		tangentX = this._manifold._tangentX;		tangentY = this._manifold._tangentY;		tangentZ = this._manifold._tangentZ;		binormalX = this._manifold._binormalX;		binormalY = this._manifold._binormalY;		binormalZ = this._manifold._binormalZ;		let friction = Math.sqrt(this._s1._friction * this._s2._friction);		let restitution = Math.sqrt(this._s1._restitution * this._s2._restitution);		let num = this._manifold._numPoints;		info.numRows = 0;		let _g = 0;		while(_g < num) {			let p = this._manifold._points[_g++];			if(p._depth < 0) {				p._disabled = true;				let _this = p._impulse;				_this.impulseN = 0;				_this.impulseT = 0;				_this.impulseB = 0;				_this.impulseP = 0;				_this.impulseLX = 0;				_this.impulseLY = 0;				_this.impulseLZ = 0;				continue;			} else {				p._disabled = false;			}			let row = info.rows[info.numRows++];			row.friction = friction;			row.cfm = 0;			let j = row.jacobianN;			j.lin1X = normalX;			j.lin1Y = normalY;			j.lin1Z = normalZ;			j.lin2X = normalX;			j.lin2Y = normalY;			j.lin2Z = normalZ;			j.ang1X = p._relPos1Y * normalZ - p._relPos1Z * normalY;			j.ang1Y = p._relPos1Z * normalX - p._relPos1X * normalZ;			j.ang1Z = p._relPos1X * normalY - p._relPos1Y * normalX;			j.ang2X = p._relPos2Y * normalZ - p._relPos2Z * normalY;			j.ang2Y = p._relPos2Z * normalX - p._relPos2X * normalZ;			j.ang2Z = p._relPos2X * normalY - p._relPos2Y * normalX;			j = row.jacobianT;			j.lin1X = tangentX;			j.lin1Y = tangentY;			j.lin1Z = tangentZ;			j.lin2X = tangentX;			j.lin2Y = tangentY;			j.lin2Z = tangentZ;			j.ang1X = p._relPos1Y * tangentZ - p._relPos1Z * tangentY;			j.ang1Y = p._relPos1Z * tangentX - p._relPos1X * tangentZ;			j.ang1Z = p._relPos1X * tangentY - p._relPos1Y * tangentX;			j.ang2X = p._relPos2Y * tangentZ - p._relPos2Z * tangentY;			j.ang2Y = p._relPos2Z * tangentX - p._relPos2X * tangentZ;			j.ang2Z = p._relPos2X * tangentY - p._relPos2Y * tangentX;			j = row.jacobianB;			j.lin1X = binormalX;			j.lin1Y = binormalY;			j.lin1Z = binormalZ;			j.lin2X = binormalX;			j.lin2Y = binormalY;			j.lin2Z = binormalZ;			j.ang1X = p._relPos1Y * binormalZ - p._relPos1Z * binormalY;			j.ang1Y = p._relPos1Z * binormalX - p._relPos1X * binormalZ;			j.ang1Z = p._relPos1X * binormalY - p._relPos1Y * binormalX;			j.ang2X = p._relPos2Y * binormalZ - p._relPos2Z * binormalY;			j.ang2Y = p._relPos2Z * binormalX - p._relPos2X * binormalZ;			j.ang2Z = p._relPos2X * binormalY - p._relPos2Y * binormalX;			j = row.jacobianN;			let rvn = j.lin1X * this._b1._velX + j.lin1Y * this._b1._velY + j.lin1Z * this._b1._velZ + (j.ang1X * this._b1._angVelX + j.ang1Y * this._b1._angVelY + j.ang1Z * this._b1._angVelZ) - (j.lin2X * this._b2._velX + j.lin2Y * this._b2._velY + j.lin2Z * this._b2._velZ + (j.ang2X * this._b2._angVelX + j.ang2Y * this._b2._angVelY + j.ang2Z * this._b2._angVelZ));			if(rvn < -oimo.common.Setting.contactEnableBounceThreshold && !p._warmStarted) {				row.rhs = -rvn * restitution;			} else {				row.rhs = 0;			}			if(this._positionCorrectionAlgorithm == oimo.dynamics.constraint.PositionCorrectionAlgorithm.BAUMGARTE) {				if(p._depth > oimo.common.Setting.linearSlop) {					let minRhs = (p._depth - oimo.common.Setting.linearSlop) * oimo.common.Setting.velocityBaumgarte * timeStep.invDt;					if(row.rhs < minRhs) {						row.rhs = minRhs;					}				}			}			if(!p._warmStarted) {				let _this = p._impulse;				_this.impulseN = 0;				_this.impulseT = 0;				_this.impulseB = 0;				_this.impulseP = 0;				_this.impulseLX = 0;				_this.impulseLY = 0;				_this.impulseLZ = 0;			}			row.impulse = p._impulse;		}	}	_getPositionSolverInfo(info) {		info.b1 = this._b1;		info.b2 = this._b2;		let normalX;		let normalY;		let normalZ;		normalX = this._manifold._normalX;		normalY = this._manifold._normalY;		normalZ = this._manifold._normalZ;		let num = this._manifold._numPoints;		info.numRows = 0;		let _g = 0;		while(_g < num) {			let p = this._manifold._points[_g++];			if(p._disabled) {				continue;			}			let row = info.rows[info.numRows++];			let j = row.jacobianN;			j.lin1X = normalX;			j.lin1Y = normalY;			j.lin1Z = normalZ;			j.lin2X = normalX;			j.lin2Y = normalY;			j.lin2Z = normalZ;			j.ang1X = p._relPos1Y * normalZ - p._relPos1Z * normalY;			j.ang1Y = p._relPos1Z * normalX - p._relPos1X * normalZ;			j.ang1Z = p._relPos1X * normalY - p._relPos1Y * normalX;			j.ang2X = p._relPos2Y * normalZ - p._relPos2Z * normalY;			j.ang2Y = p._relPos2Z * normalX - p._relPos2X * normalZ;			j.ang2Z = p._relPos2X * normalY - p._relPos2Y * normalX;			row.rhs = p._depth - oimo.common.Setting.linearSlop;			if(row.rhs < 0) {				row.rhs = 0;			}			row.impulse = p._impulse;		}	}	_syncManifold() {		this._manifold._updateDepthsAndPositions(this._tf1,this._tf2);	}	getShape1() {		return this._s1;	}	getShape2() {		return this._s2;	}	getManifold() {		return this._manifold;	}	isTouching() {		let _g = 0;		let _g1 = this._manifold._numPoints;		while(_g < _g1) if(this._manifold._points[_g++]._depth >= 0) {			return true;		}		return false;	}}oimo.dynamics.constraint.contact.ContactImpulse = class oimo_dynamics_constraint_contact_ContactImpulse {	constructor() {		this.impulseN = 0;		this.impulseT = 0;		this.impulseB = 0;		this.impulseP = 0;		this.impulseLX = 0;		this.impulseLY = 0;		this.impulseLZ = 0;	}	copyFrom(imp) {		this.impulseN = imp.impulseN;		this.impulseT = imp.impulseT;		this.impulseB = imp.impulseB;		this.impulseLX = imp.impulseLX;		this.impulseLY = imp.impulseLY;		this.impulseLZ = imp.impulseLZ;	}}oimo.dynamics.constraint.contact.Manifold = class oimo_dynamics_constraint_contact_Manifold {	constructor() {		this._normalX = 0;		this._normalY = 0;		this._normalZ = 0;		this._tangentX = 0;		this._tangentY = 0;		this._tangentZ = 0;		this._binormalX = 0;		this._binormalY = 0;		this._binormalZ = 0;		this._numPoints = 0;		this._points = new Array(oimo.common.Setting.maxManifoldPoints);		let _g = 0;		let _g1 = oimo.common.Setting.maxManifoldPoints;		while(_g < _g1) this._points[_g++] = new oimo.dynamics.constraint.contact.ManifoldPoint();	}	_clear() {		let _g = 0;		let _g1 = this._numPoints;		while(_g < _g1) {			let _this = this._points[_g++];			_this._localPos1X = 0;			_this._localPos1Y = 0;			_this._localPos1Z = 0;			_this._localPos2X = 0;			_this._localPos2Y = 0;			_this._localPos2Z = 0;			_this._relPos1X = 0;			_this._relPos1Y = 0;			_this._relPos1Z = 0;			_this._relPos2X = 0;			_this._relPos2Y = 0;			_this._relPos2Z = 0;			_this._pos1X = 0;			_this._pos1Y = 0;			_this._pos1Z = 0;			_this._pos2X = 0;			_this._pos2Y = 0;			_this._pos2Z = 0;			_this._depth = 0;			let _this1 = _this._impulse;			_this1.impulseN = 0;			_this1.impulseT = 0;			_this1.impulseB = 0;			_this1.impulseP = 0;			_this1.impulseLX = 0;			_this1.impulseLY = 0;			_this1.impulseLZ = 0;			_this._warmStarted = false;			_this._disabled = false;			_this._id = -1;		}		this._numPoints = 0;	}	_buildBasis(normal) {		this._normalX = normal.x;		this._normalY = normal.y;		this._normalZ = normal.z;		let nx = normal.x;		let ny = normal.y;		let nz = normal.z;		let nx2 = nx * nx;		let ny2 = ny * ny;		let nz2 = nz * nz;		let tx;		let ty;		let tz;		let bx;		let by;		let bz;		if(nx2 < ny2) {			if(nx2 < nz2) {				let invL = 1 / Math.sqrt(ny2 + nz2);				tx = 0;				ty = -nz * invL;				tz = ny * invL;				bx = ny * tz - nz * ty;				by = -nx * tz;				bz = nx * ty;			} else {				let invL = 1 / Math.sqrt(nx2 + ny2);				tx = -ny * invL;				ty = nx * invL;				tz = 0;				bx = -nz * ty;				by = nz * tx;				bz = nx * ty - ny * tx;			}		} else if(ny2 < nz2) {			let invL = 1 / Math.sqrt(nx2 + nz2);			tx = nz * invL;			ty = 0;			tz = -nx * invL;			bx = ny * tz;			by = nz * tx - nx * tz;			bz = -ny * tx;		} else {			let invL = 1 / Math.sqrt(nx2 + ny2);			tx = -ny * invL;			ty = nx * invL;			tz = 0;			bx = -nz * ty;			by = nz * tx;			bz = nx * ty - ny * tx;		}		this._tangentX = tx;		this._tangentY = ty;		this._tangentZ = tz;		this._binormalX = bx;		this._binormalY = by;		this._binormalZ = bz;	}	_updateDepthsAndPositions(tf1,tf2) {		let _g = 0;		let _g1 = this._numPoints;		while(_g < _g1) {			let p = this._points[_g++];			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * p._localPos1X + tf1._rotation01 * p._localPos1Y + tf1._rotation02 * p._localPos1Z;			__tmp__Y = tf1._rotation10 * p._localPos1X + tf1._rotation11 * p._localPos1Y + tf1._rotation12 * p._localPos1Z;			__tmp__Z = tf1._rotation20 * p._localPos1X + tf1._rotation21 * p._localPos1Y + tf1._rotation22 * p._localPos1Z;			p._relPos1X = __tmp__X;			p._relPos1Y = __tmp__Y;			p._relPos1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * p._localPos2X + tf2._rotation01 * p._localPos2Y + tf2._rotation02 * p._localPos2Z;			__tmp__Y1 = tf2._rotation10 * p._localPos2X + tf2._rotation11 * p._localPos2Y + tf2._rotation12 * p._localPos2Z;			__tmp__Z1 = tf2._rotation20 * p._localPos2X + tf2._rotation21 * p._localPos2Y + tf2._rotation22 * p._localPos2Z;			p._relPos2X = __tmp__X1;			p._relPos2Y = __tmp__Y1;			p._relPos2Z = __tmp__Z1;			p._pos1X = p._relPos1X + tf1._positionX;			p._pos1Y = p._relPos1Y + tf1._positionY;			p._pos1Z = p._relPos1Z + tf1._positionZ;			p._pos2X = p._relPos2X + tf2._positionX;			p._pos2Y = p._relPos2Y + tf2._positionY;			p._pos2Z = p._relPos2Z + tf2._positionZ;			let diffX;			let diffY;			let diffZ;			diffX = p._pos1X - p._pos2X;			diffY = p._pos1Y - p._pos2Y;			diffZ = p._pos1Z - p._pos2Z;			p._depth = -(diffX * this._normalX + diffY * this._normalY + diffZ * this._normalZ);		}	}	getNormal() {		let v = new oimo.common.Vec3();		v.x = this._normalX;		v.y = this._normalY;		v.z = this._normalZ;		return v;	}	getNormalTo(normal) {		normal.x = this._normalX;		normal.y = this._normalY;		normal.z = this._normalZ;	}	getTangent() {		let v = new oimo.common.Vec3();		v.x = this._tangentX;		v.y = this._tangentY;		v.z = this._tangentZ;		return v;	}	getTangentTo(tangent) {		tangent.x = this._tangentX;		tangent.y = this._tangentY;		tangent.z = this._tangentZ;	}	getBinormal() {		let v = new oimo.common.Vec3();		v.x = this._binormalX;		v.y = this._binormalY;		v.z = this._binormalZ;		return v;	}	getBinormalTo(binormal) {		binormal.x = this._binormalX;		binormal.y = this._binormalY;		binormal.z = this._binormalZ;	}	getPoints() {		return this._points;	}	getNumPoints() {		return this._numPoints;	}}oimo.dynamics.constraint.contact.ManifoldPoint = class oimo_dynamics_constraint_contact_ManifoldPoint {	constructor() {		this._localPos1X = 0;		this._localPos1Y = 0;		this._localPos1Z = 0;		this._localPos2X = 0;		this._localPos2Y = 0;		this._localPos2Z = 0;		this._relPos1X = 0;		this._relPos1Y = 0;		this._relPos1Z = 0;		this._relPos2X = 0;		this._relPos2Y = 0;		this._relPos2Z = 0;		this._pos1X = 0;		this._pos1Y = 0;		this._pos1Z = 0;		this._pos2X = 0;		this._pos2Y = 0;		this._pos2Z = 0;		this._depth = 0;		this._impulse = new oimo.dynamics.constraint.contact.ContactImpulse();		this._warmStarted = false;		this._disabled = false;		this._id = -1;	}	getPosition1() {		let v = new oimo.common.Vec3();		v.x = this._pos1X;		v.y = this._pos1Y;		v.z = this._pos1Z;		return v;	}	getPosition1To(position) {		position.x = this._pos1X;		position.y = this._pos1Y;		position.z = this._pos1Z;	}	getPosition2() {		let v = new oimo.common.Vec3();		v.x = this._pos2X;		v.y = this._pos2Y;		v.z = this._pos2Z;		return v;	}	getPosition2To(position) {		position.x = this._pos2X;		position.y = this._pos2Y;		position.z = this._pos2Z;	}	getDepth() {		return this._depth;	}	isWarmStarted() {		return this._warmStarted;	}	getNormalImpulse() {		return this._impulse.impulseN;	}	getTangentImpulse() {		return this._impulse.impulseT;	}	getBinormalImpulse() {		return this._impulse.impulseB;	}	isEnabled() {		return !this._disabled;	}}oimo.dynamics.constraint.contact.ManifoldUpdater = class oimo_dynamics_constraint_contact_ManifoldUpdater {	constructor(manifold) {		this._manifold = manifold;		this.numOldPoints = 0;		this.oldPoints = new Array(oimo.common.Setting.maxManifoldPoints);		let _g = 0;		let _g1 = oimo.common.Setting.maxManifoldPoints;		while(_g < _g1) this.oldPoints[_g++] = new oimo.dynamics.constraint.contact.ManifoldPoint();	}	removeOutdatedPoints() {		let index = this._manifold._numPoints;		while(--index >= 0) {			let p = this._manifold._points[index];			let diffX;			let diffY;			let diffZ;			diffX = p._pos1X - p._pos2X;			diffY = p._pos1Y - p._pos2Y;			diffZ = p._pos1Z - p._pos2Z;			let dotN = this._manifold._normalX * diffX + this._manifold._normalY * diffY + this._manifold._normalZ * diffZ;			if(dotN > oimo.common.Setting.contactPersistenceThreshold) {				this.removeManifoldPoint(index);				continue;			}			diffX += this._manifold._normalX * -dotN;			diffY += this._manifold._normalY * -dotN;			diffZ += this._manifold._normalZ * -dotN;			if(diffX * diffX + diffY * diffY + diffZ * diffZ > oimo.common.Setting.contactPersistenceThreshold * oimo.common.Setting.contactPersistenceThreshold) {				this.removeManifoldPoint(index);				continue;			}		}	}	removeManifoldPoint(index) {		let lastIndex = --this._manifold._numPoints;		if(index != lastIndex) {			let tmp = this._manifold._points[index];			this._manifold._points[index] = this._manifold._points[lastIndex];			this._manifold._points[lastIndex] = tmp;		}		let _this = this._manifold._points[lastIndex];		_this._localPos1X = 0;		_this._localPos1Y = 0;		_this._localPos1Z = 0;		_this._localPos2X = 0;		_this._localPos2Y = 0;		_this._localPos2Z = 0;		_this._relPos1X = 0;		_this._relPos1Y = 0;		_this._relPos1Z = 0;		_this._relPos2X = 0;		_this._relPos2Y = 0;		_this._relPos2Z = 0;		_this._pos1X = 0;		_this._pos1Y = 0;		_this._pos1Z = 0;		_this._pos2X = 0;		_this._pos2Y = 0;		_this._pos2Z = 0;		_this._depth = 0;		let _this1 = _this._impulse;		_this1.impulseN = 0;		_this1.impulseT = 0;		_this1.impulseB = 0;		_this1.impulseP = 0;		_this1.impulseLX = 0;		_this1.impulseLY = 0;		_this1.impulseLZ = 0;		_this._warmStarted = false;		_this._disabled = false;		_this._id = -1;	}	addManifoldPoint(point,tf1,tf2) {		let num = this._manifold._numPoints;		if(num == oimo.common.Setting.maxManifoldPoints) {			let targetIndex = this.computeTargetIndex(point,tf1,tf2);			let _this = this._manifold._points[targetIndex];			let v = point.position1;			_this._pos1X = v.x;			_this._pos1Y = v.y;			_this._pos1Z = v.z;			let v1 = point.position2;			_this._pos2X = v1.x;			_this._pos2Y = v1.y;			_this._pos2Z = v1.z;			_this._relPos1X = _this._pos1X - tf1._positionX;			_this._relPos1Y = _this._pos1Y - tf1._positionY;			_this._relPos1Z = _this._pos1Z - tf1._positionZ;			_this._relPos2X = _this._pos2X - tf2._positionX;			_this._relPos2Y = _this._pos2Y - tf2._positionY;			_this._relPos2Z = _this._pos2Z - tf2._positionZ;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * _this._relPos1X + tf1._rotation10 * _this._relPos1Y + tf1._rotation20 * _this._relPos1Z;			__tmp__Y = tf1._rotation01 * _this._relPos1X + tf1._rotation11 * _this._relPos1Y + tf1._rotation21 * _this._relPos1Z;			__tmp__Z = tf1._rotation02 * _this._relPos1X + tf1._rotation12 * _this._relPos1Y + tf1._rotation22 * _this._relPos1Z;			_this._localPos1X = __tmp__X;			_this._localPos1Y = __tmp__Y;			_this._localPos1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * _this._relPos2X + tf2._rotation10 * _this._relPos2Y + tf2._rotation20 * _this._relPos2Z;			__tmp__Y1 = tf2._rotation01 * _this._relPos2X + tf2._rotation11 * _this._relPos2Y + tf2._rotation21 * _this._relPos2Z;			__tmp__Z1 = tf2._rotation02 * _this._relPos2X + tf2._rotation12 * _this._relPos2Y + tf2._rotation22 * _this._relPos2Z;			_this._localPos2X = __tmp__X1;			_this._localPos2Y = __tmp__Y1;			_this._localPos2Z = __tmp__Z1;			_this._depth = point.depth;			let _this1 = _this._impulse;			_this1.impulseN = 0;			_this1.impulseT = 0;			_this1.impulseB = 0;			_this1.impulseP = 0;			_this1.impulseLX = 0;			_this1.impulseLY = 0;			_this1.impulseLZ = 0;			_this._id = point.id;			_this._warmStarted = false;			_this._disabled = false;			return;		}		let _this = this._manifold._points[num];		let v = point.position1;		_this._pos1X = v.x;		_this._pos1Y = v.y;		_this._pos1Z = v.z;		let v1 = point.position2;		_this._pos2X = v1.x;		_this._pos2Y = v1.y;		_this._pos2Z = v1.z;		_this._relPos1X = _this._pos1X - tf1._positionX;		_this._relPos1Y = _this._pos1Y - tf1._positionY;		_this._relPos1Z = _this._pos1Z - tf1._positionZ;		_this._relPos2X = _this._pos2X - tf2._positionX;		_this._relPos2Y = _this._pos2Y - tf2._positionY;		_this._relPos2Z = _this._pos2Z - tf2._positionZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = tf1._rotation00 * _this._relPos1X + tf1._rotation10 * _this._relPos1Y + tf1._rotation20 * _this._relPos1Z;		__tmp__Y = tf1._rotation01 * _this._relPos1X + tf1._rotation11 * _this._relPos1Y + tf1._rotation21 * _this._relPos1Z;		__tmp__Z = tf1._rotation02 * _this._relPos1X + tf1._rotation12 * _this._relPos1Y + tf1._rotation22 * _this._relPos1Z;		_this._localPos1X = __tmp__X;		_this._localPos1Y = __tmp__Y;		_this._localPos1Z = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = tf2._rotation00 * _this._relPos2X + tf2._rotation10 * _this._relPos2Y + tf2._rotation20 * _this._relPos2Z;		__tmp__Y1 = tf2._rotation01 * _this._relPos2X + tf2._rotation11 * _this._relPos2Y + tf2._rotation21 * _this._relPos2Z;		__tmp__Z1 = tf2._rotation02 * _this._relPos2X + tf2._rotation12 * _this._relPos2Y + tf2._rotation22 * _this._relPos2Z;		_this._localPos2X = __tmp__X1;		_this._localPos2Y = __tmp__Y1;		_this._localPos2Z = __tmp__Z1;		_this._depth = point.depth;		let _this1 = _this._impulse;		_this1.impulseN = 0;		_this1.impulseT = 0;		_this1.impulseB = 0;		_this1.impulseP = 0;		_this1.impulseLX = 0;		_this1.impulseLY = 0;		_this1.impulseLZ = 0;		_this._id = point.id;		_this._warmStarted = false;		_this._disabled = false;		this._manifold._numPoints++;	}	computeTargetIndex(newPoint,tf1,tf2) {		let p1 = this._manifold._points[0];		let p2 = this._manifold._points[1];		let p3 = this._manifold._points[2];		let p4 = this._manifold._points[3];		let maxDepth = p1._depth;		let maxDepthIndex = 0;		if(p2._depth > maxDepth) {			maxDepth = p2._depth;			maxDepthIndex = 1;		}		if(p3._depth > maxDepth) {			maxDepth = p3._depth;			maxDepthIndex = 2;		}		if(p4._depth > maxDepth) {			maxDepthIndex = 3;		}		let rp1X;		let rp1Y;		let rp1Z;		let v = newPoint.position1;		rp1X = v.x;		rp1Y = v.y;		rp1Z = v.z;		rp1X -= tf1._positionX;		rp1Y -= tf1._positionY;		rp1Z -= tf1._positionZ;		let p1X = p2._relPos1X;		let p1Y = p2._relPos1Y;		let p1Z = p2._relPos1Z;		let p2X = p3._relPos1X;		let p2Y = p3._relPos1Y;		let p2Z = p3._relPos1Z;		let p3X = p4._relPos1X;		let p3Y = p4._relPos1Y;		let p3Z = p4._relPos1Z;		let v12X;		let v12Y;		let v12Z;		let v34X;		let v34Y;		let v34Z;		let v13X;		let v13Y;		let v13Z;		let v24X;		let v24Y;		let v24Z;		let v14X;		let v14Y;		let v14Z;		let v23X;		let v23Y;		let v23Z;		v12X = p2X - p1X;		v12Y = p2Y - p1Y;		v12Z = p2Z - p1Z;		v34X = rp1X - p3X;		v34Y = rp1Y - p3Y;		v34Z = rp1Z - p3Z;		v13X = p3X - p1X;		v13Y = p3Y - p1Y;		v13Z = p3Z - p1Z;		v24X = rp1X - p2X;		v24Y = rp1Y - p2Y;		v24Z = rp1Z - p2Z;		v14X = rp1X - p1X;		v14Y = rp1Y - p1Y;		v14Z = rp1Z - p1Z;		v23X = p3X - p2X;		v23Y = p3Y - p2Y;		v23Z = p3Z - p2Z;		let cross1X;		let cross1Y;		let cross1Z;		let cross2X;		let cross2Y;		let cross2Z;		let cross3X;		let cross3Y;		let cross3Z;		cross1X = v12Y * v34Z - v12Z * v34Y;		cross1Y = v12Z * v34X - v12X * v34Z;		cross1Z = v12X * v34Y - v12Y * v34X;		cross2X = v13Y * v24Z - v13Z * v24Y;		cross2Y = v13Z * v24X - v13X * v24Z;		cross2Z = v13X * v24Y - v13Y * v24X;		cross3X = v14Y * v23Z - v14Z * v23Y;		cross3Y = v14Z * v23X - v14X * v23Z;		cross3Z = v14X * v23Y - v14Y * v23X;		let a1 = cross1X * cross1X + cross1Y * cross1Y + cross1Z * cross1Z;		let a2 = cross2X * cross2X + cross2Y * cross2Y + cross2Z * cross2Z;		let a3 = cross3X * cross3X + cross3Y * cross3Y + cross3Z * cross3Z;		let p1X1 = p1._relPos1X;		let p1Y1 = p1._relPos1Y;		let p1Z1 = p1._relPos1Z;		let p2X1 = p3._relPos1X;		let p2Y1 = p3._relPos1Y;		let p2Z1 = p3._relPos1Z;		let p3X1 = p4._relPos1X;		let p3Y1 = p4._relPos1Y;		let p3Z1 = p4._relPos1Z;		let v12X1;		let v12Y1;		let v12Z1;		let v34X1;		let v34Y1;		let v34Z1;		let v13X1;		let v13Y1;		let v13Z1;		let v24X1;		let v24Y1;		let v24Z1;		let v14X1;		let v14Y1;		let v14Z1;		let v23X1;		let v23Y1;		let v23Z1;		v12X1 = p2X1 - p1X1;		v12Y1 = p2Y1 - p1Y1;		v12Z1 = p2Z1 - p1Z1;		v34X1 = rp1X - p3X1;		v34Y1 = rp1Y - p3Y1;		v34Z1 = rp1Z - p3Z1;		v13X1 = p3X1 - p1X1;		v13Y1 = p3Y1 - p1Y1;		v13Z1 = p3Z1 - p1Z1;		v24X1 = rp1X - p2X1;		v24Y1 = rp1Y - p2Y1;		v24Z1 = rp1Z - p2Z1;		v14X1 = rp1X - p1X1;		v14Y1 = rp1Y - p1Y1;		v14Z1 = rp1Z - p1Z1;		v23X1 = p3X1 - p2X1;		v23Y1 = p3Y1 - p2Y1;		v23Z1 = p3Z1 - p2Z1;		let cross1X1;		let cross1Y1;		let cross1Z1;		let cross2X1;		let cross2Y1;		let cross2Z1;		let cross3X1;		let cross3Y1;		let cross3Z1;		cross1X1 = v12Y1 * v34Z1 - v12Z1 * v34Y1;		cross1Y1 = v12Z1 * v34X1 - v12X1 * v34Z1;		cross1Z1 = v12X1 * v34Y1 - v12Y1 * v34X1;		cross2X1 = v13Y1 * v24Z1 - v13Z1 * v24Y1;		cross2Y1 = v13Z1 * v24X1 - v13X1 * v24Z1;		cross2Z1 = v13X1 * v24Y1 - v13Y1 * v24X1;		cross3X1 = v14Y1 * v23Z1 - v14Z1 * v23Y1;		cross3Y1 = v14Z1 * v23X1 - v14X1 * v23Z1;		cross3Z1 = v14X1 * v23Y1 - v14Y1 * v23X1;		let a11 = cross1X1 * cross1X1 + cross1Y1 * cross1Y1 + cross1Z1 * cross1Z1;		let a21 = cross2X1 * cross2X1 + cross2Y1 * cross2Y1 + cross2Z1 * cross2Z1;		let a31 = cross3X1 * cross3X1 + cross3Y1 * cross3Y1 + cross3Z1 * cross3Z1;		let a22 = a11 > a21 ? a11 > a31 ? a11 : a31 : a21 > a31 ? a21 : a31;		let p1X2 = p1._relPos1X;		let p1Y2 = p1._relPos1Y;		let p1Z2 = p1._relPos1Z;		let p2X2 = p2._relPos1X;		let p2Y2 = p2._relPos1Y;		let p2Z2 = p2._relPos1Z;		let p3X2 = p4._relPos1X;		let p3Y2 = p4._relPos1Y;		let p3Z2 = p4._relPos1Z;		let v12X2;		let v12Y2;		let v12Z2;		let v34X2;		let v34Y2;		let v34Z2;		let v13X2;		let v13Y2;		let v13Z2;		let v24X2;		let v24Y2;		let v24Z2;		let v14X2;		let v14Y2;		let v14Z2;		let v23X2;		let v23Y2;		let v23Z2;		v12X2 = p2X2 - p1X2;		v12Y2 = p2Y2 - p1Y2;		v12Z2 = p2Z2 - p1Z2;		v34X2 = rp1X - p3X2;		v34Y2 = rp1Y - p3Y2;		v34Z2 = rp1Z - p3Z2;		v13X2 = p3X2 - p1X2;		v13Y2 = p3Y2 - p1Y2;		v13Z2 = p3Z2 - p1Z2;		v24X2 = rp1X - p2X2;		v24Y2 = rp1Y - p2Y2;		v24Z2 = rp1Z - p2Z2;		v14X2 = rp1X - p1X2;		v14Y2 = rp1Y - p1Y2;		v14Z2 = rp1Z - p1Z2;		v23X2 = p3X2 - p2X2;		v23Y2 = p3Y2 - p2Y2;		v23Z2 = p3Z2 - p2Z2;		let cross1X2;		let cross1Y2;		let cross1Z2;		let cross2X2;		let cross2Y2;		let cross2Z2;		let cross3X2;		let cross3Y2;		let cross3Z2;		cross1X2 = v12Y2 * v34Z2 - v12Z2 * v34Y2;		cross1Y2 = v12Z2 * v34X2 - v12X2 * v34Z2;		cross1Z2 = v12X2 * v34Y2 - v12Y2 * v34X2;		cross2X2 = v13Y2 * v24Z2 - v13Z2 * v24Y2;		cross2Y2 = v13Z2 * v24X2 - v13X2 * v24Z2;		cross2Z2 = v13X2 * v24Y2 - v13Y2 * v24X2;		cross3X2 = v14Y2 * v23Z2 - v14Z2 * v23Y2;		cross3Y2 = v14Z2 * v23X2 - v14X2 * v23Z2;		cross3Z2 = v14X2 * v23Y2 - v14Y2 * v23X2;		let a12 = cross1X2 * cross1X2 + cross1Y2 * cross1Y2 + cross1Z2 * cross1Z2;		let a23 = cross2X2 * cross2X2 + cross2Y2 * cross2Y2 + cross2Z2 * cross2Z2;		let a32 = cross3X2 * cross3X2 + cross3Y2 * cross3Y2 + cross3Z2 * cross3Z2;		let a33 = a12 > a23 ? a12 > a32 ? a12 : a32 : a23 > a32 ? a23 : a32;		let p1X3 = p1._relPos1X;		let p1Y3 = p1._relPos1Y;		let p1Z3 = p1._relPos1Z;		let p2X3 = p2._relPos1X;		let p2Y3 = p2._relPos1Y;		let p2Z3 = p2._relPos1Z;		let p3X3 = p3._relPos1X;		let p3Y3 = p3._relPos1Y;		let p3Z3 = p3._relPos1Z;		let v12X3;		let v12Y3;		let v12Z3;		let v34X3;		let v34Y3;		let v34Z3;		let v13X3;		let v13Y3;		let v13Z3;		let v24X3;		let v24Y3;		let v24Z3;		let v14X3;		let v14Y3;		let v14Z3;		let v23X3;		let v23Y3;		let v23Z3;		v12X3 = p2X3 - p1X3;		v12Y3 = p2Y3 - p1Y3;		v12Z3 = p2Z3 - p1Z3;		v34X3 = rp1X - p3X3;		v34Y3 = rp1Y - p3Y3;		v34Z3 = rp1Z - p3Z3;		v13X3 = p3X3 - p1X3;		v13Y3 = p3Y3 - p1Y3;		v13Z3 = p3Z3 - p1Z3;		v24X3 = rp1X - p2X3;		v24Y3 = rp1Y - p2Y3;		v24Z3 = rp1Z - p2Z3;		v14X3 = rp1X - p1X3;		v14Y3 = rp1Y - p1Y3;		v14Z3 = rp1Z - p1Z3;		v23X3 = p3X3 - p2X3;		v23Y3 = p3Y3 - p2Y3;		v23Z3 = p3Z3 - p2Z3;		let cross1X3;		let cross1Y3;		let cross1Z3;		let cross2X3;		let cross2Y3;		let cross2Z3;		let cross3X3;		let cross3Y3;		let cross3Z3;		cross1X3 = v12Y3 * v34Z3 - v12Z3 * v34Y3;		cross1Y3 = v12Z3 * v34X3 - v12X3 * v34Z3;		cross1Z3 = v12X3 * v34Y3 - v12Y3 * v34X3;		cross2X3 = v13Y3 * v24Z3 - v13Z3 * v24Y3;		cross2Y3 = v13Z3 * v24X3 - v13X3 * v24Z3;		cross2Z3 = v13X3 * v24Y3 - v13Y3 * v24X3;		cross3X3 = v14Y3 * v23Z3 - v14Z3 * v23Y3;		cross3Y3 = v14Z3 * v23X3 - v14X3 * v23Z3;		cross3Z3 = v14X3 * v23Y3 - v14Y3 * v23X3;		let a13 = cross1X3 * cross1X3 + cross1Y3 * cross1Y3 + cross1Z3 * cross1Z3;		let a24 = cross2X3 * cross2X3 + cross2Y3 * cross2Y3 + cross2Z3 * cross2Z3;		let a34 = cross3X3 * cross3X3 + cross3Y3 * cross3Y3 + cross3Z3 * cross3Z3;		let a4 = a13 > a24 ? a13 > a34 ? a13 : a34 : a24 > a34 ? a24 : a34;		let max = a1 > a2 ? a1 > a3 ? a1 : a3 : a2 > a3 ? a2 : a3;		let target = 0;		if(a22 > max && maxDepthIndex != 1 || maxDepthIndex == 0) {			max = a22;			target = 1;		}		if(a33 > max && maxDepthIndex != 2) {			max = a33;			target = 2;		}		if(a4 > max && maxDepthIndex != 3) {			target = 3;		}		return target;	}	computeRelativePositions(tf1,tf2) {		let num = this._manifold._numPoints;		let _g = 0;		while(_g < num) {			let p = this._manifold._points[_g++];			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * p._localPos1X + tf1._rotation01 * p._localPos1Y + tf1._rotation02 * p._localPos1Z;			__tmp__Y = tf1._rotation10 * p._localPos1X + tf1._rotation11 * p._localPos1Y + tf1._rotation12 * p._localPos1Z;			__tmp__Z = tf1._rotation20 * p._localPos1X + tf1._rotation21 * p._localPos1Y + tf1._rotation22 * p._localPos1Z;			p._relPos1X = __tmp__X;			p._relPos1Y = __tmp__Y;			p._relPos1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * p._localPos2X + tf2._rotation01 * p._localPos2Y + tf2._rotation02 * p._localPos2Z;			__tmp__Y1 = tf2._rotation10 * p._localPos2X + tf2._rotation11 * p._localPos2Y + tf2._rotation12 * p._localPos2Z;			__tmp__Z1 = tf2._rotation20 * p._localPos2X + tf2._rotation21 * p._localPos2Y + tf2._rotation22 * p._localPos2Z;			p._relPos2X = __tmp__X1;			p._relPos2Y = __tmp__Y1;			p._relPos2Z = __tmp__Z1;			p._warmStarted = true;		}	}	findNearestContactPointIndex(target,tf1,tf2) {		let nearestSq = oimo.common.Setting.contactPersistenceThreshold * oimo.common.Setting.contactPersistenceThreshold;		let idx = -1;		let _g = 0;		let _g1 = this._manifold._numPoints;		while(_g < _g1) {			let i = _g++;			let mp = this._manifold._points[i];			let rp1X;			let rp1Y;			let rp1Z;			let rp2X;			let rp2Y;			let rp2Z;			let v = target.position1;			rp1X = v.x;			rp1Y = v.y;			rp1Z = v.z;			let v1 = target.position2;			rp2X = v1.x;			rp2Y = v1.y;			rp2Z = v1.z;			rp1X -= tf1._positionX;			rp1Y -= tf1._positionY;			rp1Z -= tf1._positionZ;			rp2X -= tf2._positionX;			rp2Y -= tf2._positionY;			rp2Z -= tf2._positionZ;			let diff1X;			let diff1Y;			let diff1Z;			let diff2X;			let diff2Y;			let diff2Z;			diff1X = mp._relPos1X - rp1X;			diff1Y = mp._relPos1Y - rp1Y;			diff1Z = mp._relPos1Z - rp1Z;			diff2X = mp._relPos2X - rp2X;			diff2Y = mp._relPos2Y - rp2Y;			diff2Z = mp._relPos2Z - rp2Z;			let sq1 = diff1X * diff1X + diff1Y * diff1Y + diff1Z * diff1Z;			let sq2 = diff2X * diff2X + diff2Y * diff2Y + diff2Z * diff2Z;			let d = sq1 < sq2 ? sq1 : sq2;			if(d < nearestSq) {				nearestSq = d;				idx = i;			}		}		return idx;	}	totalUpdate(result,tf1,tf2) {		this.numOldPoints = this._manifold._numPoints;		let _g = 0;		let _g1 = this.numOldPoints;		while(_g < _g1) {			let i = _g++;			let _this = this.oldPoints[i];			let cp = this._manifold._points[i];			_this._localPos1X = cp._localPos1X;			_this._localPos1Y = cp._localPos1Y;			_this._localPos1Z = cp._localPos1Z;			_this._localPos2X = cp._localPos2X;			_this._localPos2Y = cp._localPos2Y;			_this._localPos2Z = cp._localPos2Z;			_this._relPos1X = cp._relPos1X;			_this._relPos1Y = cp._relPos1Y;			_this._relPos1Z = cp._relPos1Z;			_this._relPos2X = cp._relPos2X;			_this._relPos2Y = cp._relPos2Y;			_this._relPos2Z = cp._relPos2Z;			_this._pos1X = cp._pos1X;			_this._pos1Y = cp._pos1Y;			_this._pos1Z = cp._pos1Z;			_this._pos2X = cp._pos2X;			_this._pos2Y = cp._pos2Y;			_this._pos2Z = cp._pos2Z;			_this._depth = cp._depth;			_this._impulse.copyFrom(cp._impulse);			_this._id = cp._id;			_this._warmStarted = cp._warmStarted;			_this._disabled = false;		}		let num = result.numPoints;		this._manifold._numPoints = num;		let _g2 = 0;		while(_g2 < num) {			let i = _g2++;			let p = this._manifold._points[i];			let ref = result.points[i];			let v = ref.position1;			p._pos1X = v.x;			p._pos1Y = v.y;			p._pos1Z = v.z;			let v1 = ref.position2;			p._pos2X = v1.x;			p._pos2Y = v1.y;			p._pos2Z = v1.z;			p._relPos1X = p._pos1X - tf1._positionX;			p._relPos1Y = p._pos1Y - tf1._positionY;			p._relPos1Z = p._pos1Z - tf1._positionZ;			p._relPos2X = p._pos2X - tf2._positionX;			p._relPos2Y = p._pos2Y - tf2._positionY;			p._relPos2Z = p._pos2Z - tf2._positionZ;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * p._relPos1X + tf1._rotation10 * p._relPos1Y + tf1._rotation20 * p._relPos1Z;			__tmp__Y = tf1._rotation01 * p._relPos1X + tf1._rotation11 * p._relPos1Y + tf1._rotation21 * p._relPos1Z;			__tmp__Z = tf1._rotation02 * p._relPos1X + tf1._rotation12 * p._relPos1Y + tf1._rotation22 * p._relPos1Z;			p._localPos1X = __tmp__X;			p._localPos1Y = __tmp__Y;			p._localPos1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * p._relPos2X + tf2._rotation10 * p._relPos2Y + tf2._rotation20 * p._relPos2Z;			__tmp__Y1 = tf2._rotation01 * p._relPos2X + tf2._rotation11 * p._relPos2Y + tf2._rotation21 * p._relPos2Z;			__tmp__Z1 = tf2._rotation02 * p._relPos2X + tf2._rotation12 * p._relPos2Y + tf2._rotation22 * p._relPos2Z;			p._localPos2X = __tmp__X1;			p._localPos2Y = __tmp__Y1;			p._localPos2Z = __tmp__Z1;			p._depth = ref.depth;			let _this = p._impulse;			_this.impulseN = 0;			_this.impulseT = 0;			_this.impulseB = 0;			_this.impulseP = 0;			_this.impulseLX = 0;			_this.impulseLY = 0;			_this.impulseLZ = 0;			p._id = ref.id;			p._warmStarted = false;			p._disabled = false;			let _g = 0;			let _g1 = this.numOldPoints;			while(_g < _g1) {				let ocp = this.oldPoints[_g++];				if(p._id == ocp._id) {					p._impulse.copyFrom(ocp._impulse);					p._warmStarted = true;					break;				}			}		}	}	incrementalUpdate(result,tf1,tf2) {		this._manifold._updateDepthsAndPositions(tf1,tf2);		let _g = 0;		let _g1 = this._manifold._numPoints;		while(_g < _g1) this._manifold._points[_g++]._warmStarted = true;		let newPoint = result.points[0];		let index = this.findNearestContactPointIndex(newPoint,tf1,tf2);		if(index == -1) {			this.addManifoldPoint(newPoint,tf1,tf2);		} else {			let cp = this._manifold._points[index];			let v = newPoint.position1;			cp._pos1X = v.x;			cp._pos1Y = v.y;			cp._pos1Z = v.z;			let v1 = newPoint.position2;			cp._pos2X = v1.x;			cp._pos2Y = v1.y;			cp._pos2Z = v1.z;			cp._relPos1X = cp._pos1X - tf1._positionX;			cp._relPos1Y = cp._pos1Y - tf1._positionY;			cp._relPos1Z = cp._pos1Z - tf1._positionZ;			cp._relPos2X = cp._pos2X - tf2._positionX;			cp._relPos2Y = cp._pos2Y - tf2._positionY;			cp._relPos2Z = cp._pos2Z - tf2._positionZ;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * cp._relPos1X + tf1._rotation10 * cp._relPos1Y + tf1._rotation20 * cp._relPos1Z;			__tmp__Y = tf1._rotation01 * cp._relPos1X + tf1._rotation11 * cp._relPos1Y + tf1._rotation21 * cp._relPos1Z;			__tmp__Z = tf1._rotation02 * cp._relPos1X + tf1._rotation12 * cp._relPos1Y + tf1._rotation22 * cp._relPos1Z;			cp._localPos1X = __tmp__X;			cp._localPos1Y = __tmp__Y;			cp._localPos1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * cp._relPos2X + tf2._rotation10 * cp._relPos2Y + tf2._rotation20 * cp._relPos2Z;			__tmp__Y1 = tf2._rotation01 * cp._relPos2X + tf2._rotation11 * cp._relPos2Y + tf2._rotation21 * cp._relPos2Z;			__tmp__Z1 = tf2._rotation02 * cp._relPos2X + tf2._rotation12 * cp._relPos2Y + tf2._rotation22 * cp._relPos2Z;			cp._localPos2X = __tmp__X1;			cp._localPos2Y = __tmp__Y1;			cp._localPos2Z = __tmp__Z1;			cp._depth = newPoint.depth;		}		this.removeOutdatedPoints();	}}if(!oimo.dynamics.constraint.info) oimo.dynamics.constraint.info = {};oimo.dynamics.constraint.info.JacobianRow = class oimo_dynamics_constraint_info_JacobianRow {	constructor() {		this.lin1X = 0;		this.lin1Y = 0;		this.lin1Z = 0;		this.lin2X = 0;		this.lin2Y = 0;		this.lin2Z = 0;		this.ang1X = 0;		this.ang1Y = 0;		this.ang1Z = 0;		this.ang2X = 0;		this.ang2Y = 0;		this.ang2Z = 0;		this.flag = 0;	}	updateSparsity() {		this.flag = 0;		if(!(this.lin1X == 0 && this.lin1Y == 0 && this.lin1Z == 0) || !(this.lin2X == 0 && this.lin2Y == 0 && this.lin2Z == 0)) {			this.flag |= 1;		}		if(!(this.ang1X == 0 && this.ang1Y == 0 && this.ang1Z == 0) || !(this.ang2X == 0 && this.ang2Y == 0 && this.ang2Z == 0)) {			this.flag |= 2;		}	}}if(!oimo.dynamics.constraint.info.contact) oimo.dynamics.constraint.info.contact = {};oimo.dynamics.constraint.info.contact.ContactSolverInfo = class oimo_dynamics_constraint_info_contact_ContactSolverInfo {	constructor() {		this.b1 = null;		this.b2 = null;		this.numRows = 0;		this.rows = new Array(oimo.common.Setting.maxManifoldPoints);		let _g = 0;		let _g1 = this.rows.length;		while(_g < _g1) this.rows[_g++] = new oimo.dynamics.constraint.info.contact.ContactSolverInfoRow();	}}oimo.dynamics.constraint.info.contact.ContactSolverInfoRow = class oimo_dynamics_constraint_info_contact_ContactSolverInfoRow {	constructor() {		this.jacobianN = new oimo.dynamics.constraint.info.JacobianRow();		this.jacobianT = new oimo.dynamics.constraint.info.JacobianRow();		this.jacobianB = new oimo.dynamics.constraint.info.JacobianRow();		this.rhs = 0;		this.cfm = 0;		this.friction = 0;		this.impulse = null;	}}if(!oimo.dynamics.constraint.info.joint) oimo.dynamics.constraint.info.joint = {};oimo.dynamics.constraint.info.joint.JointSolverInfo = class oimo_dynamics_constraint_info_joint_JointSolverInfo {	constructor() {		this.b1 = null;		this.b2 = null;		this.numRows = 0;		this.rows = new Array(oimo.common.Setting.maxJacobianRows);		let _g = 0;		let _g1 = this.rows.length;		while(_g < _g1) this.rows[_g++] = new oimo.dynamics.constraint.info.joint.JointSolverInfoRow();	}}oimo.dynamics.constraint.info.joint.JointSolverInfoRow = class oimo_dynamics_constraint_info_joint_JointSolverInfoRow {	constructor() {		this.jacobian = new oimo.dynamics.constraint.info.JacobianRow();		this.rhs = 0;		this.cfm = 0;		this.minImpulse = 0;		this.maxImpulse = 0;		this.motorSpeed = 0;		this.motorMaxImpulse = 0;		this.impulse = null;	}}if(!oimo.dynamics.constraint.joint) oimo.dynamics.constraint.joint = {};oimo.dynamics.constraint.joint.BasisTracker = class oimo_dynamics_constraint_joint_BasisTracker {	constructor(joint) {		this.joint = joint;		this.xX = 0;		this.xY = 0;		this.xZ = 0;		this.yX = 0;		this.yY = 0;		this.yZ = 0;		this.zX = 0;		this.zY = 0;		this.zZ = 0;	}}oimo.dynamics.constraint.joint.Joint = class oimo_dynamics_constraint_joint_Joint {	constructor(config,type) {		this._link1 = new oimo.dynamics.constraint.joint.JointLink(this);		this._link2 = new oimo.dynamics.constraint.joint.JointLink(this);		this._positionCorrectionAlgorithm = oimo.common.Setting.defaultJointPositionCorrectionAlgorithm;		this._type = type;		this._world = null;		this._b1 = config.rigidBody1;		this._b2 = config.rigidBody2;		this._allowCollision = config.allowCollision;		this._breakForce = config.breakForce;		this._breakTorque = config.breakTorque;		switch(config.solverType) {		case 0:			this._solver = new oimo.dynamics.constraint.solver.pgs.PgsJointConstraintSolver(this);			break;		case 1:			this._solver = new oimo.dynamics.constraint.solver.direct.DirectJointConstraintSolver(this);			break;		}		let v = config.localAnchor1;		this._localAnchor1X = v.x;		this._localAnchor1Y = v.y;		this._localAnchor1Z = v.z;		let v1 = config.localAnchor2;		this._localAnchor2X = v1.x;		this._localAnchor2Y = v1.y;		this._localAnchor2Z = v1.z;		this._relativeAnchor1X = 0;		this._relativeAnchor1Y = 0;		this._relativeAnchor1Z = 0;		this._relativeAnchor2X = 0;		this._relativeAnchor2Y = 0;		this._relativeAnchor2Z = 0;		this._anchor1X = 0;		this._anchor1Y = 0;		this._anchor1Z = 0;		this._anchor2X = 0;		this._anchor2Y = 0;		this._anchor2Z = 0;		this._localBasisX1X = 0;		this._localBasisX1Y = 0;		this._localBasisX1Z = 0;		this._localBasisY1X = 0;		this._localBasisY1Y = 0;		this._localBasisY1Z = 0;		this._localBasisZ1X = 0;		this._localBasisZ1Y = 0;		this._localBasisZ1Z = 0;		this._localBasisX2X = 0;		this._localBasisX2Y = 0;		this._localBasisX2Z = 0;		this._localBasisY2X = 0;		this._localBasisY2Y = 0;		this._localBasisY2Z = 0;		this._localBasisZ2X = 0;		this._localBasisZ2Y = 0;		this._localBasisZ2Z = 0;		this._impulses = new Array(oimo.common.Setting.maxJacobianRows);		let _g = 0;		let _g1 = oimo.common.Setting.maxJacobianRows;		while(_g < _g1) this._impulses[_g++] = new oimo.dynamics.constraint.joint.JointImpulse();	}	buildLocalBasesFromX() {		if(this._localBasisX1X * this._localBasisX1X + this._localBasisX1Y * this._localBasisX1Y + this._localBasisX1Z * this._localBasisX1Z == 0) {			this._localBasisX1X = 1;			this._localBasisX1Y = 0;			this._localBasisX1Z = 0;		} else {			let l = this._localBasisX1X * this._localBasisX1X + this._localBasisX1Y * this._localBasisX1Y + this._localBasisX1Z * this._localBasisX1Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisX1X *= l;			this._localBasisX1Y *= l;			this._localBasisX1Z *= l;		}		if(this._localBasisX2X * this._localBasisX2X + this._localBasisX2Y * this._localBasisX2Y + this._localBasisX2Z * this._localBasisX2Z == 0) {			this._localBasisX2X = 1;			this._localBasisX2Y = 0;			this._localBasisX2Z = 0;		} else {			let l = this._localBasisX2X * this._localBasisX2X + this._localBasisX2Y * this._localBasisX2Y + this._localBasisX2Z * this._localBasisX2Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisX2X *= l;			this._localBasisX2Y *= l;			this._localBasisX2Z *= l;		}		let slerpQX;		let slerpQY;		let slerpQZ;		let slerpQW;		let slerpM00;		let slerpM01;		let slerpM02;		let slerpM10;		let slerpM11;		let slerpM12;		let slerpM20;		let slerpM21;		let slerpM22;		let d = this._localBasisX1X * this._localBasisX2X + this._localBasisX1Y * this._localBasisX2Y + this._localBasisX1Z * this._localBasisX2Z;		if(d < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = this._localBasisX1X;			let y1 = this._localBasisX1Y;			let z1 = this._localBasisX1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			slerpQX = vX;			slerpQY = vY;			slerpQZ = vZ;			slerpQW = 0;		} else {			let cX;			let cY;			let cZ;			cX = this._localBasisX1Y * this._localBasisX2Z - this._localBasisX1Z * this._localBasisX2Y;			cY = this._localBasisX1Z * this._localBasisX2X - this._localBasisX1X * this._localBasisX2Z;			cZ = this._localBasisX1X * this._localBasisX2Y - this._localBasisX1Y * this._localBasisX2X;			let w = Math.sqrt((1 + d) * 0.5);			d = 0.5 / w;			cX *= d;			cY *= d;			cZ *= d;			slerpQX = cX;			slerpQY = cY;			slerpQZ = cZ;			slerpQW = w;		}		let x = slerpQX;		let y = slerpQY;		let z = slerpQZ;		let w = slerpQW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		slerpM00 = 1 - yy - zz;		slerpM01 = xy - wz;		slerpM02 = xz + wy;		slerpM10 = xy + wz;		slerpM11 = 1 - xx - zz;		slerpM12 = yz - wx;		slerpM20 = xz - wy;		slerpM21 = yz + wx;		slerpM22 = 1 - xx - yy;		let x1 = this._localBasisX1X;		let y1 = this._localBasisX1Y;		let z1 = this._localBasisX1Z;		let x21 = x1 * x1;		let y21 = y1 * y1;		let z21 = z1 * z1;		let d1;		if(x21 < y21) {			if(x21 < z21) {				d1 = 1 / Math.sqrt(y21 + z21);				this._localBasisY1X = 0;				this._localBasisY1Y = z1 * d1;				this._localBasisY1Z = -y1 * d1;			} else {				d1 = 1 / Math.sqrt(x21 + y21);				this._localBasisY1X = y1 * d1;				this._localBasisY1Y = -x1 * d1;				this._localBasisY1Z = 0;			}		} else if(y21 < z21) {			d1 = 1 / Math.sqrt(z21 + x21);			this._localBasisY1X = -z1 * d1;			this._localBasisY1Y = 0;			this._localBasisY1Z = x1 * d1;		} else {			d1 = 1 / Math.sqrt(x21 + y21);			this._localBasisY1X = y1 * d1;			this._localBasisY1Y = -x1 * d1;			this._localBasisY1Z = 0;		}		this._localBasisZ1X = this._localBasisX1Y * this._localBasisY1Z - this._localBasisX1Z * this._localBasisY1Y;		this._localBasisZ1Y = this._localBasisX1Z * this._localBasisY1X - this._localBasisX1X * this._localBasisY1Z;		this._localBasisZ1Z = this._localBasisX1X * this._localBasisY1Y - this._localBasisX1Y * this._localBasisY1X;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = slerpM00 * this._localBasisX1X + slerpM01 * this._localBasisX1Y + slerpM02 * this._localBasisX1Z;		__tmp__Y = slerpM10 * this._localBasisX1X + slerpM11 * this._localBasisX1Y + slerpM12 * this._localBasisX1Z;		__tmp__Z = slerpM20 * this._localBasisX1X + slerpM21 * this._localBasisX1Y + slerpM22 * this._localBasisX1Z;		this._localBasisX2X = __tmp__X;		this._localBasisX2Y = __tmp__Y;		this._localBasisX2Z = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = slerpM00 * this._localBasisY1X + slerpM01 * this._localBasisY1Y + slerpM02 * this._localBasisY1Z;		__tmp__Y1 = slerpM10 * this._localBasisY1X + slerpM11 * this._localBasisY1Y + slerpM12 * this._localBasisY1Z;		__tmp__Z1 = slerpM20 * this._localBasisY1X + slerpM21 * this._localBasisY1Y + slerpM22 * this._localBasisY1Z;		this._localBasisY2X = __tmp__X1;		this._localBasisY2Y = __tmp__Y1;		this._localBasisY2Z = __tmp__Z1;		let __tmp__X2;		let __tmp__Y2;		let __tmp__Z2;		__tmp__X2 = slerpM00 * this._localBasisZ1X + slerpM01 * this._localBasisZ1Y + slerpM02 * this._localBasisZ1Z;		__tmp__Y2 = slerpM10 * this._localBasisZ1X + slerpM11 * this._localBasisZ1Y + slerpM12 * this._localBasisZ1Z;		__tmp__Z2 = slerpM20 * this._localBasisZ1X + slerpM21 * this._localBasisZ1Y + slerpM22 * this._localBasisZ1Z;		this._localBasisZ2X = __tmp__X2;		this._localBasisZ2Y = __tmp__Y2;		this._localBasisZ2Z = __tmp__Z2;	}	buildLocalBasesFromXY() {		if(this._localBasisX1X * this._localBasisX1X + this._localBasisX1Y * this._localBasisX1Y + this._localBasisX1Z * this._localBasisX1Z == 0) {			this._localBasisX1X = 1;			this._localBasisX1Y = 0;			this._localBasisX1Z = 0;		} else {			let l = this._localBasisX1X * this._localBasisX1X + this._localBasisX1Y * this._localBasisX1Y + this._localBasisX1Z * this._localBasisX1Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisX1X *= l;			this._localBasisX1Y *= l;			this._localBasisX1Z *= l;		}		if(this._localBasisX2X * this._localBasisX2X + this._localBasisX2Y * this._localBasisX2Y + this._localBasisX2Z * this._localBasisX2Z == 0) {			this._localBasisX2X = 1;			this._localBasisX2Y = 0;			this._localBasisX2Z = 0;		} else {			let l = this._localBasisX2X * this._localBasisX2X + this._localBasisX2Y * this._localBasisX2Y + this._localBasisX2Z * this._localBasisX2Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisX2X *= l;			this._localBasisX2Y *= l;			this._localBasisX2Z *= l;		}		this._localBasisZ1X = this._localBasisX1Y * this._localBasisY1Z - this._localBasisX1Z * this._localBasisY1Y;		this._localBasisZ1Y = this._localBasisX1Z * this._localBasisY1X - this._localBasisX1X * this._localBasisY1Z;		this._localBasisZ1Z = this._localBasisX1X * this._localBasisY1Y - this._localBasisX1Y * this._localBasisY1X;		this._localBasisZ2X = this._localBasisX2Y * this._localBasisY2Z - this._localBasisX2Z * this._localBasisY2Y;		this._localBasisZ2Y = this._localBasisX2Z * this._localBasisY2X - this._localBasisX2X * this._localBasisY2Z;		this._localBasisZ2Z = this._localBasisX2X * this._localBasisY2Y - this._localBasisX2Y * this._localBasisY2X;		if(this._localBasisZ1X * this._localBasisZ1X + this._localBasisZ1Y * this._localBasisZ1Y + this._localBasisZ1Z * this._localBasisZ1Z == 0) {			let x1 = this._localBasisX1X;			let y1 = this._localBasisX1Y;			let z1 = this._localBasisX1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					this._localBasisY1X = 0;					this._localBasisY1Y = z1 * d;					this._localBasisY1Z = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					this._localBasisY1X = y1 * d;					this._localBasisY1Y = -x1 * d;					this._localBasisY1Z = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				this._localBasisY1X = -z1 * d;				this._localBasisY1Y = 0;				this._localBasisY1Z = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				this._localBasisY1X = y1 * d;				this._localBasisY1Y = -x1 * d;				this._localBasisY1Z = 0;			}			this._localBasisZ1X = this._localBasisX1Y * this._localBasisY1Z - this._localBasisX1Z * this._localBasisY1Y;			this._localBasisZ1Y = this._localBasisX1Z * this._localBasisY1X - this._localBasisX1X * this._localBasisY1Z;			this._localBasisZ1Z = this._localBasisX1X * this._localBasisY1Y - this._localBasisX1Y * this._localBasisY1X;		} else {			let l = this._localBasisZ1X * this._localBasisZ1X + this._localBasisZ1Y * this._localBasisZ1Y + this._localBasisZ1Z * this._localBasisZ1Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisZ1X *= l;			this._localBasisZ1Y *= l;			this._localBasisZ1Z *= l;			this._localBasisY1X = this._localBasisZ1Y * this._localBasisX1Z - this._localBasisZ1Z * this._localBasisX1Y;			this._localBasisY1Y = this._localBasisZ1Z * this._localBasisX1X - this._localBasisZ1X * this._localBasisX1Z;			this._localBasisY1Z = this._localBasisZ1X * this._localBasisX1Y - this._localBasisZ1Y * this._localBasisX1X;		}		if(this._localBasisZ2X * this._localBasisZ2X + this._localBasisZ2Y * this._localBasisZ2Y + this._localBasisZ2Z * this._localBasisZ2Z == 0) {			let x1 = this._localBasisX2X;			let y1 = this._localBasisX2Y;			let z1 = this._localBasisX2Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					this._localBasisY2X = 0;					this._localBasisY2Y = z1 * d;					this._localBasisY2Z = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					this._localBasisY2X = y1 * d;					this._localBasisY2Y = -x1 * d;					this._localBasisY2Z = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				this._localBasisY2X = -z1 * d;				this._localBasisY2Y = 0;				this._localBasisY2Z = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				this._localBasisY2X = y1 * d;				this._localBasisY2Y = -x1 * d;				this._localBasisY2Z = 0;			}			this._localBasisZ2X = this._localBasisX2Y * this._localBasisY2Z - this._localBasisX2Z * this._localBasisY2Y;			this._localBasisZ2Y = this._localBasisX2Z * this._localBasisY2X - this._localBasisX2X * this._localBasisY2Z;			this._localBasisZ2Z = this._localBasisX2X * this._localBasisY2Y - this._localBasisX2Y * this._localBasisY2X;		} else {			let l = this._localBasisZ2X * this._localBasisZ2X + this._localBasisZ2Y * this._localBasisZ2Y + this._localBasisZ2Z * this._localBasisZ2Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisZ2X *= l;			this._localBasisZ2Y *= l;			this._localBasisZ2Z *= l;			this._localBasisY2X = this._localBasisZ2Y * this._localBasisX2Z - this._localBasisZ2Z * this._localBasisX2Y;			this._localBasisY2Y = this._localBasisZ2Z * this._localBasisX2X - this._localBasisZ2X * this._localBasisX2Z;			this._localBasisY2Z = this._localBasisZ2X * this._localBasisX2Y - this._localBasisZ2Y * this._localBasisX2X;		}	}	buildLocalBasesFromX1Z2() {		if(this._localBasisX1X * this._localBasisX1X + this._localBasisX1Y * this._localBasisX1Y + this._localBasisX1Z * this._localBasisX1Z == 0) {			this._localBasisX1X = 1;			this._localBasisX1Y = 0;			this._localBasisX1Z = 0;		} else {			let l = this._localBasisX1X * this._localBasisX1X + this._localBasisX1Y * this._localBasisX1Y + this._localBasisX1Z * this._localBasisX1Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisX1X *= l;			this._localBasisX1Y *= l;			this._localBasisX1Z *= l;		}		if(this._localBasisZ2X * this._localBasisZ2X + this._localBasisZ2Y * this._localBasisZ2Y + this._localBasisZ2Z * this._localBasisZ2Z == 0) {			this._localBasisZ2X = 0;			this._localBasisZ2Y = 0;			this._localBasisZ2Z = 1;		} else {			let l = this._localBasisZ2X * this._localBasisZ2X + this._localBasisZ2Y * this._localBasisZ2Y + this._localBasisZ2Z * this._localBasisZ2Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisZ2X *= l;			this._localBasisZ2Y *= l;			this._localBasisZ2Z *= l;		}		let tf1 = this._b1._transform;		let tf2 = this._b2._transform;		let worldX1X;		let worldX1Y;		let worldX1Z;		let worldZ1X;		let worldZ1Y;		let worldZ1Z;		let worldYX;		let worldYY;		let worldYZ;		let worldX2X;		let worldX2Y;		let worldX2Z;		let worldZ2X;		let worldZ2Y;		let worldZ2Z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = tf1._rotation00 * this._localBasisX1X + tf1._rotation01 * this._localBasisX1Y + tf1._rotation02 * this._localBasisX1Z;		__tmp__Y = tf1._rotation10 * this._localBasisX1X + tf1._rotation11 * this._localBasisX1Y + tf1._rotation12 * this._localBasisX1Z;		__tmp__Z = tf1._rotation20 * this._localBasisX1X + tf1._rotation21 * this._localBasisX1Y + tf1._rotation22 * this._localBasisX1Z;		worldX1X = __tmp__X;		worldX1Y = __tmp__Y;		worldX1Z = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = tf2._rotation00 * this._localBasisZ2X + tf2._rotation01 * this._localBasisZ2Y + tf2._rotation02 * this._localBasisZ2Z;		__tmp__Y1 = tf2._rotation10 * this._localBasisZ2X + tf2._rotation11 * this._localBasisZ2Y + tf2._rotation12 * this._localBasisZ2Z;		__tmp__Z1 = tf2._rotation20 * this._localBasisZ2X + tf2._rotation21 * this._localBasisZ2Y + tf2._rotation22 * this._localBasisZ2Z;		worldZ2X = __tmp__X1;		worldZ2Y = __tmp__Y1;		worldZ2Z = __tmp__Z1;		worldYX = worldZ2Y * worldX1Z - worldZ2Z * worldX1Y;		worldYY = worldZ2Z * worldX1X - worldZ2X * worldX1Z;		worldYZ = worldZ2X * worldX1Y - worldZ2Y * worldX1X;		if(worldYX * worldYX + worldYY * worldYY + worldYZ * worldYZ == 0) {			let x1 = worldX1X;			let y1 = worldX1Y;			let z1 = worldX1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					worldYX = 0;					worldYY = z1 * d;					worldYZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					worldYX = y1 * d;					worldYY = -x1 * d;					worldYZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				worldYX = -z1 * d;				worldYY = 0;				worldYZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				worldYX = y1 * d;				worldYY = -x1 * d;				worldYZ = 0;			}		}		worldZ1X = worldX1Y * worldYZ - worldX1Z * worldYY;		worldZ1Y = worldX1Z * worldYX - worldX1X * worldYZ;		worldZ1Z = worldX1X * worldYY - worldX1Y * worldYX;		worldX2X = worldYY * worldZ2Z - worldYZ * worldZ2Y;		worldX2Y = worldYZ * worldZ2X - worldYX * worldZ2Z;		worldX2Z = worldYX * worldZ2Y - worldYY * worldZ2X;		let __tmp__X2;		let __tmp__Y2;		let __tmp__Z2;		__tmp__X2 = tf1._rotation00 * worldX1X + tf1._rotation10 * worldX1Y + tf1._rotation20 * worldX1Z;		__tmp__Y2 = tf1._rotation01 * worldX1X + tf1._rotation11 * worldX1Y + tf1._rotation21 * worldX1Z;		__tmp__Z2 = tf1._rotation02 * worldX1X + tf1._rotation12 * worldX1Y + tf1._rotation22 * worldX1Z;		this._localBasisX1X = __tmp__X2;		this._localBasisX1Y = __tmp__Y2;		this._localBasisX1Z = __tmp__Z2;		let __tmp__X3;		let __tmp__Y3;		let __tmp__Z3;		__tmp__X3 = tf1._rotation00 * worldYX + tf1._rotation10 * worldYY + tf1._rotation20 * worldYZ;		__tmp__Y3 = tf1._rotation01 * worldYX + tf1._rotation11 * worldYY + tf1._rotation21 * worldYZ;		__tmp__Z3 = tf1._rotation02 * worldYX + tf1._rotation12 * worldYY + tf1._rotation22 * worldYZ;		this._localBasisY1X = __tmp__X3;		this._localBasisY1Y = __tmp__Y3;		this._localBasisY1Z = __tmp__Z3;		let __tmp__X4;		let __tmp__Y4;		let __tmp__Z4;		__tmp__X4 = tf1._rotation00 * worldZ1X + tf1._rotation10 * worldZ1Y + tf1._rotation20 * worldZ1Z;		__tmp__Y4 = tf1._rotation01 * worldZ1X + tf1._rotation11 * worldZ1Y + tf1._rotation21 * worldZ1Z;		__tmp__Z4 = tf1._rotation02 * worldZ1X + tf1._rotation12 * worldZ1Y + tf1._rotation22 * worldZ1Z;		this._localBasisZ1X = __tmp__X4;		this._localBasisZ1Y = __tmp__Y4;		this._localBasisZ1Z = __tmp__Z4;		let __tmp__X5;		let __tmp__Y5;		let __tmp__Z5;		__tmp__X5 = tf2._rotation00 * worldX2X + tf2._rotation10 * worldX2Y + tf2._rotation20 * worldX2Z;		__tmp__Y5 = tf2._rotation01 * worldX2X + tf2._rotation11 * worldX2Y + tf2._rotation21 * worldX2Z;		__tmp__Z5 = tf2._rotation02 * worldX2X + tf2._rotation12 * worldX2Y + tf2._rotation22 * worldX2Z;		this._localBasisX2X = __tmp__X5;		this._localBasisX2Y = __tmp__Y5;		this._localBasisX2Z = __tmp__Z5;		let __tmp__X6;		let __tmp__Y6;		let __tmp__Z6;		__tmp__X6 = tf2._rotation00 * worldYX + tf2._rotation10 * worldYY + tf2._rotation20 * worldYZ;		__tmp__Y6 = tf2._rotation01 * worldYX + tf2._rotation11 * worldYY + tf2._rotation21 * worldYZ;		__tmp__Z6 = tf2._rotation02 * worldYX + tf2._rotation12 * worldYY + tf2._rotation22 * worldYZ;		this._localBasisY2X = __tmp__X6;		this._localBasisY2Y = __tmp__Y6;		this._localBasisY2Z = __tmp__Z6;		let __tmp__X7;		let __tmp__Y7;		let __tmp__Z7;		__tmp__X7 = tf2._rotation00 * worldZ2X + tf2._rotation10 * worldZ2Y + tf2._rotation20 * worldZ2Z;		__tmp__Y7 = tf2._rotation01 * worldZ2X + tf2._rotation11 * worldZ2Y + tf2._rotation21 * worldZ2Z;		__tmp__Z7 = tf2._rotation02 * worldZ2X + tf2._rotation12 * worldZ2Y + tf2._rotation22 * worldZ2Z;		this._localBasisZ2X = __tmp__X7;		this._localBasisZ2Y = __tmp__Y7;		this._localBasisZ2Z = __tmp__Z7;	}	buildLocalBasesFromXY1X2() {		if(this._localBasisX1X * this._localBasisX1X + this._localBasisX1Y * this._localBasisX1Y + this._localBasisX1Z * this._localBasisX1Z == 0) {			this._localBasisX1X = 1;			this._localBasisX1Y = 0;			this._localBasisX1Z = 0;		} else {			let l = this._localBasisX1X * this._localBasisX1X + this._localBasisX1Y * this._localBasisX1Y + this._localBasisX1Z * this._localBasisX1Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisX1X *= l;			this._localBasisX1Y *= l;			this._localBasisX1Z *= l;		}		this._localBasisZ1X = this._localBasisX1Y * this._localBasisY1Z - this._localBasisX1Z * this._localBasisY1Y;		this._localBasisZ1Y = this._localBasisX1Z * this._localBasisY1X - this._localBasisX1X * this._localBasisY1Z;		this._localBasisZ1Z = this._localBasisX1X * this._localBasisY1Y - this._localBasisX1Y * this._localBasisY1X;		if(this._localBasisZ1X * this._localBasisZ1X + this._localBasisZ1Y * this._localBasisZ1Y + this._localBasisZ1Z * this._localBasisZ1Z == 0) {			let x1 = this._localBasisX1X;			let y1 = this._localBasisX1Y;			let z1 = this._localBasisX1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					this._localBasisY1X = 0;					this._localBasisY1Y = z1 * d;					this._localBasisY1Z = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					this._localBasisY1X = y1 * d;					this._localBasisY1Y = -x1 * d;					this._localBasisY1Z = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				this._localBasisY1X = -z1 * d;				this._localBasisY1Y = 0;				this._localBasisY1Z = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				this._localBasisY1X = y1 * d;				this._localBasisY1Y = -x1 * d;				this._localBasisY1Z = 0;			}			this._localBasisZ1X = this._localBasisX1Y * this._localBasisY1Z - this._localBasisX1Z * this._localBasisY1Y;			this._localBasisZ1Y = this._localBasisX1Z * this._localBasisY1X - this._localBasisX1X * this._localBasisY1Z;			this._localBasisZ1Z = this._localBasisX1X * this._localBasisY1Y - this._localBasisX1Y * this._localBasisY1X;		} else {			let l = this._localBasisZ1X * this._localBasisZ1X + this._localBasisZ1Y * this._localBasisZ1Y + this._localBasisZ1Z * this._localBasisZ1Z;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			this._localBasisZ1X *= l;			this._localBasisZ1Y *= l;			this._localBasisZ1Z *= l;			this._localBasisY1X = this._localBasisZ1Y * this._localBasisX1Z - this._localBasisZ1Z * this._localBasisX1Y;			this._localBasisY1Y = this._localBasisZ1Z * this._localBasisX1X - this._localBasisZ1X * this._localBasisX1Z;			this._localBasisY1Z = this._localBasisZ1X * this._localBasisX1Y - this._localBasisZ1Y * this._localBasisX1X;		}		let slerpQX;		let slerpQY;		let slerpQZ;		let slerpQW;		let slerpM00;		let slerpM01;		let slerpM02;		let slerpM10;		let slerpM11;		let slerpM12;		let slerpM20;		let slerpM21;		let slerpM22;		let d = this._localBasisX1X * this._localBasisX2X + this._localBasisX1Y * this._localBasisX2Y + this._localBasisX1Z * this._localBasisX2Z;		if(d < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = this._localBasisX1X;			let y1 = this._localBasisX1Y;			let z1 = this._localBasisX1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			slerpQX = vX;			slerpQY = vY;			slerpQZ = vZ;			slerpQW = 0;		} else {			let cX;			let cY;			let cZ;			cX = this._localBasisX1Y * this._localBasisX2Z - this._localBasisX1Z * this._localBasisX2Y;			cY = this._localBasisX1Z * this._localBasisX2X - this._localBasisX1X * this._localBasisX2Z;			cZ = this._localBasisX1X * this._localBasisX2Y - this._localBasisX1Y * this._localBasisX2X;			let w = Math.sqrt((1 + d) * 0.5);			d = 0.5 / w;			cX *= d;			cY *= d;			cZ *= d;			slerpQX = cX;			slerpQY = cY;			slerpQZ = cZ;			slerpQW = w;		}		let x = slerpQX;		let y = slerpQY;		let z = slerpQZ;		let w = slerpQW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		slerpM00 = 1 - yy - zz;		slerpM01 = xy - wz;		slerpM02 = xz + wy;		slerpM10 = xy + wz;		slerpM11 = 1 - xx - zz;		slerpM12 = yz - wx;		slerpM20 = xz - wy;		slerpM21 = yz + wx;		slerpM22 = 1 - xx - yy;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = slerpM00 * this._localBasisX1X + slerpM01 * this._localBasisX1Y + slerpM02 * this._localBasisX1Z;		__tmp__Y = slerpM10 * this._localBasisX1X + slerpM11 * this._localBasisX1Y + slerpM12 * this._localBasisX1Z;		__tmp__Z = slerpM20 * this._localBasisX1X + slerpM21 * this._localBasisX1Y + slerpM22 * this._localBasisX1Z;		this._localBasisX2X = __tmp__X;		this._localBasisX2Y = __tmp__Y;		this._localBasisX2Z = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = slerpM00 * this._localBasisY1X + slerpM01 * this._localBasisY1Y + slerpM02 * this._localBasisY1Z;		__tmp__Y1 = slerpM10 * this._localBasisY1X + slerpM11 * this._localBasisY1Y + slerpM12 * this._localBasisY1Z;		__tmp__Z1 = slerpM20 * this._localBasisY1X + slerpM21 * this._localBasisY1Y + slerpM22 * this._localBasisY1Z;		this._localBasisY2X = __tmp__X1;		this._localBasisY2Y = __tmp__Y1;		this._localBasisY2Z = __tmp__Z1;		let __tmp__X2;		let __tmp__Y2;		let __tmp__Z2;		__tmp__X2 = slerpM00 * this._localBasisZ1X + slerpM01 * this._localBasisZ1Y + slerpM02 * this._localBasisZ1Z;		__tmp__Y2 = slerpM10 * this._localBasisZ1X + slerpM11 * this._localBasisZ1Y + slerpM12 * this._localBasisZ1Z;		__tmp__Z2 = slerpM20 * this._localBasisZ1X + slerpM21 * this._localBasisZ1Y + slerpM22 * this._localBasisZ1Z;		this._localBasisZ2X = __tmp__X2;		this._localBasisZ2Y = __tmp__Y2;		this._localBasisZ2Z = __tmp__Z2;	}	setSolverInfoRowLinear(row,diff,lm,mass,sd,timeStep,isPositionPart) {		let cfmFactor;		let erp;		let slop = oimo.common.Setting.linearSlop;		if(isPositionPart) {			cfmFactor = 0;			erp = 1;		} else {			if(sd.frequency > 0) {				slop = 0;				let omega = 6.28318530717958 * sd.frequency;				let zeta = sd.dampingRatio;				if(zeta < oimo.common.Setting.minSpringDamperDampingRatio) {					zeta = oimo.common.Setting.minSpringDamperDampingRatio;				}				let h = timeStep.dt;				let c = 2 * zeta * omega;				let k = omega * omega;				if(sd.useSymplecticEuler) {					cfmFactor = 1 / (h * c);					erp = k / c;				} else {					cfmFactor = 1 / (h * (h * k + c));					erp = k / (h * k + c);				}			} else {				cfmFactor = 0;				erp = this.getErp(timeStep,false);			}			if(lm.motorForce > 0) {				row.motorSpeed = lm.motorSpeed;				row.motorMaxImpulse = lm.motorForce * timeStep.dt;			} else {				row.motorSpeed = 0;				row.motorMaxImpulse = 0;			}		}		let lower = lm.lowerLimit;		let upper = lm.upperLimit;		let minImp;		let maxImp;		let error;		if(lower > upper) {			minImp = 0;			maxImp = 0;			error = 0;		} else if(lower == upper) {			minImp = -1e65536;			maxImp = 1e65536;			error = diff - lower;		} else if(diff < lower) {			minImp = -1e65536;			maxImp = 0;			error = diff - lower + slop;			if(error > 0) {				error = 0;			}		} else if(diff > upper) {			minImp = 0;			maxImp = 1e65536;			error = diff - upper - slop;			if(error < 0) {				error = 0;			}		} else {			minImp = 0;			maxImp = 0;			error = 0;		}		row.minImpulse = minImp;		row.maxImpulse = maxImp;		row.cfm = cfmFactor * (mass == 0 ? 