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- const AfterimageShader = {
- uniforms: {
- 'damp': { value: 0.96 },
- 'tOld': { value: null },
- 'tNew': { value: null }
- },
- vertexShader: `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: `
- uniform float damp;
- uniform sampler2D tOld;
- uniform sampler2D tNew;
- varying vec2 vUv;
- vec4 when_gt( vec4 x, float y ) {
- return max( sign( x - y ), 0.0 );
- }
- void main() {
- vec4 texelOld = texture2D( tOld, vUv );
- vec4 texelNew = texture2D( tNew, vUv );
- texelOld *= damp * when_gt( texelOld, 0.1 );
- gl_FragColor = max(texelNew, texelOld);
- }`
- };
- export { AfterimageShader };
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