| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | 
							- ( function () {
 
- 	class TexturePass extends THREE.Pass {
 
- 		constructor( map, opacity ) {
 
- 			super();
 
- 			if ( THREE.CopyShader === undefined ) console.error( 'THREE.TexturePass relies on THREE.CopyShader' );
 
- 			const shader = THREE.CopyShader;
 
- 			this.map = map;
 
- 			this.opacity = opacity !== undefined ? opacity : 1.0;
 
- 			this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
 
- 			this.material = new THREE.ShaderMaterial( {
 
- 				uniforms: this.uniforms,
 
- 				vertexShader: shader.vertexShader,
 
- 				fragmentShader: shader.fragmentShader,
 
- 				depthTest: false,
 
- 				depthWrite: false
 
- 			} );
 
- 			this.needsSwap = false;
 
- 			this.fsQuad = new THREE.FullScreenQuad( null );
 
- 		}
 
- 		render( renderer, writeBuffer, readBuffer
 
- 			/*, deltaTime, maskActive */
 
- 		) {
 
- 			const oldAutoClear = renderer.autoClear;
 
- 			renderer.autoClear = false;
 
- 			this.fsQuad.material = this.material;
 
- 			this.uniforms[ 'opacity' ].value = this.opacity;
 
- 			this.uniforms[ 'tDiffuse' ].value = this.map;
 
- 			this.material.transparent = this.opacity < 1.0;
 
- 			renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
 
- 			if ( this.clear ) renderer.clear();
 
- 			this.fsQuad.render( renderer );
 
- 			renderer.autoClear = oldAutoClear;
 
- 		}
 
- 	}
 
- 	THREE.TexturePass = TexturePass;
 
- } )();
 
 
  |