0 : 1 / mass);		row.rhs = error * erp;	}	setSolverInfoRowAngular(row,diff,lm,mass,sd,timeStep,isPositionPart) {		let cfmFactor;		let erp;		let slop = oimo.common.Setting.angularSlop;		if(isPositionPart) {			cfmFactor = 0;			erp = 1;		} else {			if(sd.frequency > 0) {				slop = 0;				let omega = 6.28318530717958 * sd.frequency;				let zeta = sd.dampingRatio;				if(zeta < oimo.common.Setting.minSpringDamperDampingRatio) {					zeta = oimo.common.Setting.minSpringDamperDampingRatio;				}				let h = timeStep.dt;				let c = 2 * zeta * omega;				let k = omega * omega;				if(sd.useSymplecticEuler) {					cfmFactor = 1 / (h * c);					erp = k / c;				} else {					cfmFactor = 1 / (h * (h * k + c));					erp = k / (h * k + c);				}			} else {				cfmFactor = 0;				erp = this.getErp(timeStep,false);			}			if(lm.motorTorque > 0) {				row.motorSpeed = lm.motorSpeed;				row.motorMaxImpulse = lm.motorTorque * timeStep.dt;			} else {				row.motorSpeed = 0;				row.motorMaxImpulse = 0;			}		}		let lower = lm.lowerLimit;		let upper = lm.upperLimit;		let mid = (lower + upper) * 0.5;		diff -= mid;		diff = ((diff + 3.14159265358979) % 6.28318530717958 + 6.28318530717958) % 6.28318530717958 - 3.14159265358979;		diff += mid;		let minImp;		let maxImp;		let error;		if(lower > upper) {			minImp = 0;			maxImp = 0;			error = 0;		} else if(lower == upper) {			minImp = -1e65536;			maxImp = 1e65536;			error = diff - lower;		} else if(diff < lower) {			minImp = -1e65536;			maxImp = 0;			error = diff - lower + slop;			if(error > 0) {				error = 0;			}		} else if(diff > upper) {			minImp = 0;			maxImp = 1e65536;			error = diff - upper - slop;			if(error < 0) {				error = 0;			}		} else {			minImp = 0;			maxImp = 0;			error = 0;		}		row.minImpulse = minImp;		row.maxImpulse = maxImp;		row.cfm = cfmFactor * (mass == 0 ? 0 : 1 / mass);		row.rhs = error * erp;	}	getErp(timeStep,isPositionPart) {		if(isPositionPart) {			return 1;		} else if(this._positionCorrectionAlgorithm == oimo.dynamics.constraint.PositionCorrectionAlgorithm.BAUMGARTE) {			return timeStep.invDt * oimo.common.Setting.velocityBaumgarte;		} else {			return 0;		}	}	computeEffectiveInertiaMoment(axisX,axisY,axisZ) {		let ia1X;		let ia1Y;		let ia1Z;		let ia2X;		let ia2Y;		let ia2Z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._b1._invInertia00 * axisX + this._b1._invInertia01 * axisY + this._b1._invInertia02 * axisZ;		__tmp__Y = this._b1._invInertia10 * axisX + this._b1._invInertia11 * axisY + this._b1._invInertia12 * axisZ;		__tmp__Z = this._b1._invInertia20 * axisX + this._b1._invInertia21 * axisY + this._b1._invInertia22 * axisZ;		ia1X = __tmp__X;		ia1Y = __tmp__Y;		ia1Z = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = this._b2._invInertia00 * axisX + this._b2._invInertia01 * axisY + this._b2._invInertia02 * axisZ;		__tmp__Y1 = this._b2._invInertia10 * axisX + this._b2._invInertia11 * axisY + this._b2._invInertia12 * axisZ;		__tmp__Z1 = this._b2._invInertia20 * axisX + this._b2._invInertia21 * axisY + this._b2._invInertia22 * axisZ;		ia2X = __tmp__X1;		ia2Y = __tmp__Y1;		ia2Z = __tmp__Z1;		let invI1 = ia1X * axisX + ia1Y * axisY + ia1Z * axisZ;		let invI2 = ia2X * axisX + ia2Y * axisY + ia2Z * axisZ;		if(invI1 > 0) {			let dot = axisX * this._relativeAnchor1X + axisY * this._relativeAnchor1Y + axisZ * this._relativeAnchor1Z;			let projsq = this._relativeAnchor1X * this._relativeAnchor1X + this._relativeAnchor1Y * this._relativeAnchor1Y + this._relativeAnchor1Z * this._relativeAnchor1Z - dot * dot;			if(projsq > 0) {				if(this._b1._invMass > 0) {					invI1 = 1 / (1 / invI1 + this._b1._mass * projsq);				} else {					invI1 = 0;				}			}		}		if(invI2 > 0) {			let dot = axisX * this._relativeAnchor2X + axisY * this._relativeAnchor2Y + axisZ * this._relativeAnchor2Z;			let projsq = this._relativeAnchor2X * this._relativeAnchor2X + this._relativeAnchor2Y * this._relativeAnchor2Y + this._relativeAnchor2Z * this._relativeAnchor2Z - dot * dot;			if(projsq > 0) {				if(this._b2._invMass > 0) {					invI2 = 1 / (1 / invI2 + this._b2._mass * projsq);				} else {					invI2 = 0;				}			}		}		if(invI1 + invI2 == 0) {			return 0;		} else {			return 1 / (invI1 + invI2);		}	}	computeEffectiveInertiaMoment2(axis1X,axis1Y,axis1Z,axis2X,axis2Y,axis2Z) {		let ia1X;		let ia1Y;		let ia1Z;		let ia2X;		let ia2Y;		let ia2Z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._b1._invInertia00 * axis1X + this._b1._invInertia01 * axis1Y + this._b1._invInertia02 * axis1Z;		__tmp__Y = this._b1._invInertia10 * axis1X + this._b1._invInertia11 * axis1Y + this._b1._invInertia12 * axis1Z;		__tmp__Z = this._b1._invInertia20 * axis1X + this._b1._invInertia21 * axis1Y + this._b1._invInertia22 * axis1Z;		ia1X = __tmp__X;		ia1Y = __tmp__Y;		ia1Z = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = this._b2._invInertia00 * axis2X + this._b2._invInertia01 * axis2Y + this._b2._invInertia02 * axis2Z;		__tmp__Y1 = this._b2._invInertia10 * axis2X + this._b2._invInertia11 * axis2Y + this._b2._invInertia12 * axis2Z;		__tmp__Z1 = this._b2._invInertia20 * axis2X + this._b2._invInertia21 * axis2Y + this._b2._invInertia22 * axis2Z;		ia2X = __tmp__X1;		ia2Y = __tmp__Y1;		ia2Z = __tmp__Z1;		let invI1 = ia1X * axis1X + ia1Y * axis1Y + ia1Z * axis1Z;		let invI2 = ia2X * axis2X + ia2Y * axis2Y + ia2Z * axis2Z;		if(invI1 > 0) {			let rsq = this._relativeAnchor1X * this._relativeAnchor1X + this._relativeAnchor1Y * this._relativeAnchor1Y + this._relativeAnchor1Z * this._relativeAnchor1Z;			let dot = axis1X * this._relativeAnchor1X + axis1Y * this._relativeAnchor1Y + axis1Z * this._relativeAnchor1Z;			let projsq = rsq * rsq - dot * dot;			if(projsq > 0) {				if(this._b1._invMass > 0) {					invI1 = 1 / (1 / invI1 + this._b1._mass * projsq);				} else {					invI1 = 0;				}			}		}		if(invI2 > 0) {			let rsq = this._relativeAnchor2X * this._relativeAnchor2X + this._relativeAnchor2Y * this._relativeAnchor2Y + this._relativeAnchor2Z * this._relativeAnchor2Z;			let dot = axis2X * this._relativeAnchor2X + axis2Y * this._relativeAnchor2Y + axis2Z * this._relativeAnchor2Z;			let projsq = rsq * rsq - dot * dot;			if(projsq > 0) {				if(this._b2._invMass > 0) {					invI2 = 1 / (1 / invI2 + this._b2._mass * projsq);				} else {					invI2 = 0;				}			}		}		if(invI1 + invI2 == 0) {			return 0;		} else {			return 1 / (invI1 + invI2);		}	}	_syncAnchors() {		let tf1 = this._b1._transform;		let tf2 = this._b2._transform;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = tf1._rotation00 * this._localAnchor1X + tf1._rotation01 * this._localAnchor1Y + tf1._rotation02 * this._localAnchor1Z;		__tmp__Y = tf1._rotation10 * this._localAnchor1X + tf1._rotation11 * this._localAnchor1Y + tf1._rotation12 * this._localAnchor1Z;		__tmp__Z = tf1._rotation20 * this._localAnchor1X + tf1._rotation21 * this._localAnchor1Y + tf1._rotation22 * this._localAnchor1Z;		this._relativeAnchor1X = __tmp__X;		this._relativeAnchor1Y = __tmp__Y;		this._relativeAnchor1Z = __tmp__Z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = tf2._rotation00 * this._localAnchor2X + tf2._rotation01 * this._localAnchor2Y + tf2._rotation02 * this._localAnchor2Z;		__tmp__Y1 = tf2._rotation10 * this._localAnchor2X + tf2._rotation11 * this._localAnchor2Y + tf2._rotation12 * this._localAnchor2Z;		__tmp__Z1 = tf2._rotation20 * this._localAnchor2X + tf2._rotation21 * this._localAnchor2Y + tf2._rotation22 * this._localAnchor2Z;		this._relativeAnchor2X = __tmp__X1;		this._relativeAnchor2Y = __tmp__Y1;		this._relativeAnchor2Z = __tmp__Z1;		this._anchor1X = this._relativeAnchor1X + tf1._positionX;		this._anchor1Y = this._relativeAnchor1Y + tf1._positionY;		this._anchor1Z = this._relativeAnchor1Z + tf1._positionZ;		this._anchor2X = this._relativeAnchor2X + tf2._positionX;		this._anchor2Y = this._relativeAnchor2Y + tf2._positionY;		this._anchor2Z = this._relativeAnchor2Z + tf2._positionZ;		let __tmp__X2;		let __tmp__Y2;		let __tmp__Z2;		__tmp__X2 = tf1._rotation00 * this._localBasisX1X + tf1._rotation01 * this._localBasisX1Y + tf1._rotation02 * this._localBasisX1Z;		__tmp__Y2 = tf1._rotation10 * this._localBasisX1X + tf1._rotation11 * this._localBasisX1Y + tf1._rotation12 * this._localBasisX1Z;		__tmp__Z2 = tf1._rotation20 * this._localBasisX1X + tf1._rotation21 * this._localBasisX1Y + tf1._rotation22 * this._localBasisX1Z;		this._basisX1X = __tmp__X2;		this._basisX1Y = __tmp__Y2;		this._basisX1Z = __tmp__Z2;		let __tmp__X3;		let __tmp__Y3;		let __tmp__Z3;		__tmp__X3 = tf1._rotation00 * this._localBasisY1X + tf1._rotation01 * this._localBasisY1Y + tf1._rotation02 * this._localBasisY1Z;		__tmp__Y3 = tf1._rotation10 * this._localBasisY1X + tf1._rotation11 * this._localBasisY1Y + tf1._rotation12 * this._localBasisY1Z;		__tmp__Z3 = tf1._rotation20 * this._localBasisY1X + tf1._rotation21 * this._localBasisY1Y + tf1._rotation22 * this._localBasisY1Z;		this._basisY1X = __tmp__X3;		this._basisY1Y = __tmp__Y3;		this._basisY1Z = __tmp__Z3;		let __tmp__X4;		let __tmp__Y4;		let __tmp__Z4;		__tmp__X4 = tf1._rotation00 * this._localBasisZ1X + tf1._rotation01 * this._localBasisZ1Y + tf1._rotation02 * this._localBasisZ1Z;		__tmp__Y4 = tf1._rotation10 * this._localBasisZ1X + tf1._rotation11 * this._localBasisZ1Y + tf1._rotation12 * this._localBasisZ1Z;		__tmp__Z4 = tf1._rotation20 * this._localBasisZ1X + tf1._rotation21 * this._localBasisZ1Y + tf1._rotation22 * this._localBasisZ1Z;		this._basisZ1X = __tmp__X4;		this._basisZ1Y = __tmp__Y4;		this._basisZ1Z = __tmp__Z4;		let __tmp__X5;		let __tmp__Y5;		let __tmp__Z5;		__tmp__X5 = tf2._rotation00 * this._localBasisX2X + tf2._rotation01 * this._localBasisX2Y + tf2._rotation02 * this._localBasisX2Z;		__tmp__Y5 = tf2._rotation10 * this._localBasisX2X + tf2._rotation11 * this._localBasisX2Y + tf2._rotation12 * this._localBasisX2Z;		__tmp__Z5 = tf2._rotation20 * this._localBasisX2X + tf2._rotation21 * this._localBasisX2Y + tf2._rotation22 * this._localBasisX2Z;		this._basisX2X = __tmp__X5;		this._basisX2Y = __tmp__Y5;		this._basisX2Z = __tmp__Z5;		let __tmp__X6;		let __tmp__Y6;		let __tmp__Z6;		__tmp__X6 = tf2._rotation00 * this._localBasisY2X + tf2._rotation01 * this._localBasisY2Y + tf2._rotation02 * this._localBasisY2Z;		__tmp__Y6 = tf2._rotation10 * this._localBasisY2X + tf2._rotation11 * this._localBasisY2Y + tf2._rotation12 * this._localBasisY2Z;		__tmp__Z6 = tf2._rotation20 * this._localBasisY2X + tf2._rotation21 * this._localBasisY2Y + tf2._rotation22 * this._localBasisY2Z;		this._basisY2X = __tmp__X6;		this._basisY2Y = __tmp__Y6;		this._basisY2Z = __tmp__Z6;		let __tmp__X7;		let __tmp__Y7;		let __tmp__Z7;		__tmp__X7 = tf2._rotation00 * this._localBasisZ2X + tf2._rotation01 * this._localBasisZ2Y + tf2._rotation02 * this._localBasisZ2Z;		__tmp__Y7 = tf2._rotation10 * this._localBasisZ2X + tf2._rotation11 * this._localBasisZ2Y + tf2._rotation12 * this._localBasisZ2Z;		__tmp__Z7 = tf2._rotation20 * this._localBasisZ2X + tf2._rotation21 * this._localBasisZ2Y + tf2._rotation22 * this._localBasisZ2Z;		this._basisZ2X = __tmp__X7;		this._basisZ2Y = __tmp__Y7;		this._basisZ2Z = __tmp__Z7;	}	_getVelocitySolverInfo(timeStep,info) {		info.b1 = this._b1;		info.b2 = this._b2;		info.numRows = 0;	}	_getPositionSolverInfo(info) {		info.b1 = this._b1;		info.b2 = this._b2;		info.numRows = 0;	}	_checkDestruction() {		let torqueSq = this._appliedTorqueX * this._appliedTorqueX + this._appliedTorqueY * this._appliedTorqueY + this._appliedTorqueZ * this._appliedTorqueZ;		if(this._breakForce > 0 && this._appliedForceX * this._appliedForceX + this._appliedForceY * this._appliedForceY + this._appliedForceZ * this._appliedForceZ > this._breakForce * this._breakForce) {			this._world.removeJoint(this);			return;		}		if(this._breakTorque > 0 && torqueSq > this._breakTorque * this._breakTorque) {			this._world.removeJoint(this);			return;		}	}	getRigidBody1() {		return this._b1;	}	getRigidBody2() {		return this._b2;	}	getType() {		return this._type;	}	getAnchor1() {		let v = new oimo.common.Vec3();		v.x = this._anchor1X;		v.y = this._anchor1Y;		v.z = this._anchor1Z;		return v;	}	getAnchor2() {		let v = new oimo.common.Vec3();		v.x = this._anchor2X;		v.y = this._anchor2Y;		v.z = this._anchor2Z;		return v;	}	getAnchor1To(anchor) {		anchor.x = this._anchor1X;		anchor.y = this._anchor1Y;		anchor.z = this._anchor1Z;	}	getAnchor2To(anchor) {		anchor.x = this._anchor2X;		anchor.y = this._anchor2Y;		anchor.z = this._anchor2Z;	}	getLocalAnchor1() {		let v = new oimo.common.Vec3();		v.x = this._localAnchor1X;		v.y = this._localAnchor1Y;		v.z = this._localAnchor1Z;		return v;	}	getLocalAnchor2() {		let v = new oimo.common.Vec3();		v.x = this._localAnchor2X;		v.y = this._localAnchor2Y;		v.z = this._localAnchor2Z;		return v;	}	getLocalAnchor1To(localAnchor) {		localAnchor.x = this._localAnchor1X;		localAnchor.y = this._localAnchor1Y;		localAnchor.z = this._localAnchor1Z;	}	getLocalAnchor2To(localAnchor) {		localAnchor.x = this._localAnchor2X;		localAnchor.y = this._localAnchor2Y;		localAnchor.z = this._localAnchor2Z;	}	getBasis1() {		let m = new oimo.common.Mat3();		let b00;		let b01;		let b02;		let b10;		let b11;		let b12;		let b20;		let b21;		let b22;		b00 = this._basisX1X;		b01 = this._basisY1X;		b02 = this._basisZ1X;		b10 = this._basisX1Y;		b11 = this._basisY1Y;		b12 = this._basisZ1Y;		b20 = this._basisX1Z;		b21 = this._basisY1Z;		b22 = this._basisZ1Z;		m.e00 = b00;		m.e01 = b01;		m.e02 = b02;		m.e10 = b10;		m.e11 = b11;		m.e12 = b12;		m.e20 = b20;		m.e21 = b21;		m.e22 = b22;		return m;	}	getBasis2() {		let m = new oimo.common.Mat3();		let b00;		let b01;		let b02;		let b10;		let b11;		let b12;		let b20;		let b21;		let b22;		b00 = this._basisX2X;		b01 = this._basisY2X;		b02 = this._basisZ2X;		b10 = this._basisX2Y;		b11 = this._basisY2Y;		b12 = this._basisZ2Y;		b20 = this._basisX2Z;		b21 = this._basisY2Z;		b22 = this._basisZ2Z;		m.e00 = b00;		m.e01 = b01;		m.e02 = b02;		m.e10 = b10;		m.e11 = b11;		m.e12 = b12;		m.e20 = b20;		m.e21 = b21;		m.e22 = b22;		return m;	}	getBasis1To(basis) {		let b00;		let b01;		let b02;		let b10;		let b11;		let b12;		let b20;		let b21;		let b22;		b00 = this._basisX1X;		b01 = this._basisY1X;		b02 = this._basisZ1X;		b10 = this._basisX1Y;		b11 = this._basisY1Y;		b12 = this._basisZ1Y;		b20 = this._basisX1Z;		b21 = this._basisY1Z;		b22 = this._basisZ1Z;		basis.e00 = b00;		basis.e01 = b01;		basis.e02 = b02;		basis.e10 = b10;		basis.e11 = b11;		basis.e12 = b12;		basis.e20 = b20;		basis.e21 = b21;		basis.e22 = b22;	}	getBasis2To(basis) {		let b00;		let b01;		let b02;		let b10;		let b11;		let b12;		let b20;		let b21;		let b22;		b00 = this._basisX2X;		b01 = this._basisY2X;		b02 = this._basisZ2X;		b10 = this._basisX2Y;		b11 = this._basisY2Y;		b12 = this._basisZ2Y;		b20 = this._basisX2Z;		b21 = this._basisY2Z;		b22 = this._basisZ2Z;		basis.e00 = b00;		basis.e01 = b01;		basis.e02 = b02;		basis.e10 = b10;		basis.e11 = b11;		basis.e12 = b12;		basis.e20 = b20;		basis.e21 = b21;		basis.e22 = b22;	}	getAllowCollision() {		return this._allowCollision;	}	setAllowCollision(allowCollision) {		this._allowCollision = allowCollision;	}	getBreakForce() {		return this._breakForce;	}	setBreakForce(breakForce) {		this._breakForce = breakForce;	}	getBreakTorque() {		return this._breakTorque;	}	setBreakTorque(breakTorque) {		this._breakTorque = breakTorque;	}	getPositionCorrectionAlgorithm() {		return this._positionCorrectionAlgorithm;	}	setPositionCorrectionAlgorithm(positionCorrectionAlgorithm) {		switch(positionCorrectionAlgorithm) {		case 0:case 1:case 2:			break;		default:			throw new Error("invalid position correction algorithm id: " + positionCorrectionAlgorithm);		}		this._positionCorrectionAlgorithm = positionCorrectionAlgorithm;	}	getAppliedForce() {		let v = new oimo.common.Vec3();		v.x = this._appliedForceX;		v.y = this._appliedForceY;		v.z = this._appliedForceZ;		return v;	}	getAppliedForceTo(appliedForce) {		appliedForce.x = this._appliedForceX;		appliedForce.y = this._appliedForceY;		appliedForce.z = this._appliedForceZ;	}	getAppliedTorque() {		let v = new oimo.common.Vec3();		v.x = this._appliedTorqueX;		v.y = this._appliedTorqueY;		v.z = this._appliedTorqueZ;		return v;	}	getAppliedTorqueTo(appliedTorque) {		appliedTorque.x = this._appliedTorqueX;		appliedTorque.y = this._appliedTorqueY;		appliedTorque.z = this._appliedTorqueZ;	}	getPrev() {		return this._prev;	}	getNext() {		return this._next;	}}oimo.dynamics.constraint.joint.CylindricalJoint = class oimo_dynamics_constraint_joint_CylindricalJoint extends oimo.dynamics.constraint.joint.Joint {	constructor(config) {		super(config,2);		let v = config.localAxis1;		this._localBasisX1X = v.x;		this._localBasisX1Y = v.y;		this._localBasisX1Z = v.z;		let v1 = config.localAxis2;		this._localBasisX2X = v1.x;		this._localBasisX2Y = v1.y;		this._localBasisX2Z = v1.z;		this.buildLocalBasesFromX();		this.angle = 0;		this.angularErrorY = 0;		this.angularErrorZ = 0;		this.translation = 0;		this.linearErrorY = 0;		this.linearErrorZ = 0;		this._basis = new oimo.dynamics.constraint.joint.BasisTracker(this);		this._translSd = config.translationalSpringDamper.clone();		this._translLm = config.translationalLimitMotor.clone();		this._rotSd = config.rotationalSpringDamper.clone();		this._rotLm = config.rotationalLimitMotor.clone();	}	getInfo(info,timeStep,isPositionPart) {		let erp = this.getErp(timeStep,isPositionPart);		let linRhsY = this.linearErrorY * erp;		let linRhsZ = this.linearErrorZ * erp;		let angRhsY = this.angularErrorY * erp;		let angRhsZ = this.angularErrorZ * erp;		let j;		let translationalMotorMass = 1 / (this._b1._invMass + this._b2._invMass);		let rotationalMotorMass = this.computeEffectiveInertiaMoment(this._basis.xX,this._basis.xY,this._basis.xZ);		if(this._translSd.frequency <= 0 || !isPositionPart) {			let impulse = this._impulses[0];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowLinear(row,this.translation,this._translLm,translationalMotorMass,this._translSd,timeStep,isPositionPart);			j = row.jacobian;			j.lin1X = this._basis.xX;			j.lin1Y = this._basis.xY;			j.lin1Z = this._basis.xZ;			j.lin2X = this._basis.xX;			j.lin2Y = this._basis.xY;			j.lin2Z = this._basis.xZ;			j.ang1X = this._relativeAnchor1Y * this._basis.xZ - this._relativeAnchor1Z * this._basis.xY;			j.ang1Y = this._relativeAnchor1Z * this._basis.xX - this._relativeAnchor1X * this._basis.xZ;			j.ang1Z = this._relativeAnchor1X * this._basis.xY - this._relativeAnchor1Y * this._basis.xX;			j.ang2X = this._relativeAnchor2Y * this._basis.xZ - this._relativeAnchor2Z * this._basis.xY;			j.ang2Y = this._relativeAnchor2Z * this._basis.xX - this._relativeAnchor2X * this._basis.xZ;			j.ang2Z = this._relativeAnchor2X * this._basis.xY - this._relativeAnchor2Y * this._basis.xX;		}		let impulse = this._impulses[1];		let row = info.rows[info.numRows++];		let _this = row.jacobian;		_this.lin1X = 0;		_this.lin1Y = 0;		_this.lin1Z = 0;		_this.lin2X = 0;		_this.lin2Y = 0;		_this.lin2Z = 0;		_this.ang1X = 0;		_this.ang1Y = 0;		_this.ang1Z = 0;		_this.ang2X = 0;		_this.ang2Y = 0;		_this.ang2Z = 0;		row.rhs = 0;		row.cfm = 0;		row.minImpulse = 0;		row.maxImpulse = 0;		row.motorSpeed = 0;		row.motorMaxImpulse = 0;		row.impulse = null;		row.impulse = impulse;		row.rhs = linRhsY;		row.cfm = 0;		row.minImpulse = -1e65536;		row.maxImpulse = 1e65536;		j = row.jacobian;		j.lin1X = this._basis.yX;		j.lin1Y = this._basis.yY;		j.lin1Z = this._basis.yZ;		j.lin2X = this._basis.yX;		j.lin2Y = this._basis.yY;		j.lin2Z = this._basis.yZ;		j.ang1X = this._relativeAnchor1Y * this._basis.yZ - this._relativeAnchor1Z * this._basis.yY;		j.ang1Y = this._relativeAnchor1Z * this._basis.yX - this._relativeAnchor1X * this._basis.yZ;		j.ang1Z = this._relativeAnchor1X * this._basis.yY - this._relativeAnchor1Y * this._basis.yX;		j.ang2X = this._relativeAnchor2Y * this._basis.yZ - this._relativeAnchor2Z * this._basis.yY;		j.ang2Y = this._relativeAnchor2Z * this._basis.yX - this._relativeAnchor2X * this._basis.yZ;		j.ang2Z = this._relativeAnchor2X * this._basis.yY - this._relativeAnchor2Y * this._basis.yX;		let impulse1 = this._impulses[2];		let row1 = info.rows[info.numRows++];		let _this1 = row1.jacobian;		_this1.lin1X = 0;		_this1.lin1Y = 0;		_this1.lin1Z = 0;		_this1.lin2X = 0;		_this1.lin2Y = 0;		_this1.lin2Z = 0;		_this1.ang1X = 0;		_this1.ang1Y = 0;		_this1.ang1Z = 0;		_this1.ang2X = 0;		_this1.ang2Y = 0;		_this1.ang2Z = 0;		row1.rhs = 0;		row1.cfm = 0;		row1.minImpulse = 0;		row1.maxImpulse = 0;		row1.motorSpeed = 0;		row1.motorMaxImpulse = 0;		row1.impulse = null;		row1.impulse = impulse1;		row1.rhs = linRhsZ;		row1.cfm = 0;		row1.minImpulse = -1e65536;		row1.maxImpulse = 1e65536;		j = row1.jacobian;		j.lin1X = this._basis.zX;		j.lin1Y = this._basis.zY;		j.lin1Z = this._basis.zZ;		j.lin2X = this._basis.zX;		j.lin2Y = this._basis.zY;		j.lin2Z = this._basis.zZ;		j.ang1X = this._relativeAnchor1Y * this._basis.zZ - this._relativeAnchor1Z * this._basis.zY;		j.ang1Y = this._relativeAnchor1Z * this._basis.zX - this._relativeAnchor1X * this._basis.zZ;		j.ang1Z = this._relativeAnchor1X * this._basis.zY - this._relativeAnchor1Y * this._basis.zX;		j.ang2X = this._relativeAnchor2Y * this._basis.zZ - this._relativeAnchor2Z * this._basis.zY;		j.ang2Y = this._relativeAnchor2Z * this._basis.zX - this._relativeAnchor2X * this._basis.zZ;		j.ang2Z = this._relativeAnchor2X * this._basis.zY - this._relativeAnchor2Y * this._basis.zX;		if(this._rotSd.frequency <= 0 || !isPositionPart) {			let impulse = this._impulses[3];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this.angle,this._rotLm,rotationalMotorMass,this._rotSd,timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this._basis.xX;			j.ang1Y = this._basis.xY;			j.ang1Z = this._basis.xZ;			j.ang2X = this._basis.xX;			j.ang2Y = this._basis.xY;			j.ang2Z = this._basis.xZ;		}		let impulse2 = this._impulses[4];		let row2 = info.rows[info.numRows++];		let _this2 = row2.jacobian;		_this2.lin1X = 0;		_this2.lin1Y = 0;		_this2.lin1Z = 0;		_this2.lin2X = 0;		_this2.lin2Y = 0;		_this2.lin2Z = 0;		_this2.ang1X = 0;		_this2.ang1Y = 0;		_this2.ang1Z = 0;		_this2.ang2X = 0;		_this2.ang2Y = 0;		_this2.ang2Z = 0;		row2.rhs = 0;		row2.cfm = 0;		row2.minImpulse = 0;		row2.maxImpulse = 0;		row2.motorSpeed = 0;		row2.motorMaxImpulse = 0;		row2.impulse = null;		row2.impulse = impulse2;		row2.rhs = angRhsY;		row2.cfm = 0;		row2.minImpulse = -1e65536;		row2.maxImpulse = 1e65536;		j = row2.jacobian;		j.ang1X = this._basis.yX;		j.ang1Y = this._basis.yY;		j.ang1Z = this._basis.yZ;		j.ang2X = this._basis.yX;		j.ang2Y = this._basis.yY;		j.ang2Z = this._basis.yZ;		let impulse3 = this._impulses[5];		let row3 = info.rows[info.numRows++];		let _this3 = row3.jacobian;		_this3.lin1X = 0;		_this3.lin1Y = 0;		_this3.lin1Z = 0;		_this3.lin2X = 0;		_this3.lin2Y = 0;		_this3.lin2Z = 0;		_this3.ang1X = 0;		_this3.ang1Y = 0;		_this3.ang1Z = 0;		_this3.ang2X = 0;		_this3.ang2Y = 0;		_this3.ang2Z = 0;		row3.rhs = 0;		row3.cfm = 0;		row3.minImpulse = 0;		row3.maxImpulse = 0;		row3.motorSpeed = 0;		row3.motorMaxImpulse = 0;		row3.impulse = null;		row3.impulse = impulse3;		row3.rhs = angRhsZ;		row3.cfm = 0;		row3.minImpulse = -1e65536;		row3.maxImpulse = 1e65536;		j = row3.jacobian;		j.ang1X = this._basis.zX;		j.ang1Y = this._basis.zY;		j.ang1Z = this._basis.zZ;		j.ang2X = this._basis.zX;		j.ang2Y = this._basis.zY;		j.ang2Z = this._basis.zZ;	}	_syncAnchors() {		super._syncAnchors();		let _this = this._basis;		let invM1 = _this.joint._b1._invMass;		let invM2 = _this.joint._b2._invMass;		let qX;		let qY;		let qZ;		let qW;		let idQX;		let idQY;		let idQZ;		let idQW;		let slerpQX;		let slerpQY;		let slerpQZ;		let slerpQW;		let slerpM00;		let slerpM01;		let slerpM02;		let slerpM10;		let slerpM11;		let slerpM12;		let slerpM20;		let slerpM21;		let slerpM22;		let newXX;		let newXY;		let newXZ;		let newYX;		let newYY;		let newYZ;		let newZX;		let newZY;		let newZZ;		let prevXX;		let prevXY;		let prevXZ;		let prevYX;		let prevYY;		let prevYZ;		let d = _this.joint._basisX1X * _this.joint._basisX2X + _this.joint._basisX1Y * _this.joint._basisX2Y + _this.joint._basisX1Z * _this.joint._basisX2Z;		if(d < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = _this.joint._basisX1X;			let y1 = _this.joint._basisX1Y;			let z1 = _this.joint._basisX1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			qX = vX;			qY = vY;			qZ = vZ;			qW = 0;		} else {			let cX;			let cY;			let cZ;			cX = _this.joint._basisX1Y * _this.joint._basisX2Z - _this.joint._basisX1Z * _this.joint._basisX2Y;			cY = _this.joint._basisX1Z * _this.joint._basisX2X - _this.joint._basisX1X * _this.joint._basisX2Z;			cZ = _this.joint._basisX1X * _this.joint._basisX2Y - _this.joint._basisX1Y * _this.joint._basisX2X;			let w = Math.sqrt((1 + d) * 0.5);			d = 0.5 / w;			cX *= d;			cY *= d;			cZ *= d;			qX = cX;			qY = cY;			qZ = cZ;			qW = w;		}		idQX = 0;		idQY = 0;		idQZ = 0;		idQW = 1;		let q1X;		let q1Y;		let q1Z;		let q1W;		let q2X;		let q2Y;		let q2Z;		let q2W;		q1X = idQX;		q1Y = idQY;		q1Z = idQZ;		q1W = idQW;		q2X = qX;		q2Y = qY;		q2Z = qZ;		q2W = qW;		let d1 = q1X * q2X + q1Y * q2Y + q1Z * q2Z + q1W * q2W;		if(d1 < 0) {			d1 = -d1;			q2X = -q2X;			q2Y = -q2Y;			q2Z = -q2Z;			q2W = -q2W;		}		if(d1 > 0.999999) {			let dqX;			let dqY;			let dqZ;			let dqW;			dqX = q2X - q1X;			dqY = q2Y - q1Y;			dqZ = q2Z - q1Z;			dqW = q2W - q1W;			q2X = q1X + dqX * (invM1 / (invM1 + invM2));			q2Y = q1Y + dqY * (invM1 / (invM1 + invM2));			q2Z = q1Z + dqZ * (invM1 / (invM1 + invM2));			q2W = q1W + dqW * (invM1 / (invM1 + invM2));			let l = q2X * q2X + q2Y * q2Y + q2Z * q2Z + q2W * q2W;			if(l > 1e-32) {				l = 1 / Math.sqrt(l);			}			slerpQX = q2X * l;			slerpQY = q2Y * l;			slerpQZ = q2Z * l;			slerpQW = q2W * l;		} else {			let theta = invM1 / (invM1 + invM2) * Math.acos(d1);			q2X += q1X * -d1;			q2Y += q1Y * -d1;			q2Z += q1Z * -d1;			q2W += q1W * -d1;			let l = q2X * q2X + q2Y * q2Y + q2Z * q2Z + q2W * q2W;			if(l > 1e-32) {				l = 1 / Math.sqrt(l);			}			q2X *= l;			q2Y *= l;			q2Z *= l;			q2W *= l;			let sin = Math.sin(theta);			let cos = Math.cos(theta);			q1X *= cos;			q1Y *= cos;			q1Z *= cos;			q1W *= cos;			slerpQX = q1X + q2X * sin;			slerpQY = q1Y + q2Y * sin;			slerpQZ = q1Z + q2Z * sin;			slerpQW = q1W + q2W * sin;		}		let x = slerpQX;		let y = slerpQY;		let z = slerpQZ;		let w = slerpQW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		slerpM00 = 1 - yy - zz;		slerpM01 = xy - wz;		slerpM02 = xz + wy;		slerpM10 = xy + wz;		slerpM11 = 1 - xx - zz;		slerpM12 = yz - wx;		slerpM20 = xz - wy;		slerpM21 = yz + wx;		slerpM22 = 1 - xx - yy;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = slerpM00 * _this.joint._basisX1X + slerpM01 * _this.joint._basisX1Y + slerpM02 * _this.joint._basisX1Z;		__tmp__Y = slerpM10 * _this.joint._basisX1X + slerpM11 * _this.joint._basisX1Y + slerpM12 * _this.joint._basisX1Z;		__tmp__Z = slerpM20 * _this.joint._basisX1X + slerpM21 * _this.joint._basisX1Y + slerpM22 * _this.joint._basisX1Z;		newXX = __tmp__X;		newXY = __tmp__Y;		newXZ = __tmp__Z;		prevXX = _this.xX;		prevXY = _this.xY;		prevXZ = _this.xZ;		prevYX = _this.yX;		prevYY = _this.yY;		prevYZ = _this.yZ;		let d2 = prevXX * newXX + prevXY * newXY + prevXZ * newXZ;		if(d2 < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = prevXX;			let y1 = prevXY;			let z1 = prevXZ;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			slerpQX = vX;			slerpQY = vY;			slerpQZ = vZ;			slerpQW = 0;		} else {			let cX;			let cY;			let cZ;			cX = prevXY * newXZ - prevXZ * newXY;			cY = prevXZ * newXX - prevXX * newXZ;			cZ = prevXX * newXY - prevXY * newXX;			let w = Math.sqrt((1 + d2) * 0.5);			d2 = 0.5 / w;			cX *= d2;			cY *= d2;			cZ *= d2;			slerpQX = cX;			slerpQY = cY;			slerpQZ = cZ;			slerpQW = w;		}		let x1 = slerpQX;		let y1 = slerpQY;		let z1 = slerpQZ;		let w1 = slerpQW;		let x21 = 2 * x1;		let y21 = 2 * y1;		let z21 = 2 * z1;		let xx1 = x1 * x21;		let yy1 = y1 * y21;		let zz1 = z1 * z21;		let xy1 = x1 * y21;		let yz1 = y1 * z21;		let xz1 = x1 * z21;		let wx1 = w1 * x21;		let wy1 = w1 * y21;		let wz1 = w1 * z21;		slerpM00 = 1 - yy1 - zz1;		slerpM01 = xy1 - wz1;		slerpM02 = xz1 + wy1;		slerpM10 = xy1 + wz1;		slerpM11 = 1 - xx1 - zz1;		slerpM12 = yz1 - wx1;		slerpM20 = xz1 - wy1;		slerpM21 = yz1 + wx1;		slerpM22 = 1 - xx1 - yy1;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = slerpM00 * prevYX + slerpM01 * prevYY + slerpM02 * prevYZ;		__tmp__Y1 = slerpM10 * prevYX + slerpM11 * prevYY + slerpM12 * prevYZ;		__tmp__Z1 = slerpM20 * prevYX + slerpM21 * prevYY + slerpM22 * prevYZ;		newYX = __tmp__X1;		newYY = __tmp__Y1;		newYZ = __tmp__Z1;		newZX = newXY * newYZ - newXZ * newYY;		newZY = newXZ * newYX - newXX * newYZ;		newZZ = newXX * newYY - newXY * newYX;		if(newZX * newZX + newZY * newZY + newZZ * newZZ > 1e-6) {			let l = newZX * newZX + newZY * newZY + newZZ * newZZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			newZX *= l;			newZY *= l;			newZZ *= l;		} else {			let x1 = newXX;			let y1 = newXY;			let z1 = newXZ;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					newZX = 0;					newZY = z1 * d;					newZZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					newZX = y1 * d;					newZY = -x1 * d;					newZZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				newZX = -z1 * d;				newZY = 0;				newZZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				newZX = y1 * d;				newZY = -x1 * d;				newZZ = 0;			}		}		newYX = newZY * newXZ - newZZ * newXY;		newYY = newZZ * newXX - newZX * newXZ;		newYZ = newZX * newXY - newZY * newXX;		_this.xX = newXX;		_this.xY = newXY;		_this.xZ = newXZ;		_this.yX = newYX;		_this.yY = newYY;		_this.yZ = newYZ;		_this.zX = newZX;		_this.zY = newZY;		_this.zZ = newZZ;		let angErrorX;		let angErrorY;		let angErrorZ;		angErrorX = this._basisX1Y * this._basisX2Z - this._basisX1Z * this._basisX2Y;		angErrorY = this._basisX1Z * this._basisX2X - this._basisX1X * this._basisX2Z;		angErrorZ = this._basisX1X * this._basisX2Y - this._basisX1Y * this._basisX2X;		let cos = this._basisX1X * this._basisX2X + this._basisX1Y * this._basisX2Y + this._basisX1Z * this._basisX2Z;		let theta = cos <= -1 ? 3.14159265358979 : cos >= 1 ? 0 : Math.acos(cos);		let l = angErrorX * angErrorX + angErrorY * angErrorY + angErrorZ * angErrorZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		angErrorX *= l;		angErrorY *= l;		angErrorZ *= l;		angErrorX *= theta;		angErrorY *= theta;		angErrorZ *= theta;		this.angularErrorY = angErrorX * this._basis.yX + angErrorY * this._basis.yY + angErrorZ * this._basis.yZ;		this.angularErrorZ = angErrorX * this._basis.zX + angErrorY * this._basis.zY + angErrorZ * this._basis.zZ;		let perpCrossX;		let perpCrossY;		let perpCrossZ;		perpCrossX = this._basisY1Y * this._basisY2Z - this._basisY1Z * this._basisY2Y;		perpCrossY = this._basisY1Z * this._basisY2X - this._basisY1X * this._basisY2Z;		perpCrossZ = this._basisY1X * this._basisY2Y - this._basisY1Y * this._basisY2X;		cos = this._basisY1X * this._basisY2X + this._basisY1Y * this._basisY2Y + this._basisY1Z * this._basisY2Z;		this.angle = cos <= -1 ? 3.14159265358979 : cos >= 1 ? 0 : Math.acos(cos);		if(perpCrossX * this._basis.xX + perpCrossY * this._basis.xY + perpCrossZ * this._basis.xZ < 0) {			this.angle = -this.angle;		}		let anchorDiffX;		let anchorDiffY;		let anchorDiffZ;		anchorDiffX = this._anchor2X - this._anchor1X;		anchorDiffY = this._anchor2Y - this._anchor1Y;		anchorDiffZ = this._anchor2Z - this._anchor1Z;		this.translation = anchorDiffX * this._basis.xX + anchorDiffY * this._basis.xY + anchorDiffZ * this._basis.xZ;		this.linearErrorY = anchorDiffX * this._basis.yX + anchorDiffY * this._basis.yY + anchorDiffZ * this._basis.yZ;		this.linearErrorZ = anchorDiffX * this._basis.zX + anchorDiffY * this._basis.zY + anchorDiffZ * this._basis.zZ;	}	_getVelocitySolverInfo(timeStep,info) {		super._getVelocitySolverInfo(timeStep,info);		this.getInfo(info,timeStep,false);	}	_getPositionSolverInfo(info) {		super._getPositionSolverInfo(info);		this.getInfo(info,null,true);	}	getAxis1() {		let v = new oimo.common.Vec3();		v.x = this._basisX1X;		v.y = this._basisX1Y;		v.z = this._basisX1Z;		return v;	}	getAxis2() {		let v = new oimo.common.Vec3();		v.x = this._basisX2X;		v.y = this._basisX2Y;		v.z = this._basisX2Z;		return v;	}	getAxis1To(axis) {		axis.x = this._basisX1X;		axis.y = this._basisX1Y;		axis.z = this._basisX1Z;	}	getAxis2To(axis) {		axis.x = this._basisX2X;		axis.y = this._basisX2Y;		axis.z = this._basisX2Z;	}	getLocalAxis1() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX1X;		v.y = this._localBasisX1Y;		v.z = this._localBasisX1Z;		return v;	}	getLocalAxis2() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX2X;		v.y = this._localBasisX2Y;		v.z = this._localBasisX2Z;		return v;	}	getLocalAxis1To(axis) {		axis.x = this._localBasisX1X;		axis.y = this._localBasisX1Y;		axis.z = this._localBasisX1Z;	}	getLocalAxis2To(axis) {		axis.x = this._localBasisX2X;		axis.y = this._localBasisX2Y;		axis.z = this._localBasisX2Z;	}	getTranslationalSpringDamper() {		return this._translSd;	}	getRotationalSpringDamper() {		return this._rotSd;	}	getTranslationalLimitMotor() {		return this._translLm;	}	getRotationalLimitMotor() {		return this._rotLm;	}	getAngle() {		return this.angle;	}	getTranslation() {		return this.translation;	}}oimo.dynamics.constraint.joint.JointConfig = class oimo_dynamics_constraint_joint_JointConfig {	constructor() {		this.rigidBody1 = null;		this.rigidBody2 = null;		this.localAnchor1 = new oimo.common.Vec3();		this.localAnchor2 = new oimo.common.Vec3();		this.allowCollision = false;		this.solverType = oimo.common.Setting.defaultJointConstraintSolverType;		this.positionCorrectionAlgorithm = oimo.common.Setting.defaultJointPositionCorrectionAlgorithm;		this.breakForce = 0;		this.breakTorque = 0;	}	_init(rb1,rb2,worldAnchor) {		this.rigidBody1 = rb1;		this.rigidBody2 = rb2;		let _this = this.rigidBody1;		let localPoint = this.localAnchor1;		let vX;		let vY;		let vZ;		vX = worldAnchor.x;		vY = worldAnchor.y;		vZ = worldAnchor.z;		vX -= _this._transform._positionX;		vY -= _this._transform._positionY;		vZ -= _this._transform._positionZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = _this._transform._rotation00 * vX + _this._transform._rotation10 * vY + _this._transform._rotation20 * vZ;		__tmp__Y = _this._transform._rotation01 * vX + _this._transform._rotation11 * vY + _this._transform._rotation21 * vZ;		__tmp__Z = _this._transform._rotation02 * vX + _this._transform._rotation12 * vY + _this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		localPoint.x = vX;		localPoint.y = vY;		localPoint.z = vZ;		let _this1 = this.rigidBody2;		let localPoint1 = this.localAnchor2;		let vX1;		let vY1;		let vZ1;		vX1 = worldAnchor.x;		vY1 = worldAnchor.y;		vZ1 = worldAnchor.z;		vX1 -= _this1._transform._positionX;		vY1 -= _this1._transform._positionY;		vZ1 -= _this1._transform._positionZ;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = _this1._transform._rotation00 * vX1 + _this1._transform._rotation10 * vY1 + _this1._transform._rotation20 * vZ1;		__tmp__Y1 = _this1._transform._rotation01 * vX1 + _this1._transform._rotation11 * vY1 + _this1._transform._rotation21 * vZ1;		__tmp__Z1 = _this1._transform._rotation02 * vX1 + _this1._transform._rotation12 * vY1 + _this1._transform._rotation22 * vZ1;		vX1 = __tmp__X1;		vY1 = __tmp__Y1;		vZ1 = __tmp__Z1;		localPoint1.x = vX1;		localPoint1.y = vY1;		localPoint1.z = vZ1;	}}oimo.dynamics.constraint.joint.CylindricalJointConfig = class oimo_dynamics_constraint_joint_CylindricalJointConfig extends oimo.dynamics.constraint.joint.JointConfig {	constructor() {		super();		this.localAxis1 = new oimo.common.Vec3(1,0,0);		this.localAxis2 = new oimo.common.Vec3(1,0,0);		this.translationalLimitMotor = new oimo.dynamics.constraint.joint.TranslationalLimitMotor();		this.translationalSpringDamper = new oimo.dynamics.constraint.joint.SpringDamper();		this.rotationalLimitMotor = new oimo.dynamics.constraint.joint.RotationalLimitMotor();		this.rotationalSpringDamper = new oimo.dynamics.constraint.joint.SpringDamper();	}	init(rigidBody1,rigidBody2,worldAnchor,worldAxis) {		this._init(rigidBody1,rigidBody2,worldAnchor);		let localVector = this.localAxis1;		let vX;		let vY;		let vZ;		vX = worldAxis.x;		vY = worldAxis.y;		vZ = worldAxis.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = rigidBody1._transform._rotation00 * vX + rigidBody1._transform._rotation10 * vY + rigidBody1._transform._rotation20 * vZ;		__tmp__Y = rigidBody1._transform._rotation01 * vX + rigidBody1._transform._rotation11 * vY + rigidBody1._transform._rotation21 * vZ;		__tmp__Z = rigidBody1._transform._rotation02 * vX + rigidBody1._transform._rotation12 * vY + rigidBody1._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		localVector.x = vX;		localVector.y = vY;		localVector.z = vZ;		let localVector1 = this.localAxis2;		let vX1;		let vY1;		let vZ1;		vX1 = worldAxis.x;		vY1 = worldAxis.y;		vZ1 = worldAxis.z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = rigidBody2._transform._rotation00 * vX1 + rigidBody2._transform._rotation10 * vY1 + rigidBody2._transform._rotation20 * vZ1;		__tmp__Y1 = rigidBody2._transform._rotation01 * vX1 + rigidBody2._transform._rotation11 * vY1 + rigidBody2._transform._rotation21 * vZ1;		__tmp__Z1 = rigidBody2._transform._rotation02 * vX1 + rigidBody2._transform._rotation12 * vY1 + rigidBody2._transform._rotation22 * vZ1;		vX1 = __tmp__X1;		vY1 = __tmp__Y1;		vZ1 = __tmp__Z1;		localVector1.x = vX1;		localVector1.y = vY1;		localVector1.z = vZ1;		return this;	}}oimo.dynamics.constraint.joint.GenericJoint = class oimo_dynamics_constraint_joint_GenericJoint extends oimo.dynamics.constraint.joint.Joint {	constructor(config) {		super(config,oimo.dynamics.constraint.joint.JointType.GENERIC);		let tmp;		let _this = config.localBasis1;		if(!(_this.e00 * (_this.e11 * _this.e22 - _this.e12 * _this.e21) - _this.e01 * (_this.e10 * _this.e22 - _this.e12 * _this.e20) + _this.e02 * (_this.e10 * _this.e21 - _this.e11 * _this.e20) < 0)) {			let _this = config.localBasis2;			tmp = _this.e00 * (_this.e11 * _this.e22 - _this.e12 * _this.e21) - _this.e01 * (_this.e10 * _this.e22 - _this.e12 * _this.e20) + _this.e02 * (_this.e10 * _this.e21 - _this.e11 * _this.e20) < 0;		} else {			tmp = true;		}		if(tmp) {			console.log("src/oimo/dynamics/constraint/joint/GenericJoint.hx:50:","[warning] joint basis must be right handed");		}		let lb100;		let lb101;		let lb102;		let lb110;		let lb111;		let lb112;		let lb120;		let lb121;		let lb122;		let lb200;		let lb201;		let lb202;		let lb210;		let lb211;		let lb212;		let lb220;		let lb221;		let lb222;		let m = config.localBasis1;		lb100 = m.e00;		lb101 = m.e01;		lb102 = m.e02;		lb110 = m.e10;		lb111 = m.e11;		lb112 = m.e12;		lb120 = m.e20;		lb121 = m.e21;		lb122 = m.e22;		let m1 = config.localBasis2;		lb200 = m1.e00;		lb201 = m1.e01;		lb202 = m1.e02;		lb210 = m1.e10;		lb211 = m1.e11;		lb212 = m1.e12;		lb220 = m1.e20;		lb221 = m1.e21;		lb222 = m1.e22;		this._localBasisX1X = lb100;		this._localBasisX1Y = lb110;		this._localBasisX1Z = lb120;		this._localBasisY1X = lb101;		this._localBasisY1Y = lb111;		this._localBasisY1Z = lb121;		this._localBasisZ1X = lb102;		this._localBasisZ1Y = lb112;		this._localBasisZ1Z = lb122;		this._localBasisX2X = lb200;		this._localBasisX2Y = lb210;		this._localBasisX2Z = lb220;		this._localBasisY2X = lb201;		this._localBasisY2Y = lb211;		this._localBasisY2Z = lb221;		this._localBasisZ2X = lb202;		this._localBasisZ2Y = lb212;		this._localBasisZ2Z = lb222;		this._angleX = 0;		this._angleY = 0;		this._angleZ = 0;		this.translationX = 0;		this.translationY = 0;		this.translationZ = 0;		this.xSingular = false;		this.ySingular = false;		this.zSingular = false;		this._translLms = new Array(3);		this._translSds = new Array(3);		this._rotLms = new Array(3);		this._rotSds = new Array(3);		this._translLms[0] = config.translationalLimitMotors[0].clone();		this._translLms[1] = config.translationalLimitMotors[1].clone();		this._translLms[2] = config.translationalLimitMotors[2].clone();		this._translSds[0] = config.translationalSpringDampers[0].clone();		this._translSds[1] = config.translationalSpringDampers[1].clone();		this._translSds[2] = config.translationalSpringDampers[2].clone();		this._rotLms[0] = config.rotationalLimitMotors[0].clone();		this._rotLms[1] = config.rotationalLimitMotors[1].clone();		this._rotLms[2] = config.rotationalLimitMotors[2].clone();		this._rotSds[0] = config.rotationalSpringDampers[0].clone();		this._rotSds[1] = config.rotationalSpringDampers[1].clone();		this._rotSds[2] = config.rotationalSpringDampers[2].clone();	}	getInfo(info,timeStep,isPositionPart) {		let j;		let translMotorMass = 1 / (this._b1._invMass + this._b2._invMass);		let motorMassX = this.computeEffectiveInertiaMoment(this._axisXX,this._axisXY,this._axisXZ);		let motorMassY = this.computeEffectiveInertiaMoment(this._axisYX,this._axisYY,this._axisYZ);		let motorMassZ = this.computeEffectiveInertiaMoment(this._axisZX,this._axisZY,this._axisZZ);		if(this._translSds[0].frequency <= 0 || !isPositionPart) {			let impulse = this._impulses[0];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowLinear(row,this.translationX,this._translLms[0],translMotorMass,this._translSds[0],timeStep,isPositionPart);			j = row.jacobian;			j.lin1X = this._basisX1X;			j.lin1Y = this._basisX1Y;			j.lin1Z = this._basisX1Z;			j.lin2X = this._basisX1X;			j.lin2Y = this._basisX1Y;			j.lin2Z = this._basisX1Z;			j.ang1X = this._relativeAnchor1Y * this._basisX1Z - this._relativeAnchor1Z * this._basisX1Y;			j.ang1Y = this._relativeAnchor1Z * this._basisX1X - this._relativeAnchor1X * this._basisX1Z;			j.ang1Z = this._relativeAnchor1X * this._basisX1Y - this._relativeAnchor1Y * this._basisX1X;			j.ang2X = this._relativeAnchor2Y * this._basisX1Z - this._relativeAnchor2Z * this._basisX1Y;			j.ang2Y = this._relativeAnchor2Z * this._basisX1X - this._relativeAnchor2X * this._basisX1Z;			j.ang2Z = this._relativeAnchor2X * this._basisX1Y - this._relativeAnchor2Y * this._basisX1X;		}		if(this._translSds[1].frequency <= 0 || !isPositionPart) {			let impulse = this._impulses[1];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowLinear(row,this.translationY,this._translLms[1],translMotorMass,this._translSds[1],timeStep,isPositionPart);			j = row.jacobian;			j.lin1X = this._basisY1X;			j.lin1Y = this._basisY1Y;			j.lin1Z = this._basisY1Z;			j.lin2X = this._basisY1X;			j.lin2Y = this._basisY1Y;			j.lin2Z = this._basisY1Z;			j.ang1X = this._relativeAnchor1Y * this._basisY1Z - this._relativeAnchor1Z * this._basisY1Y;			j.ang1Y = this._relativeAnchor1Z * this._basisY1X - this._relativeAnchor1X * this._basisY1Z;			j.ang1Z = this._relativeAnchor1X * this._basisY1Y - this._relativeAnchor1Y * this._basisY1X;			j.ang2X = this._relativeAnchor2Y * this._basisY1Z - this._relativeAnchor2Z * this._basisY1Y;			j.ang2Y = this._relativeAnchor2Z * this._basisY1X - this._relativeAnchor2X * this._basisY1Z;			j.ang2Z = this._relativeAnchor2X * this._basisY1Y - this._relativeAnchor2Y * this._basisY1X;		}		if(this._translSds[2].frequency <= 0 || !isPositionPart) {			let impulse = this._impulses[2];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowLinear(row,this.translationZ,this._translLms[2],translMotorMass,this._translSds[2],timeStep,isPositionPart);			j = row.jacobian;			j.lin1X = this._basisZ1X;			j.lin1Y = this._basisZ1Y;			j.lin1Z = this._basisZ1Z;			j.lin2X = this._basisZ1X;			j.lin2Y = this._basisZ1Y;			j.lin2Z = this._basisZ1Z;			j.ang1X = this._relativeAnchor1Y * this._basisZ1Z - this._relativeAnchor1Z * this._basisZ1Y;			j.ang1Y = this._relativeAnchor1Z * this._basisZ1X - this._relativeAnchor1X * this._basisZ1Z;			j.ang1Z = this._relativeAnchor1X * this._basisZ1Y - this._relativeAnchor1Y * this._basisZ1X;			j.ang2X = this._relativeAnchor2Y * this._basisZ1Z - this._relativeAnchor2Z * this._basisZ1Y;			j.ang2Y = this._relativeAnchor2Z * this._basisZ1X - this._relativeAnchor2X * this._basisZ1Z;			j.ang2Z = this._relativeAnchor2X * this._basisZ1Y - this._relativeAnchor2Y * this._basisZ1X;		}		if(!this.xSingular && (this._rotSds[0].frequency <= 0 || !isPositionPart)) {			let impulse = this._impulses[3];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this._angleX,this._rotLms[0],motorMassX,this._rotSds[0],timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this._axisXX;			j.ang1Y = this._axisXY;			j.ang1Z = this._axisXZ;			j.ang2X = this._axisXX;			j.ang2Y = this._axisXY;			j.ang2Z = this._axisXZ;		}		if(!this.ySingular && (this._rotSds[1].frequency <= 0 || !isPositionPart)) {			let impulse = this._impulses[4];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this._angleY,this._rotLms[1],motorMassY,this._rotSds[1],timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this._axisYX;			j.ang1Y = this._axisYY;			j.ang1Z = this._axisYZ;			j.ang2X = this._axisYX;			j.ang2Y = this._axisYY;			j.ang2Z = this._axisYZ;		}		if(!this.zSingular && (this._rotSds[2].frequency <= 0 || !isPositionPart)) {			let impulse = this._impulses[5];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this._angleZ,this._rotLms[2],motorMassZ,this._rotSds[2],timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this._axisZX;			j.ang1Y = this._axisZY;			j.ang1Z = this._axisZZ;			j.ang2X = this._axisZX;			j.ang2Y = this._axisZY;			j.ang2Z = this._axisZZ;		}	}	_syncAnchors() {		super._syncAnchors();		let angleAxisXX;		let angleAxisXY;		let angleAxisXZ;		let angleAxisYX;		let angleAxisYY;		let angleAxisYZ;		let angleAxisZX;		let angleAxisZY;		let angleAxisZZ;		angleAxisXX = this._basisX1X;		angleAxisXY = this._basisX1Y;		angleAxisXZ = this._basisX1Z;		angleAxisZX = this._basisZ2X;		angleAxisZY = this._basisZ2Y;		angleAxisZZ = this._basisZ2Z;		angleAxisYX = angleAxisZY * angleAxisXZ - angleAxisZZ * angleAxisXY;		angleAxisYY = angleAxisZZ * angleAxisXX - angleAxisZX * angleAxisXZ;		angleAxisYZ = angleAxisZX * angleAxisXY - angleAxisZY * angleAxisXX;		this._axisXX = angleAxisYY * angleAxisZZ - angleAxisYZ * angleAxisZY;		this._axisXY = angleAxisYZ * angleAxisZX - angleAxisYX * angleAxisZZ;		this._axisXZ = angleAxisYX * angleAxisZY - angleAxisYY * angleAxisZX;		this._axisYX = angleAxisYX;		this._axisYY = angleAxisYY;		this._axisYZ = angleAxisYZ;		this._axisZX = angleAxisXY * angleAxisYZ - angleAxisXZ * angleAxisYY;		this._axisZY = angleAxisXZ * angleAxisYX - angleAxisXX * angleAxisYZ;		this._axisZZ = angleAxisXX * angleAxisYY - angleAxisXY * angleAxisYX;		let l = this._axisXX * this._axisXX + this._axisXY * this._axisXY + this._axisXZ * this._axisXZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		this._axisXX *= l;		this._axisXY *= l;		this._axisXZ *= l;		let l1 = this._axisYX * this._axisYX + this._axisYY * this._axisYY + this._axisYZ * this._axisYZ;		if(l1 > 0) {			l1 = 1 / Math.sqrt(l1);		}		this._axisYX *= l1;		this._axisYY *= l1;		this._axisYZ *= l1;		let l2 = this._axisZX * this._axisZX + this._axisZY * this._axisZY + this._axisZZ * this._axisZZ;		if(l2 > 0) {			l2 = 1 / Math.sqrt(l2);		}		this._axisZX *= l2;		this._axisZY *= l2;		this._axisZZ *= l2;		this.xSingular = this._axisXX * this._axisXX + this._axisXY * this._axisXY + this._axisXZ * this._axisXZ == 0;		this.ySingular = this._axisYX * this._axisYX + this._axisYY * this._axisYY + this._axisYZ * this._axisYZ == 0;		this.zSingular = this._axisZX * this._axisZX + this._axisZY * this._axisZY + this._axisZZ * this._axisZZ == 0;		let rot100;		let rot101;		let rot102;		let rot110;		let rot111;		let rot112;		let rot120;		let rot121;		let rot122;		