| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834 | ( function () {	function computeTangents( geometry ) {		geometry.computeTangents();		console.warn( 'THREE.BufferGeometryUtils: .computeTangents() has been removed. Use THREE.BufferGeometry.computeTangents() instead.' );	}	/**	 * @param  {Array<BufferGeometry>} geometries	 * @param  {Boolean} useGroups	 * @return {BufferGeometry}	 */	function mergeBufferGeometries( geometries, useGroups = false ) {		const isIndexed = geometries[ 0 ].index !== null;		const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );		const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );		const attributes = {};		const morphAttributes = {};		const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;		const mergedGeometry = new THREE.BufferGeometry();		let offset = 0;		for ( let i = 0; i < geometries.length; ++ i ) {			const geometry = geometries[ i ];			let attributesCount = 0; // ensure that all geometries are indexed, or none			if ( isIndexed !== ( geometry.index !== null ) ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );				return null;			} // gather attributes, exit early if they're different			for ( const name in geometry.attributes ) {				if ( ! attributesUsed.has( name ) ) {					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );					return null;				}				if ( attributes[ name ] === undefined ) attributes[ name ] = [];				attributes[ name ].push( geometry.attributes[ name ] );				attributesCount ++;			} // ensure geometries have the same number of attributes			if ( attributesCount !== attributesUsed.size ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );				return null;			} // gather morph attributes, exit early if they're different			if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );				return null;			}			for ( const name in geometry.morphAttributes ) {				if ( ! morphAttributesUsed.has( name ) ) {					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '.  .morphAttributes must be consistent throughout all geometries.' );					return null;				}				if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];				morphAttributes[ name ].push( geometry.morphAttributes[ name ] );			} // gather .userData			mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];			mergedGeometry.userData.mergedUserData.push( geometry.userData );			if ( useGroups ) {				let count;				if ( isIndexed ) {					count = geometry.index.count;				} else if ( geometry.attributes.position !== undefined ) {					count = geometry.attributes.position.count;				} else {					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );					return null;				}				mergedGeometry.addGroup( offset, count, i );				offset += count;			}		} // merge indices		if ( isIndexed ) {			let indexOffset = 0;			const mergedIndex = [];			for ( let i = 0; i < geometries.length; ++ i ) {				const index = geometries[ i ].index;				for ( let j = 0; j < index.count; ++ j ) {					mergedIndex.push( index.getX( j ) + indexOffset );				}				indexOffset += geometries[ i ].attributes.position.count;			}			mergedGeometry.setIndex( mergedIndex );		} // merge attributes		for ( const name in attributes ) {			const mergedAttribute = mergeBufferAttributes( attributes[ name ] );			if ( ! mergedAttribute ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );				return null;			}			mergedGeometry.setAttribute( name, mergedAttribute );		} // merge morph attributes		for ( const name in morphAttributes ) {			const numMorphTargets = morphAttributes[ name ][ 0 ].length;			if ( numMorphTargets === 0 ) break;			mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};			mergedGeometry.morphAttributes[ name ] = [];			for ( let i = 0; i < numMorphTargets; ++ i ) {				const morphAttributesToMerge = [];				for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {					morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );				}				const mergedMorphAttribute = mergeBufferAttributes( morphAttributesToMerge );				if ( ! mergedMorphAttribute ) {					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );					return null;				}				mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );			}		}		return mergedGeometry;	}	/** * @param {Array<BufferAttribute>} attributes * @return {BufferAttribute} */	function mergeBufferAttributes( attributes ) {		let TypedArray;		let itemSize;		let normalized;		let arrayLength = 0;		for ( let i = 0; i < attributes.length; ++ i ) {			const attribute = attributes[ i ];			if ( attribute.isInterleavedBufferAttribute ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );				return null;			}			if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;			if ( TypedArray !== attribute.array.constructor ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.array must be of consistent array types across matching attributes.' );				return null;			}			if ( itemSize === undefined ) itemSize = attribute.itemSize;			if ( itemSize !== attribute.itemSize ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.itemSize must be consistent across matching attributes.' );				return null;			}			if ( normalized === undefined ) normalized = attribute.normalized;			if ( normalized !