| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 | import {	ShaderMaterial,	UniformsUtils} from '../../../build/three.module.js';import { Pass, FullScreenQuad } from './Pass.js';import { DotScreenShader } from '../shaders/DotScreenShader.js';class DotScreenPass extends Pass {	constructor( center, angle, scale ) {		super();		if ( DotScreenShader === undefined ) console.error( 'THREE.DotScreenPass relies on DotScreenShader' );		var shader = DotScreenShader;		this.uniforms = UniformsUtils.clone( shader.uniforms );		if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );		if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;		if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;		this.material = new ShaderMaterial( {			uniforms: this.uniforms,			vertexShader: shader.vertexShader,			fragmentShader: shader.fragmentShader		} );		this.fsQuad = new FullScreenQuad( this.material );	}	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {		this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;		this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );		if ( this.renderToScreen ) {			renderer.setRenderTarget( null );			this.fsQuad.render( renderer );		} else {			renderer.setRenderTarget( writeBuffer );			if ( this.clear ) renderer.clear();			this.fsQuad.render( renderer );		}	}}export { DotScreenPass };
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