let rot200;		let rot201;		let rot202;		let rot210;		let rot211;		let rot212;		let rot220;		let rot221;		let rot222;		rot100 = this._basisX1X;		rot101 = this._basisY1X;		rot102 = this._basisZ1X;		rot110 = this._basisX1Y;		rot111 = this._basisY1Y;		rot112 = this._basisZ1Y;		rot120 = this._basisX1Z;		rot121 = this._basisY1Z;		rot122 = this._basisZ1Z;		rot200 = this._basisX2X;		rot201 = this._basisY2X;		rot202 = this._basisZ2X;		rot210 = this._basisX2Y;		rot211 = this._basisY2Y;		rot212 = this._basisZ2Y;		rot220 = this._basisX2Z;		rot221 = this._basisY2Z;		rot222 = this._basisZ2Z;		let relRot00;		let relRot01;		let relRot02;		let relRot11;		let relRot12;		let relRot21;		let relRot22;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__11;		let __tmp__12;		let __tmp__21;		let __tmp__22;		__tmp__00 = rot100 * rot200 + rot110 * rot210 + rot120 * rot220;		__tmp__01 = rot100 * rot201 + rot110 * rot211 + rot120 * rot221;		__tmp__02 = rot100 * rot202 + rot110 * rot212 + rot120 * rot222;		__tmp__11 = rot101 * rot201 + rot111 * rot211 + rot121 * rot221;		__tmp__12 = rot101 * rot202 + rot111 * rot212 + rot121 * rot222;		__tmp__21 = rot102 * rot201 + rot112 * rot211 + rot122 * rot221;		__tmp__22 = rot102 * rot202 + rot112 * rot212 + rot122 * rot222;		relRot00 = __tmp__00;		relRot01 = __tmp__01;		relRot02 = __tmp__02;		relRot11 = __tmp__11;		relRot12 = __tmp__12;		relRot21 = __tmp__21;		relRot22 = __tmp__22;		let anglesX;		let anglesY;		let anglesZ;		let sy = relRot02;		if(sy <= -1) {			let xSubZ = Math.atan2(relRot21,relRot11);			anglesX = xSubZ * 0.5;			anglesY = -1.570796326794895;			anglesZ = -xSubZ * 0.5;		} else if(sy >= 1) {			let xAddZ = Math.atan2(relRot21,relRot11);			anglesX = xAddZ * 0.5;			anglesY = 1.570796326794895;			anglesZ = xAddZ * 0.5;		} else {			anglesX = Math.atan2(-relRot12,relRot22);			anglesY = Math.asin(sy);			anglesZ = Math.atan2(-relRot01,relRot00);		}		this._angleX = anglesX;		this._angleY = anglesY;		this._angleZ = anglesZ;		let anchorDiffX;		let anchorDiffY;		let anchorDiffZ;		anchorDiffX = this._anchor2X - this._anchor1X;		anchorDiffY = this._anchor2Y - this._anchor1Y;		anchorDiffZ = this._anchor2Z - this._anchor1Z;		this.translationX = anchorDiffX * this._basisX1X + anchorDiffY * this._basisX1Y + anchorDiffZ * this._basisX1Z;		this.translationY = anchorDiffX * this._basisY1X + anchorDiffY * this._basisY1Y + anchorDiffZ * this._basisY1Z;		this.translationZ = anchorDiffX * this._basisZ1X + anchorDiffY * this._basisZ1Y + anchorDiffZ * this._basisZ1Z;	}	_getVelocitySolverInfo(timeStep,info) {		super._getVelocitySolverInfo(timeStep,info);		this.getInfo(info,timeStep,false);	}	_getPositionSolverInfo(info) {		super._getPositionSolverInfo(info);		this.getInfo(info,null,true);	}	getAxisX() {		let v = new oimo.common.Vec3();		v.x = this._basisX1X;		v.y = this._basisX1Y;		v.z = this._basisX1Z;		return v;	}	getAxisY() {		let v = new oimo.common.Vec3();		v.x = this._axisYX;		v.y = this._axisYY;		v.z = this._axisYZ;		return v;	}	getAxisZ() {		let v = new oimo.common.Vec3();		v.x = this._basisZ2X;		v.y = this._basisZ2Y;		v.z = this._basisZ2Z;		return v;	}	getTranslationalSpringDampers() {		return this._translSds.slice(0);	}	getRotationalSpringDampers() {		return this._translSds.slice(0);	}	getTranslationalLimitMotors() {		return this._translLms.slice(0);	}	getRotationalLimitMotors() {		return this._rotLms.slice(0);	}	getAngles() {		return new oimo.common.Vec3(this._angleX,this._angleY,this._angleZ);	}	getTranslations() {		return new oimo.common.Vec3(this.translationX,this.translationY,this.translationZ);	}}oimo.dynamics.constraint.joint.GenericJointConfig = class oimo_dynamics_constraint_joint_GenericJointConfig extends oimo.dynamics.constraint.joint.JointConfig {	constructor() {		super();		this.localBasis1 = new oimo.common.Mat3();		this.localBasis2 = new oimo.common.Mat3();		let _g = [];		_g.push(new oimo.dynamics.constraint.joint.TranslationalLimitMotor().setLimits(0,0));		_g.push(new oimo.dynamics.constraint.joint.TranslationalLimitMotor().setLimits(0,0));		_g.push(new oimo.dynamics.constraint.joint.TranslationalLimitMotor().setLimits(0,0));		this.translationalLimitMotors = _g;		let _g1 = [];		_g1.push(new oimo.dynamics.constraint.joint.RotationalLimitMotor().setLimits(0,0));		_g1.push(new oimo.dynamics.constraint.joint.RotationalLimitMotor().setLimits(0,0));		_g1.push(new oimo.dynamics.constraint.joint.RotationalLimitMotor().setLimits(0,0));		this.rotationalLimitMotors = _g1;		this.translationalSpringDampers = [new oimo.dynamics.constraint.joint.SpringDamper(),new oimo.dynamics.constraint.joint.SpringDamper(),new oimo.dynamics.constraint.joint.SpringDamper()];		this.rotationalSpringDampers = [new oimo.dynamics.constraint.joint.SpringDamper(),new oimo.dynamics.constraint.joint.SpringDamper(),new oimo.dynamics.constraint.joint.SpringDamper()];	}	init(rigidBody1,rigidBody2,worldAnchor,worldBasis1,worldBasis2) {		this._init(rigidBody1,rigidBody2,worldAnchor);		let tf1 = rigidBody1._transform;		let tf2 = rigidBody2._transform;		let wb100;		let wb101;		let wb102;		let wb110;		let wb111;		let wb112;		let wb120;		let wb121;		let wb122;		let wb200;		let wb201;		let wb202;		let wb210;		let wb211;		let wb212;		let wb220;		let wb221;		let wb222;		let lb100;		let lb101;		let lb102;		let lb110;		let lb111;		let lb112;		let lb120;		let lb121;		let lb122;		let lb200;		let lb201;		let lb202;		let lb210;		let lb211;		let lb212;		let lb220;		let lb221;		let lb222;		wb100 = worldBasis1.e00;		wb101 = worldBasis1.e01;		wb102 = worldBasis1.e02;		wb110 = worldBasis1.e10;		wb111 = worldBasis1.e11;		wb112 = worldBasis1.e12;		wb120 = worldBasis1.e20;		wb121 = worldBasis1.e21;		wb122 = worldBasis1.e22;		wb200 = worldBasis2.e00;		wb201 = worldBasis2.e01;		wb202 = worldBasis2.e02;		wb210 = worldBasis2.e10;		wb211 = worldBasis2.e11;		wb212 = worldBasis2.e12;		wb220 = worldBasis2.e20;		wb221 = worldBasis2.e21;		wb222 = worldBasis2.e22;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = tf1._rotation00 * wb100 + tf1._rotation10 * wb110 + tf1._rotation20 * wb120;		__tmp__01 = tf1._rotation00 * wb101 + tf1._rotation10 * wb111 + tf1._rotation20 * wb121;		__tmp__02 = tf1._rotation00 * wb102 + tf1._rotation10 * wb112 + tf1._rotation20 * wb122;		__tmp__10 = tf1._rotation01 * wb100 + tf1._rotation11 * wb110 + tf1._rotation21 * wb120;		__tmp__11 = tf1._rotation01 * wb101 + tf1._rotation11 * wb111 + tf1._rotation21 * wb121;		__tmp__12 = tf1._rotation01 * wb102 + tf1._rotation11 * wb112 + tf1._rotation21 * wb122;		__tmp__20 = tf1._rotation02 * wb100 + tf1._rotation12 * wb110 + tf1._rotation22 * wb120;		__tmp__21 = tf1._rotation02 * wb101 + tf1._rotation12 * wb111 + tf1._rotation22 * wb121;		__tmp__22 = tf1._rotation02 * wb102 + tf1._rotation12 * wb112 + tf1._rotation22 * wb122;		lb100 = __tmp__00;		lb101 = __tmp__01;		lb102 = __tmp__02;		lb110 = __tmp__10;		lb111 = __tmp__11;		lb112 = __tmp__12;		lb120 = __tmp__20;		lb121 = __tmp__21;		lb122 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = tf2._rotation00 * wb200 + tf2._rotation10 * wb210 + tf2._rotation20 * wb220;		__tmp__011 = tf2._rotation00 * wb201 + tf2._rotation10 * wb211 + tf2._rotation20 * wb221;		__tmp__021 = tf2._rotation00 * wb202 + tf2._rotation10 * wb212 + tf2._rotation20 * wb222;		__tmp__101 = tf2._rotation01 * wb200 + tf2._rotation11 * wb210 + tf2._rotation21 * wb220;		__tmp__111 = tf2._rotation01 * wb201 + tf2._rotation11 * wb211 + tf2._rotation21 * wb221;		__tmp__121 = tf2._rotation01 * wb202 + tf2._rotation11 * wb212 + tf2._rotation21 * wb222;		__tmp__201 = tf2._rotation02 * wb200 + tf2._rotation12 * wb210 + tf2._rotation22 * wb220;		__tmp__211 = tf2._rotation02 * wb201 + tf2._rotation12 * wb211 + tf2._rotation22 * wb221;		__tmp__221 = tf2._rotation02 * wb202 + tf2._rotation12 * wb212 + tf2._rotation22 * wb222;		lb200 = __tmp__001;		lb201 = __tmp__011;		lb202 = __tmp__021;		lb210 = __tmp__101;		lb211 = __tmp__111;		lb212 = __tmp__121;		lb220 = __tmp__201;		lb221 = __tmp__211;		lb222 = __tmp__221;		let m = this.localBasis1;		m.e00 = lb100;		m.e01 = lb101;		m.e02 = lb102;		m.e10 = lb110;		m.e11 = lb111;		m.e12 = lb112;		m.e20 = lb120;		m.e21 = lb121;		m.e22 = lb122;		let m1 = this.localBasis2;		m1.e00 = lb200;		m1.e01 = lb201;		m1.e02 = lb202;		m1.e10 = lb210;		m1.e11 = lb211;		m1.e12 = lb212;		m1.e20 = lb220;		m1.e21 = lb221;		m1.e22 = lb222;		return this;	}}oimo.dynamics.constraint.joint.JointImpulse = class oimo_dynamics_constraint_joint_JointImpulse {	constructor() {		this.impulse = 0;		this.impulseM = 0;		this.impulseP = 0;	}}oimo.dynamics.constraint.joint.JointLink = class oimo_dynamics_constraint_joint_JointLink {	constructor(joint) {		this._joint = joint;	}	getContact() {		return this._joint;	}	getOther() {		return this._other;	}	getPrev() {		return this._prev;	}	getNext() {		return this._next;	}}oimo.dynamics.constraint.joint.JointMacro = class oimo_dynamics_constraint_joint_JointMacro {}oimo.dynamics.constraint.joint.JointType = class oimo_dynamics_constraint_joint_JointType {}oimo.dynamics.constraint.joint.PrismaticJoint = class oimo_dynamics_constraint_joint_PrismaticJoint extends oimo.dynamics.constraint.joint.Joint {	constructor(config) {		super(config,oimo.dynamics.constraint.joint.JointType.PRISMATIC);		let v = config.localAxis1;		this._localBasisX1X = v.x;		this._localBasisX1Y = v.y;		this._localBasisX1Z = v.z;		let v1 = config.localAxis2;		this._localBasisX2X = v1.x;		this._localBasisX2Y = v1.y;		this._localBasisX2Z = v1.z;		this.buildLocalBasesFromX();		this._basis = new oimo.dynamics.constraint.joint.BasisTracker(this);		this.translation = 0;		this.linearErrorY = 0;		this.linearErrorZ = 0;		this.angularErrorX = 0;		this.angularErrorY = 0;		this.angularErrorZ = 0;		this._sd = config.springDamper.clone();		this._lm = config.limitMotor.clone();	}	getInfo(info,timeStep,isPositionPart) {		let erp = this.getErp(timeStep,isPositionPart);		let linRhsY = this.linearErrorY * erp;		let linRhsZ = this.linearErrorZ * erp;		let angRhsX = this.angularErrorX * erp;		let angRhsY = this.angularErrorY * erp;		let angRhsZ = this.angularErrorZ * erp;		let j;		if(this._sd.frequency <= 0 || !isPositionPart) {			let impulse = this._impulses[0];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowLinear(row,this.translation,this._lm,1 / (this._b1._invMass + this._b2._invMass),this._sd,timeStep,isPositionPart);			j = row.jacobian;			j.lin1X = this._basis.xX;			j.lin1Y = this._basis.xY;			j.lin1Z = this._basis.xZ;			j.lin2X = this._basis.xX;			j.lin2Y = this._basis.xY;			j.lin2Z = this._basis.xZ;			j.ang1X = this._relativeAnchor1Y * this._basis.xZ - this._relativeAnchor1Z * this._basis.xY;			j.ang1Y = this._relativeAnchor1Z * this._basis.xX - this._relativeAnchor1X * this._basis.xZ;			j.ang1Z = this._relativeAnchor1X * this._basis.xY - this._relativeAnchor1Y * this._basis.xX;			j.ang2X = this._relativeAnchor2Y * this._basis.xZ - this._relativeAnchor2Z * this._basis.xY;			j.ang2Y = this._relativeAnchor2Z * this._basis.xX - this._relativeAnchor2X * this._basis.xZ;			j.ang2Z = this._relativeAnchor2X * this._basis.xY - this._relativeAnchor2Y * this._basis.xX;		}		let impulse = this._impulses[1];		let row = info.rows[info.numRows++];		let _this = row.jacobian;		_this.lin1X = 0;		_this.lin1Y = 0;		_this.lin1Z = 0;		_this.lin2X = 0;		_this.lin2Y = 0;		_this.lin2Z = 0;		_this.ang1X = 0;		_this.ang1Y = 0;		_this.ang1Z = 0;		_this.ang2X = 0;		_this.ang2Y = 0;		_this.ang2Z = 0;		row.rhs = 0;		row.cfm = 0;		row.minImpulse = 0;		row.maxImpulse = 0;		row.motorSpeed = 0;		row.motorMaxImpulse = 0;		row.impulse = null;		row.impulse = impulse;		row.rhs = linRhsY;		row.cfm = 0;		row.minImpulse = -1e65536;		row.maxImpulse = 1e65536;		j = row.jacobian;		j.lin1X = this._basis.yX;		j.lin1Y = this._basis.yY;		j.lin1Z = this._basis.yZ;		j.lin2X = this._basis.yX;		j.lin2Y = this._basis.yY;		j.lin2Z = this._basis.yZ;		j.ang1X = this._relativeAnchor1Y * this._basis.yZ - this._relativeAnchor1Z * this._basis.yY;		j.ang1Y = this._relativeAnchor1Z * this._basis.yX - this._relativeAnchor1X * this._basis.yZ;		j.ang1Z = this._relativeAnchor1X * this._basis.yY - this._relativeAnchor1Y * this._basis.yX;		j.ang2X = this._relativeAnchor2Y * this._basis.yZ - this._relativeAnchor2Z * this._basis.yY;		j.ang2Y = this._relativeAnchor2Z * this._basis.yX - this._relativeAnchor2X * this._basis.yZ;		j.ang2Z = this._relativeAnchor2X * this._basis.yY - this._relativeAnchor2Y * this._basis.yX;		let impulse1 = this._impulses[2];		let row1 = info.rows[info.numRows++];		let _this1 = row1.jacobian;		_this1.lin1X = 0;		_this1.lin1Y = 0;		_this1.lin1Z = 0;		_this1.lin2X = 0;		_this1.lin2Y = 0;		_this1.lin2Z = 0;		_this1.ang1X = 0;		_this1.ang1Y = 0;		_this1.ang1Z = 0;		_this1.ang2X = 0;		_this1.ang2Y = 0;		_this1.ang2Z = 0;		row1.rhs = 0;		row1.cfm = 0;		row1.minImpulse = 0;		row1.maxImpulse = 0;		row1.motorSpeed = 0;		row1.motorMaxImpulse = 0;		row1.impulse = null;		row1.impulse = impulse1;		row1.rhs = linRhsZ;		row1.cfm = 0;		row1.minImpulse = -1e65536;		row1.maxImpulse = 1e65536;		j = row1.jacobian;		j.lin1X = this._basis.zX;		j.lin1Y = this._basis.zY;		j.lin1Z = this._basis.zZ;		j.lin2X = this._basis.zX;		j.lin2Y = this._basis.zY;		j.lin2Z = this._basis.zZ;		j.ang1X = this._relativeAnchor1Y * this._basis.zZ - this._relativeAnchor1Z * this._basis.zY;		j.ang1Y = this._relativeAnchor1Z * this._basis.zX - this._relativeAnchor1X * this._basis.zZ;		j.ang1Z = this._relativeAnchor1X * this._basis.zY - this._relativeAnchor1Y * this._basis.zX;		j.ang2X = this._relativeAnchor2Y * this._basis.zZ - this._relativeAnchor2Z * this._basis.zY;		j.ang2Y = this._relativeAnchor2Z * this._basis.zX - this._relativeAnchor2X * this._basis.zZ;		j.ang2Z = this._relativeAnchor2X * this._basis.zY - this._relativeAnchor2Y * this._basis.zX;		let impulse2 = this._impulses[3];		let row2 = info.rows[info.numRows++];		let _this2 = row2.jacobian;		_this2.lin1X = 0;		_this2.lin1Y = 0;		_this2.lin1Z = 0;		_this2.lin2X = 0;		_this2.lin2Y = 0;		_this2.lin2Z = 0;		_this2.ang1X = 0;		_this2.ang1Y = 0;		_this2.ang1Z = 0;		_this2.ang2X = 0;		_this2.ang2Y = 0;		_this2.ang2Z = 0;		row2.rhs = 0;		row2.cfm = 0;		row2.minImpulse = 0;		row2.maxImpulse = 0;		row2.motorSpeed = 0;		row2.motorMaxImpulse = 0;		row2.impulse = null;		row2.impulse = impulse2;		row2.rhs = angRhsX;		row2.cfm = 0;		row2.minImpulse = -1e65536;		row2.maxImpulse = 1e65536;		j = row2.jacobian;		j.ang1X = 1;		j.ang1Y = 0;		j.ang1Z = 0;		j.ang2X = 1;		j.ang2Y = 0;		j.ang2Z = 0;		let impulse3 = this._impulses[4];		let row3 = info.rows[info.numRows++];		let _this3 = row3.jacobian;		_this3.lin1X = 0;		_this3.lin1Y = 0;		_this3.lin1Z = 0;		_this3.lin2X = 0;		_this3.lin2Y = 0;		_this3.lin2Z = 0;		_this3.ang1X = 0;		_this3.ang1Y = 0;		_this3.ang1Z = 0;		_this3.ang2X = 0;		_this3.ang2Y = 0;		_this3.ang2Z = 0;		row3.rhs = 0;		row3.cfm = 0;		row3.minImpulse = 0;		row3.maxImpulse = 0;		row3.motorSpeed = 0;		row3.motorMaxImpulse = 0;		row3.impulse = null;		row3.impulse = impulse3;		row3.rhs = angRhsY;		row3.cfm = 0;		row3.minImpulse = -1e65536;		row3.maxImpulse = 1e65536;		j = row3.jacobian;		j.ang1X = 0;		j.ang1Y = 1;		j.ang1Z = 0;		j.ang2X = 0;		j.ang2Y = 1;		j.ang2Z = 0;		let impulse4 = this._impulses[5];		let row4 = info.rows[info.numRows++];		let _this4 = row4.jacobian;		_this4.lin1X = 0;		_this4.lin1Y = 0;		_this4.lin1Z = 0;		_this4.lin2X = 0;		_this4.lin2Y = 0;		_this4.lin2Z = 0;		_this4.ang1X = 0;		_this4.ang1Y = 0;		_this4.ang1Z = 0;		_this4.ang2X = 0;		_this4.ang2Y = 0;		_this4.ang2Z = 0;		row4.rhs = 0;		row4.cfm = 0;		row4.minImpulse = 0;		row4.maxImpulse = 0;		row4.motorSpeed = 0;		row4.motorMaxImpulse = 0;		row4.impulse = null;		row4.impulse = impulse4;		row4.rhs = angRhsZ;		row4.cfm = 0;		row4.minImpulse = -1e65536;		row4.maxImpulse = 1e65536;		j = row4.jacobian;		j.ang1X = 0;		j.ang1Y = 0;		j.ang1Z = 1;		j.ang2X = 0;		j.ang2Y = 0;		j.ang2Z = 1;	}	_syncAnchors() {		super._syncAnchors();		let _this = this._basis;		let invM1 = _this.joint._b1._invMass;		let invM2 = _this.joint._b2._invMass;		let qX;		let qY;		let qZ;		let qW;		let idQX;		let idQY;		let idQZ;		let idQW;		let slerpQX;		let slerpQY;		let slerpQZ;		let slerpQW;		let slerpM00;		let slerpM01;		let slerpM02;		let slerpM10;		let slerpM11;		let slerpM12;		let slerpM20;		let slerpM21;		let slerpM22;		let newXX;		let newXY;		let newXZ;		let newYX;		let newYY;		let newYZ;		let newZX;		let newZY;		let newZZ;		let prevXX;		let prevXY;		let prevXZ;		let prevYX;		let prevYY;		let prevYZ;		let d = _this.joint._basisX1X * _this.joint._basisX2X + _this.joint._basisX1Y * _this.joint._basisX2Y + _this.joint._basisX1Z * _this.joint._basisX2Z;		if(d < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = _this.joint._basisX1X;			let y1 = _this.joint._basisX1Y;			let z1 = _this.joint._basisX1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			qX = vX;			qY = vY;			qZ = vZ;			qW = 0;		} else {			let cX;			let cY;			let cZ;			cX = _this.joint._basisX1Y * _this.joint._basisX2Z - _this.joint._basisX1Z * _this.joint._basisX2Y;			cY = _this.joint._basisX1Z * _this.joint._basisX2X - _this.joint._basisX1X * _this.joint._basisX2Z;			cZ = _this.joint._basisX1X * _this.joint._basisX2Y - _this.joint._basisX1Y * _this.joint._basisX2X;			let w = Math.sqrt((1 + d) * 0.5);			d = 0.5 / w;			cX *= d;			cY *= d;			cZ *= d;			qX = cX;			qY = cY;			qZ = cZ;			qW = w;		}		idQX = 0;		idQY = 0;		idQZ = 0;		idQW = 1;		let q1X;		let q1Y;		let q1Z;		let q1W;		let q2X;		let q2Y;		let q2Z;		let q2W;		q1X = idQX;		q1Y = idQY;		q1Z = idQZ;		q1W = idQW;		q2X = qX;		q2Y = qY;		q2Z = qZ;		q2W = qW;		let d1 = q1X * q2X + q1Y * q2Y + q1Z * q2Z + q1W * q2W;		if(d1 < 0) {			d1 = -d1;			q2X = -q2X;			q2Y = -q2Y;			q2Z = -q2Z;			q2W = -q2W;		}		if(d1 > 0.999999) {			let dqX;			let dqY;			let dqZ;			let dqW;			dqX = q2X - q1X;			dqY = q2Y - q1Y;			dqZ = q2Z - q1Z;			dqW = q2W - q1W;			q2X = q1X + dqX * (invM1 / (invM1 + invM2));			q2Y = q1Y + dqY * (invM1 / (invM1 + invM2));			q2Z = q1Z + dqZ * (invM1 / (invM1 + invM2));			q2W = q1W + dqW * (invM1 / (invM1 + invM2));			let l = q2X * q2X + q2Y * q2Y + q2Z * q2Z + q2W * q2W;			if(l > 1e-32) {				l = 1 / Math.sqrt(l);			}			slerpQX = q2X * l;			slerpQY = q2Y * l;			slerpQZ = q2Z * l;			slerpQW = q2W * l;		} else {			let theta = invM1 / (invM1 + invM2) * Math.acos(d1);			q2X += q1X * -d1;			q2Y += q1Y * -d1;			q2Z += q1Z * -d1;			q2W += q1W * -d1;			let l = q2X * q2X + q2Y * q2Y + q2Z * q2Z + q2W * q2W;			if(l > 1e-32) {				l = 1 / Math.sqrt(l);			}			q2X *= l;			q2Y *= l;			q2Z *= l;			q2W *= l;			let sin = Math.sin(theta);			let cos = Math.cos(theta);			q1X *= cos;			q1Y *= cos;			q1Z *= cos;			q1W *= cos;			slerpQX = q1X + q2X * sin;			slerpQY = q1Y + q2Y * sin;			slerpQZ = q1Z + q2Z * sin;			slerpQW = q1W + q2W * sin;		}		let x = slerpQX;		let y = slerpQY;		let z = slerpQZ;		let w = slerpQW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		slerpM00 = 1 - yy - zz;		slerpM01 = xy - wz;		slerpM02 = xz + wy;		slerpM10 = xy + wz;		slerpM11 = 1 - xx - zz;		slerpM12 = yz - wx;		slerpM20 = xz - wy;		slerpM21 = yz + wx;		slerpM22 = 1 - xx - yy;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = slerpM00 * _this.joint._basisX1X + slerpM01 * _this.joint._basisX1Y + slerpM02 * _this.joint._basisX1Z;		__tmp__Y = slerpM10 * _this.joint._basisX1X + slerpM11 * _this.joint._basisX1Y + slerpM12 * _this.joint._basisX1Z;		__tmp__Z = slerpM20 * _this.joint._basisX1X + slerpM21 * _this.joint._basisX1Y + slerpM22 * _this.joint._basisX1Z;		newXX = __tmp__X;		newXY = __tmp__Y;		newXZ = __tmp__Z;		prevXX = _this.xX;		prevXY = _this.xY;		prevXZ = _this.xZ;		prevYX = _this.yX;		prevYY = _this.yY;		prevYZ = _this.yZ;		let d2 = prevXX * newXX + prevXY * newXY + prevXZ * newXZ;		if(d2 < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = prevXX;			let y1 = prevXY;			let z1 = prevXZ;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			slerpQX = vX;			slerpQY = vY;			slerpQZ = vZ;			slerpQW = 0;		} else {			let cX;			let cY;			let cZ;			cX = prevXY * newXZ - prevXZ * newXY;			cY = prevXZ * newXX - prevXX * newXZ;			cZ = prevXX * newXY - prevXY * newXX;			let w = Math.sqrt((1 + d2) * 0.5);			d2 = 0.5 / w;			cX *= d2;			cY *= d2;			cZ *= d2;			slerpQX = cX;			slerpQY = cY;			slerpQZ = cZ;			slerpQW = w;		}		let x1 = slerpQX;		let y1 = slerpQY;		let z1 = slerpQZ;		let w1 = slerpQW;		let x21 = 2 * x1;		let y21 = 2 * y1;		let z21 = 2 * z1;		let xx1 = x1 * x21;		let yy1 = y1 * y21;		let zz1 = z1 * z21;		let xy1 = x1 * y21;		let yz1 = y1 * z21;		let xz1 = x1 * z21;		let wx1 = w1 * x21;		let wy1 = w1 * y21;		let wz1 = w1 * z21;		slerpM00 = 1 - yy1 - zz1;		slerpM01 = xy1 - wz1;		slerpM02 = xz1 + wy1;		slerpM10 = xy1 + wz1;		slerpM11 = 1 - xx1 - zz1;		slerpM12 = yz1 - wx1;		slerpM20 = xz1 - wy1;		slerpM21 = yz1 + wx1;		slerpM22 = 1 - xx1 - yy1;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = slerpM00 * prevYX + slerpM01 * prevYY + slerpM02 * prevYZ;		__tmp__Y1 = slerpM10 * prevYX + slerpM11 * prevYY + slerpM12 * prevYZ;		__tmp__Z1 = slerpM20 * prevYX + slerpM21 * prevYY + slerpM22 * prevYZ;		newYX = __tmp__X1;		newYY = __tmp__Y1;		newYZ = __tmp__Z1;		newZX = newXY * newYZ - newXZ * newYY;		newZY = newXZ * newYX - newXX * newYZ;		newZZ = newXX * newYY - newXY * newYX;		if(newZX * newZX + newZY * newZY + newZZ * newZZ > 1e-6) {			let l = newZX * newZX + newZY * newZY + newZZ * newZZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			newZX *= l;			newZY *= l;			newZZ *= l;		} else {			let x1 = newXX;			let y1 = newXY;			let z1 = newXZ;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					newZX = 0;					newZY = z1 * d;					newZZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					newZX = y1 * d;					newZY = -x1 * d;					newZZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				newZX = -z1 * d;				newZY = 0;				newZZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				newZX = y1 * d;				newZY = -x1 * d;				newZZ = 0;			}		}		newYX = newZY * newXZ - newZZ * newXY;		newYY = newZZ * newXX - newZX * newXZ;		newYZ = newZX * newXY - newZY * newXX;		_this.xX = newXX;		_this.xY = newXY;		_this.xZ = newXZ;		_this.yX = newYX;		_this.yY = newYY;		_this.yZ = newYZ;		_this.zX = newZX;		_this.zY = newZY;		_this.zZ = newZZ;		let rot100;		let rot101;		let rot102;		let rot110;		let rot111;		let rot112;		let rot120;		let rot121;		let rot122;		let rot200;		let rot201;		let rot202;		let rot210;		let rot211;		let rot212;		let rot220;		let rot221;		let rot222;		rot100 = this._basisX1X;		rot101 = this._basisY1X;		rot102 = this._basisZ1X;		rot110 = this._basisX1Y;		rot111 = this._basisY1Y;		rot112 = this._basisZ1Y;		rot120 = this._basisX1Z;		rot121 = this._basisY1Z;		rot122 = this._basisZ1Z;		rot200 = this._basisX2X;		rot201 = this._basisY2X;		rot202 = this._basisZ2X;		rot210 = this._basisX2Y;		rot211 = this._basisY2Y;		rot212 = this._basisZ2Y;		rot220 = this._basisX2Z;		rot221 = this._basisY2Z;		rot222 = this._basisZ2Z;		let relRot00;		let relRot01;		let relRot02;		let relRot10;		let relRot11;		let relRot12;		let relRot20;		let relRot21;		let relRot22;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = rot200 * rot100 + rot201 * rot101 + rot202 * rot102;		__tmp__01 = rot200 * rot110 + rot201 * rot111 + rot202 * rot112;		__tmp__02 = rot200 * rot120 + rot201 * rot121 + rot202 * rot122;		__tmp__10 = rot210 * rot100 + rot211 * rot101 + rot212 * rot102;		__tmp__11 = rot210 * rot110 + rot211 * rot111 + rot212 * rot112;		__tmp__12 = rot210 * rot120 + rot211 * rot121 + rot212 * rot122;		__tmp__20 = rot220 * rot100 + rot221 * rot101 + rot222 * rot102;		__tmp__21 = rot220 * rot110 + rot221 * rot111 + rot222 * rot112;		__tmp__22 = rot220 * rot120 + rot221 * rot121 + rot222 * rot122;		relRot00 = __tmp__00;		relRot01 = __tmp__01;		relRot02 = __tmp__02;		relRot10 = __tmp__10;		relRot11 = __tmp__11;		relRot12 = __tmp__12;		relRot20 = __tmp__20;		relRot21 = __tmp__21;		relRot22 = __tmp__22;		let relQX;		let relQY;		let relQZ;		let relQW;		let e00 = relRot00;		let e11 = relRot11;		let e22 = relRot22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			relQW = 0.5 * s;			s = 0.5 / s;			relQX = (relRot21 - relRot12) * s;			relQY = (relRot02 - relRot20) * s;			relQZ = (relRot10 - relRot01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				relQX = 0.5 * s;				s = 0.5 / s;				relQY = (relRot01 + relRot10) * s;				relQZ = (relRot02 + relRot20) * s;				relQW = (relRot21 - relRot12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				relQZ = 0.5 * s;				s = 0.5 / s;				relQX = (relRot02 + relRot20) * s;				relQY = (relRot12 + relRot21) * s;				relQW = (relRot10 - relRot01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			relQY = 0.5 * s;			s = 0.5 / s;			relQX = (relRot01 + relRot10) * s;			relQZ = (relRot12 + relRot21) * s;			relQW = (relRot02 - relRot20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			relQZ = 0.5 * s;			s = 0.5 / s;			relQX = (relRot02 + relRot20) * s;			relQY = (relRot12 + relRot21) * s;			relQW = (relRot10 - relRot01) * s;		}		let cosHalfTheta = relQW;		let theta = (cosHalfTheta <= -1 ? 3.14159265358979 : cosHalfTheta >= 1 ? 0 : Math.acos(cosHalfTheta)) * 2;		this.angularErrorX = relQX;		this.angularErrorY = relQY;		this.angularErrorZ = relQZ;		let l = this.angularErrorX * this.angularErrorX + this.angularErrorY * this.angularErrorY + this.angularErrorZ * this.angularErrorZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		this.angularErrorX *= l;		this.angularErrorY *= l;		this.angularErrorZ *= l;		this.angularErrorX *= theta;		this.angularErrorY *= theta;		this.angularErrorZ *= theta;		let anchorDiffX;		let anchorDiffY;		let anchorDiffZ;		anchorDiffX = this._anchor2X - this._anchor1X;		anchorDiffY = this._anchor2Y - this._anchor1Y;		anchorDiffZ = this._anchor2Z - this._anchor1Z;		this.translation = anchorDiffX * this._basis.xX + anchorDiffY * this._basis.xY + anchorDiffZ * this._basis.xZ;		this.linearErrorY = anchorDiffX * this._basis.yX + anchorDiffY * this._basis.yY + anchorDiffZ * this._basis.yZ;		this.linearErrorZ = anchorDiffX * this._basis.zX + anchorDiffY * this._basis.zY + anchorDiffZ * this._basis.zZ;	}	_getVelocitySolverInfo(timeStep,info) {		super._getVelocitySolverInfo(timeStep,info);		this.getInfo(info,timeStep,false);	}	_getPositionSolverInfo(info) {		super._getPositionSolverInfo(info);		this.getInfo(info,null,true);	}	getAxis1() {		let v = new oimo.common.Vec3();		v.x = this._basisX1X;		v.y = this._basisX1Y;		v.z = this._basisX1Z;		return v;	}	getAxis2() {		let v = new oimo.common.Vec3();		v.x = this._basisX2X;		v.y = this._basisX2Y;		v.z = this._basisX2Z;		return v;	}	getAxis1To(axis) {		axis.x = this._basisX1X;		axis.y = this._basisX1Y;		axis.z = this._basisX1Z;	}	getAxis2To(axis) {		axis.x = this._basisX2X;		axis.y = this._basisX2Y;		axis.z = this._basisX2Z;	}	getLocalAxis1() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX1X;		v.y = this._localBasisX1Y;		v.z = this._localBasisX1Z;		return v;	}	getLocalAxis2() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX2X;		v.y = this._localBasisX2Y;		v.z = this._localBasisX2Z;		return v;	}	getLocalAxis1To(axis) {		axis.x = this._localBasisX1X;		axis.y = this._localBasisX1Y;		axis.z = this._localBasisX1Z;	}	getLocalAxis2To(axis) {		axis.x = this._localBasisX2X;		axis.y = this._localBasisX2Y;		axis.z = this._localBasisX2Z;	}	getSpringDamper() {		return this._sd;	}	getLimitMotor() {		return this._lm;	}	getTranslation() {		return this.translation;	}}oimo.dynamics.constraint.joint.PrismaticJointConfig = class oimo_dynamics_constraint_joint_PrismaticJointConfig extends oimo.dynamics.constraint.joint.JointConfig {	constructor() {		super();		this.localAxis1 = new oimo.common.Vec3(1,0,0);		this.localAxis2 = new oimo.common.Vec3(1,0,0);		this.limitMotor = new oimo.dynamics.constraint.joint.TranslationalLimitMotor();		this.springDamper = new oimo.dynamics.constraint.joint.SpringDamper();	}	init(rigidBody1,rigidBody2,worldAnchor,worldAxis) {		this._init(rigidBody1,rigidBody2,worldAnchor);		let localVector = this.localAxis1;		let vX;		let vY;		let vZ;		vX = worldAxis.x;		vY = worldAxis.y;		vZ = worldAxis.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = rigidBody1._transform._rotation00 * vX + rigidBody1._transform._rotation10 * vY + rigidBody1._transform._rotation20 * vZ;		__tmp__Y = rigidBody1._transform._rotation01 * vX + rigidBody1._transform._rotation11 * vY + rigidBody1._transform._rotation21 * vZ;		__tmp__Z = rigidBody1._transform._rotation02 * vX + rigidBody1._transform._rotation12 * vY + rigidBody1._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		localVector.x = vX;		localVector.y = vY;		localVector.z = vZ;		let localVector1 = this.localAxis2;		let vX1;		let vY1;		let vZ1;		vX1 = worldAxis.x;		vY1 = worldAxis.y;		vZ1 = worldAxis.z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = rigidBody2._transform._rotation00 * vX1 + rigidBody2._transform._rotation10 * vY1 + rigidBody2._transform._rotation20 * vZ1;		__tmp__Y1 = rigidBody2._transform._rotation01 * vX1 + rigidBody2._transform._rotation11 * vY1 + rigidBody2._transform._rotation21 * vZ1;		__tmp__Z1 = rigidBody2._transform._rotation02 * vX1 + rigidBody2._transform._rotation12 * vY1 + rigidBody2._transform._rotation22 * vZ1;		vX1 = __tmp__X1;		vY1 = __tmp__Y1;		vZ1 = __tmp__Z1;		localVector1.x = vX1;		localVector1.y = vY1;		localVector1.z = vZ1;		return this;	}}oimo.dynamics.constraint.joint.RagdollJoint = class oimo_dynamics_constraint_joint_RagdollJoint extends oimo.dynamics.constraint.joint.Joint {	constructor(config) {		super(config,oimo.dynamics.constraint.joint.JointType.RAGDOLL);		let v = config.localTwistAxis1;		this._localBasisX1X = v.x;		this._localBasisX1Y = v.y;		this._localBasisX1Z = v.z;		let v1 = config.localSwingAxis1;		this._localBasisY1X = v1.x;		this._localBasisY1Y = v1.y;		this._localBasisY1Z = v1.z;		let v2 = config.localTwistAxis2;		this._localBasisX2X = v2.x;		this._localBasisX2Y = v2.y;		this._localBasisX2Z = v2.z;		this.buildLocalBasesFromXY1X2();		this._twistSd = config.twistSpringDamper.clone();		this._twistLm = config.twistLimitMotor.clone();		this._swingSd = config.swingSpringDamper.clone();		this._maxSwingAngle1 = config.maxSwingAngle1;		this._maxSwingAngle2 = config.maxSwingAngle2;		if(this._maxSwingAngle1 < oimo.common.Setting.minRagdollMaxSwingAngle) {			this._maxSwingAngle1 = oimo.common.Setting.minRagdollMaxSwingAngle;		}		if(this._maxSwingAngle2 < oimo.common.Setting.minRagdollMaxSwingAngle) {			this._maxSwingAngle2 = oimo.common.Setting.minRagdollMaxSwingAngle;		}		this.dummySwingLm = new oimo.dynamics.constraint.joint.RotationalLimitMotor();		this.dummySwingLm.lowerLimit = -1;		this.dummySwingLm.upperLimit = 0;		this._swingAngle = 0;		this._twistAngle = 0;		this.swingError = 0;		this.swingAxisX = 0;		this.swingAxisY = 0;		this.swingAxisZ = 0;		this.twistAxisX = 0;		this.twistAxisY = 0;		this.twistAxisZ = 0;	}	getInfo(info,timeStep,isPositionPart) {		let erp = this.getErp(timeStep,isPositionPart);		let linearRhsX;		let linearRhsY;		let linearRhsZ;		linearRhsX = this.linearErrorX * erp;		linearRhsY = this.linearErrorY * erp;		linearRhsZ = this.linearErrorZ * erp;		let crossR100;		let crossR101;		let crossR102;		let crossR110;		let crossR111;		let crossR112;		let crossR120;		let crossR121;		let crossR122;		let crossR200;		let crossR201;		let crossR202;		let crossR210;		let crossR211;		let crossR212;		let crossR220;		let crossR221;		let crossR222;		crossR100 = 0;		crossR101 = -this._relativeAnchor1Z;		crossR102 = this._relativeAnchor1Y;		crossR110 = this._relativeAnchor1Z;		crossR111 = 0;		crossR112 = -this._relativeAnchor1X;		crossR120 = -this._relativeAnchor1Y;		crossR121 = this._relativeAnchor1X;		crossR122 = 0;		crossR200 = 0;		crossR201 = -this._relativeAnchor2Z;		crossR202 = this._relativeAnchor2Y;		crossR210 = this._relativeAnchor2Z;		crossR211 = 0;		crossR212 = -this._relativeAnchor2X;		crossR220 = -this._relativeAnchor2Y;		crossR221 = this._relativeAnchor2X;		crossR222 = 0;		crossR100 = -crossR100;		crossR101 = -crossR101;		crossR102 = -crossR102;		crossR110 = -crossR110;		crossR111 = -crossR111;		crossR112 = -crossR112;		crossR120 = -crossR120;		crossR121 = -crossR121;		crossR122 = -crossR122;		crossR200 = -crossR200;		crossR201 = -crossR201;		crossR202 = -crossR202;		crossR210 = -crossR210;		crossR211 = -crossR211;		crossR212 = -crossR212;		crossR220 = -crossR220;		crossR221 = -crossR221;		crossR222 = -crossR222;		let swingMass = this.computeEffectiveInertiaMoment(this.swingAxisX,this.swingAxisY,this.swingAxisZ);		let twistMass = this.computeEffectiveInertiaMoment(this._basisX2X,this._basisX2Y,this._basisX2Z);		let impulse = this._impulses[0];		let row = info.rows[info.numRows++];		let _this = row.jacobian;		_this.lin1X = 0;		_this.lin1Y = 0;		_this.lin1Z = 0;		_this.lin2X = 0;		_this.lin2Y = 0;		_this.lin2Z = 0;		_this.ang1X = 0;		_this.ang1Y = 0;		_this.ang1Z = 0;		_this.ang2X = 0;		_this.ang2Y = 0;		_this.ang2Z = 0;		row.rhs = 0;		row.cfm = 0;		row.minImpulse = 0;		row.maxImpulse = 0;		row.motorSpeed = 0;		row.motorMaxImpulse = 0;		row.impulse = null;		row.impulse = impulse;		row.rhs = linearRhsX;		row.cfm = 0;		row.minImpulse = -1e65536;		row.maxImpulse = 1e65536;		let j = row.jacobian;		j.lin1X = 1;		j.lin1Y = 0;		j.lin1Z = 0;		j.lin2X = 1;		j.lin2Y = 0;		j.lin2Z = 0;		j.ang1X = crossR100;		j.ang1Y = crossR101;		j.ang1Z = crossR102;		j.ang2X = crossR200;		j.ang2Y = crossR201;		j.ang2Z = crossR202;		let impulse1 = this._impulses[1];		let row1 = info.rows[info.numRows++];		let _this1 = row1.jacobian;		_this1.lin1X = 0;		_this1.lin1Y = 0;		_this1.lin1Z = 0;		_this1.lin2X = 0;		_this1.lin2Y = 0;		_this1.lin2Z = 0;		_this1.ang1X = 0;		_this1.ang1Y = 0;		_this1.ang1Z = 0;		_this1.ang2X = 0;		_this1.ang2Y = 0;		_this1.ang2Z = 0;		row1.rhs = 0;		row1.cfm = 0;		row1.minImpulse = 0;		row1.maxImpulse = 0;		row1.motorSpeed = 0;		row1.motorMaxImpulse = 0;		row1.impulse = null;		row1.impulse = impulse1;		row1.rhs = linearRhsY;		row1.cfm = 0;		row1.minImpulse = -1e65536;		row1.maxImpulse = 1e65536;		j = row1.jacobian;		j.lin1X = 0;		j.lin1Y = 1;		j.lin1Z = 0;		j.lin2X = 0;		j.lin2Y = 1;		j.lin2Z = 0;		j.ang1X = crossR110;		j.ang1Y = crossR111;		j.ang1Z = crossR112;		j.ang2X = crossR210;		j.ang2Y = crossR211;		j.ang2Z = crossR212;		let impulse2 = this._impulses[2];		let row2 = info.rows[info.numRows++];		let _this2 = row2.jacobian;		_this2.lin1X = 0;		_this2.lin1Y = 0;		_this2.lin1Z = 0;		_this2.lin2X = 0;		_this2.lin2Y = 0;		_this2.lin2Z = 0;		_this2.ang1X = 0;		_this2.ang1Y = 0;		_this2.ang1Z = 0;		_this2.ang2X = 0;		_this2.ang2Y = 0;		_this2.ang2Z = 0;		row2.rhs = 0;		row2.cfm = 0;		row2.minImpulse = 0;		row2.maxImpulse = 0;		row2.motorSpeed = 0;		row2.motorMaxImpulse = 0;		row2.impulse = null;		row2.impulse = impulse2;		row2.rhs = linearRhsZ;		row2.cfm = 0;		row2.minImpulse = -1e65536;		row2.maxImpulse = 1e65536;		j = row2.jacobian;		j.lin1X = 0;		j.lin1Y = 0;		j.lin1Z = 1;		j.lin2X = 0;		j.lin2Y = 0;		j.lin2Z = 1;		j.ang1X = crossR120;		j.ang1Y = crossR121;		j.ang1Z = crossR122;		j.ang2X = crossR220;		j.ang2Y = crossR221;		j.ang2Z = crossR222;		if(this.swingError > 0 && (this._swingSd.frequency <= 0 || !isPositionPart)) {			let impulse = this._impulses[3];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this.swingError,this.dummySwingLm,swingMass,this._swingSd,timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this.swingAxisX;			j.ang1Y = this.swingAxisY;			j.ang1Z = this.swingAxisZ;			j.ang2X = this.swingAxisX;			j.ang2Y = this.swingAxisY;			j.ang2Z = this.swingAxisZ;		}		if(this._twistSd.frequency <= 0 || !isPositionPart) {			let impulse = this._impulses[4];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this._twistAngle,this._twistLm,twistMass,this._twistSd,timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this.twistAxisX;			j.ang1Y = this.twistAxisY;			j.ang1Z = this.twistAxisZ;			j.ang2X = this.twistAxisX;			j.ang2Y = this.twistAxisY;			j.ang2Z = this.twistAxisZ;		}	}	_syncAnchors() {		super._syncAnchors();		let axis1X;		let axis1Y;		let axis1Z;		let axis2X;		let axis2Y;		let axis2Z;		axis1X = this._basisX1X;		axis1Y = this._basisX1Y;		axis1Z = this._basisX1Z;		axis2X = this._basisX2X;		axis2Y = this._basisX2Y;		axis2Z = this._basisX2Z;		let basis1Mat00;		let basis1Mat01;		let basis1Mat02;		let basis1Mat10;		let basis1Mat11;		let basis1Mat12;		let basis1Mat20;		let basis1Mat21;		let basis1Mat22;		basis1Mat00 = this._basisX1X;		basis1Mat01 = this._basisY1X;		basis1Mat02 = this._basisZ1X;		basis1Mat10 = this._basisX1Y;		basis1Mat11 = this._basisY1Y;		basis1Mat12 = this._basisZ1Y;		basis1Mat20 = this._basisX1Z;		basis1Mat21 = this._basisY1Z;		basis1Mat22 = this._basisZ1Z;		let swingQX;		let swingQY;		let swingQZ;		let swingQW;		let swingM00;		let swingM01;		let swingM02;		let swingM10;		let swingM11;		let swingM12;		let swingM20;		let swingM21;		let swingM22;		let swingVX;		let swingVY;		let swingVZ;		let d = axis1X * axis2X + axis1Y * axis2Y + axis1Z * axis2Z;		if(d < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = axis1X;			let y1 = axis1Y;			let z1 = axis1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			swingQX = vX;			swingQY = vY;			swingQZ = vZ;			swingQW = 0;		} else {			let cX;			let cY;			let cZ;			cX = axis1Y * axis2Z - axis1Z * axis2Y;			cY = axis1Z * axis2X - axis1X * axis2Z;			cZ = axis1X * axis2Y - axis1Y * axis2X;			let w = Math.sqrt((1 + d) * 0.5);			d = 0.5 / w;			cX *= d;			cY *= d;			cZ *= d;			swingQX = cX;			swingQY = cY;			swingQZ = cZ;			swingQW = w;		}		let x = swingQX;		let y = swingQY;		let z = swingQZ;		let w = swingQW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		swingM00 = 1 - yy - zz;		swingM01 = xy - wz;		swingM02 = xz + wy;		swingM10 = xy + wz;		swingM11 = 1 - xx - zz;		swingM12 = yz - wx;		swingM20 = xz - wy;		swingM21 = yz + wx;		swingM22 = 1 - xx - yy;		this._swingAngle = (swingQW <= -1 ? 3.14159265358979 : swingQW >= 1 ? 0 : Math.acos(swingQW)) * 2;		swingVX = swingQX;		swingVY = swingQY;		swingVZ = swingQZ;		let basisY2In1X;		let basisY2In1Y;		let basisY2In1Z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = swingM00 * this._basisY2X + swingM10 * this._basisY2Y + swingM20 * this._basisY2Z;		__tmp__Y = swingM01 * this._basisY2X + swingM11 * this._basisY2Y + swingM21 * this._basisY2Z;		__tmp__Z = swingM02 * this._basisY2X + swingM12 * this._basisY2Y + swingM22 * this._basisY2Z;		basisY2In1X = __tmp__X;		basisY2In1Y = __tmp__Y;		basisY2In1Z = __tmp__Z;		this._twistAngle = Math.atan2(this._basisZ1X * basisY2In1X + this._basisZ1Y * basisY2In1Y + this._basisZ1Z * basisY2In1Z,this._basisY1X * basisY2In1X + this._basisY1Y * basisY2In1Y + this._basisY1Z * basisY2In1Z);		this.twistAxisX = this._basisX1X + this._basisX2X;		this.twistAxisY = this._basisX1Y + this._basisX2Y;		this.twistAxisZ = this._basisX1Z + this._basisX2Z;		let l = this.twistAxisX * this.twistAxisX + this.twistAxisY * this.twistAxisY + this.twistAxisZ * this.twistAxisZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		this.twistAxisX *= l;		this.twistAxisY *= l;		this.twistAxisZ *= l;		let invLen = Math.sqrt(swingVX * swingVX + swingVY * swingVY + swingVZ * swingVZ);		if(invLen > 0) {			invLen = 1 / invLen;		}		swingVX *= invLen * this._swingAngle;		swingVY *= invLen * this._swingAngle;		swingVZ *= invLen * this._swingAngle;		let __tmp__Y1;		let __tmp__Z1;		__tmp__Y1 = basis1Mat01 * swingVX + basis1Mat11 * swingVY + basis1Mat21 * swingVZ;		__tmp__Z1 = basis1Mat02 * swingVX + basis1Mat12 * swingVY + basis1Mat22 * swingVZ;		swingVY = __tmp__Y1;		swingVZ = __tmp__Z1;		let x1 = swingVY;		let y1 = swingVZ;		let a = this._maxSwingAngle1;		let b = this._maxSwingAngle2;		let invA2 = 1 / (a * a);		let invB2 = 1 / (b * b);		let w1 = x1 * x1 * invA2 + y1 * y1 * invB2;		if(w1 == 0) {			this.swingAxisX = 0;			this.swingAxisY = 0;			this.swingAxisZ = 0;			this.swingError = 0;		} else {			let t = Math.sqrt(1 / w1);			let x0 = x1 * t;			let y0 = y1 * t;			let nx = x0 * invA2;			let ny = y0 * invB2;			invLen = 1 / Math.sqrt(nx * nx + ny * ny);			nx *= invLen;			ny *= invLen;			let depth = (x1 - x0) * nx + (y1 - y0) * ny;			if(depth > 0) {				this.swingError = depth;				this.swingAxisX = 0;				this.swingAxisY = nx;				this.swingAxisZ = ny;				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = basis1Mat00 * this.swingAxisX + basis1Mat01 * this.swingAxisY + basis1Mat02 * this.swingAxisZ;				__tmp__Y = basis1Mat10 * this.swingAxisX + basis1Mat11 * this.swingAxisY + basis1Mat12 * this.swingAxisZ;				__tmp__Z = basis1Mat20 * this.swingAxisX + basis1Mat21 * this.swingAxisY + basis1Mat22 * this.swingAxisZ;				this.swingAxisX = __tmp__X;				this.swingAxisY = __tmp__Y;				this.swingAxisZ = __tmp__Z;				let __tmp__X1;				let __tmp__Y1;				let __tmp__Z1;				__tmp__X1 = swingM00 * this.swingAxisX + swingM01 * this.swingAxisY + swingM02 * this.swingAxisZ;				__tmp__Y1 = swingM10 * this.swingAxisX + swingM11 * this.swingAxisY + swingM12 * this.swingAxisZ;				__tmp__Z1 = swingM20 * this.swingAxisX + swingM21 * this.swingAxisY + swingM22 * this.swingAxisZ;				this.swingAxisX = __tmp__X1;				this.swingAxisY = __tmp__Y1;				this.swingAxisZ = __tmp__Z1;			} else {				this.swingError = 0;			}		}		this.linearErrorX = this._anchor2X - this._anchor1X;		this.linearErrorY = this._anchor2Y - this._anchor1Y;		this.linearErrorZ = this._anchor2Z - this._anchor1Z;	}	_getVelocitySolverInfo(timeStep,info) {		super._getVelocitySolverInfo(timeStep,info);		this.getInfo(info,timeStep,false);	}	_getPositionSolverInfo(info) {		super._getPositionSolverInfo(info);		this.getInfo(info,null,true);	}	getAxis1() {		let v = new oimo.common.Vec3();		v.x = this._basisX1X;		v.y = this._basisX1Y;		v.z = this._basisX1Z;		return v;	}	getAxis2() {		let v = new oimo.common.Vec3();		v.x = this._basisX2X;		v.y = this._basisX2Y;		v.z = this._basisX2Z;		return v;	}	getAxis1To(axis) {		axis.x = this._basisX1X;		axis.y = this._basisX1Y;		axis.z = this._basisX1Z;	}	getAxis2To(axis) {		axis.x = this._basisX2X;		axis.y = this._basisX2Y;		axis.z = this._basisX2Z;	}	getLocalAxis1() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX1X;		v.y = this._localBasisX1Y;		v.z = this._localBasisX1Z;		return v;	}	getLocalAxis2() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX2X;		v.y = this._localBasisX2Y;		v.z = this._localBasisX2Z;		return v;	}	getLocalAxis1To(axis) {		axis.x = this._localBasisX1X;		axis.y = this._localBasisX1Y;		axis.z = this._localBasisX1Z;	}	getLocalAxis2To(axis) {		axis.x = this._localBasisX2X;		axis.y = this._localBasisX2Y;		axis.z = this._localBasisX2Z;	}	getTwistSpringDamper() {		return this._twistSd;	}	getTwistLimitMotor() {		return this._twistLm;	}	getSwingSpringDamper() {		return this._swingSd;	}	getSwingAxis() {		let v = new oimo.common.Vec3();		v.x = this.swingAxisX;		v.y = this.swingAxisY;		v.z = this.swingAxisZ;		return v;	}	getSwingAxisTo(axis) {		axis.x = this.swingAxisX;		axis.y = this.swingAxisY;		axis.z = this.swingAxisZ;	}	getSwingAngle() {		return this._swingAngle;	}	getTwistAngle() {		return this._twistAngle;	}}oimo.dynamics.constraint.joint.RagdollJointConfig = class oimo_dynamics_constraint_joint_RagdollJointConfig extends oimo.dynamics.constraint.joint.JointConfig {	constructor() {		super();		this.localTwistAxis1 = new oimo.common.Vec3(1,0,0);		this.localTwistAxis2 = new oimo.common.Vec3(1,0,0);		this.localSwingAxis1 = new oimo.common.Vec3(0,1,0);		this.twistSpringDamper = new oimo.dynamics.constraint.joint.SpringDamper();		this.swingSpringDamper = new oimo.dynamics.constraint.joint.SpringDamper();		this.twistLimitMotor = new oimo.dynamics.constraint.joint.RotationalLimitMotor();		this.maxSwingAngle1 = 3.14159265358979;		this.maxSwingAngle2 = 3.14159265358979;	}	init(rigidBody1,rigidBody2,worldAnchor,worldTwistAxis,worldSwingAxis) {		this._init(rigidBody1,rigidBody2,worldAnchor);		let localVector = this.localTwistAxis1;		let vX;		let vY;		let vZ;		vX = worldTwistAxis.x;		vY = worldTwistAxis.y;		vZ = worldTwistAxis.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = rigidBody1._transform._rotation00 * vX + rigidBody1._transform._rotation10 * vY + rigidBody1._transform._rotation20 * vZ;		__tmp__Y = rigidBody1._transform._rotation01 * vX + rigidBody1._transform._rotation11 * vY + rigidBody1._transform._rotation21 * vZ;		__tmp__Z = rigidBody1._transform._rotation02 * vX + rigidBody1._transform._rotation12 * vY + rigidBody1._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		localVector.x = vX;		localVector.y = vY;		localVector.z = vZ;		let localVector1 = this.localTwistAxis2;		let vX1;		let vY1;		let vZ1;		vX1 = worldTwistAxis.x;		vY1 = worldTwistAxis.y;		vZ1 = worldTwistAxis.z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = rigidBody2._transform._rotation00 * vX1 + rigidBody2._transform._rotation10 * vY1 + rigidBody2._transform._rotation20 * vZ1;		__tmp__Y1 = rigidBody2._transform._rotation01 * vX1 + rigidBody2._transform._rotation11 * vY1 + rigidBody2._transform._rotation21 * vZ1;		__tmp__Z1 = rigidBody2._transform._rotation02 * vX1 + rigidBody2._transform._rotation12 * vY1 + rigidBody2._transform._rotation22 * vZ1;		vX1 = __tmp__X1;		vY1 = __tmp__Y1;		vZ1 = __tmp__Z1;		localVector1.x = vX1;		localVector1.y = vY1;		localVector1.z = vZ1;		let localVector2 = this.localSwingAxis1;		let vX2;		let vY2;		let vZ2;		vX2 = worldSwingAxis.x;		vY2 = worldSwingAxis.y;		vZ2 = worldSwingAxis.z;		let __tmp__X2;		let __tmp__Y2;		let __tmp__Z2;		__tmp__X2 = rigidBody1._transform._rotation00 * vX2 + rigidBody1._transform._rotation10 * vY2 + rigidBody1._transform._rotation20 * vZ2;		__tmp__Y2 = rigidBody1._transform._rotation01 * vX2 + rigidBody1._transform._rotation11 * vY2 + rigidBody1._transform._rotation21 * vZ2;		__tmp__Z2 = rigidBody1._transform._rotation02 * vX2 + rigidBody1._transform._rotation12 * vY2 + rigidBody1._transform._rotation22 * vZ2;		vX2 = __tmp__X2;		vY2 = __tmp__Y2;		vZ2 = __tmp__Z2;		localVector2.x = vX2;		localVector2.y = vY2;		localVector2.z = vZ2;		return this;	}}oimo.dynamics.constraint.joint.RevoluteJoint = class oimo_dynamics_constraint_joint_RevoluteJoint extends oimo.dynamics.constraint.joint.Joint {	constructor(config) {		super(config,1);		let v = config.localAxis1;		this._localBasisX1X = v.x;		this._localBasisX1Y = v.y;		this._localBasisX1Z = v.z;		let v1 = config.localAxis2;		this._localBasisX2X = v1.x;		this._localBasisX2Y = v1.y;		this._localBasisX2Z = v1.z;		this.buildLocalBasesFromX();		this.angle = 0;		this.angularErrorY = 0;		this.angularErrorZ = 0;		this._basis = new oimo.dynamics.constraint.joint.BasisTracker(this);		this._sd = config.springDamper.clone();		this._lm = config.limitMotor.clone();	}	getInfo(info,timeStep,isPositionPart) {		let erp = this.getErp(timeStep,isPositionPart);		let linearRhsX;		let linearRhsY;		let linearRhsZ;		linearRhsX = this.linearErrorX * erp;		linearRhsY = this.linearErrorY * erp;		linearRhsZ = this.linearErrorZ * erp;		let angRhsY = this.angularErrorY * erp;		let angRhsZ = this.angularErrorZ * erp;		let crossR100;		let crossR101;		let crossR102;		let crossR110;		let crossR111;		let crossR112;		let crossR120;		let crossR121;		let crossR122;		let crossR200;		let crossR201;		let crossR202;		let crossR210;		let crossR211;		let crossR212;		let crossR220;		let crossR221;		let crossR222;		crossR100 = 0;		crossR101 = -this._relativeAnchor1Z;		crossR102 = this._relativeAnchor1Y;		crossR110 = this._relativeAnchor1Z;		crossR111 = 0;		crossR112 = -this._relativeAnchor1X;		crossR120 = -this._relativeAnchor1Y;		crossR121 = this._relativeAnchor1X;		crossR122 = 0;		crossR200 = 0;		crossR201 = -this._relativeAnchor2Z;		crossR202 = this._relativeAnchor2Y;		crossR210 = this._relativeAnchor2Z;		crossR211 = 0;		crossR212 = -this._relativeAnchor2X;		crossR220 = -this._relativeAnchor2Y;		crossR221 = this._relativeAnchor2X;		crossR222 = 0;		crossR100 = -crossR100;		crossR101 = -crossR101;		crossR102 = -crossR102;		crossR110 = -crossR110;		crossR111 = -crossR111;		crossR112 = -crossR112;		crossR120 = -crossR120;		crossR121 = -crossR121;		crossR122 = -crossR122;		crossR200 = -crossR200;		crossR201 = -crossR201;		crossR202 = -crossR202;		crossR210 = -crossR210;		crossR211 = -crossR211;		crossR212 = -crossR212;		crossR220 = -crossR220;		crossR221 = -crossR221;		crossR222 = -crossR222;		let motorMass = this.computeEffectiveInertiaMoment(this._basis.xX,this._basis.xY,this._basis.xZ);		let impulse = this._impulses[0];		let row = info.rows[info.numRows++];		let _this = row.jacobian;		_this.lin1X = 0;		_this.lin1Y = 0;		_this.lin1Z = 0;		_this.lin2X = 0;		_this.lin2Y = 0;		_this.lin2Z = 0;		_this.ang1X = 0;		_this.ang1Y = 0;		_this.ang1Z = 0;		_this.ang2X = 0;		_this.ang2Y = 0;		_this.ang2Z = 0;		row.rhs = 0;		row.cfm = 0;		row.minImpulse = 0;		row.maxImpulse = 0;		row.motorSpeed = 0;		row.motorMaxImpulse = 0;		row.impulse = null;		row.impulse = impulse;		row.rhs = linearRhsX;		row.cfm = 0;		row.minImpulse = -1e65536;		row.maxImpulse = 1e65536;		let j = row.jacobian;		j.lin1X = 1;		j.lin1Y = 0;		j.lin1Z = 0;		j.lin2X = 1;		j.lin2Y = 0;		j.lin2Z = 0;		j.ang1X = crossR100;		j.ang1Y = crossR101;		j.ang1Z = crossR102;		j.ang2X = crossR200;		j.ang2Y = crossR201;		j.ang2Z = crossR202;		let impulse1 = this._impulses[1];		let row1 = info.rows[info.numRows++];		let _this1 = row1.jacobian;		_this1.lin1X = 0;		_this1.lin1Y = 0;		_this1.lin1Z = 0;		_this1.lin2X = 0;		_this1.lin2Y = 0;		_this1.lin2Z = 0;		_this1.ang1X = 0;		_this1.ang1Y = 0;		_this1.ang1Z = 0;		_this1.ang2X = 0;		_this1.ang2Y = 0;		_this1.ang2Z = 0;		row1.rhs = 0;		row1.cfm = 0;		row1.minImpulse = 0;		row1.maxImpulse = 0;		row1.motorSpeed = 0;		row1.motorMaxImpulse = 0;		row1.impulse = null;		row1.impulse = impulse1;		row1.rhs = linearRhsY;		row1.cfm = 0;		row1.minImpulse = -1e65536;		row1.maxImpulse = 1e65536;		j = row1.jacobian;		j.lin1X = 0;		j.lin1Y = 1;		j.lin1Z = 0;		j.lin2X = 0;		j.lin2Y = 1;		j.lin2Z = 0;		j.ang1X = crossR110;		j.ang1Y = crossR111;		j.ang1Z = crossR112;		j.ang2X = crossR210;		j.ang2Y = crossR211;		j.ang2Z = crossR212;		let impulse2 = this._impulses[2];		let row2 = info.rows[info.numRows++];		let _this2 = row2.jacobian;		_this2.lin1X = 0;		_this2.lin1Y = 0;		_this2.lin1Z = 0;		_this2.lin2X = 0;		_this2.lin2Y = 0;		_this2.lin2Z = 0;		_this2.ang1X = 0;		_this2.ang1Y = 0;		_this2.ang1Z = 0;		_this2.ang2X = 0;		_this2.ang2Y = 0;		_this2.ang2Z = 0;		row2.rhs = 0;		row2.cfm = 0;		row2.minImpulse = 0;		row2.maxImpulse = 0;		row2.motorSpeed = 0;		row2.motorMaxImpulse = 0;		row2.impulse = null;		row2.impulse = impulse2;		row2.rhs = linearRhsZ;		row2.cfm = 0;		row2.minImpulse = -1e65536;		row2.maxImpulse = 1e65536;		j = row2.jacobian;		j.lin1X = 0;		j.lin1Y = 0;		j.lin1Z = 1;		j.lin2X = 0;		j.lin2Y = 0;		j.lin2Z = 1;		j.ang1X = crossR120;		j.ang1Y = crossR121;		j.ang1Z = crossR122;		j.ang2X = crossR220;		j.ang2Y = crossR221;		j.ang2Z = crossR222;		if(this._sd.frequency <= 0 || !isPositionPart) {			let impulse = this._impulses[3];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this.angle,this._lm,motorMass,this._sd,timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this._basis.xX;			j.ang1Y = this._basis.xY;			j.ang1Z = this._basis.xZ;			j.ang2X = this._basis.xX;			j.ang2Y = this._basis.xY;			j.ang2Z = this._basis.xZ;		}		let impulse3 = this._impulses[4];		let row3 = info.rows[info.numRows++];		let _this3 = row3.jacobian;		_this3.lin1X = 0;		_this3.lin1Y = 0;		_this3.lin1Z = 0;		_this3.lin2X = 0;		_this3.lin2Y = 0;		_this3.lin2Z = 0;		_this3.ang1X = 0;		_this3.ang1Y = 0;		_this3.ang1Z = 0;		_this3.ang2X = 0;		_this3.ang2Y = 0;		_this3.ang2Z = 0;		row3.rhs = 0;		row3.cfm = 0;		row3.minImpulse = 0;		row3.maxImpulse = 0;		row3.motorSpeed = 0;		row3.motorMaxImpulse = 0;		row3.impulse = null;		row3.impulse = impulse3;		row3.rhs = angRhsY;		row3.cfm = 0;		row3.minImpulse = -1e65536;		row3.maxImpulse = 1e65536;		j = row3.jacobian;		j.ang1X = this._basis.yX;		j.ang1Y = this._basis.yY;		j.ang1Z = this._basis.yZ;		j.ang2X = this._basis.yX;		j.ang2Y = this._basis.yY;		j.ang2Z = this._basis.yZ;		let impulse4 = this._impulses[5];		let row4 = info.rows[info.numRows++];		let _this4 = row4.jacobian;		_this4.lin1X = 0;		_this4.lin1Y = 0;		_this4.lin1Z = 0;		_this4.lin2X = 0;		_this4.lin2Y = 0;		_this4.lin2Z = 0;		_this4.ang1X = 0;		_this4.ang1Y = 0;		_this4.ang1Z = 0;		_this4.ang2X = 0;		_this4.ang2Y = 0;		_this4.ang2Z = 0;		row4.rhs = 0;		row4.cfm = 0;		row4.minImpulse = 0;		row4.maxImpulse = 0;		row4.motorSpeed = 0;		row4.motorMaxImpulse = 0;		row4.impulse = null;		row4.impulse = impulse4;		row4.rhs = angRhsZ;		row4.cfm = 0;		row4.minImpulse = -1e65536;		row4.maxImpulse = 1e65536;		j = row4.jacobian;		j.ang1X = this._basis.zX;		j.ang1Y = this._basis.zY;		j.ang1Z = this._basis.zZ;		j.ang2X = this._basis.zX;		j.ang2Y = this._basis.zY;		j.ang2Z = this._basis.zZ;	}	_syncAnchors() {		super._syncAnchors();		let _this = this._basis;		let invM1 = _this.joint._b1._invMass;		let invM2 = _this.joint._b2._invMass;		let qX;		let qY;		let qZ;		let qW;		let idQX;		let idQY;		let idQZ;		let idQW;		let slerpQX;		let slerpQY;		let slerpQZ;		let slerpQW;		let slerpM00;		let slerpM01;		let slerpM02;		let slerpM10;		let slerpM11;		let slerpM12;		let slerpM20;		let slerpM21;		let slerpM22;		let newXX;		let newXY;		let newXZ;		let newYX;		let newYY;		let newYZ;		let newZX;		let newZY;		let newZZ;		let prevXX;		let prevXY;		let prevXZ;		let prevYX;		let prevYY;		let prevYZ;		let d = _this.joint._basisX1X * _this.joint._basisX2X + _this.joint._basisX1Y * _this.joint._basisX2Y + _this.joint._basisX1Z * _this.joint._basisX2Z;		if(d < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = _this.joint._basisX1X;			let y1 = _this.joint._basisX1Y;			let z1 = _this.joint._basisX1Z;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			qX = vX;			qY = vY;			qZ = vZ;			qW = 0;		} else {			let cX;			let cY;			let cZ;			cX = _this.joint._basisX1Y * _this.joint._basisX2Z - _this.joint._basisX1Z * _this.joint._basisX2Y;			cY = _this.joint._basisX1Z * _this.joint._basisX2X - _this.joint._basisX1X * _this.joint._basisX2Z;			cZ = _this.joint._basisX1X * _this.joint._basisX2Y - _this.joint._basisX1Y * _this.joint._basisX2X;			let w = Math.sqrt((1 + d) * 0.5);			d = 0.5 / w;			cX *= d;			cY *= d;			cZ *= d;			qX = cX;			qY = cY;			qZ = cZ;			qW = w;		}		idQX = 0;		idQY = 0;		idQZ = 0;		idQW = 1;		let q1X;		let q1Y;		let q1Z;		let q1W;		let q2X;		let q2Y;		let q2Z;		let q2W;		q1X = idQX;		q1Y = idQY;		q1Z = idQZ;		q1W = idQW;		q2X = qX;		q2Y = qY;		q2Z = qZ;		q2W = qW;		let d1 = q1X * q2X + q1Y * q2Y + q1Z * q2Z + q1W * q2W;		if(d1 < 0) {			d1 = -d1;			q2X = -q2X;			q2Y = -q2Y;			q2Z = -q2Z;			q2W = -q2W;		}		if(d1 > 0.999999) {			let dqX;			let dqY;			let dqZ;			let dqW;			dqX = q2X - q1X;			dqY = q2Y - q1Y;			dqZ = q2Z - q1Z;			dqW = q2W - q1W;			q2X = q1X + dqX * (invM1 / (invM1 + invM2));			q2Y = q1Y + dqY * (invM1 / (invM1 + invM2));			q2Z = q1Z + dqZ * (invM1 / (invM1 + invM2));			q2W = q1W + dqW * (invM1 / (invM1 + invM2));			let l = q2X * q2X + q2Y * q2Y + q2Z * q2Z + q2W * q2W;			if(l > 1e-32) {				l = 1 / Math.sqrt(l);			}			slerpQX = q2X * l;			slerpQY = q2Y * l;			slerpQZ = q2Z * l;			slerpQW = q2W * l;		} else {			let theta = invM1 / (invM1 + invM2) * Math.acos(d1);			q2X += q1X * -d1;			q2Y += q1Y * -d1;			q2Z += q1Z * -d1;			q2W += q1W * -d1;			let l = q2X * q2X + q2Y * q2Y + q2Z * q2Z + q2W * q2W;			if(l > 1e-32) {				l = 1 / Math.sqrt(l);			}			q2X *= l;			q2Y *= l;			q2Z *= l;			q2W *= l;			let sin = Math.sin(theta);			let cos = Math.cos(theta);			q1X *= cos;			q1Y *= cos;			q1Z *= cos;			q1W *= cos;			slerpQX = q1X + q2X * sin;			slerpQY = q1Y + q2Y * sin;			slerpQZ = q1Z + q2Z * sin;			slerpQW = q1W + q2W * sin;		}		let x = slerpQX;		let y = slerpQY;		let z = slerpQZ;		let w = slerpQW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		slerpM00 = 1 - yy - zz;		slerpM01 = xy - wz;		slerpM02 = xz + wy;		slerpM10 = xy + wz;		slerpM11 = 1 - xx - zz;		slerpM12 = yz - wx;		slerpM20 = xz - wy;		slerpM21 = yz + wx;		slerpM22 = 1 - xx - yy;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = slerpM00 * _this.joint._basisX1X + slerpM01 * _this.joint._basisX1Y + slerpM02 * _this.joint._basisX1Z;		__tmp__Y = slerpM10 * _this.joint._basisX1X + slerpM11 * _this.joint._basisX1Y + slerpM12 * _this.joint._basisX1Z;		__tmp__Z = slerpM20 * _this.joint._basisX1X + slerpM21 * _this.joint._basisX1Y + slerpM22 * _this.joint._basisX1Z;		newXX = __tmp__X;		newXY = __tmp__Y;		newXZ = __tmp__Z;		prevXX = _this.xX;		prevXY = _this.xY;		prevXZ = _this.xZ;		prevYX = _this.yX;		prevYY = _this.yY;		prevYZ = _this.yZ;		let d2 = prevXX * newXX + prevXY * newXY + prevXZ * newXZ;		if(d2 < -0.999999999) {			let vX;			let vY;			let vZ;			let x1 = prevXX;			let y1 = prevXY;			let z1 = prevXZ;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					vX = 0;					vY = z1 * d;					vZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					vX = y1 * d;					vY = -x1 * d;					vZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				vX = -z1 * d;				vY = 0;				vZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				vX = y1 * d;				vY = -x1 * d;				vZ = 0;			}			slerpQX = vX;			slerpQY = vY;			slerpQZ = vZ;			slerpQW = 0;		} else {			let cX;			let cY;			let cZ;			cX = prevXY * newXZ - prevXZ * newXY;			cY = prevXZ * newXX - prevXX * newXZ;			cZ = prevXX * newXY - prevXY * newXX;			let w = Math.sqrt((1 + d2) * 0.5);			d2 = 0.5 / w;			cX *= d2;			cY *= d2;			cZ *= d2;			slerpQX = cX;			slerpQY = cY;			slerpQZ = cZ;			slerpQW = w;		}		let x1 = slerpQX;		let y1 = slerpQY;		let z1 = slerpQZ;		let w1 = slerpQW;		let x21 = 2 * x1;		let y21 = 2 * y1;		let z21 = 2 * z1;		let xx1 = x1 * x21;		let yy1 = y1 * y21;		let zz1 = z1 * z21;		let xy1 = x1 * y21;		let yz1 = y1 * z21;		let xz1 = x1 * z21;		let wx1 = w1 * x21;		let wy1 = w1 * y21;		let wz1 = w1 * z21;		slerpM00 = 1 - yy1 - zz1;		slerpM01 = xy1 - wz1;		slerpM02 = xz1 + wy1;		slerpM10 = xy1 + wz1;		slerpM11 = 1 - xx1 - zz1;		slerpM12 = yz1 - wx1;		slerpM20 = xz1 - wy1;		slerpM21 = yz1 + wx1;		slerpM22 = 1 - xx1 - yy1;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = slerpM00 * prevYX + slerpM01 * prevYY + slerpM02 * prevYZ;		__tmp__Y1 = slerpM10 * prevYX + slerpM11 * prevYY + slerpM12 * prevYZ;		__tmp__Z1 = slerpM20 * prevYX + slerpM21 * prevYY + slerpM22 * prevYZ;		newYX = __tmp__X1;		newYY = __tmp__Y1;		newYZ = __tmp__Z1;		newZX = newXY * newYZ - newXZ * newYY;		newZY = newXZ * newYX - newXX * newYZ;		newZZ = newXX * newYY - newXY * newYX;		if(newZX * newZX + newZY * newZY + newZZ * newZZ > 1e-6) {			let l = newZX * newZX + newZY * newZY + newZZ * newZZ;			if(l > 0) {				l = 1 / Math.sqrt(l);			}			newZX *= l;			newZY *= l;			newZZ *= l;		} else {			let x1 = newXX;			let y1 = newXY;			let z1 = newXZ;			let x2 = x1 * x1;			let y2 = y1 * y1;			let z2 = z1 * z1;			let d;			if(x2 < y2) {				if(x2 < z2) {					d = 1 / Math.sqrt(y2 + z2);					newZX = 0;					newZY = z1 * d;					newZZ = -y1 * d;				} else {					d = 1 / Math.sqrt(x2 + y2);					newZX = y1 * d;					newZY = -x1 * d;					newZZ = 0;				}			} else if(y2 < z2) {				d = 1 / Math.sqrt(z2 + x2);				newZX = -z1 * d;				newZY = 0;				newZZ = x1 * d;			} else {				d = 1 / Math.sqrt(x2 + y2);				newZX = y1 * d;				newZY = -x1 * d;				newZZ = 0;			}		}		newYX = newZY * newXZ - newZZ * newXY;		newYY = newZZ * newXX - newZX * newXZ;		newYZ = newZX * newXY - newZY * newXX;		_this.xX = newXX;		_this.xY = newXY;		_this.xZ = newXZ;		_this.yX = newYX;		_this.yY = newYY;		_this.yZ = newYZ;		_this.zX = newZX;		_this.zY = newZY;		_this.zZ = newZZ;		let angErrorX;		let angErrorY;		let angErrorZ;		angErrorX = this._basisX1Y * this._basisX2Z - this._basisX1Z * this._basisX2Y;		angErrorY = this._basisX1Z * this._basisX2X - this._basisX1X * this._basisX2Z;		angErrorZ = this._basisX1X * this._basisX2Y - this._basisX1Y * this._basisX2X;		let cos = this._basisX1X * this._basisX2X + this._basisX1Y * this._basisX2Y + this._basisX1Z * this._basisX2Z;		let theta = cos <= -1 ? 