== attribute.normalized ) {				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.normalized must be consistent across matching attributes.' );				return null;			}			arrayLength += attribute.array.length;		}		const array = new TypedArray( arrayLength );		let offset = 0;		for ( let i = 0; i < attributes.length; ++ i ) {			array.set( attributes[ i ].array, offset );			offset += attributes[ i ].array.length;		}		return new THREE.BufferAttribute( array, itemSize, normalized );	}	/** * @param {Array<BufferAttribute>} attributes * @return {Array<InterleavedBufferAttribute>} */	function interleaveAttributes( attributes ) {		// Interleaves the provided attributes into an THREE.InterleavedBuffer and returns		// a set of InterleavedBufferAttributes for each attribute		let TypedArray;		let arrayLength = 0;		let stride = 0; // calculate the the length and type of the interleavedBuffer		for ( let i = 0, l = attributes.length; i < l; ++ i ) {			const attribute = attributes[ i ];			if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;			if ( TypedArray !== attribute.array.constructor ) {				console.error( 'AttributeBuffers of different types cannot be interleaved' );				return null;			}			arrayLength += attribute.array.length;			stride += attribute.itemSize;		} // Create the set of buffer attributes		const interleavedBuffer = new THREE.InterleavedBuffer( new TypedArray( arrayLength ), stride );		let offset = 0;		const res = [];		const getters = [ 'getX', 'getY', 'getZ', 'getW' ];		const setters = [ 'setX', 'setY', 'setZ', 'setW' ];		for ( let j = 0, l = attributes.length; j < l; j ++ ) {			const attribute = attributes[ j ];			const itemSize = attribute.itemSize;			const count = attribute.count;			const iba = new THREE.InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );			res.push( iba );			offset += itemSize; // Move the data for each attribute into the new interleavedBuffer			// at the appropriate offset			for ( let c = 0; c < count; c ++ ) {				for ( let k = 0; k < itemSize; k ++ ) {					iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );				}			}		}		return res;	}	/** * @param {Array<BufferGeometry>} geometry * @return {number} */	function estimateBytesUsed( geometry ) {		// Return the estimated memory used by this geometry in bytes		// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account		// for InterleavedBufferAttributes.		let mem = 0;		for ( const name in geometry.attributes ) {			const attr = geometry.getAttribute( name );			mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;		}		const indices = geometry.getIndex();		mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;		return mem;	}	/** * @param {BufferGeometry} geometry * @param {number} tolerance * @return {BufferGeometry>} */	function mergeVertices( geometry, tolerance = 1e-4 ) {		tolerance = Math.max( tolerance, Number.EPSILON ); // Generate an index buffer if the geometry doesn't have one, or optimize it		// if it's already available.		const hashToIndex = {};		const indices = geometry.getIndex();		const positions = geometry.getAttribute( 'position' );		const vertexCount = indices ? indices.count : positions.count; // next value for triangle indices		let nextIndex = 0; // attributes and new attribute arrays		const attributeNames = Object.keys( geometry.attributes );		const attrArrays = {};		const morphAttrsArrays = {};		const newIndices = [];		const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; // initialize the arrays		for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {			const name = attributeNames[ i ];			attrArrays[ name ] = [];			const morphAttr = geometry.morphAttributes[ name ];			if ( morphAttr ) {				morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );			}		} // convert the error tolerance to an amount of decimal places to truncate to		const decimalShift = Math.log10( 1 / tolerance );		const shiftMultiplier = Math.pow( 10, decimalShift );		for ( let i = 0; i < vertexCount; i ++ ) {			const index = indices ? indices.getX( i ) : i; // Generate a hash for the vertex attributes at the current index 'i'			let hash = '';			for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {				const name = attributeNames[ j ];				const attribute = geometry.getAttribute( name );				const itemSize = attribute.itemSize;				for ( let k = 0; k < itemSize; k ++ ) {					// double tilde truncates the decimal value					hash += `${~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier )},`;				}			} // Add another reference to the vertex if it's already			// used by another index			if ( hash in hashToIndex ) {				newIndices.push( hashToIndex[ hash ] );			} else {				// copy data to the new index in the attribute arrays				for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {					const name = attributeNames[ j ];					const attribute = geometry.getAttribute( name );					const morphAttr = geometry.morphAttributes[ name ];					const itemSize = attribute.itemSize;					const newarray = attrArrays[ name ];					const newMorphArrays = morphAttrsArrays[ name ];					for ( let k = 0; k < itemSize; k ++ ) {						const getterFunc = getters[ k ];						newarray.push( attribute[ getterFunc ]( index ) );						if ( morphAttr ) {							for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {								newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );							}						}					}				}				hashToIndex[ hash ] = nextIndex;				newIndices.push( nextIndex );				nextIndex ++;			}		} // Generate typed arrays from new attribute arrays and update		// the attributeBuffers		const result = geometry.clone();		for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {			const name = attributeNames[ i ];			const oldAttribute = geometry.getAttribute( name );			const buffer = new oldAttribute.array.constructor( attrArrays[ name ] );			const attribute = new THREE.BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );			result.setAttribute( name, attribute ); // Update the attribute arrays			if ( name in morphAttrsArrays ) {				for ( let j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {					const oldMorphAttribute = geometry.morphAttributes[ name ][ j ];					const buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );					const morphAttribute = new THREE.BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );					result.morphAttributes[ name ][ j ] = morphAttribute;				}			}		} // indices		result.setIndex( newIndices );		return result;	}	/** * @param {BufferGeometry} geometry * @param {number} drawMode * @return {BufferGeometry>} */	function toTrianglesDrawMode( geometry, drawMode ) {		if ( drawMode === THREE.TrianglesDrawMode ) {			console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );			return geometry;		}		if ( drawMode === THREE.TriangleFanDrawMode || drawMode === THREE.TriangleStripDrawMode ) {			let index = geometry.getIndex(); // generate index if not present			if ( index === null ) {				const indices = [];				const position = geometry.getAttribute( 'position' );				if ( position !== undefined ) {					for ( let i = 0; i < position.count; i ++ ) {						indices.push( i );					}					geometry.setIndex( indices );					index = geometry.getIndex();				} else {					console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );					return geometry;				}			} //			const numberOfTriangles = index.count - 2;			const newIndices = [];			if ( drawMode === THREE.TriangleFanDrawMode ) {				// gl.TRIANGLE_FAN				for ( let i = 1; i <= numberOfTriangles; i ++ ) {					newIndices.push( index.getX( 0 ) );					newIndices.push( index.getX( i ) );					newIndices.push( index.getX( i + 1 ) );				}			} else {				// gl.TRIANGLE_STRIP				for ( let i = 0; i < numberOfTriangles; i ++ ) {					if ( i % 2 === 0 ) {						newIndices.push( index.getX( i ) );						newIndices.push( index.getX( i + 1 ) );						newIndices.push( index.getX( i + 2 ) );					} else {						newIndices.push( index.getX( i + 2 ) );						newIndices.push( index.getX( i + 1 ) );						newIndices.push( index.getX( i ) );					}				}			}			if ( newIndices.length / 3 !== numberOfTriangles ) {				console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );			} // build final geometry			const newGeometry = geometry.clone();			newGeometry.setIndex( newIndices );			newGeometry.clearGroups();			return newGeometry;		} else {			console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );			return geometry;		}	}	/** * Calculates the morphed attributes of a morphed/skinned THREE.BufferGeometry. * Helpful for Raytracing or Decals. * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points. * @return {Object} An Object with original position/normal attributes and morphed ones. */	function computeMorphedAttributes( object ) {		if ( object.geometry.isBufferGeometry !== true ) {			console.error( 'THREE.BufferGeometryUtils: Geometry is not of type THREE.BufferGeometry.' );			return null;		}		const _vA = new THREE.Vector3();		const _vB = new THREE.Vector3();		const _vC = new THREE.Vector3();		const _tempA = new THREE.Vector3();		const _tempB = new THREE.Vector3();		const _tempC = new THREE.Vector3();		const _morphA = new THREE.Vector3();		const _morphB = new THREE.Vector3();		const _morphC = new THREE.Vector3();		function _calculateMorphedAttributeData( object, material, attribute, morphAttribute, morphTargetsRelative, a, b, c, modifiedAttributeArray ) {			_vA.fromBufferAttribute( attribute, a );			_vB.fromBufferAttribute( attribute, b );			_vC.fromBufferAttribute( attribute, c );			const morphInfluences = object.morphTargetInfluences;			if ( material.morphTargets && morphAttribute && morphInfluences ) {				_morphA.set( 0, 0, 0 );				_morphB.set( 0, 0, 0 );				_morphC.set( 0, 0, 0 );				for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {					const influence = morphInfluences[ i ];					const morph = morphAttribute[ i ];					if ( influence === 0 ) continue;					_tempA.fromBufferAttribute( morph, a );					_tempB.fromBufferAttribute( morph, b );					_tempC.fromBufferAttribute( morph, c );					if ( morphTargetsRelative ) {						_morphA.addScaledVector( _tempA, influence );						_morphB.addScaledVector( _tempB, influence );						