| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318 | import {	BufferGeometry,	Clock,	Float32BufferAttribute,	LinearFilter,	Mesh,	OrthographicCamera,	RGBAFormat,	Vector2,	WebGLRenderTarget} from '../../../build/three.module.js';import { CopyShader } from '../shaders/CopyShader.js';import { ShaderPass } from './ShaderPass.js';import { MaskPass } from './MaskPass.js';import { ClearMaskPass } from './MaskPass.js';class EffectComposer {	constructor( renderer, renderTarget ) {		this.renderer = renderer;		if ( renderTarget === undefined ) {			const parameters = {				minFilter: LinearFilter,				magFilter: LinearFilter,				format: RGBAFormat			};			const size = renderer.getSize( new Vector2() );			this._pixelRatio = renderer.getPixelRatio();			this._width = size.width;			this._height = size.height;			renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );			renderTarget.texture.name = 'EffectComposer.rt1';		} else {			this._pixelRatio = 1;			this._width = renderTarget.width;			this._height = renderTarget.height;		}		this.renderTarget1 = renderTarget;		this.renderTarget2 = renderTarget.clone();		this.renderTarget2.texture.name = 'EffectComposer.rt2';		this.writeBuffer = this.renderTarget1;		this.readBuffer = this.renderTarget2;		this.renderToScreen = true;		this.passes = [];		// dependencies		if ( CopyShader === undefined ) {			console.error( 'THREE.EffectComposer relies on CopyShader' );		}		if ( ShaderPass === undefined ) {			console.error( 'THREE.EffectComposer relies on ShaderPass' );		}		this.copyPass = new ShaderPass( CopyShader );		this.clock = new Clock();	}	swapBuffers() {		const tmp = this.readBuffer;		this.readBuffer = this.writeBuffer;		this.writeBuffer = tmp;	}	addPass( pass ) {		this.passes.push( pass );		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );	}	insertPass( pass, index ) {		this.passes.splice( index, 0, pass );		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );	}	removePass( pass ) {		const index = this.passes.indexOf( pass );		if ( index !== - 1 ) {			this.passes.splice( index, 1 );		}	}	isLastEnabledPass( passIndex ) {		for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {			if ( this.passes[ i ].enabled ) {				return false;			}		}		return true;	}	render( deltaTime ) {		// deltaTime value is in seconds		if ( deltaTime === undefined ) {			deltaTime = this.clock.getDelta();		}		const currentRenderTarget = this.renderer.getRenderTarget();		let maskActive = false;		for ( let i = 0, il = this.passes.length; i < il; i ++ ) {			const pass = this.passes[ i ];			if ( pass.enabled === false ) continue;			pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );			pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );			if ( pass.needsSwap ) {				if ( maskActive ) {					const context = this.renderer.getContext();					const stencil = this.renderer.state.buffers.stencil;					//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );					stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );					this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );					//context.stencilFunc( context.EQUAL, 1, 0xffffffff );					stencil.setFunc( context.EQUAL, 1, 0xffffffff );				}				this.swapBuffers();			}			if ( MaskPass !== undefined ) {				if ( pass instanceof MaskPass ) {					maskActive = true;				} else if ( pass instanceof ClearMaskPass ) {					maskActive = false;				}			}		}		this.renderer.setRenderTarget( currentRenderTarget );	}	reset( renderTarget ) {		if ( renderTarget === undefined ) {			const size = this.renderer.getSize( new Vector2() );			this._pixelRatio = this.renderer.getPixelRatio();			this._width = size.width;			this._height = size.height;			renderTarget = this.renderTarget1.clone();			renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );		}		this.renderTarget1.dispose();		this.renderTarget2.dispose();		this.renderTarget1 = renderTarget;		this.renderTarget2 = renderTarget.clone();		this.writeBuffer = this.renderTarget1;		this.readBuffer = this.renderTarget2;	}	setSize( width, height ) {		this._width = width;		this._height = height;		const effectiveWidth = this._width * this._pixelRatio;		const effectiveHeight = this._height * this._pixelRatio;		this.renderTarget1.setSize( effectiveWidth, effectiveHeight );		this.renderTarget2.setSize( effectiveWidth, effectiveHeight );		for ( let i = 0; i < this.passes.length; i ++ ) {			this.passes[ i ].setSize( effectiveWidth, effectiveHeight );		}	}	setPixelRatio( pixelRatio ) {		this._pixelRatio = pixelRatio;		this.setSize( this._width, this._height );	}}class Pass {	constructor() {		// if set to true, the pass is processed by the composer		this.enabled = true;		// if set to true, the pass indicates to swap read and write buffer after rendering		this.needsSwap = true;		// if set to true, the pass clears its buffer before rendering		this.clear = false;		// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.		this.renderToScreen = false;	}	setSize( /* width, height */ ) {}	render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {		console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );	}}// Helper for passes that need to fill the viewport with a single quad.const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );// https://github.com/mrdoob/three.js/pull/21358const _geometry = new BufferGeometry();_geometry.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );_geometry.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );class FullScreenQuad {	constructor( material ) {		this._mesh = new Mesh( _geometry, material );	}	dispose() {		this._mesh.geometry.dispose();	}	render( renderer ) {		renderer.render( this._mesh, _camera );	}	get material() {		return this._mesh.material;	}	set material( value ) {		this._mesh.material = value;	}}export { EffectComposer, Pass, FullScreenQuad };
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