3.14159265358979 : cos >= 1 ? 0 : Math.acos(cos);		let l = angErrorX * angErrorX + angErrorY * angErrorY + angErrorZ * angErrorZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		angErrorX *= l;		angErrorY *= l;		angErrorZ *= l;		angErrorX *= theta;		angErrorY *= theta;		angErrorZ *= theta;		this.angularErrorY = angErrorX * this._basis.yX + angErrorY * this._basis.yY + angErrorZ * this._basis.yZ;		this.angularErrorZ = angErrorX * this._basis.zX + angErrorY * this._basis.zY + angErrorZ * this._basis.zZ;		let perpCrossX;		let perpCrossY;		let perpCrossZ;		perpCrossX = this._basisY1Y * this._basisY2Z - this._basisY1Z * this._basisY2Y;		perpCrossY = this._basisY1Z * this._basisY2X - this._basisY1X * this._basisY2Z;		perpCrossZ = this._basisY1X * this._basisY2Y - this._basisY1Y * this._basisY2X;		cos = this._basisY1X * this._basisY2X + this._basisY1Y * this._basisY2Y + this._basisY1Z * this._basisY2Z;		this.angle = cos <= -1 ? 3.14159265358979 : cos >= 1 ? 0 : Math.acos(cos);		if(perpCrossX * this._basis.xX + perpCrossY * this._basis.xY + perpCrossZ * this._basis.xZ < 0) {			this.angle = -this.angle;		}		this.linearErrorX = this._anchor2X - this._anchor1X;		this.linearErrorY = this._anchor2Y - this._anchor1Y;		this.linearErrorZ = this._anchor2Z - this._anchor1Z;	}	_getVelocitySolverInfo(timeStep,info) {		super._getVelocitySolverInfo(timeStep,info);		this.getInfo(info,timeStep,false);	}	_getPositionSolverInfo(info) {		super._getPositionSolverInfo(info);		this.getInfo(info,null,true);	}	getAxis1() {		let v = new oimo.common.Vec3();		v.x = this._basisX1X;		v.y = this._basisX1Y;		v.z = this._basisX1Z;		return v;	}	getAxis2() {		let v = new oimo.common.Vec3();		v.x = this._basisX2X;		v.y = this._basisX2Y;		v.z = this._basisX2Z;		return v;	}	getAxis1To(axis) {		axis.x = this._basisX1X;		axis.y = this._basisX1Y;		axis.z = this._basisX1Z;	}	getAxis2To(axis) {		axis.x = this._basisX2X;		axis.y = this._basisX2Y;		axis.z = this._basisX2Z;	}	getLocalAxis1() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX1X;		v.y = this._localBasisX1Y;		v.z = this._localBasisX1Z;		return v;	}	getLocalAxis2() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX2X;		v.y = this._localBasisX2Y;		v.z = this._localBasisX2Z;		return v;	}	getLocalAxis1To(axis) {		axis.x = this._localBasisX1X;		axis.y = this._localBasisX1Y;		axis.z = this._localBasisX1Z;	}	getLocalAxis2To(axis) {		axis.x = this._localBasisX2X;		axis.y = this._localBasisX2Y;		axis.z = this._localBasisX2Z;	}	getSpringDamper() {		return this._sd;	}	getLimitMotor() {		return this._lm;	}	getAngle() {		return this.angle;	}}oimo.dynamics.constraint.joint.RevoluteJointConfig = class oimo_dynamics_constraint_joint_RevoluteJointConfig extends oimo.dynamics.constraint.joint.JointConfig {	constructor() {		super();		this.localAxis1 = new oimo.common.Vec3(1,0,0);		this.localAxis2 = new oimo.common.Vec3(1,0,0);		this.springDamper = new oimo.dynamics.constraint.joint.SpringDamper();		this.limitMotor = new oimo.dynamics.constraint.joint.RotationalLimitMotor();	}	init(rigidBody1,rigidBody2,worldAnchor,worldAxis) {		this._init(rigidBody1,rigidBody2,worldAnchor);		let localVector = this.localAxis1;		let vX;		let vY;		let vZ;		vX = worldAxis.x;		vY = worldAxis.y;		vZ = worldAxis.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = rigidBody1._transform._rotation00 * vX + rigidBody1._transform._rotation10 * vY + rigidBody1._transform._rotation20 * vZ;		__tmp__Y = rigidBody1._transform._rotation01 * vX + rigidBody1._transform._rotation11 * vY + rigidBody1._transform._rotation21 * vZ;		__tmp__Z = rigidBody1._transform._rotation02 * vX + rigidBody1._transform._rotation12 * vY + rigidBody1._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		localVector.x = vX;		localVector.y = vY;		localVector.z = vZ;		let localVector1 = this.localAxis2;		let vX1;		let vY1;		let vZ1;		vX1 = worldAxis.x;		vY1 = worldAxis.y;		vZ1 = worldAxis.z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = rigidBody2._transform._rotation00 * vX1 + rigidBody2._transform._rotation10 * vY1 + rigidBody2._transform._rotation20 * vZ1;		__tmp__Y1 = rigidBody2._transform._rotation01 * vX1 + rigidBody2._transform._rotation11 * vY1 + rigidBody2._transform._rotation21 * vZ1;		__tmp__Z1 = rigidBody2._transform._rotation02 * vX1 + rigidBody2._transform._rotation12 * vY1 + rigidBody2._transform._rotation22 * vZ1;		vX1 = __tmp__X1;		vY1 = __tmp__Y1;		vZ1 = __tmp__Z1;		localVector1.x = vX1;		localVector1.y = vY1;		localVector1.z = vZ1;		return this;	}}oimo.dynamics.constraint.joint.RotationalLimitMotor = class oimo_dynamics_constraint_joint_RotationalLimitMotor {	constructor() {		this.lowerLimit = 1;		this.upperLimit = 0;		this.motorTorque = 0;	}	setLimits(lower,upper) {		this.lowerLimit = lower;		this.upperLimit = upper;		return this;	}	setMotor(speed,torque) {		this.motorSpeed = speed;		this.motorTorque = torque;		return this;	}	clone() {		let lm = new oimo.dynamics.constraint.joint.RotationalLimitMotor();		lm.lowerLimit = this.lowerLimit;		lm.upperLimit = this.upperLimit;		lm.motorSpeed = this.motorSpeed;		lm.motorTorque = this.motorTorque;		return lm;	}}oimo.dynamics.constraint.joint.SphericalJoint = class oimo_dynamics_constraint_joint_SphericalJoint extends oimo.dynamics.constraint.joint.Joint {	constructor(config) {		super(config,0);		this._sd = config.springDamper.clone();	}	getInfo(info,timeStep,isPositionPart) {		if(this._sd.frequency > 0 && isPositionPart) {			return;		}		let errorX;		let errorY;		let errorZ;		errorX = this._anchor2X - this._anchor1X;		errorY = this._anchor2Y - this._anchor1Y;		errorZ = this._anchor2Z - this._anchor1Z;		let cfm;		let erp;		if(this._sd.frequency > 0) {			let omega = 6.28318530717958 * this._sd.frequency;			let zeta = this._sd.dampingRatio;			if(zeta < oimo.common.Setting.minSpringDamperDampingRatio) {				zeta = oimo.common.Setting.minSpringDamperDampingRatio;			}			let h = timeStep.dt;			let c = 2 * zeta * omega;			let k = omega * omega;			if(this._sd.useSymplecticEuler) {				cfm = 1 / (h * c);				erp = k / c;			} else {				cfm = 1 / (h * (h * k + c));				erp = k / (h * k + c);			}			cfm *= this._b1._invMass + this._b2._invMass;		} else {			cfm = 0;			erp = this.getErp(timeStep,isPositionPart);		}		let linearRhsX;		let linearRhsY;		let linearRhsZ;		linearRhsX = errorX * erp;		linearRhsY = errorY * erp;		linearRhsZ = errorZ * erp;		let crossR100;		let crossR101;		let crossR102;		let crossR110;		let crossR111;		let crossR112;		let crossR120;		let crossR121;		let crossR122;		let crossR200;		let crossR201;		let crossR202;		let crossR210;		let crossR211;		let crossR212;		let crossR220;		let crossR221;		let crossR222;		crossR100 = 0;		crossR101 = -this._relativeAnchor1Z;		crossR102 = this._relativeAnchor1Y;		crossR110 = this._relativeAnchor1Z;		crossR111 = 0;		crossR112 = -this._relativeAnchor1X;		crossR120 = -this._relativeAnchor1Y;		crossR121 = this._relativeAnchor1X;		crossR122 = 0;		crossR200 = 0;		crossR201 = -this._relativeAnchor2Z;		crossR202 = this._relativeAnchor2Y;		crossR210 = this._relativeAnchor2Z;		crossR211 = 0;		crossR212 = -this._relativeAnchor2X;		crossR220 = -this._relativeAnchor2Y;		crossR221 = this._relativeAnchor2X;		crossR222 = 0;		crossR100 = -crossR100;		crossR101 = -crossR101;		crossR102 = -crossR102;		crossR110 = -crossR110;		crossR111 = -crossR111;		crossR112 = -crossR112;		crossR120 = -crossR120;		crossR121 = -crossR121;		crossR122 = -crossR122;		crossR200 = -crossR200;		crossR201 = -crossR201;		crossR202 = -crossR202;		crossR210 = -crossR210;		crossR211 = -crossR211;		crossR212 = -crossR212;		crossR220 = -crossR220;		crossR221 = -crossR221;		crossR222 = -crossR222;		let impulse = this._impulses[0];		let row = info.rows[info.numRows++];		let _this = row.jacobian;		_this.lin1X = 0;		_this.lin1Y = 0;		_this.lin1Z = 0;		_this.lin2X = 0;		_this.lin2Y = 0;		_this.lin2Z = 0;		_this.ang1X = 0;		_this.ang1Y = 0;		_this.ang1Z = 0;		_this.ang2X = 0;		_this.ang2Y = 0;		_this.ang2Z = 0;		row.rhs = 0;		row.cfm = 0;		row.minImpulse = 0;		row.maxImpulse = 0;		row.motorSpeed = 0;		row.motorMaxImpulse = 0;		row.impulse = null;		row.impulse = impulse;		row.rhs = linearRhsX;		row.cfm = cfm;		row.minImpulse = -1e65536;		row.maxImpulse = 1e65536;		let j = row.jacobian;		j.lin1X = 1;		j.lin1Y = 0;		j.lin1Z = 0;		j.lin2X = 1;		j.lin2Y = 0;		j.lin2Z = 0;		j.ang1X = crossR100;		j.ang1Y = crossR101;		j.ang1Z = crossR102;		j.ang2X = crossR200;		j.ang2Y = crossR201;		j.ang2Z = crossR202;		let impulse1 = this._impulses[1];		let row1 = info.rows[info.numRows++];		let _this1 = row1.jacobian;		_this1.lin1X = 0;		_this1.lin1Y = 0;		_this1.lin1Z = 0;		_this1.lin2X = 0;		_this1.lin2Y = 0;		_this1.lin2Z = 0;		_this1.ang1X = 0;		_this1.ang1Y = 0;		_this1.ang1Z = 0;		_this1.ang2X = 0;		_this1.ang2Y = 0;		_this1.ang2Z = 0;		row1.rhs = 0;		row1.cfm = 0;		row1.minImpulse = 0;		row1.maxImpulse = 0;		row1.motorSpeed = 0;		row1.motorMaxImpulse = 0;		row1.impulse = null;		row1.impulse = impulse1;		row1.rhs = linearRhsY;		row1.cfm = cfm;		row1.minImpulse = -1e65536;		row1.maxImpulse = 1e65536;		j = row1.jacobian;		j.lin1X = 0;		j.lin1Y = 1;		j.lin1Z = 0;		j.lin2X = 0;		j.lin2Y = 1;		j.lin2Z = 0;		j.ang1X = crossR110;		j.ang1Y = crossR111;		j.ang1Z = crossR112;		j.ang2X = crossR210;		j.ang2Y = crossR211;		j.ang2Z = crossR212;		let impulse2 = this._impulses[2];		let row2 = info.rows[info.numRows++];		let _this2 = row2.jacobian;		_this2.lin1X = 0;		_this2.lin1Y = 0;		_this2.lin1Z = 0;		_this2.lin2X = 0;		_this2.lin2Y = 0;		_this2.lin2Z = 0;		_this2.ang1X = 0;		_this2.ang1Y = 0;		_this2.ang1Z = 0;		_this2.ang2X = 0;		_this2.ang2Y = 0;		_this2.ang2Z = 0;		row2.rhs = 0;		row2.cfm = 0;		row2.minImpulse = 0;		row2.maxImpulse = 0;		row2.motorSpeed = 0;		row2.motorMaxImpulse = 0;		row2.impulse = null;		row2.impulse = impulse2;		row2.rhs = linearRhsZ;		row2.cfm = cfm;		row2.minImpulse = -1e65536;		row2.maxImpulse = 1e65536;		j = row2.jacobian;		j.lin1X = 0;		j.lin1Y = 0;		j.lin1Z = 1;		j.lin2X = 0;		j.lin2Y = 0;		j.lin2Z = 1;		j.ang1X = crossR120;		j.ang1Y = crossR121;		j.ang1Z = crossR122;		j.ang2X = crossR220;		j.ang2Y = crossR221;		j.ang2Z = crossR222;	}	_getVelocitySolverInfo(timeStep,info) {		super._getVelocitySolverInfo(timeStep,info);		this.getInfo(info,timeStep,false);	}	_getPositionSolverInfo(info) {		super._getPositionSolverInfo(info);		this.getInfo(info,null,true);	}	getSpringDamper() {		return this._sd;	}}oimo.dynamics.constraint.joint.SphericalJointConfig = class oimo_dynamics_constraint_joint_SphericalJointConfig extends oimo.dynamics.constraint.joint.JointConfig {	constructor() {		super();		this.springDamper = new oimo.dynamics.constraint.joint.SpringDamper();	}	init(rigidBody1,rigidBody2,worldAnchor) {		this._init(rigidBody1,rigidBody2,worldAnchor);		return this;	}}oimo.dynamics.constraint.joint.SpringDamper = class oimo_dynamics_constraint_joint_SpringDamper {	constructor() {		this.frequency = 0;		this.dampingRatio = 0;		this.useSymplecticEuler = false;	}	setSpring(frequency,dampingRatio) {		this.frequency = frequency;		this.dampingRatio = dampingRatio;		return this;	}	setSymplecticEuler(useSymplecticEuler) {		this.useSymplecticEuler = useSymplecticEuler;		return this;	}	clone() {		let sd = new oimo.dynamics.constraint.joint.SpringDamper();		sd.frequency = this.frequency;		sd.dampingRatio = this.dampingRatio;		sd.useSymplecticEuler = this.useSymplecticEuler;		return sd;	}}oimo.dynamics.constraint.joint.TranslationalLimitMotor = class oimo_dynamics_constraint_joint_TranslationalLimitMotor {	constructor() {		this.lowerLimit = 1;		this.upperLimit = 0;		this.motorForce = 0;	}	setLimits(lower,upper) {		this.lowerLimit = lower;		this.upperLimit = upper;		return this;	}	setMotor(speed,force) {		this.motorSpeed = speed;		this.motorForce = force;		return this;	}	clone() {		let lm = new oimo.dynamics.constraint.joint.TranslationalLimitMotor();		lm.lowerLimit = this.lowerLimit;		lm.upperLimit = this.upperLimit;		lm.motorSpeed = this.motorSpeed;		lm.motorForce = this.motorForce;		return lm;	}}oimo.dynamics.constraint.joint.UniversalJoint = class oimo_dynamics_constraint_joint_UniversalJoint extends oimo.dynamics.constraint.joint.Joint {	constructor(config) {		super(config,oimo.dynamics.constraint.joint.JointType.UNIVERSAL);		let v = config.localAxis1;		this._localBasisX1X = v.x;		this._localBasisX1Y = v.y;		this._localBasisX1Z = v.z;		let v1 = config.localAxis2;		this._localBasisZ2X = v1.x;		this._localBasisZ2Y = v1.y;		this._localBasisZ2Z = v1.z;		this.buildLocalBasesFromX1Z2();		this._angleX = 0;		this._angleY = 0;		this._angleZ = 0;		this.xSingular = false;		this.ySingular = false;		this.zSingular = false;		this._sd1 = config.springDamper1.clone();		this._sd2 = config.springDamper2.clone();		this._lm1 = config.limitMotor1.clone();		this._lm2 = config.limitMotor2.clone();	}	getInfo(info,timeStep,isPositionPart) {		let erp = this.getErp(timeStep,isPositionPart);		let linearRhsX;		let linearRhsY;		let linearRhsZ;		linearRhsX = this.linearErrorX * erp;		linearRhsY = this.linearErrorY * erp;		linearRhsZ = this.linearErrorZ * erp;		let angRhsY = this._angleY * erp;		let crossR100;		let crossR101;		let crossR102;		let crossR110;		let crossR111;		let crossR112;		let crossR120;		let crossR121;		let crossR122;		let crossR200;		let crossR201;		let crossR202;		let crossR210;		let crossR211;		let crossR212;		let crossR220;		let crossR221;		let crossR222;		crossR100 = 0;		crossR101 = -this._relativeAnchor1Z;		crossR102 = this._relativeAnchor1Y;		crossR110 = this._relativeAnchor1Z;		crossR111 = 0;		crossR112 = -this._relativeAnchor1X;		crossR120 = -this._relativeAnchor1Y;		crossR121 = this._relativeAnchor1X;		crossR122 = 0;		crossR200 = 0;		crossR201 = -this._relativeAnchor2Z;		crossR202 = this._relativeAnchor2Y;		crossR210 = this._relativeAnchor2Z;		crossR211 = 0;		crossR212 = -this._relativeAnchor2X;		crossR220 = -this._relativeAnchor2Y;		crossR221 = this._relativeAnchor2X;		crossR222 = 0;		crossR100 = -crossR100;		crossR101 = -crossR101;		crossR102 = -crossR102;		crossR110 = -crossR110;		crossR111 = -crossR111;		crossR112 = -crossR112;		crossR120 = -crossR120;		crossR121 = -crossR121;		crossR122 = -crossR122;		crossR200 = -crossR200;		crossR201 = -crossR201;		crossR202 = -crossR202;		crossR210 = -crossR210;		crossR211 = -crossR211;		crossR212 = -crossR212;		crossR220 = -crossR220;		crossR221 = -crossR221;		crossR222 = -crossR222;		let motorMassX = this.computeEffectiveInertiaMoment(this._axisXX,this._axisXY,this._axisXZ);		let motorMassZ = this.computeEffectiveInertiaMoment(this._axisZX,this._axisZY,this._axisZZ);		let impulse = this._impulses[0];		let row = info.rows[info.numRows++];		let _this = row.jacobian;		_this.lin1X = 0;		_this.lin1Y = 0;		_this.lin1Z = 0;		_this.lin2X = 0;		_this.lin2Y = 0;		_this.lin2Z = 0;		_this.ang1X = 0;		_this.ang1Y = 0;		_this.ang1Z = 0;		_this.ang2X = 0;		_this.ang2Y = 0;		_this.ang2Z = 0;		row.rhs = 0;		row.cfm = 0;		row.minImpulse = 0;		row.maxImpulse = 0;		row.motorSpeed = 0;		row.motorMaxImpulse = 0;		row.impulse = null;		row.impulse = impulse;		row.rhs = linearRhsX;		row.cfm = 0;		row.minImpulse = -1e65536;		row.maxImpulse = 1e65536;		let j = row.jacobian;		j.lin1X = 1;		j.lin1Y = 0;		j.lin1Z = 0;		j.lin2X = 1;		j.lin2Y = 0;		j.lin2Z = 0;		j.ang1X = crossR100;		j.ang1Y = crossR101;		j.ang1Z = crossR102;		j.ang2X = crossR200;		j.ang2Y = crossR201;		j.ang2Z = crossR202;		let impulse1 = this._impulses[1];		let row1 = info.rows[info.numRows++];		let _this1 = row1.jacobian;		_this1.lin1X = 0;		_this1.lin1Y = 0;		_this1.lin1Z = 0;		_this1.lin2X = 0;		_this1.lin2Y = 0;		_this1.lin2Z = 0;		_this1.ang1X = 0;		_this1.ang1Y = 0;		_this1.ang1Z = 0;		_this1.ang2X = 0;		_this1.ang2Y = 0;		_this1.ang2Z = 0;		row1.rhs = 0;		row1.cfm = 0;		row1.minImpulse = 0;		row1.maxImpulse = 0;		row1.motorSpeed = 0;		row1.motorMaxImpulse = 0;		row1.impulse = null;		row1.impulse = impulse1;		row1.rhs = linearRhsY;		row1.cfm = 0;		row1.minImpulse = -1e65536;		row1.maxImpulse = 1e65536;		j = row1.jacobian;		j.lin1X = 0;		j.lin1Y = 1;		j.lin1Z = 0;		j.lin2X = 0;		j.lin2Y = 1;		j.lin2Z = 0;		j.ang1X = crossR110;		j.ang1Y = crossR111;		j.ang1Z = crossR112;		j.ang2X = crossR210;		j.ang2Y = crossR211;		j.ang2Z = crossR212;		let impulse2 = this._impulses[2];		let row2 = info.rows[info.numRows++];		let _this2 = row2.jacobian;		_this2.lin1X = 0;		_this2.lin1Y = 0;		_this2.lin1Z = 0;		_this2.lin2X = 0;		_this2.lin2Y = 0;		_this2.lin2Z = 0;		_this2.ang1X = 0;		_this2.ang1Y = 0;		_this2.ang1Z = 0;		_this2.ang2X = 0;		_this2.ang2Y = 0;		_this2.ang2Z = 0;		row2.rhs = 0;		row2.cfm = 0;		row2.minImpulse = 0;		row2.maxImpulse = 0;		row2.motorSpeed = 0;		row2.motorMaxImpulse = 0;		row2.impulse = null;		row2.impulse = impulse2;		row2.rhs = linearRhsZ;		row2.cfm = 0;		row2.minImpulse = -1e65536;		row2.maxImpulse = 1e65536;		j = row2.jacobian;		j.lin1X = 0;		j.lin1Y = 0;		j.lin1Z = 1;		j.lin2X = 0;		j.lin2Y = 0;		j.lin2Z = 1;		j.ang1X = crossR120;		j.ang1Y = crossR121;		j.ang1Z = crossR122;		j.ang2X = crossR220;		j.ang2Y = crossR221;		j.ang2Z = crossR222;		if(!this.xSingular && (this._sd1.frequency <= 0 || !isPositionPart)) {			let impulse = this._impulses[3];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this._angleX,this._lm1,motorMassX,this._sd1,timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this._axisXX;			j.ang1Y = this._axisXY;			j.ang1Z = this._axisXZ;			j.ang2X = this._axisXX;			j.ang2Y = this._axisXY;			j.ang2Z = this._axisXZ;		}		if(!this.ySingular) {			let impulse = this._impulses[4];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			row.rhs = angRhsY;			row.cfm = 0;			row.minImpulse = -1e65536;			row.maxImpulse = 1e65536;			j = row.jacobian;			j.ang1X = this._axisYX;			j.ang1Y = this._axisYY;			j.ang1Z = this._axisYZ;			j.ang2X = this._axisYX;			j.ang2Y = this._axisYY;			j.ang2Z = this._axisYZ;		}		if(!this.zSingular && (this._sd2.frequency <= 0 || !isPositionPart)) {			let impulse = this._impulses[5];			let row = info.rows[info.numRows++];			let _this = row.jacobian;			_this.lin1X = 0;			_this.lin1Y = 0;			_this.lin1Z = 0;			_this.lin2X = 0;			_this.lin2Y = 0;			_this.lin2Z = 0;			_this.ang1X = 0;			_this.ang1Y = 0;			_this.ang1Z = 0;			_this.ang2X = 0;			_this.ang2Y = 0;			_this.ang2Z = 0;			row.rhs = 0;			row.cfm = 0;			row.minImpulse = 0;			row.maxImpulse = 0;			row.motorSpeed = 0;			row.motorMaxImpulse = 0;			row.impulse = null;			row.impulse = impulse;			this.setSolverInfoRowAngular(row,this._angleZ,this._lm2,motorMassZ,this._sd2,timeStep,isPositionPart);			j = row.jacobian;			j.ang1X = this._axisZX;			j.ang1Y = this._axisZY;			j.ang1Z = this._axisZZ;			j.ang2X = this._axisZX;			j.ang2Y = this._axisZY;			j.ang2Z = this._axisZZ;		}	}	_syncAnchors() {		super._syncAnchors();		let angleAxisXX;		let angleAxisXY;		let angleAxisXZ;		let angleAxisYX;		let angleAxisYY;		let angleAxisYZ;		let angleAxisZX;		let angleAxisZY;		let angleAxisZZ;		angleAxisXX = this._basisX1X;		angleAxisXY = this._basisX1Y;		angleAxisXZ = this._basisX1Z;		angleAxisZX = this._basisZ2X;		angleAxisZY = this._basisZ2Y;		angleAxisZZ = this._basisZ2Z;		angleAxisYX = angleAxisZY * angleAxisXZ - angleAxisZZ * angleAxisXY;		angleAxisYY = angleAxisZZ * angleAxisXX - angleAxisZX * angleAxisXZ;		angleAxisYZ = angleAxisZX * angleAxisXY - angleAxisZY * angleAxisXX;		this._axisXX = angleAxisYY * angleAxisZZ - angleAxisYZ * angleAxisZY;		this._axisXY = angleAxisYZ * angleAxisZX - angleAxisYX * angleAxisZZ;		this._axisXZ = angleAxisYX * angleAxisZY - angleAxisYY * angleAxisZX;		this._axisYX = angleAxisYX;		this._axisYY = angleAxisYY;		this._axisYZ = angleAxisYZ;		this._axisZX = angleAxisXY * angleAxisYZ - angleAxisXZ * angleAxisYY;		this._axisZY = angleAxisXZ * angleAxisYX - angleAxisXX * angleAxisYZ;		this._axisZZ = angleAxisXX * angleAxisYY - angleAxisXY * angleAxisYX;		let l = this._axisXX * this._axisXX + this._axisXY * this._axisXY + this._axisXZ * this._axisXZ;		if(l > 0) {			l = 1 / Math.sqrt(l);		}		this._axisXX *= l;		this._axisXY *= l;		this._axisXZ *= l;		let l1 = this._axisYX * this._axisYX + this._axisYY * this._axisYY + this._axisYZ * this._axisYZ;		if(l1 > 0) {			l1 = 1 / Math.sqrt(l1);		}		this._axisYX *= l1;		this._axisYY *= l1;		this._axisYZ *= l1;		let l2 = this._axisZX * this._axisZX + this._axisZY * this._axisZY + this._axisZZ * this._axisZZ;		if(l2 > 0) {			l2 = 1 / Math.sqrt(l2);		}		this._axisZX *= l2;		this._axisZY *= l2;		this._axisZZ *= l2;		this.xSingular = this._axisXX * this._axisXX + this._axisXY * this._axisXY + this._axisXZ * this._axisXZ == 0;		this.ySingular = this._axisYX * this._axisYX + this._axisYY * this._axisYY + this._axisYZ * this._axisYZ == 0;		this.zSingular = this._axisZX * this._axisZX + this._axisZY * this._axisZY + this._axisZZ * this._axisZZ == 0;		let rot100;		let rot101;		let rot102;		let rot110;		let rot111;		let rot112;		let rot120;		let rot121;		let rot122;		let rot200;		let rot201;		let rot202;		let rot210;		let rot211;		let rot212;		let rot220;		let rot221;		let rot222;		rot100 = this._basisX1X;		rot101 = this._basisY1X;		rot102 = this._basisZ1X;		rot110 = this._basisX1Y;		rot111 = this._basisY1Y;		rot112 = this._basisZ1Y;		rot120 = this._basisX1Z;		rot121 = this._basisY1Z;		rot122 = this._basisZ1Z;		rot200 = this._basisX2X;		rot201 = this._basisY2X;		rot202 = this._basisZ2X;		rot210 = this._basisX2Y;		rot211 = this._basisY2Y;		rot212 = this._basisZ2Y;		rot220 = this._basisX2Z;		rot221 = this._basisY2Z;		rot222 = this._basisZ2Z;		let relRot00;		let relRot01;		let relRot02;		let relRot11;		let relRot12;		let relRot21;		let relRot22;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__11;		let __tmp__12;		let __tmp__21;		let __tmp__22;		__tmp__00 = rot100 * rot200 + rot110 * rot210 + rot120 * rot220;		__tmp__01 = rot100 * rot201 + rot110 * rot211 + rot120 * rot221;		__tmp__02 = rot100 * rot202 + rot110 * rot212 + rot120 * rot222;		__tmp__11 = rot101 * rot201 + rot111 * rot211 + rot121 * rot221;		__tmp__12 = rot101 * rot202 + rot111 * rot212 + rot121 * rot222;		__tmp__21 = rot102 * rot201 + rot112 * rot211 + rot122 * rot221;		__tmp__22 = rot102 * rot202 + rot112 * rot212 + rot122 * rot222;		relRot00 = __tmp__00;		relRot01 = __tmp__01;		relRot02 = __tmp__02;		relRot11 = __tmp__11;		relRot12 = __tmp__12;		relRot21 = __tmp__21;		relRot22 = __tmp__22;		let anglesX;		let anglesY;		let anglesZ;		let sy = relRot02;		if(sy <= -1) {			let xSubZ = Math.atan2(relRot21,relRot11);			anglesX = xSubZ * 0.5;			anglesY = -1.570796326794895;			anglesZ = -xSubZ * 0.5;		} else if(sy >= 1) {			let xAddZ = Math.atan2(relRot21,relRot11);			anglesX = xAddZ * 0.5;			anglesY = 1.570796326794895;			anglesZ = xAddZ * 0.5;		} else {			anglesX = Math.atan2(-relRot12,relRot22);			anglesY = Math.asin(sy);			anglesZ = Math.atan2(-relRot01,relRot00);		}		this._angleX = anglesX;		this._angleY = anglesY;		this._angleZ = anglesZ;		this.linearErrorX = this._anchor2X - this._anchor1X;		this.linearErrorY = this._anchor2Y - this._anchor1Y;		this.linearErrorZ = this._anchor2Z - this._anchor1Z;	}	_getVelocitySolverInfo(timeStep,info) {		super._getVelocitySolverInfo(timeStep,info);		this.getInfo(info,timeStep,false);	}	_getPositionSolverInfo(info) {		super._getPositionSolverInfo(info);		this.getInfo(info,null,true);	}	getAxis1() {		let v = new oimo.common.Vec3();		v.x = this._basisX1X;		v.y = this._basisX1Y;		v.z = this._basisX1Z;		return v;	}	getAxis2() {		let v = new oimo.common.Vec3();		v.x = this._basisZ2X;		v.y = this._basisZ2Y;		v.z = this._basisZ2Z;		return v;	}	getAxis1To(axis) {		axis.x = this._basisX1X;		axis.y = this._basisX1Y;		axis.z = this._basisX1Z;	}	getAxis2To(axis) {		axis.x = this._basisZ2X;		axis.y = this._basisZ2Y;		axis.z = this._basisZ2Z;	}	getLocalAxis1() {		let v = new oimo.common.Vec3();		v.x = this._localBasisX1X;		v.y = this._localBasisX1Y;		v.z = this._localBasisX1Z;		return v;	}	getLocalAxis2() {		let v = new oimo.common.Vec3();		v.x = this._localBasisZ2X;		v.y = this._localBasisZ2Y;		v.z = this._localBasisZ2Z;		return v;	}	getLocalAxis1To(axis) {		axis.x = this._localBasisX1X;		axis.y = this._localBasisX1Y;		axis.z = this._localBasisX1Z;	}	getLocalAxis2To(axis) {		axis.x = this._localBasisZ2X;		axis.y = this._localBasisZ2Y;		axis.z = this._localBasisZ2Z;	}	getSpringDamper1() {		return this._sd1;	}	getSpringDamper2() {		return this._sd2;	}	getLimitMotor1() {		return this._lm1;	}	getLimitMotor2() {		return this._lm2;	}	getAngle1() {		return this._angleX;	}	getAngle2() {		return this._angleZ;	}}oimo.dynamics.constraint.joint.UniversalJointConfig = class oimo_dynamics_constraint_joint_UniversalJointConfig extends oimo.dynamics.constraint.joint.JointConfig {	constructor() {		super();		this.localAxis1 = new oimo.common.Vec3(1,0,0);		this.localAxis2 = new oimo.common.Vec3(1,0,0);		this.springDamper1 = new oimo.dynamics.constraint.joint.SpringDamper();		this.springDamper2 = new oimo.dynamics.constraint.joint.SpringDamper();		this.limitMotor1 = new oimo.dynamics.constraint.joint.RotationalLimitMotor();		this.limitMotor2 = new oimo.dynamics.constraint.joint.RotationalLimitMotor();	}	init(rigidBody1,rigidBody2,worldAnchor,worldAxis1,worldAxis2) {		this._init(rigidBody1,rigidBody2,worldAnchor);		let localVector = this.localAxis1;		let vX;		let vY;		let vZ;		vX = worldAxis1.x;		vY = worldAxis1.y;		vZ = worldAxis1.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = rigidBody1._transform._rotation00 * vX + rigidBody1._transform._rotation10 * vY + rigidBody1._transform._rotation20 * vZ;		__tmp__Y = rigidBody1._transform._rotation01 * vX + rigidBody1._transform._rotation11 * vY + rigidBody1._transform._rotation21 * vZ;		__tmp__Z = rigidBody1._transform._rotation02 * vX + rigidBody1._transform._rotation12 * vY + rigidBody1._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		localVector.x = vX;		localVector.y = vY;		localVector.z = vZ;		let localVector1 = this.localAxis2;		let vX1;		let vY1;		let vZ1;		vX1 = worldAxis2.x;		vY1 = worldAxis2.y;		vZ1 = worldAxis2.z;		let __tmp__X1;		let __tmp__Y1;		let __tmp__Z1;		__tmp__X1 = rigidBody2._transform._rotation00 * vX1 + rigidBody2._transform._rotation10 * vY1 + rigidBody2._transform._rotation20 * vZ1;		__tmp__Y1 = rigidBody2._transform._rotation01 * vX1 + rigidBody2._transform._rotation11 * vY1 + rigidBody2._transform._rotation21 * vZ1;		__tmp__Z1 = rigidBody2._transform._rotation02 * vX1 + rigidBody2._transform._rotation12 * vY1 + rigidBody2._transform._rotation22 * vZ1;		vX1 = __tmp__X1;		vY1 = __tmp__Y1;		vZ1 = __tmp__Z1;		localVector1.x = vX1;		localVector1.y = vY1;		localVector1.z = vZ1;		return this;	}}if(!oimo.dynamics.constraint.solver) oimo.dynamics.constraint.solver = {};oimo.dynamics.constraint.solver.ConstraintSolverType = class oimo_dynamics_constraint_solver_ConstraintSolverType {}if(!oimo.dynamics.constraint.solver.common) oimo.dynamics.constraint.solver.common = {};oimo.dynamics.constraint.solver.common.ContactSolverMassDataRow = class oimo_dynamics_constraint_solver_common_ContactSolverMassDataRow {	constructor() {		this.invMLinN1X = 0;		this.invMLinN1Y = 0;		this.invMLinN1Z = 0;		this.invMLinN2X = 0;		this.invMLinN2Y = 0;		this.invMLinN2Z = 0;		this.invMAngN1X = 0;		this.invMAngN1Y = 0;		this.invMAngN1Z = 0;		this.invMAngN2X = 0;		this.invMAngN2Y = 0;		this.invMAngN2Z = 0;		this.invMLinT1X = 0;		this.invMLinT1Y = 0;		this.invMLinT1Z = 0;		this.invMLinT2X = 0;		this.invMLinT2Y = 0;		this.invMLinT2Z = 0;		this.invMAngT1X = 0;		this.invMAngT1Y = 0;		this.invMAngT1Z = 0;		this.invMAngT2X = 0;		this.invMAngT2Y = 0;		this.invMAngT2Z = 0;		this.invMLinB1X = 0;		this.invMLinB1Y = 0;		this.invMLinB1Z = 0;		this.invMLinB2X = 0;		this.invMLinB2Y = 0;		this.invMLinB2Z = 0;		this.invMAngB1X = 0;		this.invMAngB1Y = 0;		this.invMAngB1Z = 0;		this.invMAngB2X = 0;		this.invMAngB2Y = 0;		this.invMAngB2Z = 0;		this.massN = 0;		this.massTB00 = 0;		this.massTB01 = 0;		this.massTB10 = 0;		this.massTB11 = 0;	}}oimo.dynamics.constraint.solver.common.JointSolverMassDataRow = class oimo_dynamics_constraint_solver_common_JointSolverMassDataRow {	constructor() {		this.invMLin1X = 0;		this.invMLin1Y = 0;		this.invMLin1Z = 0;		this.invMLin2X = 0;		this.invMLin2Y = 0;		this.invMLin2Z = 0;		this.invMAng1X = 0;		this.invMAng1Y = 0;		this.invMAng1Z = 0;		this.invMAng2X = 0;		this.invMAng2Y = 0;		this.invMAng2Z = 0;		this.mass = 0;		this.massWithoutCfm = 0;	}}if(!oimo.dynamics.constraint.solver.direct) oimo.dynamics.constraint.solver.direct = {};oimo.dynamics.constraint.solver.direct.Boundary = class oimo_dynamics_constraint_solver_direct_Boundary {	constructor(maxRows) {		this.iBounded = new Array(maxRows);		this.iUnbounded = new Array(maxRows);		this.signs = new Array(maxRows);		this.b = new Array(maxRows);		this.numBounded = 0;		this.numUnbounded = 0;		this.matrixId = 0;	}	init(buildInfo) {		this.numBounded = buildInfo.numBounded;		let _g = 0;		let _g1 = this.numBounded;		while(_g < _g1) {			let i = _g++;			this.iBounded[i] = buildInfo.iBounded[i];			this.signs[i] = buildInfo.signs[i];		}		this.numUnbounded = buildInfo.numUnbounded;		this.matrixId = 0;		let _g2 = 0;		let _g3 = this.numUnbounded;		while(_g2 < _g3) {			let i = _g2++;			let idx = buildInfo.iUnbounded[i];			this.iUnbounded[i] = idx;			this.matrixId |= 1 << idx;		}	}	computeImpulses(info,mass,relVels,impulses,dImpulses,impulseFactor,noCheck) {		let _g = 0;		let _g1 = this.numUnbounded;		while(_g < _g1) {			let idx = this.iUnbounded[_g++];			let row = info.rows[idx];			this.b[idx] = row.rhs * impulseFactor - relVels[idx] - row.cfm * impulses[idx];		}		let invMassWithoutCfm = mass._invMassWithoutCfm;		let _g2 = 0;		let _g3 = this.numBounded;		while(_g2 < _g3) {			let i = _g2++;			let idx = this.iBounded[i];			let sign = this.signs[i];			let row = info.rows[idx];			let dImpulse = (sign < 0 ? row.minImpulse : sign > 0 ? row.maxImpulse : 0) - impulses[idx];			dImpulses[idx] = dImpulse;			if(dImpulse != 0) {				let _g = 0;				let _g1 = this.numUnbounded;				while(_g < _g1) {					let idx2 = this.iUnbounded[_g++];					this.b[idx2] -= invMassWithoutCfm[idx][idx2] * dImpulse;				}			}		}		let indices = this.iUnbounded;		let n = this.numUnbounded;		let id = 0;		let _g4 = 0;		while(_g4 < n) id |= 1 << indices[_g4++];		let massMatrix;		if(mass._cacheComputed[id]) {			massMatrix = mass._cachedSubmatrices[id];		} else {			mass.computeSubmatrix(id,indices,n);			mass._cacheComputed[id] = true;			massMatrix = mass._cachedSubmatrices[id];		}		let ok = true;		let _g5 = 0;		let _g6 = this.numUnbounded;		while(_g5 < _g6) {			let i = _g5++;			let idx = this.iUnbounded[i];			let row = info.rows[idx];			let oldImpulse = impulses[idx];			let impulse = oldImpulse;			let _g = 0;			let _g1 = this.numUnbounded;			while(_g < _g1) {				let j = _g++;				impulse += this.b[this.iUnbounded[j]] * massMatrix[i][j];			}			if(impulse < row.minImpulse - oimo.common.Setting.directMlcpSolverEps || impulse > row.maxImpulse + oimo.common.Setting.directMlcpSolverEps) {				ok = false;				break;			}			dImpulses[idx] = impulse - oldImpulse;		}		if(noCheck) {			return true;		}		if(!ok) {			return false;		}		let _g7 = 0;		let _g8 = this.numBounded;		while(_g7 < _g8) {			let i = _g7++;			let idx = this.iBounded[i];			let row = info.rows[idx];			let sign = this.signs[i];			let error = 0;			let newImpulse = impulses[idx] + dImpulses[idx];			let relVel = relVels[idx];			let _g = 0;			let _g1 = info.numRows;			while(_g < _g1) {				let j = _g++;				relVel += invMassWithoutCfm[idx][j] * dImpulses[j];			}			error = row.rhs * impulseFactor - relVel - row.cfm * newImpulse;			if(sign < 0 && error > oimo.common.Setting.directMlcpSolverEps || sign > 0 && error < -oimo.common.Setting.directMlcpSolverEps) {				ok = false;				break;			}		}		return ok;	}}oimo.dynamics.constraint.solver.direct.BoundaryBuildInfo = class oimo_dynamics_constraint_solver_direct_BoundaryBuildInfo {	constructor(size) {		this.size = size;		this.numBounded = 0;		this.iBounded = new Array(size);		this.signs = new Array(size);		this.numUnbounded = 0;		this.iUnbounded = new Array(size);	}}oimo.dynamics.constraint.solver.direct.BoundaryBuilder = class oimo_dynamics_constraint_solver_direct_BoundaryBuilder {	constructor(maxRows) {		this.maxRows = maxRows;		this.numBoundaries = 0;		this.boundaries = new Array(1 << maxRows);		this.bbInfo = new oimo.dynamics.constraint.solver.direct.BoundaryBuildInfo(maxRows);	}	buildBoundariesRecursive(info,i) {		if(i == info.numRows) {			if(this.boundaries[this.numBoundaries] == null) {				this.boundaries[this.numBoundaries] = new oimo.dynamics.constraint.solver.direct.Boundary(this.maxRows);			}			this.boundaries[this.numBoundaries++].init(this.bbInfo);			return;		}		let row = info.rows[i];		let lowerLimitEnabled = row.minImpulse > -1e65536;		let upperLimitEnabled = row.maxImpulse < 1e65536;		if(row.minImpulse == 0 && row.maxImpulse == 0) {			let _this = this.bbInfo;			_this.iBounded[_this.numBounded] = i;			_this.signs[_this.numBounded] = 0;			_this.numBounded++;			this.buildBoundariesRecursive(info,i + 1);			this.bbInfo.numBounded--;			return;		}		let _this = this.bbInfo;		_this.iUnbounded[_this.numUnbounded] = i;		_this.numUnbounded++;		this.buildBoundariesRecursive(info,i + 1);		this.bbInfo.numUnbounded--;		if(lowerLimitEnabled) {			let _this = this.bbInfo;			_this.iBounded[_this.numBounded] = i;			_this.signs[_this.numBounded] = -1;			_this.numBounded++;			this.buildBoundariesRecursive(info,i + 1);			this.bbInfo.numBounded--;		}		if(upperLimitEnabled) {			let _this = this.bbInfo;			_this.iBounded[_this.numBounded] = i;			_this.signs[_this.numBounded] = 1;			_this.numBounded++;			this.buildBoundariesRecursive(info,i + 1);			this.bbInfo.numBounded--;		}	}	buildBoundaries(info) {		this.numBoundaries = 0;		let _this = this.bbInfo;		_this.numBounded = 0;		_this.numUnbounded = 0;		this.buildBoundariesRecursive(info,0);	}}oimo.dynamics.constraint.solver.direct.BoundarySelector = class oimo_dynamics_constraint_solver_direct_BoundarySelector {	constructor(n) {		this.n = n;		this.indices = new Array(n);		this.tmpIndices = new Array(n);		let _g = 0;		while(_g < n) {			let i = _g++;			this.indices[i] = i;		}	}	getIndex(i) {		return this.indices[i];	}	select(index) {		let i = 0;		while(this.indices[i] != index) ++i;		while(i > 0) {			let tmp = this.indices[i];			this.indices[i] = this.indices[i - 1];			this.indices[i - 1] = tmp;			--i;		}	}	setSize(size) {		let numSmaller = 0;		let numGreater = 0;		let _g = 0;		let _g1 = this.n;		while(_g < _g1) {			let idx = this.indices[_g++];			if(idx < size) {				this.tmpIndices[numSmaller] = idx;				++numSmaller;			} else {				this.tmpIndices[size + numGreater] = idx;				++numGreater;			}		}		let tmp = this.indices;		this.indices = this.tmpIndices;		this.tmpIndices = tmp;	}}oimo.dynamics.constraint.solver.direct.DirectJointConstraintSolver = class oimo_dynamics_constraint_solver_direct_DirectJointConstraintSolver extends oimo.dynamics.constraint.ConstraintSolver {	constructor(joint) {		super();		this.joint = joint;		this.info = new oimo.dynamics.constraint.info.joint.JointSolverInfo();		let maxRows = oimo.common.Setting.maxJacobianRows;		this.massMatrix = new oimo.dynamics.constraint.solver.direct.MassMatrix(maxRows);		this.boundaryBuilder = new oimo.dynamics.constraint.solver.direct.BoundaryBuilder(maxRows);		this.massData = new Array(maxRows);		let _g = 0;		let _g1 = this.massData.length;		while(_g < _g1) this.massData[_g++] = new oimo.dynamics.constraint.solver.common.JointSolverMassDataRow();		let numMaxBoundaries = this.boundaryBuilder.boundaries.length;		this.velBoundarySelector = new oimo.dynamics.constraint.solver.direct.BoundarySelector(numMaxBoundaries);		this.posBoundarySelector = new oimo.dynamics.constraint.solver.direct.BoundarySelector(numMaxBoundaries);		this.relVels = new Array(maxRows);		this.impulses = new Array(maxRows);		this.dImpulses = new Array(maxRows);		this.dTotalImpulses = new Array(maxRows);		let _g2 = 0;		while(_g2 < maxRows) {			let i = _g2++;			this.relVels[i] = 0;			this.impulses[i] = 0;			this.dImpulses[i] = 0;			this.dTotalImpulses[i] = 0;		}	}	preSolveVelocity(timeStep) {		this.joint._syncAnchors();		this.joint._getVelocitySolverInfo(timeStep,this.info);		this._b1 = this.info.b1;		this._b2 = this.info.b2;		this.massMatrix.computeInvMass(this.info,this.massData);		let _this = this.boundaryBuilder;		_this.numBoundaries = 0;		let _this1 = _this.bbInfo;		_this1.numBounded = 0;		_this1.numUnbounded = 0;		_this.buildBoundariesRecursive(this.info,0);		let _this2 = this.velBoundarySelector;		let size = this.boundaryBuilder.numBoundaries;		let numSmaller = 0;		let numGreater = 0;		let _g = 0;		let _g1 = _this2.n;		while(_g < _g1) {			let idx = _this2.indices[_g++];			if(idx < size) {				_this2.tmpIndices[numSmaller] = idx;				++numSmaller;			} else {				_this2.tmpIndices[size + numGreater] = idx;				++numGreater;			}		}		let tmp = _this2.indices;		_this2.indices = _this2.tmpIndices;		_this2.tmpIndices = tmp;	}	warmStart(timeStep) {		let factor = this.joint._positionCorrectionAlgorithm == oimo.dynamics.constraint.PositionCorrectionAlgorithm.BAUMGARTE ? oimo.common.Setting.jointWarmStartingFactorForBaungarte : oimo.common.Setting.jointWarmStartingFactor;		factor *= timeStep.dtRatio;		if(factor <= 0) {			let _g = 0;			let _g1 = this.info.numRows;			while(_g < _g1) {				let _this = this.info.rows[_g++].impulse;				_this.impulse = 0;				_this.impulseM = 0;				_this.impulseP = 0;			}			return;		}		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let row = this.info.rows[i];			let imp = row.impulse;			let impulse = imp.impulse * factor;			if(impulse < row.minImpulse) {				impulse = row.minImpulse;			} else if(impulse > row.maxImpulse) {				impulse = row.maxImpulse;			}			imp.impulse = impulse;			if(row.motorMaxImpulse > 0) {				let impulseM = imp.impulseM * factor;				let max = row.motorMaxImpulse;				if(impulseM < -max) {					impulseM = -max;				} else if(impulseM > max) {					impulseM = max;				}				imp.impulseM = impulseM;			} else {				imp.impulseM = 0;			}			this.dImpulses[i] = imp.impulse + imp.impulseM;		}		let impulses = this.dImpulses;		let linearSet = false;		let angularSet = false;		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._velX;		lv1Y = this._b1._velY;		lv1Z = this._b1._velZ;		lv2X = this._b2._velX;		lv2Y = this._b2._velY;		lv2Z = this._b2._velZ;		av1X = this._b1._angVelX;		av1Y = this._b1._angVelY;		av1Z = this._b1._angVelZ;		av2X = this._b2._angVelX;		av2Y = this._b2._angVelY;		av2Z = this._b2._angVelZ;		let _g2 = 0;		let _g3 = this.info.numRows;		while(_g2 < _g3) {			let i = _g2++;			let j = this.info.rows[i].jacobian;			let md = this.massData[i];			let imp = impulses[i];			if((j.flag & 1) != 0) {				lv1X += md.invMLin1X * imp;				lv1Y += md.invMLin1Y * imp;				lv1Z += md.invMLin1Z * imp;				lv2X += md.invMLin2X * -imp;				lv2Y += md.invMLin2Y * -imp;				lv2Z += md.invMLin2Z * -imp;				linearSet = true;			}			if((j.flag & 2) != 0) {				av1X += md.invMAng1X * imp;				av1Y += md.invMAng1Y * imp;				av1Z += md.invMAng1Z * imp;				av2X += md.invMAng2X * -imp;				av2Y += md.invMAng2Y * -imp;				av2Z += md.invMAng2Z * -imp;				angularSet = true;			}		}		if(linearSet) {			this._b1._velX = lv1X;			this._b1._velY = lv1Y;			this._b1._velZ = lv1Z;			this._b2._velX = lv2X;			this._b2._velY = lv2Y;			this._b2._velZ = lv2Z;		}		if(angularSet) {			this._b1._angVelX = av1X;			this._b1._angVelY = av1Y;			this._b1._angVelZ = av1Z;			this._b2._angVelX = av2X;			this._b2._angVelY = av2Y;			this._b2._angVelZ = av2Z;		}	}	solveVelocity() {		let numRows = this.info.numRows;		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._velX;		lv1Y = this._b1._velY;		lv1Z = this._b1._velZ;		lv2X = this._b2._velX;		lv2Y = this._b2._velY;		lv2Z = this._b2._velZ;		av1X = this._b1._angVelX;		av1Y = this._b1._angVelY;		av1Z = this._b1._angVelZ;		av2X = this._b2._angVelX;		av2Y = this._b2._angVelY;		av2Z = this._b2._angVelZ;		let _g = 0;		while(_g < numRows) {			let i = _g++;			let row = this.info.rows[i];			let j = row.jacobian;			let relVel = 0;			relVel += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			relVel -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			relVel += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			relVel -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			this.relVels[i] = relVel;			this.impulses[i] = row.impulse.impulse;			this.dTotalImpulses[i] = 0;		}		let invMass = this.massMatrix._invMassWithoutCfm;		let _g1 = 0;		while(_g1 < numRows) {			let i = _g1++;			let row = this.info.rows[i];			let imp = row.impulse;			if(row.motorMaxImpulse > 0) {				let oldImpulseM = imp.impulseM;				let impulseM = oldImpulseM + this.massData[i].massWithoutCfm * (-row.motorSpeed - this.relVels[i]);				let maxImpulseM = row.motorMaxImpulse;				if(impulseM < -maxImpulseM) {					impulseM = -maxImpulseM;				} else if(impulseM > maxImpulseM) {					impulseM = maxImpulseM;				}				imp.impulseM = impulseM;				let dImpulseM = impulseM - oldImpulseM;				this.dTotalImpulses[i] = dImpulseM;				let _g = 0;				while(_g < numRows) {					let j = _g++;					this.relVels[j] += dImpulseM * invMass[i][j];				}			}		}		let solved = false;		let _g2 = 0;		let _g3 = this.boundaryBuilder.numBoundaries;		while(_g2 < _g3) {			let idx = this.velBoundarySelector.indices[_g2++];			if(this.boundaryBuilder.boundaries[idx].computeImpulses(this.info,this.massMatrix,this.relVels,this.impulses,this.dImpulses,1,false)) {				let _g = 0;				while(_g < numRows) {					let j = _g++;					let dimp = this.dImpulses[j];					this.info.rows[j].impulse.impulse += dimp;					this.dTotalImpulses[j] += dimp;				}				let impulses = this.dTotalImpulses;				let linearSet = false;				let angularSet = false;				let lv1X;				let lv1Y;				let lv1Z;				let lv2X;				let lv2Y;				let lv2Z;				let av1X;				let av1Y;				let av1Z;				let av2X;				let av2Y;				let av2Z;				lv1X = this._b1._velX;				lv1Y = this._b1._velY;				lv1Z = this._b1._velZ;				lv2X = this._b2._velX;				lv2Y = this._b2._velY;				lv2Z = this._b2._velZ;				av1X = this._b1._angVelX;				av1Y = this._b1._angVelY;				av1Z = this._b1._angVelZ;				av2X = this._b2._angVelX;				av2Y = this._b2._angVelY;				av2Z = this._b2._angVelZ;				let _g1 = 0;				let _g2 = this.info.numRows;				while(_g1 < _g2) {					let i = _g1++;					let j = this.info.rows[i].jacobian;					let md = this.massData[i];					let imp = impulses[i];					if((j.flag & 1) != 0) {						lv1X += md.invMLin1X * imp;						lv1Y += md.invMLin1Y * imp;						lv1Z += md.invMLin1Z * imp;						lv2X += md.invMLin2X * -imp;						lv2Y += md.invMLin2Y * -imp;						lv2Z += md.invMLin2Z * -imp;						linearSet = true;					}					if((j.flag & 2) != 0) {						av1X += md.invMAng1X * imp;						av1Y += md.invMAng1Y * imp;						av1Z += md.invMAng1Z * imp;						av2X += md.invMAng2X * -imp;						av2Y += md.invMAng2Y * -imp;						av2Z += md.invMAng2Z * -imp;						angularSet = true;					}				}				if(linearSet) {					this._b1._velX = lv1X;					this._b1._velY = lv1Y;					this._b1._velZ = lv1Z;					this._b2._velX = lv2X;					this._b2._velY = lv2Y;					this._b2._velZ = lv2Z;				}				if(angularSet) {					this._b1._angVelX = av1X;					this._b1._angVelY = av1Y;					this._b1._angVelZ = av1Z;					this._b2._angVelX = av2X;					this._b2._angVelY = av2Y;					this._b2._angVelZ = av2Z;				}				let _this = this.velBoundarySelector;				let i = 0;				while(_this.indices[i] != idx) ++i;				while(i > 0) {					let tmp = _this.indices[i];					_this.indices[i] = _this.indices[i - 1];					_this.indices[i - 1] = tmp;					--i;				}				solved = true;				break;			}		}		if(!solved) {			console.log("src/oimo/dynamics/constraint/solver/direct/DirectJointConstraintSolver.hx:335:","could not find solution. (velocity)");			return;		}	}	postSolveVelocity(timeStep) {		let linX;		let linY;		let linZ;		let angX;		let angY;		let angZ;		linX = 0;		linY = 0;		linZ = 0;		angX = 0;		angY = 0;		angZ = 0;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let row = this.info.rows[_g++];			let imp = row.impulse;			let j = row.jacobian;			if((j.flag & 1) != 0) {				linX += j.lin1X * imp.impulse;				linY += j.lin1Y * imp.impulse;				linZ += j.lin1Z * imp.impulse;			} else if((j.flag & 2) != 0) {				angX += j.ang1X * imp.impulse;				angY += j.ang1Y * imp.impulse;				angZ += j.ang1Z * imp.impulse;			}		}		this.joint._appliedForceX = linX * timeStep.invDt;		this.joint._appliedForceY = linY * timeStep.invDt;		this.joint._appliedForceZ = linZ * timeStep.invDt;		this.joint._appliedTorqueX = angX * timeStep.invDt;		this.joint._appliedTorqueY = angY * timeStep.invDt;		this.joint._appliedTorqueZ = angZ * timeStep.invDt;	}	preSolvePosition(timeStep) {		this.joint._syncAnchors();		this.joint._getPositionSolverInfo(this.info);		this._b1 = this.info.b1;		this._b2 = this.info.b2;		this.massMatrix.computeInvMass(this.info,this.massData);		let _this = this.boundaryBuilder;		_this.numBoundaries = 0;		let _this1 = _this.bbInfo;		_this1.numBounded = 0;		_this1.numUnbounded = 0;		_this.buildBoundariesRecursive(this.info,0);		let _this2 = this.posBoundarySelector;		let size = this.boundaryBuilder.numBoundaries;		let numSmaller = 0;		let numGreater = 0;		let _g = 0;		let _g1 = _this2.n;		while(_g < _g1) {			let idx = _this2.indices[_g++];			if(idx < size) {				_this2.tmpIndices[numSmaller] = idx;				++numSmaller;			} else {				_this2.tmpIndices[size + numGreater] = idx;				++numGreater;			}		}		let tmp = _this2.indices;		_this2.indices = _this2.tmpIndices;		_this2.tmpIndices = tmp;		let _g2 = 0;		let _g3 = this.info.numRows;		while(_g2 < _g3) this.info.rows[_g2++].impulse.impulseP = 0;	}	solvePositionSplitImpulse() {		let numRows = this.info.numRows;		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._pseudoVelX;		lv1Y = this._b1._pseudoVelY;		lv1Z = this._b1._pseudoVelZ;		lv2X = this._b2._pseudoVelX;		lv2Y = this._b2._pseudoVelY;		lv2Z = this._b2._pseudoVelZ;		av1X = this._b1._angPseudoVelX;		av1Y = this._b1._angPseudoVelY;		av1Z = this._b1._angPseudoVelZ;		av2X = this._b2._angPseudoVelX;		av2Y = this._b2._angPseudoVelY;		av2Z = this._b2._angPseudoVelZ;		let _g = 0;		while(_g < numRows) {			let i = _g++;			let row = this.info.rows[i];			let j = row.jacobian;			let relVel = 0;			relVel += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			relVel -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			relVel += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			relVel -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			this.relVels[i] = relVel;			this.impulses[i] = row.impulse.impulseP;		}		let solved = false;		let _g1 = 0;		let _g2 = this.boundaryBuilder.numBoundaries;		while(_g1 < _g2) {			let idx = this.posBoundarySelector.indices[_g1++];			if(this.boundaryBuilder.boundaries[idx].computeImpulses(this.info,this.massMatrix,this.relVels,this.impulses,this.dImpulses,oimo.common.Setting.positionSplitImpulseBaumgarte,false)) {				let _g = 0;				while(_g < numRows) {					let j = _g++;					this.info.rows[j].impulse.impulseP += this.dImpulses[j];				}				let impulses = this.dImpulses;				let linearSet = false;				let angularSet = false;				let lv1X;				let lv1Y;				let lv1Z;				let lv2X;				let lv2Y;				let lv2Z;				let av1X;				let av1Y;				let av1Z;				let av2X;				let av2Y;				let av2Z;				lv1X = this._b1._pseudoVelX;				lv1Y = this._b1._pseudoVelY;				lv1Z = this._b1._pseudoVelZ;				lv2X = this._b2._pseudoVelX;				lv2Y = this._b2._pseudoVelY;				lv2Z = this._b2._pseudoVelZ;				av1X = this._b1._angPseudoVelX;				av1Y = this._b1._angPseudoVelY;				av1Z = this._b1._angPseudoVelZ;				av2X = this._b2._angPseudoVelX;				av2Y = this._b2._angPseudoVelY;				av2Z = this._b2._angPseudoVelZ;				let _g1 = 0;				let _g2 = this.info.numRows;				while(_g1 < _g2) {					let i = _g1++;					let j = this.info.rows[i].jacobian;					let md = this.massData[i];					let imp = impulses[i];					if((j.flag & 1) != 0) {						lv1X += md.invMLin1X * imp;						lv1Y += md.invMLin1Y * imp;						lv1Z += md.invMLin1Z * imp;						lv2X += md.invMLin2X * -imp;						lv2Y += md.invMLin2Y * -imp;						lv2Z += md.invMLin2Z * -imp;						linearSet = true;					}					if((j.flag & 2) != 0) {						av1X += md.invMAng1X * imp;						av1Y += md.invMAng1Y * imp;						av1Z += md.invMAng1Z * imp;						av2X += md.invMAng2X * -imp;						av2Y += md.invMAng2Y * -imp;						av2Z += md.invMAng2Z * -imp;						angularSet = true;					}				}				if(linearSet) {					this._b1._pseudoVelX = lv1X;					this._b1._pseudoVelY = lv1Y;					this._b1._pseudoVelZ = lv1Z;					this._b2._pseudoVelX = lv2X;					this._b2._pseudoVelY = lv2Y;					this._b2._pseudoVelZ = lv2Z;				}				if(angularSet) {					this._b1._angPseudoVelX = av1X;					this._b1._angPseudoVelY = av1Y;					this._b1._angPseudoVelZ = av1Z;					this._b2._angPseudoVelX = av2X;					this._b2._angPseudoVelY = av2Y;					this._b2._angPseudoVelZ = av2Z;				}				let _this = this.posBoundarySelector;				let i = 0;				while(_this.indices[i] != idx) ++i;				while(i > 0) {					let tmp = _this.indices[i];					_this.indices[i] = _this.indices[i - 1];					_this.indices[i - 1] = tmp;					--i;				}				solved = true;				break;			}		}		if(!solved) {			console.log("src/oimo/dynamics/constraint/solver/direct/DirectJointConstraintSolver.hx:450:","could not find solution. (split impulse)");			return;		}	}	solvePositionNgs(timeStep) {		this.joint._syncAnchors();		this.joint._getPositionSolverInfo(this.info);		this._b1 = this.info.b1;		this._b2 = this.info.b2;		this.massMatrix.computeInvMass(this.info,this.massData);		let _this = this.boundaryBuilder;		_this.numBoundaries = 0;		let _this1 = _this.bbInfo;		_this1.numBounded = 0;		_this1.numUnbounded = 0;		_this.buildBoundariesRecursive(this.info,0);		let _this2 = this.posBoundarySelector;		let size = this.boundaryBuilder.numBoundaries;		let numSmaller = 0;		let numGreater = 0;		let _g = 0;		let _g1 = _this2.n;		while(_g < _g1) {			let idx = _this2.indices[_g++];			if(idx < size) {				_this2.tmpIndices[numSmaller] = idx;				++numSmaller;			} else {				_this2.tmpIndices[size + numGreater] = idx;				++numGreater;			}		}		let tmp = _this2.indices;		_this2.indices = _this2.tmpIndices;		_this2.tmpIndices = tmp;		let numRows = this.info.numRows;		let _g2 = 0;		while(_g2 < numRows) {			let i = _g2++;			let imp = this.info.rows[i].impulse;			this.relVels[i] = 0;			this.impulses[i] = imp.impulseP;		}		let solved = false;		let _g3 = 0;		let _g4 = this.boundaryBuilder.numBoundaries;		while(_g3 < _g4) {			let idx = this.posBoundarySelector.indices[_g3++];			if(this.boundaryBuilder.boundaries[idx].computeImpulses(this.info,this.massMatrix,this.relVels,this.impulses,this.dImpulses,oimo.common.Setting.positionNgsBaumgarte,false)) {				let _g = 0;				while(_g < numRows) {					let j = _g++;					this.info.rows[j].impulse.impulseP += this.dImpulses[j];				}				let impulses = this.dImpulses;				let linearSet = false;				let angularSet = false;				let lv1X;				let lv1Y;				let lv1Z;				let lv2X;				let lv2Y;				let lv2Z;				let av1X;				let av1Y;				let av1Z;				let av2X;				let av2Y;				let av2Z;				lv1X = 0;				lv1Y = 0;				lv1Z = 0;				lv2X = 0;				lv2Y = 0;				lv2Z = 0;				av1X = 0;				av1Y = 0;				av1Z = 0;				av2X = 0;				av2Y = 0;				av2Z = 0;				let _g1 = 0;				let _g2 = this.info.numRows;				while(_g1 < _g2) {					let i = _g1++;					let j = this.info.rows[i].jacobian;					let md = this.massData[i];					let imp = impulses[i];					if((j.flag & 1) != 0) {						lv1X += md.invMLin1X * imp;						lv1Y += md.invMLin1Y * imp;						lv1Z += md.invMLin1Z * imp;						lv2X += md.invMLin2X * -imp;						lv2Y += md.invMLin2Y * -imp;						lv2Z += md.invMLin2Z * -imp;						linearSet = true;					}					if((j.flag & 2) != 0) {						av1X += md.invMAng1X * imp;						av1Y += md.invMAng1Y * imp;						av1Z += md.invMAng1Z * imp;						av2X += md.invMAng2X * -imp;						av2Y += md.invMAng2Y * -imp;						av2Z += md.invMAng2Z * -imp;						angularSet = true;					}				}				if(linearSet) {					let _this = this._b1;					_this._transform._positionX += lv1X;					_this._transform._positionY += lv1Y;					_this._transform._positionZ += lv1Z;					let _this1 = this._b2;					_this1._transform._positionX += lv2X;					_this1._transform._positionY += lv2Y;					_this1._transform._positionZ += lv2Z;				}				if(angularSet) {					let _this = this._b1;					let theta = Math.sqrt(av1X * av1X + av1Y * av1Y + av1Z * av1Z);					let halfTheta = theta * 0.5;					let rotationToSinAxisFactor;					let cosHalfTheta;					if(halfTheta < 0.5) {						let ht2 = halfTheta * halfTheta;						rotationToSinAxisFactor = 0.5 * (1 - ht2 * 0.16666666666666666 + ht2 * ht2 * 0.0083333333333333332);						cosHalfTheta = 1 - ht2 * 0.5 + ht2 * ht2 * 0.041666666666666664;					} else {						rotationToSinAxisFactor = Math.sin(halfTheta) / theta;						cosHalfTheta = Math.cos(halfTheta);					}					let sinAxisX;					let sinAxisY;					let sinAxisZ;					sinAxisX = av1X * rotationToSinAxisFactor;					sinAxisY = av1Y * rotationToSinAxisFactor;					sinAxisZ = av1Z * rotationToSinAxisFactor;					let dqX;					let dqY;					let dqZ;					let dqW;					dqX = sinAxisX;					dqY = sinAxisY;					dqZ = sinAxisZ;					dqW = cosHalfTheta;					let qX;					let qY;					let qZ;					let qW;					let e00 = _this._transform._rotation00;					let e11 = _this._transform._rotation11;					let e22 = _this._transform._rotation22;					let t = e00 + e11 + e22;					let s;					if(t > 0) {						s = Math.sqrt(t + 1);						qW = 0.5 * s;						s = 0.5 / s;						qX = (_this._transform._rotation21 - _this._transform._rotation12) * s;						qY = (_this._transform._rotation02 - _this._transform._rotation20) * s;						qZ = (_this._transform._rotation10 - _this._transform._rotation01) * s;					} else if(e00 > e11) {						if(e00 > e22) {							s = Math.sqrt(e00 - e11 - e22 + 1);							qX = 0.5 * s;							s = 0.5 / s;							qY = (_this._transform._rotation01 + _this._transform._rotation10) * s;							qZ = (_this._transform._rotation02 + _this._transform._rotation20) * s;							qW = (_this._transform._rotation21 - _this._transform._rotation12) * s;						} else {							s = Math.sqrt(e22 - e00 - e11 + 1);							qZ = 0.5 * s;							s = 0.5 / s;							qX = (_this._transform._rotation02 + _this._transform._rotation20) * s;							qY = (_this._transform._rotation12 + _this._transform._rotation21) * s;							qW = (_this._transform._rotation10 - _this._transform._rotation01) * s;						}					} else if(e11 > e22) {						s = Math.sqrt(e11 - e22 - e00 + 1);						qY = 0.5 * s;						s = 0.5 / s;						qX = (_this._transform._rotation01 + _this._transform._rotation10) * s;						qZ = (_this._transform._rotation12 + _this._transform._rotation21) * s;						qW = (_this._transform._rotation02 - _this._transform._rotation20) * s;					} else {						s = Math.sqrt(e22 - e00 - e11 + 1);						qZ = 0.5 * s;						s = 0.5 / s;						qX = (_this._transform._rotation02 + _this._transform._rotation20) * s;						qY = (_this._transform._rotation12 + _this._transform._rotation21) * s;						qW = (_this._transform._rotation10 - _this._transform._rotation01) * s;					}					qX = dqW * qX + dqX * qW + dqY * qZ - dqZ * qY;					qY = dqW * qY - dqX * qZ + dqY * qW + dqZ * qX;					qZ = dqW * qZ + dqX * qY - dqY * qX + dqZ * qW;					qW = dqW * qW - dqX * qX - dqY * qY - dqZ * qZ;					let l = qX * qX + qY * qY + qZ * qZ + qW * qW;					if(l > 1e-32) {						l = 1 / Math.sqrt(l);					}					qX *= l;					qY *= l;					qZ *= l;					qW *= l;					let x = qX;					let y = qY;					let z = qZ;					let w = qW;					let x2 = 2 * x;					let y2 = 2 * y;					let z2 = 2 * z;					let xx = x * x2;					let yy = y * y2;					let zz = z * z2;					let xy = x * y2;					let yz = y * z2;					let xz = x * z2;					let wx = w * x2;					let wy = w * y2;					let wz = w * z2;					_this._transform._rotation00 = 1 - yy - zz;					_this._transform._rotation01 = xy - wz;					_this._transform._rotation02 = xz + wy;					_this._transform._rotation10 = xy + wz;					_this._transform._rotation11 = 1 - xx - zz;					_this._transform._rotation12 = yz - wx;					_this._transform._rotation20 = xz - wy;					_this._transform._rotation21 = yz + wx;					_this._transform._rotation22 = 1 - xx - yy;					let __tmp__00;					let __tmp__01;					let __tmp__02;					let __tmp__10;					let __tmp__11;					let __tmp__12;					let __tmp__20;					let __tmp__21;					let __tmp__22;					__tmp__00 = _this._transform._rotation00 * _this._invLocalInertia00 + _this._transform._rotation01 * _this._invLocalInertia10 + _this._transform._rotation02 * _this._invLocalInertia20;					__tmp__01 = _this._transform._rotation00 * _this._invLocalInertia01 + _this._transform._rotation01 * _this._invLocalInertia11 + _this._transform._rotation02 * _this._invLocalInertia21;					__tmp__02 = _this._transform._rotation00 * _this._invLocalInertia02 + _this._transform._rotation01 * _this._invLocalInertia12 + _this._transform._rotation02 * _this._invLocalInertia22;					__tmp__10 = _this._transform._rotation10 * _this._invLocalInertia00 + _this._transform._rotation11 * _this._invLocalInertia10 + _this._transform._rotation12 * _this._invLocalInertia20;					__tmp__11 = _this._transform._rotation10 * _this._invLocalInertia01 + _this._transform._rotation11 * _this._invLocalInertia11 + _this._transform._rotation12 * _this._invLocalInertia21;					__tmp__12 = _this._transform._rotation10 * _this._invLocalInertia02 + _this._transform._rotation11 * _this._invLocalInertia12 + _this._transform._rotation12 * _this._invLocalInertia22;					__tmp__20 = _this._transform._rotation20 * _this._invLocalInertia00 + _this._transform._rotation21 * _this._invLocalInertia10 + _this._transform._rotation22 * _this._invLocalInertia20;					__tmp__21 = _this._transform._rotation20 * _this._invLocalInertia01 + _this._transform._rotation21 * _this._invLocalInertia11 + _this._transform._rotation22 * _this._invLocalInertia21;					__tmp__22 = _this._transform._rotation20 * _this._invLocalInertia02 + _this._transform._rotation21 * _this._invLocalInertia12 + _this._transform._rotation22 * _this._invLocalInertia22;					_this._invInertia00 = __tmp__00;					_this._invInertia01 = __tmp__01;					_this._invInertia02 = __tmp__02;					_this._invInertia10 = __tmp__10;					_this._invInertia11 = __tmp__11;					_this._invInertia12 = __tmp__12;					_this._invInertia20 = __tmp__20;					_this._invInertia21 = __tmp__21;					_this._invInertia22 = __tmp__22;					let __tmp__001;					let __tmp__011;					let __tmp__021;					let __tmp__101;					let __tmp__111;					let __tmp__121;					let __tmp__201;					let __tmp__211;					let __tmp__221;					__tmp__001 = _this._invInertia00 * _this._transform._rotation00 + _this._invInertia01 * _this._transform._rotation01 + _this._invInertia02 * _this._transform._rotation02;					__tmp__011 = _this._invInertia00 * _this._transform._rotation10 + _this._invInertia01 * _this._transform._rotation11 + _this._invInertia02 * _this._transform._rotation12;					__tmp__021 = _this._invInertia00 * _this._transform._rotation20 + _this._invInertia01 * _this._transform._rotation21 + _this._invInertia02 * _this._transform._rotation22;					__tmp__101 = _this._invInertia10 * _this._transform._rotation00 + _this._invInertia11 * _this._transform._rotation01 + _this._invInertia12 * _this._transform._rotation02;					__tmp__111 = _this._invInertia10 * _this._transform._rotation10 + _this._invInertia11 * _this._transform._rotation11 + _this._invInertia12 * _this._transform._rotation12;					__tmp__121 = _this._invInertia10 * _this._transform._rotation20 + _this._invInertia11 * _this._transform._rotation21 + _this._invInertia12 * _this._transform._rotation22;					__tmp__201 = _this._invInertia20 * _this._transform._rotation00 + _this._invInertia21 * _this._transform._rotation01 + _this._invInertia22 * _this._transform._rotation02;					__tmp__211 = _this._invInertia20 * _this._transform._rotation10 + _this._invInertia21 * _this._transform._rotation11 + _this._invInertia22 * _this._transform._rotation12;					__tmp__221 = _this._invInertia20 * _this._transform._rotation20 + _this._invInertia21 * _this._transform._rotation21 + _this._invInertia22 * _this._transform._rotation22;					_this._invInertia00 = __tmp__001;					_this._invInertia01 = __tmp__011;					_this._invInertia02 = __tmp__021;					_this._invInertia10 = __tmp__101;					_this._invInertia11 = __tmp__111;					_this._invInertia12 = __tmp__121;					_this._invInertia20 = __tmp__201;					_this._invInertia21 = __tmp__211;					_this._invInertia22 = __tmp__221;					_this._invInertia00 *= _this._rotFactor.x;					_this._invInertia01 *= _this._rotFactor.x;					_this._invInertia02 *= _this._rotFactor.x;					_this._invInertia10 *= _this._rotFactor.y;					_this._invInertia11 *= _this._rotFactor.y;					_this._invInertia12 *= _this._rotFactor.y;					_this._invInertia20 *= _this._rotFactor.z;					_this._invInertia21 *= _this._rotFactor.z;					_this._invInertia22 *= _this._rotFactor.z;					let _this1 = this._b2;					let theta1 = Math.sqrt(av2X * av2X + av2Y * av2Y + av2Z * av2Z);					let halfTheta1 = theta1 * 0.5;					let rotationToSinAxisFactor1;					let cosHalfTheta1;					if(halfTheta1 < 0.5) {						let ht2 = halfTheta1 * halfTheta1;						rotationToSinAxisFactor1 = 0.5 * (1 - ht2 * 0.16666666666666666 + ht2 * ht2 * 0.0083333333333333332);						cosHalfTheta1 = 1 - ht2 * 0.5 + ht2 * ht2 * 0.041666666666666664;					} else {						rotationToSinAxisFactor1 = Math.sin(halfTheta1) / theta1;						cosHalfTheta1 = Math.cos(halfTheta1);					}					let sinAxisX1;					let sinAxisY1;					let sinAxisZ1;					sinAxisX1 = av2X * rotationToSinAxisFactor1;					sinAxisY1 = av2Y * rotationToSinAxisFactor1;					sinAxisZ1 = av2Z * rotationToSinAxisFactor1;					let dqX1;					let dqY1;					let dqZ1;					let dqW1;					dqX1 = sinAxisX1;					dqY1 = sinAxisY1;					dqZ1 = sinAxisZ1;					dqW1 = cosHalfTheta1;					let qX1;					let qY1;					let qZ1;					let qW1;					let e001 = _this1._transform._rotation00;					let e111 = _this1._transform._rotation11;					let e221 = _this1._transform._rotation22;					let t1 = e001 + e111 + e221;					let s1;					if(t1 > 0) {						s1 = Math.sqrt(t1 + 1);						qW1 = 0.5 * s1;						s1 = 0.5 / s1;						qX1 = (_this1._transform._rotation21 - _this1._transform._rotation12) * s1;						qY1 = (_this1._transform._rotation02 - _this1._transform._rotation20) * s1;						qZ1 = (_this1._transform._rotation10 - _this1._transform._rotation01) * s1;					} else if(e001 > e111) {						if(e001 > e221) {							s1 = Math.sqrt(e001 - e111 - e221 + 1);							qX1 = 0.5 * s1;							s1 = 0.5 / s1;							qY1 = (_this1._transform._rotation01 + _this1._transform._rotation10) * s1;							qZ1 = (_this1._transform._rotation02 + _this1._transform._rotation20) * s1;							qW1 = (_this1._transform._rotation21 - _this1._transform._rotation12) * s1;						} else {							s1 = Math.sqrt(e221 - e001 - e111 + 1);							qZ1 = 0.5 * s1;							s1 = 0.5 / s1;							qX1 = (_this1._transform._rotation02 + _this1._transform._rotation20) * s1;							qY1 = (_this1._transform._rotation12 + _this1._transform._rotation21) * s1;							qW1 = (_this1._transform._rotation10 - _this1._transform._rotation01) * s1;						}					} else if(e111 > e221) {						s1 = Math.sqrt(e111 - e221 - e001 + 1);						qY1 = 0.5 * s1;						s1 = 0.5 / s1;						qX1 = (_this1._transform._rotation01 + _this1._transform._rotation10) * s1;						qZ1 = (_this1._transform._rotation12 + _this1._transform._rotation21) * s1;						qW1 = (_this1._transform._rotation02 - _this1._transform._rotation20) * s1;					} else {						s1 = Math.sqrt(e221 - e001 - e111 + 1);						qZ1 = 0.5 * s1;						s1 = 0.5 / s1;						qX1 = (_this1._transform._rotation02 + _this1._transform._rotation20) * s1;						qY1 = (_this1._transform._rotation12 + _this1._transform._rotation21) * s1;						qW1 = (_this1._transform._rotation10 - _this1._transform._rotation01) * s1;					}					qX1 = dqW1 * qX1 + dqX1 * qW1 + dqY1 * qZ1 - dqZ1 * qY1;					qY1 = dqW1 * qY1 - dqX1 * qZ1 + dqY1 * qW1 + dqZ1 * qX1;					qZ1 = dqW1 * qZ1 + dqX1 * qY1 - dqY1 * qX1 + dqZ1 * qW1;					qW1 = dqW1 * qW1 - dqX1 * qX1 - dqY1 * qY1 - dqZ1 * qZ1;					let l1 = qX1 * qX1 + qY1 * qY1 + qZ1 * qZ1 + qW1 * qW1;					if(l1 > 1e-32) {						l1 = 1 / Math.sqrt(l1);					}					qX1 *= l1;					qY1 *= l1;					qZ1 *= l1;					qW1 *= l1;					let x1 = qX1;					let y1 = qY1;					let z1 = qZ1;					let w1 = qW1;					let x21 = 2 * x1;					let y21 = 2 * y1;					let z21 = 2 * z1;					let xx1 = x1 * x21;					let yy1 = y1 * y21;					let zz1 = z1 * z21;					let xy1 = x1 * y21;					let yz1 = y1 * z21;					let xz1 = x1 * z21;					let wx1 = w1 * x21;					let wy1 = w1 * y21;					let wz1 = w1 * z21;					_this1._transform._rotation00 = 1 - yy1 - zz1;					_this1._transform._rotation01 = xy1 - wz1;					_this1._transform._rotation02 = xz1 + wy1;					_this1._transform._rotation10 = xy1 + wz1;					_this1._transform._rotation11 = 1 - xx1 - zz1;					_this1._transform._rotation12 = yz1 - wx1;					_this1._transform._rotation20 = xz1 - wy1;					_this1._transform._rotation21 = yz1 + wx1;					_this1._transform._rotation22 = 1 - xx1 - yy1;					let __tmp__002;					let __tmp__012;					let __tmp__022;					let __tmp__102;					let __tmp__112;					let __tmp__122;					let __tmp__202;					let __tmp__212;					let __tmp__222;					__tmp__002 = _this1._transform._rotation00 * _this1._invLocalInertia00 + _this1._transform._rotation01 * _this1._invLocalInertia10 + _this1._transform._rotation02 * _this1._invLocalInertia20;					__tmp__012 = _this1._transform._rotation00 * _this1._invLocalInertia01 + _this1._transform._rotation01 * _this1._invLocalInertia11 + _this1._transform._rotation02 * _this1._invLocalInertia21;					__tmp__022 = _this1._transform._rotation00 * _this1._invLocalInertia02 + _this1._transform._rotation01 * _this1._invLocalInertia12 + _this1._transform._rotation02 * _this1._invLocalInertia22;					__tmp__102 = _this1._transform._rotation10 * _this1._invLocalInertia00 + _this1._transform._rotation11 * _this1._invLocalInertia10 + _this1._transform._rotation12 * _this1._invLocalInertia20;					__tmp__112 = _this1._transform._rotation10 * _this1._invLocalInertia01 + _this1._transform._rotation11 * _this1._invLocalInertia11 + _this1._transform._rotation12 * _this1._invLocalInertia21;					__tmp__122 = _this1._transform._rotation10 * _this1._invLocalInertia02 + _this1._transform._rotation11 * _this1._invLocalInertia12 + _this1._transform._rotation12 * _this1._invLocalInertia22;					__tmp__202 = _this1._transform._rotation20 * _this1._invLocalInertia00 + _this1._transform._rotation21 * _this1._invLocalInertia10 + _this1._transform._rotation22 * _this1._invLocalInertia20;					__tmp__212 = _this1._transform._rotation20 * _this1._invLocalInertia01 + _this1._transform._rotation21 * _this1._invLocalInertia11 + _this1._transform._rotation22 * _this1._invLocalInertia21;					__tmp__222 = _this1._transform._rotation20 * _this1._invLocalInertia02 + _this1._transform._rotation21 * _this1._invLocalInertia12 + _this1._transform._rotation22 * _this1._invLocalInertia22;					_this1._invInertia00 = __tmp__002;					_this1._invInertia01 = __tmp__012;					_this1._invInertia02 = __tmp__022;					_this1._invInertia10 = __tmp__102;					_this1._invInertia11 = __tmp__112;					_this1._invInertia12 = __tmp__122;					_this1._invInertia20 = __tmp__202;					_this1._invInertia21 = __tmp__212;					_this1._invInertia22 = __tmp__222;					let __tmp__003;					let __tmp__013;					let __tmp__023;					let __tmp__103;					let __tmp__113;					let __tmp__123;					let __tmp__203;					let __tmp__213;					let __tmp__223;					__tmp__003 = _this1._invInertia00 * _this1._transform._rotation00 + _this1._invInertia01 * _this1._transform._rotation01 + _this1._invInertia02 * _this1._transform._rotation02;					__tmp__013 = _this1._invInertia00 * _this1._transform._rotation10 + _this1._invInertia01 * _this1._transform._rotation11 + _this1._invInertia02 * _this1._transform._rotation12;					__tmp__023 = _this1._invInertia00 * _this1._transform._rotation20 + _this1._invInertia01 * _this1._transform._rotation21 + _this1._invInertia02 * _this1._transform._rotation22;					__tmp__103 = _this1._invInertia10 * _this1._transform._rotation00 + _this1._invInertia11 * _this1._transform._rotation01 + _this1._invInertia12 * _this1._transform._rotation02;					__tmp__113 = _this1._invInertia10 * _this1._transform._rotation10 + _this1._invInertia11 * _this1._transform._rotation11 + _this1._invInertia12 * _this1._transform._rotation12;					__tmp__123 = _this1._invInertia10 * _this1._transform._rotation20 + _this1._invInertia11 * _this1._transform._rotation21 + _this1._invInertia12 * _this1._transform._rotation22;					__tmp__203 = _this1._invInertia20 * _this1._transform._rotation00 + _this1._invInertia21 * _this1._transform._rotation01 + _this1._invInertia22 * _this1._transform._rotation02;					__tmp__213 = _this1._invInertia20 * _this1._transform._rotation10 + _this1._invInertia21 * _this1._transform._rotation11 + _this1._invInertia22 * _this1._transform._rotation12;					__tmp__223 = _this1._invInertia20 * _this1._transform._rotation20 + _this1._invInertia21 * _this1._transform._rotation21 + _this1._invInertia22 * _this1._transform._rotation22;					_this1._invInertia00 = __tmp__003;					_this1._invInertia01 = __tmp__013;					_this1._invInertia02 = __tmp__023;					_this1._invInertia10 = __tmp__103;					_this1._invInertia11 = __tmp__113;					_this1._invInertia12 = __tmp__123;					_this1._invInertia20 = __tmp__203;					_this1._invInertia21 = __tmp__213;					_this1._invInertia22 = __tmp__223;					_this1._invInertia00 *= _this1._rotFactor.x;					_this1._invInertia01 *= _this1._rotFactor.x;					_this1._invInertia02 *= _this1._rotFactor.x;					_this1._invInertia10 *= _this1._rotFactor.y;					_this1._invInertia11 *= _this1._rotFactor.y;					_this1._invInertia12 *= _this1._rotFactor.y;					_this1._invInertia20 *= _this1._rotFactor.z;					_this1._invInertia21 *= _this1._rotFactor.z;					_this1._invInertia22 *= _this1._rotFactor.z;				}				let _this = this.posBoundarySelector;				let i = 0;				while(_this.indices[i] != idx) ++i;				while(i > 0) {					let tmp = _this.indices[i];					_this.indices[i] = _this.indices[i - 1];					_this.indices[i - 1] = tmp;					--i;				}				solved = true;				break;			}		}		if(!solved) {			console.log("src/oimo/dynamics/constraint/solver/direct/DirectJointConstraintSolver.hx:502:","could not find solution. (NGS)");			return;		}	}	postSolve() {		this.joint._syncAnchors();		this.joint._checkDestruction();	}}oimo.dynamics.constraint.solver.direct.MassMatrix = class oimo_dynamics_constraint_solver_direct_MassMatrix {	constructor(size) {		this._size = size;		this.tmpMatrix = new Array(this._size);		this._invMass = new Array(this._size);		this._invMassWithoutCfm = new Array(this._size);		let _g = 0;		let _g1 = this._size;		while(_g < _g1) {			let i = _g++;			this.tmpMatrix[i] = new Array(this._size);			this._invMass[i] = new Array(this._size);			this._invMassWithoutCfm[i] = new Array(this._size);			let _g1 = 0;			let _g2 = this._size;			while(_g1 < _g2) {				let j = _g1++;				this.tmpMatrix[i][j] = 0;				this._invMass[i][j] = 0;				this._invMassWithoutCfm[i][j] = 0;			}		}		this._maxSubmatrixId = 1 << this._size;		this._cacheComputed = new Array(this._maxSubmatrixId);		this._cachedSubmatrices = new Array(this._maxSubmatrixId);		let _g2 = 0;		let _g3 = this._maxSubmatrixId;		while(_g2 < _g3) {			let i = _g2++;			let t;			t = (i & 85) + (i >> 1 & 85);			t = (t & 51) + (t >> 2 & 51);			t = (t & 15) + (t >> 4 & 15);			let matrixSize = t;			let subMatrix = new Array(matrixSize);			let _g = 0;			while(_g < matrixSize) {				let j = _g++;				subMatrix[j] = new Array(matrixSize);				let _g1 = 0;				while(_g1 < matrixSize) subMatrix[j][_g1++] = 0;			}			this._cacheComputed[i] = false;			this._cachedSubmatrices[i] = subMatrix;		}	}	computeSubmatrix(id,indices,size) {		let _g = 0;		while(_g < size) {			let i = _g++;			let ii = indices[i];			let _g1 = 0;			while(_g1 < size) {				let j = _g1++;				this.tmpMatrix[i][j] = this._invMass[ii][indices[j]];			}		}		let src = this.tmpMatrix;		let dst = this._cachedSubmatrices[id];		let srci;		let dsti;		let srcj;		let dstj;		let diag;		switch(size) {		case 4:			srci = src[0];			dsti = dst[0];			diag = 1 / srci[0];			dsti[0] = diag;			srci[1] *= diag;			srci[2] *= diag;			srci[3] *= diag;			srcj = src[1];			dstj = dst[1];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj = src[2];			dstj = dst[2];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj = src[3];			dstj = dst[3];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srci = src[1];			dsti = dst[1];			diag = 1 / srci[1];			dsti[1] = diag;			dsti[0] *= diag;			srci[2] *= diag;			srci[3] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srci = src[2];			dsti = dst[2];			diag = 1 / srci[2];			dsti[2] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			srci[3] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			dstj[2] = -diag * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srci = src[3];			dsti = dst[3];			diag = 1 / srci[3];			dsti[3] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			dsti[2] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[3];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			dstj[2] -= dsti[2] * srcj[3];			dsti = dst[1];			dst[0][1] = dsti[0];			dsti = dst[2];			dst[0][2] = dsti[0];			dst[1][2] = dsti[1];			dsti = dst[3];			dst[0][3] = dsti[0];			dst[1][3] = dsti[1];			dst[2][3] = dsti[2];			break;		case 5:			srci = src[0];			dsti = dst[0];			diag = 1 / srci[0];			dsti[0] = diag;			srci[1] *= diag;			srci[2] *= diag;			srci[3] *= diag;			srci[4] *= diag;			srcj = src[1];			dstj = dst[1];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srcj = src[2];			dstj = dst[2];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srcj = src[3];			dstj = dst[3];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srcj = src[4];			dstj = dst[4];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srci = src[1];			dsti = dst[1];			diag = 1 / srci[1];			dsti[1] = diag;			dsti[0] *= diag;			srci[2] *= diag;			srci[3] *= diag;			srci[4] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srcj = src[4];			dstj = dst[4];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srci = src[2];			dsti = dst[2];			diag = 1 / srci[2];			dsti[2] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			srci[3] *= diag;			srci[4] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			dstj[2] = -diag * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srcj = src[4];			dstj = dst[4];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			dstj[2] = -diag * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srci = src[3];			dsti = dst[3];			diag = 1 / srci[3];			dsti[3] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			dsti[2] *= diag;			srci[4] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			dstj[2] -= dsti[2] * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srcj = src[4];			dstj = dst[4];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			dstj[2] -= dsti[2] * srcj[3];			dstj[3] = -diag * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srci = src[4];			dsti = dst[4];			diag = 1 / srci[4];			dsti[4] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			dsti[2] *= diag;			dsti[3] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[4];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[4];			dstj[1] -= dsti[1] * srcj[4];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[4];			dstj[1] -= dsti[1] * srcj[4];			dstj[2] -= dsti[2] * srcj[4];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[4];			dstj[1] -= dsti[1] * srcj[4];			dstj[2] -= dsti[2] * srcj[4];			dstj[3] -= dsti[3] * srcj[4];			dsti = dst[1];			dst[0][1] = dsti[0];			dsti = dst[2];			dst[0][2] = dsti[0];			dst[1][2] = dsti[1];			dsti = dst[3];			dst[0][3] = dsti[0];			dst[1][3] = dsti[1];			dst[2][3] = dsti[2];			dsti = dst[4];			dst[0][4] = dsti[0];			dst[1][4] = dsti[1];			dst[2][4] = dsti[2];			dst[3][4] = dsti[3];			break;		case 6:			srci = src[0];			dsti = dst[0];			diag = 1 / srci[0];			dsti[0] = diag;			srci[1] *= diag;			srci[2] *= diag;			srci[3] *= diag;			srci[4] *= diag;			srci[5] *= diag;			srcj = src[1];			dstj = dst[1];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srcj[5] -= srci[5] * srcj[0];			srcj = src[2];			dstj = dst[2];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srcj[5] -= srci[5] * srcj[0];			srcj = src[3];			dstj = dst[3];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srcj[5] -= srci[5] * srcj[0];			srcj = src[4];			dstj = dst[4];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srcj[5] -= srci[5] * srcj[0];			srcj = src[5];			dstj = dst[5];			dstj[0] = -diag * srcj[0];			srcj[1] -= srci[1] * srcj[0];			srcj[2] -= srci[2] * srcj[0];			srcj[3] -= srci[3] * srcj[0];			srcj[4] -= srci[4] * srcj[0];			srcj[5] -= srci[5] * srcj[0];			srci = src[1];			dsti = dst[1];			diag = 1 / srci[1];			dsti[1] = diag;			dsti[0] *= diag;			srci[2] *= diag;			srci[3] *= diag;			srci[4] *= diag;			srci[5] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srcj[5] -= srci[5] * srcj[1];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srcj[5] -= srci[5] * srcj[1];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srcj[5] -= srci[5] * srcj[1];			srcj = src[4];			dstj = dst[4];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srcj[5] -= srci[5] * srcj[1];			srcj = src[5];			dstj = dst[5];			dstj[0] -= dsti[0] * srcj[1];			dstj[1] = -diag * srcj[1];			srcj[2] -= srci[2] * srcj[1];			srcj[3] -= srci[3] * srcj[1];			srcj[4] -= srci[4] * srcj[1];			srcj[5] -= srci[5] * srcj[1];			srci = src[2];			dsti = dst[2];			diag = 1 / srci[2];			dsti[2] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			srci[3] *= diag;			srci[4] *= diag;			srci[5] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srcj[5] -= srci[5] * srcj[2];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srcj[5] -= srci[5] * srcj[2];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			dstj[2] = -diag * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srcj[5] -= srci[5] * srcj[2];			srcj = src[4];			dstj = dst[4];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			dstj[2] = -diag * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srcj[5] -= srci[5] * srcj[2];			srcj = src[5];			dstj = dst[5];			dstj[0] -= dsti[0] * srcj[2];			dstj[1] -= dsti[1] * srcj[2];			dstj[2] = -diag * srcj[2];			srcj[3] -= srci[3] * srcj[2];			srcj[4] -= srci[4] * srcj[2];			srcj[5] -= srci[5] * srcj[2];			srci = src[3];			dsti = dst[3];			diag = 1 / srci[3];			dsti[3] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			dsti[2] *= diag;			srci[4] *= diag;			srci[5] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srcj[5] -= srci[5] * srcj[3];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srcj[5] -= srci[5] * srcj[3];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			dstj[2] -= dsti[2] * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srcj[5] -= srci[5] * srcj[3];			srcj = src[4];			dstj = dst[4];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			dstj[2] -= dsti[2] * srcj[3];			dstj[3] = -diag * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srcj[5] -= srci[5] * srcj[3];			srcj = src[5];			dstj = dst[5];			dstj[0] -= dsti[0] * srcj[3];			dstj[1] -= dsti[1] * srcj[3];			dstj[2] -= dsti[2] * srcj[3];			dstj[3] = -diag * srcj[3];			srcj[4] -= srci[4] * srcj[3];			srcj[5] -= srci[5] * srcj[3];			srci = src[4];			dsti = dst[4];			diag = 1 / srci[4];			dsti[4] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			dsti[2] *= diag;			dsti[3] *= diag;			srci[5] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[4];			srcj[5] -= srci[5] * srcj[4];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[4];			dstj[1] -= dsti[1] * srcj[4];			srcj[5] -= srci[5] * srcj[4];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[4];			dstj[1] -= dsti[1] * srcj[4];			dstj[2] -= dsti[2] * srcj[4];			srcj[5] -= srci[5] * srcj[4];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[4];			dstj[1] -= dsti[1] * srcj[4];			dstj[2] -= dsti[2] * srcj[4];			dstj[3] -= dsti[3] * srcj[4];			srcj[5] -= srci[5] * srcj[4];			srcj = src[5];			dstj = dst[5];			dstj[0] -= dsti[0] * srcj[4];			dstj[1] -= dsti[1] * srcj[4];			dstj[2] -= dsti[2] * srcj[4];			dstj[3] -= dsti[3] * srcj[4];			dstj[4] = -diag * srcj[4];			srcj[5] -= srci[5] * srcj[4];			srci = src[5];			dsti = dst[5];			diag = 1 / srci[5];			dsti[5] = diag;			dsti[0] *= diag;			dsti[1] *= diag;			dsti[2] *= diag;			dsti[3] *= diag;			dsti[4] *= diag;			srcj = src[0];			dstj = dst[0];			dstj[0] -= dsti[0] * srcj[5];			srcj = src[1];			dstj = dst[1];			dstj[0] -= dsti[0] * srcj[5];			dstj[1] -= dsti[1] * srcj[5];			srcj = src[2];			dstj = dst[2];			dstj[0] -= dsti[0] * srcj[5];			dstj[1] -= dsti[1] * srcj[5];			dstj[2] -= dsti[2] * srcj[5];			srcj = src[3];			dstj = dst[3];			dstj[0] -= dsti[0] * srcj[5];			dstj[1] -= dsti[1] * srcj[5];			dstj[2] -= dsti[2] * srcj[5];			dstj[3] -= dsti[3] * srcj[5];			srcj = src[4];			dstj = dst[4];			dstj[0] -= dsti[0] * srcj[5];			dstj[1] -= dsti[1] * srcj[5];			dstj[2] -= dsti[2] * srcj[5];			dstj[3] -= dsti[3] * srcj[5];			dstj[4] -= dsti[4] * srcj[5];			dsti = dst[1];			dst[0][1] = dsti[0];			dsti = dst[2];			dst[0][2] = dsti[0];			dst[1][2] = dsti[1];			dsti = dst[3];			dst[0][3] = dsti[0];			dst[1][3] = dsti[1];			dst[2][3] = dsti[2];			dsti = dst[4];			dst[0][4] = dsti[0];			dst[1][4] = dsti[1];			dst[2][4] = dsti[2];			dst[3][4] = dsti[3];			dsti = dst[5];			dst[0][5] = dsti[0];			dst[1][5] = dsti[1];			dst[2][5] = dsti[2];			dst[3][5] = dsti[3];			dst[4][5] = dsti[4];			break;		default:			let _g1 = 0;			while(_g1 < size) {				let i = _g1++;				srci = src[i];				dsti = dst[i];				let diag = 1 / srci[i];				dsti[i] = diag;				let _g = 0;				while(_g < i) dsti[_g++] *= diag;				let _g2 = i + 1;				while(_g2 < size) srci[_g2++] *= diag;				let _g3 = 0;				while(_g3 < i) {					let j = _g3++;					srcj = src[j];					dstj = dst[j];					let _g = 0;					let _g1 = j + 1;					while(_g < _g1) {						let k = _g++;						dstj[k] -= dsti[k] * srcj[i];					}					let _g2 = i + 1;					while(_g2 < size) {						let k = _g2++;						srcj[k] -= srci[k] * srcj[i];					}				}				let _g4 = i + 1;				while(_g4 < size) {					let j = _g4++;					srcj = src[j];					dstj = dst[j];					let _g = 0;					while(_g < i) {						let k = _g++;						dstj[k] -= dsti[k] * srcj[i];					}					dstj[i] = -diag * srcj[i];					let _g1 = i + 1;					while(_g1 < size) {						let k = _g1++;						srcj[k] -= srci[k] * srcj[i];					}				}			}			let _g2 = 1;			while(_g2 < size) {				let i = _g2++;				dsti = dst[i];				let _g = 0;				while(_g < i) {					let j = _g++;					dst[j][i] = dsti[j];				}			}		}	}	computeInvMass(info,massData) {		let invMass = this._invMass;		let invMassWithoutCfm = this._invMassWithoutCfm;		let numRows = info.numRows;		let b1 = info.b1;		let b2 = info.b2;		let invM1 = b1._invMass;		let invM2 = b2._invMass;		let invI100;		let invI101;		let invI102;		let invI110;		let invI111;		let invI112;		let invI120;		let invI121;		let invI122;		let invI200;		let invI201;		let invI202;		let invI210;		let invI211;		let invI212;		let invI220;		let invI221;		let invI222;		invI100 = b1._invInertia00;		invI101 = b1._invInertia01;		invI102 = b1._invInertia02;		invI110 = b1._invInertia10;		invI111 = b1._invInertia11;		invI112 = b1._invInertia12;		invI120 = b1._invInertia20;		invI121 = b1._invInertia21;		invI122 = b1._invInertia22;		invI200 = b2._invInertia00;		invI201 = b2._invInertia01;		invI202 = b2._invInertia02;		invI210 = b2._invInertia10;		invI211 = b2._invInertia11;		invI212 = b2._invInertia12;		invI220 = b2._invInertia20;		invI221 = b2._invInertia21;		invI222 = b2._invInertia22;		let _g = 0;		while(_g < numRows) {			let i = _g++;			let j = info.rows[i].jacobian;			let md = massData[i];			j.updateSparsity();			if((j.flag & 1) != 0) {				md.invMLin1X = j.lin1X * invM1;				md.invMLin1Y = j.lin1Y * invM1;				md.invMLin1Z = j.lin1Z * invM1;				md.invMLin2X = j.lin2X * invM2;				md.invMLin2Y = j.lin2Y * invM2;				md.invMLin2Z = j.lin2Z * invM2;			} else {				md.invMLin1X = 0;				md.invMLin1Y = 0;				md.invMLin1Z = 0;				md.invMLin2X = 0;				md.invMLin2Y = 0;				md.invMLin2Z = 0;			}			if((j.flag & 2) != 0) {				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = invI100 * j.ang1X + invI101 * j.ang1Y + invI102 * j.ang1Z;				__tmp__Y = invI110 * j.ang1X + invI111 * j.ang1Y + invI112 * j.ang1Z;				__tmp__Z = invI120 * j.ang1X + invI121 * j.ang1Y + invI122 * j.ang1Z;				md.invMAng1X = __tmp__X;				md.invMAng1Y = __tmp__Y;				md.invMAng1Z = __tmp__Z;				let __tmp__X1;				let __tmp__Y1;				let __tmp__Z1;				__tmp__X1 = invI200 * j.ang2X + invI201 * j.ang2Y + invI202 * j.ang2Z;				__tmp__Y1 = invI210 * j.ang2X + invI211 * j.ang2Y + invI212 * j.ang2Z;				__tmp__Z1 = invI220 * j.ang2X + invI221 * j.ang2Y + invI222 * j.ang2Z;				md.invMAng2X = __tmp__X1;				md.invMAng2Y = __tmp__Y1;				md.invMAng2Z = __tmp__Z1;			} else {				md.invMAng1X = 0;				md.invMAng1Y = 0;				md.invMAng1Z = 0;				md.invMAng2X = 0;				md.invMAng2Y = 0;				md.invMAng2Z = 0;			}		}		let _g1 = 0;		while(_g1 < numRows) {			let i = _g1++;			let j1 = info.rows[i].jacobian;			let _g = i;			while(_g < numRows) {				let j = _g++;				let md2 = massData[j];				let val = j1.lin1X * md2.invMLin1X + j1.lin1Y * md2.invMLin1Y + j1.lin1Z * md2.invMLin1Z + (j1.ang1X * md2.invMAng1X + j1.ang1Y * md2.invMAng1Y + j1.ang1Z * md2.invMAng1Z) + (j1.lin2X * md2.invMLin2X + j1.lin2Y * md2.invMLin2Y + j1.lin2Z * md2.invMLin2Z) + (j1.ang2X * md2.invMAng2X + j1.ang2Y * md2.invMAng2Y + j1.ang2Z * md2.invMAng2Z);				if(i == j) {					invMass[i][j] = val + info.rows[i].cfm;					invMassWithoutCfm[i][j] = val;					md2.mass = val + info.rows[i].cfm;					md2.massWithoutCfm = val;					if(md2.mass != 0) {						md2.mass = 1 / md2.mass;					}					if(md2.massWithoutCfm != 0) {						md2.massWithoutCfm = 1 / md2.massWithoutCfm;					}				} else {					invMass[i][j] = val;					invMass[j][i] = val;					invMassWithoutCfm[i][j] = val;					invMassWithoutCfm[j][i] = val;				}			}		}		let _g2 = 0;		let _g3 = this._maxSubmatrixId;		while(_g2 < _g3) this._cacheComputed[_g2++] = false;	}}if(!oimo.dynamics.constraint.solver.pgs) oimo.dynamics.constraint.solver.pgs = {};oimo.dynamics.constraint.solver.pgs.PgsContactConstraintSolver = class oimo_dynamics_constraint_solver_pgs_PgsContactConstraintSolver extends oimo.dynamics.constraint.ConstraintSolver {	constructor(constraint) {		super();		this.constraint = constraint;		this.info = new oimo.dynamics.constraint.info.contact.ContactSolverInfo();		this.massData = new Array(oimo.common.Setting.maxManifoldPoints);		let _g = 0;		let _g1 = this.massData.length;		while(_g < _g1) this.massData[_g++] = new oimo.dynamics.constraint.solver.common.ContactSolverMassDataRow();	}	preSolveVelocity(timeStep) {		this.constraint._getVelocitySolverInfo(timeStep,this.info);		this._b1 = this.info.b1;		this._b2 = this.info.b2;		let invM1 = this._b1._invMass;		let invM2 = this._b2._invMass;		let invI100;		let invI101;		let invI102;		let invI110;		let invI111;		let invI112;		let invI120;		let invI121;		let invI122;		let invI200;		let invI201;		let invI202;		let invI210;		let invI211;		let invI212;		let invI220;		let invI221;		let invI222;		invI100 = this._b1._invInertia00;		invI101 = this._b1._invInertia01;		invI102 = this._b1._invInertia02;		invI110 = this._b1._invInertia10;		invI111 = this._b1._invInertia11;		invI112 = this._b1._invInertia12;		invI120 = this._b1._invInertia20;		invI121 = this._b1._invInertia21;		invI122 = this._b1._invInertia22;		invI200 = this._b2._invInertia00;		invI201 = this._b2._invInertia01;		invI202 = this._b2._invInertia02;		invI210 = this._b2._invInertia10;		invI211 = this._b2._invInertia11;		invI212 = this._b2._invInertia12;		invI220 = this._b2._invInertia20;		invI221 = this._b2._invInertia21;		invI222 = this._b2._invInertia22;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let row = this.info.rows[i];			let md = this.massData[i];			let j = row.jacobianN;			md.invMLinN1X = j.lin1X * invM1;			md.invMLinN1Y = j.lin1Y * invM1;			md.invMLinN1Z = j.lin1Z * invM1;			md.invMLinN2X = j.lin2X * invM2;			md.invMLinN2Y = j.lin2Y * invM2;			md.invMLinN2Z = j.lin2Z * invM2;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = invI100 * j.ang1X + invI101 * j.ang1Y + invI102 * j.ang1Z;			__tmp__Y = invI110 * j.ang1X + invI111 * j.ang1Y + invI112 * j.ang1Z;			__tmp__Z = invI120 * j.ang1X + invI121 * j.ang1Y + invI122 * j.ang1Z;			md.invMAngN1X = __tmp__X;			md.invMAngN1Y = __tmp__Y;			md.invMAngN1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = invI200 * j.ang2X + invI201 * j.ang2Y + invI202 * j.ang2Z;			__tmp__Y1 = invI210 * j.ang2X + invI211 * j.ang2Y + invI212 * j.ang2Z;			__tmp__Z1 = invI220 * j.ang2X + invI221 * j.ang2Y + invI222 * j.ang2Z;			md.invMAngN2X = __tmp__X1;			md.invMAngN2Y = __tmp__Y1;			md.invMAngN2Z = __tmp__Z1;			md.massN = invM1 + invM2 + (md.invMAngN1X * j.ang1X + md.invMAngN1Y * j.ang1Y + md.invMAngN1Z * j.ang1Z) + (md.invMAngN2X * j.ang2X + md.invMAngN2Y * j.ang2Y + md.invMAngN2Z * j.ang2Z);			if(md.massN != 0) {				md.massN = 1 / md.massN;			}			let jt = row.jacobianT;			let jb = row.jacobianB;			md.invMLinT1X = jt.lin1X * invM1;			md.invMLinT1Y = jt.lin1Y * invM1;			md.invMLinT1Z = jt.lin1Z * invM1;			md.invMLinT2X = jt.lin2X * invM2;			md.invMLinT2Y = jt.lin2Y * invM2;			md.invMLinT2Z = jt.lin2Z * invM2;			md.invMLinB1X = jb.lin1X * invM1;			md.invMLinB1Y = jb.lin1Y * invM1;			md.invMLinB1Z = jb.lin1Z * invM1;			md.invMLinB2X = jb.lin2X * invM2;			md.invMLinB2Y = jb.lin2Y * invM2;			md.invMLinB2Z = jb.lin2Z * invM2;			let __tmp__X2;			let __tmp__Y2;			let __tmp__Z2;			__tmp__X2 = invI100 * jt.ang1X + invI101 * jt.ang1Y + invI102 * jt.ang1Z;			__tmp__Y2 = invI110 * jt.ang1X + invI111 * jt.ang1Y + invI112 * jt.ang1Z;			__tmp__Z2 = invI120 * jt.ang1X + invI121 * jt.ang1Y + invI122 * jt.ang1Z;			md.invMAngT1X = __tmp__X2;			md.invMAngT1Y = __tmp__Y2;			md.invMAngT1Z = __tmp__Z2;			let __tmp__X3;			let __tmp__Y3;			let __tmp__Z3;			__tmp__X3 = invI200 * jt.ang2X + invI201 * jt.ang2Y + invI202 * jt.ang2Z;			__tmp__Y3 = invI210 * jt.ang2X + invI211 * jt.ang2Y + invI212 * jt.ang2Z;			__tmp__Z3 = invI220 * jt.ang2X + invI221 * jt.ang2Y + invI222 * jt.ang2Z;			md.invMAngT2X = __tmp__X3;			md.invMAngT2Y = __tmp__Y3;			md.invMAngT2Z = __tmp__Z3;			let __tmp__X4;			let __tmp__Y4;			let __tmp__Z4;			__tmp__X4 = invI100 * jb.ang1X + invI101 * jb.ang1Y + invI102 * jb.ang1Z;			__tmp__Y4 = invI110 * jb.ang1X + invI111 * jb.ang1Y + invI112 * jb.ang1Z;			__tmp__Z4 = invI120 * jb.ang1X + invI121 * jb.ang1Y + invI122 * jb.ang1Z;			md.invMAngB1X = __tmp__X4;			md.invMAngB1Y = __tmp__Y4;			md.invMAngB1Z = __tmp__Z4;			let __tmp__X5;			let __tmp__Y5;			let __tmp__Z5;			__tmp__X5 = invI200 * jb.ang2X + invI201 * jb.ang2Y + invI202 * jb.ang2Z;			__tmp__Y5 = invI210 * jb.ang2X + invI211 * jb.ang2Y + invI212 * jb.ang2Z;			__tmp__Z5 = invI220 * jb.ang2X + invI221 * jb.ang2Y + invI222 * jb.ang2Z;			md.invMAngB2X = __tmp__X5;			md.invMAngB2Y = __tmp__Y5;			md.invMAngB2Z = __tmp__Z5;			let invMassTB00 = invM1 + invM2 + (md.invMAngT1X * jt.ang1X + md.invMAngT1Y * jt.ang1Y + md.invMAngT1Z * jt.ang1Z) + (md.invMAngT2X * jt.ang2X + md.invMAngT2Y * jt.ang2Y + md.invMAngT2Z * jt.ang2Z);			let invMassTB01 = md.invMAngT1X * jb.ang1X + md.invMAngT1Y * jb.ang1Y + md.invMAngT1Z * jb.ang1Z + (md.invMAngT2X * jb.ang2X + md.invMAngT2Y * jb.ang2Y + md.invMAngT2Z * jb.ang2Z);			let invMassTB11 = invM1 + invM2 + (md.invMAngB1X * jb.ang1X + md.invMAngB1Y * jb.ang1Y + md.invMAngB1Z * jb.ang1Z) + (md.invMAngB2X * jb.ang2X + md.invMAngB2Y * jb.ang2Y + md.invMAngB2Z * jb.ang2Z);			let invDet = invMassTB00 * invMassTB11 - invMassTB01 * invMassTB01;			if(invDet != 0) {				invDet = 1 / invDet;			}			md.massTB00 = invMassTB11 * invDet;			md.massTB01 = -invMassTB01 * invDet;			md.massTB10 = -invMassTB01 * invDet;			md.massTB11 = invMassTB00 * invDet;		}	}	warmStart(timeStep) {		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._velX;		lv1Y = this._b1._velY;		lv1Z = this._b1._velZ;		lv2X = this._b2._velX;		lv2Y = this._b2._velY;		lv2Z = this._b2._velZ;		av1X = this._b1._angVelX;		av1Y = this._b1._angVelY;		av1Z = this._b1._angVelZ;		av2X = this._b2._angVelX;		av2Y = this._b2._angVelY;		av2Z = this._b2._angVelZ;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let row = this.info.rows[i];			let imp = row.impulse;			let md = this.massData[i];			let jt = row.jacobianT;			let jb = row.jacobianB;			let impulseN = imp.impulseN;			let impulseT = imp.impulseLX * jt.lin1X + imp.impulseLY * jt.lin1Y + imp.impulseLZ * jt.lin1Z;			let impulseB = imp.impulseLX * jb.lin1X + imp.impulseLY * jb.lin1Y + imp.impulseLZ * jb.lin1Z;			imp.impulseT = impulseT;			imp.impulseB = impulseB;			imp.impulseN *= timeStep.dtRatio;			imp.impulseT *= timeStep.dtRatio;			imp.impulseB *= timeStep.dtRatio;			lv1X += md.invMLinN1X * impulseN;			lv1Y += md.invMLinN1Y * impulseN;			lv1Z += md.invMLinN1Z * impulseN;			lv1X += md.invMLinT1X * impulseT;			lv1Y += md.invMLinT1Y * impulseT;			lv1Z += md.invMLinT1Z * impulseT;			lv1X += md.invMLinB1X * impulseB;			lv1Y += md.invMLinB1Y * impulseB;			lv1Z += md.invMLinB1Z * impulseB;			lv2X += md.invMLinN2X * -impulseN;			lv2Y += md.invMLinN2Y * -impulseN;			lv2Z += md.invMLinN2Z * -impulseN;			lv2X += md.invMLinT2X * -impulseT;			lv2Y += md.invMLinT2Y * -impulseT;			lv2Z += md.invMLinT2Z * -impulseT;			lv2X += md.invMLinB2X * -impulseB;			lv2Y += md.invMLinB2Y * -impulseB;			lv2Z += md.invMLinB2Z * -impulseB;			av1X += md.invMAngN1X * impulseN;			av1Y += md.invMAngN1Y * impulseN;			av1Z += md.invMAngN1Z * impulseN;			av1X += md.invMAngT1X * impulseT;			av1Y += md.invMAngT1Y * impulseT;			av1Z += md.invMAngT1Z * impulseT;			av1X += md.invMAngB1X * impulseB;			av1Y += md.invMAngB1Y * impulseB;			av1Z += md.invMAngB1Z * impulseB;			av2X += md.invMAngN2X * -impulseN;			av2Y += md.invMAngN2Y * -impulseN;			av2Z += md.invMAngN2Z * -impulseN;			av2X += md.invMAngT2X * -impulseT;			av2Y += md.invMAngT2Y * -impulseT;			av2Z += md.invMAngT2Z * -impulseT;			av2X += md.invMAngB2X * -impulseB;			av2Y += md.invMAngB2Y * -impulseB;			av2Z += md.invMAngB2Z * -impulseB;		}		this._b1._velX = lv1X;		this._b1._velY = lv1Y;		this._b1._velZ = lv1Z;		this._b2._velX = lv2X;		this._b2._velY = lv2Y;		this._b2._velZ = lv2Z;		this._b1._angVelX = av1X;		this._b1._angVelY = av1Y;		this._b1._angVelZ = av1Z;		this._b2._angVelX = av2X;		this._b2._angVelY = av2Y;		this._b2._angVelZ = av2Z;	}	solveVelocity() {		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._velX;		lv1Y = this._b1._velY;		lv1Z = this._b1._velZ;		lv2X = this._b2._velX;		lv2Y = this._b2._velY;		lv2Z = this._b2._velZ;		av1X = this._b1._angVelX;		av1Y = this._b1._angVelY;		av1Z = this._b1._angVelZ;		av2X = this._b2._angVelX;		av2Y = this._b2._angVelY;		av2Z = this._b2._angVelZ;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let row = this.info.rows[i];			let md = this.massData[i];			let imp = row.impulse;			let rvt = 0;			let j = row.jacobianT;			rvt += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rvt -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rvt += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rvt -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let rvb = 0;			j = row.jacobianB;			rvb += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rvb -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rvb += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rvb -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let impulseT = -(rvt * md.massTB00 + rvb * md.massTB01);			let impulseB = -(rvt * md.massTB10 + rvb * md.massTB11);			let oldImpulseT = imp.impulseT;			let oldImpulseB = imp.impulseB;			imp.impulseT += impulseT;			imp.impulseB += impulseB;			let maxImpulse = row.friction * imp.impulseN;			if(maxImpulse == 0) {				imp.impulseT = 0;				imp.impulseB = 0;			} else {				let impulseLengthSq = imp.impulseT * imp.impulseT + imp.impulseB * imp.impulseB;				if(impulseLengthSq > maxImpulse * maxImpulse) {					let invL = maxImpulse / Math.sqrt(impulseLengthSq);					imp.impulseT *= invL;					imp.impulseB *= invL;				}			}			impulseT = imp.impulseT - oldImpulseT;			impulseB = imp.impulseB - oldImpulseB;			lv1X += md.invMLinT1X * impulseT;			lv1Y += md.invMLinT1Y * impulseT;			lv1Z += md.invMLinT1Z * impulseT;			lv1X += md.invMLinB1X * impulseB;			lv1Y += md.invMLinB1Y * impulseB;			lv1Z += md.invMLinB1Z * impulseB;			lv2X += md.invMLinT2X * -impulseT;			lv2Y += md.invMLinT2Y * -impulseT;			lv2Z += md.invMLinT2Z * -impulseT;			lv2X += md.invMLinB2X * -impulseB;			lv2Y += md.invMLinB2Y * -impulseB;			lv2Z += md.invMLinB2Z * -impulseB;			av1X += md.invMAngT1X * impulseT;			av1Y += md.invMAngT1Y * impulseT;			av1Z += md.invMAngT1Z * impulseT;			av1X += md.invMAngB1X * impulseB;			av1Y += md.invMAngB1Y * impulseB;			av1Z += md.invMAngB1Z * impulseB;			av2X += md.invMAngT2X * -impulseT;			av2Y += md.invMAngT2Y * -impulseT;			av2Z += md.invMAngT2Z * -impulseT;			av2X += md.invMAngB2X * -impulseB;			av2Y += md.invMAngB2Y * -impulseB;			av2Z += md.invMAngB2Z * -impulseB;		}		let _g2 = 0;		let _g3 = this.info.numRows;		while(_g2 < _g3) {			let i = _g2++;			let row = this.info.rows[i];			let md = this.massData[i];			let imp = row.impulse;			let rvn = 0;			let j = row.jacobianN;			rvn += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rvn -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rvn += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rvn -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let impulseN = (row.rhs - rvn) * md.massN;			let oldImpulseN = imp.impulseN;			imp.impulseN += impulseN;			if(imp.impulseN < 0) {				imp.impulseN = 0;			}			impulseN = imp.impulseN - oldImpulseN;			lv1X += md.invMLinN1X * impulseN;			lv1Y += md.invMLinN1Y * impulseN;			lv1Z += md.invMLinN1Z * impulseN;			lv2X += md.invMLinN2X * -impulseN;			lv2Y += md.invMLinN2Y * -impulseN;			lv2Z += md.invMLinN2Z * -impulseN;			av1X += md.invMAngN1X * impulseN;			av1Y += md.invMAngN1Y * impulseN;			av1Z += md.invMAngN1Z * impulseN;			av2X += md.invMAngN2X * -impulseN;			av2Y += md.invMAngN2Y * -impulseN;			av2Z += md.invMAngN2Z * -impulseN;		}		this._b1._velX = lv1X;		this._b1._velY = lv1Y;		this._b1._velZ = lv1Z;		this._b2._velX = lv2X;		this._b2._velY = lv2Y;		this._b2._velZ = lv2Z;		this._b1._angVelX = av1X;		this._b1._angVelY = av1Y;		this._b1._angVelZ = av1Z;		this._b2._angVelX = av2X;		this._b2._angVelY = av2Y;		this._b2._angVelZ = av2Z;	}	preSolvePosition(timeStep) {		this.constraint._syncManifold();		this.constraint._getPositionSolverInfo(this.info);		let invM1 = this._b1._invMass;		let invM2 = this._b2._invMass;		let invI100;		let invI101;		let invI102;		let invI110;		let invI111;		let invI112;		let invI120;		let invI121;		let invI122;		let invI200;		let invI201;		let invI202;		let invI210;		let invI211;		let invI212;		let invI220;		let invI221;		let invI222;		invI100 = this._b1._invInertia00;		invI101 = this._b1._invInertia01;		invI102 = this._b1._invInertia02;		invI110 = this._b1._invInertia10;		invI111 = this._b1._invInertia11;		invI112 = this._b1._invInertia12;		invI120 = this._b1._invInertia20;		invI121 = this._b1._invInertia21;		invI122 = this._b1._invInertia22;		invI200 = this._b2._invInertia00;		invI201 = this._b2._invInertia01;		invI202 = this._b2._invInertia02;		invI210 = this._b2._invInertia10;		invI211 = this._b2._invInertia11;		invI212 = this._b2._invInertia12;		invI220 = this._b2._invInertia20;		invI221 = this._b2._invInertia21;		invI222 = this._b2._invInertia22;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let md = this.massData[i];			let j = this.info.rows[i].jacobianN;			md.invMLinN1X = j.lin1X * invM1;			md.invMLinN1Y = j.lin1Y * invM1;			md.invMLinN1Z = j.lin1Z * invM1;			md.invMLinN2X = j.lin2X * invM2;			md.invMLinN2Y = j.lin2Y * invM2;			md.invMLinN2Z = j.lin2Z * invM2;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = invI100 * j.ang1X + invI101 * j.ang1Y + invI102 * j.ang1Z;			__tmp__Y = invI110 * j.ang1X + invI111 * j.ang1Y + invI112 * j.ang1Z;			__tmp__Z = invI120 * j.ang1X + invI121 * j.ang1Y + invI122 * j.ang1Z;			md.invMAngN1X = __tmp__X;			md.invMAngN1Y = __tmp__Y;			md.invMAngN1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = invI200 * j.ang2X + invI201 * j.ang2Y + invI202 * j.ang2Z;			__tmp__Y1 = invI210 * j.ang2X + invI211 * j.ang2Y + invI212 * j.ang2Z;			__tmp__Z1 = invI220 * j.ang2X + invI221 * j.ang2Y + invI222 * j.ang2Z;			md.invMAngN2X = __tmp__X1;			md.invMAngN2Y = __tmp__Y1;			md.invMAngN2Z = __tmp__Z1;			md.massN = invM1 + invM2 + (md.invMAngN1X * j.ang1X + md.invMAngN1Y * j.ang1Y + md.invMAngN1Z * j.ang1Z) + (md.invMAngN2X * j.ang2X + md.invMAngN2Y * j.ang2Y + md.invMAngN2Z * j.ang2Z);			if(md.massN != 0) {				md.massN = 1 / md.massN;			}		}		let _g2 = 0;		let _g3 = this.info.numRows;		while(_g2 < _g3) this.info.rows[_g2++].impulse.impulseP = 0;	}	solvePositionSplitImpulse() {		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._pseudoVelX;		lv1Y = this._b1._pseudoVelY;		lv1Z = this._b1._pseudoVelZ;		lv2X = this._b2._pseudoVelX;		lv2Y = this._b2._pseudoVelY;		lv2Z = this._b2._pseudoVelZ;		av1X = this._b1._angPseudoVelX;		av1Y = this._b1._angPseudoVelY;		av1Z = this._b1._angPseudoVelZ;		av2X = this._b2._angPseudoVelX;		av2Y = this._b2._angPseudoVelY;		av2Z = this._b2._angPseudoVelZ;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let row = this.info.rows[i];			let md = this.massData[i];			let imp = row.impulse;			