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							- ( function () {
 
- 	class SavePass extends THREE.Pass {
 
- 		constructor( renderTarget ) {
 
- 			super();
 
- 			if ( THREE.CopyShader === undefined ) console.error( 'THREE.SavePass relies on THREE.CopyShader' );
 
- 			const shader = THREE.CopyShader;
 
- 			this.textureID = 'tDiffuse';
 
- 			this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
 
- 			this.material = new THREE.ShaderMaterial( {
 
- 				uniforms: this.uniforms,
 
- 				vertexShader: shader.vertexShader,
 
- 				fragmentShader: shader.fragmentShader
 
- 			} );
 
- 			this.renderTarget = renderTarget;
 
- 			if ( this.renderTarget === undefined ) {
 
- 				this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
 
- 					minFilter: THREE.LinearFilter,
 
- 					magFilter: THREE.LinearFilter,
 
- 					format: THREE.RGBFormat
 
- 				} );
 
- 				this.renderTarget.texture.name = 'SavePass.rt';
 
- 			}
 
- 			this.needsSwap = false;
 
- 			this.fsQuad = new THREE.FullScreenQuad( this.material );
 
- 		}
 
- 		render( renderer, writeBuffer, readBuffer
 
- 			/*, deltaTime, maskActive */
 
- 		) {
 
- 			if ( this.uniforms[ this.textureID ] ) {
 
- 				this.uniforms[ this.textureID ].value = readBuffer.texture;
 
- 			}
 
- 			renderer.setRenderTarget( this.renderTarget );
 
- 			if ( this.clear ) renderer.clear();
 
- 			this.fsQuad.render( renderer );
 
- 		}
 
- 	}
 
- 	THREE.SavePass = SavePass;
 
- } )();
 
 
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