| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 | ( function () {	/** * tool for "unwrapping" and debugging three.js geometries UV mapping * * Sample usage: *	document.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) ); * */	function UVsDebug( geometry, size = 1024 ) {		// handles wrapping of uv.x > 1 only		const abc = 'abc';		const a = new THREE.Vector2();		const b = new THREE.Vector2();		const uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];		const face = [];		const canvas = document.createElement( 'canvas' );		const width = size; // power of 2 required for wrapping		const height = size;		canvas.width = width;		canvas.height = height;		const ctx = canvas.getContext( '2d' );		ctx.lineWidth = 1;		ctx.strokeStyle = 'rgb( 63, 63, 63 )';		ctx.textAlign = 'center'; // paint background white		ctx.fillStyle = 'rgb( 255, 255, 255 )';		ctx.fillRect( 0, 0, width, height );		if ( geometry.isGeometry ) {			console.error( 'THREE.UVsDebug no longer supports Geometry. Use THREE.BufferGeometry instead.' );			return;		} else {			const index = geometry.index;			const uvAttribute = geometry.attributes.uv;			if ( index ) {				// indexed geometry				for ( let i = 0, il = index.count; i < il; i += 3 ) {					face[ 0 ] = index.getX( i );					face[ 1 ] = index.getX( i + 1 );					face[ 2 ] = index.getX( i + 2 );					uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );					uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );					uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );					processFace( face, uvs, i / 3 );				}			} else {				// non-indexed geometry				for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) {					face[ 0 ] = i;					face[ 1 ] = i + 1;					face[ 2 ] = i + 2;					uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );					uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );					uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );					processFace( face, uvs, i / 3 );				}			}		}		return canvas;		function processFace( face, uvs, index ) {			// draw contour of face			ctx.beginPath();			a.set( 0, 0 );			for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {				const uv = uvs[ j ];				a.x += uv.x;				a.y += uv.y;				if ( j === 0 ) {					ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );				} else {					ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );				}			}			ctx.closePath();			ctx.stroke(); // calculate center of face			a.divideScalar( uvs.length ); // label the face number			ctx.font = '18px Arial';			ctx.fillStyle = 'rgb( 63, 63, 63 )';			ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );			if ( a.x > 0.95 ) {				// wrap x // 0.95 is arbitrary				ctx.fillText( index, a.x % 1 * width, ( 1 - a.y ) * height );			} //			ctx.font = '12px Arial';			ctx.fillStyle = 'rgb( 191, 191, 191 )'; // label uv edge orders			for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {				const uv = uvs[ j ];				b.addVectors( a, uv ).divideScalar( 2 );				const vnum = face[ j ];				ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );				if ( b.x > 0.95 ) {					// wrap x					ctx.fillText( abc[ j ] + vnum, b.x % 1 * width, ( 1 - b.y ) * height );				}			}		}	}	THREE.UVsDebug = UVsDebug;} )();
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