let j = row.jacobianN;			let rvn = 0;			rvn += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rvn -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rvn += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rvn -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let impulseP = (row.rhs - rvn) * md.massN * oimo.common.Setting.positionSplitImpulseBaumgarte;			let oldImpulseP = imp.impulseP;			imp.impulseP += impulseP;			if(imp.impulseP < 0) {				imp.impulseP = 0;			}			impulseP = imp.impulseP - oldImpulseP;			lv1X += md.invMLinN1X * impulseP;			lv1Y += md.invMLinN1Y * impulseP;			lv1Z += md.invMLinN1Z * impulseP;			lv2X += md.invMLinN2X * -impulseP;			lv2Y += md.invMLinN2Y * -impulseP;			lv2Z += md.invMLinN2Z * -impulseP;			av1X += md.invMAngN1X * impulseP;			av1Y += md.invMAngN1Y * impulseP;			av1Z += md.invMAngN1Z * impulseP;			av2X += md.invMAngN2X * -impulseP;			av2Y += md.invMAngN2Y * -impulseP;			av2Z += md.invMAngN2Z * -impulseP;		}		this._b1._pseudoVelX = lv1X;		this._b1._pseudoVelY = lv1Y;		this._b1._pseudoVelZ = lv1Z;		this._b2._pseudoVelX = lv2X;		this._b2._pseudoVelY = lv2Y;		this._b2._pseudoVelZ = lv2Z;		this._b1._angPseudoVelX = av1X;		this._b1._angPseudoVelY = av1Y;		this._b1._angPseudoVelZ = av1Z;		this._b2._angPseudoVelX = av2X;		this._b2._angPseudoVelY = av2Y;		this._b2._angPseudoVelZ = av2Z;	}	solvePositionNgs(timeStep) {		this.constraint._syncManifold();		this.constraint._getPositionSolverInfo(this.info);		let invM1 = this._b1._invMass;		let invM2 = this._b2._invMass;		let invI100;		let invI101;		let invI102;		let invI110;		let invI111;		let invI112;		let invI120;		let invI121;		let invI122;		let invI200;		let invI201;		let invI202;		let invI210;		let invI211;		let invI212;		let invI220;		let invI221;		let invI222;		invI100 = this._b1._invInertia00;		invI101 = this._b1._invInertia01;		invI102 = this._b1._invInertia02;		invI110 = this._b1._invInertia10;		invI111 = this._b1._invInertia11;		invI112 = this._b1._invInertia12;		invI120 = this._b1._invInertia20;		invI121 = this._b1._invInertia21;		invI122 = this._b1._invInertia22;		invI200 = this._b2._invInertia00;		invI201 = this._b2._invInertia01;		invI202 = this._b2._invInertia02;		invI210 = this._b2._invInertia10;		invI211 = this._b2._invInertia11;		invI212 = this._b2._invInertia12;		invI220 = this._b2._invInertia20;		invI221 = this._b2._invInertia21;		invI222 = this._b2._invInertia22;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let md = this.massData[i];			let j = this.info.rows[i].jacobianN;			md.invMLinN1X = j.lin1X * invM1;			md.invMLinN1Y = j.lin1Y * invM1;			md.invMLinN1Z = j.lin1Z * invM1;			md.invMLinN2X = j.lin2X * invM2;			md.invMLinN2Y = j.lin2Y * invM2;			md.invMLinN2Z = j.lin2Z * invM2;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = invI100 * j.ang1X + invI101 * j.ang1Y + invI102 * j.ang1Z;			__tmp__Y = invI110 * j.ang1X + invI111 * j.ang1Y + invI112 * j.ang1Z;			__tmp__Z = invI120 * j.ang1X + invI121 * j.ang1Y + invI122 * j.ang1Z;			md.invMAngN1X = __tmp__X;			md.invMAngN1Y = __tmp__Y;			md.invMAngN1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = invI200 * j.ang2X + invI201 * j.ang2Y + invI202 * j.ang2Z;			__tmp__Y1 = invI210 * j.ang2X + invI211 * j.ang2Y + invI212 * j.ang2Z;			__tmp__Z1 = invI220 * j.ang2X + invI221 * j.ang2Y + invI222 * j.ang2Z;			md.invMAngN2X = __tmp__X1;			md.invMAngN2Y = __tmp__Y1;			md.invMAngN2Z = __tmp__Z1;			md.massN = invM1 + invM2 + (md.invMAngN1X * j.ang1X + md.invMAngN1Y * j.ang1Y + md.invMAngN1Z * j.ang1Z) + (md.invMAngN2X * j.ang2X + md.invMAngN2Y * j.ang2Y + md.invMAngN2Z * j.ang2Z);			if(md.massN != 0) {				md.massN = 1 / md.massN;			}		}		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = 0;		lv1Y = 0;		lv1Z = 0;		lv2X = 0;		lv2Y = 0;		lv2Z = 0;		av1X = 0;		av1Y = 0;		av1Z = 0;		av2X = 0;		av2Y = 0;		av2Z = 0;		let _g2 = 0;		let _g3 = this.info.numRows;		while(_g2 < _g3) {			let i = _g2++;			let row = this.info.rows[i];			let md = this.massData[i];			let imp = row.impulse;			let j = row.jacobianN;			let rvn = 0;			rvn += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rvn -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rvn += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rvn -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let impulseP = (row.rhs - rvn) * md.massN * oimo.common.Setting.positionNgsBaumgarte;			let oldImpulseP = imp.impulseP;			imp.impulseP += impulseP;			if(imp.impulseP < 0) {				imp.impulseP = 0;			}			impulseP = imp.impulseP - oldImpulseP;			lv1X += md.invMLinN1X * impulseP;			lv1Y += md.invMLinN1Y * impulseP;			lv1Z += md.invMLinN1Z * impulseP;			lv2X += md.invMLinN2X * -impulseP;			lv2Y += md.invMLinN2Y * -impulseP;			lv2Z += md.invMLinN2Z * -impulseP;			av1X += md.invMAngN1X * impulseP;			av1Y += md.invMAngN1Y * impulseP;			av1Z += md.invMAngN1Z * impulseP;			av2X += md.invMAngN2X * -impulseP;			av2Y += md.invMAngN2Y * -impulseP;			av2Z += md.invMAngN2Z * -impulseP;		}		let _this = this._b1;		_this._transform._positionX += lv1X;		_this._transform._positionY += lv1Y;		_this._transform._positionZ += lv1Z;		let _this1 = this._b2;		_this1._transform._positionX += lv2X;		_this1._transform._positionY += lv2Y;		_this1._transform._positionZ += lv2Z;		let _this2 = this._b1;		let theta = Math.sqrt(av1X * av1X + av1Y * av1Y + av1Z * av1Z);		let halfTheta = theta * 0.5;		let rotationToSinAxisFactor;		let cosHalfTheta;		if(halfTheta < 0.5) {			let ht2 = halfTheta * halfTheta;			rotationToSinAxisFactor = 0.5 * (1 - ht2 * 0.16666666666666666 + ht2 * ht2 * 0.0083333333333333332);			cosHalfTheta = 1 - ht2 * 0.5 + ht2 * ht2 * 0.041666666666666664;		} else {			rotationToSinAxisFactor = Math.sin(halfTheta) / theta;			cosHalfTheta = Math.cos(halfTheta);		}		let sinAxisX;		let sinAxisY;		let sinAxisZ;		sinAxisX = av1X * rotationToSinAxisFactor;		sinAxisY = av1Y * rotationToSinAxisFactor;		sinAxisZ = av1Z * rotationToSinAxisFactor;		let dqX;		let dqY;		let dqZ;		let dqW;		dqX = sinAxisX;		dqY = sinAxisY;		dqZ = sinAxisZ;		dqW = cosHalfTheta;		let qX;		let qY;		let qZ;		let qW;		let e00 = _this2._transform._rotation00;		let e11 = _this2._transform._rotation11;		let e22 = _this2._transform._rotation22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			qW = 0.5 * s;			s = 0.5 / s;			qX = (_this2._transform._rotation21 - _this2._transform._rotation12) * s;			qY = (_this2._transform._rotation02 - _this2._transform._rotation20) * s;			qZ = (_this2._transform._rotation10 - _this2._transform._rotation01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				qX = 0.5 * s;				s = 0.5 / s;				qY = (_this2._transform._rotation01 + _this2._transform._rotation10) * s;				qZ = (_this2._transform._rotation02 + _this2._transform._rotation20) * s;				qW = (_this2._transform._rotation21 - _this2._transform._rotation12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				qZ = 0.5 * s;				s = 0.5 / s;				qX = (_this2._transform._rotation02 + _this2._transform._rotation20) * s;				qY = (_this2._transform._rotation12 + _this2._transform._rotation21) * s;				qW = (_this2._transform._rotation10 - _this2._transform._rotation01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			qY = 0.5 * s;			s = 0.5 / s;			qX = (_this2._transform._rotation01 + _this2._transform._rotation10) * s;			qZ = (_this2._transform._rotation12 + _this2._transform._rotation21) * s;			qW = (_this2._transform._rotation02 - _this2._transform._rotation20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			qZ = 0.5 * s;			s = 0.5 / s;			qX = (_this2._transform._rotation02 + _this2._transform._rotation20) * s;			qY = (_this2._transform._rotation12 + _this2._transform._rotation21) * s;			qW = (_this2._transform._rotation10 - _this2._transform._rotation01) * s;		}		qX = dqW * qX + dqX * qW + dqY * qZ - dqZ * qY;		qY = dqW * qY - dqX * qZ + dqY * qW + dqZ * qX;		qZ = dqW * qZ + dqX * qY - dqY * qX + dqZ * qW;		qW = dqW * qW - dqX * qX - dqY * qY - dqZ * qZ;		let l = qX * qX + qY * qY + qZ * qZ + qW * qW;		if(l > 1e-32) {			l = 1 / Math.sqrt(l);		}		qX *= l;		qY *= l;		qZ *= l;		qW *= l;		let x = qX;		let y = qY;		let z = qZ;		let w = qW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		_this2._transform._rotation00 = 1 - yy - zz;		_this2._transform._rotation01 = xy - wz;		_this2._transform._rotation02 = xz + wy;		_this2._transform._rotation10 = xy + wz;		_this2._transform._rotation11 = 1 - xx - zz;		_this2._transform._rotation12 = yz - wx;		_this2._transform._rotation20 = xz - wy;		_this2._transform._rotation21 = yz + wx;		_this2._transform._rotation22 = 1 - xx - yy;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = _this2._transform._rotation00 * _this2._invLocalInertia00 + _this2._transform._rotation01 * _this2._invLocalInertia10 + _this2._transform._rotation02 * _this2._invLocalInertia20;		__tmp__01 = _this2._transform._rotation00 * _this2._invLocalInertia01 + _this2._transform._rotation01 * _this2._invLocalInertia11 + _this2._transform._rotation02 * _this2._invLocalInertia21;		__tmp__02 = _this2._transform._rotation00 * _this2._invLocalInertia02 + _this2._transform._rotation01 * _this2._invLocalInertia12 + _this2._transform._rotation02 * _this2._invLocalInertia22;		__tmp__10 = _this2._transform._rotation10 * _this2._invLocalInertia00 + _this2._transform._rotation11 * _this2._invLocalInertia10 + _this2._transform._rotation12 * _this2._invLocalInertia20;		__tmp__11 = _this2._transform._rotation10 * _this2._invLocalInertia01 + _this2._transform._rotation11 * _this2._invLocalInertia11 + _this2._transform._rotation12 * _this2._invLocalInertia21;		__tmp__12 = _this2._transform._rotation10 * _this2._invLocalInertia02 + _this2._transform._rotation11 * _this2._invLocalInertia12 + _this2._transform._rotation12 * _this2._invLocalInertia22;		__tmp__20 = _this2._transform._rotation20 * _this2._invLocalInertia00 + _this2._transform._rotation21 * _this2._invLocalInertia10 + _this2._transform._rotation22 * _this2._invLocalInertia20;		__tmp__21 = _this2._transform._rotation20 * _this2._invLocalInertia01 + _this2._transform._rotation21 * _this2._invLocalInertia11 + _this2._transform._rotation22 * _this2._invLocalInertia21;		__tmp__22 = _this2._transform._rotation20 * _this2._invLocalInertia02 + _this2._transform._rotation21 * _this2._invLocalInertia12 + _this2._transform._rotation22 * _this2._invLocalInertia22;		_this2._invInertia00 = __tmp__00;		_this2._invInertia01 = __tmp__01;		_this2._invInertia02 = __tmp__02;		_this2._invInertia10 = __tmp__10;		_this2._invInertia11 = __tmp__11;		_this2._invInertia12 = __tmp__12;		_this2._invInertia20 = __tmp__20;		_this2._invInertia21 = __tmp__21;		_this2._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = _this2._invInertia00 * _this2._transform._rotation00 + _this2._invInertia01 * _this2._transform._rotation01 + _this2._invInertia02 * _this2._transform._rotation02;		__tmp__011 = _this2._invInertia00 * _this2._transform._rotation10 + _this2._invInertia01 * _this2._transform._rotation11 + _this2._invInertia02 * _this2._transform._rotation12;		__tmp__021 = _this2._invInertia00 * _this2._transform._rotation20 + _this2._invInertia01 * _this2._transform._rotation21 + _this2._invInertia02 * _this2._transform._rotation22;		__tmp__101 = _this2._invInertia10 * _this2._transform._rotation00 + _this2._invInertia11 * _this2._transform._rotation01 + _this2._invInertia12 * _this2._transform._rotation02;		__tmp__111 = _this2._invInertia10 * _this2._transform._rotation10 + _this2._invInertia11 * _this2._transform._rotation11 + _this2._invInertia12 * _this2._transform._rotation12;		__tmp__121 = _this2._invInertia10 * _this2._transform._rotation20 + _this2._invInertia11 * _this2._transform._rotation21 + _this2._invInertia12 * _this2._transform._rotation22;		__tmp__201 = _this2._invInertia20 * _this2._transform._rotation00 + _this2._invInertia21 * _this2._transform._rotation01 + _this2._invInertia22 * _this2._transform._rotation02;		__tmp__211 = _this2._invInertia20 * _this2._transform._rotation10 + _this2._invInertia21 * _this2._transform._rotation11 + _this2._invInertia22 * _this2._transform._rotation12;		__tmp__221 = _this2._invInertia20 * _this2._transform._rotation20 + _this2._invInertia21 * _this2._transform._rotation21 + _this2._invInertia22 * _this2._transform._rotation22;		_this2._invInertia00 = __tmp__001;		_this2._invInertia01 = __tmp__011;		_this2._invInertia02 = __tmp__021;		_this2._invInertia10 = __tmp__101;		_this2._invInertia11 = __tmp__111;		_this2._invInertia12 = __tmp__121;		_this2._invInertia20 = __tmp__201;		_this2._invInertia21 = __tmp__211;		_this2._invInertia22 = __tmp__221;		_this2._invInertia00 *= _this2._rotFactor.x;		_this2._invInertia01 *= _this2._rotFactor.x;		_this2._invInertia02 *= _this2._rotFactor.x;		_this2._invInertia10 *= _this2._rotFactor.y;		_this2._invInertia11 *= _this2._rotFactor.y;		_this2._invInertia12 *= _this2._rotFactor.y;		_this2._invInertia20 *= _this2._rotFactor.z;		_this2._invInertia21 *= _this2._rotFactor.z;		_this2._invInertia22 *= _this2._rotFactor.z;		let _this3 = this._b2;		let theta1 = Math.sqrt(av2X * av2X + av2Y * av2Y + av2Z * av2Z);		let halfTheta1 = theta1 * 0.5;		let rotationToSinAxisFactor1;		let cosHalfTheta1;		if(halfTheta1 < 0.5) {			let ht2 = halfTheta1 * halfTheta1;			rotationToSinAxisFactor1 = 0.5 * (1 - ht2 * 0.16666666666666666 + ht2 * ht2 * 0.0083333333333333332);			cosHalfTheta1 = 1 - ht2 * 0.5 + ht2 * ht2 * 0.041666666666666664;		} else {			rotationToSinAxisFactor1 = Math.sin(halfTheta1) / theta1;			cosHalfTheta1 = Math.cos(halfTheta1);		}		let sinAxisX1;		let sinAxisY1;		let sinAxisZ1;		sinAxisX1 = av2X * rotationToSinAxisFactor1;		sinAxisY1 = av2Y * rotationToSinAxisFactor1;		sinAxisZ1 = av2Z * rotationToSinAxisFactor1;		let dqX1;		let dqY1;		let dqZ1;		let dqW1;		dqX1 = sinAxisX1;		dqY1 = sinAxisY1;		dqZ1 = sinAxisZ1;		dqW1 = cosHalfTheta1;		let qX1;		let qY1;		let qZ1;		let qW1;		let e001 = _this3._transform._rotation00;		let e111 = _this3._transform._rotation11;		let e221 = _this3._transform._rotation22;		let t1 = e001 + e111 + e221;		let s1;		if(t1 > 0) {			s1 = Math.sqrt(t1 + 1);			qW1 = 0.5 * s1;			s1 = 0.5 / s1;			qX1 = (_this3._transform._rotation21 - _this3._transform._rotation12) * s1;			qY1 = (_this3._transform._rotation02 - _this3._transform._rotation20) * s1;			qZ1 = (_this3._transform._rotation10 - _this3._transform._rotation01) * s1;		} else if(e001 > e111) {			if(e001 > e221) {				s1 = Math.sqrt(e001 - e111 - e221 + 1);				qX1 = 0.5 * s1;				s1 = 0.5 / s1;				qY1 = (_this3._transform._rotation01 + _this3._transform._rotation10) * s1;				qZ1 = (_this3._transform._rotation02 + _this3._transform._rotation20) * s1;				qW1 = (_this3._transform._rotation21 - _this3._transform._rotation12) * s1;			} else {				s1 = Math.sqrt(e221 - e001 - e111 + 1);				qZ1 = 0.5 * s1;				s1 = 0.5 / s1;				qX1 = (_this3._transform._rotation02 + _this3._transform._rotation20) * s1;				qY1 = (_this3._transform._rotation12 + _this3._transform._rotation21) * s1;				qW1 = (_this3._transform._rotation10 - _this3._transform._rotation01) * s1;			}		} else if(e111 > e221) {			s1 = Math.sqrt(e111 - e221 - e001 + 1);			qY1 = 0.5 * s1;			s1 = 0.5 / s1;			qX1 = (_this3._transform._rotation01 + _this3._transform._rotation10) * s1;			qZ1 = (_this3._transform._rotation12 + _this3._transform._rotation21) * s1;			qW1 = (_this3._transform._rotation02 - _this3._transform._rotation20) * s1;		} else {			s1 = Math.sqrt(e221 - e001 - e111 + 1);			qZ1 = 0.5 * s1;			s1 = 0.5 / s1;			qX1 = (_this3._transform._rotation02 + _this3._transform._rotation20) * s1;			qY1 = (_this3._transform._rotation12 + _this3._transform._rotation21) * s1;			qW1 = (_this3._transform._rotation10 - _this3._transform._rotation01) * s1;		}		qX1 = dqW1 * qX1 + dqX1 * qW1 + dqY1 * qZ1 - dqZ1 * qY1;		qY1 = dqW1 * qY1 - dqX1 * qZ1 + dqY1 * qW1 + dqZ1 * qX1;		qZ1 = dqW1 * qZ1 + dqX1 * qY1 - dqY1 * qX1 + dqZ1 * qW1;		qW1 = dqW1 * qW1 - dqX1 * qX1 - dqY1 * qY1 - dqZ1 * qZ1;		let l1 = qX1 * qX1 + qY1 * qY1 + qZ1 * qZ1 + qW1 * qW1;		if(l1 > 1e-32) {			l1 = 1 / Math.sqrt(l1);		}		qX1 *= l1;		qY1 *= l1;		qZ1 *= l1;		qW1 *= l1;		let x1 = qX1;		let y1 = qY1;		let z1 = qZ1;		let w1 = qW1;		let x21 = 2 * x1;		let y21 = 2 * y1;		let z21 = 2 * z1;		let xx1 = x1 * x21;		let yy1 = y1 * y21;		let zz1 = z1 * z21;		let xy1 = x1 * y21;		let yz1 = y1 * z21;		let xz1 = x1 * z21;		let wx1 = w1 * x21;		let wy1 = w1 * y21;		let wz1 = w1 * z21;		_this3._transform._rotation00 = 1 - yy1 - zz1;		_this3._transform._rotation01 = xy1 - wz1;		_this3._transform._rotation02 = xz1 + wy1;		_this3._transform._rotation10 = xy1 + wz1;		_this3._transform._rotation11 = 1 - xx1 - zz1;		_this3._transform._rotation12 = yz1 - wx1;		_this3._transform._rotation20 = xz1 - wy1;		_this3._transform._rotation21 = yz1 + wx1;		_this3._transform._rotation22 = 1 - xx1 - yy1;		let __tmp__002;		let __tmp__012;		let __tmp__022;		let __tmp__102;		let __tmp__112;		let __tmp__122;		let __tmp__202;		let __tmp__212;		let __tmp__222;		__tmp__002 = _this3._transform._rotation00 * _this3._invLocalInertia00 + _this3._transform._rotation01 * _this3._invLocalInertia10 + _this3._transform._rotation02 * _this3._invLocalInertia20;		__tmp__012 = _this3._transform._rotation00 * _this3._invLocalInertia01 + _this3._transform._rotation01 * _this3._invLocalInertia11 + _this3._transform._rotation02 * _this3._invLocalInertia21;		__tmp__022 = _this3._transform._rotation00 * _this3._invLocalInertia02 + _this3._transform._rotation01 * _this3._invLocalInertia12 + _this3._transform._rotation02 * _this3._invLocalInertia22;		__tmp__102 = _this3._transform._rotation10 * _this3._invLocalInertia00 + _this3._transform._rotation11 * _this3._invLocalInertia10 + _this3._transform._rotation12 * _this3._invLocalInertia20;		__tmp__112 = _this3._transform._rotation10 * _this3._invLocalInertia01 + _this3._transform._rotation11 * _this3._invLocalInertia11 + _this3._transform._rotation12 * _this3._invLocalInertia21;		__tmp__122 = _this3._transform._rotation10 * _this3._invLocalInertia02 + _this3._transform._rotation11 * _this3._invLocalInertia12 + _this3._transform._rotation12 * _this3._invLocalInertia22;		__tmp__202 = _this3._transform._rotation20 * _this3._invLocalInertia00 + _this3._transform._rotation21 * _this3._invLocalInertia10 + _this3._transform._rotation22 * _this3._invLocalInertia20;		__tmp__212 = _this3._transform._rotation20 * _this3._invLocalInertia01 + _this3._transform._rotation21 * _this3._invLocalInertia11 + _this3._transform._rotation22 * _this3._invLocalInertia21;		__tmp__222 = _this3._transform._rotation20 * _this3._invLocalInertia02 + _this3._transform._rotation21 * _this3._invLocalInertia12 + _this3._transform._rotation22 * _this3._invLocalInertia22;		_this3._invInertia00 = __tmp__002;		_this3._invInertia01 = __tmp__012;		_this3._invInertia02 = __tmp__022;		_this3._invInertia10 = __tmp__102;		_this3._invInertia11 = __tmp__112;		_this3._invInertia12 = __tmp__122;		_this3._invInertia20 = __tmp__202;		_this3._invInertia21 = __tmp__212;		_this3._invInertia22 = __tmp__222;		let __tmp__003;		let __tmp__013;		let __tmp__023;		let __tmp__103;		let __tmp__113;		let __tmp__123;		let __tmp__203;		let __tmp__213;		let __tmp__223;		__tmp__003 = _this3._invInertia00 * _this3._transform._rotation00 + _this3._invInertia01 * _this3._transform._rotation01 + _this3._invInertia02 * _this3._transform._rotation02;		__tmp__013 = _this3._invInertia00 * _this3._transform._rotation10 + _this3._invInertia01 * _this3._transform._rotation11 + _this3._invInertia02 * _this3._transform._rotation12;		__tmp__023 = _this3._invInertia00 * _this3._transform._rotation20 + _this3._invInertia01 * _this3._transform._rotation21 + _this3._invInertia02 * _this3._transform._rotation22;		__tmp__103 = _this3._invInertia10 * _this3._transform._rotation00 + _this3._invInertia11 * _this3._transform._rotation01 + _this3._invInertia12 * _this3._transform._rotation02;		__tmp__113 = _this3._invInertia10 * _this3._transform._rotation10 + _this3._invInertia11 * _this3._transform._rotation11 + _this3._invInertia12 * _this3._transform._rotation12;		__tmp__123 = _this3._invInertia10 * _this3._transform._rotation20 + _this3._invInertia11 * _this3._transform._rotation21 + _this3._invInertia12 * _this3._transform._rotation22;		__tmp__203 = _this3._invInertia20 * _this3._transform._rotation00 + _this3._invInertia21 * _this3._transform._rotation01 + _this3._invInertia22 * _this3._transform._rotation02;		__tmp__213 = _this3._invInertia20 * _this3._transform._rotation10 + _this3._invInertia21 * _this3._transform._rotation11 + _this3._invInertia22 * _this3._transform._rotation12;		__tmp__223 = _this3._invInertia20 * _this3._transform._rotation20 + _this3._invInertia21 * _this3._transform._rotation21 + _this3._invInertia22 * _this3._transform._rotation22;		_this3._invInertia00 = __tmp__003;		_this3._invInertia01 = __tmp__013;		_this3._invInertia02 = __tmp__023;		_this3._invInertia10 = __tmp__103;		_this3._invInertia11 = __tmp__113;		_this3._invInertia12 = __tmp__123;		_this3._invInertia20 = __tmp__203;		_this3._invInertia21 = __tmp__213;		_this3._invInertia22 = __tmp__223;		_this3._invInertia00 *= _this3._rotFactor.x;		_this3._invInertia01 *= _this3._rotFactor.x;		_this3._invInertia02 *= _this3._rotFactor.x;		_this3._invInertia10 *= _this3._rotFactor.y;		_this3._invInertia11 *= _this3._rotFactor.y;		_this3._invInertia12 *= _this3._rotFactor.y;		_this3._invInertia20 *= _this3._rotFactor.z;		_this3._invInertia21 *= _this3._rotFactor.z;		_this3._invInertia22 *= _this3._rotFactor.z;	}	postSolve() {		let lin1X;		let lin1Y;		let lin1Z;		let ang1X;		let ang1Y;		let ang1Z;		let ang2X;		let ang2Y;		let ang2Z;		lin1X = 0;		lin1Y = 0;		lin1Z = 0;		ang1X = 0;		ang1Y = 0;		ang1Z = 0;		ang2X = 0;		ang2Y = 0;		ang2Z = 0;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let row = this.info.rows[_g++];			let imp = row.impulse;			let jn = row.jacobianN;			let jt = row.jacobianT;			let jb = row.jacobianB;			let impN = imp.impulseN;			let impT = imp.impulseT;			let impB = imp.impulseB;			let impulseLX;			let impulseLY;			let impulseLZ;			impulseLX = 0;			impulseLY = 0;			impulseLZ = 0;			impulseLX += jt.lin1X * impT;			impulseLY += jt.lin1Y * impT;			impulseLZ += jt.lin1Z * impT;			impulseLX += jb.lin1X * impB;			impulseLY += jb.lin1Y * impB;			impulseLZ += jb.lin1Z * impB;			imp.impulseLX = impulseLX;			imp.impulseLY = impulseLY;			imp.impulseLZ = impulseLZ;			lin1X += jn.lin1X * impN;			lin1Y += jn.lin1Y * impN;			lin1Z += jn.lin1Z * impN;			ang1X += jn.ang1X * impN;			ang1Y += jn.ang1Y * impN;			ang1Z += jn.ang1Z * impN;			ang2X += jn.ang2X * impN;			ang2Y += jn.ang2Y * impN;			ang2Z += jn.ang2Z * impN;			lin1X += jt.lin1X * impT;			lin1Y += jt.lin1Y * impT;			lin1Z += jt.lin1Z * impT;			ang1X += jt.ang1X * impT;			ang1Y += jt.ang1Y * impT;			ang1Z += jt.ang1Z * impT;			ang2X += jt.ang2X * impT;			ang2Y += jt.ang2Y * impT;			ang2Z += jt.ang2Z * impT;			lin1X += jb.lin1X * impB;			lin1Y += jb.lin1Y * impB;			lin1Z += jb.lin1Z * impB;			ang1X += jb.ang1X * impB;			ang1Y += jb.ang1Y * impB;			ang1Z += jb.ang1Z * impB;			ang2X += jb.ang2X * impB;			ang2Y += jb.ang2Y * impB;			ang2Z += jb.ang2Z * impB;		}		this._b1._linearContactImpulseX += lin1X;		this._b1._linearContactImpulseY += lin1Y;		this._b1._linearContactImpulseZ += lin1Z;		this._b1._angularContactImpulseX += ang1X;		this._b1._angularContactImpulseY += ang1Y;		this._b1._angularContactImpulseZ += ang1Z;		this._b2._linearContactImpulseX -= lin1X;		this._b2._linearContactImpulseY -= lin1Y;		this._b2._linearContactImpulseZ -= lin1Z;		this._b2._angularContactImpulseX -= ang2X;		this._b2._angularContactImpulseY -= ang2Y;		this._b2._angularContactImpulseZ -= ang2Z;		this.constraint._syncManifold();	}}oimo.dynamics.constraint.solver.pgs.PgsJointConstraintSolver = class oimo_dynamics_constraint_solver_pgs_PgsJointConstraintSolver extends oimo.dynamics.constraint.ConstraintSolver {	constructor(joint) {		super();		this.joint = joint;		this.info = new oimo.dynamics.constraint.info.joint.JointSolverInfo();		this.massData = new Array(oimo.common.Setting.maxJacobianRows);		let _g = 0;		let _g1 = this.massData.length;		while(_g < _g1) this.massData[_g++] = new oimo.dynamics.constraint.solver.common.JointSolverMassDataRow();	}	preSolveVelocity(timeStep) {		this.joint._syncAnchors();		this.joint._getVelocitySolverInfo(timeStep,this.info);		this._b1 = this.info.b1;		this._b2 = this.info.b2;		let invM1 = this._b1._invMass;		let invM2 = this._b2._invMass;		let invI100;		let invI101;		let invI102;		let invI110;		let invI111;		let invI112;		let invI120;		let invI121;		let invI122;		let invI200;		let invI201;		let invI202;		let invI210;		let invI211;		let invI212;		let invI220;		let invI221;		let invI222;		invI100 = this._b1._invInertia00;		invI101 = this._b1._invInertia01;		invI102 = this._b1._invInertia02;		invI110 = this._b1._invInertia10;		invI111 = this._b1._invInertia11;		invI112 = this._b1._invInertia12;		invI120 = this._b1._invInertia20;		invI121 = this._b1._invInertia21;		invI122 = this._b1._invInertia22;		invI200 = this._b2._invInertia00;		invI201 = this._b2._invInertia01;		invI202 = this._b2._invInertia02;		invI210 = this._b2._invInertia10;		invI211 = this._b2._invInertia11;		invI212 = this._b2._invInertia12;		invI220 = this._b2._invInertia20;		invI221 = this._b2._invInertia21;		invI222 = this._b2._invInertia22;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let row = this.info.rows[i];			let md = this.massData[i];			let j = row.jacobian;			j.updateSparsity();			if((j.flag & 1) != 0) {				md.invMLin1X = j.lin1X * invM1;				md.invMLin1Y = j.lin1Y * invM1;				md.invMLin1Z = j.lin1Z * invM1;				md.invMLin2X = j.lin2X * invM2;				md.invMLin2Y = j.lin2Y * invM2;				md.invMLin2Z = j.lin2Z * invM2;			} else {				md.invMLin1X = 0;				md.invMLin1Y = 0;				md.invMLin1Z = 0;				md.invMLin2X = 0;				md.invMLin2Y = 0;				md.invMLin2Z = 0;			}			if((j.flag & 2) != 0) {				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = invI100 * j.ang1X + invI101 * j.ang1Y + invI102 * j.ang1Z;				__tmp__Y = invI110 * j.ang1X + invI111 * j.ang1Y + invI112 * j.ang1Z;				__tmp__Z = invI120 * j.ang1X + invI121 * j.ang1Y + invI122 * j.ang1Z;				md.invMAng1X = __tmp__X;				md.invMAng1Y = __tmp__Y;				md.invMAng1Z = __tmp__Z;				let __tmp__X1;				let __tmp__Y1;				let __tmp__Z1;				__tmp__X1 = invI200 * j.ang2X + invI201 * j.ang2Y + invI202 * j.ang2Z;				__tmp__Y1 = invI210 * j.ang2X + invI211 * j.ang2Y + invI212 * j.ang2Z;				__tmp__Z1 = invI220 * j.ang2X + invI221 * j.ang2Y + invI222 * j.ang2Z;				md.invMAng2X = __tmp__X1;				md.invMAng2Y = __tmp__Y1;				md.invMAng2Z = __tmp__Z1;			} else {				md.invMAng1X = 0;				md.invMAng1Y = 0;				md.invMAng1Z = 0;				md.invMAng2X = 0;				md.invMAng2Y = 0;				md.invMAng2Z = 0;			}			md.massWithoutCfm = md.invMLin1X * j.lin1X + md.invMLin1Y * j.lin1Y + md.invMLin1Z * j.lin1Z + (md.invMLin2X * j.lin2X + md.invMLin2Y * j.lin2Y + md.invMLin2Z * j.lin2Z) + (md.invMAng1X * j.ang1X + md.invMAng1Y * j.ang1Y + md.invMAng1Z * j.ang1Z) + (md.invMAng2X * j.ang2X + md.invMAng2Y * j.ang2Y + md.invMAng2Z * j.ang2Z);			md.mass = md.massWithoutCfm + row.cfm;			if(md.massWithoutCfm != 0) {				md.massWithoutCfm = 1 / md.massWithoutCfm;			}			if(md.mass != 0) {				md.mass = 1 / md.mass;			}		}	}	warmStart(timeStep) {		let factor = this.joint._positionCorrectionAlgorithm == oimo.dynamics.constraint.PositionCorrectionAlgorithm.BAUMGARTE ? oimo.common.Setting.jointWarmStartingFactorForBaungarte : oimo.common.Setting.jointWarmStartingFactor;		factor *= timeStep.dtRatio;		if(factor <= 0) {			let _g = 0;			let _g1 = this.info.numRows;			while(_g < _g1) {				let _this = this.info.rows[_g++].impulse;				_this.impulse = 0;				_this.impulseM = 0;				_this.impulseP = 0;			}			return;		}		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._velX;		lv1Y = this._b1._velY;		lv1Z = this._b1._velZ;		lv2X = this._b2._velX;		lv2Y = this._b2._velY;		lv2Z = this._b2._velZ;		av1X = this._b1._angVelX;		av1Y = this._b1._angVelY;		av1Z = this._b1._angVelZ;		av2X = this._b2._angVelX;		av2Y = this._b2._angVelY;		av2Z = this._b2._angVelZ;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let md = this.massData[i];			let imp = this.info.rows[i].impulse;			imp.impulse *= factor;			imp.impulseM *= factor;			let impulse = imp.impulse + imp.impulseM;			lv1X += md.invMLin1X * impulse;			lv1Y += md.invMLin1Y * impulse;			lv1Z += md.invMLin1Z * impulse;			lv2X += md.invMLin2X * -impulse;			lv2Y += md.invMLin2Y * -impulse;			lv2Z += md.invMLin2Z * -impulse;			av1X += md.invMAng1X * impulse;			av1Y += md.invMAng1Y * impulse;			av1Z += md.invMAng1Z * impulse;			av2X += md.invMAng2X * -impulse;			av2Y += md.invMAng2Y * -impulse;			av2Z += md.invMAng2Z * -impulse;		}		this._b1._velX = lv1X;		this._b1._velY = lv1Y;		this._b1._velZ = lv1Z;		this._b2._velX = lv2X;		this._b2._velY = lv2Y;		this._b2._velZ = lv2Z;		this._b1._angVelX = av1X;		this._b1._angVelY = av1Y;		this._b1._angVelZ = av1Z;		this._b2._angVelX = av2X;		this._b2._angVelY = av2Y;		this._b2._angVelZ = av2Z;	}	solveVelocity() {		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._velX;		lv1Y = this._b1._velY;		lv1Z = this._b1._velZ;		lv2X = this._b2._velX;		lv2Y = this._b2._velY;		lv2Z = this._b2._velZ;		av1X = this._b1._angVelX;		av1Y = this._b1._angVelY;		av1Z = this._b1._angVelZ;		av2X = this._b2._angVelX;		av2Y = this._b2._angVelY;		av2Z = this._b2._angVelZ;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let row = this.info.rows[i];			let md = this.massData[i];			let imp = row.impulse;			let j = row.jacobian;			if(row.motorMaxImpulse == 0) {				continue;			}			let rv = 0;			rv += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rv -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rv += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rv -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let impulseM = (-row.motorSpeed - rv) * md.massWithoutCfm;			let oldImpulseM = imp.impulseM;			imp.impulseM += impulseM;			if(imp.impulseM < -row.motorMaxImpulse) {				imp.impulseM = -row.motorMaxImpulse;			} else if(imp.impulseM > row.motorMaxImpulse) {				imp.impulseM = row.motorMaxImpulse;			}			impulseM = imp.impulseM - oldImpulseM;			if((j.flag & 1) != 0) {				lv1X += md.invMLin1X * impulseM;				lv1Y += md.invMLin1Y * impulseM;				lv1Z += md.invMLin1Z * impulseM;				lv2X += md.invMLin2X * -impulseM;				lv2Y += md.invMLin2Y * -impulseM;				lv2Z += md.invMLin2Z * -impulseM;			}			if((j.flag & 2) != 0) {				av1X += md.invMAng1X * impulseM;				av1Y += md.invMAng1Y * impulseM;				av1Z += md.invMAng1Z * impulseM;				av2X += md.invMAng2X * -impulseM;				av2Y += md.invMAng2Y * -impulseM;				av2Z += md.invMAng2Z * -impulseM;			}		}		let _g2 = 0;		let _g3 = this.info.numRows;		while(_g2 < _g3) {			let i = _g2++;			let row = this.info.rows[i];			let md = this.massData[i];			let imp = row.impulse;			let j = row.jacobian;			let rv = 0;			rv += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rv -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rv += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rv -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let impulse = (row.rhs - rv - imp.impulse * row.cfm) * md.mass;			let oldImpulse = imp.impulse;			imp.impulse += impulse;			if(imp.impulse < row.minImpulse) {				imp.impulse = row.minImpulse;			} else if(imp.impulse > row.maxImpulse) {				imp.impulse = row.maxImpulse;			}			impulse = imp.impulse - oldImpulse;			if((j.flag & 1) != 0) {				lv1X += md.invMLin1X * impulse;				lv1Y += md.invMLin1Y * impulse;				lv1Z += md.invMLin1Z * impulse;				lv2X += md.invMLin2X * -impulse;				lv2Y += md.invMLin2Y * -impulse;				lv2Z += md.invMLin2Z * -impulse;			}			if((j.flag & 2) != 0) {				av1X += md.invMAng1X * impulse;				av1Y += md.invMAng1Y * impulse;				av1Z += md.invMAng1Z * impulse;				av2X += md.invMAng2X * -impulse;				av2Y += md.invMAng2Y * -impulse;				av2Z += md.invMAng2Z * -impulse;			}		}		this._b1._velX = lv1X;		this._b1._velY = lv1Y;		this._b1._velZ = lv1Z;		this._b2._velX = lv2X;		this._b2._velY = lv2Y;		this._b2._velZ = lv2Z;		this._b1._angVelX = av1X;		this._b1._angVelY = av1Y;		this._b1._angVelZ = av1Z;		this._b2._angVelX = av2X;		this._b2._angVelY = av2Y;		this._b2._angVelZ = av2Z;	}	postSolveVelocity(timeStep) {		let linX;		let linY;		let linZ;		let angX;		let angY;		let angZ;		linX = 0;		linY = 0;		linZ = 0;		angX = 0;		angY = 0;		angZ = 0;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let row = this.info.rows[_g++];			let imp = row.impulse;			let j = row.jacobian;			if((j.flag & 1) != 0) {				linX += j.lin1X * imp.impulse;				linY += j.lin1Y * imp.impulse;				linZ += j.lin1Z * imp.impulse;			} else if((j.flag & 2) != 0) {				angX += j.ang1X * imp.impulse;				angY += j.ang1Y * imp.impulse;				angZ += j.ang1Z * imp.impulse;			}		}		this.joint._appliedForceX = linX * timeStep.invDt;		this.joint._appliedForceY = linY * timeStep.invDt;		this.joint._appliedForceZ = linZ * timeStep.invDt;		this.joint._appliedTorqueX = angX * timeStep.invDt;		this.joint._appliedTorqueY = angY * timeStep.invDt;		this.joint._appliedTorqueZ = angZ * timeStep.invDt;	}	preSolvePosition(timeStep) {		this.joint._syncAnchors();		this.joint._getPositionSolverInfo(this.info);		this._b1 = this.info.b1;		this._b2 = this.info.b2;		let invM1 = this._b1._invMass;		let invM2 = this._b2._invMass;		let invI100;		let invI101;		let invI102;		let invI110;		let invI111;		let invI112;		let invI120;		let invI121;		let invI122;		let invI200;		let invI201;		let invI202;		let invI210;		let invI211;		let invI212;		let invI220;		let invI221;		let invI222;		invI100 = this._b1._invInertia00;		invI101 = this._b1._invInertia01;		invI102 = this._b1._invInertia02;		invI110 = this._b1._invInertia10;		invI111 = this._b1._invInertia11;		invI112 = this._b1._invInertia12;		invI120 = this._b1._invInertia20;		invI121 = this._b1._invInertia21;		invI122 = this._b1._invInertia22;		invI200 = this._b2._invInertia00;		invI201 = this._b2._invInertia01;		invI202 = this._b2._invInertia02;		invI210 = this._b2._invInertia10;		invI211 = this._b2._invInertia11;		invI212 = this._b2._invInertia12;		invI220 = this._b2._invInertia20;		invI221 = this._b2._invInertia21;		invI222 = this._b2._invInertia22;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let md = this.massData[i];			let j = this.info.rows[i].jacobian;			md.invMLin1X = j.lin1X * invM1;			md.invMLin1Y = j.lin1Y * invM1;			md.invMLin1Z = j.lin1Z * invM1;			md.invMLin2X = j.lin2X * invM2;			md.invMLin2Y = j.lin2Y * invM2;			md.invMLin2Z = j.lin2Z * invM2;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = invI100 * j.ang1X + invI101 * j.ang1Y + invI102 * j.ang1Z;			__tmp__Y = invI110 * j.ang1X + invI111 * j.ang1Y + invI112 * j.ang1Z;			__tmp__Z = invI120 * j.ang1X + invI121 * j.ang1Y + invI122 * j.ang1Z;			md.invMAng1X = __tmp__X;			md.invMAng1Y = __tmp__Y;			md.invMAng1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = invI200 * j.ang2X + invI201 * j.ang2Y + invI202 * j.ang2Z;			__tmp__Y1 = invI210 * j.ang2X + invI211 * j.ang2Y + invI212 * j.ang2Z;			__tmp__Z1 = invI220 * j.ang2X + invI221 * j.ang2Y + invI222 * j.ang2Z;			md.invMAng2X = __tmp__X1;			md.invMAng2Y = __tmp__Y1;			md.invMAng2Z = __tmp__Z1;			md.mass = md.invMLin1X * j.lin1X + md.invMLin1Y * j.lin1Y + md.invMLin1Z * j.lin1Z + (md.invMLin2X * j.lin2X + md.invMLin2Y * j.lin2Y + md.invMLin2Z * j.lin2Z) + (md.invMAng1X * j.ang1X + md.invMAng1Y * j.ang1Y + md.invMAng1Z * j.ang1Z) + (md.invMAng2X * j.ang2X + md.invMAng2Y * j.ang2Y + md.invMAng2Z * j.ang2Z);			if(md.mass != 0) {				md.mass = 1 / md.mass;			}		}		let _g2 = 0;		let _g3 = this.info.numRows;		while(_g2 < _g3) this.info.rows[_g2++].impulse.impulseP = 0;	}	solvePositionSplitImpulse() {		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = this._b1._pseudoVelX;		lv1Y = this._b1._pseudoVelY;		lv1Z = this._b1._pseudoVelZ;		lv2X = this._b2._pseudoVelX;		lv2Y = this._b2._pseudoVelY;		lv2Z = this._b2._pseudoVelZ;		av1X = this._b1._angPseudoVelX;		av1Y = this._b1._angPseudoVelY;		av1Z = this._b1._angPseudoVelZ;		av2X = this._b2._angPseudoVelX;		av2Y = this._b2._angPseudoVelY;		av2Z = this._b2._angPseudoVelZ;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let row = this.info.rows[i];			let md = this.massData[i];			let imp = row.impulse;			let j = row.jacobian;			let rv = 0;			rv += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rv -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rv += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rv -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let impulseP = (row.rhs * oimo.common.Setting.positionSplitImpulseBaumgarte - rv) * md.mass;			let oldImpulseP = imp.impulseP;			imp.impulseP += impulseP;			if(imp.impulseP < row.minImpulse) {				imp.impulseP = row.minImpulse;			} else if(imp.impulseP > row.maxImpulse) {				imp.impulseP = row.maxImpulse;			}			impulseP = imp.impulseP - oldImpulseP;			lv1X += md.invMLin1X * impulseP;			lv1Y += md.invMLin1Y * impulseP;			lv1Z += md.invMLin1Z * impulseP;			lv2X += md.invMLin2X * -impulseP;			lv2Y += md.invMLin2Y * -impulseP;			lv2Z += md.invMLin2Z * -impulseP;			av1X += md.invMAng1X * impulseP;			av1Y += md.invMAng1Y * impulseP;			av1Z += md.invMAng1Z * impulseP;			av2X += md.invMAng2X * -impulseP;			av2Y += md.invMAng2Y * -impulseP;			av2Z += md.invMAng2Z * -impulseP;		}		this._b1._pseudoVelX = lv1X;		this._b1._pseudoVelY = lv1Y;		this._b1._pseudoVelZ = lv1Z;		this._b2._pseudoVelX = lv2X;		this._b2._pseudoVelY = lv2Y;		this._b2._pseudoVelZ = lv2Z;		this._b1._angPseudoVelX = av1X;		this._b1._angPseudoVelY = av1Y;		this._b1._angPseudoVelZ = av1Z;		this._b2._angPseudoVelX = av2X;		this._b2._angPseudoVelY = av2Y;		this._b2._angPseudoVelZ = av2Z;	}	solvePositionNgs(timeStep) {		this.joint._syncAnchors();		this.joint._getPositionSolverInfo(this.info);		this._b1 = this.info.b1;		this._b2 = this.info.b2;		let invM1 = this._b1._invMass;		let invM2 = this._b2._invMass;		let invI100;		let invI101;		let invI102;		let invI110;		let invI111;		let invI112;		let invI120;		let invI121;		let invI122;		let invI200;		let invI201;		let invI202;		let invI210;		let invI211;		let invI212;		let invI220;		let invI221;		let invI222;		invI100 = this._b1._invInertia00;		invI101 = this._b1._invInertia01;		invI102 = this._b1._invInertia02;		invI110 = this._b1._invInertia10;		invI111 = this._b1._invInertia11;		invI112 = this._b1._invInertia12;		invI120 = this._b1._invInertia20;		invI121 = this._b1._invInertia21;		invI122 = this._b1._invInertia22;		invI200 = this._b2._invInertia00;		invI201 = this._b2._invInertia01;		invI202 = this._b2._invInertia02;		invI210 = this._b2._invInertia10;		invI211 = this._b2._invInertia11;		invI212 = this._b2._invInertia12;		invI220 = this._b2._invInertia20;		invI221 = this._b2._invInertia21;		invI222 = this._b2._invInertia22;		let _g = 0;		let _g1 = this.info.numRows;		while(_g < _g1) {			let i = _g++;			let md = this.massData[i];			let j = this.info.rows[i].jacobian;			md.invMLin1X = j.lin1X * invM1;			md.invMLin1Y = j.lin1Y * invM1;			md.invMLin1Z = j.lin1Z * invM1;			md.invMLin2X = j.lin2X * invM2;			md.invMLin2Y = j.lin2Y * invM2;			md.invMLin2Z = j.lin2Z * invM2;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = invI100 * j.ang1X + invI101 * j.ang1Y + invI102 * j.ang1Z;			__tmp__Y = invI110 * j.ang1X + invI111 * j.ang1Y + invI112 * j.ang1Z;			__tmp__Z = invI120 * j.ang1X + invI121 * j.ang1Y + invI122 * j.ang1Z;			md.invMAng1X = __tmp__X;			md.invMAng1Y = __tmp__Y;			md.invMAng1Z = __tmp__Z;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = invI200 * j.ang2X + invI201 * j.ang2Y + invI202 * j.ang2Z;			__tmp__Y1 = invI210 * j.ang2X + invI211 * j.ang2Y + invI212 * j.ang2Z;			__tmp__Z1 = invI220 * j.ang2X + invI221 * j.ang2Y + invI222 * j.ang2Z;			md.invMAng2X = __tmp__X1;			md.invMAng2Y = __tmp__Y1;			md.invMAng2Z = __tmp__Z1;			md.mass = md.invMLin1X * j.lin1X + md.invMLin1Y * j.lin1Y + md.invMLin1Z * j.lin1Z + (md.invMLin2X * j.lin2X + md.invMLin2Y * j.lin2Y + md.invMLin2Z * j.lin2Z) + (md.invMAng1X * j.ang1X + md.invMAng1Y * j.ang1Y + md.invMAng1Z * j.ang1Z) + (md.invMAng2X * j.ang2X + md.invMAng2Y * j.ang2Y + md.invMAng2Z * j.ang2Z);			if(md.mass != 0) {				md.mass = 1 / md.mass;			}		}		let lv1X;		let lv1Y;		let lv1Z;		let lv2X;		let lv2Y;		let lv2Z;		let av1X;		let av1Y;		let av1Z;		let av2X;		let av2Y;		let av2Z;		lv1X = 0;		lv1Y = 0;		lv1Z = 0;		lv2X = 0;		lv2Y = 0;		lv2Z = 0;		av1X = 0;		av1Y = 0;		av1Z = 0;		av2X = 0;		av2Y = 0;		av2Z = 0;		let _g2 = 0;		let _g3 = this.info.numRows;		while(_g2 < _g3) {			let i = _g2++;			let row = this.info.rows[i];			let md = this.massData[i];			let imp = row.impulse;			let j = row.jacobian;			let rv = 0;			rv += lv1X * j.lin1X + lv1Y * j.lin1Y + lv1Z * j.lin1Z;			rv -= lv2X * j.lin2X + lv2Y * j.lin2Y + lv2Z * j.lin2Z;			rv += av1X * j.ang1X + av1Y * j.ang1Y + av1Z * j.ang1Z;			rv -= av2X * j.ang2X + av2Y * j.ang2Y + av2Z * j.ang2Z;			let impulseP = (row.rhs * oimo.common.Setting.positionNgsBaumgarte - rv) * md.mass;			let oldImpulseP = imp.impulseP;			imp.impulseP += impulseP;			if(imp.impulseP < row.minImpulse) {				imp.impulseP = row.minImpulse;			} else if(imp.impulseP > row.maxImpulse) {				imp.impulseP = row.maxImpulse;			}			impulseP = imp.impulseP - oldImpulseP;			lv1X += md.invMLin1X * impulseP;			lv1Y += md.invMLin1Y * impulseP;			lv1Z += md.invMLin1Z * impulseP;			lv2X += md.invMLin2X * -impulseP;			lv2Y += md.invMLin2Y * -impulseP;			lv2Z += md.invMLin2Z * -impulseP;			av1X += md.invMAng1X * impulseP;			av1Y += md.invMAng1Y * impulseP;			av1Z += md.invMAng1Z * impulseP;			av2X += md.invMAng2X * -impulseP;			av2Y += md.invMAng2Y * -impulseP;			av2Z += md.invMAng2Z * -impulseP;		}		let _this = this._b1;		_this._transform._positionX += lv1X;		_this._transform._positionY += lv1Y;		_this._transform._positionZ += lv1Z;		let _this1 = this._b2;		_this1._transform._positionX += lv2X;		_this1._transform._positionY += lv2Y;		_this1._transform._positionZ += lv2Z;		let _this2 = this._b1;		let theta = Math.sqrt(av1X * av1X + av1Y * av1Y + av1Z * av1Z);		let halfTheta = theta * 0.5;		let rotationToSinAxisFactor;		let cosHalfTheta;		if(halfTheta < 0.5) {			let ht2 = halfTheta * halfTheta;			rotationToSinAxisFactor = 0.5 * (1 - ht2 * 0.16666666666666666 + ht2 * ht2 * 0.0083333333333333332);			cosHalfTheta = 1 - ht2 * 0.5 + ht2 * ht2 * 0.041666666666666664;		} else {			rotationToSinAxisFactor = Math.sin(halfTheta) / theta;			cosHalfTheta = Math.cos(halfTheta);		}		let sinAxisX;		let sinAxisY;		let sinAxisZ;		sinAxisX = av1X * rotationToSinAxisFactor;		sinAxisY = av1Y * rotationToSinAxisFactor;		sinAxisZ = av1Z * rotationToSinAxisFactor;		let dqX;		let dqY;		let dqZ;		let dqW;		dqX = sinAxisX;		dqY = sinAxisY;		dqZ = sinAxisZ;		dqW = cosHalfTheta;		let qX;		let qY;		let qZ;		let qW;		let e00 = _this2._transform._rotation00;		let e11 = _this2._transform._rotation11;		let e22 = _this2._transform._rotation22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			qW = 0.5 * s;			s = 0.5 / s;			qX = (_this2._transform._rotation21 - _this2._transform._rotation12) * s;			qY = (_this2._transform._rotation02 - _this2._transform._rotation20) * s;			qZ = (_this2._transform._rotation10 - _this2._transform._rotation01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				qX = 0.5 * s;				s = 0.5 / s;				qY = (_this2._transform._rotation01 + _this2._transform._rotation10) * s;				qZ = (_this2._transform._rotation02 + _this2._transform._rotation20) * s;				qW = (_this2._transform._rotation21 - _this2._transform._rotation12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				qZ = 0.5 * s;				s = 0.5 / s;				qX = (_this2._transform._rotation02 + _this2._transform._rotation20) * s;				qY = (_this2._transform._rotation12 + _this2._transform._rotation21) * s;				qW = (_this2._transform._rotation10 - _this2._transform._rotation01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			qY = 0.5 * s;			s = 0.5 / s;			qX = (_this2._transform._rotation01 + _this2._transform._rotation10) * s;			qZ = (_this2._transform._rotation12 + _this2._transform._rotation21) * s;			qW = (_this2._transform._rotation02 - _this2._transform._rotation20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			qZ = 0.5 * s;			s = 0.5 / s;			qX = (_this2._transform._rotation02 + _this2._transform._rotation20) * s;			qY = (_this2._transform._rotation12 + _this2._transform._rotation21) * s;			qW = (_this2._transform._rotation10 - _this2._transform._rotation01) * s;		}		qX = dqW * qX + dqX * qW + dqY * qZ - dqZ * qY;		qY = dqW * qY - dqX * qZ + dqY * qW + dqZ * qX;		qZ = dqW * qZ + dqX * qY - dqY * qX + dqZ * qW;		qW = dqW * qW - dqX * qX - dqY * qY - dqZ * qZ;		let l = qX * qX + qY * qY + qZ * qZ + qW * qW;		if(l > 1e-32) {			l = 1 / Math.sqrt(l);		}		qX *= l;		qY *= l;		qZ *= l;		qW *= l;		let x = qX;		let y = qY;		let z = qZ;		let w = qW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		_this2._transform._rotation00 = 1 - yy - zz;		_this2._transform._rotation01 = xy - wz;		_this2._transform._rotation02 = xz + wy;		_this2._transform._rotation10 = xy + wz;		_this2._transform._rotation11 = 1 - xx - zz;		_this2._transform._rotation12 = yz - wx;		_this2._transform._rotation20 = xz - wy;		_this2._transform._rotation21 = yz + wx;		_this2._transform._rotation22 = 1 - xx - yy;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = _this2._transform._rotation00 * _this2._invLocalInertia00 + _this2._transform._rotation01 * _this2._invLocalInertia10 + _this2._transform._rotation02 * _this2._invLocalInertia20;		__tmp__01 = _this2._transform._rotation00 * _this2._invLocalInertia01 + _this2._transform._rotation01 * _this2._invLocalInertia11 + _this2._transform._rotation02 * _this2._invLocalInertia21;		__tmp__02 = _this2._transform._rotation00 * _this2._invLocalInertia02 + _this2._transform._rotation01 * _this2._invLocalInertia12 + _this2._transform._rotation02 * _this2._invLocalInertia22;		__tmp__10 = _this2._transform._rotation10 * _this2._invLocalInertia00 + _this2._transform._rotation11 * _this2._invLocalInertia10 + _this2._transform._rotation12 * _this2._invLocalInertia20;		__tmp__11 = _this2._transform._rotation10 * _this2._invLocalInertia01 + _this2._transform._rotation11 * _this2._invLocalInertia11 + _this2._transform._rotation12 * _this2._invLocalInertia21;		__tmp__12 = _this2._transform._rotation10 * _this2._invLocalInertia02 + _this2._transform._rotation11 * _this2._invLocalInertia12 + _this2._transform._rotation12 * _this2._invLocalInertia22;		__tmp__20 = _this2._transform._rotation20 * _this2._invLocalInertia00 + _this2._transform._rotation21 * _this2._invLocalInertia10 + _this2._transform._rotation22 * _this2._invLocalInertia20;		__tmp__21 = _this2._transform._rotation20 * _this2._invLocalInertia01 + _this2._transform._rotation21 * _this2._invLocalInertia11 + _this2._transform._rotation22 * _this2._invLocalInertia21;		__tmp__22 = _this2._transform._rotation20 * _this2._invLocalInertia02 + _this2._transform._rotation21 * _this2._invLocalInertia12 + _this2._transform._rotation22 * _this2._invLocalInertia22;		_this2._invInertia00 = __tmp__00;		_this2._invInertia01 = __tmp__01;		_this2._invInertia02 = __tmp__02;		_this2._invInertia10 = __tmp__10;		_this2._invInertia11 = __tmp__11;		_this2._invInertia12 = __tmp__12;		_this2._invInertia20 = __tmp__20;		_this2._invInertia21 = __tmp__21;		_this2._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = _this2._invInertia00 * _this2._transform._rotation00 + _this2._invInertia01 * _this2._transform._rotation01 + _this2._invInertia02 * _this2._transform._rotation02;		__tmp__011 = _this2._invInertia00 * _this2._transform._rotation10 + _this2._invInertia01 * _this2._transform._rotation11 + _this2._invInertia02 * _this2._transform._rotation12;		__tmp__021 = _this2._invInertia00 * _this2._transform._rotation20 + _this2._invInertia01 * _this2._transform._rotation21 + _this2._invInertia02 * _this2._transform._rotation22;		__tmp__101 = _this2._invInertia10 * _this2._transform._rotation00 + _this2._invInertia11 * _this2._transform._rotation01 + _this2._invInertia12 * _this2._transform._rotation02;		__tmp__111 = _this2._invInertia10 * _this2._transform._rotation10 + _this2._invInertia11 * _this2._transform._rotation11 + _this2._invInertia12 * _this2._transform._rotation12;		__tmp__121 = _this2._invInertia10 * _this2._transform._rotation20 + _this2._invInertia11 * _this2._transform._rotation21 + _this2._invInertia12 * _this2._transform._rotation22;		__tmp__201 = _this2._invInertia20 * _this2._transform._rotation00 + _this2._invInertia21 * _this2._transform._rotation01 + _this2._invInertia22 * _this2._transform._rotation02;		__tmp__211 = _this2._invInertia20 * _this2._transform._rotation10 + _this2._invInertia21 * _this2._transform._rotation11 + _this2._invInertia22 * _this2._transform._rotation12;		__tmp__221 = _this2._invInertia20 * _this2._transform._rotation20 + _this2._invInertia21 * _this2._transform._rotation21 + _this2._invInertia22 * _this2._transform._rotation22;		_this2._invInertia00 = __tmp__001;		_this2._invInertia01 = __tmp__011;		_this2._invInertia02 = __tmp__021;		_this2._invInertia10 = __tmp__101;		_this2._invInertia11 = __tmp__111;		_this2._invInertia12 = __tmp__121;		_this2._invInertia20 = __tmp__201;		_this2._invInertia21 = __tmp__211;		_this2._invInertia22 = __tmp__221;		_this2._invInertia00 *= _this2._rotFactor.x;		_this2._invInertia01 *= _this2._rotFactor.x;		_this2._invInertia02 *= _this2._rotFactor.x;		_this2._invInertia10 *= _this2._rotFactor.y;		_this2._invInertia11 *= _this2._rotFactor.y;		_this2._invInertia12 *= _this2._rotFactor.y;		_this2._invInertia20 *= _this2._rotFactor.z;		_this2._invInertia21 *= _this2._rotFactor.z;		_this2._invInertia22 *= _this2._rotFactor.z;		let _this3 = this._b2;		let theta1 = Math.sqrt(av2X * av2X + av2Y * av2Y + av2Z * av2Z);		let halfTheta1 = theta1 * 0.5;		let rotationToSinAxisFactor1;		let cosHalfTheta1;		if(halfTheta1 < 0.5) {			let ht2 = halfTheta1 * halfTheta1;			rotationToSinAxisFactor1 = 0.5 * (1 - ht2 * 0.16666666666666666 + ht2 * ht2 * 0.0083333333333333332);			cosHalfTheta1 = 1 - ht2 * 0.5 + ht2 * ht2 * 0.041666666666666664;		} else {			rotationToSinAxisFactor1 = Math.sin(halfTheta1) / theta1;			cosHalfTheta1 = Math.cos(halfTheta1);		}		let sinAxisX1;		let sinAxisY1;		let sinAxisZ1;		sinAxisX1 = av2X * rotationToSinAxisFactor1;		sinAxisY1 = av2Y * rotationToSinAxisFactor1;		sinAxisZ1 = av2Z * rotationToSinAxisFactor1;		let dqX1;		let dqY1;		let dqZ1;		let dqW1;		dqX1 = sinAxisX1;		dqY1 = sinAxisY1;		dqZ1 = sinAxisZ1;		dqW1 = cosHalfTheta1;		let qX1;		let qY1;		let qZ1;		let qW1;		let e001 = _this3._transform._rotation00;		let e111 = _this3._transform._rotation11;		let e221 = _this3._transform._rotation22;		let t1 = e001 + e111 + e221;		let s1;		if(t1 > 0) {			s1 = Math.sqrt(t1 + 1);			qW1 = 0.5 * s1;			s1 = 0.5 / s1;			qX1 = (_this3._transform._rotation21 - _this3._transform._rotation12) * s1;			qY1 = (_this3._transform._rotation02 - _this3._transform._rotation20) * s1;			qZ1 = (_this3._transform._rotation10 - _this3._transform._rotation01) * s1;		} else if(e001 > e111) {			if(e001 > e221) {				s1 = Math.sqrt(e001 - e111 - e221 + 1);				qX1 = 0.5 * s1;				s1 = 0.5 / s1;				qY1 = (_this3._transform._rotation01 + _this3._transform._rotation10) * s1;				qZ1 = (_this3._transform._rotation02 + _this3._transform._rotation20) * s1;				qW1 = (_this3._transform._rotation21 - _this3._transform._rotation12) * s1;			} else {				s1 = Math.sqrt(e221 - e001 - e111 + 1);				qZ1 = 0.5 * s1;				s1 = 0.5 / s1;				qX1 = (_this3._transform._rotation02 + _this3._transform._rotation20) * s1;				qY1 = (_this3._transform._rotation12 + _this3._transform._rotation21) * s1;				qW1 = (_this3._transform._rotation10 - _this3._transform._rotation01) * s1;			}		} else if(e111 > e221) {			s1 = Math.sqrt(e111 - e221 - e001 + 1);			qY1 = 0.5 * s1;			s1 = 0.5 / s1;			qX1 = (_this3._transform._rotation01 + _this3._transform._rotation10) * s1;			qZ1 = (_this3._transform._rotation12 + _this3._transform._rotation21) * s1;			qW1 = (_this3._transform._rotation02 - _this3._transform._rotation20) * s1;		} else {			s1 = Math.sqrt(e221 - e001 - e111 + 1);			qZ1 = 0.5 * s1;			s1 = 0.5 / s1;			qX1 = (_this3._transform._rotation02 + _this3._transform._rotation20) * s1;			qY1 = (_this3._transform._rotation12 + _this3._transform._rotation21) * s1;			qW1 = (_this3._transform._rotation10 - _this3._transform._rotation01) * s1;		}		qX1 = dqW1 * qX1 + dqX1 * qW1 + dqY1 * qZ1 - dqZ1 * qY1;		qY1 = dqW1 * qY1 - dqX1 * qZ1 + dqY1 * qW1 + dqZ1 * qX1;		qZ1 = dqW1 * qZ1 + dqX1 * qY1 - dqY1 * qX1 + dqZ1 * qW1;		qW1 = dqW1 * qW1 - dqX1 * qX1 - dqY1 * qY1 - dqZ1 * qZ1;		let l1 = qX1 * qX1 + qY1 * qY1 + qZ1 * qZ1 + qW1 * qW1;		if(l1 > 1e-32) {			l1 = 1 / Math.sqrt(l1);		}		qX1 *= l1;		qY1 *= l1;		qZ1 *= l1;		qW1 *= l1;		let x1 = qX1;		let y1 = qY1;		let z1 = qZ1;		let w1 = qW1;		let x21 = 2 * x1;		let y21 = 2 * y1;		let z21 = 2 * z1;		let xx1 = x1 * x21;		let yy1 = y1 * y21;		let zz1 = z1 * z21;		let xy1 = x1 * y21;		let yz1 = y1 * z21;		let xz1 = x1 * z21;		let wx1 = w1 * x21;		let wy1 = w1 * y21;		let wz1 = w1 * z21;		_this3._transform._rotation00 = 1 - yy1 - zz1;		_this3._transform._rotation01 = xy1 - wz1;		_this3._transform._rotation02 = xz1 + wy1;		_this3._transform._rotation10 = xy1 + wz1;		_this3._transform._rotation11 = 1 - xx1 - zz1;		_this3._transform._rotation12 = yz1 - wx1;		_this3._transform._rotation20 = xz1 - wy1;		_this3._transform._rotation21 = yz1 + wx1;		_this3._transform._rotation22 = 1 - xx1 - yy1;		let __tmp__002;		let __tmp__012;		let __tmp__022;		let __tmp__102;		let __tmp__112;		let __tmp__122;		let __tmp__202;		let __tmp__212;		let __tmp__222;		__tmp__002 = _this3._transform._rotation00 * _this3._invLocalInertia00 + _this3._transform._rotation01 * _this3._invLocalInertia10 + _this3._transform._rotation02 * _this3._invLocalInertia20;		__tmp__012 = _this3._transform._rotation00 * _this3._invLocalInertia01 + _this3._transform._rotation01 * _this3._invLocalInertia11 + _this3._transform._rotation02 * _this3._invLocalInertia21;		__tmp__022 = _this3._transform._rotation00 * _this3._invLocalInertia02 + _this3._transform._rotation01 * _this3._invLocalInertia12 + _this3._transform._rotation02 * _this3._invLocalInertia22;		__tmp__102 = _this3._transform._rotation10 * _this3._invLocalInertia00 + _this3._transform._rotation11 * _this3._invLocalInertia10 + _this3._transform._rotation12 * _this3._invLocalInertia20;		__tmp__112 = _this3._transform._rotation10 * _this3._invLocalInertia01 + _this3._transform._rotation11 * _this3._invLocalInertia11 + _this3._transform._rotation12 * _this3._invLocalInertia21;		__tmp__122 = _this3._transform._rotation10 * _this3._invLocalInertia02 + _this3._transform._rotation11 * _this3._invLocalInertia12 + _this3._transform._rotation12 * _this3._invLocalInertia22;		__tmp__202 = _this3._transform._rotation20 * _this3._invLocalInertia00 + _this3._transform._rotation21 * _this3._invLocalInertia10 + _this3._transform._rotation22 * _this3._invLocalInertia20;		__tmp__212 = _this3._transform._rotation20 * _this3._invLocalInertia01 + _this3._transform._rotation21 * _this3._invLocalInertia11 + _this3._transform._rotation22 * _this3._invLocalInertia21;		__tmp__222 = _this3._transform._rotation20 * _this3._invLocalInertia02 + _this3._transform._rotation21 * _this3._invLocalInertia12 + _this3._transform._rotation22 * _this3._invLocalInertia22;		_this3._invInertia00 = __tmp__002;		_this3._invInertia01 = __tmp__012;		_this3._invInertia02 = __tmp__022;		_this3._invInertia10 = __tmp__102;		_this3._invInertia11 = __tmp__112;		_this3._invInertia12 = __tmp__122;		_this3._invInertia20 = __tmp__202;		_this3._invInertia21 = __tmp__212;		_this3._invInertia22 = __tmp__222;		let __tmp__003;		let __tmp__013;		let __tmp__023;		let __tmp__103;		let __tmp__113;		let __tmp__123;		let __tmp__203;		let __tmp__213;		let __tmp__223;		__tmp__003 = _this3._invInertia00 * _this3._transform._rotation00 + _this3._invInertia01 * _this3._transform._rotation01 + _this3._invInertia02 * _this3._transform._rotation02;		__tmp__013 = _this3._invInertia00 * _this3._transform._rotation10 + _this3._invInertia01 * _this3._transform._rotation11 + _this3._invInertia02 * _this3._transform._rotation12;		__tmp__023 = _this3._invInertia00 * _this3._transform._rotation20 + _this3._invInertia01 * _this3._transform._rotation21 + _this3._invInertia02 * _this3._transform._rotation22;		__tmp__103 = _this3._invInertia10 * _this3._transform._rotation00 + _this3._invInertia11 * _this3._transform._rotation01 + _this3._invInertia12 * _this3._transform._rotation02;		__tmp__113 = _this3._invInertia10 * _this3._transform._rotation10 + _this3._invInertia11 * _this3._transform._rotation11 + _this3._invInertia12 * _this3._transform._rotation12;		__tmp__123 = _this3._invInertia10 * _this3._transform._rotation20 + _this3._invInertia11 * _this3._transform._rotation21 + _this3._invInertia12 * _this3._transform._rotation22;		__tmp__203 = _this3._invInertia20 * _this3._transform._rotation00 + _this3._invInertia21 * _this3._transform._rotation01 + _this3._invInertia22 * _this3._transform._rotation02;		__tmp__213 = _this3._invInertia20 * _this3._transform._rotation10 + _this3._invInertia21 * _this3._transform._rotation11 + _this3._invInertia22 * _this3._transform._rotation12;		__tmp__223 = _this3._invInertia20 * _this3._transform._rotation20 + _this3._invInertia21 * _this3._transform._rotation21 + _this3._invInertia22 * _this3._transform._rotation22;		_this3._invInertia00 = __tmp__003;		_this3._invInertia01 = __tmp__013;		_this3._invInertia02 = __tmp__023;		_this3._invInertia10 = __tmp__103;		_this3._invInertia11 = __tmp__113;		_this3._invInertia12 = __tmp__123;		_this3._invInertia20 = __tmp__203;		_this3._invInertia21 = __tmp__213;		_this3._invInertia22 = __tmp__223;		_this3._invInertia00 *= _this3._rotFactor.x;		_this3._invInertia01 *= _this3._rotFactor.x;		_this3._invInertia02 *= _this3._rotFactor.x;		_this3._invInertia10 *= _this3._rotFactor.y;		_this3._invInertia11 *= _this3._rotFactor.y;		_this3._invInertia12 *= _this3._rotFactor.y;		_this3._invInertia20 *= _this3._rotFactor.z;		_this3._invInertia21 *= _this3._rotFactor.z;		_this3._invInertia22 *= _this3._rotFactor.z;	}	postSolve() {		this.joint._syncAnchors();		this.joint._checkDestruction();	}}if(!oimo.dynamics.rigidbody) oimo.dynamics.rigidbody = {};oimo.dynamics.rigidbody.MassData = class oimo_dynamics_rigidbody_MassData {	constructor() {		this.mass = 0;		this.localInertia = new oimo.common.Mat3();	}}oimo.dynamics.rigidbody.RigidBody = class oimo_dynamics_rigidbody_RigidBody {	constructor(config) {		this._next = null;		this._prev = null;		this._shapeList = null;		this._shapeListLast = null;		this._numShapes = 0;		this._contactLinkList = null;		this._contactLinkListLast = null;		this._numContactLinks = 0;		this._jointLinkList = null;		this._jointLinkListLast = null;		this._numJointLinks = 0;		let v = config.linearVelocity;		this._velX = v.x;		this._velY = v.y;		this._velZ = v.z;		let v1 = config.angularVelocity;		this._angVelX = v1.x;		this._angVelY = v1.y;		this._angVelZ = v1.z;		this._pseudoVelX = 0;		this._pseudoVelY = 0;		this._pseudoVelZ = 0;		this._angPseudoVelX = 0;		this._angPseudoVelY = 0;		this._angPseudoVelZ = 0;		this._ptransform = new oimo.common.Transform();		this._transform = new oimo.common.Transform();		let v2 = config.position;		this._ptransform._positionX = v2.x;		this._ptransform._positionY = v2.y;		this._ptransform._positionZ = v2.z;		let m = config.rotation;		this._ptransform._rotation00 = m.e00;		this._ptransform._rotation01 = m.e01;		this._ptransform._rotation02 = m.e02;		this._ptransform._rotation10 = m.e10;		this._ptransform._rotation11 = m.e11;		this._ptransform._rotation12 = m.e12;		this._ptransform._rotation20 = m.e20;		this._ptransform._rotation21 = m.e21;		this._ptransform._rotation22 = m.e22;		let dst = this._transform;		let src = this._ptransform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		this._type = config.type;		this._sleepTime = 0;		this._sleeping = false;		this._autoSleep = config.autoSleep;		this._mass = 0;		this._invMass = 0;		this._localInertia00 = 0;		this._localInertia01 = 0;		this._localInertia02 = 0;		this._localInertia10 = 0;		this._localInertia11 = 0;		this._localInertia12 = 0;		this._localInertia20 = 0;		this._localInertia21 = 0;		this._localInertia22 = 0;		this._invLocalInertia00 = 0;		this._invLocalInertia01 = 0;		this._invLocalInertia02 = 0;		this._invLocalInertia10 = 0;		this._invLocalInertia11 = 0;		this._invLocalInertia12 = 0;		this._invLocalInertia20 = 0;		this._invLocalInertia21 = 0;		this._invLocalInertia22 = 0;		this._invLocalInertiaWithoutRotFactor00 = 0;		this._invLocalInertiaWithoutRotFactor01 = 0;		this._invLocalInertiaWithoutRotFactor02 = 0;		this._invLocalInertiaWithoutRotFactor10 = 0;		this._invLocalInertiaWithoutRotFactor11 = 0;		this._invLocalInertiaWithoutRotFactor12 = 0;		this._invLocalInertiaWithoutRotFactor20 = 0;		this._invLocalInertiaWithoutRotFactor21 = 0;		this._invLocalInertiaWithoutRotFactor22 = 0;		this._invInertia00 = 0;		this._invInertia01 = 0;		this._invInertia02 = 0;		this._invInertia10 = 0;		this._invInertia11 = 0;		this._invInertia12 = 0;		this._invInertia20 = 0;		this._invInertia21 = 0;		this._invInertia22 = 0;		this._linearDamping = config.linearDamping;		this._angularDamping = config.angularDamping;		this._forceX = 0;		this._forceY = 0;		this._forceZ = 0;		this._torqueX = 0;		this._torqueY = 0;		this._torqueZ = 0;		this._linearContactImpulseX = 0;		this._linearContactImpulseY = 0;		this._linearContactImpulseZ = 0;		this._angularContactImpulseX = 0;		this._angularContactImpulseY = 0;		this._angularContactImpulseZ = 0;		this._rotFactor = new oimo.common.Vec3(1,1,1);		this._addedToIsland = false;		this._gravityScale = 1;		this._world = null;	}	_integrate(dt) {		switch(this._type) {		case 1:			this._velX = 0;			this._velY = 0;			this._velZ = 0;			this._angVelX = 0;			this._angVelY = 0;			this._angVelZ = 0;			this._pseudoVelX = 0;			this._pseudoVelY = 0;			this._pseudoVelZ = 0;			this._angPseudoVelX = 0;			this._angPseudoVelY = 0;			this._angPseudoVelZ = 0;			break;		case 0:case 2:			let translationX;			let translationY;			let translationZ;			let rotationX;			let rotationY;			let rotationZ;			translationX = this._velX * dt;			translationY = this._velY * dt;			translationZ = this._velZ * dt;			rotationX = this._angVelX * dt;			rotationY = this._angVelY * dt;			rotationZ = this._angVelZ * dt;			let translationLengthSq = translationX * translationX + translationY * translationY + translationZ * translationZ;			let rotationLengthSq = rotationX * rotationX + rotationY * rotationY + rotationZ * rotationZ;			if(translationLengthSq == 0 && rotationLengthSq == 0) {				return;			}			if(translationLengthSq > oimo.common.Setting.maxTranslationPerStep * oimo.common.Setting.maxTranslationPerStep) {				let l = oimo.common.Setting.maxTranslationPerStep / Math.sqrt(translationLengthSq);				this._velX *= l;				this._velY *= l;				this._velZ *= l;				translationX *= l;				translationY *= l;				translationZ *= l;			}			if(rotationLengthSq > oimo.common.Setting.maxRotationPerStep * oimo.common.Setting.maxRotationPerStep) {				let l = oimo.common.Setting.maxRotationPerStep / Math.sqrt(rotationLengthSq);				this._angVelX *= l;				this._angVelY *= l;				this._angVelZ *= l;				rotationX *= l;				rotationY *= l;				rotationZ *= l;			}			this._transform._positionX += translationX;			this._transform._positionY += translationY;			this._transform._positionZ += translationZ;			let theta = Math.sqrt(rotationX * rotationX + rotationY * rotationY + rotationZ * rotationZ);			let halfTheta = theta * 0.5;			let rotationToSinAxisFactor;			let cosHalfTheta;			if(halfTheta < 0.5) {				let ht2 = halfTheta * halfTheta;				rotationToSinAxisFactor = 0.5 * (1 - ht2 * 0.16666666666666666 + ht2 * ht2 * 0.0083333333333333332);				cosHalfTheta = 1 - ht2 * 0.5 + ht2 * ht2 * 0.041666666666666664;			} else {				rotationToSinAxisFactor = Math.sin(halfTheta) / theta;				cosHalfTheta = Math.cos(halfTheta);			}			let sinAxisX;			let sinAxisY;			let sinAxisZ;			sinAxisX = rotationX * rotationToSinAxisFactor;			sinAxisY = rotationY * rotationToSinAxisFactor;			sinAxisZ = rotationZ * rotationToSinAxisFactor;			let dqX;			let dqY;			let dqZ;			let dqW;			dqX = sinAxisX;			dqY = sinAxisY;			dqZ = sinAxisZ;			dqW = cosHalfTheta;			let qX;			let qY;			let qZ;			let qW;			let e00 = this._transform._rotation00;			let e11 = this._transform._rotation11;			let e22 = this._transform._rotation22;			let t = e00 + e11 + e22;			let s;			if(t > 0) {				s = Math.sqrt(t + 1);				qW = 0.5 * s;				s = 0.5 / s;				qX = (this._transform._rotation21 - this._transform._rotation12) * s;				qY = (this._transform._rotation02 - this._transform._rotation20) * s;				qZ = (this._transform._rotation10 - this._transform._rotation01) * s;			} else if(e00 > e11) {				if(e00 > e22) {					s = Math.sqrt(e00 - e11 - e22 + 1);					qX = 0.5 * s;					s = 0.5 / s;					qY = (this._transform._rotation01 + this._transform._rotation10) * s;					qZ = (this._transform._rotation02 + this._transform._rotation20) * s;					qW = (this._transform._rotation21 - this._transform._rotation12) * s;				} else {					s = Math.sqrt(e22 - e00 - e11 + 1);					qZ = 0.5 * s;					s = 0.5 / s;					qX = (this._transform._rotation02 + this._transform._rotation20) * s;					qY = (this._transform._rotation12 + this._transform._rotation21) * s;					qW = (this._transform._rotation10 - this._transform._rotation01) * s;				}			} else if(e11 > e22) {				s = Math.sqrt(e11 - e22 - e00 + 1);				qY = 0.5 * s;				s = 0.5 / s;				qX = (this._transform._rotation01 + this._transform._rotation10) * s;				qZ = (this._transform._rotation12 + this._transform._rotation21) * s;				qW = (this._transform._rotation02 - this._transform._rotation20) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				qZ = 0.5 * s;				s = 0.5 / s;				qX = (this._transform._rotation02 + this._transform._rotation20) * s;				qY = (this._transform._rotation12 + this._transform._rotation21) * s;				qW = (this._transform._rotation10 - this._transform._rotation01) * s;			}			qX = dqW * qX + dqX * qW + dqY * qZ - dqZ * qY;			qY = dqW * qY - dqX * qZ + dqY * qW + dqZ * qX;			qZ = dqW * qZ + dqX * qY - dqY * qX + dqZ * qW;			qW = dqW * qW - dqX * qX - dqY * qY - dqZ * qZ;			let l = qX * qX + qY * qY + qZ * qZ + qW * qW;			if(l > 1e-32) {				l = 1 / Math.sqrt(l);			}			qX *= l;			qY *= l;			qZ *= l;			qW *= l;			let x = qX;			let y = qY;			let z = qZ;			let w = qW;			let x2 = 2 * x;			let y2 = 2 * y;			let z2 = 2 * z;			let xx = x * x2;			let yy = y * y2;			let zz = z * z2;			let xy = x * y2;			let yz = y * z2;			let xz = x * z2;			let wx = w * x2;			let wy = w * y2;			let wz = w * z2;			this._transform._rotation00 = 1 - yy - zz;			this._transform._rotation01 = xy - wz;			this._transform._rotation02 = xz + wy;			this._transform._rotation10 = xy + wz;			this._transform._rotation11 = 1 - xx - zz;			this._transform._rotation12 = yz - wx;			this._transform._rotation20 = xz - wy;			this._transform._rotation21 = yz + wx;			this._transform._rotation22 = 1 - xx - yy;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;			__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;			__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;			__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;			__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;			__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;			__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;			__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;			__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;			this._invInertia00 = __tmp__00;			this._invInertia01 = __tmp__01;			this._invInertia02 = __tmp__02;			this._invInertia10 = __tmp__10;			this._invInertia11 = __tmp__11;			this._invInertia12 = __tmp__12;			this._invInertia20 = __tmp__20;			this._invInertia21 = __tmp__21;			this._invInertia22 = __tmp__22;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;			__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;			__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;			__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;			__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;			__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;			__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;			__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;			__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;			this._invInertia00 = __tmp__001;			this._invInertia01 = __tmp__011;			this._invInertia02 = __tmp__021;			this._invInertia10 = __tmp__101;			this._invInertia11 = __tmp__111;			this._invInertia12 = __tmp__121;			this._invInertia20 = __tmp__201;			this._invInertia21 = __tmp__211;			this._invInertia22 = __tmp__221;			this._invInertia00 *= this._rotFactor.x;			this._invInertia01 *= this._rotFactor.x;			this._invInertia02 *= this._rotFactor.x;			this._invInertia10 *= this._rotFactor.y;			this._invInertia11 *= this._rotFactor.y;			this._invInertia12 *= this._rotFactor.y;			this._invInertia20 *= this._rotFactor.z;			this._invInertia21 *= this._rotFactor.z;			this._invInertia22 *= this._rotFactor.z;			break;		}	}	_integratePseudoVelocity() {		if(this._pseudoVelX * this._pseudoVelX + this._pseudoVelY * this._pseudoVelY + this._pseudoVelZ * this._pseudoVelZ == 0 && this._angPseudoVelX * this._angPseudoVelX + this._angPseudoVelY * this._angPseudoVelY + this._angPseudoVelZ * this._angPseudoVelZ == 0) {			return;		}		switch(this._type) {		case 1:			this._pseudoVelX = 0;			this._pseudoVelY = 0;			this._pseudoVelZ = 0;			this._angPseudoVelX = 0;			this._angPseudoVelY = 0;			this._angPseudoVelZ = 0;			break;		case 0:case 2:			let translationX;			let translationY;			let translationZ;			let rotationX;			let rotationY;			let rotationZ;			translationX = this._pseudoVelX;			translationY = this._pseudoVelY;			translationZ = this._pseudoVelZ;			rotationX = this._angPseudoVelX;			rotationY = this._angPseudoVelY;			rotationZ = this._angPseudoVelZ;			this._pseudoVelX = 0;			this._pseudoVelY = 0;			this._pseudoVelZ = 0;			this._angPseudoVelX = 0;			this._angPseudoVelY = 0;			this._angPseudoVelZ = 0;			this._transform._positionX += translationX;			this._transform._positionY += translationY;			this._transform._positionZ += translationZ;			let theta = Math.sqrt(rotationX * rotationX + rotationY * rotationY + rotationZ * rotationZ);			let halfTheta = theta * 0.5;			let rotationToSinAxisFactor;			let cosHalfTheta;			if(halfTheta < 0.5) {				let ht2 = halfTheta * halfTheta;				rotationToSinAxisFactor = 0.5 * (1 - ht2 * 0.16666666666666666 + ht2 * ht2 * 0.0083333333333333332);				cosHalfTheta = 1 - ht2 * 0.5 + ht2 * ht2 * 0.041666666666666664;			} else {				rotationToSinAxisFactor = Math.sin(halfTheta) / theta;				cosHalfTheta = Math.cos(halfTheta);			}			let sinAxisX;			let sinAxisY;			let sinAxisZ;			sinAxisX = rotationX * rotationToSinAxisFactor;			sinAxisY = rotationY * rotationToSinAxisFactor;			sinAxisZ = rotationZ * rotationToSinAxisFactor;			let dqX;			let dqY;			let dqZ;			let dqW;			dqX = sinAxisX;			dqY = sinAxisY;			dqZ = sinAxisZ;			dqW = cosHalfTheta;			let qX;			let qY;			let qZ;			let qW;			let e00 = this._transform._rotation00;			let e11 = this._transform._rotation11;			let e22 = this._transform._rotation22;			let t = e00 + e11 + e22;			let s;			if(t > 0) {				s = Math.sqrt(t + 1);				qW = 0.5 * s;				s = 0.5 / s;				qX = (this._transform._rotation21 - this._transform._rotation12) * s;				qY = (this._transform._rotation02 - this._transform._rotation20) * s;				qZ = (this._transform._rotation10 - this._transform._rotation01) * s;			} else if(e00 > e11) {				if(e00 > e22) {					s = Math.sqrt(e00 - e11 - e22 + 1);					qX = 0.5 * s;					s = 0.5 / s;					qY = (this._transform._rotation01 + this._transform._rotation10) * s;					qZ = (this._transform._rotation02 + this._transform._rotation20) * s;					qW = (this._transform._rotation21 - this._transform._rotation12) * s;				} else {					s = Math.sqrt(e22 - e00 - e11 + 1);					qZ = 0.5 * s;					s = 0.5 / s;					qX = (this._transform._rotation02 + this._transform._rotation20) * s;					qY = (this._transform._rotation12 + this._transform._rotation21) * s;					qW = (this._transform._rotation10 - this._transform._rotation01) * s;				}			} else if(e11 > e22) {				s = Math.sqrt(e11 - e22 - e00 + 1);				qY = 0.5 * s;				s = 0.5 / s;				qX = (this._transform._rotation01 + this._transform._rotation10) * s;				qZ = (this._transform._rotation12 + this._transform._rotation21) * s;				qW = (this._transform._rotation02 - this._transform._rotation20) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				qZ = 0.5 * s;				s = 0.5 / s;				qX = (this._transform._rotation02 + this._transform._rotation20) * s;				qY = (this._transform._rotation12 + this._transform._rotation21) * s;				qW = (this._transform._rotation10 - this._transform._rotation01) * s;			}			qX = dqW * qX + dqX * qW + dqY * qZ - dqZ * qY;			qY = dqW * qY - dqX * qZ + dqY * qW + dqZ * qX;			qZ = dqW * qZ + dqX * qY - dqY * qX + dqZ * qW;			qW = dqW * qW - dqX * qX - dqY * qY - dqZ * qZ;			let l = qX * qX + qY * qY + qZ * qZ + qW * qW;			if(l > 1e-32) {				l = 1 / Math.sqrt(l);			}			qX *= l;			qY *= l;			qZ *= l;			qW *= l;			let x = qX;			let y = qY;			let z = qZ;			let w = qW;			let x2 = 2 * x;			let y2 = 2 * y;			let z2 = 2 * z;			let xx = x * x2;			let yy = y * y2;			let zz = z * z2;			let xy = x * y2;			let yz = y * z2;			let xz = x * z2;			let wx = w * x2;			let wy = w * y2;			let wz = w * z2;			this._transform._rotation00 = 1 - yy - zz;			this._transform._rotation01 = xy - wz;			this._transform._rotation02 = xz + wy;			this._transform._rotation10 = xy + wz;			this._transform._rotation11 = 1 - xx - zz;			this._transform._rotation12 = yz - wx;			this._transform._rotation20 = xz - wy;			this._transform._rotation21 = yz + wx;			this._transform._rotation22 = 1 - xx - yy;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;			__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;			__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;			__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;			__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;			__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;			__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;			__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;			__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;			this._invInertia00 = __tmp__00;			this._invInertia01 = __tmp__01;			this._invInertia02 = __tmp__02;			this._invInertia10 = __tmp__10;			this._invInertia11 = __tmp__11;			this._invInertia12 = __tmp__12;			this._invInertia20 = __tmp__20;			this._invInertia21 = __tmp__21;			this._invInertia22 = __tmp__22;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;			__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;			__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;			__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;			__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;			__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;			__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;			__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;			__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;			this._invInertia00 = __tmp__001;			this._invInertia01 = __tmp__011;			this._invInertia02 = __tmp__021;			this._invInertia10 = __tmp__101;			this._invInertia11 = __tmp__111;			this._invInertia12 = __tmp__121;			this._invInertia20 = __tmp__201;			this._invInertia21 = __tmp__211;			this._invInertia22 = __tmp__221;			this._invInertia00 *= this._rotFactor.x;			this._invInertia01 *= this._rotFactor.x;			this._invInertia02 *= this._rotFactor.x;			this._invInertia10 *= this._rotFactor.y;			this._invInertia11 *= this._rotFactor.y;			this._invInertia12 *= this._rotFactor.y;			this._invInertia20 *= this._rotFactor.z;			this._invInertia21 *= this._rotFactor.z;			this._invInertia22 *= this._rotFactor.z;			break;		}	}	updateMass() {		let totalInertia00;		let totalInertia01;		let totalInertia02;		let totalInertia10;		let totalInertia11;		let totalInertia12;		let totalInertia20;		let totalInertia21;		let totalInertia22;		totalInertia00 = 0;		totalInertia01 = 0;		totalInertia02 = 0;		totalInertia10 = 0;		totalInertia11 = 0;		totalInertia12 = 0;		totalInertia20 = 0;		totalInertia21 = 0;		totalInertia22 = 0;		let totalMass = 0;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let g = s._geom;			g._updateMass();			let mass = s._density * g._volume;			let inertia00;			let inertia01;			let inertia02;			let inertia10;			let inertia11;			let inertia12;			let inertia20;			let inertia21;			let inertia22;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = s._localTransform._rotation00 * g._inertiaCoeff00 + s._localTransform._rotation01 * g._inertiaCoeff10 + s._localTransform._rotation02 * g._inertiaCoeff20;			__tmp__01 = s._localTransform._rotation00 * g._inertiaCoeff01 + s._localTransform._rotation01 * g._inertiaCoeff11 + s._localTransform._rotation02 * g._inertiaCoeff21;			__tmp__02 = s._localTransform._rotation00 * g._inertiaCoeff02 + s._localTransform._rotation01 * g._inertiaCoeff12 + s._localTransform._rotation02 * g._inertiaCoeff22;			__tmp__10 = s._localTransform._rotation10 * g._inertiaCoeff00 + s._localTransform._rotation11 * g._inertiaCoeff10 + s._localTransform._rotation12 * g._inertiaCoeff20;			__tmp__11 = s._localTransform._rotation10 * g._inertiaCoeff01 + s._localTransform._rotation11 * g._inertiaCoeff11 + s._localTransform._rotation12 * g._inertiaCoeff21;			__tmp__12 = s._localTransform._rotation10 * g._inertiaCoeff02 + s._localTransform._rotation11 * g._inertiaCoeff12 + s._localTransform._rotation12 * g._inertiaCoeff22;			__tmp__20 = s._localTransform._rotation20 * g._inertiaCoeff00 + s._localTransform._rotation21 * g._inertiaCoeff10 + s._localTransform._rotation22 * g._inertiaCoeff20;			__tmp__21 = s._localTransform._rotation20 * g._inertiaCoeff01 + s._localTransform._rotation21 * g._inertiaCoeff11 + s._localTransform._rotation22 * g._inertiaCoeff21;			__tmp__22 = s._localTransform._rotation20 * g._inertiaCoeff02 + s._localTransform._rotation21 * g._inertiaCoeff12 + s._localTransform._rotation22 * g._inertiaCoeff22;			inertia00 = __tmp__00;			inertia01 = __tmp__01;			inertia02 = __tmp__02;			inertia10 = __tmp__10;			inertia11 = __tmp__11;			inertia12 = __tmp__12;			inertia20 = __tmp__20;			inertia21 = __tmp__21;			inertia22 = __tmp__22;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = inertia00 * s._localTransform._rotation00 + inertia01 * s._localTransform._rotation01 + inertia02 * s._localTransform._rotation02;			__tmp__011 = inertia00 * s._localTransform._rotation10 + inertia01 * s._localTransform._rotation11 + inertia02 * s._localTransform._rotation12;			__tmp__021 = inertia00 * s._localTransform._rotation20 + inertia01 * s._localTransform._rotation21 + inertia02 * s._localTransform._rotation22;			__tmp__101 = inertia10 * s._localTransform._rotation00 + inertia11 * s._localTransform._rotation01 + inertia12 * s._localTransform._rotation02;			__tmp__111 = inertia10 * s._localTransform._rotation10 + inertia11 * s._localTransform._rotation11 + inertia12 * s._localTransform._rotation12;			__tmp__121 = inertia10 * s._localTransform._rotation20 + inertia11 * s._localTransform._rotation21 + inertia12 * s._localTransform._rotation22;			__tmp__201 = inertia20 * s._localTransform._rotation00 + inertia21 * s._localTransform._rotation01 + inertia22 * s._localTransform._rotation02;			__tmp__211 = inertia20 * s._localTransform._rotation10 + inertia21 * s._localTransform._rotation11 + inertia22 * s._localTransform._rotation12;			__tmp__221 = inertia20 * s._localTransform._rotation20 + inertia21 * s._localTransform._rotation21 + inertia22 * s._localTransform._rotation22;			inertia00 = __tmp__001;			inertia01 = __tmp__011;			inertia02 = __tmp__021;			inertia10 = __tmp__101;			inertia11 = __tmp__111;			inertia12 = __tmp__121;			inertia20 = __tmp__201;			inertia21 = __tmp__211;			inertia22 = __tmp__221;			inertia00 *= mass;			inertia01 *= mass;			inertia02 *= mass;			inertia10 *= mass;			inertia11 *= mass;			inertia12 *= mass;			inertia20 *= mass;			inertia21 *= mass;			inertia22 *= mass;			let cogInertia00;			let cogInertia01;			let cogInertia02;			let cogInertia10;			let cogInertia11;			let cogInertia12;			let cogInertia20;			let cogInertia21;			let cogInertia22;			let xx = s._localTransform._positionX * s._localTransform._positionX;			let yy = s._localTransform._positionY * s._localTransform._positionY;			let zz = s._localTransform._positionZ * s._localTransform._positionZ;			let xy = -s._localTransform._positionX * s._localTransform._positionY;			let yz = -s._localTransform._positionY * s._localTransform._positionZ;			let zx = -s._localTransform._positionZ * s._localTransform._positionX;			cogInertia00 = yy + zz;			cogInertia01 = xy;			cogInertia02 = zx;			cogInertia10 = xy;			cogInertia11 = xx + zz;			cogInertia12 = yz;			cogInertia20 = zx;			cogInertia21 = yz;			cogInertia22 = xx + yy;			inertia00 += cogInertia00 * mass;			inertia01 += cogInertia01 * mass;			inertia02 += cogInertia02 * mass;			inertia10 += cogInertia10 * mass;			inertia11 += cogInertia11 * mass;			inertia12 += cogInertia12 * mass;			inertia20 += cogInertia20 * mass;			inertia21 += cogInertia21 * mass;			inertia22 += cogInertia22 * mass;			totalMass += mass;			totalInertia00 += inertia00;			totalInertia01 += inertia01;			totalInertia02 += inertia02;			totalInertia10 += inertia10;			totalInertia11 += inertia11;			totalInertia12 += inertia12;			totalInertia20 += inertia20;			totalInertia21 += inertia21;			totalInertia22 += inertia22;			s = n;		}		this._mass = totalMass;		this._localInertia00 = totalInertia00;		this._localInertia01 = totalInertia01;		this._localInertia02 = totalInertia02;		this._localInertia10 = totalInertia10;		this._localInertia11 = totalInertia11;		this._localInertia12 = totalInertia12;		this._localInertia20 = totalInertia20;		this._localInertia21 = totalInertia21;		this._localInertia22 = totalInertia22;		if(this._mass > 0 && this._localInertia00 * (this._localInertia11 * this._localInertia22 - this._localInertia12 * this._localInertia21) - this._localInertia01 * (this._localInertia10 * this._localInertia22 - this._localInertia12 * this._localInertia20) + this._localInertia02 * (this._localInertia10 * this._localInertia21 - this._localInertia11 * this._localInertia20) > 0 && this._type == 0) {			this._invMass = 1 / this._mass;			let d00 = this._localInertia11 * this._localInertia22 - this._localInertia12 * this._localInertia21;			let d01 = this._localInertia10 * this._localInertia22 - this._localInertia12 * this._localInertia20;			let d02 = this._localInertia10 * this._localInertia21 - this._localInertia11 * this._localInertia20;			let d = this._localInertia00 * d00 - this._localInertia01 * d01 + this._localInertia02 * d02;			if(d < -1e-32 || d > 1e-32) {				d = 1 / d;			}			this._invLocalInertia00 = d00 * d;			this._invLocalInertia01 = -(this._localInertia01 * this._localInertia22 - this._localInertia02 * this._localInertia21) * d;			this._invLocalInertia02 = (this._localInertia01 * this._localInertia12 - this._localInertia02 * this._localInertia11) * d;			this._invLocalInertia10 = -d01 * d;			this._invLocalInertia11 = (this._localInertia00 * this._localInertia22 - this._localInertia02 * this._localInertia20) * d;			this._invLocalInertia12 = -(this._localInertia00 * this._localInertia12 - this._localInertia02 * this._localInertia10) * d;			this._invLocalInertia20 = d02 * d;			this._invLocalInertia21 = -(this._localInertia00 * this._localInertia21 - this._localInertia01 * this._localInertia20) * d;			this._invLocalInertia22 = (this._localInertia00 * this._localInertia11 - this._localInertia01 * this._localInertia10) * d;			this._invLocalInertiaWithoutRotFactor00 = this._invLocalInertia00;			this._invLocalInertiaWithoutRotFactor01 = this._invLocalInertia01;			this._invLocalInertiaWithoutRotFactor02 = this._invLocalInertia02;			this._invLocalInertiaWithoutRotFactor10 = this._invLocalInertia10;			this._invLocalInertiaWithoutRotFactor11 = this._invLocalInertia11;			this._invLocalInertiaWithoutRotFactor12 = this._invLocalInertia12;			this._invLocalInertiaWithoutRotFactor20 = this._invLocalInertia20;			this._invLocalInertiaWithoutRotFactor21 = this._invLocalInertia21;			this._invLocalInertiaWithoutRotFactor22 = this._invLocalInertia22;			this._invLocalInertia00 = this._invLocalInertiaWithoutRotFactor00 * this._rotFactor.x;			this._invLocalInertia01 = this._invLocalInertiaWithoutRotFactor01 * this._rotFactor.x;			this._invLocalInertia02 = this._invLocalInertiaWithoutRotFactor02 * this._rotFactor.x;			this._invLocalInertia10 = this._invLocalInertiaWithoutRotFactor10 * this._rotFactor.y;			this._invLocalInertia11 = this._invLocalInertiaWithoutRotFactor11 * this._rotFactor.y;			this._invLocalInertia12 = this._invLocalInertiaWithoutRotFactor12 * this._rotFactor.y;			this._invLocalInertia20 = this._invLocalInertiaWithoutRotFactor20 * this._rotFactor.z;			this._invLocalInertia21 = this._invLocalInertiaWithoutRotFactor21 * this._rotFactor.z;			this._invLocalInertia22 = this._invLocalInertiaWithoutRotFactor22 * this._rotFactor.z;		} else {			this._invMass = 0;			this._invLocalInertia00 = 0;			this._invLocalInertia01 = 0;			this._invLocalInertia02 = 0;			this._invLocalInertia10 = 0;			this._invLocalInertia11 = 0;			this._invLocalInertia12 = 0;			this._invLocalInertia20 = 0;			this._invLocalInertia21 = 0;			this._invLocalInertia22 = 0;			this._invLocalInertiaWithoutRotFactor00 = 0;			this._invLocalInertiaWithoutRotFactor01 = 0;			this._invLocalInertiaWithoutRotFactor02 = 0;			this._invLocalInertiaWithoutRotFactor10 = 0;			this._invLocalInertiaWithoutRotFactor11 = 0;			this._invLocalInertiaWithoutRotFactor12 = 0;			this._invLocalInertiaWithoutRotFactor20 = 0;			this._invLocalInertiaWithoutRotFactor21 = 0;			this._invLocalInertiaWithoutRotFactor22 = 0;			if(this._type == 0) {				this._type = 1;			}		}		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__00;		this._invInertia01 = __tmp__01;		this._invInertia02 = __tmp__02;		this._invInertia10 = __tmp__10;		this._invInertia11 = __tmp__11;		this._invInertia12 = __tmp__12;		this._invInertia20 = __tmp__20;		this._invInertia21 = __tmp__21;		this._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		this._sleeping = false;		this._sleepTime = 0;	}	getPosition() {		let v = new oimo.common.Vec3();		v.x = this._transform._positionX;		v.y = this._transform._positionY;		v.z = this._transform._positionZ;		return v;	}	getPositionTo(position) {		position.x = this._transform._positionX;		position.y = this._transform._positionY;		position.z = this._transform._positionZ;	}	setPosition(position) {		this._transform._positionX = position.x;		this._transform._positionY = position.y;		this._transform._positionZ = position.z;		let dst = this._ptransform;		let src = this._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}		this._sleeping = false;		this._sleepTime = 0;	}	translate(translation) {		let diffX;		let diffY;		let diffZ;		diffX = translation.x;		diffY = translation.y;		diffZ = translation.z;		this._transform._positionX += diffX;		this._transform._positionY += diffY;		this._transform._positionZ += diffZ;		let dst = this._ptransform;		let src = this._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}		this._sleeping = false;		this._sleepTime = 0;	}	getRotation() {		let m = new oimo.common.Mat3();		m.e00 = this._transform._rotation00;		m.e01 = this._transform._rotation01;		m.e02 = this._transform._rotation02;		m.e10 = this._transform._rotation10;		m.e11 = this._transform._rotation11;		m.e12 = this._transform._rotation12;		m.e20 = this._transform._rotation20;		m.e21 = this._transform._rotation21;		m.e22 = this._transform._rotation22;		return m;	}	getRotationTo(rotation) {		rotation.e00 = this._transform._rotation00;		rotation.e01 = this._transform._rotation01;		rotation.e02 = this._transform._rotation02;		rotation.e10 = this._transform._rotation10;		rotation.e11 = this._transform._rotation11;		rotation.e12 = this._transform._rotation12;		rotation.e20 = this._transform._rotation20;		rotation.e21 = this._transform._rotation21;		rotation.e22 = this._transform._rotation22;	}	setRotation(rotation) {		this._transform._rotation00 = rotation.e00;		this._transform._rotation01 = rotation.e01;		this._transform._rotation02 = rotation.e02;		this._transform._rotation10 = rotation.e10;		this._transform._rotation11 = rotation.e11;		this._transform._rotation12 = rotation.e12;		this._transform._rotation20 = rotation.e20;		this._transform._rotation21 = rotation.e21;		this._transform._rotation22 = rotation.e22;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__00;		this._invInertia01 = __tmp__01;		this._invInertia02 = __tmp__02;		this._invInertia10 = __tmp__10;		this._invInertia11 = __tmp__11;		this._invInertia12 = __tmp__12;		this._invInertia20 = __tmp__20;		this._invInertia21 = __tmp__21;		this._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		let dst = this._ptransform;		let src = this._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}		this._sleeping = false;		this._sleepTime = 0;	}	setRotationXyz(eulerAngles) {		let xyzX;		let xyzY;		let xyzZ;		xyzX = eulerAngles.x;		xyzY = eulerAngles.y;		xyzZ = eulerAngles.z;		let sx = Math.sin(xyzX);		let sy = Math.sin(xyzY);		let sz = Math.sin(xyzZ);		let cx = Math.cos(xyzX);		let cy = Math.cos(xyzY);		let cz = Math.cos(xyzZ);		this._transform._rotation00 = cy * cz;		this._transform._rotation01 = -cy * sz;		this._transform._rotation02 = sy;		this._transform._rotation10 = cx * sz + cz * sx * sy;		this._transform._rotation11 = cx * cz - sx * sy * sz;		this._transform._rotation12 = -cy * sx;		this._transform._rotation20 = sx * sz - cx * cz * sy;		this._transform._rotation21 = cz * sx + cx * sy * sz;		this._transform._rotation22 = cx * cy;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__00;		this._invInertia01 = __tmp__01;		this._invInertia02 = __tmp__02;		this._invInertia10 = __tmp__10;		this._invInertia11 = __tmp__11;		this._invInertia12 = __tmp__12;		this._invInertia20 = __tmp__20;		this._invInertia21 = __tmp__21;		this._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		let dst = this._ptransform;		let src = this._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}		this._sleeping = false;		this._sleepTime = 0;	}	rotate(rotation) {		let rot00;		let rot01;		let rot02;		let rot10;		let rot11;		let rot12;		let rot20;		let rot21;		let rot22;		rot00 = rotation.e00;		rot01 = rotation.e01;		rot02 = rotation.e02;		rot10 = rotation.e10;		rot11 = rotation.e11;		rot12 = rotation.e12;		rot20 = rotation.e20;		rot21 = rotation.e21;		rot22 = rotation.e22;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = rot00 * this._transform._rotation00 + rot01 * this._transform._rotation10 + rot02 * this._transform._rotation20;		__tmp__01 = rot00 * this._transform._rotation01 + rot01 * this._transform._rotation11 + rot02 * this._transform._rotation21;		__tmp__02 = rot00 * this._transform._rotation02 + rot01 * this._transform._rotation12 + rot02 * this._transform._rotation22;		__tmp__10 = rot10 * this._transform._rotation00 + rot11 * this._transform._rotation10 + rot12 * this._transform._rotation20;		__tmp__11 = rot10 * this._transform._rotation01 + rot11 * this._transform._rotation11 + rot12 * this._transform._rotation21;		__tmp__12 = rot10 * this._transform._rotation02 + rot11 * this._transform._rotation12 + rot12 * this._transform._rotation22;		__tmp__20 = rot20 * this._transform._rotation00 + rot21 * this._transform._rotation10 + rot22 * this._transform._rotation20;		__tmp__21 = rot20 * this._transform._rotation01 + rot21 * this._transform._rotation11 + rot22 * this._transform._rotation21;		__tmp__22 = rot20 * this._transform._rotation02 + rot21 * this._transform._rotation12 + rot22 * this._transform._rotation22;		this._transform._rotation00 = __tmp__00;		this._transform._rotation01 = __tmp__01;		this._transform._rotation02 = __tmp__02;		this._transform._rotation10 = __tmp__10;		this._transform._rotation11 = __tmp__11;		this._transform._rotation12 = __tmp__12;		this._transform._rotation20 = __tmp__20;		this._transform._rotation21 = __tmp__21;		this._transform._rotation22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__011 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__021 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__101 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__111 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__121 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__201 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__211 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__221 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		let __tmp__002;		let __tmp__012;		let __tmp__022;		let __tmp__102;		let __tmp__112;		let __tmp__122;		let __tmp__202;		let __tmp__212;		let __tmp__222;		__tmp__002 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__012 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__022 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__102 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__112 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__122 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__202 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__212 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__222 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__002;		this._invInertia01 = __tmp__012;		this._invInertia02 = __tmp__022;		this._invInertia10 = __tmp__102;		this._invInertia11 = __tmp__112;		this._invInertia12 = __tmp__122;		this._invInertia20 = __tmp__202;		this._invInertia21 = __tmp__212;		this._invInertia22 = __tmp__222;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		let dst = this._ptransform;		let src = this._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}		this._sleeping = false;		this._sleepTime = 0;	}	rotateXyz(eulerAngles) {		let xyzX;		let xyzY;		let xyzZ;		let rot00;		let rot01;		let rot02;		let rot10;		let rot11;		let rot12;		let rot20;		let rot21;		let rot22;		xyzX = eulerAngles.x;		xyzY = eulerAngles.y;		xyzZ = eulerAngles.z;		let sx = Math.sin(xyzX);		let sy = Math.sin(xyzY);		let sz = Math.sin(xyzZ);		let cx = Math.cos(xyzX);		let cy = Math.cos(xyzY);		let cz = Math.cos(xyzZ);		rot00 = cy * cz;		rot01 = -cy * sz;		rot02 = sy;		rot10 = cx * sz + cz * sx * sy;		rot11 = cx * cz - sx * sy * sz;		rot12 = -cy * sx;		rot20 = sx * sz - cx * cz * sy;		rot21 = cz * sx + cx * sy * sz;		rot22 = cx * cy;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = rot00 * this._transform._rotation00 + rot01 * this._transform._rotation10 + rot02 * this._transform._rotation20;		__tmp__01 = rot00 * this._transform._rotation01 + rot01 * this._transform._rotation11 + rot02 * this._transform._rotation21;		__tmp__02 = rot00 * this._transform._rotation02 + rot01 * this._transform._rotation12 + rot02 * this._transform._rotation22;		__tmp__10 = rot10 * this._transform._rotation00 + rot11 * this._transform._rotation10 + rot12 * this._transform._rotation20;		__tmp__11 = rot10 * this._transform._rotation01 + rot11 * this._transform._rotation11 + rot12 * this._transform._rotation21;		__tmp__12 = rot10 * this._transform._rotation02 + rot11 * this._transform._rotation12 + rot12 * this._transform._rotation22;		__tmp__20 = rot20 * this._transform._rotation00 + rot21 * this._transform._rotation10 + rot22 * this._transform._rotation20;		__tmp__21 = rot20 * this._transform._rotation01 + rot21 * this._transform._rotation11 + rot22 * this._transform._rotation21;		__tmp__22 = rot20 * this._transform._rotation02 + rot21 * this._transform._rotation12 + rot22 * this._transform._rotation22;		this._transform._rotation00 = __tmp__00;		this._transform._rotation01 = __tmp__01;		this._transform._rotation02 = __tmp__02;		this._transform._rotation10 = __tmp__10;		this._transform._rotation11 = __tmp__11;		this._transform._rotation12 = __tmp__12;		this._transform._rotation20 = __tmp__20;		this._transform._rotation21 = __tmp__21;		this._transform._rotation22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__011 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__021 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__101 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__111 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__121 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__201 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__211 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__221 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		let __tmp__002;		let __tmp__012;		let __tmp__022;		let __tmp__102;		let __tmp__112;		let __tmp__122;		let __tmp__202;		let __tmp__212;		let __tmp__222;		__tmp__002 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__012 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__022 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__102 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__112 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__122 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__202 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__212 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__222 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__002;		this._invInertia01 = __tmp__012;		this._invInertia02 = __tmp__022;		this._invInertia10 = __tmp__102;		this._invInertia11 = __tmp__112;		this._invInertia12 = __tmp__122;		this._invInertia20 = __tmp__202;		this._invInertia21 = __tmp__212;		this._invInertia22 = __tmp__222;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		let dst = this._ptransform;		let src = this._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}		this._sleeping = false;		this._sleepTime = 0;	}	getOrientation() {		let q = new oimo.common.Quat();		let iqX;		let iqY;		let iqZ;		let iqW;		let e00 = this._transform._rotation00;		let e11 = this._transform._rotation11;		let e22 = this._transform._rotation22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			iqW = 0.5 * s;			s = 0.5 / s;			iqX = (this._transform._rotation21 - this._transform._rotation12) * s;			iqY = (this._transform._rotation02 - this._transform._rotation20) * s;			iqZ = (this._transform._rotation10 - this._transform._rotation01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				iqX = 0.5 * s;				s = 0.5 / s;				iqY = (this._transform._rotation01 + this._transform._rotation10) * s;				iqZ = (this._transform._rotation02 + this._transform._rotation20) * s;				iqW = (this._transform._rotation21 - this._transform._rotation12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				iqZ = 0.5 * s;				s = 0.5 / s;				iqX = (this._transform._rotation02 + this._transform._rotation20) * s;				iqY = (this._transform._rotation12 + this._transform._rotation21) * s;				iqW = (this._transform._rotation10 - this._transform._rotation01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			iqY = 0.5 * s;			s = 0.5 / s;			iqX = (this._transform._rotation01 + this._transform._rotation10) * s;			iqZ = (this._transform._rotation12 + this._transform._rotation21) * s;			iqW = (this._transform._rotation02 - this._transform._rotation20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			iqZ = 0.5 * s;			s = 0.5 / s;			iqX = (this._transform._rotation02 + this._transform._rotation20) * s;			iqY = (this._transform._rotation12 + this._transform._rotation21) * s;			iqW = (this._transform._rotation10 - this._transform._rotation01) * s;		}		q.x = iqX;		q.y = iqY;		q.z = iqZ;		q.w = iqW;		return q;	}	getOrientationTo(orientation) {		let iqX;		let iqY;		let iqZ;		let iqW;		let e00 = this._transform._rotation00;		let e11 = this._transform._rotation11;		let e22 = this._transform._rotation22;		let t = e00 + e11 + e22;		let s;		if(t > 0) {			s = Math.sqrt(t + 1);			iqW = 0.5 * s;			s = 0.5 / s;			iqX = (this._transform._rotation21 - this._transform._rotation12) * s;			iqY = (this._transform._rotation02 - this._transform._rotation20) * s;			iqZ = (this._transform._rotation10 - this._transform._rotation01) * s;		} else if(e00 > e11) {			if(e00 > e22) {				s = Math.sqrt(e00 - e11 - e22 + 1);				iqX = 0.5 * s;				s = 0.5 / s;				iqY = (this._transform._rotation01 + this._transform._rotation10) * s;				iqZ = (this._transform._rotation02 + this._transform._rotation20) * s;				iqW = (this._transform._rotation21 - this._transform._rotation12) * s;			} else {				s = Math.sqrt(e22 - e00 - e11 + 1);				iqZ = 0.5 * s;				s = 0.5 / s;				iqX = (this._transform._rotation02 + this._transform._rotation20) * s;				iqY = (this._transform._rotation12 + this._transform._rotation21) * s;				iqW = (this._transform._rotation10 - this._transform._rotation01) * s;			}		} else if(e11 > e22) {			s = Math.sqrt(e11 - e22 - e00 + 1);			iqY = 0.5 * s;			s = 0.5 / s;			iqX = (this._transform._rotation01 + this._transform._rotation10) * s;			iqZ = (this._transform._rotation12 + this._transform._rotation21) * s;			iqW = (this._transform._rotation02 - this._transform._rotation20) * s;		} else {			s = Math.sqrt(e22 - e00 - e11 + 1);			iqZ = 0.5 * s;			s = 0.5 / s;			iqX = (this._transform._rotation02 + this._transform._rotation20) * s;			iqY = (this._transform._rotation12 + this._transform._rotation21) * s;			iqW = (this._transform._rotation10 - this._transform._rotation01) * s;		}		orientation.x = iqX;		orientation.y = iqY;		orientation.z = iqZ;		orientation.w = iqW;	}	setOrientation(quaternion) {		let qX;		let qY;		let qZ;		let qW;		qX = quaternion.x;		qY = quaternion.y;		qZ = quaternion.z;		qW = quaternion.w;		let x = qX;		let y = qY;		let z = qZ;		let w = qW;		let x2 = 2 * x;		let y2 = 2 * y;		let z2 = 2 * z;		let xx = x * x2;		let yy = y * y2;		let zz = z * z2;		let xy = x * y2;		let yz = y * z2;		let xz = x * z2;		let wx = w * x2;		let wy = w * y2;		let wz = w * z2;		this._transform._rotation00 = 1 - yy - zz;		this._transform._rotation01 = xy - wz;		this._transform._rotation02 = xz + wy;		this._transform._rotation10 = xy + wz;		this._transform._rotation11 = 1 - xx - zz;		this._transform._rotation12 = yz - wx;		this._transform._rotation20 = xz - wy;		this._transform._rotation21 = yz + wx;		this._transform._rotation22 = 1 - xx - yy;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__00;		this._invInertia01 = __tmp__01;		this._invInertia02 = __tmp__02;		this._invInertia10 = __tmp__10;		this._invInertia11 = __tmp__11;		this._invInertia12 = __tmp__12;		this._invInertia20 = __tmp__20;		this._invInertia21 = __tmp__21;		this._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		let dst = this._ptransform;		let src = this._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}		this._sleeping = false;		this._sleepTime = 0;	}	getTransform() {		let _this = this._transform;		let tf = new oimo.common.Transform();		tf._positionX = _this._positionX;		tf._positionY = _this._positionY;		tf._positionZ = _this._positionZ;		tf._rotation00 = _this._rotation00;		tf._rotation01 = _this._rotation01;		tf._rotation02 = _this._rotation02;		tf._rotation10 = _this._rotation10;		tf._rotation11 = _this._rotation11;		tf._rotation12 = _this._rotation12;		tf._rotation20 = _this._rotation20;		tf._rotation21 = _this._rotation21;		tf._rotation22 = _this._rotation22;		return tf;	}	getTransformTo(transform) {		let transform1 = this._transform;		transform._positionX = transform1._positionX;		transform._positionY = transform1._positionY;		transform._positionZ = transform1._positionZ;		transform._rotation00 = transform1._rotation00;		transform._rotation01 = transform1._rotation01;		transform._rotation02 = transform1._rotation02;		transform._rotation10 = transform1._rotation10;		transform._rotation11 = transform1._rotation11;		transform._rotation12 = transform1._rotation12;		transform._rotation20 = transform1._rotation20;		transform._rotation21 = transform1._rotation21;		transform._rotation22 = transform1._rotation22;	}	setTransform(transform) {		this._transform._positionX = transform._positionX;		this._transform._positionY = transform._positionY;		this._transform._positionZ = transform._positionZ;		this._transform._rotation00 = transform._rotation00;		this._transform._rotation01 = transform._rotation01;		this._transform._rotation02 = transform._rotation02;		this._transform._rotation10 = transform._rotation10;		this._transform._rotation11 = transform._rotation11;		this._transform._rotation12 = transform._rotation12;		this._transform._rotation20 = transform._rotation20;		this._transform._rotation21 = transform._rotation21;		this._transform._rotation22 = transform._rotation22;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__00;		this._invInertia01 = __tmp__01;		this._invInertia02 = __tmp__02;		this._invInertia10 = __tmp__10;		this._invInertia11 = __tmp__11;		this._invInertia12 = __tmp__12;		this._invInertia20 = __tmp__20;		this._invInertia21 = __tmp__21;		this._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		let dst = this._ptransform;		let src = this._transform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}		this._sleeping = false;		this._sleepTime = 0;	}	getMass() {		return this._mass;	}	getLocalInertia() {		let m = new oimo.common.Mat3();		m.e00 = this._localInertia00;		m.e01 = this._localInertia01;		m.e02 = this._localInertia02;		m.e10 = this._localInertia10;		m.e11 = this._localInertia11;		m.e12 = this._localInertia12;		m.e20 = this._localInertia20;		m.e21 = this._localInertia21;		m.e22 = this._localInertia22;		return m;	}	getLocalInertiaTo(inertia) {		inertia.e00 = this._localInertia00;		inertia.e01 = this._localInertia01;		inertia.e02 = this._localInertia02;		inertia.e10 = this._localInertia10;		inertia.e11 = this._localInertia11;		inertia.e12 = this._localInertia12;		inertia.e20 = this._localInertia20;		inertia.e21 = this._localInertia21;		inertia.e22 = this._localInertia22;	}	getMassData() {		let md = new oimo.dynamics.rigidbody.MassData();		md.mass = this._mass;		let m = md.localInertia;		m.e00 = this._localInertia00;		m.e01 = this._localInertia01;		m.e02 = this._localInertia02;		m.e10 = this._localInertia10;		m.e11 = this._localInertia11;		m.e12 = this._localInertia12;		m.e20 = this._localInertia20;		m.e21 = this._localInertia21;		m.e22 = this._localInertia22;		return md;	}	getMassDataTo(massData) {		massData.mass = this._mass;		let m = massData.localInertia;		m.e00 = this._localInertia00;		m.e01 = this._localInertia01;		m.e02 = this._localInertia02;		m.e10 = this._localInertia10;		m.e11 = this._localInertia11;		m.e12 = this._localInertia12;		m.e20 = this._localInertia20;		m.e21 = this._localInertia21;		m.e22 = this._localInertia22;	}	setMassData(massData) {		this._mass = massData.mass;		let m = massData.localInertia;		this._localInertia00 = m.e00;		this._localInertia01 = m.e01;		this._localInertia02 = m.e02;		this._localInertia10 = m.e10;		this._localInertia11 = m.e11;		this._localInertia12 = m.e12;		this._localInertia20 = m.e20;		this._localInertia21 = m.e21;		this._localInertia22 = m.e22;		if(this._mass > 0 && this._localInertia00 * (this._localInertia11 * this._localInertia22 - this._localInertia12 * this._localInertia21) - this._localInertia01 * (this._localInertia10 * this._localInertia22 - this._localInertia12 * this._localInertia20) + this._localInertia02 * (this._localInertia10 * this._localInertia21 - this._localInertia11 * this._localInertia20) > 0 && this._type == 0) {			this._invMass = 1 / this._mass;			let d00 = this._localInertia11 * this._localInertia22 - this._localInertia12 * this._localInertia21;			let d01 = this._localInertia10 * this._localInertia22 - this._localInertia12 * this._localInertia20;			let d02 = this._localInertia10 * this._localInertia21 - this._localInertia11 * this._localInertia20;			let d = this._localInertia00 * d00 - this._localInertia01 * d01 + this._localInertia02 * d02;			if(d < -1e-32 || d > 1e-32) {				d = 1 / d;			}			this._invLocalInertia00 = d00 * d;			this._invLocalInertia01 = -(this._localInertia01 * this._localInertia22 - this._localInertia02 * this._localInertia21) * d;			this._invLocalInertia02 = (this._localInertia01 * this._localInertia12 - this._localInertia02 * this._localInertia11) * d;			this._invLocalInertia10 = -d01 * d;			this._invLocalInertia11 = (this._localInertia00 * this._localInertia22 - this._localInertia02 * this._localInertia20) * d;			this._invLocalInertia12 = -(this._localInertia00 * this._localInertia12 - this._localInertia02 * this._localInertia10) * d;			this._invLocalInertia20 = d02 * d;			this._invLocalInertia21 = -(this._localInertia00 * this._localInertia21 - this._localInertia01 * this._localInertia20) * d;			this._invLocalInertia22 = (this._localInertia00 * this._localInertia11 - this._localInertia01 * this._localInertia10) * d;			this._invLocalInertiaWithoutRotFactor00 = this._invLocalInertia00;			this._invLocalInertiaWithoutRotFactor01 = this._invLocalInertia01;			this._invLocalInertiaWithoutRotFactor02 = this._invLocalInertia02;			this._invLocalInertiaWithoutRotFactor10 = this._invLocalInertia10;			this._invLocalInertiaWithoutRotFactor11 = this._invLocalInertia11;			this._invLocalInertiaWithoutRotFactor12 = this._invLocalInertia12;			this._invLocalInertiaWithoutRotFactor20 = this._invLocalInertia20;			this._invLocalInertiaWithoutRotFactor21 = this._invLocalInertia21;			this._invLocalInertiaWithoutRotFactor22 = this._invLocalInertia22;			this._invLocalInertia00 = this._invLocalInertiaWithoutRotFactor00 * this._rotFactor.x;			this._invLocalInertia01 = this._invLocalInertiaWithoutRotFactor01 * this._rotFactor.x;			this._invLocalInertia02 = this._invLocalInertiaWithoutRotFactor02 * this._rotFactor.x;			this._invLocalInertia10 = this._invLocalInertiaWithoutRotFactor10 * this._rotFactor.y;			this._invLocalInertia11 = this._invLocalInertiaWithoutRotFactor11 * this._rotFactor.y;			this._invLocalInertia12 = this._invLocalInertiaWithoutRotFactor12 * this._rotFactor.y;			this._invLocalInertia20 = this._invLocalInertiaWithoutRotFactor20 * this._rotFactor.z;			this._invLocalInertia21 = this._invLocalInertiaWithoutRotFactor21 * this._rotFactor.z;			this._invLocalInertia22 = this._invLocalInertiaWithoutRotFactor22 * this._rotFactor.z;		} else {			this._invMass = 0;			this._invLocalInertia00 = 0;			this._invLocalInertia01 = 0;			this._invLocalInertia02 = 0;			this._invLocalInertia10 = 0;			this._invLocalInertia11 = 0;			this._invLocalInertia12 = 0;			this._invLocalInertia20 = 0;			this._invLocalInertia21 = 0;			this._invLocalInertia22 = 0;			this._invLocalInertiaWithoutRotFactor00 = 0;			this._invLocalInertiaWithoutRotFactor01 = 0;			this._invLocalInertiaWithoutRotFactor02 = 0;			this._invLocalInertiaWithoutRotFactor10 = 0;			this._invLocalInertiaWithoutRotFactor11 = 0;			this._invLocalInertiaWithoutRotFactor12 = 0;			this._invLocalInertiaWithoutRotFactor20 = 0;			this._invLocalInertiaWithoutRotFactor21 = 0;			this._invLocalInertiaWithoutRotFactor22 = 0;			if(this._type == 0) {				this._type = 1;			}		}		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__00;		this._invInertia01 = __tmp__01;		this._invInertia02 = __tmp__02;		this._invInertia10 = __tmp__10;		this._invInertia11 = __tmp__11;		this._invInertia12 = __tmp__12;		this._invInertia20 = __tmp__20;		this._invInertia21 = __tmp__21;		this._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		this._sleeping = false;		this._sleepTime = 0;	}	getRotationFactor() {		let _this = this._rotFactor;		return new oimo.common.Vec3(_this.x,_this.y,_this.z);	}	setRotationFactor(rotationFactor) {		let _this = this._rotFactor;		_this.x = rotationFactor.x;		_this.y = rotationFactor.y;		_this.z = rotationFactor.z;		let __tmp__00;		let __tmp__01;		let __tmp__02;		let __tmp__10;		let __tmp__11;		let __tmp__12;		let __tmp__20;		let __tmp__21;		let __tmp__22;		__tmp__00 = this._transform._rotation00 * this._invLocalInertia00 + this._transform._rotation01 * this._invLocalInertia10 + this._transform._rotation02 * this._invLocalInertia20;		__tmp__01 = this._transform._rotation00 * this._invLocalInertia01 + this._transform._rotation01 * this._invLocalInertia11 + this._transform._rotation02 * this._invLocalInertia21;		__tmp__02 = this._transform._rotation00 * this._invLocalInertia02 + this._transform._rotation01 * this._invLocalInertia12 + this._transform._rotation02 * this._invLocalInertia22;		__tmp__10 = this._transform._rotation10 * this._invLocalInertia00 + this._transform._rotation11 * this._invLocalInertia10 + this._transform._rotation12 * this._invLocalInertia20;		__tmp__11 = this._transform._rotation10 * this._invLocalInertia01 + this._transform._rotation11 * this._invLocalInertia11 + this._transform._rotation12 * this._invLocalInertia21;		__tmp__12 = this._transform._rotation10 * this._invLocalInertia02 + this._transform._rotation11 * this._invLocalInertia12 + this._transform._rotation12 * this._invLocalInertia22;		__tmp__20 = this._transform._rotation20 * this._invLocalInertia00 + this._transform._rotation21 * this._invLocalInertia10 + this._transform._rotation22 * this._invLocalInertia20;		__tmp__21 = this._transform._rotation20 * this._invLocalInertia01 + this._transform._rotation21 * this._invLocalInertia11 + this._transform._rotation22 * this._invLocalInertia21;		__tmp__22 = this._transform._rotation20 * this._invLocalInertia02 + this._transform._rotation21 * this._invLocalInertia12 + this._transform._rotation22 * this._invLocalInertia22;		this._invInertia00 = __tmp__00;		this._invInertia01 = __tmp__01;		this._invInertia02 = __tmp__02;		this._invInertia10 = __tmp__10;		this._invInertia11 = __tmp__11;		this._invInertia12 = __tmp__12;		this._invInertia20 = __tmp__20;		this._invInertia21 = __tmp__21;		this._invInertia22 = __tmp__22;		let __tmp__001;		let __tmp__011;		let __tmp__021;		let __tmp__101;		let __tmp__111;		let __tmp__121;		let __tmp__201;		let __tmp__211;		let __tmp__221;		__tmp__001 = this._invInertia00 * this._transform._rotation00 + this._invInertia01 * this._transform._rotation01 + this._invInertia02 * this._transform._rotation02;		__tmp__011 = this._invInertia00 * this._transform._rotation10 + this._invInertia01 * this._transform._rotation11 + this._invInertia02 * this._transform._rotation12;		__tmp__021 = this._invInertia00 * this._transform._rotation20 + this._invInertia01 * this._transform._rotation21 + this._invInertia02 * this._transform._rotation22;		__tmp__101 = this._invInertia10 * this._transform._rotation00 + this._invInertia11 * this._transform._rotation01 + this._invInertia12 * this._transform._rotation02;		__tmp__111 = this._invInertia10 * this._transform._rotation10 + this._invInertia11 * this._transform._rotation11 + this._invInertia12 * this._transform._rotation12;		__tmp__121 = this._invInertia10 * this._transform._rotation20 + this._invInertia11 * this._transform._rotation21 + this._invInertia12 * this._transform._rotation22;		__tmp__201 = this._invInertia20 * this._transform._rotation00 + this._invInertia21 * this._transform._rotation01 + this._invInertia22 * this._transform._rotation02;		__tmp__211 = this._invInertia20 * this._transform._rotation10 + this._invInertia21 * this._transform._rotation11 + this._invInertia22 * this._transform._rotation12;		__tmp__221 = this._invInertia20 * this._transform._rotation20 + this._invInertia21 * this._transform._rotation21 + this._invInertia22 * this._transform._rotation22;		this._invInertia00 = __tmp__001;		this._invInertia01 = __tmp__011;		this._invInertia02 = __tmp__021;		this._invInertia10 = __tmp__101;		this._invInertia11 = __tmp__111;		this._invInertia12 = __tmp__121;		this._invInertia20 = __tmp__201;		this._invInertia21 = __tmp__211;		this._invInertia22 = __tmp__221;		this._invInertia00 *= this._rotFactor.x;		this._invInertia01 *= this._rotFactor.x;		this._invInertia02 *= this._rotFactor.x;		this._invInertia10 *= this._rotFactor.y;		this._invInertia11 *= this._rotFactor.y;		this._invInertia12 *= this._rotFactor.y;		this._invInertia20 *= this._rotFactor.z;		this._invInertia21 *= this._rotFactor.z;		this._invInertia22 *= this._rotFactor.z;		this._sleeping = false;		this._sleepTime = 0;	}	getLinearVelocity() {		let v = new oimo.common.Vec3();		v.x = this._velX;		v.y = this._velY;		v.z = this._velZ;		return v;	}	getLinearVelocityTo(linearVelocity) {		linearVelocity.x = this._velX;		linearVelocity.y = this._velY;		linearVelocity.z = this._velZ;	}	setLinearVelocity(linearVelocity) {		if(this._type == 1) {			this._velX = 0;			this._velY = 0;			this._velZ = 0;		} else {			this._velX = linearVelocity.x;			this._velY = linearVelocity.y;			this._velZ = linearVelocity.z;		}		this._sleeping = false;		this._sleepTime = 0;	}	getAngularVelocity() {		let v = new oimo.common.Vec3();		v.x = this._angVelX;		v.y = this._angVelY;		v.z = this._angVelZ;		return v;	}	getAngularVelocityTo(angularVelocity) {		angularVelocity.x = this._velX;		angularVelocity.y = this._velY;		angularVelocity.z = this._velZ;	}	setAngularVelocity(angularVelocity) {		if(this._type == 1) {			this._angVelX = 0;			this._angVelY = 0;			this._angVelZ = 0;		} else {			this._angVelX = angularVelocity.x;			this._angVelY = angularVelocity.y;			this._angVelZ = angularVelocity.z;		}		this._sleeping = false;		this._sleepTime = 0;	}	addLinearVelocity(linearVelocityChange) {		if(this._type != 1) {			let dX;			let dY;			let dZ;			dX = linearVelocityChange.x;			dY = linearVelocityChange.y;			dZ = linearVelocityChange.z;			this._velX += dX;			this._velY += dY;			this._velZ += dZ;		}		this._sleeping = false;		this._sleepTime = 0;	}	addAngularVelocity(angularVelocityChange) {		if(this._type != 1) {			let dX;			let dY;			let dZ;			dX = angularVelocityChange.x;			dY = angularVelocityChange.y;			dZ = angularVelocityChange.z;			this._angVelX += dX;			this._angVelY += dY;			this._angVelZ += dZ;		}		this._sleeping = false;		this._sleepTime = 0;	}	applyImpulse(impulse,positionInWorld) {		let impX;		let impY;		let impZ;		impX = impulse.x;		impY = impulse.y;		impZ = impulse.z;		this._velX += impX * this._invMass;		this._velY += impY * this._invMass;		this._velZ += impZ * this._invMass;		let aimpX;		let aimpY;		let aimpZ;		let posX;		let posY;		let posZ;		posX = positionInWorld.x;		posY = positionInWorld.y;		posZ = positionInWorld.z;		posX -= this._transform._positionX;		posY -= this._transform._positionY;		posZ -= this._transform._positionZ;		aimpX = posY * impZ - posZ * impY;		aimpY = posZ * impX - posX * impZ;		aimpZ = posX * impY - posY * impX;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._invInertia00 * aimpX + this._invInertia01 * aimpY + this._invInertia02 * aimpZ;		__tmp__Y = this._invInertia10 * aimpX + this._invInertia11 * aimpY + this._invInertia12 * aimpZ;		__tmp__Z = this._invInertia20 * aimpX + this._invInertia21 * aimpY + this._invInertia22 * aimpZ;		aimpX = __tmp__X;		aimpY = __tmp__Y;		aimpZ = __tmp__Z;		this._angVelX += aimpX;		this._angVelY += aimpY;		this._angVelZ += aimpZ;		this._sleeping = false;		this._sleepTime = 0;	}	applyLinearImpulse(impulse) {		let impX;		let impY;		let impZ;		impX = impulse.x;		impY = impulse.y;		impZ = impulse.z;		this._velX += impX * this._invMass;		this._velY += impY * this._invMass;		this._velZ += impZ * this._invMass;		this._sleeping = false;		this._sleepTime = 0;	}	applyAngularImpulse(impulse) {		let impX;		let impY;		let impZ;		impX = impulse.x;		impY = impulse.y;		impZ = impulse.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._invInertia00 * impX + this._invInertia01 * impY + this._invInertia02 * impZ;		__tmp__Y = this._invInertia10 * impX + this._invInertia11 * impY + this._invInertia12 * impZ;		__tmp__Z = this._invInertia20 * impX + this._invInertia21 * impY + this._invInertia22 * impZ;		impX = __tmp__X;		impY = __tmp__Y;		impZ = __tmp__Z;		this._angVelX += impX;		this._angVelY += impY;		this._angVelZ += impZ;		this._sleeping = false;		this._sleepTime = 0;	}	applyForce(force,positionInWorld) {		let iforceX;		let iforceY;		let iforceZ;		iforceX = force.x;		iforceY = force.y;		iforceZ = force.z;		this._forceX += iforceX;		this._forceY += iforceY;		this._forceZ += iforceZ;		let itorqueX;		let itorqueY;		let itorqueZ;		let posX;		let posY;		let posZ;		posX = positionInWorld.x;		posY = positionInWorld.y;		posZ = positionInWorld.z;		posX -= this._transform._positionX;		posY -= this._transform._positionY;		posZ -= this._transform._positionZ;		itorqueX = posY * iforceZ - posZ * iforceY;		itorqueY = posZ * iforceX - posX * iforceZ;		itorqueZ = posX * iforceY - posY * iforceX;		this._torqueX += itorqueX;		this._torqueY += itorqueY;		this._torqueZ += itorqueZ;		this._sleeping = false;		this._sleepTime = 0;	}	applyForceToCenter(force) {		let iforceX;		let iforceY;		let iforceZ;		iforceX = force.x;		iforceY = force.y;		iforceZ = force.z;		this._forceX += iforceX;		this._forceY += iforceY;		this._forceZ += iforceZ;		this._sleeping = false;		this._sleepTime = 0;	}	applyTorque(torque) {		let itorqueX;		let itorqueY;		let itorqueZ;		itorqueX = torque.x;		itorqueY = torque.y;		itorqueZ = torque.z;		this._torqueX += itorqueX;		this._torqueY += itorqueY;		this._torqueZ += itorqueZ;		this._sleeping = false;		this._sleepTime = 0;	}	getLinearContactImpulse() {		let res = new oimo.common.Vec3();		res.x = this._linearContactImpulseX;		res.y = this._linearContactImpulseY;		res.z = this._linearContactImpulseZ;		return res;	}	getLinearContactImpulseTo(linearContactImpulse) {		linearContactImpulse.x = this._linearContactImpulseX;		linearContactImpulse.y = this._linearContactImpulseY;		linearContactImpulse.z = this._linearContactImpulseZ;	}	getAngularContactImpulse() {		let res = new oimo.common.Vec3();		res.x = this._angularContactImpulseX;		res.y = this._angularContactImpulseY;		res.z = this._angularContactImpulseZ;		return res;	}	getAngularContactImpulseTo(angularContactImpulse) {		angularContactImpulse.x = this._angularContactImpulseX;		angularContactImpulse.y = this._angularContactImpulseY;		angularContactImpulse.z = this._angularContactImpulseZ;	}	getGravityScale() {		return this._gravityScale;	}	setGravityScale(gravityScale) {		this._gravityScale = gravityScale;		this._sleeping = false;		this._sleepTime = 0;	}	getLocalPoint(worldPoint) {		let vX;		let vY;		let vZ;		vX = worldPoint.x;		vY = worldPoint.y;		vZ = worldPoint.z;		vX -= this._transform._positionX;		vY -= this._transform._positionY;		vZ -= this._transform._positionZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._transform._rotation00 * vX + this._transform._rotation10 * vY + this._transform._rotation20 * vZ;		__tmp__Y = this._transform._rotation01 * vX + this._transform._rotation11 * vY + this._transform._rotation21 * vZ;		__tmp__Z = this._transform._rotation02 * vX + this._transform._rotation12 * vY + this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		let res = new oimo.common.Vec3();		res.x = vX;		res.y = vY;		res.z = vZ;		return res;	}	getLocalPointTo(worldPoint,localPoint) {		let vX;		let vY;		let vZ;		vX = worldPoint.x;		vY = worldPoint.y;		vZ = worldPoint.z;		vX -= this._transform._positionX;		vY -= this._transform._positionY;		vZ -= this._transform._positionZ;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._transform._rotation00 * vX + this._transform._rotation10 * vY + this._transform._rotation20 * vZ;		__tmp__Y = this._transform._rotation01 * vX + this._transform._rotation11 * vY + this._transform._rotation21 * vZ;		__tmp__Z = this._transform._rotation02 * vX + this._transform._rotation12 * vY + this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		localPoint.x = vX;		localPoint.y = vY;		localPoint.z = vZ;	}	getLocalVector(worldVector) {		let vX;		let vY;		let vZ;		vX = worldVector.x;		vY = worldVector.y;		vZ = worldVector.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._transform._rotation00 * vX + this._transform._rotation10 * vY + this._transform._rotation20 * vZ;		__tmp__Y = this._transform._rotation01 * vX + this._transform._rotation11 * vY + this._transform._rotation21 * vZ;		__tmp__Z = this._transform._rotation02 * vX + this._transform._rotation12 * vY + this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		let res = new oimo.common.Vec3();		res.x = vX;		res.y = vY;		res.z = vZ;		return res;	}	getLocalVectorTo(worldVector,localVector) {		let vX;		let vY;		let vZ;		vX = worldVector.x;		vY = worldVector.y;		vZ = worldVector.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._transform._rotation00 * vX + this._transform._rotation10 * vY + this._transform._rotation20 * vZ;		__tmp__Y = this._transform._rotation01 * vX + this._transform._rotation11 * vY + this._transform._rotation21 * vZ;		__tmp__Z = this._transform._rotation02 * vX + this._transform._rotation12 * vY + this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		localVector.x = vX;		localVector.y = vY;		localVector.z = vZ;	}	getWorldPoint(localPoint) {		let vX;		let vY;		let vZ;		vX = localPoint.x;		vY = localPoint.y;		vZ = localPoint.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._transform._rotation00 * vX + this._transform._rotation01 * vY + this._transform._rotation02 * vZ;		__tmp__Y = this._transform._rotation10 * vX + this._transform._rotation11 * vY + this._transform._rotation12 * vZ;		__tmp__Z = this._transform._rotation20 * vX + this._transform._rotation21 * vY + this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		vX += this._transform._positionX;		vY += this._transform._positionY;		vZ += this._transform._positionZ;		let res = new oimo.common.Vec3();		res.x = vX;		res.y = vY;		res.z = vZ;		return res;	}	getWorldPointTo(localPoint,worldPoint) {		let vX;		let vY;		let vZ;		vX = localPoint.x;		vY = localPoint.y;		vZ = localPoint.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._transform._rotation00 * vX + this._transform._rotation01 * vY + this._transform._rotation02 * vZ;		__tmp__Y = this._transform._rotation10 * vX + this._transform._rotation11 * vY + this._transform._rotation12 * vZ;		__tmp__Z = this._transform._rotation20 * vX + this._transform._rotation21 * vY + this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		vX += this._transform._positionX;		vY += this._transform._positionY;		vZ += this._transform._positionZ;		worldPoint.x = vX;		worldPoint.y = vY;		worldPoint.z = vZ;	}	getWorldVector(localVector) {		let vX;		let vY;		let vZ;		vX = localVector.x;		vY = localVector.y;		vZ = localVector.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._transform._rotation00 * vX + this._transform._rotation01 * vY + this._transform._rotation02 * vZ;		__tmp__Y = this._transform._rotation10 * vX + this._transform._rotation11 * vY + this._transform._rotation12 * vZ;		__tmp__Z = this._transform._rotation20 * vX + this._transform._rotation21 * vY + this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		let res = new oimo.common.Vec3();		res.x = vX;		res.y = vY;		res.z = vZ;		return res;	}	getWorldVectorTo(localVector,worldVector) {		let vX;		let vY;		let vZ;		vX = localVector.x;		vY = localVector.y;		vZ = localVector.z;		let __tmp__X;		let __tmp__Y;		let __tmp__Z;		__tmp__X = this._transform._rotation00 * vX + this._transform._rotation01 * vY + this._transform._rotation02 * vZ;		__tmp__Y = this._transform._rotation10 * vX + this._transform._rotation11 * vY + this._transform._rotation12 * vZ;		__tmp__Z = this._transform._rotation20 * vX + this._transform._rotation21 * vY + this._transform._rotation22 * vZ;		vX = __tmp__X;		vY = __tmp__Y;		vZ = __tmp__Z;		worldVector.x = vX;		worldVector.y = vY;		worldVector.z = vZ;	}	getNumShapes() {		return this._numShapes;	}	getShapeList() {		return this._shapeList;	}	getNumContectLinks() {		return this._numContactLinks;	}	getContactLinkList() {		return this._contactLinkList;	}	getNumJointLinks() {		return this._numJointLinks;	}	getJointLinkList() {		return this._jointLinkList;	}	addShape(shape) {		if(this._shapeList == null) {			this._shapeList = shape;			this._shapeListLast = shape;		} else {			this._shapeListLast._next = shape;			shape._prev = this._shapeListLast;			this._shapeListLast = shape;		}		this._numShapes++;		shape._rigidBody = this;		if(this._world != null) {			let _this = this._world;			shape._proxy = _this._broadPhase.createProxy(shape,shape._aabb);			shape._id = _this._shapeIdCount++;			_this._numShapes++;		}		this.updateMass();		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}	}	removeShape(shape) {		let prev = shape._prev;		let next = shape._next;		if(prev != null) {			prev._next = next;		}		if(next != null) {			next._prev = prev;		}		if(shape == this._shapeList) {			this._shapeList = this._shapeList._next;		}		if(shape == this._shapeListLast) {			this._shapeListLast = this._shapeListLast._prev;		}		shape._next = null;		shape._prev = null;		this._numShapes--;		shape._rigidBody = null;		if(this._world != null) {			let _this = this._world;			_this._broadPhase.destroyProxy(shape._proxy);			shape._proxy = null;			shape._id = -1;			let cl = shape._rigidBody._contactLinkList;			while(cl != null) {				let n = cl._next;				let c = cl._contact;				if(c._s1 == shape || c._s2 == shape) {					let _this1 = cl._other;					_this1._sleeping = false;					_this1._sleepTime = 0;					let _this2 = _this._contactManager;					let prev = c._prev;					let next = c._next;					if(prev != null) {						prev._next = next;					}					if(next != null) {						next._prev = prev;					}					if(c == _this2._contactList) {						_this2._contactList = _this2._contactList._next;					}					if(c == _this2._contactListLast) {						_this2._contactListLast = _this2._contactListLast._prev;					}					c._next = null;					c._prev = null;					if(c._touching) {						let cc1 = c._s1._contactCallback;						let cc2 = c._s2._contactCallback;						if(cc1 == cc2) {							cc2 = null;						}						if(cc1 != null) {							cc1.endContact(c);						}						if(cc2 != null) {							cc2.endContact(c);						}					}					let prev1 = c._link1._prev;					let next1 = c._link1._next;					if(prev1 != null) {						prev1._next = next1;					}					if(next1 != null) {						next1._prev = prev1;					}					if(c._link1 == c._b1._contactLinkList) {						c._b1._contactLinkList = c._b1._contactLinkList._next;					}					if(c._link1 == c._b1._contactLinkListLast) {						c._b1._contactLinkListLast = c._b1._contactLinkListLast._prev;					}					c._link1._next = null;					c._link1._prev = null;					let prev2 = c._link2._prev;					let next2 = c._link2._next;					if(prev2 != null) {						prev2._next = next2;					}					if(next2 != null) {						next2._prev = prev2;					}					if(c._link2 == c._b2._contactLinkList) {						c._b2._contactLinkList = c._b2._contactLinkList._next;					}					if(c._link2 == c._b2._contactLinkListLast) {						c._b2._contactLinkListLast = c._b2._contactLinkListLast._prev;					}					c._link2._next = null;					c._link2._prev = null;					c._b1._numContactLinks--;					c._b2._numContactLinks--;					c._link1._other = null;					c._link2._other = null;					c._link1._contact = null;					c._link2._contact = null;					c._s1 = null;					c._s2 = null;					c._b1 = null;					c._b2 = null;					c._touching = false;					c._cachedDetectorData._clear();					c._manifold._clear();					c._detector = null;					let _this3 = c._contactConstraint;					_this3._s1 = null;					_this3._s2 = null;					_this3._b1 = null;					_this3._b2 = null;					_this3._tf1 = null;					_this3._tf2 = null;					c._next = _this2._contactPool;					_this2._contactPool = c;					_this2._numContacts--;				}				cl = n;			}			_this._numShapes--;		}		this.updateMass();		let s = this._shapeList;		while(s != null) {			let n = s._next;			let tf1 = this._ptransform;			let tf2 = this._transform;			let dst = s._ptransform;			let src1 = s._localTransform;			let __tmp__00;			let __tmp__01;			let __tmp__02;			let __tmp__10;			let __tmp__11;			let __tmp__12;			let __tmp__20;			let __tmp__21;			let __tmp__22;			__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;			__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;			__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;			__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;			__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;			__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;			__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;			__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;			__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;			dst._rotation00 = __tmp__00;			dst._rotation01 = __tmp__01;			dst._rotation02 = __tmp__02;			dst._rotation10 = __tmp__10;			dst._rotation11 = __tmp__11;			dst._rotation12 = __tmp__12;			dst._rotation20 = __tmp__20;			dst._rotation21 = __tmp__21;			dst._rotation22 = __tmp__22;			let __tmp__X;			let __tmp__Y;			let __tmp__Z;			__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;			__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;			__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;			dst._positionX = __tmp__X;			dst._positionY = __tmp__Y;			dst._positionZ = __tmp__Z;			dst._positionX += tf1._positionX;			dst._positionY += tf1._positionY;			dst._positionZ += tf1._positionZ;			let dst1 = s._transform;			let src11 = s._localTransform;			let __tmp__001;			let __tmp__011;			let __tmp__021;			let __tmp__101;			let __tmp__111;			let __tmp__121;			let __tmp__201;			let __tmp__211;			let __tmp__221;			__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;			__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;			__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;			__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;			__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;			__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;			__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;			__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;			__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;			dst1._rotation00 = __tmp__001;			dst1._rotation01 = __tmp__011;			dst1._rotation02 = __tmp__021;			dst1._rotation10 = __tmp__101;			dst1._rotation11 = __tmp__111;			dst1._rotation12 = __tmp__121;			dst1._rotation20 = __tmp__201;			dst1._rotation21 = __tmp__211;			dst1._rotation22 = __tmp__221;			let __tmp__X1;			let __tmp__Y1;			let __tmp__Z1;			__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;			__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;			__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;			dst1._positionX = __tmp__X1;			dst1._positionY = __tmp__Y1;			dst1._positionZ = __tmp__Z1;			dst1._positionX += tf2._positionX;			dst1._positionY += tf2._positionY;			dst1._positionZ += tf2._positionZ;			let minX;			let minY;			let minZ;			let maxX;			let maxY;			let maxZ;			s._geom._computeAabb(s._aabb,s._ptransform);			minX = s._aabb._minX;			minY = s._aabb._minY;			minZ = s._aabb._minZ;			maxX = s._aabb._maxX;			maxY = s._aabb._maxY;			maxZ = s._aabb._maxZ;			s._geom._computeAabb(s._aabb,s._transform);			s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;			s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;			s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;			s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;			s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;			s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;			if(s._proxy != null) {				let dX;				let dY;				let dZ;				dX = s._transform._positionX - s._ptransform._positionX;				dY = s._transform._positionY - s._ptransform._positionY;				dZ = s._transform._positionZ - s._ptransform._positionZ;				let v = s.displacement;				v.x = dX;				v.y = dY;				v.z = dZ;				s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);			}			s = n;		}	}	getType() {		return this._type;	}	setType(type) {		this._type = type;		this.updateMass();	}	wakeUp() {		this._sleeping = false;		this._sleepTime = 0;	}	sleep() {		this._sleeping = true;		this._sleepTime = 0;	}	isSleeping() {		return this._sleeping;	}	getSleepTime() {		return this._sleepTime;	}	setAutoSleep(autoSleepEnabled) {		this._autoSleep = autoSleepEnabled;		this._sleeping = false;		this._sleepTime = 0;	}	getLinearDamping() {		return this._linearDamping;	}	setLinearDamping(damping) {		this._linearDamping = damping;	}	getAngularDamping() {		return this._angularDamping;	}	setAngularDamping(damping) {		this._angularDamping = damping;	}	getPrev() {		return this._prev;	}	getNext() {		return this._next;	}}oimo.dynamics.rigidbody.RigidBodyConfig = class oimo_dynamics_rigidbody_RigidBodyConfig {	constructor() {		this.position = new oimo.common.Vec3();		this.rotation = new oimo.common.Mat3();		this.linearVelocity = new oimo.common.Vec3();		this.angularVelocity = new oimo.common.Vec3();		this.type = 0;		this.autoSleep = true;		this.linearDamping = 0;		this.angularDamping = 0;	}}oimo.dynamics.rigidbody.RigidBodyType = class oimo_dynamics_rigidbody_RigidBodyType {}oimo.dynamics.rigidbody.Shape = class oimo_dynamics_rigidbody_Shape {	constructor(config) {		this._id = -1;		this._localTransform = new oimo.common.Transform();		this._ptransform = new oimo.common.Transform();		this._transform = new oimo.common.Transform();		let v = config.position;		this._localTransform._positionX = v.x;		this._localTransform._positionY = v.y;		this._localTransform._positionZ = v.z;		let m = config.rotation;		this._localTransform._rotation00 = m.e00;		this._localTransform._rotation01 = m.e01;		this._localTransform._rotation02 = m.e02;		this._localTransform._rotation10 = m.e10;		this._localTransform._rotation11 = m.e11;		this._localTransform._rotation12 = m.e12;		this._localTransform._rotation20 = m.e20;		this._localTransform._rotation21 = m.e21;		this._localTransform._rotation22 = m.e22;		let dst = this._ptransform;		let src = this._localTransform;		dst._positionX = src._positionX;		dst._positionY = src._positionY;		dst._positionZ = src._positionZ;		dst._rotation00 = src._rotation00;		dst._rotation01 = src._rotation01;		dst._rotation02 = src._rotation02;		dst._rotation10 = src._rotation10;		dst._rotation11 = src._rotation11;		dst._rotation12 = src._rotation12;		dst._rotation20 = src._rotation20;		dst._rotation21 = src._rotation21;		dst._rotation22 = src._rotation22;		let dst1 = this._transform;		let src1 = this._localTransform;		dst1._positionX = src1._positionX;		dst1._positionY = src1._positionY;		dst1._positionZ = src1._positionZ;		dst1._rotation00 = src1._rotation00;		dst1._rotation01 = src1._rotation01;		dst1._rotation02 = src1._rotation02;		dst1._rotation10 = src1._rotation10;		dst1._rotation11 = src1._rotation11;		dst1._rotation12 = src1._rotation12;		dst1._rotation20 = src1._rotation20;		dst1._rotation21 = src1._rotation21;		dst1._rotation22 = src1._rotation22;		this._restitution = config.restitution;		this._friction = config.friction;		this._density = config.density;		this._geom = config.geometry;		this._collisionGroup = config.collisionGroup;		this._collisionMask = config.collisionMask;		this._contactCallback = config.contactCallback;		this._aabb = new oimo.collision.geometry.Aabb();		this._proxy = null;		this.displacement = new oimo.common.Vec3();	}	getFriction() {		return this._friction;	}	setFriction(friction) {		this._friction = friction;	}	getRestitution() {		return this._restitution;	}	setRestitution(restitution) {		this._restitution = restitution;	}	getLocalTransform() {		let _this = this._localTransform;		let tf = new oimo.common.Transform();		tf._positionX = _this._positionX;		tf._positionY = _this._positionY;		tf._positionZ = _this._positionZ;		tf._rotation00 = _this._rotation00;		tf._rotation01 = _this._rotation01;		tf._rotation02 = _this._rotation02;		tf._rotation10 = _this._rotation10;		tf._rotation11 = _this._rotation11;		tf._rotation12 = _this._rotation12;		tf._rotation20 = _this._rotation20;		tf._rotation21 = _this._rotation21;		tf._rotation22 = _this._rotation22;		return tf;	}	getLocalTransformTo(transform) {		let transform1 = this._localTransform;		transform._positionX = transform1._positionX;		transform._positionY = transform1._positionY;		transform._positionZ = transform1._positionZ;		transform._rotation00 = transform1._rotation00;		transform._rotation01 = transform1._rotation01;		transform._rotation02 = transform1._rotation02;		transform._rotation10 = transform1._rotation10;		transform._rotation11 = transform1._rotation11;		transform._rotation12 = transform1._rotation12;		transform._rotation20 = transform1._rotation20;		transform._rotation21 = transform1._rotation21;		transform._rotation22 = transform1._rotation22;	}	getTransform() {		let _this = this._transform;		let tf = new oimo.common.Transform();		tf._positionX = _this._positionX;		tf._positionY = _this._positionY;		tf._positionZ = _this._positionZ;		tf._rotation00 = _this._rotation00;		tf._rotation01 = _this._rotation01;		tf._rotation02 = _this._rotation02;		tf._rotation10 = _this._rotation10;		tf._rotation11 = _this._rotation11;		tf._rotation12 = _this._rotation12;		tf._rotation20 = _this._rotation20;		tf._rotation21 = _this._rotation21;		tf._rotation22 = _this._rotation22;		return tf;	}	getTransformTo(transform) {		let transform1 = this._transform;		transform._positionX = transform1._positionX;		transform._positionY = transform1._positionY;		transform._positionZ = transform1._positionZ;		transform._rotation00 = transform1._rotation00;		transform._rotation01 = transform1._rotation01;		transform._rotation02 = transform1._rotation02;		transform._rotation10 = transform1._rotation10;		transform._rotation11 = transform1._rotation11;		transform._rotation12 = transform1._rotation12;		transform._rotation20 = transform1._rotation20;		transform._rotation21 = transform1._rotation21;		transform._rotation22 = transform1._rotation22;	}	setLocalTransform(transform) {		let _this = this._localTransform;		_this._positionX = transform._positionX;		_this._positionY = transform._positionY;		_this._positionZ = transform._positionZ;		_this._rotation00 = transform._rotation00;		_this._rotation01 = transform._rotation01;		_this._rotation02 = transform._rotation02;		_this._rotation10 = transform._rotation10;		_this._rotation11 = transform._rotation11;		_this._rotation12 = transform._rotation12;		_this._rotation20 = transform._rotation20;		_this._rotation21 = transform._rotation21;		_this._rotation22 = transform._rotation22;		if(this._rigidBody != null) {			let _this = this._rigidBody;			_this.updateMass();			let s = _this._shapeList;			while(s != null) {				let n = s._next;				let tf1 = _this._ptransform;				let tf2 = _this._transform;				let dst = s._ptransform;				let src1 = s._localTransform;				let __tmp__00;				let __tmp__01;				let __tmp__02;				let __tmp__10;				let __tmp__11;				let __tmp__12;				let __tmp__20;				let __tmp__21;				let __tmp__22;				__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;				__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;				__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;				__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;				__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;				__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;				__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;				__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;				__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;				dst._rotation00 = __tmp__00;				dst._rotation01 = __tmp__01;				dst._rotation02 = __tmp__02;				dst._rotation10 = __tmp__10;				dst._rotation11 = __tmp__11;				dst._rotation12 = __tmp__12;				dst._rotation20 = __tmp__20;				dst._rotation21 = __tmp__21;				dst._rotation22 = __tmp__22;				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;				__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;				__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;				dst._positionX = __tmp__X;				dst._positionY = __tmp__Y;				dst._positionZ = __tmp__Z;				dst._positionX += tf1._positionX;				dst._positionY += tf1._positionY;				dst._positionZ += tf1._positionZ;				let dst1 = s._transform;				let src11 = s._localTransform;				let __tmp__001;				let __tmp__011;				let __tmp__021;				let __tmp__101;				let __tmp__111;				let __tmp__121;				let __tmp__201;				let __tmp__211;				let __tmp__221;				__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;				__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;				__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;				__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;				__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;				__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;				__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;				__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;				__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;				dst1._rotation00 = __tmp__001;				dst1._rotation01 = __tmp__011;				dst1._rotation02 = __tmp__021;				dst1._rotation10 = __tmp__101;				dst1._rotation11 = __tmp__111;				dst1._rotation12 = __tmp__121;				dst1._rotation20 = __tmp__201;				dst1._rotation21 = __tmp__211;				dst1._rotation22 = __tmp__221;				let __tmp__X1;				let __tmp__Y1;				let __tmp__Z1;				__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;				__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;				__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;				dst1._positionX = __tmp__X1;				dst1._positionY = __tmp__Y1;				dst1._positionZ = __tmp__Z1;				dst1._positionX += tf2._positionX;				dst1._positionY += tf2._positionY;				dst1._positionZ += tf2._positionZ;				let minX;				let minY;				let minZ;				let maxX;				let maxY;				let maxZ;				s._geom._computeAabb(s._aabb,s._ptransform);				minX = s._aabb._minX;				minY = s._aabb._minY;				minZ = s._aabb._minZ;				maxX = s._aabb._maxX;				maxY = s._aabb._maxY;				maxZ = s._aabb._maxZ;				s._geom._computeAabb(s._aabb,s._transform);				s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;				s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;				s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;				s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;				s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;				s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;				if(s._proxy != null) {					let dX;					let dY;					let dZ;					dX = s._transform._positionX - s._ptransform._positionX;					dY = s._transform._positionY - s._ptransform._positionY;					dZ = s._transform._positionZ - s._ptransform._positionZ;					let v = s.displacement;					v.x = dX;					v.y = dY;					v.z = dZ;					s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);				}				s = n;			}		}	}	getDensity() {		return this._density;	}	setDensity(density) {		this._density = density;		if(this._rigidBody != null) {			let _this = this._rigidBody;			_this.updateMass();			let s = _this._shapeList;			while(s != null) {				let n = s._next;				let tf1 = _this._ptransform;				let tf2 = _this._transform;				let dst = s._ptransform;				let src1 = s._localTransform;				let __tmp__00;				let __tmp__01;				let __tmp__02;				let __tmp__10;				let __tmp__11;				let __tmp__12;				let __tmp__20;				let __tmp__21;				let __tmp__22;				__tmp__00 = tf1._rotation00 * src1._rotation00 + tf1._rotation01 * src1._rotation10 + tf1._rotation02 * src1._rotation20;				__tmp__01 = tf1._rotation00 * src1._rotation01 + tf1._rotation01 * src1._rotation11 + tf1._rotation02 * src1._rotation21;				__tmp__02 = tf1._rotation00 * src1._rotation02 + tf1._rotation01 * src1._rotation12 + tf1._rotation02 * src1._rotation22;				__tmp__10 = tf1._rotation10 * src1._rotation00 + tf1._rotation11 * src1._rotation10 + tf1._rotation12 * src1._rotation20;				__tmp__11 = tf1._rotation10 * src1._rotation01 + tf1._rotation11 * src1._rotation11 + tf1._rotation12 * src1._rotation21;				__tmp__12 = tf1._rotation10 * src1._rotation02 + tf1._rotation11 * src1._rotation12 + tf1._rotation12 * src1._rotation22;				__tmp__20 = tf1._rotation20 * src1._rotation00 + tf1._rotation21 * src1._rotation10 + tf1._rotation22 * src1._rotation20;				__tmp__21 = tf1._rotation20 * src1._rotation01 + tf1._rotation21 * src1._rotation11 + tf1._rotation22 * src1._rotation21;				__tmp__22 = tf1._rotation20 * src1._rotation02 + tf1._rotation21 * src1._rotation12 + tf1._rotation22 * src1._rotation22;				dst._rotation00 = __tmp__00;				dst._rotation01 = __tmp__01;				dst._rotation02 = __tmp__02;				dst._rotation10 = __tmp__10;				dst._rotation11 = __tmp__11;				dst._rotation12 = __tmp__12;				dst._rotation20 = __tmp__20;				dst._rotation21 = __tmp__21;				dst._rotation22 = __tmp__22;				let __tmp__X;				let __tmp__Y;				let __tmp__Z;				__tmp__X = tf1._rotation00 * src1._positionX + tf1._rotation01 * src1._positionY + tf1._rotation02 * src1._positionZ;				__tmp__Y = tf1._rotation10 * src1._positionX + tf1._rotation11 * src1._positionY + tf1._rotation12 * src1._positionZ;				__tmp__Z = tf1._rotation20 * src1._positionX + tf1._rotation21 * src1._positionY + tf1._rotation22 * src1._positionZ;				dst._positionX = __tmp__X;				dst._positionY = __tmp__Y;				dst._positionZ = __tmp__Z;				dst._positionX += tf1._positionX;				dst._positionY += tf1._positionY;				dst._positionZ += tf1._positionZ;				let dst1 = s._transform;				let src11 = s._localTransform;				let __tmp__001;				let __tmp__011;				let __tmp__021;				let __tmp__101;				let __tmp__111;				let __tmp__121;				let __tmp__201;				let __tmp__211;				let __tmp__221;				__tmp__001 = tf2._rotation00 * src11._rotation00 + tf2._rotation01 * src11._rotation10 + tf2._rotation02 * src11._rotation20;				__tmp__011 = tf2._rotation00 * src11._rotation01 + tf2._rotation01 * src11._rotation11 + tf2._rotation02 * src11._rotation21;				__tmp__021 = tf2._rotation00 * src11._rotation02 + tf2._rotation01 * src11._rotation12 + tf2._rotation02 * src11._rotation22;				__tmp__101 = tf2._rotation10 * src11._rotation00 + tf2._rotation11 * src11._rotation10 + tf2._rotation12 * src11._rotation20;				__tmp__111 = tf2._rotation10 * src11._rotation01 + tf2._rotation11 * src11._rotation11 + tf2._rotation12 * src11._rotation21;				__tmp__121 = tf2._rotation10 * src11._rotation02 + tf2._rotation11 * src11._rotation12 + tf2._rotation12 * src11._rotation22;				__tmp__201 = tf2._rotation20 * src11._rotation00 + tf2._rotation21 * src11._rotation10 + tf2._rotation22 * src11._rotation20;				__tmp__211 = tf2._rotation20 * src11._rotation01 + tf2._rotation21 * src11._rotation11 + tf2._rotation22 * src11._rotation21;				__tmp__221 = tf2._rotation20 * src11._rotation02 + tf2._rotation21 * src11._rotation12 + tf2._rotation22 * src11._rotation22;				dst1._rotation00 = __tmp__001;				dst1._rotation01 = __tmp__011;				dst1._rotation02 = __tmp__021;				dst1._rotation10 = __tmp__101;				dst1._rotation11 = __tmp__111;				dst1._rotation12 = __tmp__121;				dst1._rotation20 = __tmp__201;				dst1._rotation21 = __tmp__211;				dst1._rotation22 = __tmp__221;				let __tmp__X1;				let __tmp__Y1;				let __tmp__Z1;				__tmp__X1 = tf2._rotation00 * src11._positionX + tf2._rotation01 * src11._positionY + tf2._rotation02 * src11._positionZ;				__tmp__Y1 = tf2._rotation10 * src11._positionX + tf2._rotation11 * src11._positionY + tf2._rotation12 * src11._positionZ;				__tmp__Z1 = tf2._rotation20 * src11._positionX + tf2._rotation21 * src11._positionY + tf2._rotation22 * src11._positionZ;				dst1._positionX = __tmp__X1;				dst1._positionY = __tmp__Y1;				dst1._positionZ = __tmp__Z1;				dst1._positionX += tf2._positionX;				dst1._positionY += tf2._positionY;				dst1._positionZ += tf2._positionZ;				let minX;				let minY;				let minZ;				let maxX;				let maxY;				let maxZ;				s._geom._computeAabb(s._aabb,s._ptransform);				minX = s._aabb._minX;				minY = s._aabb._minY;				minZ = s._aabb._minZ;				maxX = s._aabb._maxX;				maxY = s._aabb._maxY;				maxZ = s._aabb._maxZ;				s._geom._computeAabb(s._aabb,s._transform);				s._aabb._minX = minX < s._aabb._minX ? minX : s._aabb._minX;				s._aabb._minY = minY < s._aabb._minY ? minY : s._aabb._minY;				s._aabb._minZ = minZ < s._aabb._minZ ? minZ : s._aabb._minZ;				s._aabb._maxX = maxX > s._aabb._maxX ? maxX : s._aabb._maxX;				s._aabb._maxY = maxY > s._aabb._maxY ? maxY : s._aabb._maxY;				s._aabb._maxZ = maxZ > s._aabb._maxZ ? maxZ : s._aabb._maxZ;				if(s._proxy != null) {					let dX;					let dY;					let dZ;					dX = s._transform._positionX - s._ptransform._positionX;					dY = s._transform._positionY - s._ptransform._positionY;					dZ = s._transform._positionZ - s._ptransform._positionZ;					let v = s.displacement;					v.x = dX;					v.y = dY;					v.z = dZ;					s._rigidBody._world._broadPhase.moveProxy(s._proxy,s._aabb,s.displacement);				}				s = n;			}		}	}	getAabb() {		return this._aabb.clone();	}	getAabbTo(aabb) {		aabb.copyFrom(this._aabb);	}	getGeometry() {		return this._geom;	}	getRigidBody() {		return this._rigidBody;	}	getCollisionGroup() {		return this._collisionGroup;	}	setCollisionGroup(collisionGroup) {		this._collisionGroup = collisionGroup;	}	getCollisionMask() {		return this._collisionMask;	}	setCollisionMask(collisionMask) {		this._collisionMask = collisionMask;	}	getContactCallback() {		return this._contactCallback;	}	setContactCallback(callback) {		this._contactCallback = callback;	}	getPrev() {		return this._prev;	}	getNext() {		return this._next;	}}oimo.dynamics.rigidbody.ShapeConfig = class oimo_dynamics_rigidbody_ShapeConfig {	constructor() {		this.position = new oimo.common.Vec3();		this.rotation = new oimo.common.Mat3();		this.friction = oimo.common.Setting.defaultFriction;		this.restitution = oimo.common.Setting.defaultRestitution;		this.density = oimo.common.Setting.defaultDensity;		this.collisionGroup = oimo.common.Setting.defaultCollisionGroup;		this.collisionMask = oimo.common.Setting.defaultCollisionMask;		this.geometry = null;		this.contactCallback = null;	}}if(!oimo.m) oimo.m = {};oimo.m.M = class oimo_m_M {}oimo.collision.broadphase.BroadPhaseType._BRUTE_FORCE = 1;oimo.collision.broadphase.BroadPhaseType._BVH = 2;oimo.collision.broadphase.BroadPhaseType.BRUTE_FORCE = 1;oimo.collision.broadphase.BroadPhaseType.BVH = 2;oimo.collision.broadphase.bvh.BvhInsertionStrategy.SIMPLE = 0;oimo.collision.broadphase.bvh.BvhInsertionStrategy.MINIMIZE_SURFACE_AREA = 1;oimo.collision.geometry.GeometryType._SPHERE = 0;oimo.collision.geometry.GeometryType._BOX = 1;oimo.collision.geometry.GeometryType._CYLINDER = 2;oimo.collision.geometry.GeometryType._CONE = 3;oimo.collision.geometry.GeometryType._CAPSULE = 4;oimo.collision.geometry.GeometryType._CONVEX_HULL = 5;oimo.collision.geometry.GeometryType._CONVEX_MIN = 0;oimo.collision.geometry.GeometryType._CONVEX_MAX = 5;oimo.collision.geometry.GeometryType.SPHERE = 0;oimo.collision.geometry.GeometryType.BOX = 1;oimo.collision.geometry.GeometryType.CYLINDER = 2;oimo.collision.geometry.GeometryType.CONE = 3;oimo.collision.geometry.GeometryType.CAPSULE = 4;oimo.collision.geometry.GeometryType.CONVEX_HULL = 5;oimo.collision.narrowphase.detector.BoxBoxDetector.EDGE_BIAS_MULT = 1.0;oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedronState.OK = 0;oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedronState.INVALID_TRIANGLE = 1;oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedronState.NO_ADJACENT_PAIR_INDEX = 2;oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedronState.NO_ADJACENT_TRIANGLE = 3;oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedronState.EDGE_LOOP_BROKEN = 4;oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedronState.NO_OUTER_TRIANGLE = 5;oimo.collision.narrowphase.detector.gjkepa.EpaPolyhedronState.TRIANGLE_INVISIBLE = 6;oimo.collision.narrowphase.detector.gjkepa.EpaTriangle.count = 0;oimo.common.Vec3.numCreations = 0;oimo.common.Setting.defaultFriction = 0.2;oimo.common.Setting.defaultRestitution = 0.2;oimo.common.Setting.defaultDensity = 1;oimo.common.Setting.defaultCollisionGroup = 1;oimo.common.Setting.defaultCollisionMask = 1;oimo.common.Setting.maxTranslationPerStep = 20;oimo.common.Setting.maxRotationPerStep = 3.14159265358979;oimo.common.Setting.bvhProxyPadding = 0.1;oimo.common.Setting.bvhIncrementalCollisionThreshold = 0.45;oimo.common.Setting.defaultGJKMargin = 0.05;oimo.common.Setting.enableGJKCaching = true;oimo.common.Setting.maxEPAVertices = 128;oimo.common.Setting.maxEPAPolyhedronFaces = 128;oimo.common.Setting.contactEnableBounceThreshold = 0.5;oimo.common.Setting.velocityBaumgarte = 0.2;oimo.common.Setting.positionSplitImpulseBaumgarte = 0.4;oimo.common.Setting.positionNgsBaumgarte = 1.0;oimo.common.Setting.contactUseAlternativePositionCorrectionAlgorithmDepthThreshold = 0.05;oimo.common.Setting.defaultContactPositionCorrectionAlgorithm = 0;oimo.common.Setting.alternativeContactPositionCorrectionAlgorithm = 1;oimo.common.Setting.contactPersistenceThreshold = 0.05;oimo.common.Setting.maxManifoldPoints = 4;oimo.common.Setting.defaultJointConstraintSolverType = 0;oimo.common.Setting.defaultJointPositionCorrectionAlgorithm = 0;oimo.common.Setting.jointWarmStartingFactorForBaungarte = 0.8;oimo.common.Setting.jointWarmStartingFactor = 0.95;oimo.common.Setting.minSpringDamperDampingRatio = 1e-6;oimo.common.Setting.minRagdollMaxSwingAngle = 1e-6;oimo.common.Setting.maxJacobianRows = 6;oimo.common.Setting.directMlcpSolverEps = 1e-9;oimo.common.Setting.islandInitialRigidBodyArraySize = 128;oimo.common.Setting.islandInitialConstraintArraySize = 128;oimo.common.Setting.sleepingVelocityThreshold = 0.2;oimo.common.Setting.sleepingAngularVelocityThreshold = 0.5;oimo.common.Setting.sleepingTimeThreshold = 1.0;oimo.common.Setting.disableSleeping = false;oimo.common.Setting.linearSlop = 0.005;oimo.common.Setting.angularSlop = 0.017453292519943278;oimo.collision.narrowphase.detector.gjkepa.GjkEpa.instance = new oimo.collision.narrowphase.detector.gjkepa.GjkEpa();oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState._SUCCEEDED = 0;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState._GJK_FAILED_TO_MAKE_TETRAHEDRON = 1;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState._GJK_DID_NOT_CONVERGE = 2;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState._EPA_FAILED_TO_INIT = 257;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState._EPA_FAILED_TO_ADD_VERTEX = 258;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState._EPA_DID_NOT_CONVERGE = 259;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.SUCCEEDED = 0;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.GJK_FAILED_TO_MAKE_TETRAHEDRON = 1;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.GJK_DID_NOT_CONVERGE = 2;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.EPA_FAILED_TO_INIT = 257;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.EPA_FAILED_TO_ADD_VERTEX = 258;oimo.collision.narrowphase.detector.gjkepa.GjkEpaResultState.EPA_DID_NOT_CONVERGE = 259;oimo.common.Mat3.numCreations = 0;oimo.common.Mat4.numCreations = 0;oimo.common.MathUtil.POSITIVE_INFINITY = 1e65536;oimo.common.MathUtil.NEGATIVE_INFINITY = -1e65536;oimo.common.MathUtil.PI = 3.14159265358979;oimo.common.MathUtil.TWO_PI = 6.28318530717958;oimo.common.MathUtil.HALF_PI = 1.570796326794895;oimo.common.MathUtil.TO_RADIANS = 0.017453292519943278;oimo.common.MathUtil.TO_DEGREES = 57.29577951308238;oimo.common.Quat.numCreations = 0;oimo.dynamics.common.DebugDraw.SPHERE_PHI_DIVISION = 8;oimo.dynamics.common.DebugDraw.SPHERE_THETA_DIVISION = 4;oimo.dynamics.common.DebugDraw.CIRCLE_THETA_DIVISION = 8;oimo.dynamics.common.Performance.broadPhaseCollisionTime = 0;oimo.dynamics.common.Performance.narrowPhaseCollisionTime = 0;oimo.dynamics.common.Performance.dynamicsTime = 0;oimo.dynamics.common.Performance.totalTime = 0;oimo.dynamics.constraint.PositionCorrectionAlgorithm._BAUMGARTE = 0;oimo.dynamics.constraint.PositionCorrectionAlgorithm._SPLIT_IMPULSE = 1;oimo.dynamics.constraint.PositionCorrectionAlgorithm._NGS = 2;oimo.dynamics.constraint.PositionCorrectionAlgorithm.BAUMGARTE = 0;oimo.dynamics.constraint.PositionCorrectionAlgorithm.SPLIT_IMPULSE = 1;oimo.dynamics.constraint.PositionCorrectionAlgorithm.NGS = 2;oimo.dynamics.constraint.info.JacobianRow.BIT_LINEAR_SET = 1;oimo.dynamics.constraint.info.JacobianRow.BIT_ANGULAR_SET = 2;oimo.dynamics.constraint.joint.JointType._SPHERICAL = 0;oimo.dynamics.constraint.joint.JointType._REVOLUTE = 1;oimo.dynamics.constraint.joint.JointType._CYLINDRICAL = 2;oimo.dynamics.constraint.joint.JointType._PRISMATIC = 3;oimo.dynamics.constraint.joint.JointType._UNIVERSAL = 4;oimo.dynamics.constraint.joint.JointType._RAGDOLL = 5;oimo.dynamics.constraint.joint.JointType._GENERIC = 6;oimo.dynamics.constraint.joint.JointType.SPHERICAL = 0;oimo.dynamics.constraint.joint.JointType.REVOLUTE = 1;oimo.dynamics.constraint.joint.JointType.CYLINDRICAL = 2;oimo.dynamics.constraint.joint.JointType.PRISMATIC = 3;oimo.dynamics.constraint.joint.JointType.UNIVERSAL = 4;oimo.dynamics.constraint.joint.JointType.RAGDOLL = 5;oimo.dynamics.constraint.joint.JointType.GENERIC = 6;oimo.dynamics.constraint.solver.ConstraintSolverType._ITERATIVE = 0;oimo.dynamics.constraint.solver.ConstraintSolverType._DIRECT = 1;oimo.dynamics.constraint.solver.ConstraintSolverType.ITERATIVE = 0;oimo.dynamics.constraint.solver.ConstraintSolverType.DIRECT = 1;oimo.dynamics.rigidbody.RigidBodyType._DYNAMIC = 0;oimo.dynamics.rigidbody.RigidBodyType._STATIC = 1;oimo.dynamics.rigidbody.RigidBodyType._KINEMATIC = 2;oimo.dynamics.rigidbody.RigidBodyType.DYNAMIC = 0;oimo.dynamics.rigidbody.RigidBodyType.STATIC = 1;oimo.dynamics.rigidbody.RigidBodyType.KINEMATIC = 2;export {oimo};
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