_morphC.addScaledVector( _tempC, influence );					} else {						_morphA.addScaledVector( _tempA.sub( _vA ), influence );						_morphB.addScaledVector( _tempB.sub( _vB ), influence );						_morphC.addScaledVector( _tempC.sub( _vC ), influence );					}				}				_vA.add( _morphA );				_vB.add( _morphB );				_vC.add( _morphC );			}			if ( object.isSkinnedMesh ) {				object.boneTransform( a, _vA );				object.boneTransform( b, _vB );				object.boneTransform( c, _vC );			}			modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;			modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;			modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;			modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;			modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;			modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;			modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;			modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;			modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;		}		const geometry = object.geometry;		const material = object.material;		let a, b, c;		const index = geometry.index;		const positionAttribute = geometry.attributes.position;		const morphPosition = geometry.morphAttributes.position;		const morphTargetsRelative = geometry.morphTargetsRelative;		const normalAttribute = geometry.attributes.normal;		const morphNormal = geometry.morphAttributes.position;		const groups = geometry.groups;		const drawRange = geometry.drawRange;		let i, j, il, jl;		let group, groupMaterial;		let start, end;		const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );		const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );		if ( index !== null ) {			// indexed buffer geometry			if ( Array.isArray( material ) ) {				for ( i = 0, il = groups.length; i < il; i ++ ) {					group = groups[ i ];					groupMaterial = material[ group.materialIndex ];					start = Math.max( group.start, drawRange.start );					end = Math.min( group.start + group.count, drawRange.start + drawRange.count );					for ( j = start, jl = end; j < jl; j += 3 ) {						a = index.getX( j );						b = index.getX( j + 1 );						c = index.getX( j + 2 );						_calculateMorphedAttributeData( object, groupMaterial, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );						_calculateMorphedAttributeData( object, groupMaterial, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );					}				}			} else {				start = Math.max( 0, drawRange.start );				end = Math.min( index.count, drawRange.start + drawRange.count );				for ( i = start, il = end; i < il; i += 3 ) {					a = index.getX( i );					b = index.getX( i + 1 );					c = index.getX( i + 2 );					_calculateMorphedAttributeData( object, material, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );					_calculateMorphedAttributeData( object, material, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );				}			}		} else if ( positionAttribute !== undefined ) {			// non-indexed buffer geometry			if ( Array.isArray( material ) ) {				for ( i = 0, il = groups.length; i < il; i ++ ) {					group = groups[ i ];					groupMaterial = material[ group.materialIndex ];					start = Math.max( group.start, drawRange.start );					end = Math.min( group.start + group.count, drawRange.start + drawRange.count );					for ( j = start, jl = end; j < jl; j += 3 ) {						a = j;						b = j + 1;						c = j + 2;						_calculateMorphedAttributeData( object, groupMaterial, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );						_calculateMorphedAttributeData( object, groupMaterial, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );					}				}			} else {				start = Math.max( 0, drawRange.start );				end = Math.min( positionAttribute.count, drawRange.start + drawRange.count );				for ( i = start, il = end; i < il; i += 3 ) {					a = i;					b = i + 1;					c = i + 2;					_calculateMorphedAttributeData( object, material, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );					_calculateMorphedAttributeData( object, material, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );				}			}		}		const morphedPositionAttribute = new THREE.Float32BufferAttribute( modifiedPosition, 3 );		const morphedNormalAttribute = new THREE.Float32BufferAttribute( modifiedNormal, 3 );		return {			positionAttribute: positionAttribute,			normalAttribute: normalAttribute,			morphedPositionAttribute: morphedPositionAttribute,			morphedNormalAttribute: morphedNormalAttribute		};	}	THREE.BufferGeometryUtils = {};	THREE.BufferGeometryUtils.computeMorphedAttributes = computeMorphedAttributes;	THREE.BufferGeometryUtils.computeTangents = computeTangents;	THREE.BufferGeometryUtils.estimateBytesUsed = estimateBytesUsed;	THREE.BufferGeometryUtils.interleaveAttributes = interleaveAttributes;	THREE.BufferGeometryUtils.mergeBufferAttributes = mergeBufferAttributes;	THREE.BufferGeometryUtils.mergeBufferGeometries = mergeBufferGeometries;	THREE.BufferGeometryUtils.mergeVertices = mergeVertices;	THREE.BufferGeometryUtils.toTrianglesDrawMode = toTrianglesDrawMode;} )();
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