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							- ( function () {
 
- 	const _A = new THREE.Vector3();
 
- 	const _B = new THREE.Vector3();
 
- 	const _C = new THREE.Vector3();
 
- 	class EdgeSplitModifier {
 
- 		modify( geometry, cutOffAngle, tryKeepNormals = true ) {
 
- 			function computeNormals() {
 
- 				normals = new Float32Array( indexes.length * 3 );
 
- 				for ( let i = 0; i < indexes.length; i += 3 ) {
 
- 					let index = indexes[ i ];
 
- 					_A.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );
 
- 					index = indexes[ i + 1 ];
 
- 					_B.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );
 
- 					index = indexes[ i + 2 ];
 
- 					_C.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );
 
- 					_C.sub( _B );
 
- 					_A.sub( _B );
 
- 					const normal = _C.cross( _A ).normalize();
 
- 					for ( let j = 0; j < 3; j ++ ) {
 
- 						normals[ 3 * ( i + j ) ] = normal.x;
 
- 						normals[ 3 * ( i + j ) + 1 ] = normal.y;
 
- 						normals[ 3 * ( i + j ) + 2 ] = normal.z;
 
- 					}
 
- 				}
 
- 			}
 
- 			function mapPositionsToIndexes() {
 
- 				pointToIndexMap = Array( positions.length / 3 );
 
- 				for ( let i = 0; i < indexes.length; i ++ ) {
 
- 					const index = indexes[ i ];
 
- 					if ( pointToIndexMap[ index ] == null ) {
 
- 						pointToIndexMap[ index ] = [];
 
- 					}
 
- 					pointToIndexMap[ index ].push( i );
 
- 				}
 
- 			}
 
- 			function edgeSplitToGroups( indexes, cutOff, firstIndex ) {
 
- 				_A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();
 
- 				const result = {
 
- 					splitGroup: [],
 
- 					currentGroup: [ firstIndex ]
 
- 				};
 
- 				for ( const j of indexes ) {
 
- 					if ( j !== firstIndex ) {
 
- 						_B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();
 
- 						if ( _B.dot( _A ) < cutOff ) {
 
- 							result.splitGroup.push( j );
 
- 						} else {
 
- 							result.currentGroup.push( j );
 
- 						}
 
- 					}
 
- 				}
 
- 				return result;
 
- 			}
 
- 			function edgeSplit( indexes, cutOff, original = null ) {
 
- 				if ( indexes.length === 0 ) return;
 
- 				const groupResults = [];
 
- 				for ( const index of indexes ) {
 
- 					groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );
 
- 				}
 
- 				let result = groupResults[ 0 ];
 
- 				for ( const groupResult of groupResults ) {
 
- 					if ( groupResult.currentGroup.length > result.currentGroup.length ) {
 
- 						result = groupResult;
 
- 					}
 
- 				}
 
- 				if ( original != null ) {
 
- 					splitIndexes.push( {
 
- 						original: original,
 
- 						indexes: result.currentGroup
 
- 					} );
 
- 				}
 
- 				if ( result.splitGroup.length ) {
 
- 					edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );
 
- 				}
 
- 			}
 
- 			if ( geometry.isGeometry === true ) {
 
- 				console.error( 'THREE.EdgeSplitModifier no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
 
- 				return;
 
- 			}
 
- 			let hadNormals = false;
 
- 			let oldNormals = null;
 
- 			if ( geometry.attributes.normal ) {
 
- 				hadNormals = true;
 
- 				geometry = geometry.clone();
 
- 				if ( tryKeepNormals === true && geometry.index !== null ) {
 
- 					oldNormals = geometry.attributes.normal.array;
 
- 				}
 
- 				geometry.deleteAttribute( 'normal' );
 
- 			}
 
- 			if ( geometry.index == null ) {
 
- 				if ( THREE.BufferGeometryUtils === undefined ) {
 
- 					throw 'THREE.EdgeSplitModifier relies on THREE.BufferGeometryUtils';
 
- 				}
 
- 				geometry = THREE.BufferGeometryUtils.mergeVertices( geometry );
 
- 			}
 
- 			const indexes = geometry.index.array;
 
- 			const positions = geometry.getAttribute( 'position' ).array;
 
- 			let normals;
 
- 			let pointToIndexMap;
 
- 			computeNormals();
 
- 			mapPositionsToIndexes();
 
- 			const splitIndexes = [];
 
- 			for ( const vertexIndexes of pointToIndexMap ) {
 
- 				edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );
 
- 			}
 
- 			const newAttributes = {};
 
- 			for ( const name of Object.keys( geometry.attributes ) ) {
 
- 				const oldAttribute = geometry.attributes[ name ];
 
- 				const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );
 
- 				newArray.set( oldAttribute.array );
 
- 				newAttributes[ name ] = new THREE.BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );
 
- 			}
 
- 			const newIndexes = new Uint32Array( indexes.length );
 
- 			newIndexes.set( indexes );
 
- 			for ( let i = 0; i < splitIndexes.length; i ++ ) {
 
- 				const split = splitIndexes[ i ];
 
- 				const index = indexes[ split.original ];
 
- 				for ( const attribute of Object.values( newAttributes ) ) {
 
- 					for ( let j = 0; j < attribute.itemSize; j ++ ) {
 
- 						attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] = attribute.array[ index * attribute.itemSize + j ];
 
- 					}
 
- 				}
 
- 				for ( const j of split.indexes ) {
 
- 					newIndexes[ j ] = indexes.length + i;
 
- 				}
 
- 			}
 
- 			geometry = new THREE.BufferGeometry();
 
- 			geometry.setIndex( new THREE.BufferAttribute( newIndexes, 1 ) );
 
- 			for ( const name of Object.keys( newAttributes ) ) {
 
- 				geometry.setAttribute( name, newAttributes[ name ] );
 
- 			}
 
- 			if ( hadNormals ) {
 
- 				geometry.computeVertexNormals();
 
- 				if ( oldNormals !== null ) {
 
- 					const changedNormals = new Array( oldNormals.length / 3 ).fill( false );
 
- 					for ( const splitData of splitIndexes ) changedNormals[ splitData.original ] = true;
 
- 					for ( let i = 0; i < changedNormals.length; i ++ ) {
 
- 						if ( changedNormals[ i ] === false ) {
 
- 							for ( let j = 0; j < 3; j ++ ) geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			return geometry;
 
- 		}
 
- 	}
 
- 	THREE.EdgeSplitModifier = EdgeSplitModifier;
 
- } )();
 
 
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