| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | import {	BufferGeometry,	Float32BufferAttribute} from '../../../build/three.module.js';class BoxLineGeometry extends BufferGeometry {	constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {		super();		widthSegments = Math.floor( widthSegments );		heightSegments = Math.floor( heightSegments );		depthSegments = Math.floor( depthSegments );		const widthHalf = width / 2;		const heightHalf = height / 2;		const depthHalf = depth / 2;		const segmentWidth = width / widthSegments;		const segmentHeight = height / heightSegments;		const segmentDepth = depth / depthSegments;		const vertices = [];		let x = - widthHalf;		let y = - heightHalf;		let z = - depthHalf;		for ( let i = 0; i <= widthSegments; i ++ ) {			vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );			vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );			vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );			vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );			x += segmentWidth;		}		for ( let i = 0; i <= heightSegments; i ++ ) {			vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );			vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );			vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );			vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );			y += segmentHeight;		}		for ( let i = 0; i <= depthSegments; i ++ ) {			vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );			vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );			vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );			vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );			z += segmentDepth;		}		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );	}}export { BoxLineGeometry };
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