| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 | ( function () {	class DotScreenPass extends THREE.Pass {		constructor( center, angle, scale ) {			super();			if ( THREE.DotScreenShader === undefined ) console.error( 'THREE.DotScreenPass relies on THREE.DotScreenShader' );			var shader = THREE.DotScreenShader;			this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );			if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );			if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;			if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;			this.material = new THREE.ShaderMaterial( {				uniforms: this.uniforms,				vertexShader: shader.vertexShader,				fragmentShader: shader.fragmentShader			} );			this.fsQuad = new THREE.FullScreenQuad( this.material );		}		render( renderer, writeBuffer, readBuffer			/*, deltaTime, maskActive */		) {			this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;			this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );			if ( this.renderToScreen ) {				renderer.setRenderTarget( null );				this.fsQuad.render( renderer );			} else {				renderer.setRenderTarget( writeBuffer );				if ( this.clear ) renderer.clear();				this.fsQuad.render( renderer );			}		}	}	THREE.DotScreenPass = DotScreenPass;} )();
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